| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208 | from .base_definitions import MantisSocketTemplate as SockTemplatefrom .misc_nodes_socket_templates import SplineIndexTemplatefrom dataclasses import replacexFormArmatureSockets=[    NameTemplate := SockTemplate(        name="Name", is_input=True,  bl_idname='StringSocket',            default_value='Armature', blender_property='name' ),    RotationOrderTemplate := SockTemplate(        name="Rotation Order", is_input=True,  bl_idname='RotationOrderSocket',            default_value='XYZ', blender_property='rotation_mode' ),    ObjectMatrixTemplate := SockTemplate(        name="Matrix", is_input=True,  bl_idname='MatrixSocket',            blender_property='matrix_world' ),    RelationshipInTemplate := SockTemplate(        name="Relationship", is_input=True,  bl_idname='RelationshipSocket', ),    xFormOutTemplate := SockTemplate(        name="xForm Out", is_input=False,  bl_idname='xFormSocket', ),]xFormGeometryObjectSockets=[    replace(NameTemplate, default_value='Object'),    GeometryTemplate := SockTemplate(        name="Geometry", is_input=True,  bl_idname='GeometrySocket', ),    ObjectMatrixTemplate,    RelationshipInTemplate,    DeformerInTemplate := SockTemplate(name="Deformer", is_input=True,                                       bl_idname='DeformerSocket', ),    HideTemplate := SockTemplate(name="Hide in Viewport",        is_input=True, bl_idname='HideSocket', default_value=False,        blender_property='hide_viewport' ),    HideRenderTemplate := SockTemplate(name="Hide in Render",        is_input=True, bl_idname='BooleanSocket', default_value=False,        blender_property='hide_render' ),    xFormOutTemplate,]xFormGeometryObjectInstanceSockets=[    replace(NameTemplate, default_value='Object Instance'),    SourcexFormTemplate := SockTemplate(        name="Source Object", is_input=True,  bl_idname='xFormSocket', ),    AsInstanceTemplate := SockTemplate( name="As Instance", is_input=True,                            bl_idname='BooleanSocket', default_value=True,),    ObjectMatrixTemplate,    RelationshipInTemplate,    DeformerInTemplate,    HideTemplate,    HideRenderTemplate,    xFormOutTemplate,]xFormCurvePinSockets = [    replace(NameTemplate, default_value='Curve Pin'),    ParentCurveTemplate := SockTemplate(        name="Parent Curve", is_input=True,  bl_idname='xFormSocket', ),    SplineIndexTemplate,    FactorTemplate := SockTemplate(        name="Curve Pin Factor", is_input=True,  bl_idname='FloatFactorSocket',        default_value=0.0, blender_property='offset_factor' ),    ForwardAxisTemplate := SockTemplate(        name="Forward Axis", is_input=True,  bl_idname='EnumFollowPathForwardAxis',        default_value="FORWARD_Y", blender_property='forward_axis' ),    UpAxisTemplate := SockTemplate(        name="Up Axis", is_input=True,  bl_idname='EnumUpAxis',        default_value="UP_Z", blender_property='up_axis' ),    CurvePinDisplaySize := SockTemplate(        name="Display Size", is_input=True,  bl_idname='FloatPositiveSocket',        default_value=0.05, blender_property='empty_display_size'),    xFormOutTemplate,]# and bones! this one is a bit much...from math import pixFormBoneSockets = [    replace(NameTemplate, default_value='Bone', category='always_show'),    replace(RotationOrderTemplate, category='always_show'),    BoneMatrixTemplate := replace(ObjectMatrixTemplate,            blender_property='matrix', category='always_show'),    replace(RelationshipInTemplate, category='always_show'),    # IK    IKStretch := SockTemplate(        name="IK Stretch", is_input=True,  bl_idname='FloatFactorSocket',        default_value=0, blender_property='ik_stretch', category='IK'),    IKLock := SockTemplate(        name="Lock IK", is_input=True,  bl_idname='BooleanThreeTupleSocket',        default_value=(False, False, False), category='IK',        blender_property=('lock_ik_x', 