utilities.py 66 KB

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  1. #fool: should be wrColor like prColor... dumb
  2. def wrapRed(skk): return "\033[91m{}\033[00m".format(skk)
  3. def wrapGreen(skk): return "\033[92m{}\033[00m".format(skk)
  4. def wrapPurple(skk): return "\033[95m{}\033[00m".format(skk)
  5. def wrapWhite(skk): return "\033[97m{}\033[00m".format(skk)
  6. def wrapOrange(skk): return "\033[0;33m{}\033[00m".format(skk)
  7. # these should reimplement the print interface..
  8. def prRed(*args): print (*[wrapRed(arg) for arg in args])
  9. def prGreen(*args): print (*[wrapGreen(arg) for arg in args])
  10. def prPurple(*args): print (*[wrapPurple(arg) for arg in args])
  11. def prWhite(*args): print (*[wrapWhite(arg) for arg in args])
  12. def prOrange(*args): print (*[wrapOrange(arg) for arg in args])
  13. # add THIS to the top of a file for easy access:
  14. # from mantis.utilities import (prRed, prGreen, prPurple, prWhite,
  15. # prOrange,
  16. # wrapRed, wrapGreen, wrapPurple, wrapWhite,
  17. # wrapOrange,)
  18. def float_lerp(a : float, b : float, factor : float) -> float:
  19. return (a * (1.0 - factor)) + (b * factor)
  20. # A fuction for getting to the end of a Reroute.
  21. # TODO: this seems really inefficient!
  22. def socket_seek(start_link, links):
  23. link = start_link
  24. while(link.from_socket):
  25. for newlink in links:
  26. if link.from_socket.node.inputs:
  27. if link.from_node.bl_idname != 'NodeReroute':
  28. return link.from_socket
  29. if newlink.to_socket == link.from_socket.node.inputs[0]:
  30. link=newlink; break
  31. else:
  32. break
  33. return link.from_socket
  34. # THIS ONE is better. I don't know what I was thinking up above.
  35. # TODO: try and refactor to use this function instead
  36. def find_reroute_start_socket(reroute, track='BACK'):
  37. # "BACK" traces back through the tree
  38. # "FORWARD" traces forward through the tree
  39. socket = None
  40. while (reroute and track == 'BACK'):
  41. if len(reroute.inputs[0].links) == 1:
  42. link = reroute.inputs[0].links[0]
  43. socket = link.from_socket
  44. if link.from_node.bl_idname == 'NodeReroute':
  45. reroute = link.from_node
  46. else:
  47. link, reroute = None, None
  48. while (reroute and track == 'FORWARD'):
  49. if len(reroute.outputs[0].links) == 1:
  50. link = reroute.outputs[0].links[0]
  51. socket = link.to_socket
  52. if link.to_node.bl_idname == 'NodeReroute':
  53. reroute = link.to_node
  54. else:
  55. link, reroute = None, None
  56. return socket
  57. # this creates fake links that have the same interface as Blender's
  58. # so that I can bypass Reroutes
  59. def clear_reroutes(links):
  60. from .base_definitions import DummyLink
  61. kept_links, rerouted_starts = [], []
  62. rerouted = []
  63. all_links = links.copy()
  64. while(all_links):
  65. link = all_links.pop()
  66. to_cls = link.to_socket.node.bl_idname
  67. from_cls = link.from_socket.node.bl_idname
  68. reroute_classes = ["NodeReroute"]
  69. if (to_cls in reroute_classes and
  70. from_cls in reroute_classes):
  71. rerouted.append(link)
  72. elif (to_cls in reroute_classes and not
  73. from_cls in reroute_classes):
  74. rerouted.append(link)
  75. elif (from_cls in reroute_classes and not
  76. to_cls in reroute_classes):
  77. rerouted_starts.append(link)
  78. else:
  79. kept_links.append(link)
  80. for start in rerouted_starts:
  81. from_socket = socket_seek(start, rerouted)
  82. new_link = DummyLink(from_socket=from_socket, to_socket=start.to_socket, nc_from=None, nc_to=None, multi_input_sort_id=start.multi_input_sort_id )
  83. kept_links.append(new_link)
  84. return kept_links
  85. def tree_from_nc(sig, base_tree):
  86. if (sig[0] == 'MANTIS_AUTOGENERATED'):
  87. sig = sig[:-2] # cut off the end part of the signature (because it uses socket.name and socket.identifier)
  88. # this will lead to totally untraceble bugs in the event of a change in how signatures are assigned
  89. tree = base_tree
  90. for i, path_item in enumerate(sig):
  91. if (i == 0) or (i == len(sig) - 1):
  92. continue
  93. tree = tree.nodes.get(path_item).node_tree
  94. return tree
  95. def get_node_prototype(sig, base_tree):
  96. return tree_from_nc(sig, base_tree).nodes.get( sig[-1] )
  97. ##################################################################################################
  98. # groups and changing sockets -- this is used extensively by Schema.
  99. ##################################################################################################
  100. # this one returns None if there is an error.
  101. def get_socket_maps(node, force=False):
  102. maps = [{}, {}]
  103. node_collection = ["inputs", "outputs"]
  104. links = ["from_socket", "to_socket"]
  105. for collection, map, linked_socket in zip(node_collection, maps, links):
  106. for sock in getattr(node, collection):
  107. if sock.is_linked:
  108. other_sockets = []
  109. # Sort the links first (in case they are mult-input), because Blender doesn't
  110. links = sorted(list(sock.links), key = lambda l : l.multi_input_sort_id)
  111. # HACK here because Blender will crash if the socket values in the NodeReroute
  112. # are mutated. Because this seems to happen in a deffered way, I can't account
  113. # for it except by checking the node later...
  114. # TODO: The fact that I need this hack means I can probably solve this problem
  115. # for all node types in a safer way, since they may also be dynamic somehow
  116. for l in links:
  117. if "from" in linked_socket and l.from_node.bl_idname == "NodeReroute":
  118. other_sockets.append(l.from_node)
  119. elif "to" in linked_socket and l.to_node.bl_idname == "NodeReroute":
  120. other_sockets.append(l.to_node)
  121. else:
  122. other_sockets.append(getattr(l, linked_socket))
  123. from bpy.types import NodeSocket
  124. keep_sockets=[]
  125. for other_socket in other_sockets.copy():
  126. if isinstance(other_socket, NodeSocket) and \
  127. other_socket.bl_idname == 'NodeSocketUndefined':
  128. continue # this one is bad
  129. keep_sockets.append(other_socket)
  130. map[sock.identifier]= keep_sockets
  131. elif hasattr(sock, "default_value"):
  132. if sock.get("default_value") is not None:
  133. val = sock['default_value']
  134. elif sock.bl_idname == "EnumCurveSocket" and sock.get("default_value") is None:
  135. # HACK I need to add this special case because during file-load,
  136. # this value is None and should not be altered until it is set once.
  137. continue
  138. elif "Enum" in sock.bl_idname and isinstance(sock.get("default_value"), int):
  139. continue # for string enum properties that have not yet initialized (at startup)
  140. elif (val := sock.default_value) is not None:
  141. pass
  142. elif not force:
  143. continue
  144. map[sock.identifier]=val
  145. else:
  146. from .socket_definitions import no_default_value
  147. if sock.bl_idname in no_default_value:
  148. map[sock.identifier]=None
  149. else:
  150. raise RuntimeError(f"ERROR: Could not get socket data for socket of type: {sock.bl_idname}")
  151. return maps
  152. # this function is completely overloaded with different purposes and code paths
  153. # TODO refactor everything that funnels into this function
  154. # make this stuff simpler.
  155. def do_relink(node, socket, map, in_out='INPUT', parent_name = ''):
  156. if not node.__class__.is_registered_node_type(): return
  157. tree = node.id_data; interface_in_out = 'OUTPUT' if in_out == 'INPUT' else 'INPUT'
  158. if hasattr(node, "node_tree"):
  159. tree = node.node_tree
  160. interface_in_out=in_out
  161. from bpy.types import NodeSocket, Node
  162. get_string = '__extend__'
  163. if socket: get_string = socket.identifier
  164. from .base_definitions import SchemaUINode
  165. if (hasattr(node, "node_tree") or isinstance(node, SchemaUINode)) and get_string not in map.keys():
  166. # this happens when we are creating a new node group and need to update it from nothing.
