xForm_socket_templates.py 12 KB

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  1. from .base_definitions import MantisSocketTemplate as SockTemplate
  2. from .misc_nodes_socket_templates import SplineIndexTemplate
  3. from dataclasses import replace
  4. xFormArmatureSockets=[
  5. NameTemplate := SockTemplate(
  6. name="Name", is_input=True, bl_idname='StringSocket',
  7. default_value='Armature', blender_property='name' ),
  8. RotationOrderTemplate := SockTemplate(
  9. name="Rotation Order", is_input=True, bl_idname='RotationOrderSocket',
  10. default_value='XYZ', blender_property='rotation_mode' ),
  11. ObjectMatrixTemplate := SockTemplate(
  12. name="Matrix", is_input=True, bl_idname='MatrixSocket',
  13. blender_property='matrix_world' ),
  14. RelationshipInTemplate := SockTemplate(
  15. name="Relationship", is_input=True, bl_idname='RelationshipSocket', ),
  16. xFormOutTemplate := SockTemplate(
  17. name="xForm Out", is_input=False, bl_idname='xFormSocket', ),
  18. ]
  19. xFormGeometryObjectSockets=[
  20. replace(NameTemplate, default_value='Object'),
  21. GeometryTemplate := SockTemplate(
  22. name="Geometry", is_input=True, bl_idname='GeometrySocket', ),
  23. ObjectMatrixTemplate,
  24. RelationshipInTemplate,
  25. DeformerInTemplate := SockTemplate(name="Deformer", is_input=True,
  26. bl_idname='DeformerSocket', ),
  27. HideTemplate := SockTemplate(name="Hide in Viewport",
  28. is_input=True, bl_idname='HideSocket', default_value=False,
  29. blender_property='hide_viewport' ),
  30. HideRenderTemplate := SockTemplate(name="Hide in Render",
  31. is_input=True, bl_idname='BooleanSocket', default_value=False,
  32. blender_property='hide_render' ),
  33. xFormOutTemplate,
  34. ]
  35. xFormGeometryObjectInstanceSockets=[
  36. replace(NameTemplate, default_value='Object Instance'),
  37. SourcexFormTemplate := SockTemplate(
  38. name="Source Object", is_input=True, bl_idname='xFormSocket', ),
  39. AsInstanceTemplate := SockTemplate( name="As Instance", is_input=True,
  40. bl_idname='BooleanSocket', default_value=True,),
  41. ObjectMatrixTemplate,
  42. RelationshipInTemplate,
  43. DeformerInTemplate,
  44. HideTemplate,
  45. HideRenderTemplate,
  46. xFormOutTemplate,
  47. ]
  48. xFormCurvePinSockets = [
  49. replace(NameTemplate, default_value='Curve Pin'),
  50. ParentCurveTemplate := SockTemplate(
  51. name="Parent Curve", is_input=True, bl_idname='xFormSocket', ),
  52. SplineIndexTemplate,
  53. FactorTemplate := SockTemplate(
  54. name="Curve Pin Factor", is_input=True, bl_idname='FloatFactorSocket',
  55. default_value=0.0, blender_property='offset_factor' ),
  56. ForwardAxisTemplate := SockTemplate(
  57. name="Forward Axis", is_input=True, bl_idname='EnumFollowPathForwardAxis',
  58. default_value="FORWARD_Y", blender_property='forward_axis' ),
  59. UpAxisTemplate := SockTemplate(
  60. name="Up Axis", is_input=True, bl_idname='EnumUpAxis',
  61. default_value="UP_Z", blender_property='up_axis' ),
  62. CurvePinDisplaySize := SockTemplate(
  63. name="Display Size", is_input=True, bl_idname='FloatPositiveSocket',
  64. default_value=0.05, blender_property='empty_display_size'),
  65. xFormOutTemplate,
  66. ]
  67. # and bones! this one is a bit much...
