xForm_containers.py 41 KB

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  1. from .node_container_common import *
  2. from .base_definitions import MantisNode, NodeSocket
  3. from .xForm_socket_templates import *
  4. def TellClasses():
  5. return [
  6. # xForm
  7. xFormArmature,
  8. xFormBone,
  9. xFormGeometryObject,
  10. xFormObjectInstance,
  11. xFormCurvePin,
  12. ]
  13. #*#-------------------------------#++#-------------------------------#*#
  14. # X - F O R M N O D E S
  15. #*#-------------------------------#++#-------------------------------#*#
  16. def reset_object_data(ob):
  17. # moving this to a common function so I can figure out the details later
  18. ob.constraints.clear()
  19. ob.animation_data_clear() # this is a little dangerous. TODO find a better solution since this can wipe animation the user wants to keep
  20. ob.modifiers.clear() # I would also like a way to copy modifiers and their settings, or bake them down. oh well
  21. def get_parent_node(node_container, type = 'XFORM'):
  22. # type variable for selecting whether to get either
  23. # the parent xForm or the inheritance node
  24. node_line, socket = trace_single_line(node_container, "Relationship")
  25. parent_nc = None
  26. for i in range(len(node_line)):
  27. # check each of the possible parent types.
  28. if ( (node_line[ i ].__class__.__name__ == 'LinkInherit') ):
  29. try: # it's the next one
  30. if (type == 'XFORM'):
  31. return node_line[ i + 1 ]
  32. else: # type = 'LINK'
  33. return node_line[ i ]
  34. except IndexError: # if there is no next one...
  35. return None # then there's no parent!
  36. return None
  37. def get_matrix(node):
  38. matrix = node.evaluate_input('Matrix')
  39. if matrix is None:
  40. node_line, socket = trace_single_line(node, "Matrix")
  41. raise RuntimeError(wrapRed(f"No matrix found for Armature {node}"))
  42. return matrix
  43. def set_object_parent(node):
  44. parent_nc = get_parent_node(node, type='LINK')
  45. if (parent_nc):
  46. parent = None
  47. if node.inputs["Relationship"].is_linked:
  48. trace = trace_single_line(node, "Relationship")
  49. for other_node in trace[0]:
  50. if other_node is node: continue # lol
  51. if (other_node.node_type == 'XFORM'):
  52. parent = other_node; break
  53. if parent is None:
  54. prWhite(f"INFO: no parent set for {node}.")
  55. return
  56. prWhite(f"INFO: setting parent of {node} to {other_node}.")
  57. if (parent.bObject) is None:
  58. raise GraphError(f"Could not get parent object from node {parent} for {node}")
  59. if isinstance(parent, xFormBone):
  60. armOb= parent.bGetParentArmature()
  61. node.bObject.parent = armOb
  62. node.bObject.parent_type = 'BONE'
  63. node.bObject.parent_bone = parent.bObject
  64. else:
  65. node.bObject.parent = parent.bGetObject()
  66. class xFormNode(MantisNode):
  67. def __init__(self, signature, base_tree, socket_templates=[]):
  68. super().__init__(signature, base_tree, socket_templates)
  69. self.node_type = 'XFORM'
  70. self.bObject=None
  71. # because new objects are created during prep phase
  72. def reset_execution(self):
  73. super().reset_execution()
  74. self.prepared=False
  75. class xFormArmature(xFormNode):
  76. '''A node representing an armature object'''
  77. def __init__(self, signature, base_tree):
  78. super().__init__(signature, base_tree, xFormArmatureSockets)
  79. self.init_parameters()
  80. self.set_traverse([("Relationship", "xForm Out")])
  81. def bPrepare(self, bContext=None):
  82. self.parameters['Matrix'] = get_matrix(self)
  83. self.prepared = True
  84. def bExecute(self, bContext = None,):
  85. # from .utilities import get_node_prototype
  86. import bpy
  87. if (not isinstance(bContext, bpy.types.Context)):
  88. raise RuntimeError("Incorrect context")
  89. name = self.evaluate_input("Name")
  90. matrix = self.parameters['Matrix']
  91. reset_transforms = False
  92. #check if an object by the name exists
  93. if (name) and (ob := bpy.data.objects.get(name)):
  94. if (ob.animation_data):
  95. while (ob.animation_data.drivers):
  96. ob.animation_data.drivers.remove(ob.animation_data.drivers[-1])
  97. for pb in ob.pose.bones:
  98. # clear it, even after deleting the edit bones,
  99. # if we create them again the pose bones will be reused
  100. while (pb.constraints):
  101. pb.constraints.remove(pb.constraints[-1])
  102. if reset_transforms:
  103. pb.location = (0,0,0)
  104. pb.rotation_euler = (0,0,0)
  105. pb.rotation_quaternion = (1.0,0,0,0)
  106. pb.rotation_axis_angle = (0,0,1.0,0)
  107. pb.scale = (1.0,1.0,1.0)
  108. # feels ugly and bad, whatever
  109. collections = []
  110. for bc in ob.data.collections:
  111. collections.append(bc)
  112. for bc in collections:
  113. ob.data.collections.remove(bc)
  114. del collections
  115. # end ugly/bad
  116. else:
  117. # Create the Object
  118. ob = bpy.data.objects.new(name, bpy.data.armatures.new(name)) #create ob
  119. if (ob.name != name):
  120. raise RuntimeError("Could not create xForm object", name)
  121. self.bObject = ob.name
  122. ob.matrix_world = matrix.copy()
  123. ob.data.pose_position = 'REST'
  124. set_object_parent(self)
  125. # Link to Scene:
  126. if (ob.name not in bContext.view_layer.active_layer_collection.collection.objects):
  127. bContext.view_layer.active_layer_collection.collection.objects.link(ob)
  128. print( wrapGreen("Created Armature object: ")+ wrapWhite(ob.name))
  129. # Finalize the action
  130. # oddly, overriding context doesn't seem to work
  131. try:
  132. bpy.ops.object.select_all(action='DESELECT')
  133. except RuntimeError:
  134. pass # we're already in edit mode, should be OK to do this.
