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- # gonna start putting the UI operators in here so
- # that the nodegroup operators file is more focused
- import bpy
- from bpy.types import Operator
- from .utilities import (prRed, prGreen, prPurple, prWhite,
- prOrange,
- wrapRed, wrapGreen, wrapPurple, wrapWhite,
- wrapOrange,)
- def TellClasses():
- return [
- MantisAddComponent,
- ColorPalleteAddSocket,
- ColorPalleteRemoveSocket,
- ]
- def poll_in_mantis_tree(context):
- if not context.space_data:
- return False
- if not hasattr(context.space_data, "path"):
- return False
- try:
- node_tree = context.space_data.path[0].node_tree
- except IndexError: # not in the UI, for example, in a script instead.
- return False
- if node_tree is None: # because the space is right but there is no selected tree.
- return False
- return True
- class MantisAddComponent(Operator):
- """Add a component group into the scene"""
- bl_idname = "mantis.add_component"
- bl_label = "Add Component Group"
- bl_options = {'REGISTER', 'UNDO'}
- node_group_tree_name : bpy.props.StringProperty()
- tree_invoked : bpy.props.StringProperty(options ={'HIDDEN'})
- @classmethod
- def poll(cls, context):
- return poll_in_mantis_tree(context)
- def invoke(self, context, event):
- return self.execute(context)
-
- def execute (self, context):
- from bpy import data
- tree = bpy.data.node_groups[self.tree_invoked]
- for node in tree.nodes:
- node.select = False
- tree = bpy.data.node_groups[self.tree_invoked]
- node_group = data.node_groups.get(self.node_group_tree_name)
- node_group_type = "MantisNodeGroup"
- if node_group.bl_idname == 'SchemaTree':
- node_group_type = "MantisSchemaGroup"
- node = tree.nodes.new(node_group_type)
- node.select = True
- tree.nodes.active = node
- node.node_tree = node_group
- node.location = context.space_data.cursor_location
- return bpy.ops.node.translate_attach_remove_on_cancel('INVOKE_DEFAULT',)
- # TRANSFORM_OT_translate={ "value":
- # (context.space_data.cursor_location[0]*1.25,
- # context.space_data.cursor_location[1]*1.25, 0)})
- # TODO: figure out how to make this feel nice in the UI
- # bpy.ops.node.translate_attach_remove_on_cancel(TRANSFORM_OT_translate={"value":(-59.247, -5.7344, 0), "orient_type":'GLOBAL', "orient_matrix":((1, 0, 0), (0, 1, 0), (0, 0, 1)), "orient_matrix_type":'GLOBAL', "constraint_axis":(False, False, False), "mirror":False, "use_proportional_edit":False, "proportional_edit_falloff":'SMOOTH', "proportional_size":1, "use_proportional_connected":False, "use_proportional_projected":False, "snap":False, "snap_elements":{'GRID'}, "use_snap_project":False, "snap_target":'CLOSEST', "use_snap_self":True, "use_snap_edit":True, "use_snap_nonedit":True, "use_snap_selectable":False, "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "gpencil_strokes":False, "cursor_transform":False, "texture_space":False, "remove_on_cancel":True, "use_duplicated_keyframes":False, "view2d_edge_pan":True, "release_confirm":False, "use_accurate":False, "use_automerge_and_split":False, "translate_origin":False}, NODE_OT_attach={})
- class ColorPalleteAddSocket(Operator):
- """Add a Color Set socket to the node"""
- bl_idname = "mantis.color_pallete_socket_add"
- bl_label = "Add Color Set"
- bl_options = {'REGISTER', 'UNDO'}
- tree_invoked : bpy.props.StringProperty(options ={'HIDDEN'})
- node_invoked : bpy.props.StringProperty(options ={'HIDDEN'})
- @classmethod
- def poll(cls, context):
- return True
-
- def execute(self, context):
- n = bpy.data.node_groups[self.tree_invoked].nodes[self.node_invoked]
- #name them uniquely
- number=0
- for o in n.outputs:
- if int(o.name[-3:]) == number:
- number = int(o.name[-3:]) + 1
- else: # my intention is to use the first number that isn't used
- break # so break here because we have reached the end or a 'gap'
- n.outputs.new("ColorSetSocket", "Color Set."+str(number).zfill(3))
- return {'FINISHED'}
- class ColorPalleteRemoveSocket(Operator):
- """Remove a Color Set socket from the node"""
- bl_idname = "mantis.color_pallete_socket_remove"
- bl_label = "X"
- bl_options = {'REGISTER', 'UNDO'}
- tree_invoked : bpy.props.StringProperty(options = {'HIDDEN'})
- node_invoked : bpy.props.StringProperty(options = {'HIDDEN'})
- socket_invoked : bpy.props.StringProperty(options = {'HIDDEN'})
- @classmethod
- def poll(cls, context):
- return True
-
- def execute(self, context):
- n = bpy.data.node_groups[self.tree_invoked].nodes[self.node_invoked]
- # the name doesn't matter, will probably be Color Set.001 or something instead
- for s in n.outputs:
- if s.identifier == self.socket_invoked:
- break
- n.outputs.remove(s)
- return {'FINISHED'}
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