deformer_containers.py 31 KB

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  1. from .node_container_common import *
  2. from .xForm_containers import xFormGeometryObject, xFormObjectInstance
  3. from .misc_nodes import InputExistingGeometryObject
  4. from .base_definitions import MantisNode, MantisSocketTemplate
  5. from .utilities import (prRed, prGreen, prPurple, prWhite, prOrange,
  6. wrapRed, wrapGreen, wrapPurple, wrapWhite,
  7. wrapOrange,)
  8. from .deformer_socket_templates import *
  9. from bpy.types import NodeTree
  10. def TellClasses():
  11. return [
  12. DeformerArmature,
  13. DeformerHook,
  14. DeformerMorphTarget,
  15. DeformerMorphTargetDeform,
  16. DeformerSurfaceDeform,
  17. DeformerMeshDeform,
  18. DeformerLatticeDeform,
  19. DeformerSmoothCorrectiveDeform,
  20. ]
  21. # object instance probably can't use the deformer but it doesn't hurt to try.
  22. deformable_types= (xFormGeometryObject, InputExistingGeometryObject, xFormObjectInstance)
  23. def trace_xForm_back(nc, socket):
  24. if (trace := trace_single_line(nc, socket)[0] ) :
  25. for i in range(len(trace)): # have to look in reverse, actually
  26. if ( isinstance(trace[ i ], deformable_types ) ):
  27. return trace[ i ].bGetObject()
  28. raise GraphError(wrapRed(f"No other object found for {nc}."))
  29. class MantisDeformerNode(MantisNode):
  30. def __init__(self, signature : tuple,
  31. base_tree : NodeTree,
  32. socket_templates : list[MantisSocketTemplate]=[]):
  33. super().__init__(signature, base_tree, socket_templates)
  34. self.node_type = 'LINK'
  35. self.prepared = True
  36. self.bObject=[]
  37. # we need evaluate_input to have the same behaviour as links.
  38. def evaluate_input(self, input_name, index=0):
  39. if (input_name in ['Target', 'Object']):
  40. socket = self.inputs.get(input_name)
  41. if socket.is_linked:
  42. return socket.links[0].from_node
  43. return None
  44. else:
  45. return super().evaluate_input(input_name, index)
  46. def GetxForm(nc, output_name="Deformer"):
  47. break_condition= lambda node : node.__class__ in deformable_types
  48. xforms = trace_line_up_branching(nc, output_name, break_condition)
  49. return_me=[]
  50. for xf in xforms:
  51. if xf.node_type != 'XFORM':
  52. continue
  53. if xf in return_me:
  54. continue
  55. return_me.append(xf)
  56. return return_me
  57. def reset_execution(self):
  58. super().reset_execution()
  59. self.bObject=[]; self.prepared=True
  60. class DeformerArmature(MantisDeformerNode):
  61. '''A node representing an armature deformer'''
  62. def __init__(self, signature, base_tree):
  63. super().__init__(signature, base_tree)
  64. inputs = [
  65. "Input Relationship",
  66. "Armature Object",
  67. "Blend Vertex Group",
  68. "Invert Vertex Group",
  69. "Preserve Volume",
  70. "Use Multi Modifier",
  71. "Use Envelopes",
  72. "Use Vertex Groups",
  73. "Skinning Method",
  74. "Deformer",
  75. "Copy Skin Weights From"
  76. ]
  77. outputs = [
  78. "Deformer"
  79. ]
  80. self.outputs.init_sockets(outputs)
  81. self.inputs.init_sockets(inputs)
  82. self.init_parameters(additional_parameters={"Name":None})
  83. self.set_traverse([("Deformer", "Deformer")])
  84. self.node_type = "LINK"
  85. self.prepared = True
  86. def GetxForm(self, socket="Deformer"):
  87. if socket == "Deformer":
  88. return super().GetxForm()
  89. else:
  90. trace_xForm_back(self, socket)
  91. # DUPLICATED FROM xForm_containers::xFormBone
  92. # DEDUP HACK HACK HACK HACK HACK
  93. def bGetParentArmature(self):
  94. from .xForm_containers import xFormArmature
  95. from .misc_nodes import InputExistingGeometryObject
  96. from bpy.types import Object
  97. if (trace := trace_single_line(self, "Armature Object")[0] ) :
  98. for i in range(len(trace)):
  99. # have to look in reverse, actually
  100. if ( isinstance(trace[ i ], xFormArmature ) ):
  101. return trace[ i ].bGetObject()
  102. elif ( isinstance(trace[i], InputExistingGeometryObject)):
  103. if (ob := trace[i].bGetObject()).type == "ARMATURE":
  104. return ob
  105. raise RuntimeError(f"Cannot find armature for node {self}")
  106. return None
  107. #should do the trick...
