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- from .node_container_common import *
- from bpy.types import Node, Bone
- from .base_definitions import MantisNode, GraphError
- def TellClasses():
- return [
- # special
- LinkInherit,
- # copy
- LinkCopyLocation,
- LinkCopyRotation,
- LinkCopyScale,
- LinkCopyTransforms,
- LinkTransformation,
- # limit
- LinkLimitLocation,
- LinkLimitRotation,
- LinkLimitScale,
- LinkLimitDistance,
- # tracking
- LinkStretchTo,
- LinkDampedTrack,
- LinkLockedTrack,
- LinkTrackTo,
- #misc
- LinkInheritConstraint,
- LinkArmature,
- # IK
- LinkInverseKinematics,
- LinkSplineIK,
- # Drivers
- LinkDrivenParameter,
- ]
- def default_evaluate_input(nc, input_name):
- # should catch 'Target', 'Pole Target' and ArmatureConstraint targets, too
- if ('Target' in input_name) and input_name not in ["Target Space", "Use Target Z"]:
- socket = nc.inputs.get(input_name)
- if socket.is_linked:
- return socket.links[0].from_node
- return None
-
- else:
- return evaluate_input(nc, input_name)
- # set the name if it is available, otherwise just use the constraint's nice name
- set_constraint_name = lambda nc : nc.evaluate_input("Name") if nc.evaluate_input("Name") else nc.__class__.__name__
- #*#-------------------------------#++#-------------------------------#*#
- # L I N K N O D E S
- #*#-------------------------------#++#-------------------------------#*#
- def GetxForm(nc):
- trace = trace_single_line_up(nc, "Output Relationship")
- for node in trace[0]:
- if (node.node_type == 'XFORM'):
- return node
- raise GraphError("%s is not connected to a downstream xForm" % nc)
- class LinkInherit:
- '''A node representing inheritance'''
-
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {
- "Parent" : NodeSocket(is_input = True, name = "Parent", node = self,),
- # bone only:
- "Inherit Rotation" : NodeSocket(is_input = True, name = "Inherit Rotation", node = self,),
- "Inherit Scale" : NodeSocket(is_input = True, name = "Inherit Scale", node = self,),
- "Connected" : NodeSocket(is_input = True, name = "Connected", node = self,),
- }
- self.outputs = { "Inheritance" : NodeSocket(name = "Inheritance", node = self) }
- self.parameters = {
- "Parent":None,
- # bone only:
- "Inherit Rotation":None,
- "Inherit Scale":None,
- "Connected":None,
- }
- self.links = {} # leave this empty for now!
- # now set up the traverse target...
- self.inputs["Parent"].set_traverse_target(self.outputs["Inheritance"])
- self.outputs["Inheritance"].set_traverse_target(self.inputs["Parent"])
- self.node_type = 'LINK'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = True
-
-
- def evaluate_input(self, input_name):
- return default_evaluate_input(self, input_name)
-
- def GetxForm(self): # DUPLICATED, TODO fix this
- # I think this is only run in display update.
- trace = trace_single_line_up(self, "Inheritance")
- for node in trace[0]:
- if (node.node_type == 'XFORM'):
- return node
- raise GraphError("%s is not connected to a downstream xForm" % self)
-
-
-
- class LinkCopyLocation:
- '''A node representing Copy Location'''
-
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {
- "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),
- "Head/Tail" : NodeSocket(is_input = True, name = "Head/Tail", node = self,),
- "UseBBone" : NodeSocket(is_input = True, name = "UseBBone", node = self,),
- "Axes" : NodeSocket(is_input = True, name = "Axes", node = self,),
- "Invert" : NodeSocket(is_input = True, name = "Invert", node = self,),
- "Target Space" : NodeSocket(is_input = True, name = "Target Space", node = self,),
- "Owner Space" : NodeSocket(is_input = True, name = "Owner Space", node = self,),
- "Offset" : NodeSocket(is_input = True, name = "Offset", node = self,),
- "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,),
- "Target" : NodeSocket(is_input = True, name = "Target", node = self,),
- "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), }
- self.outputs = {
- "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }
- self.parameters = {
- "Name":None,
- "Input Relationship":None,
- "Head/Tail":None,
- "UseBBone":None,
- "Axes":None,
- "Invert":None,
- "Target Space":None,
- "Owner Space":None,
- "Offset":None,
- "Influence":None,
- "Target":None,
- "Enable":None, }
- # now set up the traverse target...
- self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])
- self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])
- self.node_type = 'LINK'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = False
-
-
-
- def evaluate_input(self, input_name):
- return default_evaluate_input(self, input_name)
-
- def GetxForm(self):
- return GetxForm(self)
- def bExecute(self, context):
- prepare_parameters(self)
- c = self.GetxForm().bGetObject().constraints.new('COPY_LOCATION')
- get_target_and_subtarget(self, c)
- print(wrapGreen("Creating ")+wrapWhite("Copy Location")+
- wrapGreen(" Constraint for bone: ") +
- wrapOrange(self.GetxForm().bGetObject().name))
- if constraint_name := self.evaluate_input("Name"):
- c.name = constraint_name
- self.bObject = c
- custom_space_owner, custom_space_target = False, False
- if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM':
- custom_space_owner=True
- c.owner_space='CUSTOM'
- xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT")
- if isinstance(xf, Bone):
- c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name
- else:
- c.space_object=xf
- if self.inputs["Target Space"].is_connected and self.inputs["Target Space"].links[0].from_node.node_type == 'XFORM':
- custom_space_target=True
- c.target_space='CUSTOM'
- xf = self.inputs["Target Space"].links[0].from_node.bGetObject(mode="OBJECT")
- if isinstance(xf, Bone):
- c.space_object=self.inputs["Target Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name
- else:
- c.space_object=xf
- props_sockets = {
- 'use_offset' : ("Offset", False),
- 'head_tail' : ("Head/Tail", 0),
- 'use_bbone_shape' : ("UseBBone", False),
- 'invert_x' : ( ("Invert", 0), False),
- 'invert_y' : ( ("Invert", 1), False),
- 'invert_z' : ( ("Invert", 2), False),
- 'use_x' : ( ("Axes", 0), False),
- 'use_y' : ( ("Axes", 1), False),
- 'use_z' : ( ("Axes", 2), False),
- 'owner_space' : ("Owner Space", 'WORLD'),
- 'target_space' : ("Target Space", 'WORLD'),
- 'influence' : ("Influence", 1),
- 'mute' : ("Enable", True),
- }
- if custom_space_owner: del props_sockets['owner_space']
- if custom_space_target: del props_sockets['target_space']
- #
- evaluate_sockets(self, c, props_sockets)
- self.executed = True
-
- def bFinalize(self, bContext = None):
- finish_drivers(self)
-
-
-
- class LinkCopyRotation:
- '''A node representing Copy Rotation'''
-
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {
- "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),
- "RotationOrder" : NodeSocket(is_input = True, name = "RotationOrder", node = self,),
- "Rotation Mix" : NodeSocket(is_input = True, name = "Rotation Mix", node = self,),
- "Axes" : NodeSocket(is_input = True, name = "Axes", node = self,),
- "Invert" : NodeSocket(is_input = True, name = "Invert", node = self,),
- "Target Space" : NodeSocket(is_input = True, name = "Target Space", node = self,),
- "Owner Space" : NodeSocket(is_input = True, name = "Owner Space", node = self,),
- "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,),
- "Target" : NodeSocket(is_input = True, name = "Target", node = self,),
- "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), }
- self.outputs = {
- "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }
- self.parameters = {
- "Name":None,
- "Input Relationship":None,
- "RotationOrder":None,
- "Rotation Mix":None,
- "Axes":None,
- "Invert":None,
- "Target Space":None,
- "Owner Space":None,
- "Influence":None,
- "Target":None,
- "Enable":None, }
- # now set up the traverse target...