  135. bContext.view_layer.objects.active = ob
  136. selected=[]
  137. for other_ob in bpy.data.objects:
  138. if other_ob.mode == "EDIT":
  139. selected.append(other_ob)
  140. selected.append(ob)
  141. context_override = {"active_object":ob, "selected_objects":selected}
  142. print("Changing Armature Mode to " +wrapPurple("EDIT"))
  143. with bContext.temp_override(**context_override):
  144. bpy.ops.object.mode_set(mode='EDIT')
  145. if ob.mode != "EDIT":
  146. prRed("eh?")
  147. # clear it
  148. while (len(ob.data.edit_bones) > 0):
  149. ob.data.edit_bones.remove(ob.data.edit_bones[0])
  150. # bContext.view_layer.objects.active = prevAct
  151. self.executed = True
  152. def bGetObject(self, mode = ''):
  153. import bpy; return bpy.data.objects[self.bObject]
  154. bone_inputs= [
  155. "Name",
  156. "Rotation Order",
  157. "Matrix",
  158. "Relationship",
  159. # IK settings
  160. "IK Stretch",
  161. "Lock IK",
  162. "IK Stiffness",
  163. "Limit IK",
  164. "X Min",
  165. "X Max",
  166. "Y Min",
  167. "Y Max",
  168. "Z Min",
  169. "Z Max",
  170. # Visual stuff
  171. "Bone Collection",
  172. "Hide",
  173. "Custom Object",
  174. "Custom Object xForm Override",
  175. "Custom Object Scale to Bone Length",
  176. "Custom Object Wireframe",
  177. "Custom Object Scale",
  178. "Custom Object Translation",
  179. "Custom Object Rotation",
  180. "Color",
  181. # Deform Stuff
  182. "Deform",
  183. "Envelope Distance",
  184. "Envelope Weight",
  185. "Envelope Multiply",
  186. "Envelope Head Radius",
  187. "Envelope Tail Radius",
  188. # BBone stuff:
  189. "BBone Segments",
  190. "BBone X Size",
  191. "BBone Z Size",
  192. "BBone HQ Deformation",
  193. "BBone X Curve-In",
  194. "BBone Z Curve-In",
  195. "BBone X Curve-Out",
  196. "BBone Z Curve-Out",
  197. "BBone Roll-In",
  198. "BBone Roll-Out",
  199. "BBone Inherit End Roll",
  200. "BBone Scale-In",
  201. "BBone Scale-Out",
  202. "BBone Ease-In",
  203. "BBone Ease-Out",
  204. "BBone Easing",
  205. "BBone Start Handle Type",
  206. "BBone Custom Start Handle",
  207. "BBone Start Handle Scale",
  208. "BBone Start Handle Ease",
  209. "BBone End Handle Type",
  210. "BBone Custom End Handle",
  211. "BBone End Handle Scale",
  212. "BBone End Handle Ease",
  213. # locks
  214. "Lock Location",
  215. "Lock Rotation",
  216. "Lock Scale",
  217. ]
  218. class xFormBone(xFormNode):
  219. '''A node representing a bone in an armature'''
  220. # DO: make a way to identify which armature this belongs to
  221. def __init__(self, signature, base_tree):
  222. super().__init__(signature, base_tree)
  223. outputs = [
  224. "xForm Out",
  225. ]
  226. self.inputs.init_sockets(bone_inputs)
  227. self.outputs.init_sockets(outputs)
  228. self.socket_templates=xFormBoneSockets
  229. # TODO: implement socket templates completely for Bone
  230. # currently it is waiting on BBone and refactoring/cleanup.
  231. self.init_parameters()
  232. self.set_traverse([("Relationship", "xForm Out")])
  233. def bGetParentArmature(self):
  234. if (trace := trace_single_line(self, "Relationship")[0] ) :
  235. for i in range(len(trace)):
  236. # have to look in reverse, actually TODO
  237. if ( isinstance(trace[ i ], xFormArmature ) ):
  238. return trace[ i ].bGetObject()
  239. return None
  240. #should do the trick...
  241. def bSetParent(self, eb):
  242. # print (self.bObject)
  243. from bpy.types import EditBone
  244. parent_nc = get_parent_node(self, type='LINK')
  245. # print (self, parent_nc.inputs['Parent'].from_node)
  246. parent=None
  247. if parent_nc.inputs['Parent'].links[0].from_node.node_type == 'XFORM':
  248. parent = parent_nc.inputs['Parent'].links[0].from_node.bGetObject(mode = 'EDIT')
  249. else:
  250. raise RuntimeError(wrapRed(f"Cannot set parent for node {self}"))
  251. if isinstance(parent, EditBone):
  252. eb.parent = parent
  253. eb.use_connect = parent_nc.evaluate_input("Connected")
  254. eb.use_inherit_rotation = parent_nc.evaluate_input("Inherit Rotation")
  255. eb.inherit_scale = parent_nc.evaluate_input("Inherit Scale")
  256. # otherwise, no need to do anything.
