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- from .utilities import (prRed, prGreen, prPurple, prWhite, prOrange,
- wrapRed, wrapGreen, wrapPurple, wrapWhite,
- wrapOrange,)
- def gen_morph_target_nodes(mod_name, mod_ob, targets, context, use_offset=True):
- from bpy import data
- modifier = mod_ob.modifiers.new(mod_name, type='NODES')
- mod_ob.add_rest_position_attribute = True
- ng = data.node_groups.new(mod_name, "GeometryNodeTree")
- modifier.node_group = ng
- ng.interface.new_socket("Geometry", in_out="INPUT", socket_type="NodeSocketGeometry")
- ng.interface.new_socket("Geometry", in_out="OUTPUT", socket_type="NodeSocketGeometry")
- inp = ng.nodes.new("NodeGroupInput")
- out = ng.nodes.new("NodeGroupOutput")
- # TODO CLEANUP here
- if (position := ng.nodes.get("Position")) is None: position = ng.nodes.new("GeometryNodeInputPosition")
- if (index := ng.nodes.get("Index")) is None: index = ng.nodes.new("GeometryNodeInputIndex")
- rest_position = ng.nodes.new("GeometryNodeInputNamedAttribute")
- rest_position.inputs["Name"].default_value="rest_position"
- rest_position.data_type = 'FLOAT_VECTOR'
- if use_offset == False:
- rest_position = position
- add_these = []
- props_sockets={}
- object_map = {}
- for i, t in enumerate(targets):
- mt_node = t.links[0].from_node
- mt_ob = mt_node.GetxForm().bGetObject()
- if mt_ob is None: # create it
- mt_ob = data.objects.new(mt_node.evaluate_input("Name"), data.meshes.new_from_object(self_ob))
- context.collection.objects.link(mt_ob)
- prOrange(f"WARN: no object found for f{mt_node}; creating duplicate of current object ")
- mt_name = mt_ob.name
- vg = mt_node.parameters["Morph Target"]["vertex_group"]
- if vg: mt_name = mt_name+"."+vg
- try:
- ob_relative = t.links[0].from_node.inputs["Relative to"].links[0].from_node.bGetObject()
- except IndexError:
- ob_relative = None
-
- ng.interface.new_socket(mt_name, in_out = "INPUT", socket_type="NodeSocketObject")
- ng.interface.new_socket(mt_name+" Value", in_out = "INPUT", socket_type="NodeSocketFloat")
- ob_node = ng.nodes.new("GeometryNodeObjectInfo")
- sample_index = ng.nodes.new("GeometryNodeSampleIndex"); sample_index.data_type = 'FLOAT_VECTOR'
- subtract = ng.nodes.new("ShaderNodeVectorMath"); subtract.operation="SUBTRACT"
- scale1 = ng.nodes.new("ShaderNodeVectorMath"); scale1.operation="SCALE"
-
- ng.links.new(input=inp.outputs[mt_name], output=ob_node.inputs["Object"])
- ng.links.new(input=index.outputs["Index"], output=sample_index.inputs["Index"])
- ng.links.new(input=position.outputs["Position"], output=sample_index.inputs["Value"])
- ng.links.new(input=sample_index.outputs["Value"], output=subtract.inputs[0])
- ng.links.new(input=ob_node.outputs["Geometry"], output=sample_index.inputs["Geometry"])
- if ob_relative: # TODO: this should also be exposed as an input
- ob_node1 = ng.nodes.new("GeometryNodeObjectInfo"); ob_node1.inputs["Object"].default_value = ob_relative
- sample_index1 = ng.nodes.new("GeometryNodeSampleIndex"); sample_index1.data_type = 'FLOAT_VECTOR'
- ng.links.new(input=index.outputs["Index"], output=sample_index1.inputs["Index"])
- ng.links.new(input=position.outputs["Position"], output=sample_index1.inputs["Value"])
- ng.links.new(input=ob_node1.outputs["Geometry"], output=sample_index1.inputs["Geometry"])
- ng.links.new(input=sample_index1.outputs["Value"], output=subtract.inputs[1])
- else:
- # ng.links.new(input=rest_position.outputs["Attribute"], output=subtract.inputs[1])
- ng.links.new(input=rest_position.outputs[0], output=subtract.inputs[1])
- ng.links.new(input=subtract.outputs["Vector"], output=scale1.inputs[0])
- # TODO: this should be exposed as a node tree input
- if vg:= mt_node.evaluate_input("Vertex Group"): # works
- vg_att = ng.nodes.new("GeometryNodeInputNamedAttribute"); vg_att.inputs["Name"].default_value=vg
- multiply = ng.nodes.new("ShaderNodeMath"); multiply.operation = "MULTIPLY"
