base_definitions.py 49 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129
  1. #Mantis Nodes Base
  2. import bpy
  3. from bpy.props import (BoolProperty, StringProperty, EnumProperty, CollectionProperty, \
  4. IntProperty, IntVectorProperty, PointerProperty, BoolVectorProperty)
  5. from . import ops_nodegroup
  6. from bpy.types import NodeTree, Node, PropertyGroup, Operator, UIList, Panel
  7. from .utilities import (prRed, prGreen, prPurple, prWhite,
  8. prOrange,
  9. wrapRed, wrapGreen, wrapPurple, wrapWhite,
  10. wrapOrange,)
  11. from .utilities import get_socket_maps, relink_socket_map, do_relink
  12. FLOAT_EPSILON=0.0001 # used to check against floating point inaccuracy
  13. def TellClasses():
  14. #Why use a function to do this? Because I don't need every class to register.
  15. return [ MantisTree,
  16. SchemaTree,
  17. MantisNodeGroup,
  18. SchemaGroup,
  19. ]
  20. def error_popup_draw(self, context):
  21. self.layout.label(text="Error executing tree. See Console.")
  22. mantis_root = ".".join(__name__.split('.')[:-1]) # absolute HACK
  23. from os import environ
  24. # https://docs.blender.org/api/master/bpy.types.NodeTree.html#bpy.types.NodeTree.valid_socket_type
  25. # thank you, Sverchok
  26. def valid_interface_types(cls : NodeTree, socket_idname : str):
  27. from .socket_definitions import tell_valid_bl_idnames, TellClasses
  28. #TODO: do the versioning code to handle this so it can be in all versions
  29. if bpy.app.version <= (4,4,0): # should work in 4.4.1
  30. return socket_idname in [cls.bl_idname for cls in TellClasses()]
  31. elif bpy.app.version == (4,5,0): # workaround for a BUG
  32. return ['NodeSocketGeometry']
  33. else: # once versioning is finished this will be unnecesary.
  34. return socket_idname in tell_valid_bl_idnames()
  35. def fix_reroute_colors(tree):
  36. context = bpy.context
  37. if any((tree.is_executing, tree.is_exporting, tree.do_live_update==False, context.space_data is None) ):
  38. return
  39. from collections import deque
  40. from .utilities import socket_seek
  41. from .socket_definitions import MantisSocket
  42. reroutes_without_color = deque()
  43. for n in tree.nodes:
  44. if n.bl_idname=='NodeReroute' and n.inputs[0].bl_idname == "NodeSocketColor":
  45. reroutes_without_color.append(n)
  46. try:
  47. while reroutes_without_color:
  48. rr = reroutes_without_color.pop()
  49. if rr.inputs[0].is_linked:
  50. link = rr.inputs[0].links[0]
  51. socket = socket_seek(link, tree.links)
  52. if isinstance(socket, MantisSocket):
  53. rr.socket_idname = socket.bl_idname
  54. except Exception as e:
  55. print(wrapOrange("WARN: Updating reroute color failed with exception: ")+wrapWhite(f"{e.__class__.__name__}"))
  56. #functions to identify the state of the system using hashes
  57. # this function runs a lot so it should be optimized as well as possible.
  58. def hash_tree(tree):
  59. trees=set(); links=[]; hash_data=""
  60. for node in tree.nodes:
  61. hash_data+=str(node.name)
  62. if hasattr(node, 'node_tree') and node.node_tree:
  63. trees.add(node.node_tree)
  64. for other_tree in trees:
  65. hash_data+=str(hash_tree(other_tree))
  66. for link in tree.links:
  67. links.append( link.from_node.name+link.from_socket.name+
  68. link.to_node.name+link.to_socket.name+
  69. str(link.multi_input_sort_id) )
  70. links.sort(); hash_data+=''.join(links)
  71. return hash(hash_data)
  72. MANTIS_VERSION_MAJOR=0
  73. MANTIS_VERSION_MINOR=12
  74. MANTIS_VERSION_SUB=27
  75. class MantisTree(NodeTree):
  76. '''A custom node tree type that will show up in the editor type list'''
  77. bl_idname = 'MantisTree'
  78. bl_label = "Rigging Nodes"
  79. bl_icon = 'OUTLINER_OB_ARMATURE'
  80. tree_valid:BoolProperty(default=False)
  81. hash:StringProperty(default='')
  82. do_live_update:BoolProperty(default=True) # use this to disable updates for e.g. scripts
  83. num_links:IntProperty(default=-1)
  84. # operator settings for re-exporting the tree.
  85. filepath:StringProperty(default="", subtype='FILE_PATH')
  86. export_all_subtrees_together:BoolProperty(default=True)
  87. #
  88. is_executing:BoolProperty(default=False)
  89. is_exporting:BoolProperty(default=False)
  90. execution_id:StringProperty(default='')
  91. # prev_execution_id:StringProperty(default='')
  92. mantis_version:IntVectorProperty(default=[
  93. MANTIS_VERSION_MAJOR, MANTIS_VERSION_MINOR, MANTIS_VERSION_SUB])
  94. # this prevents the node group from executing on the next depsgraph update
  95. # because I don't always have control over when the dg upadte happens.
  96. prevent_next_exec:BoolProperty(default=False)
  97. #added to work around a bug in 4.5.0 LTS
  98. interface_helper : StringProperty(default='')
  99. parsed_tree={}
  100. if (bpy.app.version < (4, 4, 0) or bpy.app.version >= (4,5,0)): # in 4.4 this leads to a crash
  101. @classmethod
  102. def valid_socket_type(cls : NodeTree, socket_idname: str):
  103. return valid_interface_types(cls, socket_idname)
  104. def update(self): # set the reroute colors
  105. if (bpy.app.version >= (4,4,0)):
  106. fix_reroute_colors(self)
  107. def update_tree(self, context = None, force=False, error_popups=False):
  108. if self.is_exporting:
  109. return
  110. my_hash = str( hash_tree(self) )
  111. if (my_hash != self.hash) or force:
  112. self.hash = my_hash
  113. self.is_executing = True
  114. from . import readtree
  115. prGreen("Validating Tree: %s" % self.name)
  116. try:
  117. import bpy # I am importing here so that the context passed in
  118. # is used for display update... but I always want to do this
  119. scene = bpy.context.scene
  120. scene.render.use_lock_interface = True
  121. self.parsed_tree = readtree.parse_tree(self, error_popups)
  122. if context:
  123. self.display_update(context)
  124. self.tree_valid = True
  125. except Exception as e:
  126. prRed("Failed to update node tree due to error.")