  257. def bPrepare(self, bContext=None):
  258. self.parameters['Matrix'] = get_matrix(self)
  259. self.prepared = True
  260. def bExecute(self, bContext = None,): #possibly will need to pass context?
  261. import bpy
  262. from mathutils import Vector
  263. if not (name := self.evaluate_input("Name")):
  264. raise RuntimeError(wrapRed(f"Could not set name for bone in {self}"))
  265. if (not isinstance(bContext, bpy.types.Context)):
  266. raise RuntimeError("Incorrect context")
  267. if not (xF := self.bGetParentArmature()):
  268. raise RuntimeError("Could not create edit bone: ", name, " from node:", self, " Reason: No armature object to add bone to.")
  269. matrix = self.parameters['Matrix']
  270. length = matrix[3][3]
  271. if (xF):
  272. if (xF.mode != "EDIT"):
  273. raise RuntimeError("Armature Object Not in Edit Mode, exiting...")
  274. #
  275. # Create the Object
  276. d = xF.data
  277. eb = d.edit_bones.new(name)
  278. # Bone Collections:
  279. # We treat each separate string as a Bone Collection that this object belongs to
  280. # Bone Collections are fully qualified by their hierarchy.
  281. # Separate Strings with "|" and indicate hierarchy with ">". These are special characters.
  282. # NOTE: if the user names the collections differently at different times, this will take the FIRST definition and go with it
  283. if self.inputs['Bone Collection'].links:
  284. bCol_groups = []
  285. for i, l in enumerate(self.inputs['Bone Collection'].links):
  286. bCol_group = self.evaluate_input("Bone Collection", index=i)
  287. bCol_groups.append(bCol_group)
  288. bCols = '|'.join(bCol_groups)
  289. else:
  290. bCols = self.evaluate_input("Bone Collection")
  291. bone_collections = bCols.split("|")
  292. for collection_list in bone_collections:
  293. hierarchy = collection_list.split(">")
  294. col_parent = None
  295. for bCol in hierarchy:
  296. if ( col := d.collections_all.get(bCol) ) is None:
  297. col = d.collections.new(bCol)
  298. col.parent = col_parent
  299. col_parent = col
  300. d.collections_all.get(hierarchy[-1]).assign(eb)
  301. if (eb.name != name):
  302. prRed(f"Expected bone of name: {name}, got {eb.name} instead.")
  303. raise RuntimeError("Could not create bone ", name, "; Perhaps there is a duplicate bone name in the node tree?")
  304. eb.matrix = matrix.copy()
  305. tailoffset = Vector((0,length,0)) #Vector((0,self.tailoffset, 0))
  306. tailoffset = matrix.copy().to_3x3() @ tailoffset
  307. eb.tail = eb.head + tailoffset
  308. if (eb.name != name):
  309. raise RuntimeError("Could not create edit bone: ", name)
  310. assert (eb.name), "Bone must have a name."
  311. self.bObject = eb.name
  312. # The bone should have relationships going in at this point.
  313. self.bSetParent(eb)
  314. if eb.head == eb.tail:
  315. raise RuntimeError(wrapRed(f"Could not create edit bone: {name} because bone head was located in the same place as bone tail."))
  316. # Setup Deform attributes...
  317. eb.use_deform = self.evaluate_input("Deform")
  318. eb.envelope_distance = self.evaluate_input("Envelope Distance")
  319. eb.envelope_weight = self.evaluate_input("Envelope Weight")
  320. eb.use_envelope_multiply = self.evaluate_input("Envelope Multiply")
  321. eb.head_radius = self.evaluate_input("Envelope Head Radius")
  322. eb.tail_radius = self.evaluate_input("Envelope Tail Radius")
  323. print( wrapGreen("Created Bone: ") + wrapOrange(eb.name) + wrapGreen(" in ") + wrapWhite(self.bGetParentArmature().name))
  324. self.executed = True
  325. def bFinalize(self, bContext = None):
  326. b = self.bGetParentArmature().data.bones[self.bObject]
  327. # let's do bone colors first
  328. color_values = self.evaluate_input('Color')
  329. try: # just in case, this shouldn't cause a failure
  330. from mathutils import Color
  331. color_active = Color(color_values[:3])
  332. color_normal = Color(color_values[3:6])
  333. color_select = Color(color_values[6:])
  334. is_theme_colors = False
  335. theme = bContext.preferences.themes[0]
  336. for i, color_set in enumerate(theme.bone_color_sets):
  337. if ((color_active == color_set.active) and
  338. (color_normal == color_set.normal) and
  339. (color_select == color_set.select) ):
  340. is_theme_colors=True; break
  341. if is_theme_colors: # add 1, not 0-indexed
  342. b.color.palette = 'THEME'+str(i+1).zfill(2)
  343. elif ((color_active == theme.view_3d.bone_pose_active) and
  344. (color_normal == theme.view_3d.bone_solid) and
