deformer_nodes.py 38 KB

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  1. from .node_container_common import *
  2. from .xForm_nodes import xFormGeometryObject, xFormObjectInstance
  3. from .misc_nodes import InputExistingGeometryObject
  4. from .base_definitions import MantisNode, MantisSocketTemplate
  5. from .utilities import (prRed, prGreen, prPurple, prWhite, prOrange,
  6. wrapRed, wrapGreen, wrapPurple, wrapWhite,
  7. wrapOrange,)
  8. from .deformer_socket_templates import *
  9. from bpy.types import NodeTree
  10. def TellClasses():
  11. return [
  12. DeformerArmature,
  13. DeformerHook,
  14. DeformerMorphTarget,
  15. DeformerMorphTargetDeform,
  16. DeformerSurfaceDeform,
  17. DeformerMeshDeform,
  18. DeformerLatticeDeform,
  19. DeformerSmoothCorrectiveDeform,
  20. ]
  21. # object instance probably can't use the deformer but it doesn't hurt to try.
  22. deformable_types= (xFormGeometryObject, InputExistingGeometryObject, xFormObjectInstance)
  23. def trace_xForm_back(nc, socket):
  24. if (trace := trace_single_line(nc, socket)[0] ) :
  25. for i in range(len(trace)): # have to look in reverse, actually
  26. if ( isinstance(trace[ i ], deformable_types ) ):
  27. return trace[ i ].bGetObject()
  28. raise GraphError(wrapRed(f"No other object found for {nc}."))
  29. class MantisDeformerNode(MantisNode):
  30. def __init__(self, signature : tuple,
  31. base_tree : NodeTree,
  32. socket_templates : list[MantisSocketTemplate]=[]):
  33. super().__init__(signature, base_tree, socket_templates)
  34. self.node_type = 'LINK'
  35. self.prepared = True
  36. self.bObject=[]
  37. # we need evaluate_input to have the same behaviour as links.
  38. def evaluate_input(self, input_name, index=0):
  39. if (input_name in ['Target', 'Object', 'Hook Target']):
  40. socket = self.inputs.get(input_name)
  41. if socket.is_linked:
  42. return socket.links[0].from_node
  43. return None
  44. else:
  45. return super().evaluate_input(input_name, index)
  46. def GetxForm(nc, output_name="Deformer"):
  47. break_condition= lambda node : node.__class__ in deformable_types
  48. xforms = trace_line_up_branching(nc, output_name, break_condition)
  49. return_me=[]
  50. for xf in xforms:
  51. if xf.node_type != 'XFORM':
  52. continue
  53. if xf in return_me:
  54. continue
  55. return_me.append(xf)
  56. return return_me
  57. def reset_execution(self):
  58. super().reset_execution()
  59. self.bObject=[]; self.prepared=True
  60. def standard_modifier_bind(self, bContext=None, operator=None):
  61. for d in self.bObject:
  62. # we'll only bind it if it is un-muted.
  63. if self.evaluate_input("Enable in Viewport") == False:
  64. continue
  65. from .utilities import bind_modifier_operator
  66. bind_modifier_operator(d, operator)
  67. class DeformerArmature(MantisDeformerNode):
  68. '''A node representing an armature deformer'''
  69. def __init__(self, signature, base_tree):
  70. super().__init__(signature, base_tree)
  71. inputs = [
  72. "Input Relationship",
  73. "Armature Object",
  74. "Blend Vertex Group",
  75. "Invert Vertex Group",
  76. "Preserve Volume",
  77. "Use Multi Modifier",
  78. "Use Envelopes",
  79. "Use Vertex Groups",
  80. "Skinning Method",
  81. "Deformer",
  82. "Copy Skin Weights From"
  83. ]
  84. outputs = [
  85. "Deformer"
  86. ]
  87. self.outputs.init_sockets(outputs)
  88. self.inputs.init_sockets(inputs)
  89. self.init_parameters(additional_parameters={"Name":None})
  90. self.set_traverse([("Deformer", "Deformer")])
  91. self.node_type = "LINK"
  92. self.prepared = True
  93. def GetxForm(self, socket="Deformer"):
  94. if socket == "Deformer":
  95. return super().GetxForm()
  96. else:
  97. trace_xForm_back(self, socket)
  98. # DUPLICATED FROM xForm_nodes::xFormBone
  99. # DEDUP HACK HACK HACK HACK HACK
  100. def bGetParentArmature(self):
  101. from .xForm_nodes import xFormArmature
  102. from .misc_nodes import InputExistingGeometryObject
  103. from bpy.types import Object
  104. if (trace := trace_single_line(self, "Armature Object")[0] ) :
  105. for i in range(len(trace)):
  106. # have to look in reverse, actually
  107. if ( isinstance(trace[ i ], xFormArmature ) ):
  108. return trace[ i ].bGetObject()
  109. elif ( isinstance(trace[i], InputExistingGeometryObject)):
  110. if (ob := trace[i].bGetObject()).type == "ARMATURE":
  111. return ob
  112. raise RuntimeError(f"Cannot find armature for node {self}")
  113. return None
  114. #should do the trick...
