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							- import bpy
 
- from bpy.types import Node
 
- from .base_definitions import MantisUINode
 
- from .utilities import (prRed, prGreen, prPurple, prWhite,
 
-                               prOrange,
 
-                               wrapRed, wrapGreen, wrapPurple, wrapWhite,
 
-                               wrapOrange,)
 
- def TellClasses():
 
-     return [ InputFloatNode,
 
-              InputIntNode,
 
-              InputVectorNode,
 
-              InputBooleanNode,
 
-              InputBooleanThreeTupleNode,
 
-              InputRotationOrderNode,
 
-              InputTransformSpaceNode,
 
-              InputStringNode,
 
-              InputMatrixNode,
 
-              # InputGeometryNode,
 
-              InputExistingGeometryObjectNode,
 
-              InputExistingGeometryDataNode,
 
-              UtilityGeometryOfXForm,
 
-              UtilityNameOfXForm,
 
-             #  ComposeMatrixNode,
 
-              MetaRigMatrixNode,
 
-              UtilityPointFromCurve,
 
-              UtilityMatrixFromCurve,
 
-              UtilityMatricesFromCurve,
 
-              UtilityNumberOfCurveSegments,
 
-              UtilityMatrixFromCurveSegment,
 
-             #  ScaleBoneLengthNode,
 
-              UtilityMetaRigNode,
 
-              UtilityBonePropertiesNode,
 
-              UtilityDriverVariableNode,
 
-              UtilityFCurveNode,
 
-              UtilityDriverNode,
 
-              UtilitySwitchNode,
 
-              UtilityKeyframe,
 
-              UtilityCombineThreeBoolNode,
 
-              UtilityCombineVectorNode,
 
-              UtilitySeparateVector,
 
-              UtilityCatStringsNode,
 
-              UtilityGetBoneLength,
 
-              UtilityPointFromBoneMatrix,
 
-              UtilitySetBoneLength,
 
-              UtilityMatrixSetLocation,
 
-              UtilityMatrixGetLocation,
 
-              UtilityMatrixFromXForm,
 
-              UtilityAxesFromMatrix,
 
-              UtilityBoneMatrixHeadTailFlip,
 
-              UtilityMatrixTransform,
 
-              UtilityTransformationMatrix,
 
-              UtilitySetBoneMatrixTail,
 
-              UtilityIntToString,
 
-              UtilityArrayGet,
 
-              #
 
-              UtilityCompare,
 
-              UtilityChoose,
 
-              # for testing
 
-              UtilityPrint,
 
-             ]
 
- def default_traverse(self,socket):
 
-     return None
 
- class InputFloatNode(Node, MantisUINode):
 
-     '''A node representing inheritance'''
 
-     bl_idname = 'InputFloatNode'
 
-     bl_label = "Float"
 
-     bl_icon = 'NODE'
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname[:-4]
 
-     def init(self, context):
 
-         self.outputs.new('FloatSocket', "Float Input").input = True
 
-         self.initialized = True
 
- class InputIntNode(Node, MantisUINode):
 
-     '''A node representing inheritance'''
 
-     bl_idname = 'InputIntNode'
 
-     bl_label = "Integer"
 
-     bl_icon = 'NODE'
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     def init(self, context):
 
-         self.outputs.new('IntSocket', "Integer").input = True
 
-         self.initialized = True
 
-     
 
- class InputVectorNode(Node, MantisUINode):
 
-     '''A node representing inheritance'''
 
-     bl_idname = 'InputVectorNode'
 
-     bl_label = "Vector"
 
-     bl_icon = 'NODE'
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname[:-4]
 
-     def init(self, context):
 
-         self.outputs.new('VectorSocket', "").input = True
 
-         self.initialized = True
 
- class InputBooleanNode(Node, MantisUINode):
 
-     '''A node representing inheritance'''
 
-     bl_idname = 'InputBooleanNode'
 
-     bl_label = "Boolean"
 
-     bl_icon = 'NODE'
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname[:-4]
 
-     def init(self, context):
 
-         self.outputs.new('BooleanSocket', "").input = True
 
-         self.initialized = True
 
- class InputBooleanThreeTupleNode(Node, MantisUINode):
 
-     '''A node representing inheritance'''
 
-     bl_idname = 'InputBooleanThreeTupleNode'
 
-     bl_label = "Boolean Vector"
 
-     bl_icon = 'NODE'
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname[:-4]
 
-     def init(self, context):
 
-         self.outputs.new('BooleanThreeTupleSocket', "")
 
-         self.initialized = True
 
- class InputRotationOrderNode(Node, MantisUINode):
 
-     '''A node representing inheritance'''
 
-     bl_idname = 'InputRotationOrderNode'
 
-     bl_label = "Rotation Order"
 
-     bl_icon = 'NODE'
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname[:-4]
 
-     def init(self, context):
 
-         self.outputs.new('RotationOrderSocket', "").input = True
 
-         self.initialized = True
 
- class InputTransformSpaceNode(Node, MantisUINode):
 
-     '''A node representing inheritance'''
 
-     bl_idname = 'InputTransformSpaceNode'
 