  127. self.tree_valid = False
  128. self.hash='' # unset the hash to mark the tree as un-parsed.
  129. raise e
  130. finally:
  131. scene.render.use_lock_interface = False
  132. self.is_executing = False
  133. def display_update(self, context):
  134. if self.is_exporting:
  135. return
  136. self.is_executing = True
  137. current_tree = bpy.context.space_data.path[-1].node_tree
  138. for node in current_tree.nodes:
  139. if hasattr(node, "display_update"):
  140. try:
  141. node.display_update(self.parsed_tree, context)
  142. except Exception as e:
  143. print("Node \"%s\" failed to update display with error: %s" %(wrapGreen(node.name), wrapRed(e)))
  144. self.is_executing = False
  145. # TODO: deal with invalid links properly.
  146. # - Non-hierarchy links should be ignored in the circle-check and so the links should be marked valid in such a circle
  147. # - hierarchy-links should be marked invalid and prevent the tree from executing.
  148. def execute_tree(self,context, error_popups = False):
  149. self.prevent_next_exec = False
  150. if not self.hash:
  151. return
  152. if self.is_exporting or self.is_executing:
  153. return
  154. prGreen("Executing Tree: %s" % self.name)
  155. self.is_executing = True
  156. from . import readtree
  157. try:
  158. context.scene.render.use_lock_interface = True
  159. readtree.execute_tree(self.parsed_tree, self, context, error_popups)
  160. except RecursionError as e:
  161. prRed("Recursion error while parsing tree.")
  162. finally:
  163. context.scene.render.use_lock_interface = False
  164. self.is_executing = False
  165. class SchemaTree(NodeTree):
  166. '''A node tree representing a schema to generate a Mantis tree'''
  167. bl_idname = 'SchemaTree'
  168. bl_label = "Rigging Nodes Schema"
  169. bl_icon = 'RIGID_BODY_CONSTRAINT'
  170. # these are only needed for consistent interface, but should not be used
  171. do_live_update:BoolProperty(default=True) # default to true so that updates work
  172. is_executing:BoolProperty(default=False)
  173. is_exporting:BoolProperty(default=False)
  174. mantis_version:IntVectorProperty(default=[
  175. MANTIS_VERSION_MAJOR, MANTIS_VERSION_MINOR, MANTIS_VERSION_SUB])
  176. # see the note in MantisTree
  177. interface_helper : StringProperty(default='')
  178. if (bpy.app.version < (4, 4, 0) or bpy.app.version >= (4,5,0)): # in 4.4 this leads to a crash
  179. @classmethod
  180. def valid_socket_type(cls : NodeTree, socket_idname: str):
  181. return valid_interface_types(cls, socket_idname)
  182. def update(self): # set the reroute colors
  183. if (bpy.app.version >= (4,4,0)):
  184. fix_reroute_colors(self)
  185. from dataclasses import dataclass, field
  186. from typing import Any
  187. @dataclass
  188. class MantisSocketTemplate():
  189. name : str = field(default="")
  190. bl_idname : str = field(default="")
  191. traverse_target : str = field(default="")
  192. identifier : str = field(default="")
  193. display_shape : str = field(default="") # for arrays
  194. category : str = field(default="") # for use in display update
  195. blender_property : str | tuple[str] = field(default="") # for props_sockets -> evaluate sockets
  196. is_input : bool = field(default=False)
  197. hide : bool = field(default=False)
  198. use_multi_input : bool = field(default=False)
  199. default_value : Any = field(default=None)
  200. #TODO: do a better job explaining how MantisNode and MantisUINode relate.
  201. class MantisUINode:
  202. """
  203. This class contains the common user-interface features of Mantis nodes.
  204. MantisUINode objects will spawn one or more MantisNode objects when the graph is evaluated.
  205. The MantisNode objects will pull the data from the UI node and use it to generate the graph.
  206. """
  207. mantis_node_library=''
  208. mantis_node_class_name=''
  209. mantis_class=None
  210. @classmethod
  211. def poll(cls, ntree):
  212. return (ntree.bl_idname in ['MantisTree', 'SchemaTree'])
  213. @classmethod
  214. def set_mantis_class(self):
  215. from importlib import import_module
  216. # do not catch errors, they should cause a failure.
  217. try:
  218. module = import_module(self.mantis_node_library, package=mantis_root)
  219. self.mantis_class=getattr(module, self.mantis_node_class_name)
  220. except Exception as e:
  221. print(self)
  222. raise e
  223. def insert_link(self, link):
  224. if (bpy.app.version >= (4, 4, 0)):
  225. return # this causes a crash due to a bug.
  226. context = bpy.context
  227. if context.space_data:
  228. node_tree = context.space_data.path[0].node_tree
  229. if node_tree.do_live_update:
  230. node_tree.update_tree(context)
  231. if (link.to_socket.is_linked == False):
  232. node_tree.num_links+=1
  233. elif (link.to_socket.is_multi_input):
  234. node_tree.num_links+=1
  235. def init_sockets(self, socket_templates : tuple[MantisSocketTemplate]):
  236. for template in socket_templates:
  237. collection = self.outputs
  238. if template.is_input:
  239. collection = self.inputs
  240. identifier = template.name
  241. if template.identifier:
  242. identifier = template.identifier
  243. use_multi_input = template.use_multi_input if template.is_input else False
  244. socket = collection.new(
  245. template.bl_idname,
  246. template.name,
  247. identifier=identifier,
  248. use_multi_input=use_multi_input
  249. )
  250. socket.hide= template.hide
  251. if template.category:
  252. # a custom property for the UI functions to use.