  108. def bExecute(self, bContext = None,):
  109. self.executed = True
  110. def initialize_vgroups(self, xf):
  111. ob = xf.bGetObject()
  112. armOb = self.bGetParentArmature()
  113. for b in armOb.data.bones:
  114. if b.use_deform == False:
  115. continue
  116. vg = ob.vertex_groups.get(b.name)
  117. if not vg:
  118. vg = ob.vertex_groups.new(name=b.name)
  119. num_verts = len(ob.data.vertices)
  120. vg.add(range(num_verts), 0, 'REPLACE')
  121. def copy_weights(self, xf):
  122. # we'll use modifiers for this, maybe use GN for it in the future tho
  123. import bpy
  124. ob = xf.bGetObject()
  125. try:
  126. copy_from = self.GetxForm(socket="Copy Skin Weights From")
  127. except GraphError:
  128. copy_from = None
  129. prRed(f"No object found for copying weights in {self}, continuing anyway.")
  130. m = ob.modifiers.new(type="DATA_TRANSFER", name="Mantis_temp_data_transfer")
  131. m.object = None; m.use_vert_data = True
  132. m.data_types_verts = {'VGROUP_WEIGHTS'}
  133. m.vert_mapping = 'POLYINTERP_NEAREST'
  134. m.layers_vgroup_select_src = 'ALL'
  135. m.layers_vgroup_select_dst = 'NAME'
  136. m.object = copy_from
  137. # m.use_object_transform = False # testing reveals that this is undesirable - since the objects may not have their transforms applied.
  138. ob.modifiers.move(len(ob.modifiers)-1, 0)
  139. # ob.data = ob.data.copy()
  140. if False: #MAYBE the mouse needs to be in the 3D viewport, no idea how to set this in an override
  141. # TODO: figure out how to apply this, context is incorrect because armature is still in pose mode
  142. original_active = bpy.context.active_object
  143. original_mode = original_active.mode
  144. bpy.ops.object.mode_set(mode='OBJECT')
  145. with bpy.context.temp_override(**{'active_object':ob, 'selected_objects':[ob, copy_from]}):
  146. # bpy.ops.object.datalayout_transfer(modifier=m.name) # note: this operator is used by the modifier or stand-alone in the UI
  147. # the poll for this operator is defined in blender/source/blender/editors/object/object_data_transfer.cc
  148. # and blender/source/blender/editors/object/object_modifier.cc
  149. # bpy.ops.object.modifier_apply(modifier=m.name, single_user=True)
  150. bpy.ops.object.datalayout_transfer(data_type='VGROUP_WEIGHTS')
  151. bpy.ops.object.data_transfer(data_type='VGROUP_WEIGHTS')
  152. bpy.ops.object.mode_set(mode=original_mode)
  153. def bFinalize(self, bContext=None):
  154. prGreen("Executing Armature Deform Node")
  155. mod_name = self.evaluate_input("Name")
  156. for xf in self.GetxForm():
  157. ob = xf.bGetObject()
  158. d = ob.modifiers.new(mod_name, type='ARMATURE')
  159. if d is None:
  160. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  161. self.bObject.append(d)
  162. d.object = self.bGetParentArmature()
  163. props_sockets = {
  164. 'vertex_group' : ("Blend Vertex Group", ""),
  165. 'invert_vertex_group' : ("Invert Vertex Group", ""),
  166. 'use_deform_preserve_volume' : ("Preserve Volume", False),
  167. 'use_multi_modifier' : ("Use Multi Modifier", False),
  168. 'use_bone_envelopes' : ("Use Envelopes", False),
  169. 'use_vertex_groups' : ("Use Vertex Groups", False),
  170. }
  171. evaluate_sockets(self, d, props_sockets)
  172. #
  173. if (skin_method := self.evaluate_input("Skinning Method")) == "AUTOMATIC_HEAT":
  174. # This is bad and leads to somewhat unpredictable
  175. # behaviour, e.g. what object will be selected? What mode?