-     bl_label = "Transform Space"
 
-     bl_icon = 'NODE'
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname[:-4]
 
-     def init(self, context):
 
-         self.outputs.new('TransformSpaceSocket', "").input = True
 
-         self.initialized = True
 
- class InputStringNode(Node, MantisUINode):
 
-     '''A node representing inheritance'''
 
-     bl_idname = 'InputStringNode'
 
-     bl_label = "String"
 
-     bl_icon = 'NODE'
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname[:-4]
 
-     def init(self, context):
 
-         self.outputs.new('StringSocket', "").input = True
 
-         self.initialized = True
 
- class InputMatrixNode(Node, MantisUINode):
 
-     '''A node representing inheritance'''
 
-     bl_idname = 'InputMatrixNode'
 
-     bl_label = "Matrix"
 
-     bl_icon = 'NODE'
 
-     first_row  : bpy.props.FloatVectorProperty(name="", size=4, default = (1.0, 0.0, 0.0, 0.0,))
 
-     second_row : bpy.props.FloatVectorProperty(name="", size=4, default = (0.0, 1.0, 0.0, 0.0,))
 
-     third_row  : bpy.props.FloatVectorProperty(name="", size=4, default = (0.0, 0.0, 1.0, 0.0,))
 
-     fourth_row : bpy.props.FloatVectorProperty(name="", size=4, default = (0.0, 0.0, 0.0, 1.0,))
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname[:-4]
 
-     def set_matrix(self):
 
-         return (self.first_row[ 0], self.first_row[ 1], self.first_row[ 2], self.first_row[ 3],
 
-                 self.second_row[0], self.second_row[1], self.second_row[2], self.second_row[3],
 
-                 self.third_row[ 0], self.third_row[ 1], self.third_row[ 2], self.third_row[ 3],
 
-                 self.fourth_row[0], self.fourth_row[1], self.fourth_row[2], self.fourth_row[3],)
 
-     def init(self, context):
 
-         self.outputs.new('MatrixSocket', "Matrix")
 
-         self.initialized = True
 
-     def draw_buttons(self, context, layout):
 
-         # return
 
-         layout.prop(self, "first_row")
 
-         layout.prop(self, "second_row")
 
-         layout.prop(self, "third_row")
 
-         layout.prop(self, "fourth_row")
 
-     def update(self):
 
-         mat_sock = self.outputs[0]
 
-         mat_sock.default_value = self.set_matrix()
 
- class ScaleBoneLengthNode(Node, MantisUINode):
 
-     '''Scale Bone Length'''
 
-     bl_idname = 'ScaleBoneLength'
 
-     bl_label = "Scale Bone Length"
 
-     bl_icon = 'NODE'
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     # === Optional Functions ===
 
-     def init(self, context):
 
-         self.inputs.new('MatrixSocket', "In Matrix")
 
-         self.inputs.new('FloatSocket', "Factor")
 
-         self.outputs.new('MatrixSocket', "Out Matrix")
 
-         self.initialized = True
 
- class MetaRigMatrixNode(Node, MantisUINode):
 
-     # Identical to the above, except
 
-     '''A node representing a bone's matrix'''
 
-     bl_idname = 'MetaRigMatrixNode'
 
-     bl_label = "Matrix"
 
-     bl_icon = 'NODE'
 
-     first_row  : bpy.props.FloatVectorProperty(name="", size=4, default = (1.0, 0.0, 0.0, 0.0,))
 
-     second_row : bpy.props.FloatVectorProperty(name="", size=4, default = (0.0, 1.0, 0.0, 0.0,))
 
-     third_row  : bpy.props.FloatVectorProperty(name="", size=4, default = (0.0, 0.0, 1.0, 0.0,))
 
-     fourth_row : bpy.props.FloatVectorProperty(name="", size=4, default = (0.0, 0.0, 0.0, 1.0,))
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name="UtilityMetaRig"
 
-     def set_matrix(self):
 
-         return (self.first_row[ 0], self.first_row[ 1], self.first_row[ 2], self.first_row[ 3],
 
-                 self.second_row[0], self.second_row[1], self.second_row[2], self.second_row[3],
 
-                 self.third_row[ 0], self.third_row[ 1], self.third_row[ 2], self.third_row[ 3],
 
-                 self.fourth_row[0], self.fourth_row[1], self.fourth_row[2], self.fourth_row[3],)
 
-     def init(self, context):
 
-         self.outputs.new('MatrixSocket', "Matrix")
 
-         self.initialized = True
 
-     
 
-     def update(self):
 
-         mat_sock = self.outputs[0]
 
-         mat_sock.default_value = self.set_matrix()
 
- class UtilityMatrixFromCurve(Node, MantisUINode):
 
-     """Gets a matrix from a curve."""
 
-     bl_idname = "UtilityMatrixFromCurve"
 
-     bl_label = "Matrix from Curve"
 
-     bl_icon = "NODE"
 
-     
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         curv = self.inputs.new("EnumCurveSocket", "Curve")
 
-         self.inputs.new('IntSocket', 'Total Divisions')
 
-         self.inputs.new('IntSocket', 'Matrix Index')
 
-         self.outputs.new("MatrixSocket", "Matrix")
 
-         self.initialized = True
 
- class UtilityPointFromCurve(Node, MantisUINode):
 
-     """Gets a point from a curve."""
 