  253. socket['category'] = template.category
  254. if template.default_value is not None:
  255. socket.default_value = template.default_value
  256. # this can throw a TypeError - it is the caller's
  257. # responsibility to send the right type.
  258. if template.use_multi_input: # this is an array
  259. socket.display_shape = 'SQUARE_DOT'
  260. class SchemaUINode(MantisUINode):
  261. mantis_node_library='.schema_nodes'
  262. is_updating:BoolProperty(default=False)
  263. @classmethod
  264. def poll(cls, ntree):
  265. return (ntree.bl_idname in ['SchemaTree'])
  266. class LinkNode(MantisUINode):
  267. mantis_node_library='.link_nodes'
  268. @classmethod
  269. def poll(cls, ntree):
  270. return (ntree.bl_idname in ['MantisTree', 'SchemaTree'])
  271. class xFormNode(MantisUINode):
  272. mantis_node_library='.xForm_nodes'
  273. @classmethod
  274. def poll(cls, ntree):
  275. return (ntree.bl_idname in ['MantisTree', 'SchemaTree'])
  276. class DeformerNode(MantisUINode):
  277. mantis_node_library='.deformer_nodes'
  278. @classmethod
  279. def poll(cls, ntree):
  280. return (ntree.bl_idname in ['MantisTree', 'SchemaTree'])
  281. def poll_node_tree(self, object):
  282. forbid = []
  283. context = bpy.context
  284. if context.space_data:
  285. if context.space_data.path:
  286. for path_item in context.space_data.path:
  287. forbid.append(path_item.node_tree.name)
  288. if isinstance(object, MantisTree) and object.name not in forbid:
  289. return True
  290. return False
  291. # TODO: try and remove the extra loop used here... but it is OK for now
  292. def should_remove_socket(node, socket):
  293. # a function to check if the socket is in the interface
  294. id_found = False
  295. for item in node.node_tree.interface.items_tree:
  296. if item.item_type != "SOCKET": continue
  297. if item.identifier == socket.identifier:
  298. id_found = True; break
  299. return not id_found
  300. # TODO: try to check identifiers instead of name.
  301. def node_group_update(node, force = False):
  302. if not node.is_updating:
  303. raise RuntimeError("Cannot update node while it is not marked as updating.")
  304. if not force:
  305. if (node.id_data.do_live_update == False) or \
  306. (node.id_data.is_executing == True) or \
  307. (node.id_data.is_exporting == True):
  308. return
  309. # note: if (node.id_data.is_exporting == True) I need to be able to update so I can make links.
  310. if node.node_tree is None:
  311. node.inputs.clear(); node.outputs.clear()
  312. return
  313. toggle_update = node.id_data.do_live_update
  314. node.id_data.do_live_update = False
  315. identifiers_in={socket.identifier:socket for socket in node.inputs}
  316. identifiers_out={socket.identifier:socket for socket in node.outputs}
  317. interface_names_in, interface_names_out = {}, {}
  318. for interface_item in node.node_tree.interface.items_tree:
  319. if interface_item.item_type != 'SOCKET': continue
  320. if interface_item.in_out == 'INPUT':
  321. interface_names_in[interface_item.identifier] = interface_item.name
  322. else:
  323. interface_names_out[interface_item.identifier] = interface_item.name
  324. indices_in,indices_out={},{} # check by INDEX to see if the socket's name/type match.
  325. for collection, map in [(node.inputs, indices_in), (node.outputs, indices_out)]:
  326. for i, socket in enumerate(collection):
  327. map[socket.identifier]=i
  328. if node.node_tree is None:
  329. node.inputs.clear(); node.outputs.clear()
  330. node.id_data.do_live_update = toggle_update
  331. return
  332. found_in, found_out = [], []
  333. update_input, update_output = False, False
  334. for item in node.node_tree.interface.items_tree:
  335. if item.item_type != "SOCKET": continue
  336. if item.in_out == 'OUTPUT':
  337. if s:= identifiers_out.get(item.identifier): # if the requested output doesn't exist, update
  338. if interface_names_out.get(item.identifier) != s.name: update_output = True; continue
  339. found_out.append(item.identifier)
  340. if (indices_out[s.identifier]!=item.index): update_output=True; continue
  341. if update_output: continue
  342. if s.bl_idname != item.bl_socket_idname: update_output = True; continue
  343. else: update_output = True; continue
  344. else:
  345. if s:= identifiers_in.get(item.identifier): # if the requested input doesn't exist, update
  346. if interface_names_in.get(item.identifier) != s.name: update_input = True; continue
  347. found_in.append(item.identifier)
  348. if (indices_in[s.identifier]!=item.index): update_input=True; continue
  349. if update_input: continue # done here
  350. if s.bl_idname != item.bl_socket_idname: update_input = True; continue
  351. else: update_input = True; continue
  352. # Schema has an extra input for Length and for Extend.
  353. if node.bl_idname == 'MantisSchemaGroup':
  354. found_in.extend(['Schema Length', ''])
  355. # get the socket maps before modifying stuff
  356. if update_input or update_output:
  357. socket_maps = get_socket_maps(node,)
  358. if socket_maps:
  359. socket_map_in, socket_map_out = socket_maps
  360. if node.bl_idname == "MantisSchemaGroup" and \
  361. len(node.inputs)+len(node.outputs)<=2 and\
  362. len(node.node_tree.interface.items_tree) > 0:
  363. socket_map_in, socket_map_out = None, None
  364. # We have to initialize the node because it only has its base inputs.
