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- import bpy
- from bpy.types import Node
- from .base_definitions import MantisUINode, get_signature_from_edited_tree
- from .misc_nodes_socket_templates import *
- from .utilities import (prRed, prGreen, prPurple, prWhite,
- prOrange,
- wrapRed, wrapGreen, wrapPurple, wrapWhite,
- wrapOrange,)
- def TellClasses():
- return [ InputFloatNode,
- InputIntNode,
- InputVectorNode,
- InputBooleanNode,
- InputBooleanThreeTupleNode,
- InputRotationOrderNode,
- InputTransformSpaceNode,
- InputStringNode,
- InputMatrixNode,
- # InputGeometryNode,
- InputWidget,
- InputExistingGeometryObjectNode,
- InputExistingGeometryDataNode,
- InputThemeBoneColorSets,
- InputColorSetPallete,
- UtilityDeclareCollections,
- UtilityCollectionJoin,
- UtilityCollectionHierarchy,
- UtilityGeometryOfXForm,
- UtilityNameOfXForm,
- # ComposeMatrixNode,
- MetaRigMatrixNode,
- UtilityPointFromCurve,
- UtilityMatrixFromCurve,
- UtilityMatricesFromCurve,
- UtilityNumberOfCurveSegments,
- UtilityNumberOfSplines,
- UtilityMatrixFromCurveSegment,
- UtilityGetCurvePoint,
- UtilityGetNearestFactorOnCurve,
- UtilityKDChoosePoint,
- UtilityKDChooseXForm,
- # ScaleBoneLengthNode,
- UtilityMetaRigNode,
- UtilityBonePropertiesNode,
- UtilityDriverVariableNode,
- UtilityFCurveNode,
- UtilityDriverNode,
- UtilitySwitchNode,
- UtilityKeyframe,
- UtilityCombineThreeBoolNode,
- UtilityCombineVectorNode,
- UtilitySeparateVector,
- UtilityCatStringsNode,
- UtilityGetBoneLength,
- UtilityPointFromBoneMatrix,
- UtilitySetBoneLength,
- UtilityMatrixSetLocation,
- UtilityMatrixGetLocation,
- UtilityMatrixFromXForm,
- UtilityAxesFromMatrix,
- UtilityBoneMatrixHeadTailFlip,
- UtilityMatrixTransform,
- UtilityMatrixInvert,
- UtilityMatrixCompose,
- UtilityMatrixAlignRoll,
- UtilityTransformationMatrix,
- UtilitySetBoneMatrixTail,
- UtilityIntToString,
- UtilityArrayGet,
- UtilityArrayLength,
- #
- UtilityCompare,
- UtilityChoose,
- # for testing
- UtilityPrint,
- ]
- def default_traverse(self,socket):
- return None
- class InputFloatNode(Node, MantisUINode):
- '''A node representing inheritance'''
- bl_idname = 'InputFloatNode'
- bl_label = "Float"
- bl_icon = 'NODE'
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname[:-4]
- def init(self, context):
- self.outputs.new('FloatSocket', "Float Input").input = True
- self.initialized = True
- class InputIntNode(Node, MantisUINode):
- '''A node representing inheritance'''
- bl_idname = 'InputIntNode'
- bl_label = "Integer"
- bl_icon = 'NODE'
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
- def init(self, context):
- self.outputs.new('IntSocket', "Integer").input = True
- self.initialized = True
-
- class InputVectorNode(Node, MantisUINode):
- '''A node representing inheritance'''
- bl_idname = 'InputVectorNode'
- bl_label = "Vector"
- bl_icon = 'NODE'
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname[:-4]
- def init(self, context):
- self.outputs.new('VectorSocket', "").input = True
- self.initialized = True
- class InputBooleanNode(Node, MantisUINode):
- '''A node representing inheritance'''
- bl_idname = 'InputBooleanNode'
- bl_label = "Boolean"
- bl_icon = 'NODE'
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname[:-4]
- def init(self, context):
- self.outputs.new('BooleanSocket', "").input = True
- self.initialized = True
- class InputBooleanThreeTupleNode(Node, MantisUINode):
- '''A node representing inheritance'''
- bl_idname = 'InputBooleanThreeTupleNode'
- bl_label = "Boolean Vector"
- bl_icon = 'NODE'
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname[:-4]
- def init(self, context):
- o = self.outputs.new('BooleanThreeTupleSocket', "")
- o.input = True
- self.initialized = True
- class InputRotationOrderNode(Node, MantisUINode):
- '''A node representing inheritance'''
- bl_idname = 'InputRotationOrderNode'
- bl_label = "Rotation Order"
- bl_icon = 'NODE'
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname[:-4]
- def init(self, context):
- self.outputs.new('RotationOrderSocket', "").input = True
- self.initialized = True
- class InputTransformSpaceNode(Node, MantisUINode):
- '''A node representing inheritance'''
- bl_idname = 'InputTransformSpaceNode'
- bl_label = "Transform Space"
- bl_icon = 'NODE'
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname[:-4]
- def init(self, context):
- self.outputs.new('TransformSpaceSocket', "").input = True
- self.initialized = True
- class InputStringNode(Node, MantisUINode):
- '''A node representing inheritance'''
- bl_idname = 'InputStringNode'
- bl_label = "String"
- bl_icon = 'NODE'