  345. (color_select == theme.view_3d.bone_pose) ):
  346. b.color.palette = 'DEFAULT'
  347. else:
  348. b.color.palette = 'CUSTOM'
  349. b.color.custom.active=color_active
  350. b.color.custom.normal=color_normal
  351. b.color.custom.select=color_select
  352. except Exception as e:
  353. prRed("WARNING: failed to set color because of error, see report below:")
  354. prOrange(e)
  355. #
  356. do_bb=False
  357. b.bbone_x = self.evaluate_input("BBone X Size"); b.bbone_x = max(b.bbone_x, 0.0002)
  358. b.bbone_z = self.evaluate_input("BBone Z Size"); b.bbone_z = max(b.bbone_z, 0.0002)
  359. if (segs := self.evaluate_input("BBone Segments")) > 1:
  360. do_bb=True
  361. b.bbone_segments = segs
  362. b.bbone_x = self.evaluate_input("BBone X Size")
  363. b.bbone_z = self.evaluate_input("BBone Z Size")
  364. if self.evaluate_input("BBone HQ Deformation"):
  365. b.bbone_mapping_mode = "CURVED"
  366. # 'bbone_handle_type_start' : ("BBone Start Handle Type", "AUTO"),
  367. # 'bbone_handle_type_end' : ("BBone End Handle Type", "AUTO"),
  368. # 'bbone_custom_handle_start' : ("BBone Custom Start Handle", "AUTO"),
  369. # 'bbone_custom_handle_end' : ("BBone Custom End Handle", "AUTO"),
  370. if handle_type := self.evaluate_input("BBone Start Handle Type"):
  371. b.bbone_handle_type_start = handle_type
  372. if handle_type := self.evaluate_input("BBone End Handle Type"):
  373. b.bbone_handle_type_end = handle_type
  374. try:
  375. if (custom_handle := self.evaluate_input("BBone Custom Start Handle")):
  376. b.bbone_custom_handle_start = self.bGetParentArmature().data.bones[custom_handle]
  377. # hypothetically we should support xForm inputs.... but we won't do that for now
  378. # elif custom_handle is None:
  379. # b.bbone_custom_handle_start = self.inputs["BBone Custom Start Handle"].links[0].from_node.bGetObject().name
  380. if (custom_handle := self.evaluate_input("BBone Custom End Handle")):
  381. b.bbone_custom_handle_end = self.bGetParentArmature().data.bones[custom_handle]
  382. except KeyError:
  383. prRed("Warning: BBone start or end handle not set because of missing bone in armature.")
  384. bone_props_socket= {
  385. 'bbone_curveinx' : ("BBone X Curve-In", 0.0),
  386. 'bbone_curveinz' : ("BBone Z Curve-In", 0.0),
  387. 'bbone_curveoutx' : ("BBone X Curve-Out", 0.0),
  388. 'bbone_curveoutz' : ("BBone Z Curve-Out", 0.0),
  389. }
  390. evaluate_sockets(self, b, bone_props_socket)
  391. # TODO this section should be done with props-socket thing
  392. b.bbone_handle_use_scale_start = self.evaluate_input("BBone Start Handle Scale")
  393. b.bbone_handle_use_scale_end = self.evaluate_input("BBone End Handle Scale")
  394. import bpy
  395. from .drivers import MantisDriver
  396. # prevAct = bContext.view_layer.objects.active
  397. # bContext.view_layer.objects.active = ob
  398. # bpy.ops.object.mode_set(mode='OBJECT')
  399. # bContext.view_layer.objects.active = prevAct
  400. #
  401. #get relationship
  402. # ensure we have a pose bone...
  403. # set the ik parameters
  404. #
  405. #
  406. # Don't need to bother about whatever that was
  407. pb = self.bGetParentArmature().pose.bones[self.bObject]
  408. rotation_mode = self.evaluate_input("Rotation Order")
  409. if rotation_mode == "AUTO": rotation_mode = "XYZ"
  410. pb.rotation_mode = rotation_mode
  411. pb.id_properties_clear()
  412. # these are kept around unless explicitly deleted.
  413. # from .utilities import get_node_prototype
  414. # np = get_node_prototype(self.signature, self.base_tree)
  415. driver = None
  416. do_prints=False
  417. # detect custom inputs
  418. for i, inp in enumerate(self.inputs.values()):
  419. custom_prop=False
  420. for s_template in self.socket_templates:
  421. if s_template.name == inp.name:
  422. break
  423. else:
  424. custom_prop=True
  425. if custom_prop == False: continue
  426. name = inp.name
  427. try:
  428. value = self.evaluate_input(inp.name)
  429. except KeyError as e:
  430. trace = trace_single_line(self, inp.name)
  431. if do_prints: print(trace[0][-1], trace[1])
  432. if do_prints: print (trace[0][-1].parameters)
  433. raise e
  434. # This may be driven, so let's do this:
  435. if do_prints: print (value)
  436. if (isinstance(value, tuple)):
  437. raise RuntimeError(f"The custom property type is not supported: {self}")
  438. if (isinstance(value, MantisDriver)):
  439. # the value should be the default for its socket...