  167. return
  168. val = map[get_string] # this will throw an error if the socket isn't there. Good!
  169. if isinstance(val, list):
  170. for sub_val in val:
  171. # this will only happen once because it assigns socket, so it is safe to do in the for loop.
  172. if socket is None:
  173. socket = sub_val
  174. if sub_val.bl_idname == "NodeReroute":
  175. # we have to trace the reroute node...
  176. if in_out == 'INPUT':
  177. socket = find_reroute_start_socket(sub_val)
  178. else:
  179. socket = find_reroute_start_socket(sub_val, track="FORWARD")
  180. sock_type = socket.interface_type
  181. name = unique_socket_name(node, socket, tree)
  182. if parent_name:
  183. interface_socket = update_interface(tree.interface, name, interface_in_out, sock_type, parent_name)
  184. if in_out =='INPUT':
  185. socket = node.inputs.new(sock_type, name, identifier=interface_socket.identifier)
  186. else:
  187. socket = node.outputs.new(sock_type, name, identifier=interface_socket.identifier)
  188. if parent_name == 'Array': socket.display_shape='SQUARE_DOT'
  189. if parent_name == 'Constant': socket.display_shape='CIRCLE_DOT'
  190. # then move it up and delete the other link.
  191. # this also needs to modify the interface of the node tree.
  192. if isinstance(sub_val, NodeSocket):
  193. l = None
  194. if in_out =='INPUT':
  195. l = node.id_data.links.new(input=sub_val, output=socket)
  196. else:
  197. l = node.id_data.links.new(input=socket, output=sub_val)
  198. if l is None:
  199. raise RuntimeError("Could not create link")
  200. elif isinstance(sub_val, Node):
  201. l = None
  202. # this happens when it is a NodeReroute
  203. if not socket.is_output:
  204. l = node.id_data.links.new(input=sub_val.outputs[0], output=socket)
  205. else:
  206. l = node.id_data.links.new(input=socket, output=sub_val.inputs[0])
  207. if l is None:
  208. raise RuntimeError("Could not create link")
  209. else:
  210. raise RuntimeError("Unhandled case in do_relink()")
  211. elif get_string != "__extend__":
  212. if not socket.is_output:
  213. from bpy.app import version as bpy_version
  214. if bpy_version >=(4,5,0): # VERSIONING
  215. # for some reason, this is throwing an error now
  216. from bpy.types import bpy_prop_array
  217. if isinstance(val, bpy_prop_array):
  218. if in_out == "INPUT" and hasattr(socket, 'input') and socket.input == False:
  219. return # doesn't matter, this is a Matrix socket in a bone or something
  220. # raise RuntimeError(
  221. # f"Cannot set property in socket of type {socket.bl_idname} due to bug in Blender: "
  222. # f"{node.id_data.name}:{node.name}:{socket.name} ")
  223. # TODO: report this weird bug!
  224. try:
  225. if socket.bl_idname == 'BooleanThreeTupleSocket':
  226. # it is so annoying that I have to do this
  227. socket.default_value = [bool(val[0]), bool(val[1]), bool(val[2])]
  228. else:
  229. socket.default_value = val
  230. except (AttributeError, ValueError): # must be readonly or maybe it doesn't have a d.v.
  231. pass
  232. def update_interface(interface, name, in_out, sock_type, parent_name):
  233. from bpy.app import version as bpy_version
  234. if parent_name:
  235. if not (interface_parent := interface.items_tree.get(parent_name)):
  236. interface_parent = interface.new_panel(name=parent_name)
  237. if bpy_version != (4,5,0):
  238. socket = interface.new_socket(name=name,in_out=in_out, socket_type=sock_type, parent=interface_parent)
  239. else: # blender 4.5.0 LTS, have to workaround a bug!
  240. from .versioning import workaround_4_5_0_interface_update
  241. socket = workaround_4_5_0_interface_update(tree=interface.id_data, name=name, in_out=in_out,
  242. sock_type=sock_type, parent_name=parent_name, do_parent=True)
  243. if parent_name == 'Connection':
  244. in_out = 'OUTPUT' if in_out == 'INPUT' else 'INPUT' # flip this make sure connections always do both
  245. interface.new_socket(name=name,in_out=in_out, socket_type=sock_type, parent=interface_parent)
  246. return socket
  247. else:
  248. raise RuntimeError(wrapRed("Cannot add interface item to tree without specifying type."))
  249. # D.node_groups['Rigging Nodes'].interface.new_socket('beans', description='the b word', socket_type='NodeSocketGeometry')
  250. #UGLY BAD REFACTOR
  251. def relink_socket_map_add_socket(node, socket_collection, item, in_out=None,):
  252. from bpy.app import version as bpy_version
  253. if not in_out: in_out=item.in_out
  254. if node.bl_idname in ['MantisSchemaGroup'] and item.parent and item.parent.name == 'Array':
  255. multi = True if in_out == 'INPUT' else False
  256. # have to work around a bug in 4.5.0 that prevents me from declaring custom socket types
  257. # I have arbitrarily chosen to use the NodeSocketGeometry type to signal that this one is affected.
  258. if bpy_version == (4, 5, 0) and item.bl_socket_idname == 'NodeSocketGeometry':
  259. from .versioning import socket_add_workaround_for_4_5_0_LTS
  260. s = socket_add_workaround_for_4_5_0_LTS(item, socket_collection, multi)
  261. else:
  262. s = socket_collection.new(type=item.bl_socket_idname, name=item.name, identifier=item.identifier, use_multi_input=multi)
  263. else:
  264. if bpy_version == (4, 5, 0) and item.bl_socket_idname == 'NodeSocketGeometry':
  265. from .versioning import socket_add_workaround_for_4_5_0_LTS
  266. s = socket_add_workaround_for_4_5_0_LTS(item, socket_collection, multi=False,)
  267. else:
  268. s = socket_collection.new(type=item.bl_socket_idname, name=item.name, identifier=item.identifier)
  269. if item.parent.name == 'Array': s.display_shape = 'SQUARE_DOT'
  270. elif item.parent.name == 'Constant': s.display_shape='CIRCLE_DOT'
  271. return s
  272. # TODO REFACTOR THIS
  273. # I did this awful thing because I needed the above code
  274. # but I have provided this interface to Mantis
  275. # I did not follow the Single Responsibility Principle
  276. # I am now suffering for it, as I rightly deserve.
  277. def relink_socket_map(node, socket_collection, map, item, in_out=None,):
  278. s = relink_socket_map_add_socket(node, socket_collection, item, in_out=None,)
  279. do_relink(node, s, map)
  280. def unique_socket_name(node, other_socket, tree):
  281. name_stem = other_socket.bl_label; num=0
  282. # if hasattr(other_socket, "default_value"):
  283. # name_stem = type(other_socket.default_value).__name__
  284. for item in tree.interface.items_tree:
  285. if item.item_type == 'PANEL': continue
  286. if other_socket.is_output and item.in_out == 'INPUT': continue
  287. if not other_socket.is_output and item.in_out == 'OUTPUT': continue
  288. if name_stem in item.name: num+=1
  289. name = name_stem + '.' + str(num).zfill(3)
  290. return name
  291. ##############################
  292. # Dealing with Objects
  293. ##############################
  294. # use this to ensure the active object is set back when changing it
  295. def preserve_active_object(func):
  296. def wrapper(*args, **kwargs):
  297. import bpy
  298. original_active = bpy.context.active_object
  299. func(*args, **kwargs)
  300. bpy.context.view_layer.objects.active = original_active
  301. return wrapper
  302. def switch_mode(mode='OBJECT', objects = []):
  303. active = None
  304. if objects:
  305. from bpy import context, ops
  306. active = objects[-1]
  307. context.view_layer.objects.active = active
  308. if (active):
  309. with context.temp_override(**{'active_object':active, 'selected_objects':objects}):
  310. ops.object.mode_set(mode=mode)
  311. return active
  312. # run this in Object mode, during bFinalize
  313. @preserve_active_object
  314. def bind_modifier_operator(modifier, operator):
  315. # now we have to bind it
  316. ob = modifier.id_data
  317. ob.modifiers.active = modifier
  318. import bpy
  319. bpy.context.view_layer.objects.active = ob
  320. # Context override does not do anything here... it isn't handled in the C code
  321. # I have verified this by building Blender with print statements to debug.
