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s/TILED/TILE/g

Anselm R. Garbe 19 years ago
parent
commit
41ba7a7984
3 changed files with 3 additions and 3 deletions
  1. 1 1
      config.arg.h
  2. 1 1
      config.default.h
  3. 1 1
      draw.c

+ 1 - 1
config.arg.h

@@ -16,7 +16,7 @@ const char *tags[] = { "work", "net", "fnord", NULL };
 #define STATUSBGCOLOR		"#dddddd"
 #define STATUSFGCOLOR		"#222222"
 #define FLOATSYMBOL		"><"
-#define TILEDSYMBOL		"|="
+#define TILESYMBOL		"|="
 
 #define MODKEY			Mod1Mask
 #define MASTERW			60 /* percent */

+ 1 - 1
config.default.h

@@ -16,7 +16,7 @@ const char *tags[] = { "1", "2", "3", "4", "5", NULL };
 #define STATUSBGCOLOR		"#dddddd"
 #define STATUSFGCOLOR		"#222222"
 #define FLOATSYMBOL		"~"
-#define TILEDSYMBOL		"#"
+#define TILESYMBOL		"#"
 
 #define MODKEY			Mod1Mask
 #define MASTERW			60 /* percent */

+ 1 - 1
draw.c

@@ -99,7 +99,7 @@ drawstatus()
 	dc.x = dc.y = 0;
 	dc.w = bw;
 
-	drawtext(arrange == dotile ? TILEDSYMBOL : FLOATSYMBOL, dc.status, False);
+	drawtext(arrange == dotile ? TILESYMBOL : FLOATSYMBOL, dc.status, False);
 	dc.w = modew;
 	for(i = 0; i < ntags; i++) {
 		dc.x += dc.w;