xForm_socket_templates.py 17 KB

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  1. from .mantis_dataclasses import MantisSocketTemplate as SockTemplate
  2. from .misc_nodes_socket_templates import SplineIndexTemplate
  3. from dataclasses import replace
  4. from bpy.app import version as bpy_version
  5. xFormArmatureSockets=[
  6. NameTemplate := SockTemplate(
  7. name="Name", is_input=True, bl_idname='StringSocket',
  8. default_value='Armature', blender_property='name' ),
  9. RotationOrderTemplate := SockTemplate(
  10. name="Rotation Order", is_input=True, bl_idname='RotationOrderSocket',
  11. default_value='XYZ', blender_property='rotation_mode' ),
  12. ObjectMatrixTemplate := SockTemplate(
  13. name="Matrix", is_input=True, bl_idname='MatrixSocket',
  14. blender_property='matrix_world' ),
  15. RelationshipInTemplate := SockTemplate(
  16. name="Relationship", is_input=True, bl_idname='RelationshipSocket',
  17. traverse_target='xForm Out' ),
  18. ArmatureDisplayType := SockTemplate(name='Display Type', category='Display',
  19. default_value='OCTAHEDRAL', blender_property='display_type',
  20. min_bpy_version=(4,5,0), bl_idname='EnumArmatureDisplayType', is_input=True,),
  21. CustomPropsTemplate := SockTemplate(
  22. name="Custom Properties", is_input=True, bl_idname='CustomPropSocket',
  23. use_multi_input=True, is_animatable=False, ),
  24. xFormOutTemplate := SockTemplate(
  25. name="xForm Out", is_input=False, bl_idname='xFormSocket',
  26. traverse_target='Relationship' ),
  27. ]
  28. xFormGeometryObjectSockets=[
  29. replace(NameTemplate, default_value='Object'),
  30. GeometryTemplate := SockTemplate(
  31. name="Geometry", is_input=True, bl_idname='GeometrySocket', ),
  32. ObjectMatrixTemplate,
  33. RelationshipInTemplate,
  34. DeformerInTemplate := SockTemplate(name="Deformer", is_input=True,
  35. bl_idname='DeformerSocket', ),
  36. HideTemplate := SockTemplate(name="Hide in Viewport",
  37. is_input=True, bl_idname='HideSocket', default_value=False,
  38. blender_property='hide_viewport' ),
  39. HideRenderTemplate := SockTemplate(name="Hide in Render",
  40. is_input=True, bl_idname='BooleanSocket', default_value=False,
  41. blender_property='hide_render' ),
  42. CustomPropsTemplate,
  43. xFormOutTemplate,
  44. ]
  45. xFormGeometryObjectInstanceSockets=[
  46. replace(NameTemplate, default_value='Object Instance'),
  47. SourcexFormTemplate := SockTemplate(
  48. name="Source Object", is_input=True, bl_idname='xFormSocket', ),
  49. AsInstanceTemplate := SockTemplate( name="As Instance", is_input=True,
  50. bl_idname='BooleanSocket', default_value=True,),
  51. ObjectMatrixTemplate,
  52. RelationshipInTemplate,
  53. DeformerInTemplate,
  54. HideTemplate,
  55. HideRenderTemplate,
  56. CustomPropsTemplate,
  57. xFormOutTemplate,
  58. ]
  59. xFormCurvePinSockets = [
  60. replace(NameTemplate, default_value='Curve Pin'),
  61. ParentCurveTemplate := SockTemplate(
  62. name="Parent Curve", is_input=True, bl_idname='xFormSocket', ),
  63. SplineIndexTemplate,
  64. FactorTemplate := SockTemplate(
  65. name="Curve Pin Factor", is_input=True, bl_idname='FloatFactorSocket',
  66. default_value=0.0, blender_property='offset_factor' ),
  67. ForwardAxisTemplate := SockTemplate(
  68. name="Forward Axis", is_input=True, bl_idname='EnumFollowPathForwardAxis',