  322. # let's just make sure the target object has its modifiers disabled and update the dg
  323. targ_attr = "target"
  324. if hasattr(modifier, "object"): targ_attr = "object"
  325. target = getattr(modifier, targ_attr)
  326. if target:
  327. prWhite(f"Binding Deformer {modifier.name} to target {target.name}")
  328. operator(modifier=modifier.name)
  329. def get_default_collection(collection_type='WIDGET'):
  330. from .preferences import get_bl_addon_object
  331. from bpy import data, context
  332. mantis_addon = get_bl_addon_object(raise_error=True)
  333. match collection_type:
  334. case "WIDGET":
  335. default_collection_name=mantis_addon.preferences.WidgetDefaultCollection
  336. case "CURVE":
  337. default_collection_name=mantis_addon.preferences.CurveDefaultCollection
  338. case "ARMATURE":
  339. default_collection_name=mantis_addon.preferences.MetaArmatureDefaultCollection
  340. if default_collection_name:
  341. if not (default_collection := data.collections.get(default_collection_name)):
  342. default_collection = data.collections.new(default_collection_name)
  343. context.scene.collection.children.link(default_collection)
  344. collection = default_collection
  345. else: collection = context.collection
  346. return collection
  347. def import_widget_obj(path,):
  348. from bpy.app import version as bpy_version
  349. from bpy import context, data
  350. from os import path as os_path
  351. file_name = os_path.split(path)[-1]
  352. obj_name = os_path.splitext(file_name)[0]
  353. collection = get_default_collection(collection_type='WIDGET')
  354. if bpy_version < (4,5,0):
  355. original_active = context.active_object
  356. # for blender versions prior to 4.5.0, we have to import with an operator
  357. from bpy.ops import wm as wm_ops
  358. ob_names_before = data.objects.keys()
  359. wm_ops.obj_import(
  360. filepath=path,
  361. check_existing=False,
  362. forward_axis='NEGATIVE_Z',
  363. up_axis='Y',
  364. validate_meshes=True,)
  365. # just make sure the active object doesn't change
  366. context.view_layer.objects.active = original_active
  367. # the below is a HACK... I can find the objects in the .obj file
  368. # by scanning the file for the "o" prefix and checking the name.
  369. # but that may be slow if the obj is big. which would make a bad widget!
  370. ob = None
  371. for ob in data.objects:
  372. if ob.name in ob_names_before: continue
  373. # this is easier than setting the active collection before import.
  374. for other_collection in ob.users_collection:
  375. other_collection.objects.unlink(ob)
  376. from math import pi as PI
  377. from mathutils import Matrix
  378. m = ob.data
  379. for v in m.vertices:
  380. v.co = Matrix.Rotation(PI/2, 4, 'X') @ v.co
  381. collection.objects.link(ob)
  382. return ob # return the first one, that should be the one
  383. else: # no new object was found - fail.
  384. # I don't expect this to happen unless there is an error in the operator.
  385. raise RuntimeError(f"Failed to import {file_name}. This is probably"
  386. "a bug or a corrupted file.")
  387. else:
  388. prWhite(f"INFO: using Geometry Nodes to import {file_name}")
  389. mesh = data.meshes.new(obj_name)
  390. ob = data.objects.new(name=obj_name, object_data=mesh)
  391. # we'll do a geometry nodes import
  392. collection.objects.link(ob)
  393. if (import_modifier := ob.modifiers.get("Import OBJ")) is None:
  394. import_modifier = ob.modifiers.new("Import OBJ", type='NODES')
  395. ng = data.node_groups.get("Import OBJ")
  396. if ng is None:
  397. from .geometry_node_graphgen import gen_import_obj_node_group
  398. ng = gen_import_obj_node_group()
  399. import_modifier.node_group = ng
  400. import_modifier["Socket_0"]=path
  401. return ob
  402. def import_object_from_file(path):
  403. # first let's check to see if we need it.
  404. from os import path as os_path
  405. file_name = os_path.split(path)[-1]
  406. obj_name = os_path.splitext(file_name)[0]
  407. extension = os_path.splitext(file_name)[1]
  408. if extension == '.obj':
  409. return import_widget_obj(path,)
  410. else:
  411. raise RuntimeError(f"Failed to parse filename {path}")
  412. def import_metarig_data(metarig_data : dict, ):
  413. from bpy import data, context
  414. from mathutils import Matrix
  415. from collections import deque
  416. # the metarig data is a dict with a bunch of nodes in it
  417. # start at node 'MANTIS_RESERVED'
  418. armature_data = metarig_data['MANTIS_RESERVED']
  419. children = deque(armature_data["children"].copy())
  420. if (armature := data.armatures.get(armature_data['name'])) is None:
  421. armature = data.armatures.new(armature_data['name'])
  422. # if we need to do anything here...
  423. if (armature_object := data.objects.get(armature_data['name'])) is None:
  424. armature_object = data.objects.new(armature_data['name'], object_data=armature)
  425. armature_object.matrix_world = Matrix(
  426. ( armature_data['matrix'][:4],
  427. armature_data['matrix'][4:8],
  428. armature_data['matrix'][8:12],
  429. armature_data['matrix'][12:16], )
  430. )
  431. prGreen (armature_data['name'])
  432. # have to add it to the view layer to switch modes.
  433. collection = get_default_collection(collection_type="ARMATURE")
  434. collection.objects.link(armature_object)
  435. # we'll do this to ensure it is actually in the scene for the mode switch
  436. context.scene.collection.objects.link(armature_object)
  437. switch_mode('EDIT', objects = [armature_object])
  438. while (children):
  439. child_name = children.pop()
  440. child_data = metarig_data[child_name]
  441. eb = armature.edit_bones.new(name=child_data['name'])
  442. if parent_name := child_data['parent']:
  443. eb.parent = armature.edit_bones[parent_name]
  444. eb.length = child_data['length']
  445. eb.matrix = Matrix(
  446. ( child_data['matrix'][:4],
  447. child_data['matrix'][4:8],
  448. child_data['matrix'][8:12],
  449. child_data['matrix'][12:16], )
  450. )
  451. displacement = eb.matrix.to_3x3().transposed().row[1] * child_data['length']
  452. eb.tail = eb.matrix.decompose()[0] + displacement
  453. children.extendleft (child_data['children'].copy())
  454. switch_mode('OBJECT', objects = [armature_object])
  455. # and now we can remove it from the scene collection, since it is in the Armature collection
  456. context.scene.collection.objects.unlink(armature_object)
  457. # note that this will not correct if the object exists and is wrong.
  458. return armature_object
  459. def import_curve_data_to_object(curve_name, curve_data):
  460. # the curve data will come as a single curve's data
  461. from bpy import data
  462. curve_object = data.objects.new(curve_name, data.curves.new(name=curve_name, type='CURVE'))
  463. curve_object.data.dimensions = '3D'
  464. prGreen (curve_name)
  465. for spline_data in curve_data:
  466. spline = curve_object.data.splines.new(type=spline_data['type'])
  467. points_data = spline_data['points']
  468. points_collection = spline.points
  469. if spline.type == 'BEZIER':
  470. # the points are bez_pts
  471. spline.bezier_points.add(len(points_data)-1)
  472. points_collection = spline.bezier_points
  473. else:
  474. spline.points.add(len(points_data)-1) # it starts with 1 already
  475. for i, point_data in enumerate(points_data):
  476. if spline.type == 'BEZIER':
  477. pt = spline.bezier_points[i]
  478. else:
  479. pt = spline.points[i]
  480. for prop in dir(pt):
  481. if prop == 'w':
  482. continue
  483. if prop == 'co' and spline.type != 'BEZIER':
  484. value = point_data[prop]
  485. pt.co = (value[0], value[1], value[2], point_data['w'])
  486. continue
  487. if prop in point_data.keys():
  488. setattr(pt, prop, point_data[prop])
  489. for prop in dir(spline):
  490. if prop in spline_data.keys():
  491. if prop in ['points', 'type', 'index']: continue
  492. setattr(spline, prop, spline_data[prop])
  493. collection = get_default_collection(collection_type="CURVE")
  494. collection.objects.link(curve_object)
  495. return curve_object
  496. def get_component_library_items(path='ADD_ARMATURE'):
  497. from os import path as os_path
  498. from .preferences import get_bl_addon_object
  499. bl_mantis_addon = get_bl_addon_object()
  500. return_value=[]
  501. if bl_mantis_addon:
  502. match path:
  503. case 'ADD_ARMATURE':
  504. components_path = bl_mantis_addon.preferences.ComponentsLibraryFolder
  505. case 'AUTOLOAD':
  506. components_path = bl_mantis_addon.preferences.ComponentsAutoLoadFolder
  507. component_names = {}
  508. from os import walk as os_walk
  509. for path_root, dirs, files, in os_walk(components_path):
  510. for file in files:
  511. relative_file_name = os_path.join(os_path.sep.join(dirs), file)
  512. if file.endswith('.rig'):
  513. component_names[relative_file_name[:-4]] = relative_file_name
  514. if component_names.keys():
  515. for i, (name, path) in enumerate(component_names.items()):
  516. return_value.append( (path, name, path, 'NODE_TREE', i) )
  517. return return_value
  518. ##############################
  519. # READ TREE and also Schema Solve!