-     bl_idname = "UtilityPointFromCurve"
 
-     bl_label = "Point from Curve"
 
-     bl_icon = "NODE"
 
-     
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         curv = self.inputs.new("EnumCurveSocket", "Curve")
 
-         self.inputs.new('FloatFactorSocket', 'Factor')
 
-         self.outputs.new("VectorSocket", "Point")
 
-         self.initialized = True
 
- class UtilityNumberOfCurveSegments(Node, MantisUINode):
 
-     """Tells the number of segments in a curve."""
 
-     bl_idname = "UtilityNumberOfCurveSegments"
 
-     bl_label = "Number of Curve Segments"
 
-     bl_icon = "NODE"
 
-     
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("EnumCurveSocket", "Curve")
 
-         self.inputs.new('UnsignedIntSocket', 'Spline Index')
 
-         self.outputs.new("UnsignedIntSocket", "Number of Segments")
 
-         self.initialized = True
 
-     
 
- class UtilityMatrixFromCurveSegment(Node, MantisUINode):
 
-     """Gets a matrix from a curve segment."""
 
-     bl_idname = "UtilityMatrixFromCurveSegment"
 
-     bl_label = "Matrix from Curve Segment"
 
-     bl_icon = "NODE"
 
-     
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("EnumCurveSocket", "Curve")
 
-         self.inputs.new('UnsignedIntSocket', 'Spline Index')
 
-         self.inputs.new('UnsignedIntSocket', 'Segment Index')
 
-         self.outputs.new("MatrixSocket", "Matrix")
 
-         self.initialized = True
 
-     
 
- class UtilityMatricesFromCurve(Node, MantisUINode):
 
-     """Gets a matrix from a curve."""
 
-     bl_idname = "UtilityMatricesFromCurve"
 
-     bl_label = "Matrices from Curve"
 
-     bl_icon = "NODE"
 
-     
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         curv = self.inputs.new("EnumCurveSocket", "Curve")
 
-         curv.icon = "OUTLINER_OB_CURVE"
 
-         self.inputs.new('IntSocket', 'Total Divisions')
 
-         o = self.outputs.new("MatrixSocket", "Matrices")
 
-         o.display_shape = 'SQUARE_DOT'
 
-         self.initialized = True
 
- class UtilityMetaRigNode(Node, MantisUINode):
 
-     """Gets a matrix from a meta-rig bone."""
 
-     bl_idname = "UtilityMetaRig"
 
-     bl_label = "Meta-Rig"
 
-     bl_icon = "NODE"
 
-     
 
-     armature:bpy.props.StringProperty()
 
-     pose_bone:bpy.props.StringProperty()
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         armt = self.inputs.new("EnumMetaRigSocket", "Meta-Armature")
 
-         bone = self.inputs.new("EnumMetaBoneSocket", "Meta-Bone")
 
-         bone.hide=True
 
-         self.outputs.new("MatrixSocket", "Matrix")
 
-         self.initialized = True
 
-     
 
-     def display_update(self, parsed_tree, context):
 
-         from .base_definitions import get_signature_from_edited_tree
 
-         nc = parsed_tree.get(get_signature_from_edited_tree(self, context))
 
-         if nc:
 
-             self.armature= nc.evaluate_input("Meta-Armature")
 
-             self.pose_bone= nc.evaluate_input("Meta-Bone")
 
-         if not self.armature:
 
-             self.inputs["Meta-Bone"].hide=True
 
-         else:
 
-             self.inputs["Meta-Bone"].hide=False
 
-         if self.inputs["Meta-Armature"].is_linked:
 
-             self.inputs["Meta-Armature"].search_prop = None
 
-         if self.inputs["Meta-Bone"].is_linked:
 
-             self.inputs["Meta-Bone"].search_prop = None
 
- class UtilityBonePropertiesNode(Node, MantisUINode):
 
-     """Provides as sockets strings identifying bone transform properties."""
 
-     bl_idname = "UtilityBoneProperties"
 
-     bl_label = "Bone Properties"
 
-     bl_icon = "NODE"
 
-     #bl_width_default = 250
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.outputs.new("StringSocket", "matrix")
 
-         self.outputs.new("StringSocket", "matrix_local")
 
-         self.outputs.new("StringSocket", "matrix_basis")
 
-         self.outputs.new("StringSocket", "head")
 
-         self.outputs.new("StringSocket", "tail")
 
-         self.outputs.new("StringSocket", "length")
 
-         self.outputs.new("StringSocket", "rotation")
 
-         self.outputs.new("StringSocket", "location")
 
-         self.outputs.new("StringSocket", "scale")
 
-         self.initialized = True
 
-         
 
- class UtilityDriverVariableNode(Node, MantisUINode):
 
-     """Creates a variable for use in a driver."""
 