  176. # also bpy.ops is ugly and prone to error when used in
  177. # scripts. I don't intend to use bpy.ops when I can avoid it.
  178. import bpy
  179. self.initialize_vgroups(xf)
  180. bContext.view_layer.depsgraph.update()
  181. armOb = self.bGetParentArmature()
  182. deform_bones = []
  183. for pb in armOb.pose.bones:
  184. if pb.bone.use_deform == True:
  185. deform_bones.append(pb)
  186. context_override = {
  187. 'active_object':ob,
  188. 'selected_objects':[ob, armOb],
  189. 'active_pose_bone':deform_bones[0],
  190. 'selected_pose_bones':deform_bones,}
  191. for b in armOb.data.bones:
  192. b.select = True
  193. with bContext.temp_override(**context_override):
  194. bpy.ops.paint.weight_paint_toggle()
  195. bpy.ops.paint.weight_from_bones(type='AUTOMATIC')
  196. bpy.ops.paint.weight_paint_toggle()
  197. for b in armOb.data.bones:
  198. b.select = False
  199. # TODO: modify Blender to make this available as a Python API function.
  200. elif skin_method == "COPY_FROM_OBJECT":
  201. self.initialize_vgroups(xf)
  202. self.copy_weights(xf)
  203. # elif skin_method == "EXISTING_GROUPS":
  204. # pass
  205. class DeformerHook(MantisDeformerNode):
  206. '''A node representing a hook deformer'''
  207. def __init__(self, signature, base_tree):
  208. super().__init__(signature, base_tree, HookSockets)
  209. # now set up the traverse target...
  210. self.init_parameters(additional_parameters={"Name":None})
  211. self.set_traverse([("Deformer", "Deformer")])
  212. self.prepared = True
  213. def driver_for_radius(self, object, hook, index, influence, bezier=True):
  214. """ Creates a driver to control the radius of a curve point with the hook."""