- self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])
- self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])
- self.node_type = 'LINK'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = False
-
- def evaluate_input(self, input_name):
- return default_evaluate_input(self, input_name)
-
- def GetxForm(self):
- return GetxForm(self)
- def bExecute(self, context):
- prepare_parameters(self)
- c = self.GetxForm().bGetObject().constraints.new('COPY_ROTATION')
- get_target_and_subtarget(self, c)
- print(wrapGreen("Creating ")+wrapWhite("Copy Rotation")+
- wrapGreen(" Constraint for bone: ") +
- wrapOrange(self.GetxForm().bGetObject().name))
-
- rotation_order = self.evaluate_input("RotationOrder")
- if ((rotation_order == 'QUATERNION') or (rotation_order == 'AXIS_ANGLE')):
- c.euler_order = 'AUTO'
- else:
- try:
- c.euler_order = rotation_order
- except TypeError: # it's a driver or incorrect
- c.euler_order = 'AUTO'
- if constraint_name := self.evaluate_input("Name"):
- c.name = constraint_name
- self.bObject = c
- custom_space_owner, custom_space_target = False, False
- if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM':
- custom_space_owner=True
- c.owner_space='CUSTOM'
- xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT")
- if isinstance(xf, Bone):
- c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name
- else:
- c.space_object=xf
- if self.inputs["Target Space"].is_connected and self.inputs["Target Space"].links[0].from_node.node_type == 'XFORM':
- custom_space_target=True
- c.target_space='CUSTOM'
- xf = self.inputs["Target Space"].links[0].from_node.bGetObject(mode="OBJECT")
- if isinstance(xf, Bone):
- c.space_object=self.inputs["Target Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name
- else:
- c.space_object=xf
- props_sockets = {
- 'euler_order' : ("RotationOrder", 'AUTO'),
- 'mix_mode' : ("Rotation Mix", 'REPLACE'),
- 'invert_x' : ( ("Invert", 0), False),
- 'invert_y' : ( ("Invert", 1), False),
- 'invert_z' : ( ("Invert", 2), False),
- 'use_x' : ( ("Axes", 0), False),
- 'use_y' : ( ("Axes", 1), False),
- 'use_z' : ( ("Axes", 2), False),
- 'owner_space' : ("Owner Space", 'WORLD'),
- 'target_space' : ("Target Space", 'WORLD'),
- 'influence' : ("Influence", 1),
- 'mute' : ("Enable", True),
- }
- if custom_space_owner: del props_sockets['owner_space']
- if custom_space_target: del props_sockets['target_space']
- #
- evaluate_sockets(self, c, props_sockets)
- self.executed = True
-
- def bFinalize(self, bContext = None):
- finish_drivers(self)
-
-
-
- class LinkCopyScale:
- '''A node representing Copy Scale'''
-
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {
- "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),
- "Offset" : NodeSocket(is_input = True, name = "Offset", node = self,),
- "Average" : NodeSocket(is_input = True, name = "Average", node = self,),
- "Additive" : NodeSocket(is_input = True, name = "Additive", node = self,),
- "Axes" : NodeSocket(is_input = True, name = "Axes", node = self,),
- #"Invert" : NodeSocket(is_input = True, name = "Invert", node = self,),
- "Target Space" : NodeSocket(is_input = True, name = "Target Space", node = self,),
- "Owner Space" : NodeSocket(is_input = True, name = "Owner Space", node = self,),
- "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,),
- "Target" : NodeSocket(is_input = True, name = "Target", node = self,),
- "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), }
- self.outputs = {
- "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }
- self.parameters = {
- "Name":None,
- "Input Relationship":None,
- "Offset":None,
- "Average":None,
- "Axes":None,
- #"Invert":None,
- "Target Space":None,
- "Owner Space":None,
- "Influence":None,
- "Target":None,
- "Enable":None,}
- # now set up the traverse target...
- self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])
- self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])
- self.node_type = 'LINK'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = False
-
- def evaluate_input(self, input_name):
- return default_evaluate_input(self, input_name)
-
- def GetxForm(self):
- return GetxForm(self)
- def bExecute(self, context):
- prepare_parameters(self)
- c = self.GetxForm().bGetObject().constraints.new('COPY_SCALE')
- get_target_and_subtarget(self, c)
- print(wrapGreen("Creating ")+wrapWhite("Copy Scale")+
- wrapGreen(" Constraint for bone: ") +
- wrapOrange(self.GetxForm().bGetObject().name))
- if constraint_name := self.evaluate_input("Name"):
- c.name = constraint_name
- self.bObject = c
- custom_space_owner, custom_space_target = False, False
- if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM':
- custom_space_owner=True
- c.owner_space='CUSTOM'
- xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT")
- if isinstance(xf, Bone):
- c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name
- else:
- c.space_object=xf
- if self.inputs["Target Space"].is_connected and self.inputs["Target Space"].links[0].from_node.node_type == 'XFORM':
- custom_space_target=True
- c.target_space='CUSTOM'
- xf = self.inputs["Target Space"].links[0].from_node.bGetObject(mode="OBJECT")
- if isinstance(xf, Bone):
- c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name
- else:
- c.space_object=xf
- props_sockets = {
- 'use_offset' : ("Offset", False),
- 'use_make_uniform' : ("Average", False),
- 'owner_space' : ("Owner Space", 'WORLD'),
- 'target_space' : ("Target Space", 'WORLD'),
- 'use_x' : ( ("Axes", 0), False),
- 'use_y' : ( ("Axes", 1), False),
- 'use_z' : ( ("Axes", 2), False),
- 'influence' : ("Influence", 1),
- 'mute' : ("Enable", True),
- }
- if custom_space_owner: del props_sockets['owner_space']
- if custom_space_target: del props_sockets['target_space']
- #
- evaluate_sockets(self, c, props_sockets)
- self.executed = True
-
- def bFinalize(self, bContext = None):
- finish_drivers(self)
-
-
- class LinkCopyTransforms:
- '''A node representing Copy Transfoms'''
-
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {
- "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),
- "Head/Tail" : NodeSocket(is_input = True, name = "Head/Tail", node = self,),
- "UseBBone" : NodeSocket(is_input = True, name = "UseBBone", node = self,),
- "Additive" : NodeSocket(is_input = True, name = "Additive", node = self,),
- "Mix" : NodeSocket(is_input = True, name = "Mix", node = self,),
- "Target Space" : NodeSocket(is_input = True, name = "Target Space", node = self,),
- "Owner Space" : NodeSocket(is_input = True, name = "Owner Space", node = self,),
- "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,),
- "Target" : NodeSocket(is_input = True, name = "Target", node = self,),
- "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), }
- self.outputs = {
- "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }
- self.parameters = {
- "Name":None,
- "Input Relationship":None,
- "Head/Tail":None,
- "UseBBone":None,
- "Mix":None,
- "Target Space":None,
- "Owner Space":None,
- "Influence":None,
- "Target":None,
- "Enable":None,}
- # now set up the traverse target...