  440. if do_prints: print (type(self.parameters[inp.name]))
  441. type_val_map = {
  442. str:"",
  443. bool:False,
  444. int:0,
  445. float:0.0,
  446. bpy.types.bpy_prop_array:(0,0,0),
  447. }
  448. driver = value
  449. value = type_val_map[type(self.parameters[inp.name])]
  450. if (value is None):
  451. raise RuntimeError("Could not set value of custom parameter")
  452. # it creates a more confusing error later sometimes, better to catch it here.
  453. # IMPORTANT: Is it possible for more than one driver to
  454. # come through here, and for the variable to be
  455. # overwritten?
  456. #TODO important
  457. #from rna_prop_ui import rna_idprop_ui_create
  458. # use this ^
  459. # add the custom properties to the **Pose Bone**
  460. pb[name] = value
  461. # This is much simpler now.
  462. ui_data = pb.id_properties_ui(name)
  463. description=''
  464. ui_data.update(
  465. description=description,#inp.description,
  466. default=value,)
  467. #if a number
  468. if type(value) == float:
  469. ui_data.update(
  470. min = inp.min,
  471. max = inp.max,
  472. soft_min = inp.soft_min,
  473. soft_max = inp.soft_max,)
  474. elif type(value) == int:
  475. ui_data.update(
  476. min = int(inp.min),
  477. max = int(inp.max),
  478. soft_min = int(inp.soft_min),
  479. soft_max = int(inp.soft_max),)
  480. elif type(value) == bool:
  481. ui_data.update() # TODO I can't figure out what the update function expects because it isn't documented
  482. if (pb.is_in_ik_chain):
  483. # this props_socket thing wasn't really meant to work here but it does, neat
  484. props_sockets = {
  485. 'ik_stretch' : ("IK Stretch", 0),
  486. 'lock_ik_x' : (("Lock IK", 0), False),
  487. 'lock_ik_y' : (("Lock IK", 1), False),
  488. 'lock_ik_z' : (("Lock IK", 2), False),
  489. 'ik_stiffness_x' : (("IK Stiffness", 0), 0.0),
  490. 'ik_stiffness_y' : (("IK Stiffness", 1), 0.0),
  491. 'ik_stiffness_z' : (("IK Stiffness", 2), 0.0),
  492. 'use_ik_limit_x' : (("Limit IK", 0), False),
  493. 'use_ik_limit_y' : (("Limit IK", 1), False),
  494. 'use_ik_limit_z' : (("Limit IK", 2), False),
  495. 'ik_min_x' : ("X Min", 0),
  496. 'ik_max_x' : ("X Max", 0),
  497. 'ik_min_y' : ("Y Min", 0),
  498. 'ik_max_y' : ("Y Max", 0),
  499. 'ik_min_z' : ("Z Min", 0),
  500. 'ik_max_z' : ("Z Max", 0),
  501. }
  502. evaluate_sockets(self, pb, props_sockets)
  503. if do_bb:
  504. props_sockets = {
  505. 'bbone_curveinx' : ("BBone X Curve-In", pb.bone.bbone_curveinx),
  506. 'bbone_curveinz' : ("BBone Z Curve-In", pb.bone.bbone_curveinz),
  507. 'bbone_curveoutx' : ("BBone X Curve-Out", pb.bone.bbone_curveoutx),
  508. 'bbone_curveoutz' : ("BBone Z Curve-Out", pb.bone.bbone_curveoutz),
  509. 'bbone_easein' : ("BBone Ease-In", 0),
  510. 'bbone_easeout' : ("BBone Ease-Out", 0),
  511. 'bbone_rollin' : ("BBone Roll-In", 0),
  512. 'bbone_rollout' : ("BBone Roll-Out", 0),
  513. 'bbone_scalein' : ("BBone Scale-In", (1,1,1)),
  514. 'bbone_scaleout' : ("BBone Scale-Out", (1,1,1)),
  515. }
  516. evaluate_sockets(self, pb, props_sockets)
  517. # we need to clear this stuff since our only real goal was to get some drivers from the above
  518. for attr_name in props_sockets.keys():
  519. try:
  520. setattr(pb, attr_name, 0) # just clear it
  521. except ValueError:
  522. setattr(pb, attr_name, (1.0,1.0,1.0)) # scale needs to be set to 1
  523. # important TODO... all of the drivers and stuff should be handled this way, right?
  524. # time to set up drivers!
  525. # just gonna add this to the end and build off it I guess
  526. props_sockets = {
  527. "lock_location" : ("Lock Location", [False, False, False]),
  528. "lock_rotation" : ("Lock Rotation", [False, False, False]),
  529. "lock_scale" : ("Lock Scale", [False, False, False]),
  530. 'custom_shape_scale_xyz' : ("Custom Object Scale", (0.0,0.0,0.0) ),
  531. 'custom_shape_translation' : ("Custom Object Translation", (0.0,0.0,0.0) ),
  532. 'custom_shape_rotation_euler' : ("Custom Object Rotation", (0.0,0.0,0.0) ),
  533. 'use_custom_shape_bone_size' : ("Custom Object Scale to Bone Length", True,)
  534. }
  535. evaluate_sockets(self, pb, props_sockets)
  536. # this could probably be moved to bExecute
  537. props_sockets = {
  538. 'hide' : ("Hide", False),
  539. 'show_wire' : ("Custom Object Wireframe", False),
  540. }
  541. evaluate_sockets(self, pb.bone, props_sockets)
  542. if (driver):
  543. pass
  544. # whatever I was doing there.... was stupid. CLEAN UP TODO
  545. # this is the right thing to do.