  215. from bpy.types import Bone, PoseBone
  216. var_template = {"owner":hook,
  217. "name":"a",
  218. "type":"TRANSFORMS",
  219. "space":'WORLD_SPACE',
  220. "channel":'SCALE_X',}
  221. var1_template = {"owner":hook.id_data,
  222. "name":"b",
  223. "type":"TRANSFORMS",
  224. "space":'WORLD_SPACE',
  225. "channel":'SCALE_X',}
  226. keys_template = [{"co":(0,0),
  227. "interpolation": "LINEAR",
  228. "type":"KEYFRAME",},
  229. {"co":(1,influence),
  230. "interpolation": "LINEAR",
  231. "type":"KEYFRAME",},]
  232. if bezier:
  233. owner=object.data.splines[0].bezier_points
  234. else:
  235. owner=object.data.splines[0].points
  236. driver = {
  237. "owner":owner[index],
  238. "prop":"radius",
  239. "ind":-1,
  240. "extrapolation":"LINEAR",
  241. "type":"AVERAGE",
  242. "vars":[],
  243. "keys":keys_template,
  244. }
  245. if isinstance(hook, (Bone, PoseBone)):
  246. driver['type']='SCRIPTED'
  247. driver['expression']="(((1/b)*a)+((1/b_001)*a_001)+((1/b_002)*a_002))/3"
  248. from .drivers import CreateDrivers
  249. axes='XYZ'
  250. for i in range(3):
  251. var = var_template.copy()
  252. var["channel"]="SCALE_"+axes[i]
  253. driver["vars"].append(var)
  254. if isinstance(hook, (Bone, PoseBone)):
  255. var1=var1_template.copy()
  256. var1['channel']="SCALE_"+axes[i]
  257. driver['vars'].append(var1)
  258. CreateDrivers([driver])
  259. def bExecute(self, bContext = None,):
  260. self.executed = True
  261. def bFinalize(self, bContext=None):
  262. from bpy.types import Bone, PoseBone, Object
  263. prGreen(f"Executing Hook Deform Node: {self}")
  264. mod_name = self.evaluate_input("Name")
  265. affect_radius = self.evaluate_input("Affect Curve Radius")
  266. auto_bezier = self.evaluate_input("Auto-Bezier")
  267. target_node = self.evaluate_input('Hook Target')
  268. target = target_node.bGetObject(); subtarget = ""
  269. props_sockets = self.gen_property_socket_map()
  270. if isinstance(target, Bone) or isinstance(target, PoseBone):
  271. subtarget = target.name; target = target.id_data
  272. for xf in self.GetxForm():
  273. ob=xf.bGetObject()
  274. if ob.type == 'CURVE':
  275. spline_index = self.evaluate_input("Spline Index")
  276. from .utilities import get_extracted_spline_object
  277. ob = get_extracted_spline_object(ob, spline_index, self.mContext)
  278. reuse = False
  279. for m in ob.modifiers:
  280. if m.type == 'HOOK' and m.object == target and m.subtarget == subtarget:
  281. if self.evaluate_input("Influence") != m.strength:
  282. continue # make a new modifier so they can have different strengths
  283. if ob.animation_data: # this can be None
  284. drivers = ob.animation_data.drivers
  285. for k in props_sockets.keys():
  286. if driver := drivers.find(k):
  287. # TODO: I should check to see if the drivers are the same...
  288. break # continue searching for an equivalent modifier
  289. else: # There was no driver - use this one.
  290. d = m; reuse = True; break
  291. else: # use this one, there can't be drivers without animation_data.
  292. d = m; reuse = True; break
  293. else:
  294. d = ob.modifiers.new(mod_name, type='HOOK')
  295. if d is None:
  296. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  297. self.bObject.append(d)
  298. self.get_target_and_subtarget(d, input_name="Hook Target")
  299. vertices_used=[]
  300. if reuse: # Get the verts in the list... filter out all the unneeded 0's
  301. vertices_used = list(d.vertex_indices)
  302. include_0 = 0 in vertices_used
  303. vertices_used = list(filter(lambda a : a != 0, vertices_used))
  304. if include_0: vertices_used.append(0)
  305. # now we add the selected vertex to the list, too
  306. vertex = self.evaluate_input("Point Index")
  307. if ob.type == 'CURVE' and ob.data.splines[0].type == 'BEZIER' and auto_bezier:
  308. if affect_radius:
  309. self.driver_for_radius(ob, target_node.bGetObject(), vertex, d.strength)
  310. vertex*=3
  311. vertices_used.extend([vertex, vertex+1, vertex+2])
  312. else:
  313. vertices_used.append(vertex)
  314. # if we have a curve and it is NOT using auto-bezier for the verts..