'lock_ik_y', 'lock_ik_z'),),    IKStiffness := SockTemplate(        name="IK Stiffness", is_input=True,  bl_idname='BooleanThreeTupleSocket',        default_value=(0, 0, 0), category='IK',        blender_property=('ik_stiffness_x', 'ik_stiffness_y', 'ik_stiffness_z')),    IKLimit := SockTemplate(        name="Limit IK", is_input=True,  bl_idname='BooleanThreeTupleSocket',        default_value=(False, False, False), category='IK',        blender_property=('use_ik_limit_x', 'use_ik_limit_y', 'use_ik_limit_z')),    IKXMin := SockTemplate(        name="X Min", is_input=True,  bl_idname='NodeSocketFloatAngle',        default_value=-pi, blender_property='ik_min_x', category='IK'),    IKXMax := replace(IKXMin, name="X Max", default_value=pi,                      blender_property='ik_max_x'),    IKYMax := replace(IKXMin, name="Y Min", blender_property='ik_min_y'),    IKYMax := replace(IKXMax, name="Y Max", blender_property='ik_max_y'),    IKZMax := replace(IKXMin, name="Z Min", blender_property='ik_min_z'),    IKZMax := replace(IKXMax, name="Z Max", blender_property='ik_max_z'),    # Visual Stuff    BoneCollectionTemplate := SockTemplate(name="Bone Collection", is_input=True,            bl_idname='BoneCollectionSocket', category='Display'),    CustomObjectTemplate := replace(SourcexFormTemplate, name='Custom Object',                                    category='Display'),    OverrideXFormTemplate := replace(SourcexFormTemplate,                    name='Custom Object xForm Override', category='Display'),    CustomObjectScaleToBoneTemplate := replace(HideRenderTemplate,            name='Custom Object Scale to Bone Length', category='Display',            blender_property='use_custom_shape_bone_size',            default_value=True,),    CustomObjectWireframeTemplate := replace(HideRenderTemplate,            name='Custom Object Wireframe', category='Display',            blender_property='show_wire', default_value=True,),    CustomObjectScaleTemplate := SockTemplate(name="Custom Object Scale",            is_input=True, bl_idname='VectorScaleSocket',            category='Display', default_value=(1.0,1.0,1.0),),    CustomObjectScaleTemplate := SockTemplate(name="Custom Object Translation",            is_input=True, bl_idname='VectorSocket',            category='Display', default_value=(0.0,0.0,0.0),),    CustomObjectScaleTemplate := SockTemplate(name="Custom Object Rotation",            is_input=True, bl_idname='VectorEulerSocket',            category='Display', default_value=(0.0,0.0,0.0),),    # Deform Stuff    BoneDeformTemplate := replace(HideRenderTemplate, name='Deform',        category='Deform', blender_property='use_deform', default_value=False,),    EnvelopeDistanceTemplate := SockTemplate( name='Envelope Distance',            bl_idname='FloatPositiveSocket', category='Deform',            blender_property='envelope_distance', default_value=0,),    EnvelopeWeightTemplate := replace(EnvelopeDistanceTemplate,            name='Envelope Weight', bl_idname = 'FloatFactorSocket',            blender_property='envelope_weight', default_value=1.0,),    EnvelopeWeightTemplate := replace(EnvelopeDistanceTemplate,            name='Envelope Multiply', bl_idname = 'BooleanSocket',            blender_property='use_envelope_multiply', default_value=False,),    EnvelopeWeightTemplate := replace(EnvelopeDistanceTemplate,        name='Envelope Head Radius', blender_property='head_radius', default_value=0.0,),    EnvelopeWeightTemplate := replace(EnvelopeDistanceTemplate,        name='Envelope Tail Radius', blender_property='tail_radius', default_value=0.0,),    # BBone Stuff    BBoneSegmentsTemplate := SockTemplate(name="BBone Segments", is_input=True,        bl_idname='UnsignedIntSocket', category = 'bbone',        blender_property='bbone_segments', default_value=1 ),    BBoneXSizeTemplate := replace(BBoneSegmentsTemplate, name='BBone X Size',        