  520. ##############################
  521. # TODO: refactor the following two functions, they should be one function with arguments.
  522. def init_connections(nc):
  523. c, hc = [], []
  524. for i in nc.outputs.values():
  525. for l in i.links:
  526. # if l.from_node != nc:
  527. # continue
  528. if l.is_hierarchy:
  529. hc.append(l.to_node)
  530. c.append(l.to_node)
  531. nc.hierarchy_connections = hc
  532. nc.connections = c
  533. def init_dependencies(nc):
  534. c, hc = [], []
  535. for i in nc.inputs.values():
  536. for l in i.links:
  537. # if l.to_node != nc:
  538. # continue
  539. if l.is_hierarchy:
  540. hc.append(l.from_node)
  541. c.append(l.from_node)
  542. nc.hierarchy_dependencies = hc
  543. nc.dependencies = c
  544. def schema_dependency_handle_item(schema, all_nc, item,):
  545. hierarchy = True
  546. from .base_definitions import from_name_filter, to_name_filter
  547. if item.in_out == 'INPUT':
  548. dependencies = schema.dependencies
  549. hierarchy_dependencies = schema.hierarchy_dependencies
  550. if item.parent and item.parent.name == 'Array':
  551. for schema_idname in ['SchemaArrayInput', 'SchemaArrayInputGet', 'SchemaArrayInputAll']:
  552. if (nc := all_nc.get( (*schema.signature, schema_idname) )):
  553. for to_link in nc.outputs[item.name].links:
  554. if to_link.to_socket in to_name_filter:
  555. # hierarchy_reason='a'
  556. hierarchy = False
  557. for from_link in schema.inputs[item.identifier].links:
  558. if from_link.from_socket in from_name_filter:
  559. hierarchy = False
  560. # hierarchy_reason='b'
  561. if from_link.from_node not in dependencies:
  562. if hierarchy:
  563. hierarchy_dependencies.append(from_link.from_node)
  564. dependencies.append(from_link.from_node)
  565. if item.parent and item.parent.name == 'Constant':
  566. if nc := all_nc.get((*schema.signature, 'SchemaConstInput')):
  567. for to_link in nc.outputs[item.name].links:
  568. if to_link.to_socket in to_name_filter:
  569. # hierarchy_reason='dependencies'
  570. hierarchy = False
  571. for from_link in schema.inputs[item.identifier].links:
  572. if from_link.from_socket in from_name_filter:
  573. # hierarchy_reason='d'
  574. hierarchy = False
  575. if from_link.from_node not in dependencies:
  576. if hierarchy:
  577. hierarchy_dependencies.append(from_link.from_node)
  578. dependencies.append(from_link.from_node)
  579. if item.parent and item.parent.name == 'Connection':
  580. if nc := all_nc.get((*schema.signature, 'SchemaIncomingConnection')):
  581. for to_link in nc.outputs[item.name].links:
  582. if to_link.to_socket in to_name_filter:
  583. # hierarchy_reason='e'
  584. hierarchy = False
  585. for from_link in schema.inputs[item.identifier].links:
  586. if from_link.from_socket in from_name_filter:
  587. # hierarchy_reason='f'
  588. hierarchy = False
  589. if from_link.from_node not in dependencies:
  590. if hierarchy:
  591. hierarchy_dependencies.append(from_link.from_node)
  592. dependencies.append(from_link.from_node)
  593. def init_schema_dependencies(schema, all_nc):
  594. """ Initialize the dependencies for Schema, and mark them as hierarchy or non-hierarchy dependencies
  595. Non-hierarchy dependencies are e.g. drivers and custom transforms.
  596. """
  597. tree = schema.prototype.node_tree
  598. if tree is None:
  599. raise RuntimeError(f"Cannot get dependencies for schema {schema}")
  600. schema.dependencies = []
  601. schema.hierarchy_dependencies = []
  602. for l in schema.inputs["Schema Length"].links:
  603. schema.hierarchy_dependencies.append(l.from_node)
  604. if tree.interface:
  605. for item in tree.interface.items_tree:
  606. if item.item_type == 'PANEL':
  607. continue
  608. schema_dependency_handle_item(schema, all_nc, item,)
  609. def check_and_add_root(n, roots, include_non_hierarchy=False):
  610. if (include_non_hierarchy * len(n.dependencies)) > 0:
  611. return
  612. elif len(n.hierarchy_dependencies) > 0:
  613. return
  614. roots.append(n)
  615. def get_link_in_out(link):
  616. from .base_definitions import replace_types
  617. from_name, to_name = link.from_socket.node.name, link.to_socket.node.name
  618. # catch special bl_idnames and bunch the connections up
  619. if link.from_socket.node.bl_idname in replace_types:
  620. from_name = link.from_socket.node.bl_idname
  621. if link.to_socket.node.bl_idname in replace_types:
  622. to_name = link.to_socket.node.bl_idname
  623. return from_name, to_name
  624. def link_node_containers(tree_path_names, link, local_nc, from_suffix='', to_suffix=''):
  625. dummy_types = ["DUMMY", "DUMMY_SCHEMA"]
  626. from_name, to_name = get_link_in_out(link)
  627. nc_from = local_nc.get( (*tree_path_names, from_name+from_suffix) )
  628. nc_to = local_nc.get( (*tree_path_names, to_name+to_suffix))
  629. if (nc_from and nc_to):
  630. from_s, to_s = link.from_socket.name, link.to_socket.name
  631. if nc_to.node_type in dummy_types: to_s = link.to_socket.identifier
  632. if nc_from.node_type in dummy_types: from_s = link.from_socket.identifier
  633. try:
  634. connection = nc_from.outputs[from_s].connect(node=nc_to, socket=to_s, sort_id=link.multi_input_sort_id)
  635. if connection is None:
  636. prWhite(f"Already connected: {from_name}:{from_s}->{to_name}:{to_s}")
  637. return connection
  638. except KeyError as e:
  639. prRed(f"{nc_from}:{from_s} or {nc_to}:{to_s} missing; review the connections printed below:")
  640. print (nc_from.outputs.keys())
  641. print (nc_to.inputs.keys())
  642. raise e
  643. else:
  644. prRed(nc_from, nc_to, (*tree_path_names, from_name+from_suffix), (*tree_path_names, to_name+to_suffix))
  645. raise RuntimeError(wrapRed(f"Link not connected: {nc_from} -> {nc_to} in tree" ))
  646. def get_all_dependencies(nc):
  647. from .base_definitions import GraphError
  648. """ find all dependencies for a mantis node"""
  649. nodes = []
  650. check_nodes = [nc]
  651. nodes_checked = set()
  652. while (len(check_nodes) > 0):
  653. node = check_nodes.pop()
  654. nodes_checked.add (node)
  655. connected_nodes = node.hierarchy_dependencies
  656. for new_node in connected_nodes:
  657. if new_node in nodes:
  658. continue
  659. nodes.append(new_node)
  660. if new_node not in nodes_checked:
  661. check_nodes.append(new_node)
  662. return nodes
  663. def get_all_nodes_of_type(base_tree, bl_idname):
  664. nodes = []
  665. check_nodes = list(base_tree.nodes)
  666. while (len(check_nodes) > 0):
  667. node = check_nodes.pop()
  668. if node.bl_idname in bl_idname:
  669. nodes.append(node)
  670. if hasattr(node, "node_tree"):
  671. check_nodes.extend(list(node.node_tree.nodes))
  672. return nodes
  673. def trace_all_nodes_from_root(root, nodes):
  674. from .base_definitions import GraphError
  675. """ find all dependencies for a mantis node"""
  676. nodes.add(root); check_nodes = [root]
  677. nodes_checked = set()
  678. while (len(check_nodes) > 0):
  679. node = check_nodes.pop(); nodes_checked.add (node)
  680. connected_nodes = []
  681. for output in node.outputs:
  682. for l in output.links:
  683. if l.to_node not in nodes:
  684. connected_nodes.append(l.to_node)
  685. for new_node in connected_nodes:
  686. nodes.add(new_node)
  687. if new_node not in nodes_checked:
  688. check_nodes.append(new_node)
  689. return nodes
  690. ##################################################################################################
  691. # misc
  692. ##################################################################################################
  693. # TODO: get the matrix to return a mathutils.Matrix so I don't need a function call here
  694. def to_mathutils_value(socket):
  695. if hasattr(socket, "default_value"):
  696. val = socket.default_value
  697. if socket.bl_idname in ['MatrixSocket']:
  698. return socket.TellValue()
  699. else:
  700. return val
  701. else:
  702. return None
  703. def all_trees_in_tree(base_tree, selected=False):
  704. """ Recursively finds all trees referenced in a given base-tree."""
