| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940 | from .node_container_common import *from .base_definitions import MantisNode, NodeSocketdef TellClasses():                 return [              # xForm             xFormArmature,             xFormBone,             xFormGeometryObject,             xFormObjectInstance,             xFormCurvePin,           ]#*#-------------------------------#++#-------------------------------#*## X - F O R M   N O D E S#*#-------------------------------#++#-------------------------------#*#def reset_object_data(ob):    # moving this to a common function so I can figure out the details later    ob.constraints.clear()    ob.animation_data_clear() # this is a little dangerous. TODO find a better solution since this can wipe animation the user wants to keep    ob.modifiers.clear() # I would also like a way to copy modifiers and their settings, or bake them down. oh welldef get_parent_node(node_container, type = 'XFORM'):    # type variable for selecting whether to get either     #   the parent xForm  or the inheritance node    node_line, socket = trace_single_line(node_container, "Relationship")    parent_nc = None    for i in range(len(node_line)):        # check each of the possible parent types.        if ( (node_line[ i ].__class__.__name__ == 'LinkInherit') ):            try: # it's the next one                if (type == 'XFORM'):                    return node_line[ i + 1 ]                else: # type = 'LINK'                    return node_line[ i ]            except IndexError: # if there is no next one...                return None # then there's no parent!    return Nonedef get_matrix(node):    matrix = node.evaluate_input('Matrix')    if matrix is None:        node_line, socket = trace_single_line(node, "Matrix")        raise RuntimeError(wrapRed(f"No matrix found for Armature {node}"))    return matrixdef set_object_parent(node):        parent_nc = get_parent_node(node, type='LINK')        if (parent_nc):            parent = None            if node.inputs["Relationship"].is_linked:                trace = trace_single_line(node, "Relationship")                for other_node in trace[0]:                    if other_node is node: continue # lol                    if (other_node.node_type == 'XFORM'):                        parent = other_node; break                if parent is None:                    prWhite(f"INFO: no parent set for {node}.")                    return                prWhite(f"INFO: setting parent of {node} to {other_node}.")                                if (parent.bObject) is None:                    raise GraphError(f"Could not get parent object from node {parent} for {node}")                if isinstance(parent, xFormBone):                    armOb= parent.bGetParentArmature()                    node.bObject.parent = armOb                    node.bObject.parent_type = 'BONE'                    node.bObject.parent_bone = parent.bObject                else:                    node.bObject.parent = parent.bGetObject()class xFormNode(MantisNode):    def __init__(self, signature, base_tree, socket_templates=[]):        super().__init__(signature, base_tree, socket_templates)        self.node_type = 'XFORM'        self.bObject=Noneclass xFormArmature(xFormNode):    '''A node representing an armature object'''        def __init__(self, signature, base_tree):        super().__init__(signature, base_tree)        inputs = [            "Name"           ,            "Rotation Order" ,            "Matrix"         ,            "Relationship"   ,        ]        outputs = [         "xForm Out",        ]        self.inputs.init_sockets(inputs)        self.outputs.init_sockets(outputs)        self.init_parameters()        self.set_traverse([("Relationship", "xForm Out")])    def bPrepare(self, bContext=None):        self.parameters['Matrix'] = get_matrix(self)        self.prepared = True    def bExecute(self, bContext = None,):        # from .utilities import get_node_prototype                import bpy        if (not isinstance(bContext, bpy.types.Context)):            raise RuntimeError("Incorrect context")        name = self.evaluate_input("Name")        matrix = self.parameters['Matrix']        reset_transforms = False        #check if an object by the name exists        if (name) and (ob := bpy.data.objects.get(name)):            if (ob.animation_data):                while (ob.animation_data.drivers):                        ob.animation_data.drivers.remove(ob.animation_data.drivers[-1])            for pb in ob.pose.bones:                # clear it, even after deleting the edit bones,                 #  if we create them again the pose bones will be reused                 while (pb.constraints):                    pb.constraints.remove(pb.constraints[-1])                if reset_transforms:                    pb.location = (0,0,0)                    pb.rotation_euler = (0,0,0)                    pb.rotation_quaternion = (1.0,0,0,0)                    pb.rotation_axis_angle = (0,0,1.0,0)                    pb.scale = (1.0,1.0,1.0)            # feels ugly and bad, whatever            collections = []            for bc in ob.data.collections:                collections.append(bc)            for bc in collections:                ob.data.collections.remove(bc)            del collections            # end ugly/bad        else:            # Create the Object            ob = bpy.data.objects.new(name, bpy.data.armatures.new(name)) #create ob            if (ob.name != name):                raise RuntimeError("Could not create xForm object", name)                    self.bObject = ob.name        ob.matrix_world = matrix.copy()        ob.data.pose_position = 'REST'        set_object_parent(self)        # Link to Scene:        if (ob.name not in bContext.view_layer.active_layer_collection.collection.objects):            bContext.view_layer.active_layer_collection.collection.objects.link(ob)        print( wrapGreen("Created Armature object: ")+ wrapWhite(ob.name))        # Finalize the action        # oddly, overriding context doesn't seem to work        try:            bpy.ops.object.select_all(action='DESELECT')        except RuntimeError:            pass # we're already in edit mode, should be OK to do this.        bContext.view_layer.objects.active = ob        selected=[]        for other_ob in bpy.data.objects:            if other_ob.mode == "EDIT":                selected.append(other_ob)        selected.append(ob)        context_override = {"active_object":ob, "selected_objects":selected}        print("Changing Armature Mode to " +wrapPurple("EDIT"))        with bContext.temp_override(**context_override):            bpy.ops.object.mode_set(mode='EDIT')        if ob.mode != "EDIT":            prRed("eh?")        # clear it        while (len(ob.data.edit_bones) > 0):            ob.data.edit_bones.remove(ob.data.edit_bones[0])        # bContext.view_layer.objects.active = prevAct        self.executed = True    def bGetObject(self, mode = ''):        import bpy; return bpy.data.objects[self.bObject]bone_inputs= [         "Name",         "Rotation Order",         "Matrix",         "Relationship",         # IK settings         "IK Stretch",         "Lock IK",         "IK Stiffness",         "Limit IK",         "X Min",         "X Max",         "Y Min",         "Y Max",         "Z Min",         "Z Max",         # Visual stuff         "Bone Collection",         "Hide",         "Custom Object",         "Custom Object xForm Override",         "Custom Object Scale to Bone Length",         "Custom Object Wireframe",         "Custom Object Scale",         "Custom Object Translation",         "Custom Object Rotation",         # Deform Stuff         "Deform",         "Envelope Distance",         "Envelope Weight",         "Envelope Multiply",         "Envelope Head Radius",         "Envelope Tail Radius",         # BBone stuff:         "BBone Segments",         "BBone X Size",         "BBone Z Size",         "BBone HQ Deformation",         "BBone X Curve-In",         "BBone Z Curve-In",         "BBone X Curve-Out",         "BBone Z Curve-Out",         "BBone Roll-In",         "BBone Roll-Out",         "BBone Inherit End Roll",         "BBone Scale-In",         "BBone Scale-Out",         "BBone Ease-In",         "BBone Ease-Out",         "BBone Easing",         "BBone Start Handle Type",         "BBone Custom Start Handle",         "BBone Start Handle Scale",         "BBone Start Handle Ease",         "BBone End Handle Type",         "BBone Custom End Handle",         "BBone End Handle Scale",         "BBone End Handle Ease",         # locks         "Lock Location",         "Lock Rotation",         "Lock Scale",]class xFormBone(xFormNode):    '''A node representing a bone in an armature'''    # DO: make a way to identify which armature this belongs to    def __init__(self, signature, base_tree):        super().__init__(signature, base_tree)        outputs = [         "xForm Out",        ]        self.inputs.init_sockets(bone_inputs)        self.outputs.init_sockets(outputs)        self.init_parameters()        self.set_traverse([("Relationship", "xForm Out")])        def bGetParentArmature(self):        if (trace := trace_single_line(self, "Relationship")[0] ) :            for i in range(len(trace)):                # have to look in reverse, actually TODO                if ( isinstance(trace[ i ], xFormArmature ) ):                    return trace[ i ].bGetObject()        return None        #should do the trick...        