- self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])
- self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])
- self.node_type = 'LINK'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = False
-
- def evaluate_input(self, input_name):
- return default_evaluate_input(self, input_name)
-
- def GetxForm(self):
- return GetxForm(self)
- def bExecute(self, context):
- prepare_parameters(self)
- c = self.GetxForm().bGetObject().constraints.new('COPY_TRANSFORMS')
- get_target_and_subtarget(self, c)
- print(wrapGreen("Creating ")+wrapWhite("Copy Transforms")+
- wrapGreen(" Constraint for bone: ") +
- wrapOrange(self.GetxForm().bGetObject().name))
- if constraint_name := self.evaluate_input("Name"):
- c.name = constraint_name
- self.bObject = c
- custom_space_owner, custom_space_target = False, False
- if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM':
- custom_space_owner=True
- c.owner_space='CUSTOM'
- xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT")
- if isinstance(xf, Bone):
- c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name
- else:
- c.space_object=xf
- if self.inputs["Target Space"].is_connected and self.inputs["Target Space"].links[0].from_node.node_type == 'XFORM':
- custom_space_target=True
- c.target_space='CUSTOM'
- xf = self.inputs["Target Space"].links[0].from_node.bGetObject(mode="OBJECT")
- if isinstance(xf, Bone):
- c.space_object=self.inputs["Target Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name
- else:
- c.space_object=xf
- props_sockets = {
- 'head_tail' : ("Head/Tail", 0),
- 'use_bbone_shape' : ("UseBBone", False),
- 'mix_mode' : ("Mix", 'REPLACE'),
- 'owner_space' : ("Owner Space", 'WORLD'),
- 'target_space' : ("Target Space", 'WORLD'),
- 'influence' : ("Influence", 1),
- 'mute' : ("Enable", False)
- }
- if custom_space_owner: del props_sockets['owner_space']
- if custom_space_target: del props_sockets['target_space']
- #
- evaluate_sockets(self, c, props_sockets)
- self.executed = True
- def bFinalize(self, bContext = None):
- finish_drivers(self)
-
-
- transformation_props_sockets = {
- 'use_motion_extrapolate' : ("Extrapolate", False),
- 'map_from' : ("Map From", 'LOCATION'),
- 'from_rotation_mode' : ("Rotation Mode", 'AUTO'),
- 'from_min_x' : ("X Min From", 0.0),
- 'from_max_x' : ("X Max From", 0.0),
- 'from_min_y' : ("Y Min From", 0.0),
- 'from_max_y' : ("Y Max From", 0.0),
- 'from_min_z' : ("Z Min From", 0.0),
- 'from_max_z' : ("Z Max From", 0.0),
- 'from_min_x_rot' : ("X Min From", 0.0),
- 'from_max_x_rot' : ("X Max From", 0.0),
- 'from_min_y_rot' : ("Y Min From", 0.0),
- 'from_max_y_rot' : ("Y Max From", 0.0),
- 'from_min_z_rot' : ("Z Min From", 0.0),
- 'from_max_z_rot' : ("Z Max From", 0.0),
- 'from_min_x_scale' : ("X Min From", 0.0),
- 'from_max_x_scale' : ("X Max From", 0.0),
- 'from_min_y_scale' : ("Y Min From", 0.0),
- 'from_max_y_scale' : ("Y Max From", 0.0),
- 'from_min_z_scale' : ("Z Min From", 0.0),
- 'from_max_z_scale' : ("Z Max From", 0.0),
- 'map_to' : ("Map To", "LOCATION"),
- 'map_to_x_from' : ("X Source Axis", "X"),
- 'map_to_y_from' : ("Y Source Axis", "Y"),
- 'map_to_z_from' : ("Z Source Axis", "Z"),
- 'to_min_x' : ("X Min To", 0.0),
- 'to_max_x' : ("X Max To", 0.0),
- 'to_min_y' : ("Y Min To", 0.0),
- 'to_max_y' : ("Y Max To", 0.0),
- 'to_min_z' : ("Z Min To", 0.0),
- 'to_max_z' : ("Z Max To", 0.0),
- 'to_min_x_rot' : ("X Min To", 0.0),
- 'to_max_x_rot' : ("X Max To", 0.0),
- 'to_min_y_rot' : ("Y Min To", 0.0),
- 'to_max_y_rot' : ("Y Max To", 0.0),
- 'to_min_z_rot' : ("Z Min To", 0.0),
- 'to_max_z_rot' : ("Z Max To", 0.0),
- 'to_min_x_scale' : ("X Min To", 0.0),
- 'to_max_x_scale' : ("X Max To", 0.0),
- 'to_min_y_scale' : ("Y Min To", 0.0),
- 'to_max_y_scale' : ("Y Max To", 0.0),
- 'to_min_z_scale' : ("Z Min To", 0.0),
- 'to_max_z_scale' : ("Z Max To", 0.0),
- 'to_euler_order' : ("Rotation Mode", "AUTO"),
- 'mix_mode' : ("Mix Mode (Translation)", "ADD"),
- 'mix_mode_rot' : ("Mix Mode (Rotation)", "ADD"),
- 'mix_mode_scale' : ("Mix Mode (Scale)", "MULTIPLY"),
- 'owner_space' : ("Owner Space", 'WORLD'),
- 'target_space' : ("Target Space", 'WORLD'),
- 'influence' : ("Influence", 1),
- 'mute' : ("Enable", False),
- }
- class LinkTransformation:
- '''A node representing Copy Transfoms'''
-
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {
- "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),
- "Target Space" : NodeSocket(is_input = True, name = "Target Space", node = self,),
- "Owner Space" : NodeSocket(is_input = True, name = "Owner Space", node = self,),
- "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,),
- "Target" : NodeSocket(is_input = True, name = "Target", node = self,),
- "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,),
- "Extrapolate" : NodeSocket(is_input = True, name = "Extrapolate", node = self,),
- "Map From" : NodeSocket(is_input = True, name = "Map From", node = self,),
- "Rotation Mode" : NodeSocket(is_input = True, name = "Rotation Mode", node = self,),
- "X Min From" : NodeSocket(is_input = True, name = "X Min From", node = self,),
- "X Max From" : NodeSocket(is_input = True, name = "X Max From", node = self,),
- "Y Min From" : NodeSocket(is_input = True, name = "Y Min From", node = self,),
- "Y Max From" : NodeSocket(is_input = True, name = "Y Max From", node = self,),
- "Z Min From" : NodeSocket(is_input = True, name = "Z Min From", node = self,),
- "Z Max From" : NodeSocket(is_input = True, name = "Z Max From", node = self,),
- "Map To" : NodeSocket(is_input = True, name = "Map To", node = self,),
- "X Source Axis" : NodeSocket(is_input = True, name = "X Source Axis", node = self,),
- "X Min To" : NodeSocket(is_input = True, name = "X Min To", node = self,),
- "X Max To" : NodeSocket(is_input = True, name = "X Max To", node = self,),
- "Y Source Axis" : NodeSocket(is_input = True, name = "Y Source Axis", node = self,),
- "Y Min To" : NodeSocket(is_input = True, name = "Y Min To", node = self,),
- "Y Max To" : NodeSocket(is_input = True, name = "Y Max To", node = self,),
- "Z Source Axis" : NodeSocket(is_input = True, name = "Z Source Axis", node = self,),
- "Z Min To" : NodeSocket(is_input = True, name = "Z Min To", node = self,),
- "Z Max To" : NodeSocket(is_input = True, name = "Z Max To", node = self,),
- "Rotation Mode" : NodeSocket(is_input = True, name = "Rotation Mode", node = self,),
- "Mix Mode (Translation)" : NodeSocket(is_input = True, name = "Mix Mode (Translation)", node = self,),
- "Mix Mode (Rotation)" : NodeSocket(is_input = True, name = "Mix Mode (Rotation)", node = self,),
- "Mix Mode (Scale)" : NodeSocket(is_input = True, name = "Mix Mode (Scale)", node = self,),
- }
- self.outputs = {
- "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }
- self.parameters = {
- "Name" : None,
- "Input Relationship" : None,
- "Target Space" : None,
- "Owner Space" : None,
- "Influence" : None,
- "Target" : None,
- "Enable" : None,
- "Extrapolate" : None,
- "Map From" : None,
- "Rotation Mode" : None,
- "X Min From" : None,
- "X Max From" : None,
- "Y Min From" : None,
- "Y Max From" : None,
- "Z Min From" : None,
- "Z Max From" : None,
- "Map To" : None,
- "X Source Axis" : None,
- "X Min To" : None,
- "X Max To" : None,
- "Y Source Axis" : None,
- "Y Min To" : None,
- "Y Max To" : None,
- "Z Source Axis" : None,
- "Z Min To" : None,
- "Z Max To" : None,
- "Rotation Order" : None,
- "Mix Mode (Translation)" : None,
- "Mix Mode (Rotation)" : None,
- "Mix Mode (Scale)" : None,}
- # now set up the traverse target...