-     bl_idname = "UtilityDriverVariable"
 
-     bl_label = "Driver Variable"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("EnumDriverVariableType", "Variable Type")                 # 0
 
-         self.inputs.new("ParameterStringSocket", "Property")                       # 1
 
-         self.inputs.new("IntSocket", "Property Index")                             # 2
 
-         self.inputs.new("EnumDriverVariableEvaluationSpace", "Evaluation Space")   # 3
 
-         self.inputs.new("EnumDriverRotationMode", "Rotation Mode")                 # 4
 
-         self.inputs.new("xFormSocket", "xForm 1")                                  # 5
 
-         self.inputs.new("xFormSocket", "xForm 2")                                  # 6
 
-         self.outputs.new("DriverVariableSocket", "Driver Variable")
 
-         self.inputs[3].hide = True
 
-         self.initialized = True
 
-     
 
-     def display_update(self, parsed_tree, context):
 
-         from .base_definitions import get_signature_from_edited_tree
 
-         if self.inputs["Variable Type"].is_linked:
 
-             if context.space_data:
 
-                 node_tree = context.space_data.path[0].node_tree
 
-                 nc = parsed_tree.get(get_signature_from_edited_tree(self, context))
 
-                 if nc:
 
-                     driver_type = nc.evaluate_input("Variable Type")
 
-         else:
 
-             driver_type = self.inputs[0].default_value
 
-         if driver_type == 'SINGLE_PROP':
 
-             self.inputs[1].hide = False
 
-             self.inputs[2].hide = False
 
-             self.inputs[3].hide = False
 
-             self.inputs[4].hide = False
 
-             self.inputs[5].hide = False
 
-             self.inputs[6].hide = True
 
-         elif driver_type == 'LOC_DIFF':
 
-             self.inputs[1].hide = True
 
-             self.inputs[2].hide = True
 
-             self.inputs[3].hide = True
 
-             self.inputs[4].hide = True
 
-             self.inputs[5].hide = False
 
-             self.inputs[6].hide = False
 
-         elif driver_type == 'ROTATION_DIFF':
 
-             self.inputs[1].hide = True
 
-             self.inputs[2].hide = True
 
-             self.inputs[3].hide = True
 
-             self.inputs[4].hide = False
 
-             self.inputs[5].hide = False
 
-             self.inputs[6].hide = False
 
-         elif driver_type == 'TRANSFORMS':
 
-             self.inputs[1].hide = True
 
-             self.inputs[2].hide = True
 
-             self.inputs[3].hide = False
 
-             self.inputs[4].hide = False
 
-             self.inputs[5].hide = False
 
-             self.inputs[6].hide = True
 
-     
 
- # TODO: make a way to edit the fCurve directly.
 
- # I had a working version of this in the past, but it required doing sinful things like
 
- # keeping track of the RAM address of the window.
 
- class UtilityFCurveNode(Node, MantisUINode):
 
-     """Creates an fCurve for use with a driver."""
 
-     bl_idname = "UtilityFCurve"
 
-     bl_label = "fCurve"
 
-     bl_icon = "NODE"
 
-     
 
-     use_kf_nodes   : bpy.props.BoolProperty(default=True)
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("eFCrvExtrapolationMode", "Extrapolation Mode")
 
-         self.outputs.new("FCurveSocket", "fCurve")
 
-         self.initialized = True
 
-             
 
-     def draw_buttons(self, context, layout):
 
-         layout.operator( 'mantis.fcurve_node_add_kf' )
 
-         if (len(self.inputs) > 1):
 
-             layout.operator( 'mantis.fcurve_node_remove_kf' )
 
- class UtilityDriverNode(Node, MantisUINode):
 
-     """Represents a Driver relationship"""
 
-     bl_idname = "UtilityDriver"
 
-     bl_label = "Driver"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("EnumDriverType", "Driver Type")
 
-         self.inputs.new("FCurveSocket", "fCurve")
 
-         self.inputs.new("StringSocket", "Expression")
 
-         self.outputs.new("DriverSocket", "Driver")
 
-         self.initialized = True
 
-         
 
-     def display_update(self, parsed_tree, context):
 
-         if not self.inputs["Driver Type"].is_linked:
 
-             dType = self.inputs["Driver Type"].default_value
 
-         from .base_definitions import get_signature_from_edited_tree
 
-         nc = parsed_tree.get(get_signature_from_edited_tree(self, context))
 
-         if nc:
 
-             dType = nc.evaluate_input("Driver Type")
 
-         if dType == 'SCRIPTED':
 
-             self.inputs["Expression"].hide = False
 
-         else:
 
-             self.inputs["Expression"].hide = True
 
-     
 
-     def draw_buttons(self, context, layout):
 
-         # return
 
-         layout.operator( 'mantis.driver_node_add_variable' )
 
-         if (len(self.inputs) > 3):
 
-             layout.operator( 'mantis.driver_node_remove_variable' )
 
- class UtilitySwitchNode(Node, MantisUINode):
 
-     """Represents a switch relationship between one driver property and one or more driven properties."""
 