  315. if ob.type == 'CURVE' and ob.data.splines[0].type == 'BEZIER' and affect_radius and not auto_bezier:
  316. print (f"WARN: {self}: \"Affect Radius\" may not behave as expected"
  317. " when used on Bezier curves without Auto-Bezier")
  318. #bezier point starts at 1, and then every third vert, so 4, 7, 10...
  319. if vertex%3==1:
  320. self.driver_for_radius(ob, target_node.bGetObject(), vertex, d.strength)
  321. if ob.type == 'CURVE' and ob.data.splines[0].type != 'BEZIER' and \
  322. affect_radius:
  323. self.driver_for_radius(ob, target_node.bGetObject(), vertex, d.strength, bezier=False)
  324. d.vertex_indices_set(vertices_used)
  325. evaluate_sockets(self, d, props_sockets)
  326. finish_drivers(self)
  327. # todo: this node should be able to take many indices in the future.
  328. # Also: I have a Geometry Nodes implementation of this I can use... maybe...
  329. class DeformerMorphTarget(MantisDeformerNode):
  330. '''A node representing an armature deformer'''
  331. def __init__(self, signature, base_tree):
  332. super().__init__(signature, base_tree)
  333. inputs = [
  334. "Relative to",
  335. "Object",
  336. "Deformer",
  337. "Vertex Group",
  338. ]
  339. outputs = [
  340. "Deformer",
  341. "Morph Target",
  342. ]
  343. # now set up the traverse target...
  344. self.outputs.init_sockets(outputs)
  345. self.inputs.init_sockets(inputs)
  346. self.init_parameters(additional_parameters={"Name":None})
  347. self.set_traverse([("Deformer", "Deformer")])
  348. self.node_type = "LINK"
  349. self.prepared = True
  350. def GetxForm(self, trace_input="Object"):
  351. trace = trace_single_line(self, trace_input)
  352. for node in trace[0]:
  353. if (isinstance(node, deformable_types)):
  354. return node
  355. raise GraphError("%s is not connected to an upstream xForm" % self)
  356. def bExecute(self, bContext = None,):
  357. prGreen("Executing Morph Target Node")
  358. ob = None; relative = None
  359. # do NOT check if the object exists here. Just let the next node deal with that.
  360. try:
  361. ob = self.GetxForm().bGetObject().name
  362. except Exception as e: # this will and should throw an error if it fails
  363. ob = self.GetxForm().evaluate_input("Name")
  364. if self.inputs["Relative to"].is_linked:
  365. try:
  366. relative = self.GetxForm("Relative to").bGetObject().name
  367. except Exception as e: # same here
  368. prRed(f"Execution failed at {self}: no relative object found for morph target, despite link existing.")
  369. raise e
  370. vg = self.evaluate_input("Vertex Group") if self.evaluate_input("Vertex Group") else "" # just make sure it is a string
  371. mt={"object":ob, "vertex_group":vg, "relative_shape":relative}
  372. self.parameters["Morph Target"] = mt
  373. self.parameters["Name"] = ob # this is redundant but it's OK since accessing the mt is tedious
  374. self.executed = True
  375. class DeformerMorphTargetDeform(MantisDeformerNode):
  376. '''A node representing an armature deformer'''
  377. def __init__(self, signature, base_tree):
  378. super().__init__(signature, base_tree)
  379. inputs = [
  380. "Deformer",
  381. "Use Shape Key",
  382. "Use Offset",
  383. ]
  384. outputs = [
  385. "Deformer",
  386. ]
  387. self.outputs.init_sockets(outputs)
  388. self.inputs.init_sockets(inputs)
  389. self.init_parameters(additional_parameters={"Name":None})
  390. self.set_traverse([("Deformer", "Deformer")])
  391. self.node_type = "LINK"
  392. self.prepared = True
  393. self.executed = True
  394. setup_custom_props(self)
  395. # bpy.data.node_groups["Morph Deform.045"].nodes["Named Attribute.020"].data_type = 'FLOAT_VECTOR'
  396. # bpy.context.object.add_rest_position_attribute = True
  397. def reset_execution(self):
  398. return super().reset_execution()
  399. self.executed=True
  400. def gen_morph_target_modifier(self, xf, context):
  401. # first let's see if this is a no-op
  402. targets = []
  403. for k,v in self.inputs.items():
  404. if "Target" in k:
  405. targets.append(v)
  406. if not targets:
  407. return # nothing to do here.
