deformer_containers.py 27 KB

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  1. from .node_container_common import *
  2. from .xForm_containers import xFormGeometryObject
  3. from .misc_containers import InputExistingGeometryObject
  4. from bpy.types import Node
  5. from .base_definitions import MantisNode
  6. from .utilities import (prRed, prGreen, prPurple, prWhite, prOrange,
  7. wrapRed, wrapGreen, wrapPurple, wrapWhite,
  8. wrapOrange,)
  9. def TellClasses():
  10. return [
  11. DeformerArmature,
  12. DeformerHook,
  13. DeformerMorphTarget,
  14. DeformerMorphTargetDeform,
  15. ]
  16. def trace_xForm_back(nc, socket):
  17. from .xForm_containers import xFormGeometryObject
  18. from .misc_containers import InputExistingGeometryObject
  19. from bpy.types import Object
  20. if (trace := trace_single_line(nc, socket)[0] ) :
  21. for i in range(len(trace)): # have to look in reverse, actually
  22. if ( isinstance(trace[ i ], xFormGeometryObject ) ) or ( isinstance(trace[ i ], InputExistingGeometryObject ) ):
  23. return trace[ i ].bGetObject()
  24. raise GraphError(wrapRed(f"No other object found for {nc}."))
  25. def default_evaluate_input(nc, input_name):
  26. # duped from link_containers... should be common?
  27. # should catch 'Target', 'Pole Target' and ArmatureConstraint targets, too
  28. if ('Target' in input_name) and input_name != "Target Space":
  29. socket = nc.inputs.get(input_name)
  30. if socket.is_linked:
  31. return socket.links[0].from_node
  32. return None
  33. else:
  34. return evaluate_input(nc, input_name)
  35. # semi-duplicated from link_containers
  36. def GetxForm(nc):
  37. trace = trace_single_line_up(nc, "Deformer")
  38. for node in trace[0]:
  39. if (node.__class__ in [xFormGeometryObject, InputExistingGeometryObject]):
  40. return node
  41. raise GraphError("%s is not connected to a downstream xForm" % nc)
  42. class DeformerArmature:
  43. '''A node representing an armature deformer'''
  44. def __init__(self, signature, base_tree):
  45. self.base_tree=base_tree
  46. self.signature = signature
  47. self.inputs = {
  48. "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),
  49. "Armature Object" : NodeSocket(is_input = True, name = "Armature Object", node = self,),
  50. "Blend Vertex Group" : NodeSocket(is_input = True, name = "Blend Vertex Group", node = self),
  51. "Invert Vertex Group" : NodeSocket(is_input = True, name = "Invert Vertex Group", node = self),
  52. "Preserve Volume" : NodeSocket(is_input = True, name = "Preserve Volume", node = self),
  53. "Use Multi Modifier" : NodeSocket(is_input = True, name = "Use Multi Modifier", node = self),
  54. "Use Envelopes" : NodeSocket(is_input = True, name = "Use Envelopes", node = self),
  55. "Use Vertex Groups" : NodeSocket(is_input = True, name = "Use Vertex Groups", node = self),
  56. "Skinning Method" : NodeSocket(is_input = True, name = "Skinning Method", node = self),
  57. "Deformer" : NodeSocket(is_input = True, name = "Deformer", node = self),
  58. "Copy Skin Weights From" : NodeSocket(is_input = True, name = "Copy Skin Weights From", node = self),
  59. }
  60. self.outputs = {
  61. "Deformer" : NodeSocket(is_input = False, name = "Deformer", node=self), }
  62. self.parameters = {
  63. "Name" : None,
  64. "Armature Object" : None,
  65. "Blend Vertex Group" : None,
  66. "Invert Vertex Group" : None,
  67. "Preserve Volume" : None,
  68. "Use Multi Modifier" : None,
  69. "Use Envelopes" : None,
  70. "Use Vertex Groups" : None,
  71. "Skinning Method" : None,
  72. "Deformer" : None,
  73. "Copy Skin Weights From" : None,
  74. }
  75. # now set up the traverse target...