  115. def bRelationshipPass(self, bContext = None,):
  116. self.executed = True
  117. def initialize_vgroups(self, xf):
  118. ob = xf.bGetObject()
  119. armOb = self.bGetParentArmature()
  120. for b in armOb.data.bones:
  121. if b.use_deform == False:
  122. continue
  123. vg = ob.vertex_groups.get(b.name)
  124. if not vg:
  125. vg = ob.vertex_groups.new(name=b.name)
  126. if ob.type == 'MESH':
  127. num_verts = len(ob.data.vertices)
  128. elif ob.type == 'LATTICE':
  129. num_verts = len(ob.data.points)
  130. vg.add(range(num_verts), 0, 'REPLACE')
  131. def copy_weights(self, xf):
  132. # we'll use modifiers for this, maybe use GN for it in the future tho
  133. import bpy
  134. ob = xf.bGetObject()
  135. try:
  136. copy_from = self.GetxForm(socket="Copy Skin Weights From")
  137. except GraphError:
  138. copy_from = None
  139. prRed(f"No object found for copying weights in {self}, continuing anyway.")
  140. m = ob.modifiers.new(type="DATA_TRANSFER", name="Mantis_temp_data_transfer")
  141. m.object = None; m.use_vert_data = True
  142. m.data_types_verts = {'VGROUP_WEIGHTS'}
  143. m.vert_mapping = 'POLYINTERP_NEAREST'
  144. m.layers_vgroup_select_src = 'ALL'
  145. m.layers_vgroup_select_dst = 'NAME'
  146. m.object = copy_from
  147. # m.use_object_transform = False # testing reveals that this is undesirable - since the objects may not have their transforms applied.
  148. ob.modifiers.move(len(ob.modifiers)-1, 0)
  149. # ob.data = ob.data.copy()
  150. if False: #MAYBE the mouse needs to be in the 3D viewport, no idea how to set this in an override
  151. # TODO: figure out how to apply this, context is incorrect because armature is still in pose mode
  152. original_active = bpy.context.active_object
  153. original_mode = original_active.mode
  154. bpy.ops.object.mode_set(mode='OBJECT')
  155. with bpy.context.temp_override(**{'active_object':ob, 'selected_objects':[ob, copy_from]}):
  156. # bpy.ops.object.datalayout_transfer(modifier=m.name) # note: this operator is used by the modifier or stand-alone in the UI
  157. # the poll for this operator is defined in blender/source/blender/editors/object/object_data_transfer.cc
  158. # and blender/source/blender/editors/object/object_modifier.cc
  159. # bpy.ops.object.modifier_apply(modifier=m.name, single_user=True)
  160. bpy.ops.object.datalayout_transfer(data_type='VGROUP_WEIGHTS')
  161. bpy.ops.object.data_transfer(data_type='VGROUP_WEIGHTS')
  162. bpy.ops.object.mode_set(mode=original_mode)
  163. def do_automatic_skinning_mesh(self, ob, xf, bContext):
  164. # This is bad and leads to somewhat unpredictable
  165. # behaviour, e.g. what object will be selected? What mode?
  166. # also bpy.ops is ugly and prone to error when used in
  167. # scripts. I don't intend to use bpy.ops when I can avoid it.
  168. import bpy
  169. self.initialize_vgroups(xf)
  170. armOb = self.bGetParentArmature()
  171. armOb.data.pose_position = 'REST'
  172. bContext.view_layer.depsgraph.update()
  173. deform_bones = []
  174. for pb in armOb.pose.bones:
  175. if pb.bone.use_deform == True:
  176. deform_bones.append(pb)
  177. if not deform_bones:
  178. prPurple("Warning: No deform bones in armature. Cancelling.")
  179. return
  180. context_override = {
  181. 'active_object':ob,
  182. 'selected_objects':[ob, armOb],
  183. 'active_pose_bone':deform_bones[0],
  184. 'selected_pose_bones':deform_bones,}
  185. for b in armOb.data.bones:
  186. b.select = True
  187. with bContext.temp_override(**context_override):
  188. bpy.ops.paint.weight_paint_toggle()
  189. bpy.ops.paint.weight_from_bones(type='AUTOMATIC')
  190. bpy.ops.paint.weight_paint_toggle()
  191. for b in armOb.data.bones:
  192. b.select = False
  193. armOb.data.pose_position = 'POSE'
  194. # TODO: modify Blender to make this available as a Python API function.