- self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])
- self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])
- self.node_type = 'LINK'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = False
-
- def evaluate_input(self, input_name):
- return default_evaluate_input(self, input_name)
-
- def GetxForm(self):
- return GetxForm(self)
- def bExecute(self, context):
- prepare_parameters(self)
- c = self.GetxForm().bGetObject().constraints.new('TRANSFORM')
- get_target_and_subtarget(self, c)
- print(wrapGreen("Creating ")+wrapWhite("Transformation")+
- wrapGreen(" Constraint for bone: ") +
- wrapOrange(self.GetxForm().bGetObject().name))
- if constraint_name := self.evaluate_input("Name"):
- c.name = constraint_name
- self.bObject = c
- custom_space_owner, custom_space_target = False, False
- if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM':
- custom_space_owner=True
- c.owner_space='CUSTOM'
- xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT")
- if isinstance(xf, Bone):
- c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name
- else:
- c.space_object=xf
- if self.inputs["Target Space"].is_connected and self.inputs["Target Space"].links[0].from_node.node_type == 'XFORM':
- custom_space_target=True
- c.target_space='CUSTOM'
- xf = self.inputs["Target Space"].links[0].from_node.bGetObject(mode="OBJECT")
- if isinstance(xf, Bone):
- c.space_object=self.inputs["Target Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name
- else:
- c.space_object=xf
- props_sockets = transformation_props_sockets.copy()
- if custom_space_owner: del props_sockets['owner_space']
- if custom_space_target: del props_sockets['target_space']
- #
- evaluate_sockets(self, c, props_sockets)
- self.executed = True
- def bFinalize(self, bContext = None):
- finish_drivers(self)
-
-
- class LinkLimitLocation:
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {
- "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),
- "Use Max X" : NodeSocket(is_input = True, name = "Use Max X", node = self,),
- "Max X" : NodeSocket(is_input = True, name = "Max X", node = self,),
- "Use Max Y" : NodeSocket(is_input = True, name = "Use Max Y", node = self,),
- "Max Y" : NodeSocket(is_input = True, name = "Max Y", node = self,),
- "Use Max Z" : NodeSocket(is_input = True, name = "Use Max Z", node = self,),
- "Max Z" : NodeSocket(is_input = True, name = "Max Z", node = self,),
- "Use Min X" : NodeSocket(is_input = True, name = "Use Min X", node = self,),
- "Min X" : NodeSocket(is_input = True, name = "Min X", node = self,),
- "Use Min Y" : NodeSocket(is_input = True, name = "Use Min Y", node = self,),
- "Min Y" : NodeSocket(is_input = True, name = "Min Y", node = self,),
- "Use Min Z" : NodeSocket(is_input = True, name = "Use Min Z", node = self,),
- "Min Z" : NodeSocket(is_input = True, name = "Min Z", node = self,),
- "Affect Transform" : NodeSocket(is_input = True, name = "Affect Transform", node = self,),
- "Owner Space" : NodeSocket(is_input = True, name = "Owner Space", node = self,),
- "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,),
- "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), }
- self.outputs = {
- "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }
- self.parameters = {
- "Name":None,
- "Input Relationship":None,
- "Use Max X":None,
- "Max X":None,
- "Use Max Y":None,
- "Max Y":None,
- "Use Max Z":None,
- "Max Z":None,
- "Use Min X":None,
- "Min X":None,
- "Use Min Y":None,
- "Min Y":None,
- "Use Min Z":None,
- "Min Z":None,
- "Affect Transform":None,
- "Owner Space":None,
- "Influence":None,
- "Enable":None,}
- # now set up the traverse target...
- self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])
- self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])
- self.node_type = 'LINK'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = False
-
- def evaluate_input(self, input_name):
- return default_evaluate_input(self, input_name)
-
- def GetxForm(self):
- return GetxForm(self)
- def bExecute(self, context):
- prepare_parameters(self)
- c = self.GetxForm().bGetObject().constraints.new('LIMIT_LOCATION')
- #
- print(wrapGreen("Creating ")+wrapWhite("Limit Location")+
- wrapGreen(" Constraint for bone: ") +
- wrapOrange(self.GetxForm().bGetObject().name))
-
- if constraint_name := self.evaluate_input("Name"):
- c.name = constraint_name
- self.bObject = c
- custom_space_owner = False
- if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM':
- custom_space_owner=True
- c.owner_space='CUSTOM'
- xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT")
- if isinstance(xf, Bone):
- c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name
- else:
- c.space_object=xf
- props_sockets = {
- 'use_transform_limit' : ("Affect Transform", False),
- 'use_max_x' : ("Use Max X", False),
- 'use_max_y' : ("Use Max Y", False),
- 'use_max_z' : ("Use Max Z", False),
- 'use_min_x' : ("Use Min X", False),
- 'use_min_y' : ("Use Min Y", False),
- 'use_min_z' : ("Use Min Z", False),
- 'max_x' : ("Max X", 0),
- 'max_y' : ("Max Y", 0),
- 'max_z' : ("Max Z", 0),
- 'min_x' : ("Min X", 0),
- 'min_y' : ("Min Y", 0),
- 'min_z' : ("Min Z", 0),
- 'owner_space' : ("Owner Space", 'WORLD'),
- 'influence' : ("Influence", 1),
- 'mute' : ("Enable", True),
- }
- if custom_space_owner: del props_sockets['owner_space']
- #
- evaluate_sockets(self, c, props_sockets)
- self.executed = True
- def bFinalize(self, bContext = None):
- finish_drivers(self)
-
-
-
- class LinkLimitRotation:
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {
- "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),
- "Use X" : NodeSocket(is_input = True, name = "Use X", node = self,),
- "Use Y" : NodeSocket(is_input = True, name = "Use Y", node = self,),
- "Use Z" : NodeSocket(is_input = True, name = "Use Z", node = self,),
- "Max X" : NodeSocket(is_input = True, name = "Max X", node = self,),
- "Max Y" : NodeSocket(is_input = True, name = "Max Y", node = self,),
- "Max Z" : NodeSocket(is_input = True, name = "Max Z", node = self,),
- "Min X" : NodeSocket(is_input = True, name = "Min X", node = self,),
- "Min Y" : NodeSocket(is_input = True, name = "Min Y", node = self,),
- "Min Z" : NodeSocket(is_input = True, name = "Min Z", node = self,),
- "Affect Transform" : NodeSocket(is_input = True, name = "Affect Transform", node = self,),
- "Owner Space" : NodeSocket(is_input = True, name = "Owner Space", node = self,),
- "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,),
- "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), }
- self.outputs = {
- "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }
- self.parameters = {
- "Name":None,
- "Input Relationship":None,
- "Use X":None,
- "Use Y":None,
- "Use Z":None,
- "Max X":None,
- "Max Y":None,
- "Max Z":None,
- "Min X":None,
- "Min Y":None,
- "Min Z":None,
- "Affect Transform":None,
- "Owner Space":None,
- "Influence":None,
- "Enable":None,}
- # now set up the traverse target...
- self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])
- self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])
- self.node_type = 'LINK'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = False
-
- def evaluate_input(self, input_name):
- return default_evaluate_input(self, input_name)
-
- def GetxForm(self):
- return GetxForm(self)
- def bExecute(self, context):
- prepare_parameters(self)
- c = self.GetxForm().bGetObject().constraints.new('LIMIT_ROTATION')
- print(wrapGreen("Creating ")+wrapWhite("Limit Rotation")+
- wrapGreen(" Constraint for bone: ") +
- wrapOrange(self.GetxForm().bGetObject().name))
-
- if constraint_name := self.evaluate_input("Name"):
- c.name = constraint_name
- self.bObject = c
- custom_space_owner = False
- if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM':
- custom_space_owner=True
- c.owner_space='CUSTOM'
- xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT")
- if isinstance(xf, Bone):
- c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name
- else:
- c.space_object=xf
- props_sockets = {
- 'use_transform_limit' : ("Affect Transform", False),
- 'use_limit_x' : ("Use X", False),
- 'use_limit_y' : ("Use Y", False),
- 'use_limit_z' : ("Use Z", False),
- 'max_x' : ("Max X", 0),
- 'max_y' : ("Max Y", 0),
- 'max_z' : ("Max Z", 0),
- 'min_x' : ("Min X", 0),
- 'min_y' : ("Min Y", 0),
- 'min_z' : ("Min Z", 0),
- 'owner_space' : ("Owner Space", 'WORLD'),
- 'influence' : ("Influence", 1),
- 'mute' : ("Enable", True),
- }
- if custom_space_owner: del props_sockets['owner_space']
- #
- evaluate_sockets(self, c, props_sockets)
- self.executed = True
- def bFinalize(self, bContext = None):
- finish_drivers(self)
-
-
-
- class LinkLimitScale:
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {
- "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),
- "Use Max X" : NodeSocket(is_input = True, name = "Use Max X", node = self,),
- "Max X" : NodeSocket(is_input = True, name = "Max X", node = self,),
- "Use Max Y" : NodeSocket(is_input = True, name = "Use Max Y", node = self,),
- "Max Y" : NodeSocket(is_input = True, name = "Max Y", node = self,),
- "Use Max Z" : NodeSocket(is_input = True, name = "Use Max Z", node = self,),
- "Max Z" : NodeSocket(is_input = True, name = "Max Z", node = self,),
- "Use Min X" : NodeSocket(is_input = True, name = "Use Min X", node = self,),
- "Min X" : NodeSocket(is_input = True, name = "Min X", node = self,),
- "Use Min Y" : NodeSocket(is_input = True, name = "Use Min Y", node = self,),
- "Min Y" : NodeSocket(is_input = True, name = "Min Y", node = self,),
- "Use Min Z" : NodeSocket(is_input = True, name = "Use Min Z", node = self,),
- "Min Z" : NodeSocket(is_input = True, name = "Min Z", node = self,),
- "Affect Transform" : NodeSocket(is_input = True, name = "Affect Transform", node = self,),
- "Owner Space" : NodeSocket(is_input = True, name = "Owner Space", node = self,),
- "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,),
- "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), }
- self.outputs = {
- "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }
- self.parameters = {
- "Name":None,
- "Input Relationship":None,
- "Use Max X":None,
- "Max X":None,
- "Use Max Y":None,
- "Max Y":None,
- "Use Max Z":None,
- "Max Z":None,
- "Use Min X":None,
- "Min X":None,
- "Use Min Y":None,
- "Min Y":None,
- "Use Min Z":None,
- "Min Z":None,
- "Affect Transform":None,
- "Owner Space":None,
- "Influence":None,
- "Enable":None,}
- # now set up the traverse target...