  76. self.inputs["Deformer"].set_traverse_target(self.outputs["Deformer"])
  77. self.outputs["Deformer"].set_traverse_target(self.inputs["Deformer"])
  78. self.node_type = "LINK"
  79. self.hierarchy_connections, self.connections = [], []
  80. self.hierarchy_dependencies, self.dependencies = [], []
  81. self.prepared = True
  82. self.executed = False
  83. def evaluate_input(self, input_name):
  84. return default_evaluate_input(self, input_name)
  85. def GetxForm(self, socket="Deformer"):
  86. if socket == "Deformer":
  87. return GetxForm(self)
  88. else:
  89. trace_xForm_back(self, socket)
  90. # DUPLICATED FROM xForm_containers::xFormBone
  91. # DEDUP HACK HACK HACK HACK HACK
  92. def bGetParentArmature(self):
  93. from .xForm_containers import xFormArmature
  94. from .misc_containers import InputExistingGeometryObject
  95. from bpy.types import Object
  96. if (trace := trace_single_line(self, "Armature Object")[0] ) :
  97. for i in range(len(trace)):
  98. # have to look in reverse, actually
  99. if ( isinstance(trace[ i ], xFormArmature ) ):
  100. return trace[ i ].bGetObject()
  101. elif ( isinstance(trace[i], InputExistingGeometryObject)):
  102. if (ob := trace[i].bGetObject()).type == "ARMATURE":
  103. return ob
  104. raise RuntimeError(f"Cannot find armature for node {self}")
  105. return None
  106. #should do the trick...
  107. def bExecute(self, bContext = None,):
  108. self.executed = True
  109. def initialize_vgroups(self,):
  110. ob = self.GetxForm().bGetObject()
  111. armOb = self.bGetParentArmature()
  112. for b in armOb.data.bones:
  113. if b.use_deform == False:
  114. continue
  115. vg = ob.vertex_groups.get(b.name)
  116. if not vg:
  117. vg = ob.vertex_groups.new(name=b.name)
  118. num_verts = len(ob.data.vertices)
  119. vg.add(range(num_verts), 0, 'REPLACE')
  120. def copy_weights(self):
  121. # we'll use modifiers for this, maybe use GN for it in the future tho
  122. import bpy
  123. ob = self.GetxForm().bGetObject()
  124. try:
  125. copy_from = self.GetxForm(socket="Copy Skin Weights From")
  126. except GraphError:
  127. copy_from = None
  128. prRed(f"No object found for copying weights in {self}, continuing anyway.")
  129. m = ob.modifiers.new(type="DATA_TRANSFER", name="Mantis_temp_data_transfer")
  130. m.object = None; m.use_vert_data = True
  131. m.data_types_verts = {'VGROUP_WEIGHTS'}
  132. m.vert_mapping = 'POLYINTERP_NEAREST'
  133. m.layers_vgroup_select_src = 'ALL'
  134. m.layers_vgroup_select_dst = 'NAME'
  135. m.object = copy_from
  136. # m.use_object_transform = False # testing reveals that this is undesirable - since the objects may not have their transforms applied.