  195. def do_automatic_skinning_lattice(self, ob, xf, bContext):
  196. # Temporarily, I am making a very simple and ugly automatic skinning algo for lattice points
  197. import bpy
  198. from mathutils.geometry import intersect_point_line
  199. self.initialize_vgroups(xf)
  200. armOb = self.bGetParentArmature()
  201. armOb.data.pose_position = 'REST'
  202. bContext.view_layer.depsgraph.update()
  203. deform_bones = []
  204. for pb in armOb.pose.bones:
  205. if pb.bone.use_deform == True: deform_bones.append(pb)
  206. # How this works:
  207. # - Calculates the weights based on proximity and angle
  208. # - we'll make a vector of the point and the nearest point on the bone
  209. # - dot (point_displacement, bone_y_axis) to get the angle
  210. # - weight the bone's value by this dot product and distance
  211. # - distance should prevail when both bones are within the angle
  212. mat = ob.matrix_world; mat_arm = armOb.matrix_world
  213. for p_index, p in enumerate(ob.data.points):
  214. loc = mat @ p.co_deform # co_deform is the position in edit mode
  215. pt_distance, pt_dot = {}, {}
  216. for b in deform_bones:
  217. bone_vec = ((mat_arm @ b.tail) - (mat_arm @ b.head)).normalized()
  218. nearest_point_on_bone, factor = intersect_point_line(
  219. loc, mat_arm @ b.head, mat_arm @ b.tail) # 0 is point, 1 is factor
  220. if factor > 1.0: nearest_point_on_bone = mat_arm @ b.tail
  221. if factor < 0.0: nearest_point_on_bone = mat_arm @ b.head
  222. point_vec = nearest_point_on_bone - loc
  223. distance = point_vec.length_squared # no need to sqrt, this is faster and
  224. # the quadratic falloff is better than linear falloff.
  225. dot = 1-abs(point_vec.normalized().dot(bone_vec))
  226. # we want to weight zero at 1.0 so that it favors points in its "envelope"
  227. pt_distance[b.name]=distance; pt_dot[b.name] = dot
  228. # now we can assign weights
  229. distance_pairs = [(k,v) for k,v in pt_distance.items()]
  230. distance_pairs.sort(key = lambda a : a[1])
  231. i=0; max_distance = 0.0; near_enough_bones = []
  232. while (i < 4): # TODO: limit-total should be exposed to the user.
  233. if i+1 > len(distance_pairs): break # in case there are fewer than 4 deform bones
  234. near_enough_bones.append(distance_pairs[i][0])
  235. if distance_pairs[i][1] > max_distance: max_distance = distance_pairs[i][1]
  236. i+=1
  237. max_pre_normalized_weight = 0.0
  238. weights = {}
  239. if max_distance == 0.0: max_distance = 1.0
  240. for b_name in near_enough_bones:
  241. w = 1.0
  242. if pt_distance[b_name] > 0:
  243. w*= 1/(pt_distance[b_name]/max_distance) # weight by inverse-distance
  244. w*= pt_dot[b_name]**4 # NOTE: **4 is arbitrary but feels good to me.
  245. if w > max_pre_normalized_weight: max_pre_normalized_weight = w
  246. weights[b_name] = w
  247. if max_pre_normalized_weight == 0.0: max_pre_normalized_weight = 1.0
  248. for b_name in near_enough_bones:
  249. vg = ob.vertex_groups.get(b_name)
  250. vg.add([p_index], weights[b_name]/max_pre_normalized_weight, 'REPLACE')
  251. armOb.data.pose_position = 'POSE'
  252. def bFinalize(self, bContext=None):
  253. prGreen("Executing Armature Deform Node")
  254. mod_name = self.evaluate_input("Name")
  255. for xf in self.GetxForm():
  256. ob = xf.bGetObject()
  257. d = ob.modifiers.new(mod_name, type='ARMATURE')
  258. if d is None:
  259. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  260. self.bObject.append(d)
  261. d.object = self.bGetParentArmature()
  262. props_sockets = {
  263. 'vertex_group' : ("Blend Vertex Group", ""),
  264. 'invert_vertex_group' : ("Invert Vertex Group", ""),
  265. 'use_deform_preserve_volume' : ("Preserve Volume", False),
  266. 'use_multi_modifier' : ("Use Multi Modifier", False),
  267. 'use_bone_envelopes' : ("Use Envelopes", False),
  268. 'use_vertex_groups' : ("Use Vertex Groups", False),
  269. }
  270. evaluate_sockets(self, d, props_sockets)
  271. #
  272. if (skin_method := self.evaluate_input("Skinning Method")) == "AUTOMATIC_HEAT":
  273. match ob.type:
  274. case "MESH":
  275. self.do_automatic_skinning_mesh(ob, xf, bContext)
  276. case "LATTICE":
  277. self.do_automatic_skinning_lattice(ob, xf, bContext)
  278. elif skin_method == "COPY_FROM_OBJECT":
  279. self.initialize_vgroups(xf)
  280. self.copy_weights(xf)
  281. # elif skin_method == "EXISTING_GROUPS":
  282. # pass
  283. class DeformerHook(MantisDeformerNode):
  284. '''A node representing a hook deformer'''
  285. def __init__(self, signature, base_tree):
  286. super().__init__(signature, base_tree, HookSockets)
  287. # now set up the traverse target...