  705. # note that this is recursive but not by tail-end recursion
  706. # a while-loop is a better way to do recursion in Python.
  707. trees = [base_tree]
  708. can_descend = True
  709. check_trees = [base_tree]
  710. while (len(check_trees) > 0): # this seems innefficient, why 2 loops?
  711. new_trees = []
  712. while (len(check_trees) > 0):
  713. tree = check_trees.pop()
  714. for node in tree.nodes:
  715. if selected == True and node.select == False:
  716. continue
  717. if new_tree := getattr(node, "node_tree", None):
  718. if new_tree in trees: continue
  719. new_trees.append(new_tree)
  720. trees.append(new_tree)
  721. check_trees = new_trees
  722. return trees
  723. # this is a destructive operation, not a pure function or whatever. That isn't good but I don't care.
  724. def SugiyamaGraph(tree, iterations):
  725. from grandalf.graphs import Vertex, Edge, Graph, graph_core
  726. class defaultview(object):
  727. w,h = 1,1
  728. xz = (0,0)
  729. graph = Graph()
  730. no_links = set()
  731. verts = {}
  732. for n in tree.nodes:
  733. if n.select == True:
  734. v = Vertex(n.name)
  735. v.view = defaultview()
  736. v.view.xy = n.location
  737. v.view.h = n.height*2.5
  738. v.view.w = n.width*2.2
  739. verts[n.name] = v
  740. no_links.add(n.name)
  741. graph.add_vertex(v)
  742. n.select=False
  743. edges = []
  744. inverted_edges=[]
  745. not_a_root = set()
  746. for link in tree.links:
  747. if (link.from_node.name not in verts.keys()) or (link.to_node.name not in verts.keys()):
  748. continue # problem??
  749. weight = 1 # maybe this is useful
  750. not_a_root.add(link.to_node.name) # if it has a edge-input it is not a root.
  751. e = Edge(verts[link.from_node.name], verts[link.to_node.name], weight)
  752. graph.add_edge(e)
  753. edges.append(e )
  754. if link.is_valid == False:
  755. inverted_edges.append(e)
  756. if link.from_node.name in no_links:
  757. no_links.remove(link.from_node.name)
  758. if link.to_node.name in no_links:
  759. no_links.remove(link.to_node.name)
  760. try:
  761. from grandalf.layouts import SugiyamaLayout
  762. # .C[0] is the first "graph core" that contains a connected graph.
  763. sug = SugiyamaLayout(graph.C[0])
  764. sug.init_all()
  765. sug.draw(iterations)
  766. # Digco is good for small graphs.
  767. # from grandalf.layouts import DigcoLayout
  768. # dco = DigcoLayout(graph.C[0])
  769. # dco.init_all()
  770. # dco.draw(iterations)
  771. except KeyboardInterrupt:
  772. pass # just use what it has calculated so far, I guess
  773. for v in graph.C[0].sV:
  774. for n in tree.nodes:
  775. if n.name == v.data:
  776. n.location.x = v.view.xy[1]
  777. n.location.y = v.view.xy[0]
  778. n.select = True
  779. # now we can take all the input nodes and try to put them in a sensible place
  780. # not sure why but this absolutely does not do anything
  781. for n_name in no_links:
  782. n = tree.nodes.get(n_name)
  783. next_node = None
  784. for output in n.outputs:
  785. if output.is_linked == True:
  786. next_node = output.links[0].to_node
  787. break
  788. # let's see if the next node
  789. if next_node:
  790. # need to find the other node in the same layer...
  791. other_node = None
  792. for s_input in next_node.inputs:
  793. if s_input.is_linked:
  794. other_node = s_input.links[0].from_node
  795. if other_node is n:
  796. continue
  797. else:
  798. break
  799. if other_node:
  800. n.location = other_node.location
  801. n.location.y -= other_node.height*2
  802. else: # we'll just position it next to the next node
  803. n.location = next_node.location
  804. n.location.x -= next_node.width*1.5
  805. def project_point_to_plane(point, origin, normal):
  806. return point - normal.dot(point- origin)*normal
  807. ##################################################################################################
  808. # stuff I should probably refactor!!
  809. ##################################################################################################
  810. # This is really, really stupid way to do this
  811. def gen_nc_input_for_data(socket):
  812. # Class List #TODO deduplicate
  813. from . import xForm_nodes, link_nodes, misc_nodes, primitives_nodes, deformer_nodes, math_nodes, schema_nodes
  814. from .internal_containers import NoOpNode
  815. classes = {}
  816. for module in [xForm_nodes, link_nodes, misc_nodes, primitives_nodes, deformer_nodes, math_nodes, schema_nodes]:
  817. for cls in module.TellClasses():
  818. classes[cls.__name__] = cls
  819. #
  820. socket_class_map = {
  821. "MatrixSocket" : classes["InputMatrix"],
  822. "xFormSocket" : None,
  823. "RelationshipSocket" : NoOpNode,
  824. "DeformerSocket" : NoOpNode,
  825. "GeometrySocket" : classes["InputExistingGeometryData"],
  826. "EnableSocket" : classes["InputBoolean"],
  827. "HideSocket" : classes["InputBoolean"],
  828. #
  829. "DriverSocket" : None,
  830. "DriverVariableSocket" : None,
  831. "FCurveSocket" : None,
  832. "KeyframeSocket" : None,
  833. "BoneCollectionSocket" : classes["InputString"],
  834. #
  835. "xFormParameterSocket" : None,
  836. "ParameterBoolSocket" : classes["InputBoolean"],
  837. "ParameterIntSocket" : classes["InputFloat"], #TODO: make an Int node for this
  838. "ParameterFloatSocket" : classes["InputFloat"],
  839. "ParameterVectorSocket" : classes["InputVector"],
  840. "ParameterStringSocket" : classes["InputString"],
  841. #
  842. "TransformSpaceSocket" : classes["InputTransformSpace"],
  843. "BooleanSocket" : classes["InputBoolean"],
  844. "BooleanThreeTupleSocket" : classes["InputBooleanThreeTuple"],
  845. "RotationOrderSocket" : classes["InputRotationOrder"],
  846. "QuaternionSocket" : None,
  847. "QuaternionSocketAA" : None,
  848. "UnsignedIntSocket" : classes["InputFloat"],
  849. "IntSocket" : classes["InputFloat"],
  850. "StringSocket" : classes["InputString"],
  851. #
  852. "BoolUpdateParentNode" : classes["InputBoolean"],
  853. "IKChainLengthSocket" : classes["InputFloat"],
  854. "EnumInheritScale" : classes["InputString"],
  855. "EnumRotationMix" : classes["InputString"],
  856. "EnumRotationMixCopyTransforms" : classes["InputString"],
  857. "EnumMaintainVolumeStretchTo" : classes["InputString"],
  858. "EnumRotationStretchTo" : classes["InputString"],
  859. "EnumTrackAxis" : classes["InputString"],
  860. "EnumUpAxis" : classes["InputString"],
  861. "EnumLockAxis" : classes["InputString"],
  862. "EnumLimitMode" : classes["InputString"],
  863. "EnumYScaleMode" : classes["InputString"],
  864. "EnumXZScaleMode" : classes["InputString"],
  865. "EnumCurveSocket" : classes["InputString"],
  866. "EnumMetaRigSocket" : classes["InputString"],
  867. # Deformers
  868. "EnumSkinning" : classes["InputString"],
  869. #
  870. "FloatSocket" : classes["InputFloat"],
  871. "FloatFactorSocket" : classes["InputFloat"],
  872. "FloatPositiveSocket" : classes["InputFloat"],
  873. "FloatAngleSocket" : classes["InputFloat"],
  874. "VectorSocket" : classes["InputVector"],
  875. "VectorEulerSocket" : classes["InputVector"],
  876. "VectorTranslationSocket" : classes["InputVector"],
  877. "VectorScaleSocket" : classes["InputVector"],
  878. # Drivers
  879. "EnumDriverVariableType" : classes["InputString"],