- self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])
- self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])
- self.node_type = 'LINK'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = False
-
- def evaluate_input(self, input_name):
- return default_evaluate_input(self, input_name)
-
- def GetxForm(self):
- return GetxForm(self)
- def bExecute(self, context):
- prepare_parameters(self)
- c = self.GetxForm().bGetObject().constraints.new('LIMIT_SCALE')
- print(wrapGreen("Creating ")+wrapWhite("Limit Scale")+
- wrapGreen(" Constraint for bone: ") +
- wrapOrange(self.GetxForm().bGetObject().name))
-
- if constraint_name := self.evaluate_input("Name"):
- c.name = constraint_name
- self.bObject = c
- custom_space_owner = False
- if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM':
- custom_space_owner=True
- c.owner_space='CUSTOM'
- xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT")
- if isinstance(xf, Bone):
- c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name
- else:
- c.space_object=xf
- props_sockets = {
- 'use_transform_limit' : ("Affect Transform", False),
- 'use_max_x' : ("Use Max X", False),
- 'use_max_y' : ("Use Max Y", False),
- 'use_max_z' : ("Use Max Z", False),
- 'use_min_x' : ("Use Min X", False),
- 'use_min_y' : ("Use Min Y", False),
- 'use_min_z' : ("Use Min Z", False),
- 'max_x' : ("Max X", 0),
- 'max_y' : ("Max Y", 0),
- 'max_z' : ("Max Z", 0),
- 'min_x' : ("Min X", 0),
- 'min_y' : ("Min Y", 0),
- 'min_z' : ("Min Z", 0),
- 'owner_space' : ("Owner Space", 'WORLD'),
- 'influence' : ("Influence", 1),
- 'mute' : ("Enable", True),
- }
- if custom_space_owner: del props_sockets['owner_space']
- #
- evaluate_sockets(self, c, props_sockets)
- self.executed = True
- def bFinalize(self, bContext = None):
- finish_drivers(self)
-
-
-
- class LinkLimitDistance:
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {
- "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),
- "Head/Tail" : NodeSocket(is_input = True, name = "Head/Tail", node = self,),
- "UseBBone" : NodeSocket(is_input = True, name = "UseBBone", node = self,),
- "Distance" : NodeSocket(is_input = True, name = "Distance", node = self,),
- "Clamp Region" : NodeSocket(is_input = True, name = "Clamp Region", node = self,),
- "Affect Transform" : NodeSocket(is_input = True, name = "Affect Transform", node = self,),
- "Owner Space" : NodeSocket(is_input = True, name = "Owner Space", node = self,),
- "Target Space" : NodeSocket(is_input = True, name = "Target Space", node = self,),
- "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,),
- "Target" : NodeSocket(is_input = True, name = "Target", node = self,),
- "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), }
- self.outputs = {
- "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }
- self.parameters = {
- "Name":None,
- "Input Relationship":None,
- "Head/Tail":None,
- "UseBBone":None,
- "Distance":None,
- "Clamp Region":None,
- "Affect Transform":None,
- "Owner Space":None,
- "Target Space":None,
- "Influence":None,
- "Target":None,
- "Enable":None,}
- # now set up the traverse target...
- self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])
- self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])
- self.node_type = 'LINK'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = False
-
- def evaluate_input(self, input_name):
- return default_evaluate_input(self, input_name)
- def GetxForm(self):
- return GetxForm(self)
- def bExecute(self, context):
- prepare_parameters(self)
- print(wrapGreen("Creating ")+wrapWhite("Limit Distance")+
- wrapGreen(" Constraint for bone: ") +
- wrapOrange(self.GetxForm().bGetObject().name))
- c = self.GetxForm().bGetObject().constraints.new('LIMIT_DISTANCE')
- get_target_and_subtarget(self, c)
- if constraint_name := self.evaluate_input("Name"):
- c.name = constraint_name
- self.bObject = c
- #
- # TODO: set distance automagically
- # IMPORTANT TODO BUG
-
- custom_space_owner, custom_space_target = False, False
- if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM':
- custom_space_owner=True
- c.owner_space='CUSTOM'
- xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT")
- if isinstance(xf, Bone):
- c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name
- else:
- c.space_object=xf
- if self.inputs["Target Space"].is_connected and self.inputs["Target Space"].links[0].from_node.node_type == 'XFORM':
- custom_space_target=True
- c.target_space='CUSTOM'
- xf = self.inputs["Target Space"].links[0].from_node.bGetObject(mode="OBJECT")
- if isinstance(xf, Bone):
- c.space_object=self.inputs["Target Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name
- else:
- c.space_object=xf
- props_sockets = {
- 'distance' : ("Distance", 0),
- 'head_tail' : ("Head/Tail", 0),
- 'limit_mode' : ("Clamp Region", "LIMITDIST_INSIDE"),
- 'use_bbone_shape' : ("UseBBone", False),
- 'use_transform_limit' : ("Affect Transform", 1),
- 'owner_space' : ("Owner Space", 1),
- 'target_space' : ("Target Space", 1),
- 'influence' : ("Influence", 1),
- 'mute' : ("Enable", True),
- }
- if custom_space_owner: del props_sockets['owner_space']
- if custom_space_target: del props_sockets['target_space']
- #
- evaluate_sockets(self, c, props_sockets)
- self.executed = True
- def bFinalize(self, bContext = None):
- finish_drivers(self)
-
-
- # Tracking
- class LinkStretchTo:
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {
- "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),
- "Head/Tail" : NodeSocket(is_input = True, name = "Head/Tail", node = self,),
- "UseBBone" : NodeSocket(is_input = True, name = "UseBBone", node = self,),
- "Original Length" : NodeSocket(is_input = True, name = "Original Length", node = self,),
- "Volume Variation" : NodeSocket(is_input = True, name = "Volume Variation", node = self,),
- "Use Volume Min" : NodeSocket(is_input = True, name = "Use Volume Min", node = self,),
- "Volume Min" : NodeSocket(is_input = True, name = "Volume Min", node = self,),
- "Use Volume Max" : NodeSocket(is_input = True, name = "Use Volume Max", node = self,),
- "Volume Max" : NodeSocket(is_input = True, name = "Volume Max", node = self,),
- "Smooth" : NodeSocket(is_input = True, name = "Smooth", node = self,),
- "Maintain Volume" : NodeSocket(is_input = True, name = "Maintain Volume", node = self,),
- "Rotation" : NodeSocket(is_input = True, name = "Rotation", node = self,),
- "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,),
- "Target" : NodeSocket(is_input = True, name = "Target", node = self,),
- "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), }
- self.outputs = {
- "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }
- self.parameters = {
- "Name":None,
- "Input Relationship":None,
- "Head/Tail":None,
- "UseBBone":None,
- "Original Length":None,
- "Volume Variation":None,
- "Use Volume Min":None,
- "Volume Min":None,
- "Use Volume Max":None,
- "Volume Max":None,
- "Smooth":None,
- "Maintain Volume":None,
- "Rotation":None,
- "Influence":None,
- "Target":None,
- "Enable":None,}
- # now set up the traverse target...