  288. self.init_parameters(additional_parameters={"Name":None})
  289. self.set_traverse([("Deformer", "Deformer")])
  290. self.prepared = True
  291. def driver_for_radius(self, object, hook, index, influence, bezier=True):
  292. """ Creates a driver to control the radius of a curve point with the hook."""
  293. from bpy.types import Bone, PoseBone
  294. var_template = {"owner":hook,
  295. "name":"a",
  296. "type":"TRANSFORMS",
  297. "space":'WORLD_SPACE',
  298. "channel":'SCALE_X',}
  299. var1_template = {"owner":hook.id_data,
  300. "name":"b",
  301. "type":"TRANSFORMS",
  302. "space":'WORLD_SPACE',
  303. "channel":'SCALE_X',}
  304. keys_template = [{"co":(0,0),
  305. "interpolation": "LINEAR",
  306. "type":"KEYFRAME",},
  307. {"co":(1,influence),
  308. "interpolation": "LINEAR",
  309. "type":"KEYFRAME",},]
  310. if bezier:
  311. owner=object.data.splines[0].bezier_points
  312. else:
  313. owner=object.data.splines[0].points
  314. driver = {
  315. "owner":owner[index],
  316. "prop":"radius",
  317. "ind":-1,
  318. "extrapolation":"LINEAR",
  319. "type":"AVERAGE",
  320. "vars":[],
  321. "keys":keys_template,
  322. }
  323. if isinstance(hook, (Bone, PoseBone)):
  324. driver['type']='SCRIPTED'
  325. driver['expression']="(((1/b)*a)+((1/b_001)*a_001)+((1/b_002)*a_002))/3"
  326. from .drivers import CreateDrivers
  327. axes='XYZ'
  328. for i in range(3):
  329. var = var_template.copy()
  330. var["channel"]="SCALE_"+axes[i]
  331. driver["vars"].append(var)
  332. if isinstance(hook, (Bone, PoseBone)):
  333. var1=var1_template.copy()
  334. var1['channel']="SCALE_"+axes[i]
  335. driver['vars'].append(var1)
  336. CreateDrivers([driver])
  337. def bRelationshipPass(self, bContext = None,):
  338. self.executed = True
  339. def bFinalize(self, bContext=None):
  340. from bpy.types import Bone, PoseBone, Object
  341. prGreen(f"Executing Hook Deform Node: {self}")
  342. mod_name = self.evaluate_input("Name")
  343. affect_radius = self.evaluate_input("Affect Curve Radius")
  344. auto_bezier = self.evaluate_input("Auto-Bezier")
  345. target_node = self.evaluate_input('Hook Target')
  346. target = target_node.bGetObject(); subtarget = ""
  347. props_sockets = self.gen_property_socket_map()
  348. if isinstance(target, Bone) or isinstance(target, PoseBone):
  349. subtarget = target.name; target = target.id_data
  350. for xf in self.GetxForm():
  351. ob=xf.bGetObject()
  352. if ob.type == 'CURVE':
  353. spline_index = self.evaluate_input("Spline Index")
  354. from .utilities import get_extracted_spline_object
  355. ob = get_extracted_spline_object(ob, spline_index, self.mContext)
  356. reuse = False
  357. for m in ob.modifiers:
  358. if m.type == 'HOOK' and m.object == target and m.subtarget == subtarget:
  359. if self.evaluate_input("Influence") != m.strength:
  360. continue # make a new modifier so they can have different strengths
  361. if ob.animation_data: # this can be None
  362. drivers = ob.animation_data.drivers
  363. for k in props_sockets.keys():
  364. if driver := drivers.find(k):
  365. # TODO: I should check to see if the drivers are the same...
  366. break # continue searching for an equivalent modifier
  367. else: # There was no driver - use this one.
  368. d = m; reuse = True; break
  369. else: # use this one, there can't be drivers without animation_data.
  370. d = m; reuse = True; break
  371. else:
  372. d = ob.modifiers.new(mod_name, type='HOOK')
  373. if d is None:
  374. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  375. self.bObject.append(d)
  376. self.get_target_and_subtarget(d, input_name="Hook Target")
  377. vertices_used=[]
  378. if reuse: # Get the verts in the list... filter out all the unneeded 0's
  379. vertices_used = list(d.vertex_indices)
  380. include_0 = 0 in vertices_used
  381. vertices_used = list(filter(lambda a : a != 0, vertices_used))
  382. if include_0: vertices_used.append(0)
  383. # now we add the selected vertex to the list, too
  384. vertex = self.evaluate_input("Point Index")
  385. if ob.type == 'CURVE' and ob.data.splines[0].type == 'BEZIER' and auto_bezier:
  386. if affect_radius:
  387. self.driver_for_radius(ob, target_node.bGetObject(), vertex, d.strength)
  388. vertex*=3
  389. vertices_used.extend([vertex, vertex+1, vertex+2])
  390. else:
  391. vertices_used.append(vertex)
  392. # if we have a curve and it is NOT using auto-bezier for the verts..
