utilities.py 65 KB

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  1. #fool: should be wrColor like prColor... dumb
  2. def wrapRed(skk): return "\033[91m{}\033[00m".format(skk)
  3. def wrapGreen(skk): return "\033[92m{}\033[00m".format(skk)
  4. def wrapPurple(skk): return "\033[95m{}\033[00m".format(skk)
  5. def wrapWhite(skk): return "\033[97m{}\033[00m".format(skk)
  6. def wrapOrange(skk): return "\033[0;33m{}\033[00m".format(skk)
  7. # these should reimplement the print interface..
  8. def prRed(*args): print (*[wrapRed(arg) for arg in args])
  9. def prGreen(*args): print (*[wrapGreen(arg) for arg in args])
  10. def prPurple(*args): print (*[wrapPurple(arg) for arg in args])
  11. def prWhite(*args): print (*[wrapWhite(arg) for arg in args])
  12. def prOrange(*args): print (*[wrapOrange(arg) for arg in args])
  13. # add THIS to the top of a file for easy access:
  14. # from mantis.utilities import (prRed, prGreen, prPurple, prWhite,
  15. # prOrange,
  16. # wrapRed, wrapGreen, wrapPurple, wrapWhite,
  17. # wrapOrange,)
  18. def float_lerp(a : float, b : float, factor : float) -> float:
  19. return (a * (1.0 - factor)) + (b * factor)
  20. # A fuction for getting to the end of a Reroute.
  21. # TODO: this seems really inefficient!
  22. def socket_seek(start_link, links):
  23. link = start_link
  24. while(link.from_socket):
  25. for newlink in links:
  26. if link.from_socket.node.inputs:
  27. if link.from_node.bl_idname != 'NodeReroute':
  28. return link.from_socket
  29. if newlink.to_socket == link.from_socket.node.inputs[0]:
  30. link=newlink; break
  31. else:
  32. break
  33. return link.from_socket
  34. # THIS ONE is better. I don't know what I was thinking up above.
  35. # TODO: try and refactor to use this function instead
  36. def find_reroute_start_socket(reroute, track='BACK'):
  37. # "BACK" traces back through the tree
  38. # "FORWARD" traces forward through the tree
  39. socket = None
  40. while (reroute and track == 'BACK'):
  41. if len(reroute.inputs[0].links) == 1:
  42. link = reroute.inputs[0].links[0]
  43. socket = link.from_socket
  44. if link.from_node.bl_idname == 'NodeReroute':
  45. reroute = link.from_node
  46. else:
  47. link, reroute = None, None
  48. while (reroute and track == 'FORWARD'):
  49. if len(reroute.outputs[0].links) == 1:
  50. link = reroute.outputs[0].links[0]
  51. socket = link.to_socket
  52. if link.to_node.bl_idname == 'NodeReroute':
  53. reroute = link.to_node
  54. else:
  55. link, reroute = None, None
  56. return socket
  57. # this creates fake links that have the same interface as Blender's
  58. # so that I can bypass Reroutes
  59. def clear_reroutes(links):
  60. from .base_definitions import DummyLink
  61. kept_links, rerouted_starts = [], []
  62. rerouted = []
  63. all_links = links.copy()
  64. while(all_links):
  65. link = all_links.pop()
  66. to_cls = link.to_socket.node.bl_idname
  67. from_cls = link.from_socket.node.bl_idname
  68. reroute_classes = ["NodeReroute"]
  69. if (to_cls in reroute_classes and
  70. from_cls in reroute_classes):
  71. rerouted.append(link)
  72. elif (to_cls in reroute_classes and not
  73. from_cls in reroute_classes):
  74. rerouted.append(link)
  75. elif (from_cls in reroute_classes and not
  76. to_cls in reroute_classes):
  77. rerouted_starts.append(link)
  78. else:
  79. kept_links.append(link)
  80. for start in rerouted_starts:
  81. from_socket = socket_seek(start, rerouted)
  82. new_link = DummyLink(from_socket=from_socket, to_socket=start.to_socket, nc_from=None, nc_to=None, multi_input_sort_id=start.multi_input_sort_id )
  83. kept_links.append(new_link)
  84. return kept_links
  85. def tree_from_nc(sig, base_tree):
  86. if (sig[0] == 'MANTIS_AUTOGENERATED'):
  87. sig = sig[:-2] # cut off the end part of the signature (because it uses socket.name and socket.identifier)
  88. # this will lead to totally untraceble bugs in the event of a change in how signatures are assigned
  89. tree = base_tree
  90. for i, path_item in enumerate(sig):
  91. if (i == 0) or (i == len(sig) - 1):
  92. continue
  93. tree = tree.nodes.get(path_item).node_tree
  94. return tree
  95. def get_node_prototype(sig, base_tree):
  96. return tree_from_nc(sig, base_tree).nodes.get( sig[-1] )
  97. ##################################################################################################
  98. # groups and changing sockets -- this is used extensively by Schema.