- self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])
- self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])
- self.node_type = 'LINK'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = False
-
- def evaluate_input(self, input_name):
- return default_evaluate_input(self, input_name)
- def GetxForm(self):
- return GetxForm(self)
- def bExecute(self, context):
- prepare_parameters(self)
- print(wrapGreen("Creating ")+wrapWhite("Stretch-To")+
- wrapGreen(" Constraint for bone: ") +
- wrapOrange(self.GetxForm().bGetObject().name))
- c = self.GetxForm().bGetObject().constraints.new('STRETCH_TO')
- get_target_and_subtarget(self, c)
- if constraint_name := self.evaluate_input("Name"):
- c.name = constraint_name
- self.bObject = c
- props_sockets = {
- 'head_tail' : ("Head/Tail", 0),
- 'use_bbone_shape' : ("UseBBone", False),
- 'bulge' : ("Volume Variation", 0),
- 'use_bulge_min' : ("Use Volume Min", False),
- 'bulge_min' : ("Volume Min", 0),
- 'use_bulge_max' : ("Use Volume Max", False),
- 'bulge_max' : ("Volume Max", 0),
- 'bulge_smooth' : ("Smooth", 0),
- 'volume' : ("Maintain Volume", 'VOLUME_XZX'),
- 'keep_axis' : ("Rotation", 'PLANE_X'),
- 'rest_length' : ("Original Length", self.GetxForm().bGetObject().bone.length),
- 'influence' : ("Influence", 1),
- 'mute' : ("Enable", True),
- }
- evaluate_sockets(self, c, props_sockets)
-
- if (self.evaluate_input("Original Length") == 0):
- # this is meant to be set automatically.
- c.rest_length = self.GetxForm().bGetObject().bone.length
- self.executed = True
-
- def bFinalize(self, bContext = None):
- finish_drivers(self)
-
-
- class LinkDampedTrack:
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {
- "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),
- "Head/Tail" : NodeSocket(is_input = True, name = "Head/Tail", node = self,),
- "UseBBone" : NodeSocket(is_input = True, name = "UseBBone", node = self,),
- "Track Axis" : NodeSocket(is_input = True, name = "Track Axis", node = self,),
- "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,),
- "Target" : NodeSocket(is_input = True, name = "Target", node = self,),
- "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), }
- self.outputs = {
- "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }
- self.parameters = {
- "Name":None,
- "Input Relationship":None,
- "Head/Tail":None,
- "UseBBone":None,
- "Track Axis":None,
- "Influence":None,
- "Target":None,
- "Enable":None,}
- # now set up the traverse target...
- self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])
- self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])
- self.node_type = 'LINK'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = False
-
- def evaluate_input(self, input_name):
- return default_evaluate_input(self, input_name)
- def GetxForm(self):
- return GetxForm(self)
- def bExecute(self, context):
- prepare_parameters(self)
- print(wrapGreen("Creating ")+wrapWhite("Damped Track")+
- wrapGreen(" Constraint for bone: ") +
- wrapOrange(self.GetxForm().bGetObject().name))
- c = self.GetxForm().bGetObject().constraints.new('DAMPED_TRACK')
- get_target_and_subtarget(self, c)
- if constraint_name := self.evaluate_input("Name"):
- c.name = constraint_name
- self.bObject = c
- props_sockets = {
- 'head_tail' : ("Head/Tail", 0),
- 'use_bbone_shape' : ("UseBBone", False),
- 'track_axis' : ("Track Axis", 'TRACK_Y'),
- 'influence' : ("Influence", 1),
- 'mute' : ("Enable", True),
- }
- evaluate_sockets(self, c, props_sockets)
- self.executed = True
-
- def bFinalize(self, bContext = None):
- finish_drivers(self)
-
-
- class LinkLockedTrack:
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {
- "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),
- "Head/Tail" : NodeSocket(is_input = True, name = "Head/Tail", node = self,),
- "UseBBone" : NodeSocket(is_input = True, name = "UseBBone", node = self,),
- "Track Axis" : NodeSocket(is_input = True, name = "Track Axis", node = self,),
- "Lock Axis" : NodeSocket(is_input = True, name = "Lock Axis", node = self,),
- "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,),
- "Target" : NodeSocket(is_input = True, name = "Target", node = self,),
- "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), }
- self.outputs = {
- "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }
- self.parameters = {
- "Name":None,
- "Input Relationship":None,
- "Head/Tail":None,
- "UseBBone":None,
- "Track Axis":None,
- "Lock Axis":None,
- "Influence":None,
- "Target":None,
- "Enable":None,}
- # now set up the traverse target...
- self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])
- self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])
- self.node_type = 'LINK'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = False
-
- def evaluate_input(self, input_name):
- return default_evaluate_input(self, input_name)
- def GetxForm(self):
- return GetxForm(self)
- def bExecute(self, context):
- prepare_parameters(self)
- print(wrapGreen("Creating ")+wrapWhite("Locked Track")+
- wrapGreen(" Constraint for bone: ") +
- wrapOrange(self.GetxForm().bGetObject().name))
- c = self.GetxForm().bGetObject().constraints.new('LOCKED_TRACK')
- get_target_and_subtarget(self, c)
- if constraint_name := self.evaluate_input("Name"):
- c.name = constraint_name
- self.bObject = c
- props_sockets = {
- 'head_tail' : ("Head/Tail", 0),
- 'use_bbone_shape' : ("UseBBone", False),
- 'track_axis' : ("Track Axis", 'TRACK_Y'),
- 'lock_axis' : ("Lock Axis", 'UP_X'),
- 'influence' : ("Influence", 1),
- 'mute' : ("Enable", True),
- }
- evaluate_sockets(self, c, props_sockets)
- self.executed = True
- def bFinalize(self, bContext = None):
- finish_drivers(self)
-
-
- class LinkTrackTo:
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {
- "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),
- "Head/Tail" : NodeSocket(is_input = True, name = "Head/Tail", node = self,),
- "UseBBone" : NodeSocket(is_input = True, name = "UseBBone", node = self,),
- "Track Axis" : NodeSocket(is_input = True, name = "Track Axis", node = self,),
- "Up Axis" : NodeSocket(is_input = True, name = "Up Axis", node = self,),
- "Use Target Z" : NodeSocket(is_input = True, name = "Use Target Z", node = self,),
- "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,),
- "Target" : NodeSocket(is_input = True, name = "Target", node = self,),
- "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), }
- self.outputs = {
- "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }
- self.parameters = {
- "Name":None,
- "Input Relationship":None,
- "Head/Tail":None,
- "UseBBone":None,
- "Track Axis":None,
- "Up Axis":None,
- "Use Target Z":None,
- "Influence":None,
- "Target":None,
- "Enable":None,}
- # now set up the traverse target...
- self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])
- self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])
- self.node_type = 'LINK'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = False
-
- def evaluate_input(self, input_name):
- return default_evaluate_input(self, input_name)
- def GetxForm(self):
- return GetxForm(self)
- def bExecute(self, context):
- prepare_parameters(self)
- print(wrapGreen("Creating ")+wrapWhite("Track-To")+
- wrapGreen(" Constraint for bone: ") +
- wrapOrange(self.GetxForm().bGetObject().name))
- c = self.GetxForm().bGetObject().constraints.new('TRACK_TO')
- get_target_and_subtarget(self, c)
- if constraint_name := self.evaluate_input("Name"):
- c.name = constraint_name
- self.bObject = c
- props_sockets = {
- 'head_tail' : ("Head/Tail", 0),
- 'use_bbone_shape' : ("UseBBone", False),
- 'track_axis' : ("Track Axis", "TRACK_Y"),
- 'up_axis' : ("Up Axis", "UP_Z"),
- 'use_target_z' : ("Use Target Z", False),
- 'influence' : ("Influence", 1),
- 'mute' : ("Enable", True),
- }
- evaluate_sockets(self, c, props_sockets)
- self.executed = True
-
-
- def bFinalize(self, bContext = None):
- finish_drivers(self)
- # relationships & misc.
