deformer_containers.py 38 KB

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  1. from .node_container_common import *
  2. from .xForm_containers import xFormGeometryObject, xFormObjectInstance
  3. from .misc_nodes import InputExistingGeometryObject
  4. from .base_definitions import MantisNode, MantisSocketTemplate
  5. from .utilities import (prRed, prGreen, prPurple, prWhite, prOrange,
  6. wrapRed, wrapGreen, wrapPurple, wrapWhite,
  7. wrapOrange,)
  8. from .deformer_socket_templates import *
  9. from bpy.types import NodeTree
  10. def TellClasses():
  11. return [
  12. DeformerArmature,
  13. DeformerHook,
  14. DeformerMorphTarget,
  15. DeformerMorphTargetDeform,
  16. DeformerSurfaceDeform,
  17. DeformerMeshDeform,
  18. DeformerLatticeDeform,
  19. DeformerSmoothCorrectiveDeform,
  20. ]
  21. # object instance probably can't use the deformer but it doesn't hurt to try.
  22. deformable_types= (xFormGeometryObject, InputExistingGeometryObject, xFormObjectInstance)
  23. def trace_xForm_back(nc, socket):
  24. if (trace := trace_single_line(nc, socket)[0] ) :
  25. for i in range(len(trace)): # have to look in reverse, actually
  26. if ( isinstance(trace[ i ], deformable_types ) ):
  27. return trace[ i ].bGetObject()
  28. raise GraphError(wrapRed(f"No other object found for {nc}."))
  29. class MantisDeformerNode(MantisNode):
  30. def __init__(self, signature : tuple,
  31. base_tree : NodeTree,
  32. socket_templates : list[MantisSocketTemplate]=[]):
  33. super().__init__(signature, base_tree, socket_templates)
  34. self.node_type = 'LINK'
  35. self.prepared = True
  36. self.bObject=[]
  37. # we need evaluate_input to have the same behaviour as links.
  38. def evaluate_input(self, input_name, index=0):
  39. if (input_name in ['Target', 'Object', 'Hook Target']):
  40. socket = self.inputs.get(input_name)
  41. if socket.is_linked:
  42. return socket.links[0].from_node
  43. return None
  44. else:
  45. return super().evaluate_input(input_name, index)
  46. def GetxForm(nc, output_name="Deformer"):
  47. break_condition= lambda node : node.__class__ in deformable_types
  48. xforms = trace_line_up_branching(nc, output_name, break_condition)
  49. return_me=[]
  50. for xf in xforms:
  51. if xf.node_type != 'XFORM':
  52. continue
  53. if xf in return_me:
  54. continue
  55. return_me.append(xf)
  56. return return_me
  57. def reset_execution(self):
  58. super().reset_execution()
  59. self.bObject=[]; self.prepared=True
  60. class DeformerArmature(MantisDeformerNode):
  61. '''A node representing an armature deformer'''
  62. def __init__(self, signature, base_tree):
  63. super().__init__(signature, base_tree)
  64. inputs = [
  65. "Input Relationship",
  66. "Armature Object",
  67. "Blend Vertex Group",
  68. "Invert Vertex Group",
  69. "Preserve Volume",
  70. "Use Multi Modifier",
  71. "Use Envelopes",
  72. "Use Vertex Groups",
  73. "Skinning Method",
  74. "Deformer",
  75. "Copy Skin Weights From"
  76. ]
  77. outputs = [
  78. "Deformer"
  79. ]
  80. self.outputs.init_sockets(outputs)
  81. self.inputs.init_sockets(inputs)
  82. self.init_parameters(additional_parameters={"Name":None})
  83. self.set_traverse([("Deformer", "Deformer")])
  84. self.node_type = "LINK"
  85. self.prepared = True
  86. def GetxForm(self, socket="Deformer"):
  87. if socket == "Deformer":
  88. return super().GetxForm()
  89. else:
  90. trace_xForm_back(self, socket)
  91. # DUPLICATED FROM xForm_containers::xFormBone
  92. # DEDUP HACK HACK HACK HACK HACK
  93. def bGetParentArmature(self):
  94. from .xForm_containers import xFormArmature
  95. from .misc_nodes import InputExistingGeometryObject
  96. from bpy.types import Object
  97. if (trace := trace_single_line(self, "Armature Object")[0] ) :
  98. for i in range(len(trace)):
  99. # have to look in reverse, actually
  100. if ( isinstance(trace[ i ], xFormArmature ) ):
  101. return trace[ i ].bGetObject()
  102. elif ( isinstance(trace[i], InputExistingGeometryObject)):
  103. if (ob := trace[i].bGetObject()).type == "ARMATURE":
  104. return ob
  105. raise RuntimeError(f"Cannot find armature for node {self}")
  106. return None
  107. #should do the trick...