  393. if ob.type == 'CURVE' and ob.data.splines[0].type == 'BEZIER' and affect_radius and not auto_bezier:
  394. print (f"WARN: {self}: \"Affect Radius\" may not behave as expected"
  395. " when used on Bezier curves without Auto-Bezier")
  396. #bezier point starts at 1, and then every third vert, so 4, 7, 10...
  397. if vertex%3==1:
  398. self.driver_for_radius(ob, target_node.bGetObject(), vertex, d.strength)
  399. if ob.type == 'CURVE' and ob.data.splines[0].type != 'BEZIER' and \
  400. affect_radius:
  401. self.driver_for_radius(ob, target_node.bGetObject(), vertex, d.strength, bezier=False)
  402. d.vertex_indices_set(vertices_used)
  403. evaluate_sockets(self, d, props_sockets)
  404. finish_drivers(self)
  405. # todo: this node should be able to take many indices in the future.
  406. # Also: I have a Geometry Nodes implementation of this I can use... maybe...
  407. class DeformerMorphTarget(MantisDeformerNode):
  408. '''A node representing an armature deformer'''
  409. def __init__(self, signature, base_tree):
  410. super().__init__(signature, base_tree)
  411. inputs = [
  412. "Relative to",
  413. "Object",
  414. "Deformer",
  415. "Vertex Group",
  416. ]
  417. outputs = [
  418. "Deformer",
  419. "Morph Target",
  420. ]
  421. # now set up the traverse target...
  422. self.outputs.init_sockets(outputs)
  423. self.inputs.init_sockets(inputs)
  424. self.init_parameters(additional_parameters={"Name":None})
  425. self.set_traverse([("Deformer", "Deformer")])
  426. self.node_type = "LINK"
  427. self.prepared = True
  428. def GetxForm(self, trace_input="Object"):
  429. trace = trace_single_line(self, trace_input)
  430. for node in trace[0]:
  431. if (isinstance(node, deformable_types)):
  432. return node
  433. raise GraphError("%s is not connected to an upstream xForm" % self)
  434. def bRelationshipPass(self, bContext = None,):
  435. prGreen("Executing Morph Target Node")
  436. ob = None; relative = None
  437. # do NOT check if the object exists here. Just let the next node deal with that.
  438. try:
  439. ob = self.GetxForm().bGetObject().name
  440. except Exception as e: # this will and should throw an error if it fails
  441. ob = self.GetxForm().evaluate_input("Name")
  442. if self.inputs["Relative to"].is_linked:
  443. try:
  444. relative = self.GetxForm("Relative to").bGetObject().name
  445. except Exception as e: # same here
  446. prRed(f"Execution failed at {self}: no relative object found for morph target, despite link existing.")
  447. raise e
  448. vg = self.evaluate_input("Vertex Group") if self.evaluate_input("Vertex Group") else "" # just make sure it is a string
  449. mt={"object":ob, "vertex_group":vg, "relative_shape":relative}
  450. self.parameters["Morph Target"] = mt
  451. self.parameters["Name"] = ob # this is redundant but it's OK since accessing the mt is tedious
  452. self.executed = True
  453. class DeformerMorphTargetDeform(MantisDeformerNode):
  454. '''A node representing an armature deformer'''
  455. def __init__(self, signature, base_tree):
  456. super().__init__(signature, base_tree)
  457. inputs = [
  458. "Deformer",
  459. "Use Shape Key",
  460. "Use Offset",
  461. ]
  462. outputs = [
  463. "Deformer",
  464. ]
  465. self.outputs.init_sockets(outputs)
  466. self.inputs.init_sockets(inputs)
  467. self.init_parameters(additional_parameters={"Name":None})
  468. self.set_traverse([("Deformer", "Deformer")])
  469. self.node_type = "LINK"
  470. self.prepared = True
  471. self.executed = True
  472. setup_custom_props(self)
  473. # bpy.data.node_groups["Morph Deform.045"].nodes["Named Attribute.020"].data_type = 'FLOAT_VECTOR'
  474. # bpy.context.object.add_rest_position_attribute = True
  475. def reset_execution(self):
  476. return super().reset_execution()
  477. self.executed=True
  478. def gen_morph_target_modifier(self, xf, context):
  479. # first let's see if this is a no-op
  480. targets = []
  481. for k,v in self.inputs.items():
  482. if "Target" in k:
  483. targets.append(v)
  484. if not targets:
  485. return # nothing to do here.