  365. elif socket_maps is None:
  366. node.id_data.do_live_update = toggle_update
  367. # if we have too many elements, just get rid of the ones we don't need
  368. if len(node.inputs) > len(found_in):#
  369. for inp in node.inputs:
  370. if inp.identifier in found_in: continue
  371. node.inputs.remove(inp)
  372. if len(node.outputs) > len(found_out):
  373. for out in node.outputs:
  374. if out.identifier in found_out: continue
  375. node.outputs.remove(out)
  376. #
  377. if len(node.inputs) > 0 and (inp := node.inputs[-1]).bl_idname == 'WildcardSocket' and inp.is_linked:
  378. update_input = True
  379. #
  380. if not (update_input or update_output):
  381. node.id_data.do_live_update = toggle_update
  382. return
  383. if update_input or update_output and (socket_maps is not None):
  384. if update_input :
  385. if node.bl_idname == 'MantisSchemaGroup':
  386. schema_length=0
  387. if sl := node.inputs.get("Schema Length"):
  388. schema_length = sl.default_value
  389. # sometimes this isn't available yet # TODO not happy about this solution
  390. remove_me=[]
  391. # remove all found map items but the Schema Length input (reuse it)
  392. for i, socket in enumerate(node.inputs):
  393. if socket.identifier == "Schema Length" and i == 0:
  394. continue
  395. elif (socket_map_in is None) or socket.identifier in socket_map_in.keys():
  396. remove_me.append(socket)
  397. elif should_remove_socket(node, socket):
  398. remove_me.append(socket)
  399. while remove_me:
  400. node.inputs.remove(remove_me.pop())
  401. if update_output:
  402. remove_me=[]
  403. for socket in node.outputs:
  404. if (socket_map_out is None) or socket.identifier in socket_map_out.keys():
  405. remove_me.append(socket)
  406. elif should_remove_socket(node, socket):
  407. remove_me.append(socket)
  408. while remove_me:
  409. node.inputs.remove(remove_me.pop())
  410. from .utilities import relink_socket_map_add_socket
  411. reorder_me_input = []; input_index = 0
  412. reorder_me_output = []; output_index = 0
  413. def update_group_sockets(interface_item, is_input):
  414. socket_map = socket_map_in if is_input else socket_map_out
  415. socket_collection = node.inputs if is_input else node.outputs
  416. counter = input_index if is_input else output_index
  417. reorder_collection = reorder_me_input if is_input else reorder_me_output
  418. if socket_map:
  419. if item.identifier in socket_map.keys():
  420. socket = relink_socket_map_add_socket(node, socket_collection, item, item.in_out)
  421. do_relink(node, socket, socket_map, item.in_out)
  422. else:
  423. for has_socket in socket_collection:
  424. if has_socket.bl_idname == item.bl_socket_idname and \
  425. has_socket.name == item.name:
  426. reorder_collection.append((has_socket, counter))
  427. break
  428. else:
  429. socket = relink_socket_map_add_socket(node, socket_collection, item, item.in_out)
  430. else:
  431. socket = relink_socket_map_add_socket(node, socket_collection, item, item.in_out)
  432. counter += 1
  433. # TODO: de-duplicate this hideous stuff
  434. for item in node.node_tree.interface.items_tree:
  435. if item.item_type != "SOCKET": continue
  436. if (item.in_out == 'INPUT' and update_input):
  437. # check and see if it exists... should only happen in curves on startup
  438. if item.bl_socket_idname in ['EnumCurveSocket']:
  439. for exists in node.inputs: # NOTE: check if the socket was not deleted
  440. if exists.identifier == item.identifier:
  441. # this happens for curve inputs because of some shennanigans with how
  442. # blender loads IDs - I can't set the ID until the file has loaded
  443. # so I have to avoid touching the socket until then...
  444. break
  445. else:
  446. update_group_sockets(item, True)
  447. else:
  448. update_group_sockets(item, True)
  449. input_index += 1
  450. if (item.in_out == 'OUTPUT' and update_output):
  451. if item.bl_socket_idname in ['EnumCurveSocket']: # LOOK up there at the comment!
  452. for exists in node.outputs:
  453. if exists.identifier == item.identifier:
  454. break
  455. else:
  456. update_group_sockets(item, False)
  457. else:
  458. update_group_sockets(item, False)
  459. output_index += 1
  460. both_reorders = zip([reorder_me_input, reorder_me_output], [node.inputs, node.outputs])
  461. for reorder_task, collection in both_reorders:
  462. for socket, position in reorder_task:
  463. for i, s in enumerate(collection): # get the index
  464. if s.identifier == socket.identifier: break
  465. else:
  466. prRed(f"WARN: could not reorder socket {socket.name}")
  467. to_index = position
  468. if (not socket.is_output) and node.bl_idname == "MantisSchemaGroup":
  469. to_index+=1
  470. collection.move(i, to_index)
  471. # at this point there is no wildcard socket
  472. if socket_map_in and '__extend__' in socket_map_in.keys():
  473. do_relink(node, None, socket_map_in, in_out='INPUT', parent_name='Constant' )
  474. node.id_data.do_live_update = toggle_update
  475. def node_tree_prop_update(self, context):
  476. if self.is_updating: # update() can be called from update() and that leads to an infinite loop.
  477. return # so we check if an update is currently running.
  478. self.is_updating = True
  479. def init_schema(self, context):
  480. if len(self.inputs) == 0:
  481. self.inputs.new("UnsignedIntSocket", "Schema Length", identifier='Schema Length')
  482. if self.inputs[-1].bl_idname != "WildcardSocket":
  483. self.inputs.new("WildcardSocket", "", identifier="__extend__")
  484. init_schema(self, context)
  485. try:
  486. node_group_update(self, force=True)
  487. finally: # ensure this line is run even if there is an error
  488. self.is_updating = False
  489. if self.bl_idname in ['MantisSchemaGroup'] and self.node_tree is not None:
  490. init_schema(self, context)
  491. from bpy.types import NodeCustomGroup
  492. def group_draw_buttons(self, context, layout):
  493. row = layout.row(align=True)
  494. row.prop(self, "node_tree", text="")
  495. if self.node_tree is None:
  496. row.operator("mantis.new_node_tree", text="", icon='PLUS', emboss=True)
  497. else:
  498. row.operator("mantis.edit_group", text="", icon='NODETREE', emboss=True)
  499. class MantisNodeGroup(Node, MantisUINode):
  500. bl_idname = "MantisNodeGroup"
  501. bl_label = "Node Group"
  502. node_tree:PointerProperty(type=NodeTree, poll=poll_node_tree, update=node_tree_prop_update,)
  503. is_updating:BoolProperty(default=False)
  504. def draw_label(self):
  505. if self.node_tree is None:
  506. return "Node Group"
  507. else:
  508. return self.node_tree.name
  509. def draw_buttons(self, context, layout):
  510. group_draw_buttons(self, context, layout)
  511. def update(self):
  512. if self.node_tree is None:
  513. return
  514. if self.is_updating: # update() can be called from update() and that leads to an infinite loop.