  69. default_value="FORWARD_Y", blender_property='forward_axis' ),
  70. UpAxisTemplate := SockTemplate(
  71. name="Up Axis", is_input=True, bl_idname='EnumUpAxis',
  72. default_value="UP_Z", blender_property='up_axis' ),
  73. CurvePinDisplaySize := SockTemplate(
  74. name="Display Size", is_input=True, bl_idname='FloatPositiveSocket',
  75. default_value=0.05, blender_property='empty_display_size'),
  76. CustomPropsTemplate,
  77. replace(xFormOutTemplate, traverse_target = None)
  78. ]
  79. xFormGetBoneSockets = [
  80. ParentArmatureTemplate := SockTemplate(
  81. name="Parent Armature", is_input=True, bl_idname='EnumArmature', ),
  82. ExistingBoneNameTemplate := replace(NameTemplate, name='Bone',
  83. default_value='', bl_idname="EnumExistingBoneSocket"),
  84. xFormOutTemplate,
  85. ]
  86. # Some (especially BBone) properties are good to treat differently
  87. # based on bone/posebone or value/driver
  88. # I'll use these lists to make decisions about that sort of thing
  89. attributes_shared_by_bone_and_pose_bone = [
  90. "bbone_curveinx",
  91. "bbone_curveinz",
  92. "bbone_curveoutx",
  93. "bbone_curveoutz",
  94. "bbone_custom_handle_end",
  95. "bbone_custom_handle_start",
  96. "bbone_easein",
  97. "bbone_easeout",
  98. "bbone_rollin",
  99. "bbone_rollout",
  100. "bbone_scalein",
  101. "bbone_scaleout",
  102. ]
  103. # these need to be 1 in edit mode and 0 in pose mode, by default. Pain.
  104. need_different_defaults = [
  105. ("bbone_easein", 1, 0 ),
  106. ("bbone_easeout", 1, 0),
  107. ]
  108. # VERSIONING for Bone
  109. bone_hide_prop_group='bone'
  110. if bpy_version >= (5,0,0):
  111. bone_hide_prop_group='pose_bone'
  112. bone_hide_template = replace(HideTemplate, name='Hide', category='always_show',
  113. blender_property='hide', default_value=False,
  114. prop_owner_group = bone_hide_prop_group)
  115. bbone_template = SockTemplate( name="<BBone Template>",
  116. default_value = 0.0, blender_property=None, is_input=True,
  117. bl_idname='FloatSocket', prop_owner_group='bone',)
  118. # And there is some serious confusing stuff regarding BBones so I'll explain...
  119. # Blender has duplicated properties for Bone and Pose Bone
  120. # When there is a driver, you usually want the Pose Bone to hold it
  121. # but when there isn't you probably want it on the Bone since it isn't animated
  122. # Version-dependent for Blender
  123. BoneDisplayType = SockTemplate(name='Display Type', category='Display',
  124. default_value='ARMATURE_DEFINED', blender_property='display_type',
  125. min_bpy_version=(4,5,0), bl_idname='EnumDisplayType',
  126. prop_owner_group='bone', is_input=True,)
  127. # 5.0 needed for these
  128. UseTransformAtCustomShape = SockTemplate(name="Affect Gizmo", category='Display',
  129. default_value=False, blender_property='use_transform_at_custom_shape', is_input=True,
  130. min_bpy_version=(5,0,0), bl_idname='BooleanSocket', prop_owner_group='pose_bone',)
  131. UseTransformAroundCustomShape = SockTemplate(name="Use as Pivot", category='Display',
  132. default_value=False, blender_property='use_transform_around_custom_shape', is_input=True,
  133. min_bpy_version=(5,0,0), bl_idname='BooleanSocket', prop_owner_group='pose_bone',)
  134. # and bones! this one is a bit much...