  546. finish_drivers(self)
  547. #
  548. # OK, visual settings
  549. #
  550. # Get the override xform's bone:
  551. pb.custom_shape_transform = None
  552. pb.custom_shape = None
  553. if len(self.inputs["Custom Object xForm Override"].links) > 0:
  554. trace = trace_single_line(self, "Custom Object xForm Override")
  555. try:
  556. pb.custom_shape_transform = trace[0][1].bGetObject()
  557. except AttributeError:
  558. pass
  559. if len(self.inputs["Custom Object"].links) > 0:
  560. trace = trace_single_line(self, "Custom Object")
  561. try:
  562. ob = trace[0][1].bGetObject()
  563. except AttributeError:
  564. ob=None
  565. if type(ob) in [bpy.types.Object]:
  566. pb.custom_shape = ob
  567. def bGetObject(self, mode = 'POSE'):
  568. if self.bObject is None: return None
  569. if mode in ["POSE", "OBJECT"] and self.bGetParentArmature().mode == "EDIT":
  570. raise RuntimeError("Cannot get Bone or PoseBone in Edit mode.")
  571. elif mode == "EDIT" and self.bGetParentArmature().mode != "EDIT":
  572. raise RuntimeError("Cannot get EditBone except in Edit mode.")
  573. try:
  574. if (mode == 'EDIT'):
  575. return self.bGetParentArmature().data.edit_bones[self.bObject]
  576. elif (mode == 'OBJECT'):
  577. return self.bGetParentArmature().data.bones[self.bObject]
  578. elif (mode == 'POSE'):
  579. return self.bGetParentArmature().pose.bones[self.bObject]
  580. except Exception as e:
  581. prRed ("Cannot get bone for %s" % self)
  582. raise e
  583. def fill_parameters(self, prototype=None):
  584. # this is the fill_parameters that is run if it isn't a schema
  585. setup_custom_props(self)
  586. super().fill_parameters(prototype)
  587. # otherwise we will do this from the schema
  588. # LEGIBILITY TODO - why? explain this?
  589. class xFormGeometryObject(xFormNode):
  590. '''A node representing an armature object'''
  591. def __init__(self, signature, base_tree):
  592. super().__init__(signature, base_tree, xFormGeometryObjectSockets)
  593. self.init_parameters()
  594. self.set_traverse([("Relationship", "xForm Out")])
  595. self.has_shape_keys = False
  596. def bPrepare(self, bContext = None,):
  597. import bpy
  598. if not self.evaluate_input("Name"):
  599. self.prepared = True
  600. self.executed = True
  601. # and return an error if there are any dependencies:
  602. if self.hierarchy_connections:
  603. raise GraphError(wrapRed(f"Cannot Generate object {self} because the chosen name is empty or invalid."))
  604. return
  605. self.bObject = bpy.data.objects.get(self.evaluate_input("Name"))
  606. trace = trace_single_line(self, "Geometry")
  607. if (not self.bObject):
  608. if trace[-1]:
  609. self.bObject = bpy.data.objects.new(self.evaluate_input("Name"), trace[-1].node.bGetObject())
  610. # handle mismatched data.
  611. data_wrong = False; data = None
  612. if (self.inputs["Geometry"].is_linked and self.bObject.type == "EMPTY"):
  613. data_wrong = True; data = trace[-1].node.bGetObject()
  614. elif (not self.inputs["Geometry"].is_linked and not self.bObject.type == "EMPTY"):
  615. data_wrong = True
  616. # clumsy but functional
  617. if data_wrong:
  618. unlink_me = self.bObject
  619. unlink_me.name = "MANTIS_TRASH.000"
  620. for col in unlink_me.users_collection:
  621. col.objects.unlink(unlink_me)
  622. self.bObject = bpy.data.objects.new(self.evaluate_input("Name"), data)
  623. if self.bObject and (self.inputs["Geometry"].is_linked and self.bObject.type in ["MESH", "CURVE"]):
  624. self.bObject.data = trace[-1].node.bGetObject()
  625. # NOW: find out if we need to duplicate the object data.
  626. dupe_data=False
  627. node_line = trace_single_line(self, "Deformer")[0]
  628. from .deformer_containers import DeformerHook
  629. for deformer in node_line:
  630. if isinstance(deformer, DeformerHook) and \
  631. deformer.evaluate_input("Affect Curve Radius") == True and \
  632. self.bObject.type == 'CURVE':
  633. print(f"INFO: Duplicating data {self.bObject.data.name} in {self} so it can be used for drivers.")
  634. dupe_data=True; break
  635. if dupe_data:
  636. name = self.bObject.data.name
  637. # it has to be a curve
  638. data = bpy.data.curves.get(self.bObject.data.name+"_MANTIS")
  639. if data: # Delete it and regenerate it if it exists.
  640. data.name+="_TRASH.000" # but we can't actually delete it here
  641. # since previous executions of the graph may be using it.
  642. # instead, we'll rename it and use a new copy. This will probably
  643. # be deleted on its own by Blender's garbage collector.
  644. # if it isn't, then it is still in use and I may NOT touch it.