def bSetParent(self, eb):        # print (self.bObject)        from bpy.types import EditBone        parent_nc = get_parent_node(self, type='LINK')        # print (self, parent_nc.inputs['Parent'].from_node)        parent=None        if parent_nc.inputs['Parent'].links[0].from_node.node_type == 'XFORM':            parent = parent_nc.inputs['Parent'].links[0].from_node.bGetObject(mode = 'EDIT')        else:            raise RuntimeError(wrapRed(f"Cannot set parent for node {self}"))        if isinstance(parent, EditBone):            eb.parent = parent                    eb.use_connect = parent_nc.evaluate_input("Connected")        eb.use_inherit_rotation = parent_nc.evaluate_input("Inherit Rotation")        eb.inherit_scale = parent_nc.evaluate_input("Inherit Scale")        # otherwise, no need to do anything.        def bPrepare(self, bContext=None):        self.parameters['Matrix'] = get_matrix(self)        self.prepared = True        def bExecute(self, bContext = None,): #possibly will need to pass context?        import bpy        from mathutils import Vector        if not (name := self.evaluate_input("Name")):            raise RuntimeError(wrapRed(f"Could not set name for bone in {self}"))        if (not isinstance(bContext, bpy.types.Context)):            raise RuntimeError("Incorrect context")        if not (xF := self.bGetParentArmature()):            raise RuntimeError("Could not create edit bone: ", name, " from node:", self.signature, " Reason: No armature object to add bone to.")        matrix = self.parameters['Matrix']        length = matrix[3][3]                if (xF):            if (xF.mode != "EDIT"):                raise RuntimeError("Armature Object Not in Edit Mode, exiting...")        #        # Create the Object        d = xF.data        eb = d.edit_bones.new(name)        # Bone Collections:        #    We treat each separate string as a Bone Collection that this object belongs to        #    Bone Collections are fully qualified by their hierarchy.        #    Separate Strings with "|" and indicate hierarchy with ">". These are special characters.        # NOTE: if the user names the collections differently at different times, this will take the FIRST definition and go with it        sCols = self.evaluate_input("Bone Collection")        bone_collections = sCols.split("|")        for collection_list in bone_collections:            hierarchy = collection_list.split(">")            col_parent = None            for sCol in hierarchy:                if ( col := d.collections.get(sCol) ) is None:                    col = d.collections.new(sCol)                col.parent = col_parent                col_parent = col            col.assign(eb)                if (eb.name != name):            prRed(f"Expected bone of name: {name}, got {eb.name} instead.")            raise RuntimeError("Could not create bone ", name, "; Perhaps there is a duplicate bone name in the node tree?")        eb.matrix  = matrix.copy()        tailoffset = Vector((0,length,0)) #Vector((0,self.tailoffset, 0))        tailoffset = matrix.copy().to_3x3() @ tailoffset        eb.tail    = eb.head + tailoffset        if (eb.name != name):            raise RuntimeError("Could not create edit bone: ", name)        assert (eb.name), "Bone must have a name."        self.bObject = eb.name        # The bone should have relationships going in at this point.                self.bSetParent(eb)        if eb.head == eb.tail:            raise RuntimeError(wrapRed(f"Could not create edit bone: {name} because bone head was located in the same place as bone tail."))                # Setup Deform attributes...        eb.use_deform            = self.evaluate_input("Deform")        eb.envelope_distance     = self.evaluate_input("Envelope Distance")        eb.envelope_weight       = self.evaluate_input("Envelope Weight")        eb.use_envelope_multiply = self.evaluate_input("Envelope Multiply")        eb.head_radius           = self.evaluate_input("Envelope Head Radius")        eb.tail_radius           = self.evaluate_input("Envelope Tail Radius")        print( wrapGreen("Created Bone: ") + wrapOrange(eb.name) + wrapGreen(" in ") + wrapWhite(self.bGetParentArmature().name))        self.executed = True    def bFinalize(self, bContext = None):        do_bb=False        b = self.bGetParentArmature().data.bones[self.bObject]        b.bbone_x = self.evaluate_input("BBone X Size"); b.bbone_x = max(b.bbone_x, 0.0002)        b.bbone_z = self.evaluate_input("BBone Z Size"); b.bbone_z = max(b.bbone_z, 0.0002)        if (segs := self.evaluate_input("BBone Segments")) > 1:            do_bb=True            b.bbone_segments = segs            b.bbone_x = self.evaluate_input("BBone X Size")            b.bbone_z = self.evaluate_input("BBone Z Size")            if self.evaluate_input("BBone HQ Deformation"):                b.bbone_mapping_mode = "CURVED"            # 'bbone_handle_type_start'    : ("BBone Start Handle Type", "AUTO"),            # 'bbone_handle_type_end'      : ("BBone End Handle Type", "AUTO"),            # 'bbone_custom_handle_start'  : ("BBone Custom Start Handle", "AUTO"),            # 'bbone_custom_handle_end'    : ("BBone Custom End Handle", "AUTO"),            if handle_type := self.evaluate_input("BBone Start Handle Type"):                b.bbone_handle_type_start = handle_type            