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname[:-4]
- def init(self, context):
- self.outputs.new('StringSocket', "").input = True
- self.initialized = True
- class InputMatrixNode(Node, MantisUINode):
- '''A node representing inheritance'''
- bl_idname = 'InputMatrixNode'
- bl_label = "Matrix"
- bl_icon = 'NODE'
- first_row : bpy.props.FloatVectorProperty(name="", size=4, default = (1.0, 0.0, 0.0, 0.0,))
- second_row : bpy.props.FloatVectorProperty(name="", size=4, default = (0.0, 1.0, 0.0, 0.0,))
- third_row : bpy.props.FloatVectorProperty(name="", size=4, default = (0.0, 0.0, 1.0, 0.0,))
- fourth_row : bpy.props.FloatVectorProperty(name="", size=4, default = (0.0, 0.0, 0.0, 1.0,))
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname[:-4]
- def set_matrix(self):
- return (self.first_row[ 0], self.first_row[ 1], self.first_row[ 2], self.first_row[ 3],
- self.second_row[0], self.second_row[1], self.second_row[2], self.second_row[3],
- self.third_row[ 0], self.third_row[ 1], self.third_row[ 2], self.third_row[ 3],
- self.fourth_row[0], self.fourth_row[1], self.fourth_row[2], self.fourth_row[3],)
- def init(self, context):
- self.outputs.new('MatrixSocket', "Matrix")
- self.initialized = True
- def draw_buttons(self, context, layout):
- # return
- layout.prop(self, "first_row")
- layout.prop(self, "second_row")
- layout.prop(self, "third_row")
- layout.prop(self, "fourth_row")
- def update(self):
- mat_sock = self.outputs[0]
- mat_sock.default_value = self.set_matrix()
- class ScaleBoneLengthNode(Node, MantisUINode):
- '''Scale Bone Length'''
- bl_idname = 'ScaleBoneLength'
- bl_label = "Scale Bone Length"
- bl_icon = 'NODE'
- initialized : bpy.props.BoolProperty(default = False)
- # === Optional Functions ===
- def init(self, context):
- self.inputs.new('MatrixSocket', "In Matrix")
- self.inputs.new('FloatSocket', "Factor")
- self.outputs.new('MatrixSocket', "Out Matrix")
- self.initialized = True
- class MetaRigMatrixNode(Node, MantisUINode):
- # Identical to the above, except
- '''A node representing a bone's matrix'''
- bl_idname = 'MetaRigMatrixNode'
- bl_label = "Matrix"
- bl_icon = 'NODE'
- first_row : bpy.props.FloatVectorProperty(name="", size=4, default = (1.0, 0.0, 0.0, 0.0,))
- second_row : bpy.props.FloatVectorProperty(name="", size=4, default = (0.0, 1.0, 0.0, 0.0,))
- third_row : bpy.props.FloatVectorProperty(name="", size=4, default = (0.0, 0.0, 1.0, 0.0,))
- fourth_row : bpy.props.FloatVectorProperty(name="", size=4, default = (0.0, 0.0, 0.0, 1.0,))
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name="UtilityMetaRig"
- def set_matrix(self):
- return (self.first_row[ 0], self.first_row[ 1], self.first_row[ 2], self.first_row[ 3],
- self.second_row[0], self.second_row[1], self.second_row[2], self.second_row[3],
- self.third_row[ 0], self.third_row[ 1], self.third_row[ 2], self.third_row[ 3],
- self.fourth_row[0], self.fourth_row[1], self.fourth_row[2], self.fourth_row[3],)
- def init(self, context):
- self.outputs.new('MatrixSocket', "Matrix")
- self.initialized = True
-
- def update(self):
- mat_sock = self.outputs[0]
- mat_sock.default_value = self.set_matrix()
- class UtilityMatrixFromCurve(Node, MantisUINode):
- """Gets a matrix from a curve."""
- bl_idname = "UtilityMatrixFromCurve"
- bl_label = "Matrix from Curve"
- bl_icon = "NODE"
-
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.init_sockets(MatrixFromCurveSockets)
- self.initialized = True
- class UtilityPointFromCurve(Node, MantisUINode):
- """Gets a point from a curve."""
- bl_idname = "UtilityPointFromCurve"
- bl_label = "Point from Curve"
- bl_icon = "NODE"
-
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.init_sockets(PointFromCurveSockets)
- self.initialized = True
- class UtilityNumberOfCurveSegments(Node, MantisUINode):
- """Tells the number of segments in a curve."""
- bl_idname = "UtilityNumberOfCurveSegments"
- bl_label = "Number of Curve Segments"
- bl_icon = "NODE"
-
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("EnumCurveSocket", "Curve")
- self.inputs.new('UnsignedIntSocket', 'Spline Index')
- self.outputs.new("UnsignedIntSocket", "Number of Segments")
- self.initialized = True
-
- class UtilityNumberOfSplines(Node, MantisUINode):
- """Tells the number of splines in a curve."""
- bl_idname = "UtilityNumberOfSplines"
- bl_label = "Number of Splines"
- bl_icon = "NODE"
-
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.init_sockets(NumberOfSplinesSockets)
- self.initialized = True
- class UtilityMatrixFromCurveSegment(Node, MantisUINode):
- """Gets a matrix from a curve segment."""