-     bl_idname = "UtilitySwitch"
 
-     bl_label = "Switch"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         # self.inputs.new("xFormSocket", "xForm")
 
-         self.inputs.new("ParameterStringSocket", "Parameter")
 
-         self.inputs.new("IntSocket", "Parameter Index")
 
-         self.inputs.new("BooleanSocket", "Invert Switch")
 
-         self.outputs.new("DriverSocket", "Driver")
 
-         self.initialized = True
 
- class UtilityCombineThreeBoolNode(Node, MantisUINode):
 
-     """Combines three booleans into a three-bool."""
 
-     bl_idname = "UtilityCombineThreeBool"
 
-     bl_label = "CombineThreeBool"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("BooleanSocket", "X")
 
-         self.inputs.new("BooleanSocket", "Y")
 
-         self.inputs.new("BooleanSocket", "Z")
 
-         self.outputs.new("BooleanThreeTupleSocket", "Three-Bool")
 
-         self.initialized = True
 
- class UtilityCombineVectorNode(Node, MantisUINode):
 
-     """Combines three floats into a vector."""
 
-     bl_idname = "UtilityCombineVector"
 
-     bl_label = "CombineVector"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("FloatSocket", "X")
 
-         self.inputs.new("FloatSocket", "Y")
 
-         self.inputs.new("FloatSocket", "Z")
 
-         self.outputs.new("VectorSocket", "Vector")
 
-         self.initialized = True
 
-         
 
- class UtilitySeparateVector(Node, MantisUINode):
 
-     """Separates a vector into three floats"""
 
-     bl_idname = "UtilitySeparateVector"
 
-     bl_label = "Separate Vector"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("VectorSocket", "Vector")
 
-         self.outputs.new("FloatSocket", "X")
 
-         self.outputs.new("FloatSocket", "Y")
 
-         self.outputs.new("FloatSocket", "Z")
 
-         self.initialized = True
 
-         
 
- class UtilityCatStringsNode(Node, MantisUINode):
 
-     """Adds a suffix to a string"""
 
-     bl_idname = "UtilityCatStrings"
 
-     bl_label = "Concatenate Strings"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("StringSocket", "String_1")
 
-         self.inputs.new("StringSocket", "String_2")
 
-         self.outputs.new("StringSocket", "OutputString")
 
-         self.initialized = True
 
-     def draw_label(self): # this will prefer a user-set label, or return the evaluated name
 
-         if self.label:
 
-             return self.label
 
-         if self.outputs['OutputString'].display_text:
 
-             return self.outputs['OutputString'].display_text
 
-         return self.name
 
-         
 
-     def display_update(self, parsed_tree, context):
 
-         from .base_definitions import get_signature_from_edited_tree
 
-         if context.space_data:
 
-             nc = parsed_tree.get(get_signature_from_edited_tree(self, context))
 
-             self.inputs['String_1'].display_text = ""
 
-             self.inputs['String_2'].display_text = ""
 
-             self.outputs['OutputString'].display_text = ""
 
-             if nc:
 
-                 try:
 
-                     self.inputs['String_1'].display_text = a = nc.evaluate_input("String_1")
 
-                     self.inputs['String_2'].display_text = b = nc.evaluate_input("String_2")
 
-                     # cat the strings here, since the node may not have run yet.
 
-                     self.outputs['OutputString'].display_text = a+b
 
-                 except KeyError:
 
-                     return # the tree isn't ready yet.
 
-                 
 
-     
 
- class InputLayerMaskNode(Node, MantisUINode):
 
-     """Represents a layer mask for a bone."""
 
-     bl_idname = "InputLayerMaskNode"
 
-     bl_label = "Layer Mask"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.outputs.new("LayerMaskInputSocket", "Layer Mask")
 
-         self.initialized = True
 
- class InputExistingGeometryObjectNode(Node, MantisUINode):
 
-     """Represents an existing geometry object from within the scene."""
 
-     bl_idname = "InputExistingGeometryObject"
 
-     bl_label = "Existing Object"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     # We want Mantis to import widgets and stuff, so we hold a reference to the object
 
-     object_reference : bpy.props.PointerProperty(type=bpy.types.Object,) 
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("StringSocket", "Name")
 
-         self.outputs.new("xFormSocket", "Object")
 
-         self.initialized = True
 
-     
 
-     def display_update(self, parsed_tree, context):
 
-         from .base_definitions import get_signature_from_edited_tree
 
-         nc = parsed_tree.get(get_signature_from_edited_tree(self, context))
 
-         if nc: # this is done here so I don't have to define yet another custom socket.
 
-             self.object_reference = bpy.data.objects.get(nc.evaluate_input("Name"))
 
-     
 
- # TODO: maybe I should hold a data reference here, too.
 
- #       but it is complicated by the fact that Mantis does not distinguish b/tw geo types
 
- class InputExistingGeometryDataNode(Node, MantisUINode):
 
-     """Represents a mesh or curve datablock from the scene."""
 
-     bl_idname = "InputExistingGeometryData"
 
-     bl_label = "Existing Geometry"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("StringSocket", "Name")
 
-         self.outputs.new("GeometrySocket", "Geometry")
 
-         self.initialized = True
 
- class UtilityGeometryOfXForm(Node, MantisUINode):
 
-     """Retrieves a mesh or curve datablock from an xForm."""
 