  645. data=self.bObject.data.copy(); data.animation_data_clear()
  646. data.name = name+"_MANTIS"
  647. self.bObject.data = data
  648. reset_object_data(self.bObject)
  649. matrix= get_matrix(self)
  650. self.parameters['Matrix'] = matrix
  651. try:
  652. set_object_parent(self)
  653. except: # I guess it isn't ready yet. we'll do it later
  654. pass # (This can happen when solving schema.)
  655. self.bObject.matrix_world = matrix
  656. self.prepared = True
  657. def bExecute(self, bContext = None,):
  658. try:
  659. bContext.collection.objects.link(self.bObject)
  660. except RuntimeError: #already in; but a dangerous thing to pass.
  661. pass
  662. self.has_shape_keys = False
  663. # putting this in bExecute simply prevents it from being run more than once.
  664. # maybe I should do that with the rest of bPrepare, too.
  665. props_sockets = {
  666. 'hide_viewport' : ("Hide in Viewport", False),
  667. 'hide_render' : ("Hide in Render", False),
  668. }
  669. evaluate_sockets(self, self.bObject, props_sockets)
  670. self.executed = True
  671. def bFinalize(self, bContext = None):
  672. matrix= get_matrix(self)
  673. set_object_parent(self)
  674. self.bObject.matrix_world = matrix
  675. for i, (driver_key, driver_item) in enumerate(self.drivers.items()):
  676. print (wrapGreen(i), wrapWhite(self), wrapPurple(driver_key))
  677. prOrange(driver_item)
  678. finish_drivers(self)
  679. def bGetObject(self, mode = 'POSE'):
  680. return self.bObject
  681. class xFormObjectInstance(xFormNode):
  682. """Represents an instance of an existing geometry object."""
  683. def __init__(self, signature, base_tree):
  684. super().__init__(signature, base_tree, xFormGeometryObjectInstanceSockets)
  685. self.init_parameters()
  686. # TODO: I think this field is a leftover from a test or something. see if it can be removed.
  687. self.links = {} # leave this empty for now!
  688. self.set_traverse([("Relationship", "xForm Out")])
  689. self.has_shape_keys = False # Shape Keys will make a dupe so this is OK
  690. def ui_modify_socket(self, ui_socket, socket_name=None):
  691. if ui_socket.name == 'As Instance':
  692. change_handled = True
  693. try:
  694. self.bObject.modifiers[0]['Socket_1'] = ui_socket.default_value
  695. except Exception as e:
  696. print("Failed to update mantis socket because of %s" % e,
  697. "Updating tree instead.")
  698. return change_handled
  699. else:
  700. return super().ui_modify_socket(ui_socket, socket_name)
  701. def bPrepare(self, bContext = None,):
  702. from bpy import data
  703. empty_mesh = data.meshes.get("MANTIS_EMPTY_MESH")
  704. if not empty_mesh:
  705. empty_mesh = data.meshes.new("MANTIS_EMPTY_MESH")
  706. if not self.evaluate_input("Name"):
  707. self.prepared = True
  708. self.executed = True
  709. # and return an error if there are any dependencies:
  710. if self.hierarchy_connections:
  711. raise GraphError(wrapRed(f"Cannot Generate object {self} because the chosen name is empty or invalid."))
  712. return
  713. self.bObject = data.objects.get(self.evaluate_input("Name"))
  714. if (not self.bObject):
  715. self.bObject = data.objects.new(self.evaluate_input("Name"), empty_mesh)
  716. reset_object_data(self.bObject)
  717. matrix= get_matrix(self)
  718. self.parameters['Matrix'] = matrix
  719. set_object_parent(self)
  720. self.bObject.matrix_world = matrix
  721. self.prepared = True
  722. def bExecute(self, bContext = None,):
  723. try:
  724. bContext.collection.objects.link(self.bObject)
  725. except RuntimeError: #already in; but a dangerous thing to pass.
  726. pass
  727. self.has_shape_keys = False
  728. # putting this in bExecute simply prevents it from being run more than once.
  729. # maybe I should do that with the rest of bPrepare, too.
  730. props_sockets = {
  731. 'hide_viewport' : ("Hide in Viewport", False),
  732. 'hide_render' : ("Hide in Render", False),
  733. }
  734. evaluate_sockets(self, self.bObject, props_sockets)
  735. self.executed = True
  736. def bFinalize(self, bContext = None):
  737. # now we need to set the object instance up.
  738. from bpy import data
  739. trace = trace_single_line(self, "Source Object")
  740. for node in trace[0]:
  741. if node is self: continue # lol
  742. if (node.node_type == 'XFORM'):
  743. source_ob = node.bGetObject(); break
  744. modifier = self.bObject.modifiers.new("Object Instance", type='NODES')
  745. ng = data.node_groups.get("Object Instance")
  746. if ng is None:
  747. from .geometry_node_graphgen import gen_object_instance_node_group
  748. ng = gen_object_instance_node_group()
  749. modifier.node_group = ng
  750. modifier["Socket_0"] = source_ob
  751. modifier["Socket_1"] = self.evaluate_input("As Instance")
  752. for i, (driver_key, driver_item) in enumerate(self.drivers.items()):
  753. print (wrapGreen(i), wrapWhite(self), wrapPurple(driver_key))
  754. prOrange(driver_item)
  755. finish_drivers(self)
  756. def bGetObject(self, mode = 'POSE'):
  757. return self.bObject
  758. class xFormCurvePin(xFormNode):
  759. """An xForm pinned to a specific location on a curve."""