- ng.links.new(input=vg_att.outputs["Attribute"], output=multiply.inputs[1])
- ng.links.new(input=inp.outputs[mt_name+" Value"], output=multiply.inputs[0])
- ng.links.new(input=multiply.outputs[0], output=scale1.inputs["Scale"])
- else:
- ng.links.new(input=inp.outputs[mt_name+" Value"], output=scale1.inputs["Scale"])
- add_these.append(scale1)
- object_map["Socket_"+str((i+1)*2)]=mt_node.GetxForm().bGetObject()
- props_sockets["Socket_"+str((i+1)*2+1)]= ("Value."+str(i).zfill(3), 1.0)
-
- set_position = ng.nodes.new("GeometryNodeSetPosition")
- bake = ng.nodes.new("GeometryNodeBake")
- ng.links.new(inp.outputs["Geometry"], output=set_position.inputs["Geometry"])
- ng.links.new(set_position.outputs["Geometry"], output=bake.inputs[0])
- ng.links.new(bake.outputs[0], output=out.inputs[0])
- if use_offset == True:
- prev_node = ng.nodes.new("FunctionNodeInputVector")
- else:
- prev_node = position
- for i, node in enumerate(add_these):
- add = ng.nodes.new("ShaderNodeVectorMath"); add.operation="ADD"
- ng.links.new(prev_node.outputs[0], output=add.inputs[0])
- ng.links.new(node.outputs[0], output=add.inputs[1])
- prev_node = add
- if use_offset == True:
- ng.links.new(add.outputs[0], output=set_position.inputs["Offset"])
- else:
- ng.links.new(add.outputs[0], output=set_position.inputs["Position"])
-
- try:
- from .utilities import SugiyamaGraph
- SugiyamaGraph(ng, 12)
- except ImportError:
- pass # this is unlikely to fail since I package the wheel but if it does it shouldn't crash out.
- for socket, ob in object_map.items():
- modifier[socket]=ob
- return modifier, props_sockets
- def gen_object_instance_node_group():
- from bpy import data
- ng = data.node_groups.new("Object Instance", "GeometryNodeTree")
- ng.interface.new_socket("Object", in_out = "INPUT", socket_type="NodeSocketObject")
- ng.interface.new_socket("As Instance", in_out = "INPUT", socket_type="NodeSocketBool")
- ng.interface.new_socket("Object Instance", in_out="OUTPUT", socket_type="NodeSocketGeometry")
- inp = ng.nodes.new("NodeGroupInput")
- ob_node = ng.nodes.new("GeometryNodeObjectInfo")
- out = ng.nodes.new("NodeGroupOutput")
- ng.links.new(input=inp.outputs["Object"], output=ob_node.inputs["Object"])
- ng.links.new(input=inp.outputs["As Instance"], output=ob_node.inputs["As Instance"])
- ng.links.new(input=ob_node.outputs["Geometry"], output=out.inputs["Object Instance"])
- inp.location = (-200, 0)
- out.location = ( 200, 0)
- return ng
- def gen_import_obj_node_group():
- import bpy
- from bpy import data, types
- from math import pi as PI
- tree=bpy.data.node_groups.new("Import OBJ","GeometryNodeTree")
- tree.is_modifier=True
- tree.interface.new_socket(name="Path",description="Path to a OBJ file",in_out="INPUT",socket_type="NodeSocketString")
- tree.interface.new_socket(name="Geometry",description="",in_out="OUTPUT",socket_type="NodeSocketGeometry")
- Group_Input = tree.nodes.new("NodeGroupInput")
- Group_Output = tree.nodes.new("NodeGroupOutput")
- Import_OBJ = tree.nodes.new("GeometryNodeImportOBJ")
- Realize_Instances = tree.nodes.new("GeometryNodeRealizeInstances")
- Rotate_Instances = tree.nodes.new("GeometryNodeRotateInstances")
- Rotate_Instances.inputs[2].default_value=[PI/2,0.0, 0.0] # assume standard axes
- tree.links.new(Group_Input.outputs[0],Import_OBJ.inputs[0])
- tree.links.new(Rotate_Instances.outputs[0],Realize_Instances.inputs[0])
- tree.links.new(Realize_Instances.outputs[0],Group_Output.inputs[0])
- tree.links.new(Import_OBJ.outputs[0],Rotate_Instances.inputs[0])
- try:
- from .utilities import SugiyamaGraph
- SugiyamaGraph(tree, 4)
- except: # there should not ever be a user error if this fails
- pass
- return tree
- def gen_scale_object_data_modifier():
- # A basic modifier that simply scales the object's data (for widgets)
- # I need to be able to scale at import so that the user can easily
- # control widget scale as inputs to components.