  68. from math import pi
  69. xFormBoneSockets = [
  70. replace(NameTemplate, default_value='Bone', category='always_show'),
  71. replace(RotationOrderTemplate, category='always_show'),
  72. BoneMatrixTemplate := replace(ObjectMatrixTemplate,
  73. blender_property='matrix', category='always_show'),
  74. replace(RelationshipInTemplate, category='always_show'),
  75. # IK
  76. IKStretch := SockTemplate(
  77. name="IK Stretch", is_input=True, bl_idname='FloatFactorSocket',
  78. default_value=0, blender_property='ik_stretch', category='IK'),
  79. IKLock := SockTemplate(
  80. name="Lock IK", is_input=True, bl_idname='BooleanThreeTupleSocket',
  81. default_value=(False, False, False), category='IK',
  82. blender_property=('lock_ik_x', 'lock_ik_y', 'lock_ik_z'),),
  83. IKStiffness := SockTemplate(
  84. name="IK Stiffness", is_input=True, bl_idname='BooleanThreeTupleSocket',
  85. default_value=(0, 0, 0), category='IK',
  86. blender_property=('ik_stiffness_x', 'ik_stiffness_y', 'ik_stiffness_z')),
  87. IKLimit := SockTemplate(
  88. name="Limit IK", is_input=True, bl_idname='BooleanThreeTupleSocket',
  89. default_value=(False, False, False), category='IK',
  90. blender_property=('use_ik_limit_x', 'use_ik_limit_y', 'use_ik_limit_z')),
  91. IKXMin := SockTemplate(
  92. name="X Min", is_input=True, bl_idname='NodeSocketFloatAngle',
  93. default_value=-pi, blender_property='ik_min_x', category='IK'),
  94. IKXMax := replace(IKXMin, name="X Max", default_value=pi,
  95. blender_property='ik_max_x'),
  96. IKYMax := replace(IKXMin, name="Y Min", blender_property='ik_min_y'),
  97. IKYMax := replace(IKXMax, name="Y Max", blender_property='ik_max_y'),
  98. IKZMax := replace(IKXMin, name="Z Min", blender_property='ik_min_z'),
  99. IKZMax := replace(IKXMax, name="Z Max", blender_property='ik_max_z'),
  100. # Visual Stuff
  101. BoneCollectionTemplate := SockTemplate(name="Bone Collection", is_input=True,
  102. bl_idname='BoneCollectionSocket', category='Display', use_multi_input=True),
  103. CustomObjectTemplate := replace(SourcexFormTemplate, name='Custom Object',
  104. category='Display'),
  105. OverrideXFormTemplate := replace(SourcexFormTemplate,
  106. name='Custom Object xForm Override', category='Display'),
  107. CustomObjectScaleToBoneTemplate := replace(HideRenderTemplate,
  108. name='Custom Object Scale to Bone Length', category='Display',
  109. blender_property='use_custom_shape_bone_size',
  110. default_value=True,),
  111. CustomObjectWireframeTemplate := replace(HideRenderTemplate,
  112. name='Custom Object Wireframe', category='Display',
  113. blender_property='show_wire', default_value=True,),
  114. CustomObjectScaleTemplate := SockTemplate(name="Custom Object Scale",
  115. is_input=True, bl_idname='VectorScaleSocket',
  116. category='Display', default_value=(1.0,1.0,1.0),),
  117. CustomObjectScaleTemplate := SockTemplate(name="Custom Object Translation",
  118. is_input=True, bl_idname='VectorSocket',
  119. category='Display', default_value=(0.0,0.0,0.0),),
  120. CustomObjectScaleTemplate := SockTemplate(name="Custom Object Rotation",
  121. is_input=True, bl_idname='VectorEulerSocket',
  122. category='Display', default_value=(0.0,0.0,0.0),),
  123. CustomColor := SockTemplate(name="Color",
  124. is_input=True, bl_idname='ColorSetSocket',
  125. category='Display',),
  126. InheritColor := SockTemplate(name="Inherit Color",
  127. is_input=True, bl_idname='BooleanSocket',
  128. category='Display', default_value=True),
  129. # Deform Stuff
  130. BoneDeformTemplate := replace(HideRenderTemplate, name='Deform',
  131. category='Deform', blender_property='use_deform', default_value=False,),
  132. EnvelopeDistanceTemplate := SockTemplate( name='Envelope Distance',
  133. bl_idname='FloatPositiveSocket', category='Deform',
  134. blender_property='envelope_distance', default_value=0,),
  135. EnvelopeWeightTemplate := replace(EnvelopeDistanceTemplate,
  136. name='Envelope Weight', bl_idname = 'FloatFactorSocket',
  137. blender_property='envelope_weight', default_value=1.0,),
  138. EnvelopeWeightTemplate := replace(EnvelopeDistanceTemplate,
  139. name='Envelope Multiply', bl_idname = 'BooleanSocket',
  140. blender_property='use_envelope_multiply', default_value=False,),
  141. EnvelopeWeightTemplate := replace(EnvelopeDistanceTemplate,
  142. name='Envelope Head Radius', blender_property='head_radius', default_value=0.0,),