  137. ob.modifiers.move(len(ob.modifiers)-1, 0)
  138. # ob.data = ob.data.copy()
  139. if False: #MAYBE the mouse needs to be in the 3D viewport, no idea how to set this in an override
  140. # TODO: figure out how to apply this, context is incorrect because armature is still in pose mode
  141. original_active = bpy.context.active_object
  142. original_mode = original_active.mode
  143. bpy.ops.object.mode_set(mode='OBJECT')
  144. with bpy.context.temp_override(**{'active_object':ob, 'selected_objects':[ob, copy_from]}):
  145. # bpy.ops.object.datalayout_transfer(modifier=m.name) # note: this operator is used by the modifier or stand-alone in the UI
  146. # the poll for this operator is defined in blender/source/blender/editors/object/object_data_transfer.cc
  147. # and blender/source/blender/editors/object/object_modifier.cc
  148. # bpy.ops.object.modifier_apply(modifier=m.name, single_user=True)
  149. bpy.ops.object.datalayout_transfer(data_type='VGROUP_WEIGHTS')
  150. bpy.ops.object.data_transfer(data_type='VGROUP_WEIGHTS')
  151. bpy.ops.object.mode_set(mode=original_mode)
  152. def bFinalize(self, bContext=None):
  153. prGreen("Executing Armature Deform Node")
  154. mod_name = self.evaluate_input("Name")
  155. d = self.GetxForm().bGetObject().modifiers.new(mod_name, type='ARMATURE')
  156. if d is None:
  157. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  158. self.bObject = d
  159. d.object = self.bGetParentArmature()
  160. props_sockets = {
  161. 'vertex_group' : ("Blend Vertex Group", ""),
  162. 'invert_vertex_group' : ("Invert Vertex Group", ""),
  163. 'use_deform_preserve_volume' : ("Preserve Volume", False),
  164. 'use_multi_modifier' : ("Use Multi Modifier", False),
  165. 'use_bone_envelopes' : ("Use Envelopes", False),
  166. 'use_vertex_groups' : ("Use Vertex Groups", False),
  167. }
  168. evaluate_sockets(self, d, props_sockets)
  169. #
  170. if (skin_method := self.evaluate_input("Skinning Method")) == "AUTOMATIC_HEAT":
  171. # This is bad and leads to somewhat unpredictable
  172. # behaviour, e.g. what object will be selected? What mode?
  173. # also bpy.ops is ugly and prone to error when used in
  174. # scripts. I don't intend to use bpy.ops when I can avoid it.
  175. import bpy
  176. self.initialize_vgroups()
  177. bContext.view_layer.depsgraph.update()
  178. ob = self.GetxForm().bGetObject()
  179. armOb = self.bGetParentArmature()
  180. deform_bones = []
  181. for pb in armOb.pose.bones:
  182. if pb.bone.use_deform == True:
  183. deform_bones.append(pb)
  184. context_override = {
  185. 'active_object':ob,
  186. 'selected_objects':[ob, armOb],
  187. 'active_pose_bone':deform_bones[0],
  188. 'selected_pose_bones':deform_bones,}
  189. #
  190. with bContext.temp_override(**{'active_object':armOb}):
  191. bpy.ops.object.mode_set(mode='POSE')
  192. bpy.ops.pose.select_all(action='SELECT')
  193. with bContext.temp_override(**context_override):
  194. bpy.ops.paint.weight_paint_toggle()
  195. bpy.ops.paint.weight_from_bones(type='AUTOMATIC')
  196. bpy.ops.paint.weight_paint_toggle()
  197. #
  198. with bContext.temp_override(**{'active_object':armOb}):
  199. bpy.ops.object.mode_set(mode='POSE')
  200. bpy.ops.pose.select_all(action='DESELECT')
  201. bpy.ops.object.mode_set(mode='OBJECT')
  202. # TODO: modify Blender to make this available as a Python API function.
  203. elif skin_method == "EXISTING_GROUPS":
  204. pass
  205. elif skin_method == "COPY_FROM_OBJECT":
  206. self.initialize_vgroups()
  207. self.copy_weights()
  208. class DeformerHook:
  209. '''A node representing a hook deformer'''
  210. def __init__(self, signature, base_tree):
  211. self.base_tree=base_tree
  212. self.signature = signature
  213. self.inputs = {
  214. "Hook Target" : NodeSocket(is_input = True, name = "Hook Target", node = self,),
  215. "Index" : NodeSocket(is_input = True, name = "Index", node = self),
  216. "Deformer" : NodeSocket(is_input = True, name = "Deformer", node = self),
  217. }
  218. self.outputs = {
  219. "Deformer" : NodeSocket(is_input = False, name = "Deformer", node=self), }
  220. self.parameters = {
  221. "Hook Target" : None,
  222. "Index" : None,
  223. "Deformer" : None,
  224. "Name" : None,
  225. }
  226. # now set up the traverse target...