- import bpy
- from bpy import data, types
- tree=bpy.data.node_groups.new("Scale Object Data","GeometryNodeTree")
- tree.is_modifier=True
- tree.interface.new_socket(name="Geometry",description="",in_out="OUTPUT",socket_type="NodeSocketGeometry")
- tree.interface.new_socket(name="Geometry",description="",in_out="INPUT",socket_type="NodeSocketGeometry")
- tree.interface.new_socket(name="Scale",description="",in_out="INPUT",socket_type="NodeSocketVector")
- Group_Input = tree.nodes.new("NodeGroupInput")
- Group_Output = tree.nodes.new("NodeGroupOutput")
- Transform_Geometry = tree.nodes.new("GeometryNodeTransform")
- tree.links.new(Transform_Geometry.outputs[0],Group_Output.inputs[0])
- tree.links.new(Group_Input.outputs[0],Transform_Geometry.inputs[0])
- tree.links.new(Group_Input.outputs[1],Transform_Geometry.inputs[3])
- try:
- from .utilities import SugiyamaGraph
- SugiyamaGraph(tree, 4)
- except: # there should not ever be a user error if this fails
- pass
- return tree
- def gen_simple_flip_modifier():
- import bpy
- from bpy import data, types
- tree=bpy.data.node_groups.new("Simple Flip","GeometryNodeTree")
- tree.is_modifier=True
- tree.interface.new_socket(name="Geometry",description="",in_out="OUTPUT",socket_type="NodeSocketGeometry")
- tree.interface.new_socket(name="Geometry",description="",in_out="INPUT",socket_type="NodeSocketGeometry")
- tree.interface.new_socket(name="Flip X",description="",in_out="INPUT",socket_type="NodeSocketBool")
- tree.interface.new_socket(name="Flip Y",description="",in_out="INPUT",socket_type="NodeSocketBool")
- tree.interface.new_socket(name="Flip Z",description="",in_out="INPUT",socket_type="NodeSocketBool")
- Group_Input = tree.nodes.new("NodeGroupInput")
- Group_Output = tree.nodes.new("NodeGroupOutput")
- Set_Position = tree.nodes.new("GeometryNodeSetPosition")
- Position = tree.nodes.new("GeometryNodeInputPosition")
- Combine_XYZ = tree.nodes.new("ShaderNodeCombineXYZ")
- Map_Range = tree.nodes.new("ShaderNodeMapRange")
- Map_Range_001 = tree.nodes.new("ShaderNodeMapRange")
- Map_Range_002 = tree.nodes.new("ShaderNodeMapRange")
- Map_Range.inputs[3].default_value = 1.0
- Map_Range_001.inputs[3].default_value = 1.0
- Map_Range_002.inputs[3].default_value = 1.0
- Map_Range.inputs[4].default_value = -1.0
- Map_Range_001.inputs[4].default_value = -1.0
- Map_Range_002.inputs[4].default_value = -1.0
- Vector_Math = tree.nodes.new("ShaderNodeVectorMath")
- Vector_Math.operation = "MULTIPLY"
- tree.links.new(Set_Position.outputs[0],Group_Output.inputs[0])
- tree.links.new(Group_Input.outputs[0],Set_Position.inputs[0])
- tree.links.new(Group_Input.outputs[1],Map_Range.inputs[0])
- tree.links.new(Map_Range.outputs[0],Combine_XYZ.inputs[0])
- tree.links.new(Map_Range_001.outputs[0],Combine_XYZ.inputs[1])
- tree.links.new(Map_Range_002.outputs[0],Combine_XYZ.inputs[2])
- tree.links.new(Group_Input.outputs[2],Map_Range_001.inputs[0])
- tree.links.new(Group_Input.outputs[3],Map_Range_002.inputs[0])
- tree.links.new(Combine_XYZ.outputs[0],Vector_Math.inputs[1])
- tree.links.new(Position.outputs[0],Vector_Math.inputs[0])
- tree.links.new(Vector_Math.outputs[0],Set_Position.inputs[2])
- try:
- from .utilities import SugiyamaGraph
- SugiyamaGraph(tree, 4)
- except: # there should not ever be a user error if this fails
- pass
- return tree
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