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							- import bpy
 
- from bpy.types import NodeTree, Node, NodeSocket
 
- from .base_definitions import MantisUINode, DeformerNode, get_signature_from_edited_tree
 
- from .utilities import (prRed, prGreen, prPurple, prWhite, prOrange,
 
-                         wrapRed, wrapGreen, wrapPurple, wrapWhite,
 
-                         wrapOrange,)
 
- def TellClasses():
 
-     return [
 
-              DeformerArmatureNode,
 
-              DeformerHook,
 
-              DeformerMorphTargetDeform,
 
-              DeformerMorphTarget,
 
-            ]
 
- def default_traverse(self, socket):
 
-         if (socket == self.outputs["Deformer"]):
 
-             return self.inputs["Deformer"]
 
-         if (socket == self.inputs["Deformer"]):
 
-             return self.outputs["Deformer"]
 
-         return None
 
- class DeformerArmatureNode(Node, DeformerNode):
 
-     '''A node representing an Armature Deformer'''
 
-     bl_idname = 'DeformerArmature'
 
-     bl_label = "Armature Deform"
 
-     bl_icon = 'MOD_ARMATURE'
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     def init(self, context):
 
-         # self.inputs.new ("RelationshipSocket", "Input Relationship")
 
-         self.inputs.new('xFormSocket', "Armature Object")
 
-         self.inputs.new('StringSocket', "Blend Vertex Group")
 
-         # self.inputs.new('StringSocket', "Preserve Volume Vertex Group") #TODO figure out the right UX for automatic dual-quat blending
 
-         self.inputs.new('BooleanSocket', "Invert Vertex Group")
 
-         
 
-         self.inputs.new('BooleanSocket', "Preserve Volume")
 
-         # TODO: make the above controlled by a vertex group instead.
 
-         self.inputs.new('BooleanSocket', "Use Multi Modifier")# might just set this auto
 
-         self.inputs.new('BooleanSocket', "Use Envelopes")
 
-         self.inputs.new('BooleanSocket', "Use Vertex Groups")
 
-         
 
-         self.inputs.new("DeformerSocket", "Deformer")
 
-         s = self.inputs.new("xFormSocket", "Copy Skin Weights From")
 
-         s.hide = True
 
-         self.inputs.new("EnumSkinning", "Skinning Method")
 
-         
 
-         self.outputs.new('DeformerSocket', "Deformer")
 
-         self.initialized = True
 
-     
 
-     def display_update(self, parsed_tree, context):
 
-         self.inputs["Copy Skin Weights From"].hide = True
 
-         node_tree = context.space_data.path[0].node_tree
 
-         nc = parsed_tree.get(get_signature_from_edited_tree(self, context))
 
-         if nc:
 
-             self.inputs["Copy Skin Weights From"].hide = not (nc.evaluate_input("Skinning Method") == "COPY_FROM_OBJECT")
 
-                 
 
- class DeformerHook(Node, DeformerNode):
 
-     '''A node representing a Hook Deformer'''
 
-     bl_idname = 'DeformerHook'
 
-     bl_label = "Hook Deform"
 
-     bl_icon = 'HOOK'
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     def init(self, context):
 
-         self.inputs.new("DeformerSocket", "Deformer")
 
-         self.inputs.new('xFormSocket', "Hook Target")
 
-         self.inputs.new('IntSocket', "Index")
 
-         # self.inputs.new('StringSocket', "Blend Vertex Group")
 
-         # self.inputs.new('BooleanSocket', "Invert Vertex Group")
 
-         self.outputs.new('DeformerSocket', "Deformer")
 
-         self.initialized = True
 
-     
 
-     # def display_update(self, parsed_tree, context):
 
- from .utilities import get_socket_maps, relink_socket_map
 
- # TODO this should probably not be in this file but intstead in Utilities or something
 
- def simple_do_relink(node, map, in_out='INPUT'):
 
-     from bpy.types import NodeSocket
 
-     for key, val in map.items():
 
-         s = node.inputs.get(key) if in_out == "INPUT" else node.outputs.get(key)
 
-         if s is None:
 
-             if in_out == "INPUT":
 
-                 if node.num_targets > 0:
 
-                     s = node.inputs["Target."+str(node.num_targets-1).zfill(3)]
 
-                 else:
 
-                     continue
 
-         if isinstance(val, list):
 
-             for sub_val in val:
 
-                 if isinstance(sub_val, NodeSocket):
 
-                     if in_out =='INPUT':
 
-                         node.id_data.links.new(input=sub_val, output=s)
 
-                     else:
 
-                         node.id_data.links.new(input=s, output=sub_val)
 
-         else:
 
-             try:
 
-                 s.default_value = val
 
-             except (AttributeError, ValueError, TypeError): # must be readonly or maybe it doesn't have a d.v.. TypeError if the d.v. is None at this point
 