  486. # at this point we make the node tree
  487. from .geometry_node_graphgen import gen_morph_target_nodes
  488. m, props_sockets = gen_morph_target_nodes(
  489. self.evaluate_input("Name"),
  490. xf.bGetObject(),
  491. targets,
  492. context,
  493. use_offset=self.evaluate_input("Use Offset"))
  494. self.bObject.append(m)
  495. evaluate_sockets(self, m, props_sockets)
  496. finish_drivers(self)
  497. def gen_shape_key_lattice(self, xf, context):
  498. # first check if we need to do anything
  499. targets = []
  500. for k,v in self.inputs.items():
  501. if "Target" in k:
  502. targets.append(v)
  503. if not targets:
  504. return # nothing to do here
  505. # TODO: deduplicate the code above here
  506. from time import time
  507. start_time = time()
  508. from bpy import data
  509. ob = xf.bGetObject()
  510. dg = context.view_layer.depsgraph
  511. dg.update()
  512. if xf.has_shape_keys == False:
  513. lat = ob.data.copy()
  514. ob.data = lat
  515. ob.add_rest_position_attribute = True
  516. ob.shape_key_clear()
  517. ob.shape_key_add(name='Basis', from_mix=False)
  518. else:
  519. lat = ob.data
  520. xf.has_shape_keys = True
  521. # first make a basis shape key
  522. keys, props_sockets, ={}, {}
  523. for i, t in enumerate(targets):
  524. mt_node = t.links[0].from_node; sk_ob = mt_node.GetxForm().bGetObject()
  525. if sk_ob is None:
  526. sk_ob = data.objects.new(mt_node.evaluate_input("Name"), data.meshes.new_from_object(ob))
  527. context.collection.objects.link(sk_ob)
  528. prOrange(f"WARN: no object found for f{mt_node}; creating duplicate of current object ")
  529. sk_ob = dg.id_eval_get(sk_ob)
  530. mt_name = sk_ob.name
  531. vg = mt_node.parameters["Morph Target"]["vertex_group"]
  532. if vg: mt_name = mt_name+"."+vg
  533. sk = ob.shape_key_add(name=mt_name, from_mix=False)
  534. # the shapekey data is absolute point data for each vertex, in order, very simple
  535. # SERIOUSLY IMPORTANT:
  536. # use the current position of the vertex AFTER SHAPE KEYS AND DEFORMERS
  537. # easiest way to do it is to eval the depsgraph
  538. # TODO: try and get it without depsgraph update, since that may be (very) slow
  539. sk_m = sk_ob.data#data.meshes.new_from_object(sk_ob, preserve_all_data_layers=True, depsgraph=dg)
  540. for j in range(len(m.vertices)):
  541. sk.data[j].co = sk_m.vertices[j].co # assume they match
  542. # data.meshes.remove(sk_m)
  543. sk.vertex_group = vg
  544. sk.slider_min = -10
  545. sk.slider_max = 10
  546. keys[mt_name]=sk
  547. props_sockets[mt_name]= ("Value."+str(i).zfill(3), 1.0)
  548. for i, t in enumerate(targets):
  549. mt_node = t.links[0].from_node; sk_ob = mt_node.GetxForm().bGetObject()
  550. if sk_ob is None: continue
  551. if rel := mt_node.parameters["Morph Target"]["relative_shape"]:
  552. sk = keys.get(mt_name)
  553. sk.relative_key = keys.get(rel)
  554. self.bObject.append(sk.id_data)
  555. evaluate_sockets(self, sk.id_data, props_sockets)
  556. finish_drivers(self)
  557. prWhite(f"Initializing morph target took {time() -start_time} seconds")
  558. def gen_shape_key(self, xf, context):
  559. # TODO: make this a feature of the node definition that appears only when there are no prior deformers - and shows a warning!
  560. # TODO: the below works well, but it is quite slow. It does not seem to have better performence. Its only advantage is export to FBX.
  561. # there are a number of things I need to fix here
  562. # - reuse shape keys if possible
  563. # - figure out how to make this a lot faster
  564. # - edit the xForm stuff to delete drivers from shape key ID's, since they belong to the Key, not the Object.
  565. # first check if we need to do anythign
  566. targets = []
  567. for k,v in self.inputs.items():
  568. if "Target" in k:
  569. targets.append(v)
  570. if not targets:
  571. return # nothing to do here
  572. from time import time
  573. start_time = time()
  574. from bpy import data
  575. ob = xf.bGetObject()
  576. dg = context.view_layer.depsgraph
  577. dg.update()
  578. if xf.has_shape_keys == False:
  579. match ob.type:
  580. case 'MESH':
  581. ob_data = data.meshes.new_from_object(ob, preserve_all_data_layers=True, depsgraph=dg)
  582. case 'LATTICE':
  583. ob_data = ob.data.copy()
  584. ob.data = ob_data
  585. ob.add_rest_position_attribute = True
  586. ob.shape_key_clear()
  587. ob.shape_key_add(name='Basis', from_mix=False)
  588. else:
  589. ob_data = ob.data
  590. xf.has_shape_keys = True
  591. # using the built-in shapekey feature is actually a lot harder in terms of programming because I need...