if handle_type := self.evaluate_input("BBone End Handle Type"):                b.bbone_handle_type_end = handle_type                        try:                if (custom_handle := self.evaluate_input("BBone Custom Start Handle")):                    b.bbone_custom_handle_start = self.bGetParentArmature().data.bones[custom_handle]                # hypothetically we should support xForm inputs.... but we won't do that for now                # elif custom_handle is None:                #     b.bbone_custom_handle_start = self.inputs["BBone Custom Start Handle"].links[0].from_node.bGetObject().name                if (custom_handle := self.evaluate_input("BBone Custom End Handle")):                    b.bbone_custom_handle_end = self.bGetParentArmature().data.bones[custom_handle]            except KeyError:                prRed("Warning: BBone start or end handle not set because of missing bone in armature.")            bone_props_socket= {                'bbone_curveinx'     : ("BBone X Curve-In", 0.0),                'bbone_curveinz'     : ("BBone Z Curve-In", 0.0),                'bbone_curveoutx'    : ("BBone X Curve-Out", 0.0),                'bbone_curveoutz'    : ("BBone Z Curve-Out", 0.0),            }            evaluate_sockets(self, b, bone_props_socket)            # TODO this section should be done with props-socket thing            b.bbone_handle_use_scale_start = self.evaluate_input("BBone Start Handle Scale")            b.bbone_handle_use_scale_end = self.evaluate_input("BBone End Handle Scale")                    import bpy        from .drivers import MantisDriver        # prevAct = bContext.view_layer.objects.active        # bContext.view_layer.objects.active = ob        # bpy.ops.object.mode_set(mode='OBJECT')        # bContext.view_layer.objects.active = prevAct        #        #get relationship        # ensure we have a pose bone...        # set the ik parameters        #        #        # Don't need to bother about whatever that was                pb = self.bGetParentArmature().pose.bones[self.bObject]        rotation_mode = self.evaluate_input("Rotation Order")        if rotation_mode == "AUTO": rotation_mode = "XYZ"        pb.rotation_mode = rotation_mode        pb.id_properties_clear()        # these are kept around unless explicitly deleted.        # from .utilities import get_node_prototype        # np = get_node_prototype(self.signature, self.base_tree)        driver = None        do_prints=False        # detect custom inputs        for i, inp in enumerate(self.inputs.values()):            if inp.name in bone_inputs:                continue                                    name = inp.name            try:                value = self.evaluate_input(inp.name)            except KeyError as e:                trace = trace_single_line(self, inp.name)                if do_prints: print(trace[0][-1], trace[1])                if do_prints: print (trace[0][-1].parameters)                raise e            # This may be driven, so let's do this:            if do_prints: print (value)            if (isinstance(value, tuple)):                raise RuntimeError(f"The custom property type is not supported: {self}")            if (isinstance(value, MantisDriver)):                # the value should be the default for its socket...                if do_prints: print (type(self.parameters[inp.name]))                type_val_map = {                    str:"",                    bool:False,                    int:0,                    float:0.0,                    bpy.types.bpy_prop_array:(0,0,0),                    }                driver = value                value = type_val_map[type(self.parameters[inp.name])]            if (value is None):                raise RuntimeError("Could not set value of custom parameter")                # it creates a more confusing error later sometimes, better to catch it here.                        # IMPORTANT: Is it possible for more than one driver to            #   come through here, and for the variable to be            #   overwritten?                            #TODO important            #from rna_prop_ui import rna_idprop_ui_create            # use this ^                        # add the custom properties to the **Pose Bone**            pb[name] = value            # This is much simpler now.            ui_data = pb.id_properties_ui(name)            description=''            ui_data.update(                description=description,#inp.description,                default=value,)            #if a number            if type(value) == float:                ui_data.update(                    min = inp.min,                    max = inp.max,                    soft_min = inp.soft_min,                    soft_max = inp.soft_max,)                                    elif type(value) == int:                ui_data.update(                    min = int(inp.min),                    max = int(inp.max),                    soft_min = int(inp.soft_min),                    soft_max = int(inp.soft_max),)            elif type(value) == bool:                ui_data.update() # TODO I can't figure out what the update function expects because it isn't documented                if (pb.is_in_ik_chain):            # this  props_socket thing wasn't really meant to work here but it does, neat            props_sockets = {            'ik_stretch'          : ("IK Stretch", 0),            'lock_ik_x'           : (("Lock IK", 0), False),            'lock_ik_y'           : (("Lock IK", 1), False),            'lock_ik_z'           : (("Lock IK", 2), False),            'ik_stiffness_x'      : (("IK Stiffness", 0), 0.0),            'ik_stiffness_y'      : (("IK Stiffness", 1), 0.0),            'ik_stiffness_z'      : (("IK Stiffness", 2), 0.0),            'use_ik_limit_x'      : (("Limit IK", 0), False),            'use_ik_limit_y'      : (("Limit IK", 1), False),            'use_ik_limit_z'      : (("Limit IK", 2), False),            'ik_min_x'            : ("X Min", 0),            'ik_max_x'            : ("X Max", 0),            'ik_min_y'            : ("Y Min", 0),            'ik_max_y'            : ("Y Max", 0),            'ik_min_z'            : ("Z Min", 0),            'ik_max_z'            : ("Z Max", 0),            }            evaluate_sockets(self, pb, props_sockets)        if do_bb:            props_sockets = {            'bbone_curveinx'             : ("BBone X Curve-In", pb.bone.bbone_curveinx),            'bbone_curveinz'             : ("BBone Z Curve-In", pb.bone.bbone_curveinz),            'bbone_curveoutx'            : ("BBone X Curve-Out", pb.bone.bbone_curveoutx),            'bbone_curveoutz'            : ("BBone Z Curve-Out", pb.bone.bbone_curveoutz),            'bbone_easein'               : ("BBone Ease-In", 0),            'bbone_easeout'              : ("BBone Ease-Out", 0),            'bbone_rollin'               : ("BBone Roll-In", 0),            'bbone_rollout'              : ("BBone Roll-Out", 0),            'bbone_scalein'              : ("BBone Scale-In", (1,1,1)),            'bbone_scaleout'             : ("BBone Scale-Out", (1,1,1)),            }            evaluate_sockets(self, pb, props_sockets)            # we need to clear this stuff since our only real goal was to get some drivers from the above            for attr_name in props_sockets.keys():                try:                    setattr(pb, attr_name, 0) # just clear it                except ValueError:                    setattr(pb, attr_name, (1.0,1.0,1.0)) # scale needs to be set to 1            # important TODO... all of the drivers and stuff should be handled this way, right?        # time to set up drivers!        # just gonna add this to the end and build off it I guess        props_sockets = {            "lock_location"               : ("Lock Location", [False, False, False]),            "lock_rotation"               : ("Lock Rotation", [False, False, False]),            "lock_scale"                  : ("Lock Scale", [False, False, False]),            'custom_shape_scale_xyz'      : ("Custom Object Scale",  (0.0,0.0,0.0) ),            'custom_shape_translation'    : ("Custom Object Translation",  (0.0,0.0,0.0) ),            'custom_shape_rotation_euler' : ("Custom Object Rotation",  (0.0,0.0,0.0) ),            'use_custom_shape_bone_size'  : ("Custom Object Scale to Bone Length",  True,)        }        evaluate_sockets(self, pb, props_sockets)        # this could probably be moved to bExecute        props_sockets = {            'hide'      : ("Hide", False),            'show_wire' : ("Custom Object Wireframe", False),        }        evaluate_sockets(self, pb.bone, props_sockets)                if (driver):            pass        # whatever I was doing there.... was stupid. CLEAN UP TODO        # this is the right thing to do.        finish_drivers(self)        #        # OK, visual settings        #        # Get the override xform's bone:        pb.custom_shape_transform = None        pb.custom_shape = None                if len(self.inputs["Custom Object xForm Override"].links) > 0:            trace = trace_single_line(self, "Custom Object xForm Override")            try:                pb.custom_shape_transform = trace[0][1].bGetObject()            except AttributeError:                pass                            if len(self.inputs["Custom Object"].links) > 0:            trace = trace_single_line(self, "Custom Object")            try:                ob = trace[0][1].bGetObject()            except AttributeError:                ob=None            if type(ob) in [bpy.types.Object]:                pb.custom_shape = ob     def bGetObject(self, mode = 'POSE'):        if self.bObject is None: return None        if mode in ["POSE", "OBJECT"] and self.bGetParentArmature().mode == "EDIT":            raise RuntimeError("Cannot get Bone or PoseBone in Edit mode.")        elif mode == "EDIT" and self.bGetParentArmature().mode != "EDIT":            raise RuntimeError("Cannot get EditBone except in Edit mode.")        try:            if   (mode == 'EDIT'):                return self.bGetParentArmature().data.edit_bones[self.bObject]            elif (mode == 'OBJECT'):                return self.bGetParentArmature().data.bones[self.bObject]            elif (mode == 'POSE'):                return self.bGetParentArmature().pose.bones[self.bObject]        except Exception as e:            prRed ("Cannot get bone for %s" % self)            raise e    def fill_parameters(self, prototype=None):        # this is the fill_parameters that is run if it isn't a schema        setup_custom_props(self)        super().fill_parameters(prototype)        # otherwise we will do this from the schema         # LEGIBILITY TODO - why? explain this?class xFormGeometryObject(xFormNode):    '''A node representing an armature object'''    def __init__(self, signature, base_tree):        super().__init__(signature, base_tree)        inputs = [            "Name"             ,            "Geometry"         ,            "Matrix"           ,            "Relationship"     ,            "Deformer"         ,            "Hide in Viewport" ,            "Hide in Render"   ,        ]        outputs = [          "xForm Out",        ]        self.inputs.init_sockets(inputs)        self.outputs.init_sockets(outputs)        self.init_parameters()        self.set_traverse([("Relationship", "xForm Out")])        self.has_shape_keys = False    def bPrepare(self, bContext = None,):        import bpy        if not self.evaluate_input("Name"):            self.prepared = True            self.executed = True            # and return an error if there are any dependencies:            if self.hierarchy_connections:                raise GraphError(wrapRed(f"Cannot Generate object {self} because the chosen name is empty or invalid."))            return        self.bObject = bpy.data.objects.get(self.evaluate_input("Name"))        trace = trace_single_line(self, "Geometry")        if (not self.bObject):            if trace[-1]:                self.bObject = bpy.data.objects.new(self.evaluate_input("Name"), trace[-1].node.bGetObject())        # handle mismatched data.        data_wrong = False; data  = None        if (self.inputs["Geometry"].is_linked and self.bObject.type == "EMPTY"):            data_wrong = True; data = trace[-1].node.bGetObject()        elif (not self.inputs["Geometry"].is_linked and not self.bObject.type == "EMPTY"):            data_wrong = True        # clumsy but functional        if data_wrong:            unlink_me = self.bObject            unlink_me.name = "MANTIS_TRASH.000"            for col in unlink_me.users_collection:                col.objects.unlink(unlink_me)            self.bObject = bpy.data.objects.new(self.evaluate_input("Name"), data)        if self.bObject and (self.inputs["Geometry"].is_linked and self.bObject.type  in ["MESH", "CURVE"]):            self.bObject.data = trace[-1].node.bGetObject()        # NOW: find out if we need to duplicate the object data.        dupe_data=False        node_line = trace_single_line(self, "Deformer")[0]        from .deformer_containers import DeformerHook        for deformer in node_line:            if isinstance(deformer, DeformerHook) and  \               deformer.evaluate_input("Affect Curve Radius") == True and \               self.bObject.type == 'CURVE':                    print(f"INFO: Duplicating data {self.bObject.data.name} in {self} so it can be used for drivers.")                    dupe_data=True; break        if dupe_data:            name = self.bObject.data.name            self.bObject.data=self.bObject.data.copy()            self.bObject.data.name = name+"_MANTIS"        reset_object_data(self.bObject)        matrix= get_matrix(self)        self.parameters['Matrix'] = matrix        set_object_parent(self)        self.bObject.matrix_world = matrix        self.prepared = True    def bExecute(self, bContext = None,):        try:            bContext.collection.objects.link(self.bObject)        except RuntimeError: #already in; but a dangerous thing to pass.            pass        self.has_shape_keys = False        # putting this in bExecute simply prevents it from being run more than once.        # maybe I should do that with the rest of bPrepare, too.        props_sockets = {            'hide_viewport'    : ("Hide in Viewport", False),            'hide_render'      : ("Hide in Render", False),        }        evaluate_sockets(self, self.bObject, props_sockets)        self.executed = True    def bFinalize(self, bContext = None):        for i, (driver_key, driver_item) in enumerate(self.drivers.items()):            print (wrapGreen(i), wrapWhite(self), wrapPurple(driver_key))            prOrange(driver_item)        finish_drivers(self)                        def bGetObject(self, mode = 'POSE'):        return self.bObjectclass xFormObjectInstance(xFormNode):    """Represents an instance of an existing geometry object."""    