  135. from math import pi
  136. xFormBoneSockets = [
  137. replace(NameTemplate, default_value='Bone', category='always_show',
  138. is_animatable=False,),
  139. replace(RotationOrderTemplate, category='always_show',),
  140. BoneMatrixTemplate := replace(ObjectMatrixTemplate, is_animatable=False,
  141. blender_property='matrix', category='always_show',),
  142. replace(RelationshipInTemplate, category='always_show', is_animatable=False,),
  143. # IK
  144. IKStretch := SockTemplate(
  145. name="IK Stretch", is_input=True, bl_idname='FloatFactorSocket',
  146. default_value=0, blender_property='ik_stretch', category='IK',
  147. prop_owner_group='pose_bone',),
  148. IKLock := SockTemplate(
  149. name="Lock IK", is_input=True, bl_idname='BooleanThreeTupleSocket',
  150. default_value=(False, False, False), category='IK',
  151. blender_property=('lock_ik_x', 'lock_ik_y', 'lock_ik_z'),
  152. prop_owner_group='pose_bone', ),
  153. IKStiffness := SockTemplate(
  154. name="IK Stiffness", is_input=True, bl_idname='VectorSocket',
  155. default_value=(False, False, False), category='IK',
  156. blender_property=('ik_stiffness_x', 'ik_stiffness_y', 'ik_stiffness_z'),
  157. prop_owner_group='pose_bone', ),
  158. IKLimit := SockTemplate(
  159. name="Limit IK", is_input=True, bl_idname='BooleanThreeTupleSocket',
  160. default_value=(False, False, False), category='IK',
  161. blender_property=('use_ik_limit_x', 'use_ik_limit_y', 'use_ik_limit_z'),
  162. prop_owner_group='pose_bone', ),
  163. IKXMin := SockTemplate(
  164. name="X Min", is_input=True, bl_idname='NodeSocketFloatAngle',
  165. default_value=-pi, blender_property='ik_min_x', category='IK',
  166. prop_owner_group='pose_bone', ),
  167. IKXMax := replace(IKXMin, name="X Max", default_value=pi,
  168. blender_property='ik_max_x',),
  169. IKYMax := replace(IKXMin, name="Y Min", blender_property='ik_min_y'),
  170. IKYMax := replace(IKXMax, name="Y Max", blender_property='ik_max_y'),
  171. IKZMax := replace(IKXMin, name="Z Min", blender_property='ik_min_z'),
  172. IKZMax := replace(IKXMax, name="Z Max", blender_property='ik_max_z'),
  173. # Visual Stuff
  174. BoneCollectionTemplate := SockTemplate(name="Bone Collection", is_input=True,
  175. bl_idname='BoneCollectionSocket', category='Display', use_multi_input=True,
  176. is_animatable=False,),
  177. CustomObjectTemplate := replace(SourcexFormTemplate, name='Custom Object',
  178. category='Display', is_animatable=False,),
  179. OverrideXFormTemplate := replace(SourcexFormTemplate, is_animatable=False,
  180. name='Custom Object xForm Override', category='Display',),
  181. CustomObjectScaleToBoneTemplate := replace(HideRenderTemplate,
  182. name='Custom Object Scale to Bone Length', category='Display',
  183. blender_property='use_custom_shape_bone_size',
  184. default_value=True, prop_owner_group='pose_bone', ),
  185. UseTransformAtCustomShape, # requires Blender >= 5.0 to use
  186. UseTransformAroundCustomShape, # requires Blender >= 5.0 to use
  187. CustomObjectWireWidth := SockTemplate(name='Custom Object Wire Width',
  188. category='Display', default_value=1.0, blender_property='custom_shape_wire_width',
  189. bl_idname='FloatPositiveSocket', prop_owner_group='pose_bone', is_input=True,),
  190. BoneDisplayType, # requires Blender >= 4.5.0 to use
  191. CustomObjectWireframeTemplate := replace(HideRenderTemplate,
  192. name='Custom Object Wireframe', category='Display',
  193. blender_property='show_wire', default_value=True,
  194. prop_owner_group='bone', ),
  195. CustomObjectScaleTemplate := SockTemplate(name="Custom Object Scale",
  196. is_input=True, bl_idname='VectorScaleSocket',