- bl_idname = "UtilityMatrixFromCurveSegment"
- bl_label = "Matrix from Curve Segment"
- bl_icon = "NODE"
-
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.init_sockets(MatrixFromCurveSegmentSockets)
- self.initialized = True
- class UtilityGetCurvePoint(Node, MantisUINode):
- bl_idname = 'UtilityGetCurvePoint'
- bl_label = "Control Point from Curve"
- bl_icon = 'NODE'
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
- def init(self, context):
- self.init_sockets(GetCurvePointSockets)
- self.initialized = True
- def display_update(self, parsed_tree, context):
- self.outputs["Point"].hide=False
- self.outputs["Left Handle"].hide=True
- self.outputs["Right Handle"].hide=True
- spline_index = self.inputs['Spline Index'].default_value
- index = self.inputs['Index'].default_value
- curve = self.inputs['Curve'].default_value
- if self.inputs['Spline Index'].is_linked or self.inputs['Index'].is_linked \
- or self.inputs['Curve'].is_linked:
- mantis_node = parsed_tree.get(get_signature_from_edited_tree(self, context))
- spline_index = mantis_node.evaluate_input("Spline Index")
- index = mantis_node.evaluate_input("Index")
- curve = mantis_node.evaluate_input("Curve")
- if curve := bpy.data.objects.get(curve):
- if curve.type != "CURVE":
- self.outputs["Point"].hide=True
- spline = curve.data.splines[spline_index]
- if spline.type == 'BEZIER':
- self.outputs["Left Handle"].hide=False
- self.outputs["Right Handle"].hide=False
-
- class UtilityMatricesFromCurve(Node, MantisUINode):
- """Gets a matrix from a curve."""
- bl_idname = "UtilityMatricesFromCurve"
- bl_label = "Matrices from Curve"
- bl_icon = "NODE"
-
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.init_sockets(MatricesFromCurveSockets)
- self.initialized = True
- def display_update_choose_nearest(self, parsed_tree, context):
- number_of_points = self.inputs['Number to Find'].default_value
- if self.inputs["Number to Find"].is_linked:
- mantis_node = parsed_tree.get(get_signature_from_edited_tree(self, context))
- number_of_points = mantis_node.evaluate_input("Number to Find")
- elif number_of_points == 0:
- self.inputs['Number to Find'].default_value=1
- if number_of_points > 1:
- # then we need to make it an array out
- self.outputs.display_shape = 'SQUARE_DOT'
- else:
- self.outputs.display_shape = 'CIRCLE'
- class UtilityGetNearestFactorOnCurve(Node, MantisUINode):
- bl_idname = 'UtilityGetNearestFactorOnCurve'
- bl_label = "Get Factor on Curve at Point"
- bl_icon = 'NODE'
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
- def init(self, context):
- self.init_sockets(GetNearestFactorOnCurveSockets)
- self.initialized = True
- class UtilityKDChoosePoint(Node, MantisUINode):
- """Chooses the nearest point with a KD Tree."""
- bl_idname = "UtilityKDChoosePoint"
- bl_label = "Choose Nearest Point"
- bl_icon = "NODE"
-
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("VectorSocket", "Reference Point")
- a = self.inputs.new('VectorSocket', 'Points', use_multi_input=True)
- a.display_shape='SQUARE_DOT'
- s = self.inputs.new("UnsignedIntSocket", "Number to Find")
- s.default_value=1
- self.outputs.new("VectorSocket", "Result Point")
- self.outputs.new("UnsignedIntSocket", "Result Index")
- self.outputs.new("FloatSocket", "Result Distance")
- self.initialized = True
-
- def display_update(self, parsed_tree, context):
- display_update_choose_nearest(self, parsed_tree, context)
- class UtilityKDChooseXForm(Node, MantisUINode):
- """Chooses the nearest xForm with a KD Tree."""
- bl_idname = "UtilityKDChooseXForm"
- bl_label = "Choose Nearest xForm"
- bl_icon = "NODE"
-
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("VectorSocket", "Reference Point")
- self.inputs.new('xFormSocket', 'xForm Nodes', use_multi_input=True)
- self.inputs.new("FloatFactorSocket", "Get Point Head/Tail")
- s = self.inputs.new("UnsignedIntSocket", "Number to Find")
- s.default_value=1
- self.outputs.new("xFormSocket", "Result xForm")
- self.outputs.new("UnsignedIntSocket", "Result Index")
- self.outputs.new("FloatSocket", "Result Distance")
- self.initialized = True
-
- def display_update(self, parsed_tree, context):
- display_update_choose_nearest(self, parsed_tree, context)
- class UtilityMetaRigNode(Node, MantisUINode):
- """Gets a matrix from a meta-rig bone."""
- bl_idname = "UtilityMetaRig"
- bl_label = "Meta-Rig"
- bl_icon = "NODE"
-
- armature:bpy.props.StringProperty()
- pose_bone:bpy.props.StringProperty()
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- armt = self.inputs.new("EnumMetaRigSocket", "Meta-Armature")
- bone = self.inputs.new("EnumMetaBoneSocket", "Meta-Bone")
- bone.hide=True
- self.outputs.new("MatrixSocket", "Matrix")
- self.initialized = True
-
- def display_update(self, parsed_tree, context):
- nc = parsed_tree.get(get_signature_from_edited_tree(self, context))
- if nc:
- self.armature= nc.evaluate_input("Meta-Armature")
- self.pose_bone= nc.evaluate_input("Meta-Bone")
- if not self.armature:
- self.inputs["Meta-Bone"].hide=True
- else:
- self.inputs["Meta-Bone"].hide=False
- if self.inputs["Meta-Armature"].is_linked:
- self.inputs["Meta-Armature"].search_prop = None
- if self.inputs["Meta-Bone"].is_linked:
- self.inputs["Meta-Bone"].search_prop = None
- class UtilityBonePropertiesNode(Node, MantisUINode):
- """Provides as sockets strings identifying bone transform properties."""