  227. self.inputs["Deformer"].set_traverse_target(self.outputs["Deformer"])
  228. self.outputs["Deformer"].set_traverse_target(self.inputs["Deformer"])
  229. self.node_type = "LINK"
  230. self.hierarchy_connections, self.connections = [], []
  231. self.hierarchy_dependencies, self.dependencies = [], []
  232. self.prepared = True
  233. self.executed = False
  234. def evaluate_input(self, input_name):
  235. return default_evaluate_input(self, input_name)
  236. def GetxForm(self, socket="Deformer"):
  237. if socket == "Deformer":
  238. return GetxForm(self)
  239. else:
  240. trace_xForm_back(self, socket)
  241. def bExecute(self, bContext = None,):
  242. self.executed = True
  243. def bFinalize(self, bContext=None):
  244. from bpy.types import Bone, PoseBone, Object
  245. prGreen(f"Executing Hook Deform Node: {self}")
  246. mod_name = self.evaluate_input("Name")
  247. target_node = self.evaluate_input('Hook Target')
  248. target = target_node.bGetObject(); subtarget = ""
  249. if isinstance(target, Bone) or isinstance(target, PoseBone):
  250. subtarget = target.name; target = target.id_data
  251. ob=self.GetxForm().bGetObject()
  252. reuse = False
  253. for m in ob.modifiers:
  254. if m.type == 'HOOK' and m.object == target and m.subtarget == subtarget:
  255. d = m; reuse = True; break
  256. else:
  257. d = ob.modifiers.new(mod_name, type='HOOK')
  258. if d is None:
  259. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  260. get_target_and_subtarget(self, d, input_name="Hook Target")
  261. vertices_used=[]
  262. if reuse: # Get the verts in the list... filter out all the unneeded 0's
  263. vertices_used = list(d.vertex_indices)
  264. include_0 = 0 in vertices_used
  265. vertices_used = list(filter(lambda a : a != 0, vertices_used))
  266. if include_0: vertices_used.append(0)
  267. # now we add the selected vertex to the list, too
  268. vertices_used.append(self.evaluate_input("Index"))
  269. d.vertex_indices_set(vertices_used)
  270. # todo: this should be able to take many indices in the future.
  271. class DeformerMorphTarget:
  272. '''A node representing an armature deformer'''
  273. def __init__(self, signature, base_tree):
  274. self.base_tree=base_tree
  275. self.signature = signature
  276. self.inputs = {
  277. "Relative to" : NodeSocket(is_input = True, name = "Relative To", node = self,),
  278. "Object" : NodeSocket(is_input = True, name = "Object", node = self,),
  279. "Deformer" : NodeSocket(is_input = True, name = "Deformer", node = self),
  280. "Vertex Group" : NodeSocket(is_input = True, name = "Vertex Group", node = self),
  281. }
  282. self.outputs = {
  283. "Deformer" : NodeSocket(is_input = False, name = "Deformer", node=self),
  284. "Morph Target" : NodeSocket(is_input = False, name = "Morph Target", node=self), }
  285. self.parameters = {
  286. "Name" : None,
  287. "Relative to" : None,
  288. "Object" : None,
  289. "Morph Target" : None,
  290. "Deformer" : None,
  291. "Vertex Group" : None,
  292. }
  293. # now set up the traverse target...
  294. self.inputs["Deformer"].set_traverse_target(self.outputs["Deformer"])
  295. self.outputs["Deformer"].set_traverse_target(self.inputs["Deformer"])
  296. self.node_type = "LINK"
  297. self.hierarchy_connections, self.connections = [], []
  298. self.hierarchy_dependencies, self.dependencies = [], []
  299. self.prepared = True
  300. self.executed = False
  301. def GetxForm(self, trace_input="Object"):
  302. trace = trace_single_line(self, trace_input)
  303. for node in trace[0]:
  304. if (node.__class__ in [xFormGeometryObject, InputExistingGeometryObject]):
  305. return node
  306. raise GraphError("%s is not connected to an upstream xForm" % self)
  307. def bExecute(self, bContext = None,):
  308. prGreen("Executing Morph Target Node")
  309. name = ''
  310. ob = None; relative = None
  311. try:
  312. ob = self.GetxForm().bGetObject().name
  313. except Exception as e: # this will and should throw an error if it fails
  314. prRed(f"Execution failed at {self}: no object found for morph target.")