  108. def bExecute(self, bContext = None,):
  109. self.executed = True
  110. def initialize_vgroups(self, xf):
  111. ob = xf.bGetObject()
  112. armOb = self.bGetParentArmature()
  113. for b in armOb.data.bones:
  114. if b.use_deform == False:
  115. continue
  116. vg = ob.vertex_groups.get(b.name)
  117. if not vg:
  118. vg = ob.vertex_groups.new(name=b.name)
  119. if ob.type == 'MESH':
  120. num_verts = len(ob.data.vertices)
  121. elif ob.type == 'LATTICE':
  122. num_verts = len(ob.data.points)
  123. vg.add(range(num_verts), 0, 'REPLACE')
  124. def copy_weights(self, xf):
  125. # we'll use modifiers for this, maybe use GN for it in the future tho
  126. import bpy
  127. ob = xf.bGetObject()
  128. try:
  129. copy_from = self.GetxForm(socket="Copy Skin Weights From")
  130. except GraphError:
  131. copy_from = None
  132. prRed(f"No object found for copying weights in {self}, continuing anyway.")
  133. m = ob.modifiers.new(type="DATA_TRANSFER", name="Mantis_temp_data_transfer")
  134. m.object = None; m.use_vert_data = True
  135. m.data_types_verts = {'VGROUP_WEIGHTS'}
  136. m.vert_mapping = 'POLYINTERP_NEAREST'
  137. m.layers_vgroup_select_src = 'ALL'
  138. m.layers_vgroup_select_dst = 'NAME'
  139. m.object = copy_from
  140. # m.use_object_transform = False # testing reveals that this is undesirable - since the objects may not have their transforms applied.
  141. ob.modifiers.move(len(ob.modifiers)-1, 0)
  142. # ob.data = ob.data.copy()
  143. if False: #MAYBE the mouse needs to be in the 3D viewport, no idea how to set this in an override
  144. # TODO: figure out how to apply this, context is incorrect because armature is still in pose mode
  145. original_active = bpy.context.active_object
  146. original_mode = original_active.mode
  147. bpy.ops.object.mode_set(mode='OBJECT')
  148. with bpy.context.temp_override(**{'active_object':ob, 'selected_objects':[ob, copy_from]}):
  149. # bpy.ops.object.datalayout_transfer(modifier=m.name) # note: this operator is used by the modifier or stand-alone in the UI
  150. # the poll for this operator is defined in blender/source/blender/editors/object/object_data_transfer.cc
  151. # and blender/source/blender/editors/object/object_modifier.cc
  152. # bpy.ops.object.modifier_apply(modifier=m.name, single_user=True)
  153. bpy.ops.object.datalayout_transfer(data_type='VGROUP_WEIGHTS')
  154. bpy.ops.object.data_transfer(data_type='VGROUP_WEIGHTS')
  155. bpy.ops.object.mode_set(mode=original_mode)
  156. def do_automatic_skinning_mesh(self, ob, xf, bContext):
  157. # This is bad and leads to somewhat unpredictable
  158. # behaviour, e.g. what object will be selected? What mode?
  159. # also bpy.ops is ugly and prone to error when used in
  160. # scripts. I don't intend to use bpy.ops when I can avoid it.
  161. import bpy
  162. self.initialize_vgroups(xf)
  163. armOb = self.bGetParentArmature()
  164. armOb.data.pose_position = 'REST'
  165. bContext.view_layer.depsgraph.update()
  166. deform_bones = []
  167. for pb in armOb.pose.bones:
  168. if pb.bone.use_deform == True:
  169. deform_bones.append(pb)
  170. if not deform_bones:
  171. prPurple("Warning: No deform bones in armature. Cancelling.")
  172. return
  173. context_override = {
  174. 'active_object':ob,
  175. 'selected_objects':[ob, armOb],
  176. 'active_pose_bone':deform_bones[0],
  177. 'selected_pose_bones':deform_bones,}
  178. for b in armOb.data.bones:
  179. b.select = True
  180. with bContext.temp_override(**context_override):
  181. bpy.ops.paint.weight_paint_toggle()
  182. bpy.ops.paint.weight_from_bones(type='AUTOMATIC')
  183. bpy.ops.paint.weight_paint_toggle()
  184. for b in armOb.data.bones:
  185. b.select = False
  186. armOb.data.pose_position = 'POSE'
  187. # TODO: modify Blender to make this available as a Python API function.