  592. # min/max, as it is just not a feature of the GN version
  593. # to carry info from the morph target node regarding relative shapes and vertex groups and all that
  594. # the drivers may be more difficult to apply, too.
  595. # hafta make new geometry for the object and add shape keys and all that
  596. # the benefit to all this being exporting to game engines via .fbx
  597. # first make a basis shape key
  598. keys={}
  599. props_sockets={}
  600. for i, t in enumerate(targets):
  601. mt_node = t.links[0].from_node; sk_ob = mt_node.GetxForm().bGetObject()
  602. if sk_ob is None:
  603. sk_ob = data.objects.new(mt_node.evaluate_input("Name"), data.meshes.new_from_object(ob))
  604. context.collection.objects.link(sk_ob)
  605. prOrange(f"WARN: no object found for f{mt_node}; creating duplicate of current object ")
  606. sk_ob = dg.id_eval_get(sk_ob)
  607. mt_name = sk_ob.name
  608. vg = mt_node.parameters["Morph Target"]["vertex_group"]
  609. if vg: mt_name = mt_name+"."+vg
  610. sk = ob.shape_key_add(name=mt_name, from_mix=False)
  611. # the shapekey data is absolute point data for each vertex, in order, very simple
  612. # SERIOUSLY IMPORTANT:
  613. # use the current position of the vertex AFTER SHAPE KEYS AND DEFORMERS
  614. # easiest way to do it is to eval the depsgraph
  615. # TODO: try and get it without depsgraph update, since that may be (very) slow
  616. sk_m = sk_ob.data#data.meshes.new_from_object(sk_ob, preserve_all_data_layers=True, depsgraph=dg)
  617. match ob.type:
  618. case 'MESH':
  619. for j in range(len(ob_data.vertices)):
  620. sk.data[j].co = sk_m.vertices[j].co # assume they match
  621. case 'LATTICE':
  622. for j in range(len(ob.data.points)):
  623. sk.data[j].co = sk_m.points[j].co_deform
  624. # data.meshes.remove(sk_m)
  625. sk.vertex_group = vg
  626. sk.slider_min = -10
  627. sk.slider_max = 10
  628. keys[mt_name]=sk
  629. props_sockets[mt_name]= ("Value."+str(i).zfill(3), 1.0)
  630. for i, t in enumerate(targets):
  631. mt_node = t.links[0].from_node; sk_ob = mt_node.GetxForm().bGetObject()
  632. if sk_ob is None: continue
  633. if rel := mt_node.parameters["Morph Target"]["relative_shape"]:
  634. sk = keys.get(mt_name)
  635. sk.relative_key = keys.get(rel)
  636. self.bObject.append(sk.id_data)
  637. evaluate_sockets(self, sk.id_data, props_sockets)
  638. finish_drivers(self)
  639. prWhite(f"Initializing morph target took {time() -start_time} seconds")
  640. def bFinalize(self, bContext=None):
  641. prGreen(f"Executing Morph Deform node {self}")
  642. use_shape_keys = self.evaluate_input("Use Shape Key")
  643. # if there is a not a prior deformer then there should be an option to use plain 'ol shape keys
  644. # GN is always desirable as an option though because it can be baked & many other reasons
  645. if use_shape_keys: # check and see if we can.
  646. if self.inputs.get("Deformer"): # I guess this isn't available in some node group contexts... bad. FIXME
  647. if (links := self.inputs["Deformer"].links):
  648. if not links[0].from_node.parameters.get("Use Shape Key"):
  649. use_shape_keys = False
  650. elif links[0].from_node.parameters.get("Use Shape Key") == False:
  651. use_shape_keys = False
  652. self.parameters["Use Shape Key"] = use_shape_keys
  653. for xf in self.GetxForm():
  654. # Lattice objects do not support geometry nodes at this time.
  655. ob = xf.bGetObject()
  656. if ob and ob.type == 'LATTICE':
  657. if not use_shape_keys:
  658. raise NotImplementedError("Blender does not support Geometry Nodes for Lattices. "
  659. "Enable 'Shape Key' and execute again.")
  660. self.gen_shape_key(xf, bContext)
  661. elif use_shape_keys:
  662. self.gen_shape_key(xf, bContext)
  663. else:
  664. self.gen_morph_target_modifier(xf, bContext)
  665. class DeformerSurfaceDeform(MantisDeformerNode):
  666. '''A node representing an surface deform modifier'''
  667. def __init__(self, signature, base_tree):
  668. super().__init__(signature, base_tree, SurfaceDeformSockets)
  669. # now set up the traverse target...