bl_idname='FloatSocket', blender_property='bbone_x', default_value=0.0025, ),    BBoneYSizeTemplate := replace(BBoneXSizeTemplate, name='BBone Z Size',        blender_property='bbone_y', ),    BBoneHQDeformation := replace(BBoneSegmentsTemplate, name='BBone HQ Deformation',        bl_idname='BooleanSocket', blender_property='', default_value=None ),    BBoneXCurveInTemplate := replace( BBoneXSizeTemplate, name="BBone X Curve-In",        bl_idname='FloatSocket', blender_property='bbone_curveinx', default_value=0.0, ),    BBoneZCurveInTemplate := replace(BBoneXCurveInTemplate, name="BBone Z Curve-In",        blender_property='bbone_curveinz', ),    BBoneXCurveOutTemplate := replace(BBoneXCurveInTemplate, name="BBone X Curve-Out",        blender_property='bbone_curveoutx', ),    BBoneZCurveOutTemplate := replace(BBoneXCurveInTemplate, name="BBone Z Curve-Out",        blender_property='bbone_curveoutz', ),  # I'm tired of assigning variables, not gonna bother anymore lol                                                # it's just a conincidence that a lot of these are also unimplemented    replace(BBoneXCurveInTemplate, name="BBone Roll-In", blender_property='bbone_rollin', ), # CURRENTLY UNIMPLEMENTED    replace(BBoneXCurveInTemplate, name="BBone Roll-Out", blender_property='bbone_rollout', ), # CURRENTLY UNIMPLEMENTED    replace(BBoneXCurveInTemplate, name="BBone Inherit End Roll",            bl_idname='BooleanSocket',), # CURRENTLY UNIMPLEMENTED    replace(BBoneXCurveInTemplate, name="BBone Scale-In",            bl_idname='VectorSocket',), # CURRENTLY DOESN'T WORK    replace(BBoneXCurveInTemplate, name="BBone Scale-Out",            bl_idname='VectorSocket',), # CURRENTLY DOESN'T WORK    replace(BBoneXCurveInTemplate, name="BBone Ease-In",), # CURRENTLY DOESN'T WORK    replace(BBoneXCurveInTemplate, name="BBone Ease-Out",), # CURRENTLY DOESN'T WORK    replace(BBoneXCurveInTemplate, name="BBone Easing",            bl_idname='BooleanSocket',), # CURRENTLY DOESN'T WORK    replace(BBoneXCurveInTemplate, name="BBone Start Handle Type",            bl_idname="EnumBBoneHandleType",            blender_property='bbone_handle_type_start',),    replace(BBoneXCurveInTemplate, name="BBone Custom Start Handle",            bl_idname="StringSocket",            blender_property='bbone_custom_handle_start',),    replace(BBoneXCurveInTemplate, name="BBone Start Handle Scale",            bl_idname="BooleanThreeTupleSocket",            blender_property='bbone_handle_use_scale_start',),    replace(BBoneXCurveInTemplate, name="BBone Start Handle Ease",            bl_idname='BooleanSocket',),# CURRENTLY DOESN'T WORK),    replace(BBoneXCurveInTemplate, name="BBone End Handle Type",            bl_idname="EnumBBoneHandleType",            blender_property='bbone_handle_type_end',),    replace(BBoneXCurveInTemplate, name="BBone Custom End Handle",            bl_idname="StringSocket",            blender_property='bbone_custom_handle_end',),    replace(BBoneXCurveInTemplate, name="BBone End Handle Scale",            bl_idname="BooleanThreeTupleSocket",            blender_property='bbone_handle_use_scale_end',),    replace(BBoneXCurveInTemplate, name="BBone End Handle Ease",            bl_idname='BooleanSocket',),# CURRENTLY DOESN'T WORK),    # locks    LockLocationTemplate := SockTemplate(name="Lock Location",        is_input=True, bl_idname='BooleanThreeTupleSocket', category = 'lock',        blender_property='lock_location', default_value=[True, True, True] ),    LockRotationTemplate := replace(LockLocationTemplate, name="Lock Rotation",        blender_property='lock_rotation',),    LockRotationTemplate := replace(LockLocationTemplate, name="Lock Scale",        blender_property='lock_scale',),    # hide    replace(HideTemplate, name='Hide', category='always_show',            blender_property='hide', default_value=False,)]
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