  197. category='Display', default_value=(1.0,1.0,1.0),
  198. blender_property = 'custom_shape_scale_xyz',
  199. prop_owner_group='pose_bone', ),
  200. CustomObjectTranslationTemplate := SockTemplate(name="Custom Object Translation",
  201. is_input=True, bl_idname='VectorSocket',
  202. category='Display', default_value=(0.0,0.0,0.0),
  203. blender_property = 'custom_shape_translation',
  204. prop_owner_group='pose_bone', ),
  205. CustomObjectRotationTemplate := SockTemplate(name="Custom Object Rotation",
  206. is_input=True, bl_idname='VectorEulerSocket',
  207. category='Display', default_value=(0.0,0.0,0.0),
  208. blender_property = 'custom_shape_rotation_euler',
  209. prop_owner_group='pose_bone', ),
  210. CustomColor := SockTemplate(name="Color",
  211. is_input=True, bl_idname='ColorSetSocket',
  212. category='Display', is_animatable=False,),
  213. InheritColor := SockTemplate(name="Inherit Color",
  214. is_input=True, bl_idname='BooleanSocket', is_animatable=False,
  215. category='Display', default_value=True, prop_owner_group='pose_bone', ),
  216. # Deform Stuff
  217. BoneDeformTemplate := replace(HideRenderTemplate, name='Deform',
  218. category='Deform', blender_property='use_deform', default_value=False,
  219. prop_owner_group='edit_bone', is_animatable=False,),
  220. EnvelopeDistanceTemplate := SockTemplate( name='Envelope Distance',
  221. bl_idname='FloatPositiveSocket', category='Deform',
  222. blender_property='envelope_distance', default_value=0,
  223. is_input=True, prop_owner_group='edit_bone', is_animatable=False,),
  224. EnvelopeWeightTemplate := replace(EnvelopeDistanceTemplate,
  225. name='Envelope Weight', bl_idname = 'FloatFactorSocket',
  226. blender_property='envelope_weight', default_value=1.0,
  227. prop_owner_group='edit_bone', is_animatable=False,),
  228. EnvelopeMultiplyTemplate := replace(EnvelopeDistanceTemplate,
  229. name='Envelope Multiply', bl_idname = 'BooleanSocket',
  230. blender_property='use_envelope_multiply', default_value=False,
  231. prop_owner_group='edit_bone', is_animatable=False,),
  232. EnvelopeHeadRadiusTemplate := replace(EnvelopeDistanceTemplate,
  233. name='Envelope Head Radius', blender_property='head_radius', default_value=0.0,),
  234. EnvelopeTailRadiusTemplate := replace(EnvelopeDistanceTemplate,
  235. name='Envelope Tail Radius', blender_property='tail_radius', default_value=0.0,),
  236. # BBone Stuff
  237. BBoneSegmentsTemplate := SockTemplate(name="BBone Segments", is_input=True,
  238. bl_idname='UnsignedIntSocket', category = 'bbone',
  239. blender_property='bbone_segments', default_value=1,
  240. prop_owner_group='bone', ),
  241. BBoneXSizeTemplate := replace(BBoneSegmentsTemplate, name='BBone X Size',
  242. bl_idname='FloatSocket', blender_property='bbone_x', default_value=0.0025,
  243. prop_owner_group='bone',),
  244. BBoneZSizeTemplate := replace(BBoneXSizeTemplate, name='BBone Z Size',
  245. blender_property='bbone_z', ),
  246. BBoneHQDeformation := replace(BBoneSegmentsTemplate, name='BBone HQ Deformation',
  247. bl_idname='BooleanSocket', blender_property='', default_value=None, is_animatable=False, ),
  248. BBoneXCurveInTemplate := replace( BBoneXSizeTemplate, name="BBone X Curve-In",
  249. bl_idname='FloatSocket', blender_property='bbone_curveinx', default_value=0.0,
  250. prop_owner_group='bone',),
  251. BBoneZCurveInTemplate := replace(BBoneXCurveInTemplate, name="BBone Z Curve-In",
  252. blender_property='bbone_curveinz', prop_owner_group='bone', ),
  253. BBoneXCurveOutTemplate := replace(BBoneXCurveInTemplate, name="BBone X Curve-Out",
  254. default_value=0.0,
  255. blender_property='bbone_curveoutx', prop_owner_group='bone', ),