  188. def do_automatic_skinning_lattice(self, ob, xf, bContext):
  189. # Temporarily, I am making a very simple and ugly automatic skinning algo for lattice points
  190. import bpy
  191. from mathutils.geometry import intersect_point_line
  192. self.initialize_vgroups(xf)
  193. armOb = self.bGetParentArmature()
  194. armOb.data.pose_position = 'REST'
  195. bContext.view_layer.depsgraph.update()
  196. deform_bones = []
  197. for pb in armOb.pose.bones:
  198. if pb.bone.use_deform == True: deform_bones.append(pb)
  199. # How this works:
  200. # - Calculates the weights based on proximity and angle
  201. # - we'll make a vector of the point and the nearest point on the bone
  202. # - dot (point_displacement, bone_y_axis) to get the angle
  203. # - weight the bone's value by this dot product and distance
  204. # - distance should prevail when both bones are within the angle
  205. mat = ob.matrix_world; mat_arm = armOb.matrix_world
  206. for p_index, p in enumerate(ob.data.points):
  207. loc = mat @ p.co_deform # co_deform is the position in edit mode
  208. pt_distance, pt_dot = {}, {}
  209. for b in deform_bones:
  210. bone_vec = ((mat_arm @ b.tail) - (mat_arm @ b.head)).normalized()
  211. nearest_point_on_bone, factor = intersect_point_line(
  212. loc, mat_arm @ b.head, mat_arm @ b.tail) # 0 is point, 1 is factor
  213. if factor > 1.0: nearest_point_on_bone = mat_arm @ b.tail
  214. if factor < 0.0: nearest_point_on_bone = mat_arm @ b.head
  215. point_vec = nearest_point_on_bone - loc
  216. distance = point_vec.length_squared # no need to sqrt, this is faster and
  217. # the quadratic falloff is better than linear falloff.
  218. dot = 1-abs(point_vec.normalized().dot(bone_vec))
  219. # we want to weight zero at 1.0 so that it favors points in its "envelope"
  220. pt_distance[b.name]=distance; pt_dot[b.name] = dot
  221. # now we can assign weights
  222. distance_pairs = [(k,v) for k,v in pt_distance.items()]
  223. distance_pairs.sort(key = lambda a : a[1])
  224. i=0; max_distance = 0.0; near_enough_bones = []
  225. while (i < 4): # TODO: limit-total should be exposed to the user.
  226. if i+1 > len(distance_pairs): break # in case there are fewer than 4 deform bones
  227. near_enough_bones.append(distance_pairs[i][0])
  228. if distance_pairs[i][1] > max_distance: max_distance = distance_pairs[i][1]
  229. i+=1
  230. max_pre_normalized_weight = 0.0
  231. weights = {}
  232. if max_distance == 0.0: max_distance = 1.0
  233. for b_name in near_enough_bones:
  234. w = 1.0
  235. if pt_distance[b_name] > 0:
  236. w*= 1/(pt_distance[b_name]/max_distance) # weight by inverse-distance
  237. w*= pt_dot[b_name]**4 # NOTE: **4 is arbitrary but feels good to me.
  238. if w > max_pre_normalized_weight: max_pre_normalized_weight = w
  239. weights[b_name] = w
  240. if max_pre_normalized_weight == 0.0: max_pre_normalized_weight = 1.0
  241. for b_name in near_enough_bones:
  242. vg = ob.vertex_groups.get(b_name)
  243. vg.add([p_index], weights[b_name]/max_pre_normalized_weight, 'REPLACE')
  244. armOb.data.pose_position = 'POSE'
  245. def bFinalize(self, bContext=None):
  246. prGreen("Executing Armature Deform Node")
  247. mod_name = self.evaluate_input("Name")
  248. for xf in self.GetxForm():
  249. ob = xf.bGetObject()
  250. d = ob.modifiers.new(mod_name, type='ARMATURE')
  251. if d is None:
  252. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  253. self.bObject.append(d)
  254. d.object = self.bGetParentArmature()
  255. props_sockets = {
  256. 'vertex_group' : ("Blend Vertex Group", ""),
  257. 'invert_vertex_group' : ("Invert Vertex Group", ""),
  258. 'use_deform_preserve_volume' : ("Preserve Volume", False),
  259. 'use_multi_modifier' : ("Use Multi Modifier", False),
  260. 'use_bone_envelopes' : ("Use Envelopes", False),
  261. 'use_vertex_groups' : ("Use Vertex Groups", False),
  262. }
  263. evaluate_sockets(self, d, props_sockets)
  264. #
  265. if (skin_method := self.evaluate_input("Skinning Method")) == "AUTOMATIC_HEAT":
  266. match ob.type:
  267. case "MESH":
  268. self.do_automatic_skinning_mesh(ob, xf, bContext)
  269. case "LATTICE":
  270. self.do_automatic_skinning_lattice(ob, xf, bContext)
  271. elif skin_method == "COPY_FROM_OBJECT":
  272. self.initialize_vgroups(xf)
  273. self.copy_weights(xf)
  274. # elif skin_method == "EXISTING_GROUPS":
  275. # pass
  276. class DeformerHook(MantisDeformerNode):
  277. '''A node representing a hook deformer'''
  278. def __init__(self, signature, base_tree):
  279. super().__init__(signature, base_tree, HookSockets)
  280. # now set up the traverse target...