def __init__(self, signature, base_tree):        super().__init__(signature, base_tree)        inputs = [            "Name"             ,            "Source Object"    ,            "As Instance"      ,            "Matrix"           ,            "Relationship"     ,            "Deformer"         ,            "Hide in Viewport" ,            "Hide in Render"   ,        ]        outputs = [          "xForm Out",        ]        self.inputs.init_sockets(inputs)        self.outputs.init_sockets(outputs)        self.init_parameters()        self.links = {} # leave this empty for now!        # now set up the traverse target...        self.set_traverse([("Relationship", "xForm Out")])        self.has_shape_keys = False # Shape Keys will make a dupe so this is OK    def bPrepare(self, bContext = None,):        from bpy import data        empty_mesh = data.meshes.get("MANTIS_EMPTY_MESH")        if not empty_mesh:            empty_mesh = data.meshes.new("MANTIS_EMPTY_MESH")        if not self.evaluate_input("Name"):            self.prepared = True            self.executed = True            # and return an error if there are any dependencies:            if self.hierarchy_connections:                raise GraphError(wrapRed(f"Cannot Generate object {self} because the chosen name is empty or invalid."))            return        self.bObject = data.objects.get(self.evaluate_input("Name"))        if (not self.bObject):                self.bObject = data.objects.new(self.evaluate_input("Name"), empty_mesh)        reset_object_data(self.bObject)        matrix= get_matrix(self)        self.parameters['Matrix'] = matrix        set_object_parent(self)        self.bObject.matrix_world = matrix        self.prepared = True    def bExecute(self, bContext = None,):        try:            bContext.collection.objects.link(self.bObject)        except RuntimeError: #already in; but a dangerous thing to pass.            pass        self.has_shape_keys = False        # putting this in bExecute simply prevents it from being run more than once.        # maybe I should do that with the rest of bPrepare, too.        props_sockets = {            'hide_viewport'    : ("Hide in Viewport", False),            'hide_render'      : ("Hide in Render", False),        }        evaluate_sockets(self, self.bObject, props_sockets)        self.executed = True    def bFinalize(self, bContext = None):        # now we need to set the object instance up.        from bpy import data        trace = trace_single_line(self, "Source Object")        for node in trace[0]:            if node is self: continue # lol            if (node.node_type == 'XFORM'):                source_ob = node.bGetObject(); break        modifier = self.bObject.modifiers.new("Object Instance", type='NODES')        ng = data.node_groups.get("Object Instance")        if ng is None:            from .geometry_node_graphgen import gen_object_instance_node_group            ng = gen_object_instance_node_group()        modifier.node_group = ng        modifier["Socket_0"] = source_ob        modifier["Socket_1"] = self.evaluate_input("As Instance")        for i, (driver_key, driver_item) in enumerate(self.drivers.items()):            print (wrapGreen(i), wrapWhite(self), wrapPurple(driver_key))            prOrange(driver_item)        finish_drivers(self)    def bGetObject(self, mode = 'POSE'):        return self.bObjectfrom .base_definitions import MantisSocketTemplate as SockTemplatefrom .misc_nodes_socket_templates import SplineIndexTemplatexFormCurvePinSockets = [    NameTemplate := SockTemplate(        name="Name", is_input=True,  bl_idname='StringSocket',        default_value='Curve Pin', blender_property='name' ),    ParentCurveTemplate := SockTemplate(        name="Parent Curve", is_input=True,  bl_idname='xFormSocket', ),    SplineIndexTemplate,    FactorTemplate := SockTemplate(        name="Curve Pin Factor", is_input=True,  bl_idname='FloatFactorSocket',        default_value=0.0, blender_property='offset_factor' ),    ForwardAxisTemplate := SockTemplate(        name="Forward Axis", is_input=True,  bl_idname='EnumFollowPathForwardAxis',        default_value="FORWARD_Y", blender_property='forward_axis' ),    UpAxisTemplate := SockTemplate(        name="Up Axis", is_input=True,  bl_idname='EnumUpAxis',        default_value="UP_Z", blender_property='up_axis' ),    CurvePinDisplaySize := SockTemplate(        name="Display Size", is_input=True,  bl_idname='FloatPositiveSocket',        default_value=0.05, blender_property='empty_display_size'),    xFormOutTemplate := SockTemplate(        name="xForm Out", is_input=False,  bl_idname='xFormSocket', ),]class xFormCurvePin(xFormNode):    """An xForm pinned to a specific location on a curve."""    def __init__(self, signature, base_tree):        super().