  315. raise e
  316. if self.inputs["Relative to"].is_linked:
  317. try:
  318. relative = self.GetxForm("Relative to").bGetObject().name
  319. except Exception as e: # same here
  320. prRed(f"Execution failed at {self}: no relative object found for morph target, despite link existing.")
  321. raise e
  322. vg = self.evaluate_input("Vertex Group") if self.evaluate_input("Vertex Group") else "" # just make sure it is a string
  323. mt={"object":ob, "vertex_group":vg, "relative_shape":relative}
  324. self.parameters["Morph Target"] = mt
  325. self.executed = True
  326. class DeformerMorphTargetDeform:
  327. '''A node representing an armature deformer'''
  328. def __init__(self, signature, base_tree):
  329. self.base_tree=base_tree
  330. self.signature = signature
  331. self.inputs = {
  332. "Deformer" : NodeSocket(is_input = True, name = "Deformer", node = self),
  333. }
  334. self.outputs = {
  335. "Deformer" : NodeSocket(is_input = False, name = "Deformer", node=self), }
  336. self.parameters = {
  337. "Name" : None,
  338. "Deformer" : None,}
  339. # now set up the traverse target...
  340. self.inputs["Deformer"].set_traverse_target(self.outputs["Deformer"])
  341. self.outputs["Deformer"].set_traverse_target(self.inputs["Deformer"])
  342. self.node_type = "LINK"
  343. self.hierarchy_connections, self.connections = [], []
  344. self.hierarchy_dependencies, self.dependencies = [], []
  345. self.prepared = True
  346. self.executed = True
  347. self.bObject = None
  348. setup_custom_props(self)
  349. def GetxForm(self):
  350. return GetxForm(self)
  351. def gen_morph_target_modifier(self):
  352. mod_name = self.evaluate_input("Name")
  353. m = self.GetxForm().bGetObject().modifiers.new(mod_name, type='NODES')
  354. self.bObject = m
  355. # at this point we make the node tree
  356. from bpy import data
  357. ng = data.node_groups.new(mod_name, "GeometryNodeTree")
  358. m.node_group = ng
  359. ng.interface.new_socket("Geometry", in_out="INPUT", socket_type="NodeSocketGeometry")
  360. ng.interface.new_socket("Geometry", in_out="OUTPUT", socket_type="NodeSocketGeometry")
  361. inp = ng.nodes.new("NodeGroupInput")
  362. out = ng.nodes.new("NodeGroupOutput")
  363. # TODO CLEANUP here
  364. if (position := ng.nodes.get("Position")) is None: position = ng.nodes.new("GeometryNodeInputPosition")
  365. if (index := ng.nodes.get("Index")) is None: index = ng.nodes.new("GeometryNodeInputIndex")
  366. rest_position = position
  367. add_these = []
  368. props_sockets={}
  369. object_map = {}
  370. targets = []
  371. for k,v in self.inputs.items():
  372. if "Target" in k:
  373. targets.append(v)
  374. for i, t in enumerate(targets):
  375. mt_node = t.links[0].from_node
  376. mt_name = mt_node.GetxForm().bGetObject().name
  377. vg = mt_node.parameters["Morph Target"]["vertex_group"]
  378. if vg: mt_name = mt_name+"."+vg
  379. try:
  380. ob_relative = t.links[0].from_node.inputs["Relative to"].links[0].from_node.bGetObject()
  381. except IndexError:
  382. ob_relative = None
  383. ng.interface.new_socket(mt_name, in_out = "INPUT", socket_type="NodeSocketObject")
  384. ng.interface.new_socket(mt_name+" Value", in_out = "INPUT", socket_type="NodeSocketFloat")
  385. ob_node = ng.nodes.new("GeometryNodeObjectInfo")
  386. sample_index = ng.nodes.new("GeometryNodeSampleIndex"); sample_index.data_type = 'FLOAT_VECTOR'