- bl_idname = "UtilityBoneProperties"
- bl_label = "Bone Properties"
- bl_icon = "NODE"
- #bl_width_default = 250
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.outputs.new("StringSocket", "matrix")
- self.outputs.new("StringSocket", "matrix_local")
- self.outputs.new("StringSocket", "matrix_basis")
- self.outputs.new("StringSocket", "head")
- self.outputs.new("StringSocket", "tail")
- self.outputs.new("StringSocket", "length")
- self.outputs.new("StringSocket", "rotation")
- self.outputs.new("StringSocket", "location")
- self.outputs.new("StringSocket", "scale")
- self.initialized = True
-
- class UtilityDriverVariableNode(Node, MantisUINode):
- """Creates a variable for use in a driver."""
- bl_idname = "UtilityDriverVariable"
- bl_label = "Driver Variable"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
-
- def init(self, context):
- self.inputs.new("EnumDriverVariableType", "Variable Type") # 0
- self.inputs.new("ParameterStringSocket", "Property") # 1
- self.inputs.new("IntSocket", "Property Index") # 2
- self.inputs.new("EnumDriverVariableEvaluationSpace", "Evaluation Space") # 3
- self.inputs.new("EnumDriverRotationMode", "Rotation Mode") # 4
- self.inputs.new("xFormSocket", "xForm 1") # 5
- self.inputs.new("xFormSocket", "xForm 2") # 6
- self.outputs.new("DriverVariableSocket", "Driver Variable")
- self.inputs[3].hide = True
- self.initialized = True
-
- def display_update(self, parsed_tree, context):
- if self.inputs["Variable Type"].is_linked:
- if context.space_data:
- node_tree = context.space_data.path[0].node_tree
- nc = parsed_tree.get(get_signature_from_edited_tree(self, context))
- if nc:
- driver_type = nc.evaluate_input("Variable Type")
- else:
- driver_type = self.inputs[0].default_value
- if driver_type == 'SINGLE_PROP':
- self.inputs[1].hide = False
- self.inputs[2].hide = False
- self.inputs[3].hide = False
- self.inputs[4].hide = False
- self.inputs[5].hide = False
- self.inputs[6].hide = True
- elif driver_type == 'LOC_DIFF':
- self.inputs[1].hide = True
- self.inputs[2].hide = True
- self.inputs[3].hide = True
- self.inputs[4].hide = True
- self.inputs[5].hide = False
- self.inputs[6].hide = False
- elif driver_type == 'ROTATION_DIFF':
- self.inputs[1].hide = True
- self.inputs[2].hide = True
- self.inputs[3].hide = True
- self.inputs[4].hide = False
- self.inputs[5].hide = False
- self.inputs[6].hide = False
- elif driver_type == 'TRANSFORMS':
- self.inputs[1].hide = True
- self.inputs[2].hide = True
- self.inputs[3].hide = False
- self.inputs[4].hide = False
- self.inputs[5].hide = False
- self.inputs[6].hide = True
-
- # TODO: make a way to edit the fCurve directly.
- # I had a working version of this in the past, but it required doing sinful things like
- # keeping track of the RAM address of the window.
- class UtilityFCurveNode(Node, MantisUINode):
- """Creates an fCurve for use with a driver."""
- bl_idname = "UtilityFCurve"
- bl_label = "fCurve"
- bl_icon = "NODE"
-
- use_kf_nodes : bpy.props.BoolProperty(default=True)
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("eFCrvExtrapolationMode", "Extrapolation Mode")
- self.outputs.new("FCurveSocket", "fCurve")
- self.initialized = True
-
- def draw_buttons(self, context, layout):
- layout.operator( 'mantis.fcurve_node_add_kf' )
- if (len(self.inputs) > 1):
- layout.operator( 'mantis.fcurve_node_remove_kf' )
- class UtilityDriverNode(Node, MantisUINode):
- """Represents a Driver relationship"""
- bl_idname = "UtilityDriver"
- bl_label = "Driver"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("EnumDriverType", "Driver Type")
- self.inputs.new("FCurveSocket", "fCurve")
- self.inputs.new("StringSocket", "Expression")
- self.outputs.new("DriverSocket", "Driver")
- self.initialized = True
-
- def display_update(self, parsed_tree, context):
- if not self.inputs["Driver Type"].is_linked:
- dType = self.inputs["Driver Type"].default_value
- nc = parsed_tree.get(get_signature_from_edited_tree(self, context))
- if nc:
- dType = nc.evaluate_input("Driver Type")
- if dType == 'SCRIPTED':
- self.inputs["Expression"].hide = False
- else:
- self.inputs["Expression"].hide = True
-
- def draw_buttons(self, context, layout):
- # return
- layout.operator( 'mantis.driver_node_add_variable' )
- if (len(self.inputs) > 3):
- layout.operator( 'mantis.driver_node_remove_variable' )
- class UtilitySwitchNode(Node, MantisUINode):
- """Represents a switch relationship between one driver property and one or more driven properties."""
- bl_idname = "UtilitySwitch"
- bl_label = "Switch"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- # self.inputs.new("xFormSocket", "xForm")
- self.inputs.new("ParameterStringSocket", "Parameter")
- self.inputs.new("IntSocket", "Parameter Index")
- self.inputs.new("BooleanSocket", "Invert Switch")
- self.outputs.new("DriverSocket", "Driver")
- self.initialized = True
- class UtilityCombineThreeBoolNode(Node, MantisUINode):
- """Combines three booleans into a three-bool."""
- bl_idname = "UtilityCombineThreeBool"
- bl_label = "CombineThreeBool"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("BooleanSocket", "X")
- self.inputs.new("BooleanSocket", "Y")
- self.inputs.new("BooleanSocket", "Z")
- self.outputs.new("BooleanThreeTupleSocket", "Three-Bool")
- self.initialized = True
- class UtilityCombineVectorNode(Node, MantisUINode):
- """Combines three floats into a vector."""
