deformer_socket_templates.py 6.2 KB

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  1. from .mantis_dataclasses import MantisSocketTemplate as ST
  2. from dataclasses import replace
  3. from .misc_nodes_socket_templates import SplineIndexTemplate
  4. Target = ST(name="Target", bl_idname='xFormSocket',
  5. is_input=True,
  6. )
  7. DeformArmatureSockets = [
  8. ArmatureObject := replace(Target, name="Armature Object"),
  9. BlendVertexGroup := ST(name="Blend Vertex Group", bl_idname="StringSocket", is_input=True),
  10. InvertBlendVertexGroup := ST(name="Invert Vertex Group", bl_idname="BooleanSocket", is_input=True),
  11. # QuatBlendVertexGroup := ST(name="Preserve Volume Vertex Group", bl_idname="StringSocket", is_input=True)
  12. # ^ TODO figure out the right UX for automatic dual-quat blending
  13. PreserveVolume := ST(name="Preserve Volume", bl_idname="BooleanSocket", is_input=True),
  14. # ^ TODO: make the above controlled by a vertex group instead.
  15. UseMultiModifier := ST(name="Use Multi Modifier", bl_idname="BooleanSocket", is_input=True), # might just set this auto
  16. UseEnvelopes := ST(name="Use Envelopes", bl_idname="BooleanSocket", is_input=True, default_value=False),
  17. UseVertexGroups := ST(name="Use Vertex Groups", bl_idname="BooleanSocket", is_input=True, default_value=True),
  18. DeformerInput := ST(name="Deformer", bl_idname="DeformerSocket", is_input=True),
  19. CopySkinWeightsFrom := ST(name="Copy Skin Weights From", bl_idname="xFormSocket", is_input=True, hide=True),
  20. SkinningMethod := ST(name="Skinning Method", bl_idname="EnumSkinning", is_input=True),
  21. DeformerOutput := ST(name="Deformer", bl_idname="DeformerSocket", is_input=False),
  22. ]
  23. HookSockets= [
  24. DeformerInput,
  25. HookTarget := replace(Target, name="Hook Target"),
  26. replace(SplineIndexTemplate,),
  27. CurvePointIndex := ST(name="Point Index", bl_idname='UnsignedIntSocket',
  28. is_input=True, default_value=0 ),
  29. Influence := ST(name="Influence", bl_idname='FloatFactorSocket',
  30. is_input=True, default_value=1.0, blender_property='strength'),
  31. HookDrivesRadius := ST(name="Affect Curve Radius", bl_idname='BooleanSocket',
  32. is_input=True, default_value=True,),
  33. HookAutoBezier := ST(name="Auto-Bezier", bl_idname='BooleanSocket',
  34. is_input=True, default_value=True,),
  35. DeformerOutput,
  36. ]
  37. #NOTE that this guy is a dynamic node so this is only its initial state.
  38. MorphTargetDeformSockets = [
  39. DeformerInput,
  40. UseShapeKey := ST(name="Use Shape Key", bl_idname="BooleanSocket", is_input=True),
  41. UseOffset := ST(name="Use Offset", bl_idname="BooleanSocket", is_input=True, default_value=True),
  42. Extend := ST(name="", bl_idname="WildcardSocket", is_input=True, identifier="__extend__", ui_only=True),
  43. DeformerOutput,
  44. ]
  45. MorphTargetSockets = [
  46. RelativeTo := ST(name="Relative to", bl_idname="xFormSocket", is_input=True),
  47. Object := ST(name="Object", bl_idname="xFormSocket", is_input=True),
  48. VertexGroup := ST(name="Vertex Group", bl_idname="StringSocket", is_input=True),
  49. MorphTarget := ST(name="Morph Target", bl_idname="MorphTargetSocket", is_input=False),
  50. ]
  51. SurfaceDeformSockets= [
  52. DeformerInput,
  53. SurfaceDeformTarget := replace(Target, name="Target",),
  54. Falloff := ST(name="Falloff", bl_idname='FloatSocket',
  55. is_input=True, default_value=4.0, blender_property="falloff", ),
  56. Strength := replace(Influence, name="Strength", bl_idname='FloatSocket',
  57. is_input=True, default_value=1.0, blender_property='strength'),
  58. SparseBind := ST(name="Sparse Bind", bl_idname='BooleanSocket',
  59. is_input=True, default_value=False, blender_property="use_sparse_bind"),
  60. VertexGroup := ST(name="Vertex Group", bl_idname='StringSocket',
  61. is_input=True, default_value="", blender_property="vertex_group"),
  62. InvertVertexGroup := ST(name="Invert Vertex Group", bl_idname='BooleanSocket',
  63. is_input=True, default_value=False, blender_property="invert_vertex_group"),
  64. EnableViewportTemplate := ST(
  65. name="Enable in Viewport", is_input=True, bl_idname='EnableSocket',
  66. default_value=True, blender_property='show_viewport'),
  67. EnableRenderTemplate := ST(
  68. name="Enable in Render", is_input=True, bl_idname='BooleanSocket',
  69. default_value=True, blender_property='show_render'),
  70. DeformerOutput,
  71. ]
  72. MeshDeformSockets= [
  73. DeformerInput := ST(name="Deformer", bl_idname='DeformerSocket',
  74. is_input=True,),
  75. MeshDeformTarget := replace(Target, name="Object",),
  76. MeshDeformPrecision := ST(name="Precision", bl_idname='UnsignedIntSocket',
  77. is_input=True, default_value=4, blender_property="precision"),
  78. DynamicBind := ST(name="Dynamic Bind", bl_idname='BooleanSocket',
  79. is_input=True, default_value=False, blender_property="use_dynamic_bind"),
  80. VertexGroup,
  81. InvertVertexGroup,
  82. EnableViewportTemplate,
  83. EnableRenderTemplate,
  84. DeformerOutput,
  85. ]
  86. LatticeDeformSockets = [
  87. DeformerInput := ST(name="Deformer", bl_idname='DeformerSocket',
  88. is_input=True,),
  89. LatticeDeformTarget := replace(Target, name="Object",),
  90. Strength := replace(Strength, bl_idname='FloatFactorSocket',),
  91. VertexGroup,
  92. InvertVertexGroup,
  93. EnableViewportTemplate,
  94. EnableRenderTemplate,
  95. DeformerOutput,
  96. ]
  97. SmoothDeformSockets = [
  98. DeformerInput,
  99. Factor := replace(Influence, name="Factor", bl_idname='FloatSocket',
  100. default_value=0.5, blender_property='factor'),
  101. iterations := ST(name='Iterations', bl_idname="UnsignedIntSocket",
  102. is_input=True, default_value=4, blender_property='iterations'),
  103. SmoothType :=ST(name="Smoothing Type", bl_idname="EnumCorrectiveSmoothTypeSocket",
  104. is_input=True, blender_property="smooth_type" ),
  105. PinBoundary := ST(name="Pin Boundary", bl_idname="BooleanSocket",
  106. is_input=True, default_value=False, blender_property="use_pin_boundary"),
  107. OnlySmooth := ST(name="Use Corrective Smooth", bl_idname="InvertedBooleanSocket",
  108. is_input=True, default_value=True, blender_property="use_only_smooth"),
  109. DeltaMushScale := ST(name="Corrective Smooth Scale", bl_idname="FloatSocket",
  110. is_input=True, default_value=1.0, blender_property="scale", category='corrective_smooth' ),
  111. VertexGroup,
  112. InvertVertexGroup,
  113. EnableViewportTemplate,
  114. EnableRenderTemplate,
  115. DeformerOutput,
  116. ]