- class LinkInheritConstraint:
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {
- "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),
- "Location" : NodeSocket(is_input = True, name = "Location", node = self,),
- "Rotation" : NodeSocket(is_input = True, name = "Rotation", node = self,),
- "Scale" : NodeSocket(is_input = True, name = "Scale", node = self,),
- "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,),
- "Target" : NodeSocket(is_input = True, name = "Target", node = self,),
- "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), }
- self.outputs = {
- "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }
- self.parameters = {
- "Name":None,
- "Input Relationship":None,
- "Location":None,
- "Rotation":None,
- "Scale":None,
- "Influence":None,
- "Target":None,
- "Enable":None,}
- self.drivers = {}
- # now set up the traverse target...
- self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])
- self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])
- self.node_type = 'LINK'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = False
-
- def evaluate_input(self, input_name):
- return default_evaluate_input(self, input_name)
- def GetxForm(self):
- return GetxForm(self)
- def bExecute(self, context):
- prepare_parameters(self)
- print(wrapGreen("Creating ")+wrapWhite("Child-Of")+
- wrapGreen(" Constraint for bone: ") +
- wrapOrange(self.GetxForm().bGetObject().name))
- c = self.GetxForm().bGetObject().constraints.new('CHILD_OF')
- get_target_and_subtarget(self, c)
- if constraint_name := self.evaluate_input("Name"):
- c.name = constraint_name
- self.bObject = c
-
- props_sockets = {
- 'use_location_x' : (("Location", 0) , 1),
- 'use_location_y' : (("Location", 1) , 1),
- 'use_location_z' : (("Location", 2) , 1),
- 'use_rotation_x' : (("Rotation", 0) , 1),
- 'use_rotation_y' : (("Rotation", 1) , 1),
- 'use_rotation_z' : (("Rotation", 2) , 1),
- 'use_scale_x' : (("Scale" , 0) , 1),
- 'use_scale_y' : (("Scale" , 1) , 1),
- 'use_scale_z' : (("Scale" , 2) , 1),
- 'influence' : ( "Influence" , 1),
- 'mute' : ("Enable", True),
- }
- evaluate_sockets(self, c, props_sockets)
- c.set_inverse_pending
- self.executed = True
-
-
-
-
- def bFinalize(self, bContext = None):
- finish_drivers(self)
- class LinkInverseKinematics:
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {
- "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),
- "Chain Length" : NodeSocket(is_input = True, name = "Chain Length", node = self,),
- "Use Tail" : NodeSocket(is_input = True, name = "Use Tail", node = self,),
- "Stretch" : NodeSocket(is_input = True, name = "Stretch", node = self,),
- "Position" : NodeSocket(is_input = True, name = "Position", node = self,),
- "Rotation" : NodeSocket(is_input = True, name = "Rotation", node = self,),
- "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,),
- "Target" : NodeSocket(is_input = True, name = "Target", node = self,),
- "Pole Target" : NodeSocket(is_input = True, name = "Pole Target", node = self,),
- "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), }
- self.outputs = {
- "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }
- self.parameters = {
- "Name":None,
- "Connected":None,
- "Chain Length":None,
- "Use Tail":None,
- "Stretch":None,
- "Position":None,
- "Rotation":None,
- "Influence":None,
- "Target":None,
- "Pole Target":None,
- "Enable":None,}
- # now set up the traverse target...
- self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])
- self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])
- self.node_type = 'LINK'
- self.bObject = None
- self.drivers = {}
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = False
-
- def evaluate_input(self, input_name):
- return default_evaluate_input(self, input_name)
- def GetxForm(self):
- return GetxForm(self)
- def bExecute(self, context):
- prepare_parameters(self)
- print(wrapGreen("Creating ")+wrapOrange("Inverse Kinematics")+
- wrapGreen(" Constraint for bone: ") +
- wrapOrange(self.GetxForm().bGetObject().name))
- ik_bone = self.GetxForm().bGetObject()
- c = self.GetxForm().bGetObject().constraints.new('IK')
- get_target_and_subtarget(self, c)
- get_target_and_subtarget(self, c, input_name = 'Pole Target')
- if constraint_name := self.evaluate_input("Name"):
- c.name = constraint_name
-
- self.bObject = c
- c.chain_count = 1 # so that, if there are errors, this doesn't print a whole bunch of circular dependency crap from having infinite chain length
- if (c.pole_target): # Calculate the pole angle, the user shouldn't have to.
- pole_object = c.pole_target
- assert pole_object == c.target, f"Error with {self}: Pole Target must be bone within the same Armature as IK Bone -- for now."
- pole_location = None
- if (c.pole_subtarget):
- pole_object = c.pole_target.pose.bones[c.pole_subtarget]
- pole_location = pole_object.bone.head_local
- else: #TODO this is a dumb limitation but I don't want to convert to the armature's local space so that some idiot can rig in a stupid way
- raise RuntimeError(f"Error with {self}: Pole Target must be bones within the same Armature as IK Bone -- for now.")
- #HACK HACK
- handle_location = ik_bone.bone.tail_local if (self.evaluate_input("Use Tail")) else ik_bone.bone.head_local
- counter = 0
- parent = ik_bone
- base_bone = ik_bone
- while (parent is not None):
- counter+=1
- if ((self.evaluate_input("Chain Length") != 0) and (counter > self.evaluate_input("Chain Length"))):
- break
- base_bone = parent
- parent = parent.parent
- def get_main_axis(bone, knee_location):
- # To decide whether the IK mainly bends around the x or z axis....
- x_axis = bone.matrix_local.to_3x3() @ Vector((1,0,0))
- y_axis = bone.matrix_local.to_3x3() @ Vector((0,1,0))
- z_axis = bone.matrix_local.to_3x3() @ Vector((0,0,1))
- # project the knee location onto the plane of the bone.
- from .utilities import project_point_to_plane
- planar_projection = project_point_to_plane(knee_location, bone.head_local, y_axis)
- # and get the dot between the X and Z axes to find which one the knee is displaced on.
- x_dot = x_axis.dot(planar_projection) # whichever axis' dot-product is closer to zero
- z_dot = z_axis.dot(planar_projection) # with the base_bone's axis is in-line with it.
- prWhite(bone.name, z_dot, x_dot)
- # knee is in-line with this axis vector, the bend is happening on the perpendicular axis.
- if abs(z_dot) < abs(x_dot): return x_axis # so we return X if Z is in-line with the knee
- else: return z_axis # and visa versa
- # modified from https://blender.stackexchange.com/questions/19754/how-to-set-calculate-pole-angle-of-ik-constraint-so-the-chain-does-not-move
- from mathutils import Vector
- def signed_angle(vector_u, vector_v, normal):
- # Normal specifies orientation
- angle = vector_u.angle(vector_v)
- if vector_u.cross(vector_v).angle(normal) < 1:
- angle = -angle
- return angle
- def get_pole_angle(base_bone, ik_bone, pole_location, main_axis):
- pole_normal = (ik_bone.bone.tail_local - base_bone.bone.head_local).cross(pole_location - base_bone.bone.head_local)
- projected_pole_axis = pole_normal.cross(base_bone.bone.tail_local - base_bone.bone.head_local)
- # note that this normal-axis is the y-axis but flipped
- return signed_angle(main_axis, projected_pole_axis, base_bone.bone.tail_local - base_bone.bone.head_local)
- if self.evaluate_input("Use Tail") == True:
- main_axis = get_main_axis(ik_bone.bone, ik_bone.bone.tail_local)
- # pole angle to the PV:
- pole_angle_in_radians = get_pole_angle(base_bone, ik_bone, pole_location, main_axis)
- elif ik_bone.bone.parent:
- main_axis = get_main_axis(ik_bone.bone.parent, ik_bone.bone.tail_local)
- pole_angle_in_radians = get_pole_angle(base_bone, ik_bone, pole_location, main_axis)
- else: # the bone is not using "Use Tail" and it has no parent -- meaningless.