  387. subtract = ng.nodes.new("ShaderNodeVectorMath"); subtract.operation="SUBTRACT"
  388. scale1 = ng.nodes.new("ShaderNodeVectorMath"); scale1.operation="SCALE"
  389. ng.links.new(input=inp.outputs[mt_name], output=ob_node.inputs["Object"])
  390. ng.links.new(input=index.outputs["Index"], output=sample_index.inputs["Index"])
  391. ng.links.new(input=position.outputs["Position"], output=sample_index.inputs["Value"])
  392. ng.links.new(input=sample_index.outputs["Value"], output=subtract.inputs[0])
  393. ng.links.new(input=ob_node.outputs["Geometry"], output=sample_index.inputs["Geometry"])
  394. if ob_relative: # TODO: this should also be exposed as an input
  395. ob_node1 = ng.nodes.new("GeometryNodeObjectInfo"); ob_node1.inputs["Object"].default_value = ob_relative
  396. sample_index1 = ng.nodes.new("GeometryNodeSampleIndex"); sample_index1.data_type = 'FLOAT_VECTOR'
  397. ng.links.new(input=index.outputs["Index"], output=sample_index1.inputs["Index"])
  398. ng.links.new(input=position.outputs["Position"], output=sample_index1.inputs["Value"])
  399. ng.links.new(input=ob_node1.outputs["Geometry"], output=sample_index1.inputs["Geometry"])
  400. ng.links.new(input=sample_index1.outputs["Value"], output=subtract.inputs[1])
  401. else:
  402. # ng.links.new(input=rest_position.outputs["Attribute"], output=subtract.inputs[1])
  403. ng.links.new(input=rest_position.outputs["Position"], output=subtract.inputs[1])
  404. ng.links.new(input=subtract.outputs["Vector"], output=scale1.inputs[0])
  405. # TODO: this should be exposed as a node tree input
  406. if vg:= mt_node.evaluate_input("Vertex Group"): # works
  407. vg_att = ng.nodes.new("GeometryNodeInputNamedAttribute"); vg_att.inputs["Name"].default_value=vg
  408. multiply = ng.nodes.new("ShaderNodeMath"); multiply.operation = "MULTIPLY"
  409. ng.links.new(input=vg_att.outputs["Attribute"], output=multiply.inputs[1])
  410. ng.links.new(input=inp.outputs[mt_name+" Value"], output=multiply.inputs[0])
  411. ng.links.new(input=multiply.outputs[0], output=scale1.inputs["Scale"])
  412. else:
  413. ng.links.new(input=inp.outputs[mt_name+" Value"], output=scale1.inputs["Scale"])
  414. add_these.append(scale1)
  415. object_map["Socket_"+str((i+1)*2)]=mt_node.GetxForm().bGetObject()
  416. props_sockets["Socket_"+str((i+1)*2+1)]= ("Value."+str(i).zfill(3), 1.0)
  417. set_position = ng.nodes.new("GeometryNodeSetPosition")
  418. ng.links.new(inp.outputs["Geometry"], output=set_position.inputs["Geometry"])
  419. ng.links.new(set_position.outputs["Geometry"], output=out.inputs["Geometry"])
  420. prev_node = rest_position
  421. for i, node in enumerate(add_these):
  422. add = ng.nodes.new("ShaderNodeVectorMath"); add.operation="ADD"
  423. ng.links.new(prev_node.outputs[0], output=add.inputs[0])
  424. ng.links.new(node.outputs[0], output=add.inputs[1])
  425. prev_node = add
  426. ng.links.new(add.outputs[0], output=set_position.inputs["Position"])
  427. from .utilities import SugiyamaGraph
  428. SugiyamaGraph(ng, 12)
  429. evaluate_sockets(self, m, props_sockets)
  430. for socket, ob in object_map.items():
  431. m[socket]=ob
  432. finish_drivers(self)
  433. def gen_shape_key(self): # TODO: make this a feature of the node definition that appears only when there are no prior deformers - and shows a warning!
  434. # TODO: the below works well, but it is quite slow. It does not seem to have better performence. Its only advantage is export to FBX.