  281. self.init_parameters(additional_parameters={"Name":None})
  282. self.set_traverse([("Deformer", "Deformer")])
  283. self.prepared = True
  284. def driver_for_radius(self, object, hook, index, influence, bezier=True):
  285. """ Creates a driver to control the radius of a curve point with the hook."""
  286. from bpy.types import Bone, PoseBone
  287. var_template = {"owner":hook,
  288. "name":"a",
  289. "type":"TRANSFORMS",
  290. "space":'WORLD_SPACE',
  291. "channel":'SCALE_X',}
  292. var1_template = {"owner":hook.id_data,
  293. "name":"b",
  294. "type":"TRANSFORMS",
  295. "space":'WORLD_SPACE',
  296. "channel":'SCALE_X',}
  297. keys_template = [{"co":(0,0),
  298. "interpolation": "LINEAR",
  299. "type":"KEYFRAME",},
  300. {"co":(1,influence),
  301. "interpolation": "LINEAR",
  302. "type":"KEYFRAME",},]
  303. if bezier:
  304. owner=object.data.splines[0].bezier_points
  305. else:
  306. owner=object.data.splines[0].points
  307. driver = {
  308. "owner":owner[index],
  309. "prop":"radius",
  310. "ind":-1,
  311. "extrapolation":"LINEAR",
  312. "type":"AVERAGE",
  313. "vars":[],
  314. "keys":keys_template,
  315. }
  316. if isinstance(hook, (Bone, PoseBone)):
  317. driver['type']='SCRIPTED'
  318. driver['expression']="(((1/b)*a)+((1/b_001)*a_001)+((1/b_002)*a_002))/3"
  319. from .drivers import CreateDrivers
  320. axes='XYZ'
  321. for i in range(3):
  322. var = var_template.copy()
  323. var["channel"]="SCALE_"+axes[i]
  324. driver["vars"].append(var)
  325. if isinstance(hook, (Bone, PoseBone)):
  326. var1=var1_template.copy()
  327. var1['channel']="SCALE_"+axes[i]
  328. driver['vars'].append(var1)
  329. CreateDrivers([driver])
  330. def bExecute(self, bContext = None,):
  331. self.executed = True
  332. def bFinalize(self, bContext=None):
  333. from bpy.types import Bone, PoseBone, Object
  334. prGreen(f"Executing Hook Deform Node: {self}")
  335. mod_name = self.evaluate_input("Name")
  336. affect_radius = self.evaluate_input("Affect Curve Radius")
  337. auto_bezier = self.evaluate_input("Auto-Bezier")
  338. target_node = self.evaluate_input('Hook Target')
  339. target = target_node.bGetObject(); subtarget = ""
  340. props_sockets = self.gen_property_socket_map()
  341. if isinstance(target, Bone) or isinstance(target, PoseBone):
  342. subtarget = target.name; target = target.id_data
  343. for xf in self.GetxForm():
  344. ob=xf.bGetObject()
  345. if ob.type == 'CURVE':
  346. spline_index = self.evaluate_input("Spline Index")
  347. from .utilities import get_extracted_spline_object
  348. ob = get_extracted_spline_object(ob, spline_index, self.mContext)
  349. reuse = False
  350. for m in ob.modifiers:
  351. if m.type == 'HOOK' and m.object == target and m.subtarget == subtarget:
  352. if self.evaluate_input("Influence") != m.strength:
  353. continue # make a new modifier so they can have different strengths
  354. if ob.animation_data: # this can be None
  355. drivers = ob.animation_data.drivers
  356. for k in props_sockets.keys():
  357. if driver := drivers.find(k):
  358. # TODO: I should check to see if the drivers are the same...
  359. break # continue searching for an equivalent modifier
  360. else: # There was no driver - use this one.
  361. d = m; reuse = True; break
  362. else: # use this one, there can't be drivers without animation_data.
  363. d = m; reuse = True; break
  364. else:
  365. d = ob.modifiers.new(mod_name, type='HOOK')
  366. if d is None:
  367. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  368. self.bObject.append(d)
  369. self.get_target_and_subtarget(d, input_name="Hook Target")
  370. vertices_used=[]
  371. if reuse: # Get the verts in the list... filter out all the unneeded 0's
  372. vertices_used = list(d.vertex_indices)
  373. include_0 = 0 in vertices_used
  374. vertices_used = list(filter(lambda a : a != 0, vertices_used))
  375. if include_0: vertices_used.append(0)
  376. # now we add the selected vertex to the list, too
  377. vertex = self.evaluate_input("Point Index")
  378. if ob.type == 'CURVE' and ob.data.splines[0].type == 'BEZIER' and auto_bezier:
  379. if affect_radius:
  380. self.driver_for_radius(ob, target_node.bGetObject(), vertex, d.strength)
  381. vertex*=3
  382. vertices_used.extend([vertex, vertex+1, vertex+2])
  383. else:
  384. vertices_used.append(vertex)
  385. # if we have a curve and it is NOT using auto-bezier for the verts..