  143. EnvelopeWeightTemplate := replace(EnvelopeDistanceTemplate,
  144. name='Envelope Tail Radius', blender_property='tail_radius', default_value=0.0,),
  145. # BBone Stuff
  146. BBoneSegmentsTemplate := SockTemplate(name="BBone Segments", is_input=True,
  147. bl_idname='UnsignedIntSocket', category = 'bbone',
  148. blender_property='bbone_segments', default_value=1 ),
  149. BBoneXSizeTemplate := replace(BBoneSegmentsTemplate, name='BBone X Size',
  150. bl_idname='FloatSocket', blender_property='bbone_x', default_value=0.0025, ),
  151. BBoneYSizeTemplate := replace(BBoneXSizeTemplate, name='BBone Z Size',
  152. blender_property='bbone_y', ),
  153. BBoneHQDeformation := replace(BBoneSegmentsTemplate, name='BBone HQ Deformation',
  154. bl_idname='BooleanSocket', blender_property='', default_value=None ),
  155. BBoneXCurveInTemplate := replace( BBoneXSizeTemplate, name="BBone X Curve-In",
  156. bl_idname='FloatSocket', blender_property='bbone_curveinx', default_value=0.0, ),
  157. BBoneZCurveInTemplate := replace(BBoneXCurveInTemplate, name="BBone Z Curve-In",
  158. blender_property='bbone_curveinz', ),
  159. BBoneXCurveOutTemplate := replace(BBoneXCurveInTemplate, name="BBone X Curve-Out",
  160. blender_property='bbone_curveoutx', ),
  161. BBoneZCurveOutTemplate := replace(BBoneXCurveInTemplate, name="BBone Z Curve-Out",
  162. blender_property='bbone_curveoutz', ), # I'm tired of assigning variables, not gonna bother anymore lol
  163. # it's just a conincidence that a lot of these are also unimplemented
  164. replace(BBoneXCurveInTemplate, name="BBone Roll-In", blender_property='bbone_rollin', ), # CURRENTLY UNIMPLEMENTED
  165. replace(BBoneXCurveInTemplate, name="BBone Roll-Out", blender_property='bbone_rollout', ), # CURRENTLY UNIMPLEMENTED
  166. replace(BBoneXCurveInTemplate, name="BBone Inherit End Roll",
  167. bl_idname='BooleanSocket',), # CURRENTLY UNIMPLEMENTED
  168. replace(BBoneXCurveInTemplate, name="BBone Scale-In",
  169. bl_idname='VectorSocket',), # CURRENTLY DOESN'T WORK
  170. replace(BBoneXCurveInTemplate, name="BBone Scale-Out",
  171. bl_idname='VectorSocket',), # CURRENTLY DOESN'T WORK
  172. replace(BBoneXCurveInTemplate, name="BBone Ease-In",), # CURRENTLY DOESN'T WORK
  173. replace(BBoneXCurveInTemplate, name="BBone Ease-Out",), # CURRENTLY DOESN'T WORK
  174. replace(BBoneXCurveInTemplate, name="BBone Easing",
  175. bl_idname='BooleanSocket',), # CURRENTLY DOESN'T WORK
  176. replace(BBoneXCurveInTemplate, name="BBone Start Handle Type",
  177. bl_idname="EnumBBoneHandleType",
  178. blender_property='bbone_handle_type_start',),
  179. replace(BBoneXCurveInTemplate, name="BBone Custom Start Handle",
  180. bl_idname="StringSocket",
  181. blender_property='bbone_custom_handle_start',),
  182. replace(BBoneXCurveInTemplate, name="BBone Start Handle Scale",
  183. bl_idname="BooleanThreeTupleSocket",
  184. blender_property='bbone_handle_use_scale_start',),
  185. replace(BBoneXCurveInTemplate, name="BBone Start Handle Ease",
  186. bl_idname='BooleanSocket',),# CURRENTLY DOESN'T WORK),
  187. replace(BBoneXCurveInTemplate, name="BBone End Handle Type",
  188. bl_idname="EnumBBoneHandleType",
  189. blender_property='bbone_handle_type_end',),
  190. replace(BBoneXCurveInTemplate, name="BBone Custom End Handle",
  191. bl_idname="StringSocket",
  192. blender_property='bbone_custom_handle_end',),
  193. replace(BBoneXCurveInTemplate, name="BBone End Handle Scale",
  194. bl_idname="BooleanThreeTupleSocket",
  195. blender_property='bbone_handle_use_scale_end',),
  196. replace(BBoneXCurveInTemplate, name="BBone End Handle Ease",
  197. bl_idname='BooleanSocket',),# CURRENTLY DOESN'T WORK),
  198. # locks
  199. LockLocationTemplate := SockTemplate(name="Lock Location",
  200. is_input=True, bl_idname='BooleanThreeTupleSocket', category = 'lock',
  201. blender_property='lock_location', default_value=[True, True, True] ),
  202. LockRotationTemplate := replace(LockLocationTemplate, name="Lock Rotation",
  203. blender_property='lock_rotation',),
  204. LockRotationTemplate := replace(LockLocationTemplate, name="Lock Scale",
  205. blender_property='lock_scale',),
  206. # hide
  207. replace(HideTemplate, name='Hide', category='always_show',
  208. blender_property='hide', default_value=False,),
  209. # Output
  210. xFormOutTemplate,
  211. ]