- bl_idname = "UtilityCombineVector"
- bl_label = "CombineVector"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("FloatSocket", "X")
- self.inputs.new("FloatSocket", "Y")
- self.inputs.new("FloatSocket", "Z")
- self.outputs.new("VectorSocket", "Vector")
- self.initialized = True
-
- class UtilitySeparateVector(Node, MantisUINode):
- """Separates a vector into three floats"""
- bl_idname = "UtilitySeparateVector"
- bl_label = "Separate Vector"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("VectorSocket", "Vector")
- self.outputs.new("FloatSocket", "X")
- self.outputs.new("FloatSocket", "Y")
- self.outputs.new("FloatSocket", "Z")
- self.initialized = True
-
- class UtilityCatStringsNode(Node, MantisUINode):
- """Adds a suffix to a string"""
- bl_idname = "UtilityCatStrings"
- bl_label = "Concatenate Strings"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("StringSocket", "String_1")
- self.inputs.new("StringSocket", "String_2")
- self.outputs.new("StringSocket", "OutputString")
- self.initialized = True
- def draw_label(self): # this will prefer a user-set label, or return the evaluated name
- if self.label:
- return self.label
- if self.outputs['OutputString'].display_text:
- return self.outputs['OutputString'].display_text
- return self.name
-
- def display_update(self, parsed_tree, context):
- if context.space_data:
- nc = parsed_tree.get(get_signature_from_edited_tree(self, context))
- self.inputs['String_1'].display_text = ""
- self.inputs['String_2'].display_text = ""
- self.outputs['OutputString'].display_text = ""
- if nc:
- try:
- self.inputs['String_1'].display_text = a = nc.evaluate_input("String_1")
- self.inputs['String_2'].display_text = b = nc.evaluate_input("String_2")
- # cat the strings here, since the node may not have run yet.
- self.outputs['OutputString'].display_text = a+b
- except KeyError:
- return # the tree isn't ready yet.
-
-
- class InputLayerMaskNode(Node, MantisUINode):
- """Represents a layer mask for a bone."""
- bl_idname = "InputLayerMaskNode"
- bl_label = "Layer Mask"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.outputs.new("LayerMaskInputSocket", "Layer Mask")
- self.initialized = True
- class InputWidget(Node, MantisUINode):
- """Fetches a Widget from the Widget Library."""
- bl_idname = "InputWidget"
- bl_label = "Widget"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.init_sockets(InputWidgetSockets)
- self.initialized = True
-
- class InputExistingGeometryObjectNode(Node, MantisUINode):
- """Represents an existing geometry object from within the scene."""
- bl_idname = "InputExistingGeometryObject"
- bl_label = "Existing Object"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
- # We want Mantis to import widgets and stuff, so we hold a reference to the object
- object_reference : bpy.props.PointerProperty(type=bpy.types.Object,)
-
- def init(self, context):
- self.inputs.new("StringSocket", "Name")
- self.outputs.new("xFormSocket", "Object")
- self.initialized = True
-
- def display_update(self, parsed_tree, context):
- nc = parsed_tree.get(get_signature_from_edited_tree(self, context))
- if nc: # this is done here so I don't have to define yet another custom socket.
- self.object_reference = bpy.data.objects.get(nc.evaluate_input("Name"))
-
- # TODO: maybe I should hold a data reference here, too.
- # but it is complicated by the fact that Mantis does not distinguish b/tw geo types
- class InputExistingGeometryDataNode(Node, MantisUINode):
- """Represents a mesh or curve datablock from the scene."""
- bl_idname = "InputExistingGeometryData"
- bl_label = "Existing Geometry"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("StringSocket", "Name")
- self.outputs.new("GeometrySocket", "Geometry")
- self.initialized = True
- class InputThemeBoneColorSets(Node, MantisUINode):
- """Displays the theme's colors."""
- bl_idname = "InputThemeBoneColorSets"
- bl_label = "Theme Colors"
- bl_icon = "NODE"
- bl_width_min=280
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- for i in range(20):
- s = self.outputs.new("ColorSetDisplaySocket", f"Color {str(i).zfill(2)}")
- s.color_index=i
- self.initialized = True
- class InputColorSetPallete(Node, MantisUINode):
- """Displays the theme's colors."""
- bl_idname = "InputColorSetPallete"
- bl_label = "Color Pallete"
- bl_icon = "NODE"
- bl_width_min=280
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.initialized = True
-
- def draw_buttons(self, context, layout):
- ops_props = layout.operator('mantis.color_pallete_socket_add')
- ops_props.tree_invoked = self.id_data.name
- ops_props.node_invoked = self.name
- def socket_data_from_collection_paths(root_data, root_name, path, socket_data):
- # so we need to 'push' the socket names and their paths in order
- # socket_data is a list of tuples of ( name, path, )
- for key, value in root_data.items():
- path.append(key)
- socket_data.append( (key, path))
- if hasattr(value , 'items'):
- socket_data = socket_data_from_collection_paths(value, key, path.copy(), socket_data)
- path.pop()
- return socket_data
- class UtilityDeclareCollections(Node, MantisUINode):
- """A utility used to declare bone collections."""