  386. if ob.type == 'CURVE' and ob.data.splines[0].type == 'BEZIER' and affect_radius and not auto_bezier:
  387. print (f"WARN: {self}: \"Affect Radius\" may not behave as expected"
  388. " when used on Bezier curves without Auto-Bezier")
  389. #bezier point starts at 1, and then every third vert, so 4, 7, 10...
  390. if vertex%3==1:
  391. self.driver_for_radius(ob, target_node.bGetObject(), vertex, d.strength)
  392. if ob.type == 'CURVE' and ob.data.splines[0].type != 'BEZIER' and \
  393. affect_radius:
  394. self.driver_for_radius(ob, target_node.bGetObject(), vertex, d.strength, bezier=False)
  395. d.vertex_indices_set(vertices_used)
  396. evaluate_sockets(self, d, props_sockets)
  397. finish_drivers(self)
  398. # todo: this node should be able to take many indices in the future.
  399. # Also: I have a Geometry Nodes implementation of this I can use... maybe...
  400. class DeformerMorphTarget(MantisDeformerNode):
  401. '''A node representing an armature deformer'''
  402. def __init__(self, signature, base_tree):
  403. super().__init__(signature, base_tree)
  404. inputs = [
  405. "Relative to",
  406. "Object",
  407. "Deformer",
  408. "Vertex Group",
  409. ]
  410. outputs = [
  411. "Deformer",
  412. "Morph Target",
  413. ]
  414. # now set up the traverse target...
  415. self.outputs.init_sockets(outputs)
  416. self.inputs.init_sockets(inputs)
  417. self.init_parameters(additional_parameters={"Name":None})
  418. self.set_traverse([("Deformer", "Deformer")])
  419. self.node_type = "LINK"
  420. self.prepared = True
  421. def GetxForm(self, trace_input="Object"):
  422. trace = trace_single_line(self, trace_input)
  423. for node in trace[0]:
  424. if (isinstance(node, deformable_types)):
  425. return node
  426. raise GraphError("%s is not connected to an upstream xForm" % self)
  427. def bExecute(self, bContext = None,):
  428. prGreen("Executing Morph Target Node")
  429. ob = None; relative = None
  430. # do NOT check if the object exists here. Just let the next node deal with that.
  431. try:
  432. ob = self.GetxForm().bGetObject().name
  433. except Exception as e: # this will and should throw an error if it fails
  434. ob = self.GetxForm().evaluate_input("Name")
  435. if self.inputs["Relative to"].is_linked:
  436. try:
  437. relative = self.GetxForm("Relative to").bGetObject().name
  438. except Exception as e: # same here
  439. prRed(f"Execution failed at {self}: no relative object found for morph target, despite link existing.")
  440. raise e
  441. vg = self.evaluate_input("Vertex Group") if self.evaluate_input("Vertex Group") else "" # just make sure it is a string
  442. mt={"object":ob, "vertex_group":vg, "relative_shape":relative}
  443. self.parameters["Morph Target"] = mt
  444. self.parameters["Name"] = ob # this is redundant but it's OK since accessing the mt is tedious
  445. self.executed = True
  446. class DeformerMorphTargetDeform(MantisDeformerNode):
  447. '''A node representing an armature deformer'''
  448. def __init__(self, signature, base_tree):
  449. super().__init__(signature, base_tree)
  450. inputs = [
  451. "Deformer",
  452. "Use Shape Key",
  453. "Use Offset",
  454. ]
  455. outputs = [
  456. "Deformer",
  457. ]
  458. self.outputs.init_sockets(outputs)
  459. self.inputs.init_sockets(inputs)
  460. self.init_parameters(additional_parameters={"Name":None})
  461. self.set_traverse([("Deformer", "Deformer")])
  462. self.node_type = "LINK"
  463. self.prepared = True
  464. self.executed = True
  465. setup_custom_props(self)
  466. # bpy.data.node_groups["Morph Deform.045"].nodes["Named Attribute.020"].data_type = 'FLOAT_VECTOR'
  467. # bpy.context.object.add_rest_position_attribute = True
  468. def reset_execution(self):
  469. return super().reset_execution()
  470. self.executed=True
  471. def gen_morph_target_modifier(self, xf, context):
  472. # first let's see if this is a no-op
  473. targets = []
  474. for k,v in self.inputs.items():
  475. if "Target" in k:
  476. targets.append(v)
  477. if not targets:
  478. return # nothing to do here.