-     bl_idname = "UtilityGeometryOfXForm"
 
-     bl_label = "Geometry of xForm"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("xFormSocket", "xForm")
 
-         self.outputs.new("GeometrySocket", "Geometry")
 
-         self.initialized = True
 
- class UtilityNameOfXForm(Node, MantisUINode):
 
-     """Retrieves the name of a xForm."""
 
-     bl_idname = "UtilityNameOfXForm"
 
-     bl_label = "Name of xForm"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("xFormSocket", "xForm")
 
-         self.outputs.new("StringSocket", "Name")
 
-         self.initialized = True
 
- class UtilityGetBoneLength(Node, MantisUINode):
 
-     """Returns the length of the bone from its matrix."""
 
-     bl_idname = "UtilityGetBoneLength"
 
-     bl_label = "Get Bone Length"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("MatrixSocket", "Bone Matrix")
 
-         self.outputs.new("FloatSocket", "Bone Length")
 
-         self.initialized = True
 
- # TODO: make it work with BBones!
 
- class UtilityPointFromBoneMatrix(Node, MantisUINode):
 
-     """Returns a point representing the location along a bone, given a matrix representing that bone's shape."""
 
-     bl_idname = "UtilityPointFromBoneMatrix"
 
-     bl_label = "Point from Bone Matrix"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("MatrixSocket", "Bone Matrix")
 
-         self.inputs.new("FloatFactorSocket", "Head/Tail")
 
-         self.outputs.new("VectorSocket", "Point")
 
-         self.initialized = True
 
- class UtilitySetBoneLength(Node, MantisUINode):
 
-     """Sets the length of a bone matrix."""
 
-     bl_idname = "UtilitySetBoneLength"
 
-     bl_label = "Set Bone Matrix Length"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("MatrixSocket", "Bone Matrix")
 
-         self.inputs.new("FloatSocket", "Length")
 
-         self.outputs.new("MatrixSocket", "Bone Matrix")
 
-         self.initialized = True
 
- # TODO: more keyframe types should be supported in the future.
 
- # Some of the code that can do this is commented out here until I can implement it properly.
 
- class UtilityKeyframe(Node, MantisUINode):
 
-     """A keyframe for a FCurve"""
 
-     bl_idname = "UtilityKeyframe"
 
-     bl_label = "KeyFrame"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         # x and y
 
-         # output is keyframe
 
-         # self.inputs.new("EnumKeyframeInterpolationTypeSocket", "Interpolation")
 
-         # self.inputs.new("EnumKeyframeBezierHandleType", "Left Handle Type")
 
-         # self.inputs.new("EnumKeyframeBezierHandleType", "Right Handle Type")
 
-         # self.inputs.new("FloatSocket", "Left Handle Distance")
 
-         # self.inputs.new("FloatSocket", "Left Handle Value")
 
-         # self.inputs.new("FloatSocket", "Right Handle Frame")
 
-         # self.inputs.new("FloatSocket", "Right Handle Value")
 
-         self.inputs.new("FloatSocket", "Frame")
 
-         self.inputs.new("FloatSocket", "Value")
 
-         self.outputs.new("KeyframeSocket", "Keyframe")
 
-         # there will eventually be inputs for e.g. key type, key handles, etc.
 
-         # right now I am gonna hardcode LINEAR keyframes so I don't have to deal with anything else
 
-         # TODO TODO TODO
 
-     # def display_update(self, parsed_tree, context):
 
-     #     if context.space_data:
 
-     #         nc = parsed_tree.get(get_signature_from_edited_tree(self, context))
 
-     #         if nc.evaluate_input("Interpolation") in ["CONSTANT", "LINEAR"]:
 
-     #             for inp in self.inputs[1:6]:
 
-     #                 inp.hide = True
 
-     #         else:
 
-     #             if nc.evaluate_input("Left Handle Type") in ["FREE", "ALIGNED"]:
 
-     #             for inp in self.inputs[1:6]:
 
-     #                 inp.hide = False
 
-         self.initialized = True
 
- class UtilityBoneMatrixHeadTailFlip(Node, MantisUINode):
 
-     """Flips a bone matrix so that the head is where the tail was and visa versa."""
 
-     bl_idname = "UtilityBoneMatrixHeadTailFlip"
 
-     bl_label = "Flip Head/Tail"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("MatrixSocket", "Bone Matrix")
 
-         self.outputs.new("MatrixSocket", "Bone Matrix")
 
-         self.initialized = True
 
- class UtilityMatrixTransform(Node, MantisUINode):
 
-     """Transforms a matrix by another."""
 
-     bl_idname = "UtilityMatrixTransform"
 
-     bl_label = "Matrix Transform"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("MatrixSocket", "Matrix 1")
 
-         self.inputs.new("MatrixSocket", "Matrix 2")
 
-         self.outputs.new("MatrixSocket", "Out Matrix")
 
-         self.initialized = True
 
- class UtilityMatrixSetLocation(Node, MantisUINode):
 
-     """Sets a matrix's location."""
 