-                 pass
 
- # Dynamic
 
- #   - each Morph Target gets a MT input
 
- #   - each Morph Target gets an influence input
 
- class DeformerMorphTargetDeform(Node, DeformerNode):
 
-     '''A node representing a Morph Target Deformer'''
 
-     bl_idname = 'DeformerMorphTargetDeform'
 
-     bl_label = "Morph Deform"
 
-     bl_icon = 'MOD_ARMATURE'
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     num_targets : bpy.props.IntProperty(default = 0)
 
-     mantis_node_class_name=bl_idname
 
-     def init(self, context):
 
-         self.id_data.do_live_update = False
 
-         self.inputs.new('DeformerSocket', 'Deformer', )
 
-         self.inputs.new('BooleanSocket', 'Use Shape Key', )
 
-         s = self.inputs.new('BooleanSocket', 'Use Offset', )
 
-         s.default_value = True
 
-         self.inputs.new('WildcardSocket', '', identifier='__extend__')
 
-         self.outputs.new('DeformerSocket', "Deformer")
 
-         self.update_morph_deformer()
 
-     def update_morph_deformer(self, force=False):
 
-         self.initialized = False
 
-         # use_offset = self.inputs["Use Offset"].default_value
 
-         socket_maps = get_socket_maps(self)
 
-         if socket_maps is None:
 
-             return
 
-         input_map = socket_maps[0]
 
-         # checc to see if targets have been removed... then modify the input map if necessary
 
-         targets_deleted = 0 # this should usually be either 0 or 1
 
-         for i in range(self.num_targets):
 
-             name = "Target."+str(i).zfill(3); inf_name = "Value."+str(i).zfill(3)
 
-             if self.inputs[name].is_linked == False:
 
-                 del input_map[name]; del input_map[inf_name]
 
-                 targets_deleted+=1
 
-             elif targets_deleted: # move it back
 
-                 new_name = "Target."+str(i-targets_deleted).zfill(3); new_inf_name = "Value."+str(i-targets_deleted).zfill(3)
 
-                 input_map[new_name] = input_map[name]; input_map[new_inf_name] = input_map[inf_name]
 
-                 del input_map[name]; del input_map[inf_name]
 
-         self.num_targets-=targets_deleted
 
-         if self.inputs[-1].is_linked and self.inputs[-1].bl_idname == 'WildcardSocket':
 
-             self.num_targets+=1
 
-         self.inputs.clear()
 
-         self.inputs.new('DeformerSocket', 'Deformer', )
 
-         self.inputs.new('BooleanSocket', 'Use Shape Key', )
 
-         self.inputs.new('BooleanSocket', 'Use Offset', )
 
-         for i in range(self.num_targets):
 
-             self.inputs.new("MorphTargetSocket", "Target."+str(i).zfill(3))
 
-             self.inputs.new("FloatSocket", "Value."+str(i).zfill(3))
 
-         simple_do_relink(self, input_map, in_out='INPUT')
 
-         if self.inputs[-1].bl_idname not in ["WildcardSocket"]:
 
-             self.inputs.new('WildcardSocket', '', identifier='__extend__')
 
-         self.initialized = True
 
-     def update(self):
 
-         if self.id_data.is_executing:
 
-             return # so that we don't update it while saving/loading the tree
 
-     
 
-     def display_update(self, parsed_tree, context):
 
-         if self.inputs["Deformer"].is_linked:
 
-             if self.inputs["Deformer"].links[0].from_node.bl_idname not in [self.bl_idname, "NodeGroupInput"]:
 
-                 self.inputs["Use Shape Key"].default_value = False
 
-                 self.inputs["Use Shape Key"].hide = True
 
-             elif self.inputs["Deformer"].links[0].from_node.inputs["Use Shape Key"].default_value == False:
 
-                 self.inputs["Use Shape Key"].default_value = False
 
-                 self.inputs["Use Shape Key"].hide = True
 
-         if self.inputs["Use Offset"] == False:
 
-                 self.inputs["Use Shape Key"].hide = True
 
-                 self.inputs["Use Shape Key"].default_value = False
 
- # TODO: there is no reason for this to be a separate node!
 
- class DeformerMorphTarget(Node, DeformerNode):
 
-     '''A node representing a single Morph Target'''
 
-     bl_idname = 'DeformerMorphTarget'
 
-     bl_label = "Morph Target"
 
-     bl_icon = 'SHAPEKEY_DATA'
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     num_targets : bpy.props.IntProperty(default = 0)
 
-     mantis_node_class_name=bl_idname
 
-     def init(self, context):
 
-         self.inputs.new('xFormSocket', "Relative to")
 
-         self.inputs.new('xFormSocket', "Object")
 
-         self.inputs.new('StringSocket', "Vertex Group")
 
-         self.outputs.new('MorphTargetSocket', "Morph Target")
 
-         self.initialized = True
 
- # Set up the class property that ties the UI classes to the Mantis classes.
 
- for cls in TellClasses():
 
-     cls.set_mantis_class()
 
 
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