  880. "EnumDriverVariableEvaluationSpace" : classes["InputString"],
  881. "EnumDriverRotationMode" : classes["InputString"],
  882. "EnumDriverType" : classes["InputString"],
  883. "EnumKeyframeInterpTypeSocket" : classes["InputString"],
  884. "EnumKeyframeBezierHandleTypeSocket" : classes["InputString"],
  885. # Math
  886. "MathFloatOperation" : classes["InputString"],
  887. "MathVectorOperation" : classes["InputString"],
  888. "MatrixTransformOperation" : classes["InputString"],
  889. # Schema
  890. "WildcardSocket" : None,
  891. }
  892. return socket_class_map.get(socket.bl_idname, None)
  893. ####################################
  894. # CURVE STUFF
  895. ####################################
  896. def make_perpendicular(v1, v2):
  897. from .base_definitions import FLOAT_EPSILON
  898. if (v1.length_squared < FLOAT_EPSILON) or (v2.length_squared < FLOAT_EPSILON):
  899. raise RuntimeError("Cannot generate perpendicular vetor for zero-length vector")
  900. projected = (v2.dot(v1) / v1.dot(v1)) * v1
  901. perpendicular = v2 - projected
  902. return perpendicular
  903. # this stuff could be branchless but I don't use it much TODO
  904. def cap(val, maxValue):
  905. if (val > maxValue):
  906. return maxValue
  907. return val
  908. def capMin(val, minValue):
  909. if (val < minValue):
  910. return minValue
  911. return val
  912. def wrap(min : float, max : float, value: float) -> float:
  913. range = max-min; remainder = value % range
  914. if remainder > max: return min + remainder-max
  915. else: return remainder
  916. def lerpVal(a, b, fac = 0.5):
  917. return a + ( (b-a) * fac)
  918. #wtf this doesn't do anything even remotely similar to wrap
  919. # HACK BAD FIXME UNBREAK ME BAD
  920. # I don't understand what this function does but I am using it in multiple places?
  921. def old_bad_wrap_that_should_be_refactored(val, maxValue, minValue = None):
  922. if (val > maxValue):
  923. return (-1 * ((maxValue - val) + 1))
  924. if ((minValue) and (val < minValue)):
  925. return (val + maxValue)
  926. return val
  927. #TODO clean this up
  928. def extract_spline_suffix(spline_index):
  929. return ".spline."+str(spline_index).zfill(3)+".extracted"
  930. def do_extract_spline(data, spline):
  931. remove_me = []
  932. for other_spline in data.splines:
  933. if other_spline != spline: remove_me.append(other_spline)
  934. while remove_me: data.splines.remove(remove_me.pop())
  935. def extract_spline(curve, spline_index):
  936. """ Given a curve object and spline index, returns a new object
  937. containing only the selcted spline. The new object is bound to
  938. the original curve.
  939. """
  940. if len(curve.data.splines) == 1:
  941. return curve # nothing to do here.
  942. spline_suffix = extract_spline_suffix(spline_index)
  943. from bpy import data
  944. if (new_ob := data.objects.get(curve.name+spline_suffix)) is None:
  945. new_ob=curve.copy(); new_ob.name=curve.name+spline_suffix
  946. # if the data exists, it is probably stale, so delete it and start over.
  947. if (old_data := data.objects.get(curve.data.name+spline_suffix)) is not None:
  948. data.curves.remove(old_data)
  949. new_data=curve.data.copy(); new_data.name=curve.data.name+spline_suffix
  950. new_ob.data = new_data
  951. # do not check for index error here, it is the calling function's responsibility
  952. do_extract_spline(new_data, new_data.splines[spline_index])
  953. return new_ob
  954. def bind_extracted_spline_to_curve(new_ob, curve):
  955. # Set up a relationship between the new object and the old object
  956. # now, weirdly enough - we can't use parenting very easily because Blender
  957. # defines the parent on a curve relative to the evaluated path animation
  958. # Setting the inverse matrix is too much work. Use Copy Transforms instead.
  959. from .xForm_nodes import reset_object_data
  960. reset_object_data(new_ob)
  961. c = new_ob.constraints.new("COPY_TRANSFORMS"); c.target=curve
  962. new_ob.parent=curve
  963. return new_ob
  964. def get_extracted_spline_object(proto_curve, spline_index, mContext):
  965. # we're storing it separately like this to ensure all nodes use the same
  966. # object if they extract the same spline for use by Mantis.
  967. # this should be transparent to the user since it is working around a
  968. # a limitation in Blender.
  969. extracted_spline_name = proto_curve.name+extract_spline_suffix(spline_index)
  970. if curve := mContext.b_objects.get(extracted_spline_name):
  971. return curve
  972. else:
  973. curve = extract_spline(proto_curve, spline_index)
  974. if curve.name != proto_curve.name: # if there is only one spline, no
  975. bind_extracted_spline_to_curve(curve, proto_curve)# dupe is created.
  976. mContext.b_objects[extracted_spline_name] = curve
  977. return curve
  978. def nurbs_copy_bez_spline(curve, bez_spline, do_setup=True):
  979. other_spline= curve.data.splines.new('NURBS')
  980. other_spline.use_endpoint_u=True
  981. other_spline.use_bezier_u=True
  982. bez_pts = bez_spline.bezier_points
  983. bez_data=[]
  984. for i, bez_pt in enumerate(bez_pts):
  985. if i > 0:
  986. bez_data.append(bez_pt.handle_left.copy())
  987. bez_data.append(bez_pt.co.copy())
  988. if i != len(bez_pts)-1:
  989. bez_data.append(bez_pt.handle_right.copy())
  990. other_spline.points.add(len(bez_data)-1)
  991. for i, pt in enumerate(bez_data):
  992. other_spline.points[i].co=(*pt,1.0) # add the W value here
  993. if do_setup: # do the stuff that makes it behave the same as a bez spline
  994. other_spline.use_endpoint_u = True; other_spline.use_bezier_u = True
  995. other_spline.order_u=4 # set to 1 for poly
  996. return other_spline
  997. def RibbonMeshEdgeLengths(m, ribbon):
  998. tE = ribbon[0]; bE = ribbon[1]; c = ribbon[2]
  999. lengths = []
  1000. for i in range( len( tE ) ): #tE and bE are same length
  1001. if (c == True):
  1002. v1NextInd = tE[old_bad_wrap_that_should_be_refactored((i+1), len(tE) - 1)]
  1003. else:
  1004. v1NextInd = tE[cap((i+1) , len(tE) - 1 )]
  1005. v1 = m.vertices[tE[i]]; v1Next = m.vertices[v1NextInd]
  1006. if (c == True):
  1007. v2NextInd = bE[old_bad_wrap_that_should_be_refactored((i+1), len(bE) - 1)]
  1008. else:
  1009. v2NextInd = bE[cap((i+1) , len(bE) - 1 )]
  1010. v2 = m.vertices[bE[i]]; v2Next = m.vertices[v2NextInd]
  1011. v = v1.co.lerp(v2.co, 0.5); vNext = v1Next.co.lerp(v2Next.co, 0.5)
  1012. # get the center, edges may not be straight so total length
  1013. # of one edge may be more than the ribbon center's length
  1014. lengths.append(( v - vNext ).length)
  1015. return lengths
  1016. def EnsureCurveIsRibbon(crv, defaultRadius = 0.1):
  1017. from .base_definitions import FLOAT_EPSILON
  1018. crvRadius = 0
  1019. crv.data.offset = 0
  1020. if (crv.data.bevel_depth < FLOAT_EPSILON):
  1021. crvRadius = crv.data.extrude
  1022. else: #Set ribbon from bevel depth
  1023. crvRadius = crv.data.bevel_depth
  1024. crv.data.bevel_depth = 0
  1025. crv.data.extrude = crvRadius
  1026. if (crvRadius < FLOAT_EPSILON):
  1027. crv.data.extrude = defaultRadius
  1028. def SetRibbonData(m, ribbon):
  1029. #maybe this could be incorporated into the DetectWireEdges function?
