mantis_dataclasses.py 4.9 KB

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  1. from dataclasses import dataclass, field
  2. from typing import List, Any, Tuple, Optional
  3. @dataclass(slots=True)
  4. class MantisSocketTemplate():
  5. name : str = field(default="")
  6. bl_idname : str = field(default="")
  7. traverse_target : str = field(default="")
  8. identifier : str = field(default="")
  9. display_shape : str = field(default="") # for arrays
  10. category : str = field(default="") # for use in display update
  11. blender_property : str | tuple[str] = field(default="") # for props_sockets -> evaluate sockets
  12. is_input : bool = field(default=False)
  13. hide : bool = field(default=False)
  14. use_multi_input : bool = field(default=False)
  15. ui_only : bool = field(default=False)
  16. default_value : Any = field(default=None)
  17. # this is a hint for the props_sockets system for complex situations
  18. # where multiple blender objects own the properties, like e.g. bone/posebone
  19. prop_owner_group : str = field(default="")
  20. is_animatable : bool = field(default=True) # controls whether a driver is legal or not
  21. # These attributes are for deprecated or new features in Blender
  22. min_bpy_version : Optional[tuple[int]] = field(default=None)
  23. max_bpy_version : Optional[tuple[int]] = field(default=None)
  24. @dataclass(slots=True)
  25. class xForm_info():
  26. object_type : str = field(default="")
  27. root_armature : str = field(default="")
  28. parent_pose_name : str = field(default="")
  29. parent_edit_name : str = field(default="")
  30. self_pose_name : str = field(default="")
  31. self_edit_name : str = field(default="")
  32. # should I add node signatures to this?
  33. @dataclass(slots=True)
  34. class custom_prop_template():
  35. name : str = field(default="")
  36. prop_type : str = field(default="")
  37. default_value_string : str = field(default="")
  38. default_value_bool : bool = field(default=False)
  39. default_value_int : int = field(default=0)
  40. default_value_float : float = field(default=0.0)
  41. default_value_vector : List[float] = field(default_factory=list)
  42. min : float|int = field(default=0)
  43. max : float|int = field(default=1)
  44. soft_min : float|int = field(default=1)
  45. soft_max : float|int = field(default=1)
  46. description : str = field(default="")
  47. @dataclass(slots=True)
  48. class MantisBoneTransform():
  49. matrix : Any = field(default=[1,0,0,0,
  50. 0,1,0,0,
  51. 0,0,1,0,
  52. 0,0,0,1,]),
  53. # I would like to have an intelligent way of handling
  54. # object- vs. world- space matrices
  55. matrix_space : str = field(default="OBJECT")
  56. length : float = field(default=1.0),
  57. @dataclass(slots=True)
  58. class MantisBBoneTransform():
  59. num_bbone_segmetns: int = field(default=1)
  60. # Offsets & Curve Handles
  61. bbone_curveinx: float = field(default=0.0)
  62. bbone_curveiny: float = field(default=0.0)
  63. bbone_curveoutx: float = field(default=0.0)
  64. bbone_curveouty: float = field(default=0.0)
  65. # Easing
  66. bbone_easein: float = field(default=1.0)
  67. bbone_easeout: float = field(default=1.0)
  68. # Roll
  69. bbone_rollin: float = field(default=0.0)
  70. bbone_rollout: float = field(default=0.0)
  71. # Scale Vectors
  72. bbone_scalein: Tuple[float, float, float] = field(
  73. default_factory=lambda: (1.0, 1.0, 1.0) )
  74. bbone_scaleout: Tuple[float, float, float] = field(
  75. default_factory=lambda: (1.0, 1.0, 1.0) )
  76. # Custom Handles
  77. use_bbone_custom_handles: bool = field(default=False)
  78. bbone_custom_handle_start: str = field(default=None)
  79. bbone_custom_handle_end: str = field(default=None)
  80. # used to apply values or drivers to blender properties in a generic way
  81. @dataclass(slots=True)
  82. class MantisSocketFiller():
  83. socket_name: str = field(default="")
  84. property_name : str = field(default="")
  85. default_value: Any = field(default=None)
  86. array_index: int = field(default=0) # for multi-input array sockets
  87. value_index: Optional[int] = field(default=None) # for vector properties
  88. # A Combo Property is a property that jams a bunch of blender properties into one socket
  89. combo_property: bool = field(default=False)
  90. def __repr__(self):
  91. return f"socket_name: {self.socket_name}, " \
  92. f"property_name: {self.property_name}, " \
  93. f"default_value: {self.default_value}, " \
  94. f"array_index: {self.array_index or 0}, " \
  95. f"value_index: {self.value_index or None}"
  96. @dataclass(slots=True)
  97. class RerouteCacheItem:
  98. reroute_name : str = field(default="") # the reroute node name in the tree
  99. reroute_tree_name : str = field(default="") # the tree to find the reroute in
  100. source : Tuple[str, str] = field(default_factory=tuple) # the beginning of the reroute network
  101. destinations : set[Tuple[str, str]] = field(default_factory=set) # (node_name, socket_name)