  408. # at this point we make the node tree
  409. from .geometry_node_graphgen import gen_morph_target_nodes
  410. m, props_sockets = gen_morph_target_nodes(
  411. self.evaluate_input("Name"),
  412. xf.bGetObject(),
  413. targets,
  414. context,
  415. use_offset=self.evaluate_input("Use Offset"))
  416. self.bObject.append(m)
  417. evaluate_sockets(self, m, props_sockets)
  418. finish_drivers(self)
  419. def gen_shape_key(self, xf, context): # TODO: make this a feature of the node definition that appears only when there are no prior deformers - and shows a warning!
  420. # TODO: the below works well, but it is quite slow. It does not seem to have better performence. Its only advantage is export to FBX.
  421. # there are a number of things I need to fix here
  422. # - reuse shape keys if possible
  423. # - figure out how to make this a lot faster
  424. # - edit the xForm stuff to delete drivers from shape key ID's, since they belong to the Key, not the Object.
  425. # first check if we need to do anythign
  426. targets = []
  427. for k,v in self.inputs.items():
  428. if "Target" in k:
  429. targets.append(v)
  430. if not targets:
  431. return # nothing to do here
  432. from time import time
  433. start_time = time()
  434. from bpy import data
  435. ob = xf.bGetObject()
  436. dg = context.view_layer.depsgraph
  437. dg.update()
  438. if xf.has_shape_keys == False:
  439. m = data.meshes.new_from_object(ob, preserve_all_data_layers=True, depsgraph=dg)
  440. ob.data = m
  441. ob.add_rest_position_attribute = True
  442. ob.shape_key_clear()
  443. ob.shape_key_add(name='Basis', from_mix=False)
  444. else:
  445. m = ob.data
  446. xf.has_shape_keys = True
  447. # using the built-in shapekey feature is actually a lot harder in terms of programming because I need...
  448. # min/max, as it is just not a feature of the GN version
  449. # to carry info from the morph target node regarding relative shapes and vertex groups and all that
  450. # the drivers may be more difficult to apply, too.
  451. # hafta make new geometry for the object and add shape keys and all that
  452. # the benefit to all this being exporting to game engines via .fbx
  453. # first make a basis shape key
  454. keys={}
  455. props_sockets={}
  456. for i, t in enumerate(targets):
  457. mt_node = t.links[0].from_node; sk_ob = mt_node.GetxForm().bGetObject()
  458. if sk_ob is None:
  459. sk_ob = data.objects.new(mt_node.evaluate_input("Name"), data.meshes.new_from_object(ob))
  460. context.collection.objects.link(sk_ob)
  461. prOrange(f"WARN: no object found for f{mt_node}; creating duplicate of current object ")
  462. sk_ob = dg.id_eval_get(sk_ob)
  463. mt_name = sk_ob.name
  464. vg = mt_node.parameters["Morph Target"]["vertex_group"]
  465. if vg: mt_name = mt_name+"."+vg
  466. sk = ob.shape_key_add(name=mt_name, from_mix=False)
  467. # the shapekey data is absolute point data for each vertex, in order, very simple
  468. # SERIOUSLY IMPORTANT:
  469. # use the current position of the vertex AFTER SHAPE KEYS AND DEFORMERS
  470. # easiest way to do it is to eval the depsgraph
  471. # TODO: try and get it without depsgraph update, since that may be (very) slow
  472. sk_m = sk_ob.data#data.meshes.new_from_object(sk_ob, preserve_all_data_layers=True, depsgraph=dg)
  473. for j in range(len(m.vertices)):