  256. BBoneZCurveOutTemplate := replace(BBoneXCurveInTemplate, name="BBone Z Curve-Out",
  257. blender_property='bbone_curveoutz', prop_owner_group='bone', ),
  258. replace(bbone_template, name="BBone Roll-In",
  259. default_value = 0.0,
  260. blender_property='bbone_rollin',),
  261. replace(bbone_template, name="BBone Roll-Out", blender_property='bbone_rollout', ),
  262. replace(bbone_template, name="BBone Inherit End Roll",
  263. bl_idname='BooleanSocket', default_value=False,
  264. blender_property = 'use_endroll_as_inroll',
  265. is_animatable=False, prop_owner_group='bone',),
  266. replace(bbone_template, name="BBone Scale-In",
  267. bl_idname='VectorSocket', default_value=(1.0,1.0,1.0),
  268. blender_property = 'bbone_scalein'),
  269. replace(bbone_template, name="BBone Scale-Out",
  270. bl_idname='VectorSocket', default_value=(1.0,1.0,1.0),
  271. blender_property = 'bbone_scaleout'),
  272. replace(bbone_template, name="BBone Ease-In",
  273. blender_property = 'bbone_easein'),
  274. replace(bbone_template, name="BBone Ease-Out",
  275. blender_property = 'bbone_easeout'),
  276. replace(bbone_template, name="BBone Easing",
  277. bl_idname='BooleanSocket', default_value=False,
  278. blender_property='use_scale_easing', prop_owner_group='bone',),
  279. replace(bbone_template, name="BBone Start Handle Type",
  280. bl_idname="EnumBBoneHandleType",
  281. blender_property='bbone_handle_type_start', default_value=None,
  282. prop_owner_group='bone', is_animatable=False,),
  283. replace(bbone_template, name="BBone Custom Start Handle",
  284. bl_idname="StringSocket",
  285. blender_property=None, # not handled by this system
  286. default_value=None, is_animatable=False,),
  287. replace(bbone_template, name="BBone Start Handle Scale",
  288. bl_idname="BooleanThreeTupleSocket",
  289. default_value = (False, False, False),
  290. blender_property='bbone_handle_use_scale_start',
  291. prop_owner_group='bone', ),
  292. replace(bbone_template, name="BBone Start Handle Ease",
  293. bl_idname='BooleanSocket', default_value=False,
  294. blender_property = 'bbone_handle_use_ease_start',
  295. prop_owner_group='bone',),
  296. replace(bbone_template, name="BBone End Handle Type",
  297. bl_idname="EnumBBoneHandleType",
  298. blender_property='bbone_handle_type_end', default_value=None,
  299. prop_owner_group='bone', is_animatable=False,),
  300. replace(bbone_template, name="BBone Custom End Handle",
  301. bl_idname="StringSocket",
  302. blender_property=None, # not handled by this system
  303. default_value=None, is_animatable=False,),
  304. replace(bbone_template, name="BBone End Handle Scale",
  305. bl_idname="BooleanThreeTupleSocket",
  306. default_value= (False, False, False),
  307. blender_property='bbone_handle_use_scale_end',
  308. prop_owner_group='bone',),
  309. replace(bbone_template, name="BBone End Handle Ease",
  310. bl_idname='BooleanSocket', default_value=False,
  311. blender_property = 'bbone_handle_use_ease_end',
  312. prop_owner_group='bone',),
  313. # locks
  314. LockLocationTemplate := SockTemplate(name="Lock Location",
  315. is_input=True, bl_idname='BooleanThreeTupleSocket', category = 'lock',
  316. blender_property='lock_location', default_value=[True, True, True],
  317. prop_owner_group='pose_bone', ),
  318. LockRotationTemplate := replace(LockLocationTemplate, name="Lock Rotation",
  319. blender_property='lock_rotation',),
  320. LockRotationTemplate := replace(LockLocationTemplate, name="Lock Scale",
  321. blender_property='lock_scale',),
  322. # hide
  323. bone_hide_template,
  324. CustomPropsTemplate,
  325. # Output
  326. xFormOutTemplate,
  327. ]