  479. # at this point we make the node tree
  480. from .geometry_node_graphgen import gen_morph_target_nodes
  481. m, props_sockets = gen_morph_target_nodes(
  482. self.evaluate_input("Name"),
  483. xf.bGetObject(),
  484. targets,
  485. context,
  486. use_offset=self.evaluate_input("Use Offset"))
  487. self.bObject.append(m)
  488. evaluate_sockets(self, m, props_sockets)
  489. finish_drivers(self)
  490. def gen_shape_key_lattice(self, xf, context):
  491. # first check if we need to do anything
  492. targets = []
  493. for k,v in self.inputs.items():
  494. if "Target" in k:
  495. targets.append(v)
  496. if not targets:
  497. return # nothing to do here
  498. # TODO: deduplicate the code above here
  499. from time import time
  500. start_time = time()
  501. from bpy import data
  502. ob = xf.bGetObject()
  503. dg = context.view_layer.depsgraph
  504. dg.update()
  505. if xf.has_shape_keys == False:
  506. lat = ob.data.copy()
  507. ob.data = lat
  508. ob.add_rest_position_attribute = True
  509. ob.shape_key_clear()
  510. ob.shape_key_add(name='Basis', from_mix=False)
  511. else:
  512. lat = ob.data
  513. xf.has_shape_keys = True
  514. # first make a basis shape key
  515. keys, props_sockets, ={}, {}
  516. for i, t in enumerate(targets):
  517. mt_node = t.links[0].from_node; sk_ob = mt_node.GetxForm().bGetObject()
  518. if sk_ob is None:
  519. sk_ob = data.objects.new(mt_node.evaluate_input("Name"), data.meshes.new_from_object(ob))
  520. context.collection.objects.link(sk_ob)
  521. prOrange(f"WARN: no object found for f{mt_node}; creating duplicate of current object ")
  522. sk_ob = dg.id_eval_get(sk_ob)
  523. mt_name = sk_ob.name
  524. vg = mt_node.parameters["Morph Target"]["vertex_group"]
  525. if vg: mt_name = mt_name+"."+vg
  526. sk = ob.shape_key_add(name=mt_name, from_mix=False)
  527. # the shapekey data is absolute point data for each vertex, in order, very simple
  528. # SERIOUSLY IMPORTANT:
  529. # use the current position of the vertex AFTER SHAPE KEYS AND DEFORMERS
  530. # easiest way to do it is to eval the depsgraph
  531. # TODO: try and get it without depsgraph update, since that may be (very) slow
  532. sk_m = sk_ob.data#data.meshes.new_from_object(sk_ob, preserve_all_data_layers=True, depsgraph=dg)
  533. for j in range(len(m.vertices)):
  534. sk.data[j].co = sk_m.vertices[j].co # assume they match
  535. # data.meshes.remove(sk_m)
  536. sk.vertex_group = vg
  537. sk.slider_min = -10
  538. sk.slider_max = 10
  539. keys[mt_name]=sk
  540. props_sockets[mt_name]= ("Value."+str(i).zfill(3), 1.0)
  541. for i, t in enumerate(targets):
  542. mt_node = t.links[0].from_node; sk_ob = mt_node.GetxForm().bGetObject()
  543. if sk_ob is None: continue
  544. if rel := mt_node.parameters["Morph Target"]["relative_shape"]:
  545. sk = keys.get(mt_name)
  546. sk.relative_key = keys.get(rel)
  547. self.bObject.append(sk.id_data)
  548. evaluate_sockets(self, sk.id_data, props_sockets)
  549. finish_drivers(self)
  550. prWhite(f"Initializing morph target took {time() -start_time} seconds")
  551. def gen_shape_key(self, xf, context):
  552. # TODO: make this a feature of the node definition that appears only when there are no prior deformers - and shows a warning!
  553. # TODO: the below works well, but it is quite slow. It does not seem to have better performence. Its only advantage is export to FBX.
  554. # there are a number of things I need to fix here
  555. # - reuse shape keys if possible
  556. # - figure out how to make this a lot faster
  557. # - edit the xForm stuff to delete drivers from shape key ID's, since they belong to the Key, not the Object.
  558. # first check if we need to do anythign
  559. targets = []
  560. for k,v in self.inputs.items():
  561. if "Target" in k:
  562. targets.append(v)
  563. if not targets:
  564. return # nothing to do here
  565. from time import time
  566. start_time = time()
  567. from bpy import data
  568. ob = xf.bGetObject()
  569. dg = context.view_layer.depsgraph
  570. dg.update()
  571. if xf.has_shape_keys == False:
  572. match ob.type:
  573. case 'MESH':
  574. ob_data = data.meshes.new_from_object(ob, preserve_all_data_layers=True, depsgraph=dg)
  575. case 'LATTICE':
  576. ob_data = ob.data.copy()
  577. ob.data = ob_data
  578. ob.add_rest_position_attribute = True
  579. ob.shape_key_clear()
  580. ob.shape_key_add(name='Basis', from_mix=False)
  581. else:
  582. ob_data = ob.data
  583. xf.has_shape_keys = True
  584. # using the built-in shapekey feature is actually a lot harder in terms of programming because I need...
  585. # min/max, as it is just not a feature of the GN version
  586. # to carry info from the morph target node regarding relative shapes and vertex groups and all that
  587. # the drivers may be more difficult to apply, too.