  760. def __init__(self, signature, base_tree):
  761. super().__init__(signature, base_tree,xFormCurvePinSockets)
  762. self.init_parameters(additional_parameters={"Matrix":None})
  763. def prep_driver_values(self, constraint):
  764. from .misc_nodes import UtilityDriver, UtilitySwitch
  765. for socket_name in ["Curve Pin Factor", "Forward Axis","Up Axis",]:
  766. if self.inputs.get(socket_name) is None: continue # in case it has been bypassed
  767. if self.inputs[socket_name].is_linked:
  768. link = self.inputs[socket_name].links[0]
  769. driver = link.from_node
  770. if isinstance(driver, UtilityDriver):
  771. prop_amount = driver.evaluate_input("Property")
  772. elif isinstance(driver, UtilitySwitch):
  773. xf=driver.GetxForm()
  774. prop_amount = xf.evaluate_input(driver.evaluate_input('Parameter'))
  775. else:
  776. return
  777. for template in self.socket_templates:
  778. if template.name == socket_name: break
  779. setattr(constraint, template.blender_property, prop_amount )
  780. def bPrepare(self, bContext = None,):
  781. from bpy import data
  782. if not bContext: # lol
  783. import bpy
  784. bContext = bpy.context
  785. ob = data.objects.get(self.evaluate_input("Name"))
  786. if not ob:
  787. ob = data.objects.new(self.evaluate_input("Name"), None)
  788. ob.lock_location = [True, True, True]
  789. ob.lock_rotation = [True, True, True]
  790. ob.lock_scale = [True, True, True]
  791. ob.lock_rotation_w = True
  792. ob.empty_display_type = 'CONE'
  793. ob.empty_display_size = 0.10
  794. self.bObject = ob
  795. reset_object_data(ob)
  796. node_line = trace_single_line(self, "Parent Curve")[0][1:] # slice excludes self
  797. for other_node in node_line:
  798. if other_node.node_type == 'XFORM':
  799. break
  800. else:
  801. raise GraphError(f"ERROR: {self} is not connected to a parent curve")
  802. if isinstance(other_node, (xFormArmature, xFormBone, xFormObjectInstance,)):
  803. raise GraphError(f"ERROR: {self} must be connected to curve,"
  804. " not {other_node.__class__.__name__}")
  805. curve=other_node.bGetObject()
  806. if curve.type != 'CURVE':
  807. raise GraphError(f"ERROR: {self} must be connected to curve,"
  808. " not {curve.type}")
  809. # we'll limit all the transforms so we can parent it
  810. # because it is annoying to have a cluttered outliner.
  811. #
  812. # always do this so that everything stays consistent.
  813. spline_index = self.evaluate_input("Spline Index")
  814. from .utilities import get_extracted_spline_object
  815. curve = get_extracted_spline_object(curve, spline_index, self.mContext)
  816. # Link to Scene:
  817. for link_me in [ob, curve]:
  818. if (link_me.name not in bContext.view_layer.active_layer_collection.collection.objects):
  819. bContext.view_layer.active_layer_collection.collection.objects.link(link_me)
  820. c = ob.constraints.new("LIMIT_LOCATION")
  821. for max_min in ['max','min']:
  822. for axis in "xyz":
  823. setattr(c, "use_"+max_min+"_"+axis, True)
  824. setattr(c, max_min+"_"+axis, 0.0)
  825. c = ob.constraints.new("LIMIT_ROTATION")
  826. for axis in "xyz":
  827. setattr(c, "use_limit_"+axis, True)
  828. setattr(c, max_min+"_"+axis, 0.0)
  829. c = ob.constraints.new("LIMIT_SCALE")
  830. for max_min in ['max','min']:
  831. for axis in "xyz":
  832. setattr(c, "use_"+max_min+"_"+axis, True)
  833. setattr(c, max_min+"_"+axis, 1.0)
  834. c = ob.constraints.new("FOLLOW_PATH")
  835. c.target = curve
  836. c.use_fixed_location = True
  837. c.use_curve_radius = True
  838. c.use_curve_follow = True
  839. c.name = "Curve Pin"
  840. props_sockets = self.gen_property_socket_map()
  841. constraint_props_sockets = props_sockets.copy()
  842. del constraint_props_sockets['name']; del constraint_props_sockets['empty_display_size']
  843. del props_sockets['offset_factor']; del props_sockets['forward_axis']
  844. del props_sockets['up_axis']
  845. evaluate_sockets(self, c, constraint_props_sockets)
  846. evaluate_sockets(self, self.bObject, props_sockets)
  847. # this isn't usually run on xForm nodes so for now I need to set the
  848. # driver's default values manually if I want a matrix now.
  849. # because the drivers may not have initialized yet.
  850. self.prep_driver_values(c)
  851. # now if all goes well... the matrix will be correct.
  852. dg = bContext.view_layer.depsgraph
  853. dg.update()
  854. # and the matrix should be correct now - copy because it may be modified
  855. self.parameters['Matrix'] = ob.matrix_world.copy()
  856. ob.parent=curve
  857. print( wrapGreen("Created Curve Pin: ") + wrapOrange(self.bObject.name) )
  858. self.prepared = True; self.executed = True
  859. def bFinalize(self, bContext = None):
  860. finish_drivers(self)
  861. def bGetObject(self, mode = 'POSE'):
  862. return self.bObject