  515. return # so we check if an update is currently running.
  516. live_update = self.id_data.do_live_update
  517. self.is_updating = True
  518. try:
  519. node_group_update(self)
  520. finally: # we need to reset this regardless of whether or not the operation succeeds!
  521. self.is_updating = False
  522. self.id_data.do_live_update = live_update # ensure this remains the same
  523. class GraphError(Exception):
  524. pass
  525. def get_signature_from_edited_tree(node, context):
  526. sig_path=[None,]
  527. for item in context.space_data.path[:-1]:
  528. sig_path.append(item.node_tree.nodes.active.name)
  529. return tuple(sig_path+[node.name])
  530. def poll_node_tree_schema(self, object):
  531. if isinstance(object, SchemaTree):
  532. return True
  533. return False
  534. # TODO tiny UI problem - inserting new links into the tree will not place them in the right place.
  535. class SchemaGroup(Node, MantisUINode):
  536. bl_idname = "MantisSchemaGroup"
  537. bl_label = "Node Schema"
  538. node_tree:PointerProperty(type=NodeTree, poll=poll_node_tree_schema, update=node_tree_prop_update,)
  539. is_updating:BoolProperty(default=False)
  540. def draw_buttons(self, context, layout):
  541. group_draw_buttons(self, context, layout)
  542. def draw_label(self):
  543. if self.node_tree is None:
  544. return "Schema Group"
  545. else:
  546. return self.node_tree.name
  547. def update(self):
  548. if self.is_updating: # update() can be called from update() and that leads to an infinite loop.
  549. return # so we check if an update is currently running.
  550. if self.node_tree is None:
  551. return
  552. live_update = self.id_data.do_live_update
  553. self.is_updating = True
  554. try:
  555. node_group_update(self)
  556. # reset things if necessary:
  557. if self.node_tree:
  558. if len(self.inputs) == 0:
  559. self.inputs.new("UnsignedIntSocket", "Schema Length", identifier='Schema Length')
  560. if self.inputs[-1].identifier != "__extend__":
  561. self.inputs.new("WildcardSocket", "", identifier="__extend__")
  562. finally: # we need to reset this regardless of whether or not the operation succeeds!
  563. self.is_updating = False
  564. self.id_data.do_live_update = live_update # ensure this remains the same
  565. # replace names with bl_idnames for reading the tree and solving schemas.
  566. replace_types = ["NodeGroupInput", "NodeGroupOutput", "SchemaIncomingConnection",
  567. "SchemaArrayInput", "SchemaArrayInputAll", "SchemaConstInput", "SchemaConstOutput",
  568. "SchemaIndex", "SchemaOutgoingConnection", "SchemaArrayOutput","SchemaArrayInputGet",
  569. ]
  570. # anything that gets properties added in the graph... this is a clumsy approach but I need to watch for this
  571. # in schema generation and this is the easiest way to do it for now.
  572. custom_props_types = ["LinkArmature", "UtilityKeyframe", "UtilityFCurve", "UtilityDriver", "xFormBone"]
  573. # filters for determining if a link is a hierarchy link or a non-hierarchy (cyclic) link.
  574. from_name_filter = ["Driver",]
  575. to_name_filter = [
  576. "Custom Object xForm Override",
  577. "Custom Object",
  578. "Deform Bones",
  579. ]
  580. # nodes that must be solved as if they were Schema because they send arrays out.
  581. array_output_types = [
  582. 'UtilityArrayGet', 'UtilityKDChoosePoint', 'UtilityKDChooseXForm',
  583. ]
  584. def can_remove_socket_for_autogen(node, socket) -> bool:
  585. """ Whether to enable socket removal optimization for the socket
  586. This should be disallowed if e.g. it is a custom property.
  587. """
  588. return False # for now! This doesn't seem to be working...
  589. # the problem is that Schema does this, and so does Readtree
  590. # and they can try and both do it. That's bad.
  591. if node.socket_templates:
  592. for s_template in node.socket_templates:
  593. if s_template.name == socket:
  594. # raise NotImplementedError
  595. return True
  596. elif node.node_type == 'UTILITY':
  597. return True # HACK because most utilities don't have socket templates yet
  598. return False
  599. # TODO:
  600. # - get the execution context in the execution code
  601. # - from there, begin to use it for stuff I can't do without it
  602. # - and slowly start transferring stuff to it
  603. # The Mantis Overlay class is used to store node-tree specific information
  604. # such as inputs and outputs
  605. # used for e.g. allowing strings to pass as $variables in node names
  606. class MantisOverlay():
  607. def __init__( self, parent, inputs, outputs, ):
  608. pass
  609. # The MantisExecutionContext class is used to store the execution-specific variables
  610. # that are used when executing the tree
  611. # Importantly, it is NOT used to store variables between solutions, these belong to the
  612. # tree itself.
  613. class MantisExecutionContext():
  614. def __init__(
  615. self,
  616. base_tree,
  617. ):
  618. self.base_tree = base_tree
  619. self.execution_id = base_tree.execution_id
  620. self.execution_failed=False
  621. self.b_objects={} # objects created by Mantis during execution
  622. class MantisNode:
  623. """
  624. This class contains the basic interface for a Mantis Node.
  625. A MantisNode is used internally by Mantis to represent the final evaluated node graph.
  626. It gets generated with data from a MantisUINode when the graph is read.
  627. """
  628. def __init__(self, signature : tuple,
  629. base_tree : bpy.types.NodeTree,
  630. socket_templates : list[MantisSocketTemplate]=[],):
  631. self.base_tree=base_tree
  632. self.signature = signature
  633. self.ui_signature = signature
  634. self.inputs = MantisNodeSocketCollection(node=self, is_input=True)
  635. self.outputs = MantisNodeSocketCollection(node=self, is_input=False)
  636. self.parameters, self.drivers = {}, {}; self.bObject=None
  637. self.node_type='UNINITIALIZED'
  638. self.hierarchy_connections, self.connections = [], []
  639. self.hierarchy_dependencies, self.dependencies = [], []
  640. self.prepared, self.executed = False, False
  641. self.execution_prepared = False
  642. # the above is for tracking prep state in execution, so that I can avoid preparing nodes
  643. # again without changing the readtree code much.