-     bl_idname = "UtilityMatrixSetLocation"
 
-     bl_label = "Set Matrix Location"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("MatrixSocket", "Matrix")
 
-         self.inputs.new("VectorSocket", "Location")
 
-         self.outputs.new("MatrixSocket", "Matrix")
 
-         self.initialized = True
 
- class UtilityMatrixGetLocation(Node, MantisUINode):
 
-     """Gets a matrix's location."""
 
-     bl_idname = "UtilityMatrixGetLocation"
 
-     bl_label = "Get Matrix Location"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("MatrixSocket", "Matrix")
 
-         self.outputs.new("VectorSocket", "Location")
 
-         self.initialized = True
 
- class UtilityTransformationMatrix(Node, MantisUINode):
 
-     """Constructs a matrix representing a transformation"""
 
-     bl_idname = "UtilityTransformationMatrix"
 
-     bl_label = "Transformation Matrix"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         # first input is a transformation type - translation, rotation, or scale
 
-         #                         rotation is an especially annoying feature because it can take multiple types
 
-         #   so Euler, axis/angle, quaternion, matrix...
 
-         #   for now I am only going to implement axis-angle
 
-         # it should get an axis and a magnitude
 
-         # self.inputs.new("MatrixSocket", "Bone Matrix")
 
-         
 
-         self.inputs.new("MatrixTransformOperation", "Operation")
 
-         self.inputs.new("VectorSocket", "Vector")
 
-         self.inputs.new("FloatSocket", "W")
 
-         self.outputs.new("MatrixSocket", "Matrix")
 
-         self.initialized = True
 
-     def display_update(self, parsed_tree, context):
 
-         from .base_definitions import get_signature_from_edited_tree
 
-         operation = self.inputs['Operation'].default_value
 
-         if self.inputs['Operation'].is_linked:
 
-             if context.space_data:
 
-                 nc = parsed_tree.get(get_signature_from_edited_tree(self, context))
 
-                 operation = nc.evaluate_input("Operation")
 
-         if operation in ["ROTATE_AXIS_ANGLE", "SCALE"]:
 
-             self.inputs["Vector"].hide = False
 
-             self.inputs["W"].hide = False
 
-         if operation in ["TRANSLATE"]:
 
-             self.inputs["Vector"].hide = False
 
-             self.inputs["W"].hide = True
 
-             
 
- # Blender calculates bone roll this way...
 
- # https://projects.blender.org/blender/blender/src/commit/dd209221675ac7b62ce47b7ea42f15cbe34a6035/source/blender/editors/armature/armature_edit.cc#L281
 
- # but this looks like it will be harder to re-implement than to re-use. Unfortunately, it doesn't apply directly to a matrix so I have to call a method
 
- # in the edit bone.
 
- # So instead, we need to avoid calculating the roll for now.
 
- # but I want to make that its own node and add roll-recalc to this node, too.
 
- class UtilitySetBoneMatrixTail(Node, MantisUINode):
 
-     """Constructs a matrix representing a transformation"""
 
-     bl_idname = "UtilitySetBoneMatrixTail"
 
-     bl_label = "Set Bone Matrix Tail"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("MatrixSocket", "Matrix")
 
-         self.inputs.new("VectorSocket", "Tail Location")
 
-         self.outputs.new("MatrixSocket", "Result")
 
-         self.initialized = True
 
- class UtilityMatrixFromXForm(Node, MantisUINode):
 
-     """Returns the matrix of the given xForm node."""
 
-     bl_idname = "UtilityMatrixFromXForm"
 
-     bl_label = "Matrix of xForm"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("xFormSocket", "xForm")
 
-         self.outputs.new("MatrixSocket", "Matrix")
 
-         self.initialized = True
 
- class UtilityAxesFromMatrix(Node, MantisUINode):
 
-     """Returns the axes of the matrix."""
 
-     bl_idname = "UtilityAxesFromMatrix"
 
-     bl_label = "Axes of Matrix"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("MatrixSocket", "Matrix")
 
-         self.outputs.new("VectorSocket", "X Axis")
 
-         self.outputs.new("VectorSocket", "Y Axis")
 
-         self.outputs.new("VectorSocket", "Z Axis")
 
-         self.initialized = True
 
- class UtilityIntToString(Node, MantisUINode):
 
-     """Converts a number to a string"""
 
-     bl_idname = "UtilityIntToString"
 
-     bl_label = "Number String"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         
 
-         self.inputs.new("IntSocket", "Number")
 
-         self.inputs.new("IntSocket", "Zero Padding")
 
-         self.outputs.new("StringSocket", "String")
 
-         self.initialized = True
 
- class UtilityArrayGet(Node, MantisUINode):
 
-     """Gets a value from an array at a specified index."""
 