- bl_idname = "UtilityDeclareCollections"
- bl_label = "Collections"
- bl_icon = "NODE"
- bl_width_min = 320
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
- # Here is the layout of the data:
- # nested dicts of key:dict ( key = name, dict = children)
- # the 'leaf nodes' are empty dicts
- # we'll store it as a JSON string in order to make it a bpy.props
- # and still have the ability to use it as a dict and save it
- # TODO: check and see if these strings have a character limit
- collection_declarations : bpy.props.StringProperty(default="")
- def update_interface(self):
- from .utilities import get_socket_maps, do_relink
- # we need to do dynamic stuff here like with interfaces
- socket_map_out = get_socket_maps(self)[1]
- self.outputs.clear()
- current_data = self.read_declarations_from_json()
- socket_data = socket_data_from_collection_paths(current_data, self.name, [], [])
- for item in socket_data:
- full_path_name = '>'.join(item[1]+[item[0]])
- s = self.outputs.new('CollectionDeclarationSocket', name=item[0],identifier=full_path_name )
- s.collection_path = full_path_name
- for s in self.outputs:
- if s.identifier in socket_map_out.keys():
- do_relink(self, s, socket_map_out, 'OUTPUT')
-
- def init(self, context):
- self.initialized = True
- if self.collection_declarations == "":
- self.push_declarations_to_json({})
-
- def push_declarations_to_json(self, dict):
- import json
- j_str = json.dumps(dict)
- self.collection_declarations = j_str
- def read_declarations_from_json(self):
- import json
- j_data = json.loads(self.collection_declarations)
- return j_data
-
- def draw_buttons(self, context, layout):
- op_props = layout.operator('mantis.collection_add_new')
- op_props.socket_invoked = '' # this isn't reset between invocations
- # so we have to make sure to unset it when running it from the node
- class UtilityCollectionJoin(Node, MantisUINode):
- """A utility used to join bone collection declarations."""
- bl_idname = "UtilityCollectionJoin"
- bl_label = "Join Collection Declarations"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
- def init(self, context):
- self.init_sockets(CollectionJoinSockets)
- self.initialized = True
- class UtilityCollectionHierarchy(Node, MantisUINode):
- """A utility used to declare bone collection hierarchies."""
- bl_idname = "UtilityCollectionHierarchy"
- bl_label = "Collection Child Declaration"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
- def init(self, context):
- self.init_sockets(CollectionHierarchySockets)
- self.initialized = True
-
- class UtilityGeometryOfXForm(Node, MantisUINode):
- """Retrieves a mesh or curve datablock from an xForm."""
- bl_idname = "UtilityGeometryOfXForm"
- bl_label = "Geometry of xForm"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("xFormSocket", "xForm")
- self.outputs.new("GeometrySocket", "Geometry")
- self.initialized = True
- class UtilityNameOfXForm(Node, MantisUINode):
- """Retrieves the name of a xForm."""
- bl_idname = "UtilityNameOfXForm"
- bl_label = "Name of xForm"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("xFormSocket", "xForm")
- self.outputs.new("StringSocket", "Name")
- self.initialized = True
- class UtilityGetBoneLength(Node, MantisUINode):
- """Returns the length of the bone from its matrix."""
- bl_idname = "UtilityGetBoneLength"
- bl_label = "Get Bone Length"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("MatrixSocket", "Bone Matrix")
- self.outputs.new("FloatSocket", "Bone Length")
- self.initialized = True
- # TODO: make it work with BBones!
- class UtilityPointFromBoneMatrix(Node, MantisUINode):
- """Returns a point representing the location along a bone, given a matrix representing that bone's shape."""
- bl_idname = "UtilityPointFromBoneMatrix"
- bl_label = "Point from Bone Matrix"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("MatrixSocket", "Bone Matrix")
- self.inputs.new("FloatFactorSocket", "Head/Tail")
- self.outputs.new("VectorSocket", "Point")
- self.initialized = True
- class UtilitySetBoneLength(Node, MantisUINode):
- """Sets the length of a bone matrix."""
- bl_idname = "UtilitySetBoneLength"
- bl_label = "Set Bone Matrix Length"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("MatrixSocket", "Bone Matrix")
- self.inputs.new("FloatSocket", "Length")
- self.outputs.new("MatrixSocket", "Bone Matrix")
- self.initialized = True
- # TODO: more keyframe types should be supported in the future.
- # Some of the code that can do this is commented out here until I can implement it properly.
- class UtilityKeyframe(Node, MantisUINode):
- """A keyframe for a FCurve"""
- bl_idname = "UtilityKeyframe"
- bl_label = "KeyFrame"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- # x and y
- # output is keyframe
- # self.inputs.new("EnumKeyframeInterpolationTypeSocket", "Interpolation")
- # self.inputs.new("EnumKeyframeBezierHandleType", "Left Handle Type")
- # self.inputs.new("EnumKeyframeBezierHandleType", "Right Handle Type")
- # self.inputs.new("FloatSocket", "Left Handle Distance")
- # self.inputs.new("FloatSocket", "Left Handle Value")
- # self.inputs.new("FloatSocket", "Right Handle Frame")
- # self.inputs.new("FloatSocket", "Right Handle Value")
- self.inputs.new("FloatSocket", "Frame")
- self.inputs.new("FloatSocket", "Value")
- self.outputs.new("KeyframeSocket", "Keyframe")
- # there will eventually be inputs for e.g. key type, key handles, etc.
- # right now I am gonna hardcode LINEAR keyframes so I don't have to deal with anything else
- # TODO TODO TODO
- # def display_update(self, parsed_tree, context):
- # if context.space_data:
- # nc = parsed_tree.get(get_signature_from_edited_tree(self, context))
- # if nc.evaluate_input("Interpolation") in ["CONSTANT", "LINEAR"]:
- # for inp in self.inputs[1:6]:
- # inp.hide = True
- # else:
- # if nc.evaluate_input("Left Handle Type") in ["FREE", "ALIGNED"]:
- # for inp in self.inputs[1:6]:
- # inp.hide = False
- self.initialized = True
- class UtilityBoneMatrixHeadTailFlip(Node, MantisUINode):
- """Flips a bone matrix so that the head is where the tail was and visa versa."""