  670. self.init_parameters(additional_parameters={"Name":None})
  671. self.set_traverse([("Deformer", "Deformer")])
  672. self.prepared = True
  673. def GetxForm(self, socket="Deformer"):
  674. if socket == "Deformer":
  675. return super().GetxForm()
  676. else:
  677. trace_xForm_back(self, socket)
  678. def bRelationshipPass(self, bContext = None,):
  679. self.executed = True
  680. def bFinalize(self, bContext=None):
  681. prGreen("Executing Surface Deform Node")
  682. mod_name = self.evaluate_input("Name")
  683. for xf in self.GetxForm():
  684. ob = xf.bGetObject()
  685. d = ob.modifiers.new(mod_name, type='SURFACE_DEFORM')
  686. if d is None:
  687. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  688. self.bObject.append(d)
  689. self.get_target_and_subtarget(d, input_name="Target")
  690. props_sockets = self.gen_property_socket_map()
  691. evaluate_sockets(self, d, props_sockets)
  692. def bModifierApply(self, bContext=None):
  693. from bpy import ops
  694. standard_modifier_bind(self, bContext, ops.object.surfacedeform_bind)
  695. class DeformerMeshDeform(MantisDeformerNode):
  696. '''A node representing a mesh deform modifier'''
  697. def __init__(self, signature, base_tree):
  698. super().__init__(signature, base_tree, MeshDeformSockets)
  699. # now set up the traverse target...
  700. self.init_parameters(additional_parameters={"Name":None})
  701. self.set_traverse([("Deformer", "Deformer")])
  702. self.prepared = True
  703. def GetxForm(self, socket="Deformer"):
  704. if socket == "Deformer":
  705. return super().GetxForm()
  706. else:
  707. trace_xForm_back(self, socket)
  708. def bRelationshipPass(self, bContext = None,):
  709. self.executed = True
  710. def bFinalize(self, bContext=None):
  711. prGreen("Executing Mesh Deform Node")
  712. mod_name = self.evaluate_input("Name")
  713. for xf in self.GetxForm():
  714. ob = xf.bGetObject()
  715. d = ob.modifiers.new(mod_name, type='MESH_DEFORM')
  716. if d is None:
  717. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  718. self.bObject.append(d)
  719. self.get_target_and_subtarget(d, input_name="Object")
  720. props_sockets = self.gen_property_socket_map()
  721. evaluate_sockets(self, d, props_sockets)
  722. def bModifierApply(self, bContext=None):
  723. from bpy import ops
  724. standard_modifier_bind(self, bContext, ops.object.meshdeform_bind)
  725. class DeformerLatticeDeform(MantisDeformerNode):
  726. '''A node representing a lattice deform modifier'''
  727. def __init__(self, signature, base_tree):
  728. super().__init__(signature, base_tree, LatticeDeformSockets)
  729. # now set up the traverse target...
  730. self.init_parameters(additional_parameters={"Name":None})
  731. self.set_traverse([("Deformer", "Deformer")])
  732. self.prepared = True
  733. def GetxForm(self, socket="Deformer"):
  734. if socket == "Deformer":
  735. return super().GetxForm()
  736. else:
  737. trace_xForm_back(self, socket)
  738. def bRelationshipPass(self, bContext = None,):
  739. self.executed = True
  740. def bFinalize(self, bContext=None):
  741. prGreen("Executing Lattice Deform Node")
  742. mod_name = self.evaluate_input("Name")
  743. for xf in self.GetxForm():
  744. ob = xf.bGetObject()
  745. d = ob.modifiers.new(mod_name, type='LATTICE')
  746. if d is None:
  747. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  748. self.bObject.append(d)
  749. self.get_target_and_subtarget(d, input_name="Object")
  750. props_sockets = self.gen_property_socket_map()
  751. evaluate_sockets(self, d, props_sockets)
  752. class DeformerSmoothCorrectiveDeform(MantisDeformerNode):
  753. '''A node representing a corrective smooth deform modifier'''
  754. def __init__(self, signature, base_tree):
  755. super().__init__(signature, base_tree, SmoothDeformSockets)
  756. # now set up the traverse target...
  757. self.init_parameters(additional_parameters={"Name":None})
  758. self.set_traverse([("Deformer", "Deformer")])
  759. self.prepared = True
  760. def GetxForm(self, socket="Deformer"):
  761. if socket == "Deformer":
  762. return super().GetxForm()
  763. else:
  764. trace_xForm_back(self, socket)
  765. def bRelationshipPass(self, bContext = None,):
  766. self.executed = True
  767. def bFinalize(self, bContext=None):
  768. prGreen("Executing Smooth Deform Node")
  769. mod_name = self.evaluate_input("Name")
  770. for xf in self.GetxForm():
  771. ob = xf.bGetObject()
  772. d = ob.modifiers.new(mod_name, type='CORRECTIVE_SMOOTH')
  773. if d is None:
  774. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  775. self.bObject.append(d)
  776. # self.get_target_and_subtarget(d, input_name="Object")
  777. props_sockets = self.gen_property_socket_map()
  778. evaluate_sockets(self, d, props_sockets)