- pole_angle_in_radians = 0
-
- c.pole_angle = pole_angle_in_radians
- # TODO: the pole target should be a bone in a well-designed rig, but I don't want to force this, so....
- # in future, calculate all this in world-space so we can use other objects as the pole.
-
- props_sockets = {
- 'chain_count' : ("Chain Length", 1),
- 'use_tail' : ("Use Tail", True),
- 'use_stretch' : ("Stretch", True),
- "weight" : ("Position", 1.0),
- "orient_weight" : ("Rotation", 0.0),
- "influence" : ("Influence", 1.0),
- 'mute' : ("Enable", True),
- }
- evaluate_sockets(self, c, props_sockets)
-
- # TODO: handle drivers
- # (it should be assumed we want it on if it's plugged
- # into a driver).
- c.use_location = self.evaluate_input("Position") > 0
- c.use_rotation = self.evaluate_input("Rotation") > 0
- self.executed = True
-
- def bFinalize(self, bContext = None):
- finish_drivers(self)
-
-
- # This is kinda a weird design decision?
- class LinkDrivenParameter:
- '''A node representing an armature object'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),
- "Driver" : NodeSocket(is_input = True, name = "Driver", node = self),
- "Parameter" : NodeSocket(is_input = True, name = "Parameter", node = self),
- "Index" : NodeSocket(is_input = True, name = "Index", node = self),
- }
- self.outputs = {
- "Output Relationship" : NodeSocket(name = "Output Relationship", node=self), }
- self.parameters = {
- "Input Relationship":None,
- "Driver":None,
- "Parameter":None,
- "Index":None,
- }
- # now set up the traverse target...
- self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])
- self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])
- self.node_type = "LINK"
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = False
- def GetxForm(self):
- return GetxForm(self)
- def evaluate_input(self, input_name):
- return default_evaluate_input(self, input_name)
- def bExecute(self, bContext = None,):
- prepare_parameters(self)
- prGreen("Executing Driven Parameter node")
-
- # example_ driver ={
- # "owner":None,
- # "prop":None, # will be filled out in the node that uses the driver
- # "ind":-1, # same here
- # "type": self.evaluate_input("Driver Type"),
- # "vars": my_vars,
- # "keys": self.evaluate_input("fCurve"),}
-
- driver = self.evaluate_input("Driver")
- driver["owner"] = self.GetxForm().bGetObject()
- driver["prop"] = self.evaluate_input("Parameter")
- driver["ind"] = self.evaluate_input("Index")
-
- self.parameters["Driver"] = driver
- self.executed = True
- def bFinalize(self, bContext = None):
- # TODO HACK BUG
- # This probably no longer works
- from .drivers import CreateDrivers
- CreateDrivers( [ self.parameters["Driver"] ] )
-
-
- class LinkArmature:
- '''A node representing an armature object'''
- def __init__(self, signature, base_tree,):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {
- "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),
- "Preserve Volume" : NodeSocket(is_input = True, name = "Preserve Volume", node = self),
- "Use Envelopes" : NodeSocket(is_input = True, name = "Use Envelopes", node = self),
- "Use Current Location" : NodeSocket(is_input = True, name = "Use Current Location", node = self),
- "Influence" : NodeSocket(is_input = True, name = "Influence", node = self),
- "Enable" : NodeSocket(is_input = True, name = "Enable", node = self),
- }
- self.outputs = {
- "Output Relationship" : NodeSocket(name = "Output Relationship", node=self), }
- self.parameters = {
- "Name":None,
- "Input Relationship":None,
- "Preserve Volume":None,
- "Use Envelopes":None,
- "Use Current Location":None,
- "Influence":None,
- "Enable":None,
- }
- # now set up the traverse target...
- self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])
- self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])
- self.node_type = "LINK"
- setup_custom_props(self)
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = False
- def GetxForm(self):
- return GetxForm(self)
- def evaluate_input(self, input_name):
- return default_evaluate_input(self, input_name)
- def bExecute(self, bContext = None,):
- prGreen("Creating Armature Constraint for bone: \""+ self.GetxForm().bGetObject().name + "\"")
- prepare_parameters(self)
- c = self.GetxForm().bGetObject().constraints.new('ARMATURE')
- if constraint_name := self.evaluate_input("Name"):
- c.name = constraint_name
- self.bObject = c
- # get number of targets
- num_targets = len( list(self.inputs.values())[6:] )//2
-
- props_sockets = {
- 'use_deform_preserve_volume' : ("Preserve Volume", 0),
- 'use_bone_envelopes' : ("Use Envelopes", 0),
- 'use_current_location' : ("Use Current Location", 0),
- 'influence' : ( "Influence" , 1),
- 'mute' : ("Enable", True),
- }
- targets_weights = {}
- for i in range(num_targets):
- target = c.targets.new()
- target_input_name = list(self.inputs.keys())[i*2+6 ]
- weight_input_name = list(self.inputs.keys())[i*2+6+1]
- get_target_and_subtarget(self, target, target_input_name)
- weight_value=self.evaluate_input(weight_input_name)
- if not isinstance(weight_value, float):
- weight_value=0
- targets_weights[i]=weight_value
- props_sockets["targets[%d].weight" % i] = (weight_input_name, 0)
- # targets_weights.append({"weight":(weight_input_name, 0)})
- evaluate_sockets(self, c, props_sockets)
- for target, value in targets_weights.items():
- c.targets[target].weight=value
- # for i, (target, weight) in enumerate(zip(c.targets, targets_weights)):
- # evaluate_sockets(self, target, weight)
- self.executed = True
- def bFinalize(self, bContext = None):
- finish_drivers(self)
- class LinkSplineIK:
- '''A node representing an armature object'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {
- "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),
- "Target" : NodeSocket(is_input = True, name = "Target", node = self),
- "Chain Length" : NodeSocket(is_input = True, name = "Chain Length", node = self),
- "Even Divisions" : NodeSocket(is_input = True, name = "Even Divisions", node = self),
- "Chain Offset" : NodeSocket(is_input = True, name = "Chain Offset", node = self),
- "Use Curve Radius" : NodeSocket(is_input = True, name = "Use Curve Radius", node = self),
- "Y Scale Mode" : NodeSocket(is_input = True, name = "Y Scale Mode", node = self),
- "XZ Scale Mode" : NodeSocket(is_input = True, name = "XZ Scale Mode", node = self),
- "Use Original Scale" : NodeSocket(is_input = True, name = "Use Original Scale", node = self),
- "Influence" : NodeSocket(is_input = True, name = "Influence", node = self),
- }
- self.outputs = {
- "Output Relationship" : NodeSocket(is_input = False, name = "Output Relationship", node=self), }
- self.parameters = {
- "Name":None,
- "Input Relationship":None,
- "Target":None,
- "Chain Length":None,
- "Even Divisions":None,
- "Chain Offset":None,
- "Use Curve Radius":None,
- "Y Scale Mode":None,
- "XZ Scale Mode":None,
- "Use Original Scale":None,
- "Influence":None,
- }
- # now set up the traverse target...
- self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])
- self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])
- self.node_type = "LINK"
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = False
- def evaluate_input(self, input_name):
- return default_evaluate_input(self, input_name)
- def GetxForm(self):
- return GetxForm(self)
- def bExecute(self, bContext = None,):
- prepare_parameters(self)
- prGreen("Creating Spline-IK Constraint for bone: \""+ self.GetxForm().bGetObject().name + "\"")
- c = self.GetxForm().bGetObject().constraints.new('SPLINE_IK')
- get_target_and_subtarget(self, c)
- if constraint_name := self.evaluate_input("Name"):
- c.name = constraint_name
- self.bObject = c
- props_sockets = {
- 'chain_count' : ("Chain Length", 0),
- 'use_even_divisions' : ("Even Divisions", False),
- 'use_chain_offset' : ("Chain Offset", False),
- 'use_curve_radius' : ("Use Curve Radius", False),
- 'y_scale_mode' : ("Y Scale Mode", "FIT_CURVE"),
- 'xz_scale_mode' : ("XZ Scale Mode", "NONE"),
- 'use_original_scale' : ("Use Original Scale", False),
- 'influence' : ("Influence", 1),
- }
- evaluate_sockets(self, c, props_sockets)
- self.executed = True
- for c in TellClasses():
- setup_container(c)
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