- bl_idname = "UtilityBoneMatrixHeadTailFlip"
- bl_label = "Flip Head/Tail"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("MatrixSocket", "Bone Matrix")
- self.outputs.new("MatrixSocket", "Bone Matrix")
- self.initialized = True
- class UtilityMatrixTransform(Node, MantisUINode):
- """Transforms a matrix by another."""
- bl_idname = "UtilityMatrixTransform"
- bl_label = "Multiply Matrices"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("MatrixSocket", "Matrix 1")
- self.inputs.new("MatrixSocket", "Matrix 2")
- self.outputs.new("MatrixSocket", "Out Matrix")
- self.initialized = True
- class UtilityMatrixInvert(Node, MantisUINode):
- """Inverts an invertable matrix, otherwise throws an error."""
- bl_idname = "UtilityMatrixInvert"
- bl_label = "Invert Matrix"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.init_sockets(MatrixInvertSockets)
- self.initialized = True
- class UtilityMatrixCompose(Node, MantisUINode):
- """Inverts an invertable matrix, otherwise throws an error."""
- bl_idname = "UtilityMatrixCompose"
- bl_label = "Compose Matrix"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.init_sockets(MatrixComposeSockets)
- self.initialized = True
- class UtilityMatrixAlignRoll(Node, MantisUINode):
- """Aligns the Z axis of a matrix to point in a direction."""
- bl_idname = "UtilityMatrixAlignRoll"
- bl_label = "Align Matrix Roll"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.init_sockets(MatrixAlignRollSockets)
- self.initialized = True
- class UtilityMatrixSetLocation(Node, MantisUINode):
- """Sets a matrix's location."""
- bl_idname = "UtilityMatrixSetLocation"
- bl_label = "Set Matrix Location"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("MatrixSocket", "Matrix")
- self.inputs.new("VectorSocket", "Location")
- self.outputs.new("MatrixSocket", "Matrix")
- self.initialized = True
- class UtilityMatrixGetLocation(Node, MantisUINode):
- """Gets a matrix's location."""
- bl_idname = "UtilityMatrixGetLocation"
- bl_label = "Get Matrix Location"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("MatrixSocket", "Matrix")
- self.outputs.new("VectorSocket", "Location")
- self.initialized = True
- class UtilityTransformationMatrix(Node, MantisUINode):
- """Constructs a matrix representing a transformation"""
- bl_idname = "UtilityTransformationMatrix"
- bl_label = "Transformation Matrix"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- # first input is a transformation type - translation, rotation, or scale
- # rotation is an especially annoying feature because it can take multiple types
- # so Euler, axis/angle, quaternion, matrix...
- # for now I am only going to implement axis-angle
- # it should get an axis and a magnitude
- # self.inputs.new("MatrixSocket", "Bone Matrix")
-
- self.inputs.new("MatrixTransformOperation", "Operation")
- self.inputs.new("VectorSocket", "Vector")
- self.inputs.new("FloatSocket", "W")
- self.outputs.new("MatrixSocket", "Matrix")
- self.initialized = True
- def display_update(self, parsed_tree, context):
- operation = self.inputs['Operation'].default_value
- if self.inputs['Operation'].is_linked:
- if context.space_data:
- nc = parsed_tree.get(get_signature_from_edited_tree(self, context))
- operation = nc.evaluate_input("Operation")
- if operation in ["ROTATE_AXIS_ANGLE", "SCALE"]:
- self.inputs["Vector"].hide = False
- self.inputs["W"].hide = False
- if operation in ["TRANSLATE"]:
- self.inputs["Vector"].hide = False
- self.inputs["W"].hide = True
-
- # Blender calculates bone roll this way...
- # https://projects.blender.org/blender/blender/src/commit/dd209221675ac7b62ce47b7ea42f15cbe34a6035/source/blender/editors/armature/armature_edit.cc#L281
- # but this looks like it will be harder to re-implement than to re-use. Unfortunately, it doesn't apply directly to a matrix so I have to call a method
- # in the edit bone.
- # So instead, we need to avoid calculating the roll for now.
- # but I want to make that its own node and add roll-recalc to this node, too.
- class UtilitySetBoneMatrixTail(Node, MantisUINode):
- """Constructs a matrix representing a transformation"""
- bl_idname = "UtilitySetBoneMatrixTail"
- bl_label = "Set Bone Matrix Tail"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("MatrixSocket", "Matrix")
- self.inputs.new("VectorSocket", "Tail Location")
- self.outputs.new("MatrixSocket", "Result")
- self.initialized = True
- class UtilityMatrixFromXForm(Node, MantisUINode):
- """Returns the matrix of the given xForm node."""
- bl_idname = "UtilityMatrixFromXForm"
- bl_label = "Matrix of xForm"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("xFormSocket", "xForm")
- self.outputs.new("MatrixSocket", "Matrix")
- self.initialized = True
- class UtilityAxesFromMatrix(Node, MantisUINode):
- """Returns the axes of the matrix."""