-     bl_idname = "UtilityArrayGet"
 
-     bl_label  = "Array Get"
 
-     bl_icon   = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new('EnumArrayGetOptions', 'OoB Behaviour')
 
-         self.inputs.new("IntSocket", "Index")
 
-         s = self.inputs.new("WildcardSocket", "Array", use_multi_input=True)
 
-         s.display_shape = 'SQUARE_DOT'
 
-         self.outputs.new("WildcardSocket", "Output")
 
-         self.initialized = True
 
-     
 
-     def update(self):
 
-         wildcard_color = (0.0,0.0,0.0,0.0)
 
-         if self.inputs['Array'].is_linked == False:
 
-             self.inputs['Array'].color = wildcard_color
 
-             self.outputs['Output'].color = wildcard_color
 
-     def insert_link(self, link):
 
-         super().insert_link(link)
 
-         prGreen(link.from_node.name, link.from_socket.identifier, link.to_node.name, link.to_socket.identifier)
 
-         if link.to_socket.identifier == self.inputs['Array'].identifier:
 
-             from_socket = link.from_socket
 
-             print (from_socket.color)
 
-             if hasattr(from_socket, "color"):
 
-                 self.inputs['Array'].color = from_socket.color
 
-                 self.outputs['Output'].color = from_socket.color
 
- class UtilityCompare(Node, MantisUINode):
 
-     """Compares two inputs and produces a boolean output"""
 
-     bl_idname = "UtilityCompare"
 
-     bl_label = "Compare"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("WildcardSocket", "A")
 
-         self.inputs.new("WildcardSocket", "B")
 
-         self.outputs.new("BooleanSocket", "Result")
 
-         self.initialized = True
 
-     
 
-     def update(self):
 
-         wildcard_color = (0.0,0.0,0.0,0.0)
 
-         if self.inputs['A'].is_linked == False:
 
-             self.inputs['A'].color = wildcard_color
 
-         if self.inputs['B'].is_linked == False:
 
-             self.inputs['B'].color = wildcard_color
 
-     def insert_link(self, link):
 
-         super().insert_link(link)
 
-         if link.to_socket.identifier == self.inputs['A'].identifier:
 
-             self.inputs['A'].color = link.from_socket.color_simple
 
-             if hasattr(link.from_socket, "color"):
 
-                 self.inputs['A'].color = link.from_socket.color
 
-         if link.to_socket.identifier == self.inputs['B'].identifier:
 
-             self.inputs['B'].color = link.from_socket.color_simple
 
-             if hasattr(link.from_socket, "color"):
 
-                 self.inputs['B'].color = link.from_socket.color
 
- class UtilityChoose(Node, MantisUINode):
 
-     """Chooses an output"""
 
-     bl_idname = "UtilityChoose"
 
-     bl_label = "Choose"
 
-     bl_icon = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         
 
-         self.inputs.new("BooleanSocket", "Condition")
 
-         self.inputs.new("WildcardSocket", "A")
 
-         self.inputs.new("WildcardSocket", "B")
 
-         self.outputs.new("WildcardSocket", "Result")
 
-         self.initialized = True
 
-     
 
-     def display_update(self, parsed_tree, context):
 
-         wildcard_color = (0.0,0.0,0.0,0.0)
 
-         if not self.inputs['A'].is_linked:
 
-             self.inputs['A'].color = wildcard_color
 
-         if not self.inputs['B'].is_linked:
 
-             self.inputs['B'].color = wildcard_color
 
-         self.outputs['Result'].color = wildcard_color
 
-         # if both inputs are the same color, then use that color for the result
 
-         if self.inputs['Condition'].is_linked:
 
-             from .base_definitions import get_signature_from_edited_tree
 
-             nc = parsed_tree.get(get_signature_from_edited_tree(self, context))
 
-             if nc:
 
-                 condition = nc.evaluate_input('Condition')
 
-         else:
 
-             condition = self.inputs['Condition'].default_value
 
-         if condition == True:
 
-             self.outputs['Result'].color = self.inputs['B'].color
 
-         else:
 
-             self.outputs['Result'].color = self.inputs['A'].color
 
-     def insert_link(self, link):
 
-         super().insert_link(link)
 
-         if link.to_socket.identifier == self.inputs['A'].identifier:
 
-             self.inputs['A'].color = link.from_socket.color_simple
 
-             if hasattr(link.from_socket, "color"):
 
-                 self.inputs['A'].color = link.from_socket.color
 
-         if link.to_socket.identifier == self.inputs['B'].identifier:
 
-             self.inputs['B'].color = link.from_socket.color_simple
 
-             if hasattr(link.from_socket, "color"):
 
-                 self.inputs['B'].color = link.from_socket.color
 
- class UtilityPrint(Node, MantisUINode):
 
-     """A utility used to print arbitrary values."""
 
-     bl_idname = "UtilityPrint"
 
-     bl_label  = "Print"
 
-     bl_icon   = "NODE"
 
-     initialized : bpy.props.BoolProperty(default = False)
 
-     mantis_node_class_name=bl_idname
 
-     
 
-     def init(self, context):
 
-         self.inputs.new("WildcardSocket", "Input")
 
-         self.initialized = True
 
-     
 
- # Set up the class property that ties the UI classes to the Mantis classes.
 
- for cls in TellClasses():
 
-     cls.mantis_node_library='.misc_nodes'
 
-     cls.set_mantis_class()
 
 
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