  435. # there are a number of things I need to fix here
  436. # - reuse shape keys if possible
  437. # - figure out how to make this a lot faster
  438. # - edit the xForm stuff to delete drivers from shape key ID's, since they belong to the Key, not the Object.
  439. from time import time
  440. start_time = time()
  441. from bpy import data
  442. ob = self.GetxForm().bGetObject()
  443. m = data.meshes.new_from_object(ob, preserve_all_data_layers=True)
  444. ob.data = m
  445. ob.add_rest_position_attribute = True
  446. ob.shape_key_clear()
  447. targets = []
  448. for k,v in self.inputs.items():
  449. if "Target" in k:
  450. targets.append(v)
  451. for i, t in enumerate(targets):
  452. mt_node = t.links[0].from_node
  453. mt_name = "Morph Target."+str(i).zfill(3)
  454. # using the built-in shapekey feature is actually a lot harder in terms of programming because I need...
  455. # min/max, as it is just not a feature of the GN version
  456. # to carry info from the morph target node regarding relative shapes and vertex groups and all that
  457. # the drivers may be more difficult to apply, too.
  458. # hafta make new geometry for the object and add shape keys and all that
  459. # the benefit to all this being maybe better performence and exporting to game engines via .fbx
  460. # first make a basis shape key
  461. ob.shape_key_add(name='Basis', from_mix=False)
  462. keys={}
  463. props_sockets={}
  464. for i, t in enumerate(targets):
  465. mt_node = t.links[0].from_node
  466. # mt_name = "Morph Target."+str(i).zfill(3)
  467. sk_ob = mt_node.GetxForm().bGetObject()
  468. mt_name = sk_ob.name
  469. vg = mt_node.parameters["Morph Target"]["vertex_group"]
  470. if vg: mt_name = mt_name+"."+vg
  471. sk = ob.shape_key_add(name=mt_name, from_mix=False)
  472. # the shapekey data is absolute point data for each vertex, in order, very simple
  473. for j in range(len(m.vertices)):
  474. sk.data[j].co = sk_ob.data.vertices[j].co # assume they match
  475. sk.vertex_group = vg
  476. sk.slider_min = -10
  477. sk.slider_max = 10
  478. keys[mt_name]=sk
  479. props_sockets[mt_name]= ("Value."+str(i).zfill(3), 1.0)
  480. for i, t in enumerate(targets):
  481. mt_node = t.links[0].from_node
  482. # mt_name = "Morph Target."+str(i).zfill(3)
  483. sk_ob = mt_node.GetxForm().bGetObject()
  484. mt_name = sk_ob.name
  485. vg = mt_node.parameters["Morph Target"]["vertex_group"]
  486. if vg: mt_name = mt_name+"."+vg
  487. if rel := mt_node.parameters["Morph Target"]["relative_shape"]:
  488. sk = keys.get(mt_name)
  489. sk.relative_key = keys.get(rel)
  490. # for k,v in props_sockets.items():
  491. # print(wrapWhite(k), wrapOrange(v), wrapRed(self.evaluate_input(v)))
  492. self.bObject = sk.id_data
  493. evaluate_sockets(self, sk.id_data, props_sockets)
  494. finish_drivers(self)
  495. prWhite(f"Initializing morph target took {time() -start_time} seconds")
  496. # then we need to get all the data from the morph targets, pull all the relative shapes first and add them, vertex groups and properties
  497. # next we add all the shape keys that are left, and their vertex groups
  498. # set the slider ranges to -10 and 10
  499. # then set up the drivers
  500. def bFinalize(self, bContext=None):
  501. # let's find out if there is a prior deformer.
  502. # if not, then there should be an option to use plain 'ol shape keys
  503. # GN is always desirable as an option though because it can be baked.
  504. if self.inputs["Deformer"].is_linked and True:
  505. # for now we won't do Blender Shape Keys
  506. self.gen_morph_target_modifier()
  507. else: # TODO: give the user the option to do this via a node property.
  508. self.gen_shape_key()
  509. for c in TellClasses():
  510. setup_container(c)