  588. # hafta make new geometry for the object and add shape keys and all that
  589. # the benefit to all this being exporting to game engines via .fbx
  590. # first make a basis shape key
  591. keys={}
  592. props_sockets={}
  593. for i, t in enumerate(targets):
  594. mt_node = t.links[0].from_node; sk_ob = mt_node.GetxForm().bGetObject()
  595. if sk_ob is None:
  596. sk_ob = data.objects.new(mt_node.evaluate_input("Name"), data.meshes.new_from_object(ob))
  597. context.collection.objects.link(sk_ob)
  598. prOrange(f"WARN: no object found for f{mt_node}; creating duplicate of current object ")
  599. sk_ob = dg.id_eval_get(sk_ob)
  600. mt_name = sk_ob.name
  601. vg = mt_node.parameters["Morph Target"]["vertex_group"]
  602. if vg: mt_name = mt_name+"."+vg
  603. sk = ob.shape_key_add(name=mt_name, from_mix=False)
  604. # the shapekey data is absolute point data for each vertex, in order, very simple
  605. # SERIOUSLY IMPORTANT:
  606. # use the current position of the vertex AFTER SHAPE KEYS AND DEFORMERS
  607. # easiest way to do it is to eval the depsgraph
  608. # TODO: try and get it without depsgraph update, since that may be (very) slow
  609. sk_m = sk_ob.data#data.meshes.new_from_object(sk_ob, preserve_all_data_layers=True, depsgraph=dg)
  610. match ob.type:
  611. case 'MESH':
  612. for j in range(len(ob_data.vertices)):
  613. sk.data[j].co = sk_m.vertices[j].co # assume they match
  614. case 'LATTICE':
  615. for j in range(len(ob.data.points)):
  616. sk.data[j].co = sk_m.points[j].co_deform
  617. # data.meshes.remove(sk_m)
  618. sk.vertex_group = vg
  619. sk.slider_min = -10
  620. sk.slider_max = 10
  621. keys[mt_name]=sk
  622. props_sockets[mt_name]= ("Value."+str(i).zfill(3), 1.0)
  623. for i, t in enumerate(targets):
  624. mt_node = t.links[0].from_node; sk_ob = mt_node.GetxForm().bGetObject()
  625. if sk_ob is None: continue
  626. if rel := mt_node.parameters["Morph Target"]["relative_shape"]:
  627. sk = keys.get(mt_name)
  628. sk.relative_key = keys.get(rel)
  629. self.bObject.append(sk.id_data)
  630. evaluate_sockets(self, sk.id_data, props_sockets)
  631. finish_drivers(self)
  632. prWhite(f"Initializing morph target took {time() -start_time} seconds")
  633. def bFinalize(self, bContext=None):
  634. prGreen(f"Executing Morph Deform node {self}")
  635. use_shape_keys = self.evaluate_input("Use Shape Key")
  636. # if there is a not a prior deformer then there should be an option to use plain 'ol shape keys
  637. # GN is always desirable as an option though because it can be baked & many other reasons
  638. if use_shape_keys: # check and see if we can.
  639. if self.inputs.get("Deformer"): # I guess this isn't available in some node group contexts... bad. FIXME
  640. if (links := self.inputs["Deformer"].links):
  641. if not links[0].from_node.parameters.get("Use Shape Key"):
  642. use_shape_keys = False
  643. elif links[0].from_node.parameters.get("Use Shape Key") == False:
  644. use_shape_keys = False
  645. self.parameters["Use Shape Key"] = use_shape_keys
  646. for xf in self.GetxForm():
  647. # Lattice objects do not support geometry nodes at this time.
  648. ob = xf.bGetObject()
  649. if ob and ob.type == 'LATTICE':
  650. if not use_shape_keys:
  651. raise NotImplementedError("Blender does not support Geometry Nodes for Lattices. "
  652. "Enable 'Shape Key' and execute again.")
  653. self.gen_shape_key(xf, bContext)
  654. elif use_shape_keys:
  655. self.gen_shape_key(xf, bContext)
  656. else:
  657. self.gen_morph_target_modifier(xf, bContext)
  658. class DeformerSurfaceDeform(MantisDeformerNode):
  659. '''A node representing an surface deform modifier'''
  660. def __init__(self, signature, base_tree):
  661. super().__init__(signature, base_tree, SurfaceDeformSockets)
  662. # now set up the traverse target...