  644. self.socket_templates = socket_templates
  645. self.mContext = None # for now I am gonna set this at runtime
  646. # I know it isn't "beautiful OOP" or whatever, but it is just easier
  647. # code should be simple and do things in the simplest way.
  648. # in the future I can refactor it, but it will require changes to 100+
  649. # classes, instead of adding about 5 lines of code elsewhere.
  650. if self.socket_templates:
  651. self.init_sockets()
  652. @property
  653. def name(self):
  654. return self.ui_signature[-1]
  655. @property
  656. def bl_idname(self): # this and the above exist solely to maintain interface w/bpy.types.Node
  657. from .utilities import get_node_prototype
  658. return get_node_prototype(self.ui_signature, self.base_tree).bl_idname
  659. def reset_execution(self) -> None:
  660. """ Reset the node for additional execution without re-building the tree."""
  661. self.drivers={}; self.bObject=None
  662. self.executed = False
  663. self.execution_prepared = False
  664. def init_sockets(self) -> None:
  665. self.inputs.init_sockets(self.socket_templates)
  666. self.outputs.init_sockets(self.socket_templates)
  667. def init_parameters(self, additional_parameters = {}) -> None:
  668. for socket in self.inputs:
  669. self.parameters[socket.name] = None
  670. for socket in self.outputs:
  671. self.parameters[socket.name] = None
  672. for key, value in additional_parameters.items():
  673. self.parameters[key]=value
  674. def gen_property_socket_map(self) -> dict:
  675. props_sockets = {}
  676. for s_template in self.socket_templates:
  677. if not s_template.blender_property:
  678. continue
  679. if isinstance(s_template.blender_property, str):
  680. props_sockets[s_template.blender_property]=(s_template.name, s_template.default_value)
  681. elif isinstance(s_template.blender_property, (tuple, list)):
  682. for index, sub_prop in enumerate(s_template.blender_property):
  683. props_sockets[sub_prop]=( (s_template.name, index),s_template.default_value[index] )
  684. return props_sockets
  685. def set_traverse(self, traversal_pairs = [(str, str)]) -> None:
  686. for (a, b) in traversal_pairs:
  687. self.inputs[a].set_traverse_target(self.outputs[b])
  688. self.outputs[b].set_traverse_target(self.inputs[a])
  689. def flush_links(self) -> None:
  690. for inp in self.inputs.values():
  691. inp.flush_links()
  692. for out in self.outputs.values():
  693. out.flush_links()
  694. def update_socket_value(self, blender_property, value) -> bool:
  695. change_handled=False
  696. if self.node_type == 'LINK':
  697. if len(self.bObject) == 0: # - there are no downstream xForms
  698. return True # so there is nothing to do here
  699. for b_ob in self.bObject:
  700. try:
  701. setattr(b_ob, blender_property, value)
  702. change_handled=True
  703. except Exception as e:
  704. print("Failed to update mantis socket because of %s" % e,
  705. "Updating tree instead.")
  706. else:
  707. try:
  708. b_ob = self.bObject
  709. if self.node_type == 'XFORM': # HACK
  710. b_ob = self.bGetObject()
  711. setattr(b_ob, blender_property, value)
  712. change_handled=True
  713. except Exception as e:
  714. print("Failed to update mantis socket because of %s" % e,
  715. "Updating tree instead.")
  716. return change_handled
  717. def ui_modify_socket(self, ui_socket, socket_name=None) -> bool:
  718. """ Handle changes in the node's UI. Updates the rig if possible."""
  719. # Always update the node's data
  720. change_handled=False
  721. if socket_name is None: socket_name = ui_socket.name
  722. value = ui_socket.default_value
  723. if socket_name == 'Enable': value = not value
  724. try:
  725. self.parameters[ui_socket.name]=value
  726. except KeyError:
  727. prRed(f"Unhandled change occured in socket {ui_socket.name} in node"
  728. f" {ui_socket.node.name} in tree {ui_socket.node.id_data.name}.")
  729. for s_template in self.socket_templates:
  730. if s_template.name==ui_socket.name:
  731. change_handled = True
  732. if not s_template.blender_property: return False
  733. elif isinstance(s_template.blender_property, str):
  734. change_handled &= self.update_socket_value(
  735. s_template.blender_property, value)
  736. else: # it is a tuple
  737. for i, prop in enumerate(s_template.blender_property):
  738. try:
  739. change_handled &= self.update_socket_value(
  740. prop, value[i])
  741. except IndexError:
  742. prRed(f"{ui_socket.name} does not have enough values to unpack"
  743. " to update the Mantis tree. Please report this as a bug.")
  744. change_handled=False
  745. break # we don't have to look through any more socket templates
  746. return change_handled
  747. # the goal here is to tag the node as unprepared
  748. # but some nodes are always prepared, so we have to kick it forward.
  749. def reset_execution_recursive(self):
  750. self.reset_execution()
  751. if self.prepared==False: return # all good from here
  752. for conn in self.hierarchy_connections:
  753. conn.reset_execution_recursive()
  754. def evaluate_input(self, input_name, index=0) -> Any:
  755. from .node_container_common import trace_single_line
  756. if not (self.inputs.get(input_name)): # get the named parameter if there is no input
  757. return self.parameters.get(input_name) # this will return None if the parameter does not exist.
  758. # this trace() should give a key error if there is a problem
  759. # it is NOT handled here because it should NOT happen - so I want the error message.