  474. sk.data[j].co = sk_m.vertices[j].co # assume they match
  475. # data.meshes.remove(sk_m)
  476. sk.vertex_group = vg
  477. sk.slider_min = -10
  478. sk.slider_max = 10
  479. keys[mt_name]=sk
  480. props_sockets[mt_name]= ("Value."+str(i).zfill(3), 1.0)
  481. for i, t in enumerate(targets):
  482. mt_node = t.links[0].from_node; sk_ob = mt_node.GetxForm().bGetObject()
  483. if sk_ob is None: continue
  484. if rel := mt_node.parameters["Morph Target"]["relative_shape"]:
  485. sk = keys.get(mt_name)
  486. sk.relative_key = keys.get(rel)
  487. self.bObject.append(sk.id_data)
  488. evaluate_sockets(self, sk.id_data, props_sockets)
  489. finish_drivers(self)
  490. prWhite(f"Initializing morph target took {time() -start_time} seconds")
  491. def bFinalize(self, bContext=None):
  492. prGreen(f"Executing Morph Deform node {self}")
  493. use_shape_keys = self.evaluate_input("Use Shape Key")
  494. # if there is a not a prior deformer then there should be an option to use plain 'ol shape keys
  495. # GN is always desirable as an option though because it can be baked & many other reasons
  496. if use_shape_keys: # check and see if we can.
  497. if self.inputs.get("Deformer"): # I guess this isn't available in some node group contexts... bad. FIXME
  498. if (links := self.inputs["Deformer"].links):
  499. if not links[0].from_node.parameters.get("Use Shape Key"):
  500. use_shape_keys = False
  501. elif links[0].from_node.parameters.get("Use Shape Key") == False:
  502. use_shape_keys = False
  503. self.parameters["Use Shape Key"] = use_shape_keys
  504. for xf in self.GetxForm():
  505. if use_shape_keys:
  506. self.gen_shape_key(xf, bContext)
  507. else:
  508. self.gen_morph_target_modifier(xf, bContext)
  509. class DeformerSurfaceDeform(MantisDeformerNode):
  510. '''A node representing an surface deform modifier'''
  511. def __init__(self, signature, base_tree):
  512. super().__init__(signature, base_tree, SurfaceDeformSockets)
  513. # now set up the traverse target...
  514. self.init_parameters(additional_parameters={"Name":None})
  515. self.set_traverse([("Deformer", "Deformer")])
  516. self.prepared = True
  517. def GetxForm(self, socket="Deformer"):
  518. if socket == "Deformer":
  519. return super().GetxForm()
  520. else:
  521. trace_xForm_back(self, socket)
  522. def bExecute(self, bContext = None,):
  523. self.executed = True
  524. def bFinalize(self, bContext=None):
  525. prGreen("Executing Surface Deform Node")
  526. mod_name = self.evaluate_input("Name")
  527. for xf in self.GetxForm():
  528. ob = xf.bGetObject()
  529. d = ob.modifiers.new(mod_name, type='SURFACE_DEFORM')
  530. if d is None:
  531. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  532. self.bObject.append(d)
  533. self.get_target_and_subtarget(d, input_name="Target")
  534. props_sockets = self.gen_property_socket_map()
  535. evaluate_sockets(self, d, props_sockets)
  536. def bModifierApply(self, bContext=None):
  537. for d in self.bObject:
  538. from bpy import ops
  539. from .utilities import bind_modifier_operator
  540. bind_modifier_operator(d, ops.object.surfacedeform_bind)
  541. class DeformerMeshDeform(MantisDeformerNode):
  542. '''A node representing a mesh deform modifier'''
  543. def __init__(self, signature, base_tree):
  544. super().__init__(signature, base_tree, MeshDeformSockets)
  545. # now set up the traverse target...