  663. self.init_parameters(additional_parameters={"Name":None})
  664. self.set_traverse([("Deformer", "Deformer")])
  665. self.prepared = True
  666. def GetxForm(self, socket="Deformer"):
  667. if socket == "Deformer":
  668. return super().GetxForm()
  669. else:
  670. trace_xForm_back(self, socket)
  671. def bExecute(self, bContext = None,):
  672. self.executed = True
  673. def bFinalize(self, bContext=None):
  674. prGreen("Executing Surface Deform Node")
  675. mod_name = self.evaluate_input("Name")
  676. for xf in self.GetxForm():
  677. ob = xf.bGetObject()
  678. d = ob.modifiers.new(mod_name, type='SURFACE_DEFORM')
  679. if d is None:
  680. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  681. self.bObject.append(d)
  682. self.get_target_and_subtarget(d, input_name="Target")
  683. props_sockets = self.gen_property_socket_map()
  684. evaluate_sockets(self, d, props_sockets)
  685. def bModifierApply(self, bContext=None):
  686. for d in self.bObject:
  687. from bpy import ops
  688. from .utilities import bind_modifier_operator
  689. bind_modifier_operator(d, ops.object.surfacedeform_bind)
  690. class DeformerMeshDeform(MantisDeformerNode):
  691. '''A node representing a mesh deform modifier'''
  692. def __init__(self, signature, base_tree):
  693. super().__init__(signature, base_tree, MeshDeformSockets)
  694. # now set up the traverse target...
  695. self.init_parameters(additional_parameters={"Name":None})
  696. self.set_traverse([("Deformer", "Deformer")])
  697. self.prepared = True
  698. def GetxForm(self, socket="Deformer"):
  699. if socket == "Deformer":
  700. return super().GetxForm()
  701. else:
  702. trace_xForm_back(self, socket)
  703. def bExecute(self, bContext = None,):
  704. self.executed = True
  705. def bFinalize(self, bContext=None):
  706. prGreen("Executing Mesh Deform Node")
  707. mod_name = self.evaluate_input("Name")
  708. for xf in self.GetxForm():
  709. ob = xf.bGetObject()
  710. d = ob.modifiers.new(mod_name, type='MESH_DEFORM')
  711. if d is None:
  712. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  713. self.bObject.append(d)
  714. self.get_target_and_subtarget(d, input_name="Object")
  715. props_sockets = self.gen_property_socket_map()
  716. evaluate_sockets(self, d, props_sockets)
  717. def bModifierApply(self, bContext=None):
  718. for d in self.bObject:
  719. from bpy import ops
  720. from .utilities import bind_modifier_operator
  721. bind_modifier_operator(d, ops.object.meshdeform_bind)
  722. # todo: add influence parameter and set it up with vertex group and geometry nodes
  723. # todo: make cage object display as wireframe if it is not being used for something else
  724. # or add the option in the Geometry Object node
  725. class DeformerLatticeDeform(MantisDeformerNode):
  726. '''A node representing a lattice deform modifier'''
  727. def __init__(self, signature, base_tree):
  728. super().__init__(signature, base_tree, LatticeDeformSockets)
  729. # now set up the traverse target...
  730. self.init_parameters(additional_parameters={"Name":None})
  731. self.set_traverse([("Deformer", "Deformer")])
  732. self.prepared = True
  733. def GetxForm(self, socket="Deformer"):
  734. if socket == "Deformer":
  735. return super().GetxForm()
  736. else:
  737. trace_xForm_back(self, socket)
  738. def bExecute(self, bContext = None,):
  739. self.executed = True
  740. def bFinalize(self, bContext=None):
  741. prGreen("Executing Lattice Deform Node")
  742. mod_name = self.evaluate_input("Name")
  743. for xf in self.GetxForm():
  744. ob = xf.bGetObject()
  745. d = ob.modifiers.new(mod_name, type='LATTICE')
  746. if d is None:
  747. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  748. self.bObject.append(d)
  749. self.get_target_and_subtarget(d, input_name="Object")
  750. props_sockets = self.gen_property_socket_map()
  751. evaluate_sockets(self, d, props_sockets)
  752. class DeformerSmoothCorrectiveDeform(MantisDeformerNode):
  753. '''A node representing a corrective smooth deform modifier'''
  754. def __init__(self, signature, base_tree):
  755. super().__init__(signature, base_tree, SmoothDeformSockets)
  756. # now set up the traverse target...
  757. self.init_parameters(additional_parameters={"Name":None})
  758. self.set_traverse([("Deformer", "Deformer")])
  759. self.prepared = True
  760. def GetxForm(self, socket="Deformer"):
  761. if socket == "Deformer":
  762. return super().GetxForm()
  763. else:
  764. trace_xForm_back(self, socket)
  765. def bExecute(self, bContext = None,):
  766. self.executed = True
  767. def bFinalize(self, bContext=None):
  768. prGreen("Executing Smooth Deform Node")
  769. mod_name = self.evaluate_input("Name")
  770. for xf in self.GetxForm():
  771. ob = xf.bGetObject()
  772. d = ob.modifiers.new(mod_name, type='CORRECTIVE_SMOOTH')
  773. if d is None:
  774. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  775. self.bObject.append(d)
  776. # self.get_target_and_subtarget(d, input_name="Object")
  777. props_sockets = self.gen_property_socket_map()
  778. evaluate_sockets(self, d, props_sockets)