  760. trace = trace_single_line(self, input_name, index)
  761. prop = trace[0][-1].parameters[trace[1].name] #trace[0] = the list of traced nodes; read its parameters
  762. return prop
  763. def fill_parameters(self, ui_node=None) -> None:
  764. from .utilities import get_node_prototype
  765. from .node_container_common import get_socket_value
  766. if not ui_node:
  767. if ( (self.signature[0] in ["MANTIS_AUTOGENERATED", "SCHEMA_AUTOGENERATED" ]) or
  768. (self.signature[-1] in ["NodeGroupOutput", "NodeGroupInput"]) ): # I think this is harmless
  769. return None
  770. else: # BUG shouldn't this use ui_signature??
  771. ui_node = get_node_prototype(self.signature, self.base_tree)
  772. if not ui_node:
  773. raise RuntimeError(wrapRed("No node prototype found for... %s" % ( [self.base_tree] + list(self.signature[1:]) ) ) )
  774. for key in self.parameters.keys():
  775. node_socket = ui_node.inputs.get(key)
  776. if self.parameters[key] is not None: # the parameters are usually initialized as None.
  777. continue # will be filled by the node itself
  778. if not node_socket: #maybe the node socket has no name
  779. if ( ( len(ui_node.inputs) == 0) and ( len(ui_node.outputs) == 1) ):
  780. node_socket = ui_node.outputs[0] # this is a simple input node.
  781. elif key == 'Name': # for Links we just use the Node Label, or if there is no label, the name.
  782. self.parameters[key] = ui_node.label if ui_node.label else ui_node.name
  783. continue
  784. if node_socket:
  785. if node_socket.bl_idname in ['RelationshipSocket', 'xFormSocket']: continue
  786. elif node_socket.is_linked and (not node_socket.is_output): continue
  787. # we will get the value from the link, because this is a linked input port.
  788. # very importantly, we do not pass linked outputs
  789. # fill these because they are probably Input nodes.
  790. elif hasattr(node_socket, "default_value"):
  791. if (value := get_socket_value(node_socket)) is not None:
  792. self.parameters[key] = value
  793. else:
  794. raise RuntimeError(wrapRed("No value found for " + self.__repr__() + " when filling out node parameters for " + ui_node.name + "::"+node_socket.name))
  795. # I don't think this works! but I like the idea
  796. def call_on_all_ancestors(self, *args, **kwargs):
  797. """Resolve the dependencies of this node with the named method and its arguments.
  798. First, dependencies are discovered by walking backwards through the tree. Once the root
  799. nodes are discovered, the method is called by each node in dependency order.
  800. The first argument MUST be the name of the method as a string.
  801. """
  802. if args[0] == 'call_on_all_ancestors': raise RuntimeError("Very funny!")
  803. from .utilities import get_all_dependencies
  804. from collections import deque
  805. # get all dependencies by walking backward through the tree.
  806. all_dependencies = get_all_dependencies(self)
  807. # get just the roots
  808. can_solve = deque(filter(lambda a : len(a.hierarchy_connections) == 0, all_dependencies))
  809. solved = set()
  810. while can_solve:
  811. node = can_solve.pop()
  812. method = getattr(node, args[0])
  813. method(*args[0:], **kwargs)
  814. solved.add(node)
  815. can_solve.extendleft(filter(lambda a : a in all_dependencies, node.hierarchy_connections))
  816. if self in solved:
  817. break
  818. return
  819. # gets targets for constraints and deformers and should handle all cases
  820. def get_target_and_subtarget(self, constraint_or_deformer, input_name = "Target"):
  821. from bpy.types import PoseBone, Object, SplineIKConstraint
  822. subtarget = ''; target = self.evaluate_input(input_name)
  823. if target:
  824. if not hasattr(target, "bGetObject"):
  825. if hasattr(constraint_or_deformer, 'name'):
  826. name = constraint_or_deformer.name
  827. else:
  828. name = 'NAME NOT FOUND'
  829. prRed(f"No {input_name} target found for {name} in {self} because there is no connected node, or node is wrong type")
  830. return
  831. if (isinstance(target.bGetObject(), PoseBone)):
  832. subtarget = target.bGetObject().name
  833. target = target.bGetParentArmature()
  834. elif (isinstance(target.bGetObject(), Object) ):
  835. target = target.bGetObject()
  836. else:
  837. raise RuntimeError("Cannot interpret constraint or deformer target!")
  838. if (isinstance(constraint_or_deformer, SplineIKConstraint)):
  839. if target and target.type not in ["CURVE"]:
  840. raise GraphError(wrapRed("Error: %s requires a Curve input, not %s" %
  841. (self, type(target))))
  842. constraint_or_deformer.target = target# don't get a subtarget
  843. if (input_name == 'Pole Target'):
  844. constraint_or_deformer.pole_target, constraint_or_deformer.pole_subtarget = target, subtarget
  845. else:
  846. if hasattr(constraint_or_deformer, "target"):
  847. constraint_or_deformer.target = target
  848. if hasattr(constraint_or_deformer, "object"):
  849. constraint_or_deformer.object = target
  850. if hasattr(constraint_or_deformer, "subtarget"):
  851. constraint_or_deformer.subtarget = subtarget
  852. # PASSES DEFINED HERE!
  853. def bPrepare(self, bContext=None):
  854. return # This one runs BEFORE anything else
  855. def bTransformPass(self, bContext=None):
  856. return # This one runs in EDIT MODE
  857. def bRelationshipPass(self, bContext=None):
  858. return # This one runs in POSE MODE
  859. def bFinalize(self, bContext=None):
  860. return
  861. def bModifierApply(self, bContext=None):
  862. return
  863. if environ.get("DOERROR"):
  864. def __repr__(self):
  865. return self.signature.__repr__()
  866. else:
  867. def __repr__(self):
  868. return self.ui_signature.__repr__()
  869. # do I need this and the link class above?