  546. self.init_parameters(additional_parameters={"Name":None})
  547. self.set_traverse([("Deformer", "Deformer")])
  548. self.prepared = True
  549. def GetxForm(self, socket="Deformer"):
  550. if socket == "Deformer":
  551. return super().GetxForm()
  552. else:
  553. trace_xForm_back(self, socket)
  554. def bExecute(self, bContext = None,):
  555. self.executed = True
  556. def bFinalize(self, bContext=None):
  557. prGreen("Executing Mesh Deform Node")
  558. mod_name = self.evaluate_input("Name")
  559. for xf in self.GetxForm():
  560. ob = xf.bGetObject()
  561. d = ob.modifiers.new(mod_name, type='MESH_DEFORM')
  562. if d is None:
  563. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  564. self.bObject.append(d)
  565. self.get_target_and_subtarget(d, input_name="Object")
  566. props_sockets = self.gen_property_socket_map()
  567. evaluate_sockets(self, d, props_sockets)
  568. def bModifierApply(self, bContext=None):
  569. for d in self.bObject:
  570. from bpy import ops
  571. from .utilities import bind_modifier_operator
  572. bind_modifier_operator(d, ops.object.meshdeform_bind)
  573. # todo: add influence parameter and set it up with vertex group and geometry nodes
  574. # todo: make cage object display as wireframe if it is not being used for something else
  575. # or add the option in the Geometry Object node
  576. class DeformerLatticeDeform(MantisDeformerNode):
  577. '''A node representing a lattice deform modifier'''
  578. def __init__(self, signature, base_tree):
  579. super().__init__(signature, base_tree, LatticeDeformSockets)
  580. # now set up the traverse target...
  581. self.init_parameters(additional_parameters={"Name":None})
  582. self.set_traverse([("Deformer", "Deformer")])
  583. self.prepared = True
  584. def GetxForm(self, socket="Deformer"):
  585. if socket == "Deformer":
  586. return super().GetxForm()
  587. else:
  588. trace_xForm_back(self, socket)
  589. def bExecute(self, bContext = None,):
  590. self.executed = True
  591. def bFinalize(self, bContext=None):
  592. prGreen("Executing Lattice Deform Node")
  593. mod_name = self.evaluate_input("Name")
  594. for xf in self.GetxForm():
  595. ob = xf.bGetObject()
  596. d = ob.modifiers.new(mod_name, type='LATTICE')
  597. if d is None:
  598. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  599. self.bObject.append(d)
  600. self.get_target_and_subtarget(d, input_name="Object")
  601. props_sockets = self.gen_property_socket_map()
  602. evaluate_sockets(self, d, props_sockets)
  603. class DeformerSmoothCorrectiveDeform(MantisDeformerNode):
  604. '''A node representing a corrective smooth deform modifier'''
  605. def __init__(self, signature, base_tree):
  606. super().__init__(signature, base_tree, SmoothDeformSockets)
  607. # now set up the traverse target...
  608. self.init_parameters(additional_parameters={"Name":None})
  609. self.set_traverse([("Deformer", "Deformer")])
  610. self.prepared = True
  611. def GetxForm(self, socket="Deformer"):
  612. if socket == "Deformer":
  613. return super().GetxForm()
  614. else:
  615. trace_xForm_back(self, socket)
  616. def bExecute(self, bContext = None,):
  617. self.executed = True
  618. def bFinalize(self, bContext=None):
  619. prGreen("Executing Smooth Deform Node")
  620. mod_name = self.evaluate_input("Name")
  621. for xf in self.GetxForm():
  622. ob = xf.bGetObject()
  623. d = ob.modifiers.new(mod_name, type='CORRECTIVE_SMOOTH')
  624. if d is None:
  625. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  626. self.bObject.append(d)
  627. # self.get_target_and_subtarget(d, input_name="Object")
  628. props_sockets = self.gen_property_socket_map()
  629. evaluate_sockets(self, d, props_sockets)