- bl_idname = "UtilityAxesFromMatrix"
- bl_label = "Axes of Matrix"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("MatrixSocket", "Matrix")
- self.outputs.new("VectorSocket", "X Axis")
- self.outputs.new("VectorSocket", "Y Axis")
- self.outputs.new("VectorSocket", "Z Axis")
- self.initialized = True
- class UtilityIntToString(Node, MantisUINode):
- """Converts a number to a string"""
- bl_idname = "UtilityIntToString"
- bl_label = "Number String"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
-
- self.inputs.new("IntSocket", "Number")
- self.inputs.new("IntSocket", "Zero Padding")
- self.outputs.new("StringSocket", "String")
- self.initialized = True
- class UtilityArrayGet(Node, MantisUINode):
- """Gets a value from an array at a specified index."""
- bl_idname = "UtilityArrayGet"
- bl_label = "Array Get"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new('EnumArrayGetOptions', 'OoB Behaviour')
- self.inputs.new("IntSocket", "Index")
- s = self.inputs.new("WildcardSocket", "Array", use_multi_input=True)
- s.display_shape = 'SQUARE_DOT'
- self.outputs.new("WildcardSocket", "Output")
- self.initialized = True
-
- def update(self):
- wildcard_color = (0.0,0.0,0.0,0.0)
- if self.inputs['Array'].is_linked == False:
- self.inputs['Array'].color = wildcard_color
- self.outputs['Output'].color = wildcard_color
- def insert_link(self, link):
- super().insert_link(link)
- if link.to_socket.identifier == self.inputs['Array'].identifier:
- from_socket = link.from_socket
- if hasattr(from_socket, "color"):
- self.inputs['Array'].color = from_socket.color
- self.outputs['Output'].color = from_socket.color
- class UtilityArrayLength(Node, MantisUINode):
- """Gets The length of an array."""
- bl_idname = "UtilityArrayLength"
- bl_label = "Array Length"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- s = self.inputs.new("WildcardSocket", "Array", use_multi_input=True)
- s.display_shape = 'SQUARE_DOT'
- self.outputs.new("UnsignedIntSocket", "Length")
- self.initialized = True
-
- def update(self):
- wildcard_color = (0.0,0.0,0.0,0.0)
- if self.inputs['Array'].is_linked == False:
- self.inputs['Array'].color = wildcard_color
- def insert_link(self, link):
- super().insert_link(link)
- if link.to_socket.identifier == self.inputs['Array'].identifier:
- from_socket = link.from_socket
- if hasattr(from_socket, "color"):
- self.inputs['Array'].color = from_socket.color
- class UtilityCompare(Node, MantisUINode):
- """Compares two inputs and produces a boolean output"""
- bl_idname = "UtilityCompare"
- bl_label = "Compare"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.init_sockets(CompareSockets)
- self.initialized = True
-
- def update(self):
- wildcard_color = (0.0,0.0,0.0,0.0)
- if self.inputs['A'].is_linked == False:
- self.inputs['A'].color = wildcard_color
- if self.inputs['B'].is_linked == False:
- self.inputs['B'].color = wildcard_color
- def insert_link(self, link):
- super().insert_link(link)
- if link.to_socket.identifier == self.inputs['A'].identifier:
- self.inputs['A'].color = link.from_socket.color_simple
- if hasattr(link.from_socket, "color"):
- self.inputs['A'].color = link.from_socket.color
- if link.to_socket.identifier == self.inputs['B'].identifier:
- self.inputs['B'].color = link.from_socket.color_simple
- if hasattr(link.from_socket, "color"):
- self.inputs['B'].color = link.from_socket.color
- class UtilityChoose(Node, MantisUINode):
- """Chooses an output"""
- bl_idname = "UtilityChoose"
- bl_label = "Choose"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
-
- self.inputs.new("BooleanSocket", "Condition")
- self.inputs.new("WildcardSocket", "A")
- self.inputs.new("WildcardSocket", "B")
- self.outputs.new("WildcardSocket", "Result")
- self.initialized = True
-
- def display_update(self, parsed_tree, context):
- wildcard_color = (0.0,0.0,0.0,0.0)
- if not self.inputs['A'].is_linked:
- self.inputs['A'].color = wildcard_color
- if not self.inputs['B'].is_linked:
- self.inputs['B'].color = wildcard_color
- self.outputs['Result'].color = wildcard_color
- # if both inputs are the same color, then use that color for the result
- if self.inputs['Condition'].is_linked:
- from .base_definitions import get_signature_from_edited_tree
- nc = parsed_tree.get(get_signature_from_edited_tree(self, context))
- if nc:
- condition = nc.evaluate_input('Condition')
- else:
- condition = self.inputs['Condition'].default_value
- if condition == True:
- self.outputs['Result'].color = self.inputs['B'].color
- else:
- self.outputs['Result'].color = self.inputs['A'].color
- def insert_link(self, link):
- super().insert_link(link)
- if link.to_socket.identifier == self.inputs['A'].identifier:
- self.inputs['A'].color = link.from_socket.color_simple
- if hasattr(link.from_socket, "color"):
- self.inputs['A'].color = link.from_socket.color
- if link.to_socket.identifier == self.inputs['B'].identifier:
- self.inputs['B'].color = link.from_socket.color_simple
- if hasattr(link.from_socket, "color"):
- self.inputs['B'].color = link.from_socket.color
- class UtilityPrint(Node, MantisUINode):
- """A utility used to print arbitrary values."""
- bl_idname = "UtilityPrint"
- bl_label = "Print"
- bl_icon = "NODE"
- initialized : bpy.props.BoolProperty(default = False)
- mantis_node_class_name=bl_idname
-
- def init(self, context):
- self.inputs.new("WildcardSocket", "Input")
- self.initialized = True
- # Set up the class property that ties the UI classes to the Mantis classes.
- for cls in TellClasses():
- cls.mantis_node_library='.misc_nodes'
- cls.set_mantis_class()
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