  1030. #maybe I can check for closed poly curves here? under what other circumstance
  1031. # will I find the ends of the wire have identical coordinates?
  1032. ribbonData = []
  1033. tE = ribbon[0].copy(); bE = ribbon[1].copy()# circle = ribbon[2]
  1034. #
  1035. lengths = RibbonMeshEdgeLengths(m, ribbon)
  1036. lengths.append(0)
  1037. totalLength = sum(lengths)
  1038. # m.calc_normals() #calculate normals
  1039. # it appears this has been removed.
  1040. for i, (t, b) in enumerate(zip(tE, bE)):
  1041. ind = old_bad_wrap_that_should_be_refactored( (i + 1), len(tE) - 1 )
  1042. tNext = tE[ind]; bNext = bE[ind]
  1043. ribbonData.append( ( (t,b), (tNext, bNext), lengths[i] ) )
  1044. #if this is a circle, the last v in vertData has a length, otherwise 0
  1045. return ribbonData, totalLength
  1046. def WireMeshEdgeLengths(m, wire):
  1047. circle = False
  1048. vIndex = wire.copy()
  1049. for e in m.edges:
  1050. if ((e.vertices[0] == vIndex[-1]) and (e.vertices[1] == vIndex[0])):
  1051. #this checks for an edge between the first and last vertex in the wire
  1052. circle = True
  1053. break
  1054. lengths = []
  1055. for i in range(len(vIndex)):
  1056. v = m.vertices[vIndex[i]]
  1057. if (circle == True):
  1058. vNextInd = vIndex[old_bad_wrap_that_should_be_refactored((i+1), len(vIndex) - 1)]
  1059. else:
  1060. vNextInd = vIndex[cap((i+1), len(vIndex) - 1 )]
  1061. vNext = m.vertices[vNextInd]
  1062. lengths.append(( v.co - vNext.co ).length)
  1063. #if this is a circular wire mesh, this should wrap instead of cap
  1064. return lengths
  1065. def GetDataFromWire(m, wire):
  1066. vertData = []
  1067. vIndex = wire.copy()
  1068. lengths = WireMeshEdgeLengths(m, wire)
  1069. lengths.append(0)
  1070. totalLength = sum(lengths)
  1071. for i, vInd in enumerate(vIndex):
  1072. #-1 to avoid IndexError
  1073. vNext = vIndex[ (old_bad_wrap_that_should_be_refactored(i+1, len(vIndex) - 1)) ]
  1074. vertData.append((vInd, vNext, lengths[i]))
  1075. #if this is a circle, the last v in vertData has a length, otherwise 0
  1076. return vertData, totalLength
  1077. def DetectWireEdges(mesh):
  1078. # Returns a list of vertex indices belonging to wire meshes
  1079. # NOTE: this assumes a mesh object with only wire meshes
  1080. ret = []
  1081. import bmesh
  1082. bm = bmesh.new()
  1083. try:
  1084. bm.from_mesh(mesh)
  1085. ends = []
  1086. for v in bm.verts:
  1087. if (len(v.link_edges) == 1):
  1088. ends.append(v.index)
  1089. for e in bm.edges:
  1090. assert (e.is_wire == True),"This function can only run on wire meshes"
  1091. if (e.verts[1].index - e.verts[0].index != 1):
  1092. ends.append(e.verts[1].index)
  1093. ends.append(e.verts[0].index)
  1094. for i in range(len(ends)//2): # // is floor division
  1095. beg = ends[i*2]
  1096. end = ends[(i*2)+1]
  1097. indices = [(j + beg) for j in range ((end - beg) + 1)]
  1098. ret.append(indices)
  1099. finally:
  1100. bm.free()
  1101. return ret
  1102. def FindNearestPointOnWireMesh(m, pointsList):
  1103. from mathutils import Vector
  1104. from mathutils.geometry import intersect_point_line
  1105. from math import sqrt
  1106. wires = DetectWireEdges(m)
  1107. ret = []
  1108. # prevFactor = None
  1109. for wire, points in zip(wires, pointsList):
  1110. vertData, total_length = GetDataFromWire(m, wire)
  1111. factorsOut = []
  1112. for p in points:
  1113. prevDist = float('inf')
  1114. curDist = float('inf')
  1115. v1 = None
  1116. v2 = None
  1117. for i in range(len(vertData) - 1):
  1118. #but it shouldn't check the last one
  1119. if (p == m.vertices[i].co):
  1120. v1 = vertData[i]
  1121. v2 = vertData[i+1]
  1122. offset = 0
  1123. break
  1124. else:
  1125. curDist = ( ((m.vertices[vertData[i][0]].co - p).length) +
  1126. ((m.vertices[vertData[i][1]].co - p).length) )/2
  1127. if (curDist < prevDist):
  1128. v1 = vertData[i]
  1129. v2 = vertData[i+1]
  1130. prevDist = curDist
  1131. offset = intersect_point_line(p, m.vertices[v1[0]].co,
  1132. m.vertices[v2[0]].co)[1]
  1133. if (offset < 0):
  1134. offset = 0
  1135. elif (offset > 1):
  1136. offset = 1
  1137. # Assume the vertices are in order
  1138. v1Length = 0
  1139. v2Length = v2[2]
  1140. for i in range(v1[0]):
  1141. v1Length += vertData[i][2]
  1142. factor = ((offset * (v2Length)) + v1Length )/total_length
  1143. factor = wrap(0, 1, factor) # doesn't hurt to wrap it if it's over 1 or less than 0
  1144. factorsOut.append(factor)
  1145. ret.append( factorsOut )
  1146. return ret
  1147. def mesh_from_curve(crv, context, ribbon=True):
  1148. """Utility function for converting a mesh to a curve
  1149. which will return the correct mesh even with modifiers"""
  1150. import bpy
  1151. m = None
  1152. bevel = crv.data.bevel_depth
  1153. extrude = crv.data.extrude
  1154. offset = crv.data.offset
  1155. try:
  1156. if (len(crv.modifiers) > 0):
  1157. do_unlink = False
  1158. if (not context.scene.collection.all_objects.get(crv.name)):
  1159. context.collection.objects.link(crv) # i guess this forces the dg to update it?
  1160. do_unlink = True
  1161. dg = context.view_layer.depsgraph
  1162. # just gonna modify it for now lol
  1163. if ribbon:
  1164. EnsureCurveIsRibbon(crv)
  1165. else:
  1166. crv.data.bevel_depth=0
  1167. crv.data.extrude=0
  1168. crv.data.offset=0
  1169. # try:
  1170. dg.update()
  1171. mOb = crv.evaluated_get(dg)
  1172. m = bpy.data.meshes.new_from_object(mOb)
  1173. m.name=crv.data.name+'_mesh'
  1174. if (do_unlink):
  1175. context.collection.objects.unlink(crv)
  1176. else: # (ಥ﹏ಥ) why can't I just use this !