__init__(signature, base_tree,xFormCurvePinSockets)        self.init_parameters(additional_parameters={"Matrix":None})    def prep_driver_values(self, constraint):        from .misc_nodes import UtilityDriver, UtilitySwitch        for socket_name in ["Curve Pin Factor", "Forward Axis","Up Axis",]:            if self.inputs[socket_name].is_linked:                link = self.inputs[socket_name].links[0]                driver = link.from_node                if isinstance(driver, UtilityDriver):                    prop_amount = driver.evaluate_input("Property")                elif isinstance(driver, UtilitySwitch):                    xf=driver.GetxForm()                    prop_amount = xf.evaluate_input(driver.evaluate_input('Parameter'))                else:                    return                for template in self.socket_templates:                    if template.name == socket_name: break                setattr(constraint, template.blender_property, prop_amount )    def bPrepare(self, bContext = None,):        from bpy import data                if not bContext: # lol            import bpy            bContext = bpy.context        ob = data.objects.get(self.evaluate_input("Name"))        if not ob:            ob = data.objects.new(self.evaluate_input("Name"), None)            ob.lock_location   = [True, True, True]            ob.lock_rotation   = [True, True, True]            ob.lock_scale      = [True, True, True]            ob.lock_rotation_w = True            ob.empty_display_type = 'CONE'            ob.empty_display_size = 0.10        self.bObject = ob                reset_object_data(ob)                node_line = trace_single_line(self, "Parent Curve")[0][1:] # slice excludes self        for other_node in node_line:            if other_node.node_type == 'XFORM':                break        else:            raise GraphError(f"ERROR: {self} is not connected to a parent curve")        if isinstance(other_node, (xFormArmature, xFormBone, xFormObjectInstance,)):            raise GraphError(f"ERROR: {self} must be connected to curve,"                              " not {other_node.__class__.__name__}")        curve=other_node.bGetObject()        if curve.type != 'CURVE':            raise GraphError(f"ERROR: {self} must be connected to curve,"                              " not {curve.type}")        # we'll limit all the transforms so we can parent it        #  because it is annoying to have a cluttered outliner.        #        # always do this so that everything stays consistent.        spline_index = self.evaluate_input("Spline Index")        from .utilities import get_extracted_spline_object        curve = get_extracted_spline_object(curve, spline_index, self.mContext)        # Link to Scene:        for link_me in [ob, curve]:            if (link_me.name not in bContext.view_layer.active_layer_collection.collection.objects):                bContext.view_layer.active_layer_collection.collection.objects.link(link_me)        c = ob.constraints.new("LIMIT_LOCATION")        for max_min in ['max','min']:            for axis in "xyz":                setattr(c, "use_"+max_min+"_"+axis, True)                setattr(c, max_min+"_"+axis, 0.0)        c = ob.constraints.new("LIMIT_ROTATION")        for axis in "xyz":            setattr(c, "use_limit_"+axis, True)            setattr(c, max_min+"_"+axis, 0.0)        c = ob.constraints.new("LIMIT_SCALE")        for max_min in ['max','min']:            for axis in "xyz":                setattr(c, "use_"+max_min+"_"+axis, True)                setattr(c, max_min+"_"+axis, 1.0)        c = ob.constraints.new("FOLLOW_PATH")        c.target = curve        c.use_fixed_location = True        c.use_curve_radius = True        c.use_curve_follow = True        c.name = "Curve Pin"        props_sockets = self.gen_property_socket_map()        constraint_props_sockets = props_sockets.copy()        del constraint_props_sockets['name']; del constraint_props_sockets['empty_display_size']        del props_sockets['offset_factor']; del props_sockets['forward_axis']        del props_sockets['up_axis']        evaluate_sockets(self, c, constraint_props_sockets)        evaluate_sockets(self, self.bObject, props_sockets)        # this isn't usually run on xForm nodes so for now I need to set the        #   driver's default values manually if I want a matrix now.        # because the drivers may not have initialized yet.        self.prep_driver_values(c)        # now if all goes well... the matrix will be correct.        dg = bContext.view_layer.depsgraph        dg.update()        # and the matrix should be correct now - copy because it may be modified        self.parameters['Matrix'] = ob.matrix_world.copy()        ob.parent=curve        print( wrapGreen("Created Curve Pin: ") + wrapOrange(self.bObject.name) )        self.prepared = True; self.executed = True    def bFinalize(self, bContext = None):        finish_drivers(self)                def bGetObject(self, mode = 'POSE'):        return self.bObject
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