  870. class DummyLink:
  871. #gonna use this for faking links to keep the interface consistent
  872. def __init__(self, from_socket, to_socket, nc_from=None, nc_to=None, original_from=None, multi_input_sort_id=0):
  873. self.from_socket = from_socket
  874. self.to_socket = to_socket
  875. self.nc_from = nc_from
  876. self.nc_to = nc_to
  877. self.multi_input_sort_id = multi_input_sort_id
  878. # self.from_node = from_socket.node
  879. # self.to_node = to_socket.node
  880. if (original_from):
  881. self.original_from = original_from
  882. else:
  883. self.original_from = self.from_socket
  884. def __repr__(self):
  885. return(self.nc_from.__repr__()+":"+self.from_socket.name + " -> " + self.nc_to.__repr__()+":"+self.to_socket.name)
  886. def detect_hierarchy_link(from_node, from_socket, to_node, to_socket,):
  887. if to_node.node_type in ['DUMMY_SCHEMA', 'SCHEMA']:
  888. return False #TODO: find out if filtering SCHEMA types is wise
  889. if (from_socket in from_name_filter) or (to_socket in to_name_filter):
  890. return False
  891. # if from_node.__class__.__name__ in ["UtilityCombineVector", "UtilityCombineThreeBool"]:
  892. # return False
  893. return True
  894. class NodeLink:
  895. from_node = None
  896. from_socket = None
  897. to_node = None
  898. to_socket = None
  899. def __init__(self, from_node, from_socket, to_node, to_socket, multi_input_sort_id=0):
  900. if from_node.signature == to_node.signature:
  901. raise RuntimeError("Cannot connect a node to itself.")
  902. self.from_node = from_node
  903. self.from_socket = from_socket
  904. self.to_node = to_node
  905. self.to_socket = to_socket
  906. self.from_node.outputs[self.from_socket].links.append(self)
  907. # it is the responsibility of the node that uses these links to sort them correctly based on the sort_id
  908. self.multi_input_sort_id = multi_input_sort_id
  909. self.to_node.inputs[self.to_socket].links.append(self)
  910. self.is_hierarchy = detect_hierarchy_link(from_node, from_socket, to_node, to_socket,)
  911. self.is_alive = True
  912. def __repr__(self):
  913. return self.from_node.outputs[self.from_socket].__repr__() + " --> " + self.to_node.inputs[self.to_socket].__repr__()
  914. # link_string = # if I need to colorize output for debugging.
  915. # if self.is_hierarchy:
  916. # return wrapOrange(link_string)
  917. # else:
  918. # return wrapWhite(link_string)
  919. def die(self):
  920. self.is_alive = False
  921. self.to_node.inputs[self.to_socket].flush_links()
  922. self.from_node.outputs[self.from_socket].flush_links()
  923. def insert_node(self, middle_node, middle_node_in, middle_node_out, re_init_hierarchy = True):
  924. to_node = self.to_node
  925. to_socket = self.to_socket
  926. self.to_node = middle_node
  927. self.to_socket = middle_node_in
  928. middle_node.outputs[middle_node_out].connect(to_node, to_socket)
  929. if re_init_hierarchy:
  930. from .utilities import init_connections, init_dependencies
  931. init_connections(self.from_node)
  932. init_connections(middle_node)
  933. init_dependencies(middle_node)
  934. init_dependencies(to_node)
  935. class NodeSocket:
  936. # @property # this is a read-only property.
  937. # def is_linked(self):
  938. # return bool(self.links)
  939. def __init__(self, is_input = False,
  940. node = None, name = None,
  941. traverse_target = None):
  942. self.can_traverse = False # to/from the other side of the parent node
  943. self.traverse_target = None
  944. self.node = node
  945. self.name = name
  946. self.is_input = is_input
  947. self.links = []
  948. self.is_linked = False
  949. if (traverse_target):
  950. self.can_traverse = True
  951. def connect(self, node, socket, sort_id=0):
  952. if (self.is_input):
  953. to_node = self.node; from_node = node
  954. to_socket = self.name; from_socket = socket
  955. else:
  956. from_node = self.node; to_node = node
  957. from_socket = self.name; to_socket = socket
  958. from_node.outputs[from_socket].is_linked = True
  959. to_node.inputs[to_socket].is_linked = True
  960. # NOTE: I have removed a check for duplicate links here.
  961. # Schemas sometimes have valid duplicate links.
  962. # It is conceivable that this will lead to bugs, but I judge it unlikely.
  963. new_link = NodeLink(
  964. from_node,
  965. from_socket,
  966. to_node,
  967. to_socket,
  968. sort_id)
  969. return new_link
  970. def set_traverse_target(self, traverse_target):
  971. self.traverse_target = traverse_target
  972. self.can_traverse = True
  973. def flush_links(self):
  974. """ Removes dead links from this socket."""
  975. self.links = [l for l in self.links if l.is_alive]
  976. self.links.sort(key=lambda a : -a.multi_input_sort_id)
  977. self.is_linked = bool(self.links)
  978. @property
  979. def is_connected(self):
  980. return len(self.links)>0
  981. def __repr__(self):
  982. return self.node.__repr__() + "::" + self.name
  983. class MantisNodeSocketCollection(dict):
  984. def __init__(self, node, is_input=False):
  985. self.is_input = is_input
  986. self.node = node
  987. def init_sockets(self, sockets):
  988. for socket in sockets:
  989. if isinstance(socket, str):
  990. self[socket] = NodeSocket(is_input=self.is_input, name=socket, node=self.node)
  991. elif isinstance(socket, MantisSocketTemplate):
  992. if socket.is_input != self.is_input: continue
  993. self[socket.name] = NodeSocket(is_input=self.is_input, name=socket.name, node=self.node)
  994. else:
  995. raise RuntimeError(f"NodeSocketCollection keys must be str or MantisSocketTemplate, not {type(socket)}")
  996. def __delitem__(self, key):
  997. """Deletes a node socket by name, and all its links."""
  998. socket = self[key]
  999. for l in socket.links:
  1000. l.die()
  1001. super().__delitem__(key)
  1002. def __iter__(self):
  1003. """Makes the class iterable"""
  1004. return iter(self.values())