  1177. # for now I will just do it like this
  1178. if ribbon:
  1179. EnsureCurveIsRibbon(crv)
  1180. else:
  1181. crv.data.bevel_depth=0
  1182. crv.data.extrude=0
  1183. crv.data.offset=0
  1184. m = bpy.data.meshes.new_from_object(crv)
  1185. finally:
  1186. crv.data.bevel_depth = bevel
  1187. crv.data.extrude = extrude
  1188. crv.data.offset = offset
  1189. return m
  1190. def DetectRibbon(f, bm, skipMe):
  1191. fFirst = f.index
  1192. cont = True
  1193. circle = False
  1194. tEdge, bEdge = [],[]
  1195. while (cont == True):
  1196. skipMe.add(f.index)
  1197. tEdge.append (f.loops[0].vert.index) # top-left
  1198. bEdge.append (f.loops[3].vert.index) # bottom-left
  1199. nEdge = bm.edges.get([f.loops[1].vert, f.loops[2].vert])
  1200. nFaces = nEdge.link_faces
  1201. if (len(nFaces) == 1):
  1202. cont = False
  1203. else:
  1204. for nFace in nFaces:
  1205. if (nFace != f):
  1206. f = nFace
  1207. break
  1208. if (f.index == fFirst):
  1209. cont = False
  1210. circle = True
  1211. if (cont == False): # we've reached the end, get the last two:
  1212. tEdge.append (f.loops[1].vert.index) # top-right
  1213. bEdge.append (f.loops[2].vert.index) # bottom-right
  1214. # this will create a loop for rings --
  1215. # "the first shall be the last and the last shall be first"
  1216. return (tEdge,bEdge,circle)
  1217. def DetectRibbons(m, fReport = None):
  1218. # Returns list of vertex indices belonging to ribbon mesh edges
  1219. # NOTE: this assumes a mesh object with only ribbon meshes
  1220. # ---DO NOT call this script with a mesh that isn't a ribbon!--- #
  1221. import bmesh
  1222. bm = bmesh.new()
  1223. bm.from_mesh(m)
  1224. mIslands, mIsland = [], []
  1225. skipMe = set()
  1226. bm.faces.ensure_lookup_table()
  1227. #first, get a list of mesh islands
  1228. for f in bm.faces:
  1229. if (f.index in skipMe):
  1230. continue #already done here
  1231. checkMe = [f]
  1232. while (len(checkMe) > 0):
  1233. facesFound = 0
  1234. for f in checkMe:
  1235. if (f.index in skipMe):
  1236. continue #already done here
  1237. mIsland.append(f)
  1238. skipMe.add(f.index)
  1239. for e in f.edges:
  1240. checkMe += e.link_faces
  1241. if (facesFound == 0):
  1242. #this is the last iteration
  1243. mIslands.append(mIsland)
  1244. checkMe, mIsland = [], []
  1245. ribbons = []
  1246. skipMe = set() # to store ends already checked
  1247. for mIsl in mIslands:
  1248. ribbon = None
  1249. first = float('inf')
  1250. for f in mIsl:
  1251. if (f.index in skipMe):
  1252. continue #already done here
  1253. if (f.index < first):
  1254. first = f.index
  1255. adjF = 0
  1256. for e in f.edges:
  1257. adjF+= (len(e.link_faces) - 1)
  1258. # every face other than this one is added to the list
  1259. if (adjF == 1):
  1260. ribbon = (DetectRibbon(f, bm, skipMe) )
  1261. break
  1262. if (ribbon == None):
  1263. ribbon = (DetectRibbon(bm.faces[first], bm, skipMe) )
  1264. ribbons.append(ribbon)
  1265. # print (ribbons)
  1266. return ribbons
  1267. def data_from_ribbon_mesh(m, factorsList, mat, ribbons = None, fReport = None):
  1268. #Note, factors list should be equal in length the the number of wires
  1269. #Now working for multiple wires, ugly tho
  1270. if (ribbons == None):
  1271. ribbons = DetectRibbons(m, fReport=fReport)
  1272. if (ribbons is None):
  1273. if (fReport):
  1274. fReport(type = {'ERROR'}, message="No ribbon to get data from.")
  1275. else:
  1276. print ("No ribbon to get data from.")
  1277. return None
  1278. ret = []
  1279. for factors, ribbon in zip(factorsList, ribbons):
  1280. points = []
  1281. widths = []
  1282. normals = []
  1283. ribbonData, totalLength = SetRibbonData(m, ribbon)
  1284. for fac in factors:
  1285. if (fac == 0):
  1286. data = ribbonData[0]
  1287. curFac = 0
  1288. elif (fac == 1):
  1289. data = ribbonData[-1]
  1290. curFac = 0
  1291. else:
  1292. targetLength = totalLength * fac
  1293. data = ribbonData[0]
  1294. curLength = 0
  1295. for ( (t, b), (tNext, bNext), length,) in ribbonData:
  1296. if (curLength >= targetLength):
  1297. break
  1298. curLength += length
  1299. data = ( (t, b), (tNext, bNext), length,)
  1300. targetLengthAtEdge = (curLength - targetLength)
  1301. if (targetLength == 0):
  1302. curFac = 0
  1303. elif (targetLength == totalLength):
  1304. curFac = 1
  1305. else:
  1306. # NOTE: This can be Zero. Find out why!
  1307. if data[2] == 0:
  1308. curFac=0
  1309. else:
  1310. curFac = 1 - (targetLengthAtEdge/ data[2]) #length
  1311. t1 = m.vertices[data[0][0]]; b1 = m.vertices[data[0][1]]
  1312. t2 = m.vertices[data[1][0]]; b2 = m.vertices[data[1][1]]
  1313. #location
  1314. loc1 = (t1.co).lerp(b1.co, 0.5)
  1315. loc2 = (t2.co).lerp(b2.co, 0.5)
  1316. #width
  1317. w1 = (t1.co - b1.co).length/2
  1318. w2 = (t2.co - b2.co).length/2 #radius, not diameter
  1319. #normal
  1320. n1 = (t1.normal).slerp(b1.normal, 0.5)
  1321. n2 = (t1.normal).slerp(b2.normal, 0.5)
  1322. if ((data[0][0] > data[1][0]) and (ribbon[2] == False)):
  1323. curFac = 0
  1324. #don't interpolate if at the end of a ribbon that isn't circular
  1325. if ( 0 < curFac < 1):
  1326. outPoint = loc1.lerp(loc2, curFac)
  1327. outNorm = n1.lerp(n2, curFac)
  1328. outWidth = w1 + ( (w2-w1) * curFac)
  1329. elif (curFac <= 0):
  1330. outPoint = loc1.copy()
  1331. outNorm = n1
  1332. outWidth = w1
  1333. elif (curFac >= 1):
  1334. outPoint = loc2.copy()
  1335. outNorm = n2
  1336. outWidth = w2
  1337. outPoint = mat @ outPoint
  1338. outNorm.normalize()
  1339. points.append ( outPoint.copy() ) #copy because this is an actual vertex location
  1340. widths.append ( outWidth )
  1341. normals.append( outNorm )
  1342. ret.append( (points, widths, normals) )
  1343. return ret # this is a list of tuples containing three lists
  1344. #This bisection search is generic, and it searches based on the
  1345. # magnitude of the error, rather than the sign.
  1346. # If the sign of the error is meaningful, a simpler function
  1347. # can be used.
  1348. def do_bisect_search_by_magnitude(
  1349. owner,
  1350. attribute,
  1351. index = None,
  1352. test_function = None,
  1353. modify = None,
  1354. max_iterations = 10000,
  1355. threshold = 0.0001,
  1356. thresh2 = 0.0005,
  1357. context = None,
  1358. update_dg = None,
  1359. ):
  1360. from math import floor
  1361. i = 0; best_so_far = 0; best = float('inf')
  1362. min = 0; center = max_iterations//2; max = max_iterations
  1363. # enforce getting the absolute value, in case the function has sign information
  1364. # The sign may be useful in a sign-aware bisect search, but this one is more robust!
  1365. test = lambda : abs(test_function(owner, attribute, index, context = context,))
  1366. while (i <= max_iterations):
  1367. upper = (max - ((max-center))//2)
  1368. modify(owner, attribute, index, upper, context = context); error1 = test()
  1369. lower = (center - ((center-min))//2)
  1370. modify(owner, attribute, index, lower, context = context); error2 = test()
  1371. if (error1 < error2):
  1372. min = center
  1373. center, check = upper, upper
  1374. error = error1
  1375. else:
  1376. max = center
  1377. center, check = lower, lower
  1378. error = error2
  1379. if (error <= threshold) or (min == max-1):
  1380. break
  1381. if (error < thresh2):
  1382. j = min
  1383. while (j < max):
  1384. modify(owner, attribute, index, j * 1/max_iterations, context = context)
  1385. error = test()
  1386. if (error < best):
  1387. best_so_far = j; best = error
  1388. if (error <= threshold):
  1389. break
  1390. j+=1
  1391. else: # loop has completed without finding a solution
  1392. i = best_so_far; error = test()
  1393. modify(owner, attribute, index, best_so_far, context = context)
  1394. break
  1395. if (error < best):
  1396. best_so_far = check; best = error
  1397. i+=1
  1398. if update_dg:
  1399. update_dg.update()
  1400. else: # Loop has completed without finding a solution
  1401. i = best_so_far
  1402. modify(owner, attribute, best_so_far, context = context); i+=1