  99. ##################################################################################################
  100. # this one returns None if there is an error.
  101. def get_socket_maps(node, force=False):
  102. maps = [{}, {}]
  103. node_collection = ["inputs", "outputs"]
  104. links = ["from_socket", "to_socket"]
  105. for collection, map, linked_socket in zip(node_collection, maps, links):
  106. for sock in getattr(node, collection):
  107. if sock.is_linked:
  108. other_sockets = []
  109. # Sort the links first (in case they are mult-input), because Blender doesn't
  110. links = sorted(list(sock.links), key = lambda l : l.multi_input_sort_id)
  111. # HACK here because Blender will crash if the socket values in the NodeReroute
  112. # are mutated. Because this seems to happen in a deffered way, I can't account
  113. # for it except by checking the node later...
  114. # TODO: The fact that I need this hack means I can probably solve this problem
  115. # for all node types in a safer way, since they may also be dynamic somehow
  116. for l in links:
  117. if "from" in linked_socket and l.from_node.bl_idname == "NodeReroute":
  118. other_sockets.append(l.from_node)
  119. elif "to" in linked_socket and l.to_node.bl_idname == "NodeReroute":
  120. other_sockets.append(l.to_node)
  121. else:
  122. other_sockets.append(getattr(l, linked_socket))
  123. from bpy.types import NodeSocket
  124. keep_sockets=[]
  125. for other_socket in other_sockets.copy():
  126. if isinstance(other_socket, NodeSocket) and \
  127. other_socket.bl_idname == 'NodeSocketUndefined':
  128. continue # this one is bad
  129. keep_sockets.append(other_socket)
  130. # if len(keep_sockets) == 0:
  131. # keep_sockets = None
  132. map[sock.identifier]= keep_sockets
  133. elif hasattr(sock, "default_value"):
  134. if sock.get("default_value") is not None:
  135. val = sock['default_value']
  136. elif sock.bl_idname == "EnumCurveSocket" and sock.get("default_value") is None:
  137. # HACK I need to add this special case because during file-load,
  138. # this value is None and should not be altered until it is set once.
  139. continue
  140. elif "Enum" in sock.bl_idname and isinstance(sock.get("default_value"), int):
  141. continue # for string enum properties that have not yet initialized (at startup)
  142. elif (val := sock.default_value) is not None:
  143. pass
  144. elif not force:
  145. continue
  146. map[sock.identifier]=val
  147. else:
  148. from .socket_definitions import no_default_value
  149. if sock.bl_idname in no_default_value:
  150. map[sock.identifier]=None
  151. else:
  152. raise RuntimeError(f"ERROR: Could not get socket data for socket of type: {sock.bl_idname}")
  153. return maps
  154. # this function is completely overloaded with different purposes and code paths
  155. # TODO refactor everything that funnels into this function
  156. # make this stuff simpler.
  157. def do_relink(node, s, map, in_out='INPUT', parent_name = ''):
  158. if not node.__class__.is_registered_node_type(): return
  159. tree = node.id_data; interface_in_out = 'OUTPUT' if in_out == 'INPUT' else 'INPUT'
  160. if hasattr(node, "node_tree"):
  161. tree = node.node_tree
  162. interface_in_out=in_out
  163. from bpy.types import NodeSocket, Node
  164. get_string = '__extend__'
  165. if s: get_string = s.identifier
  166. from .base_definitions import SchemaUINode
  167. if (hasattr(node, "node_tree") or isinstance(node, SchemaUINode)) and get_string not in map.keys():
  168. # this happens when we are creating a new node group and need to update it from nothing.
  169. return
  170. val = map[get_string] # this will throw an error if the socket isn't there. Good!
  171. if isinstance(val, list):
  172. for sub_val in val:
  173. # this will only happen once because it assigns s, so it is safe to do in the for loop.
  174. if s is None:
  175. socket = sub_val
  176. if sub_val.bl_idname == "NodeReroute":
  177. # we have to trace the reroute node...
  178. if in_out == 'INPUT':
  179. socket = find_reroute_start_socket(sub_val)
  180. else:
  181. socket = find_reroute_start_socket(sub_val, track="FORWARD")
  182. sock_type = socket.interface_type
  183. name = unique_socket_name(node, socket, tree)
  184. if parent_name:
  185. interface_socket = update_interface(tree.interface, name, interface_in_out, sock_type, parent_name)
  186. if in_out =='INPUT':
  187. s = node.inputs.new(sock_type, name, identifier=interface_socket.identifier)
  188. else:
  189. s = node.outputs.new(sock_type, name, identifier=interface_socket.identifier)
  190. if parent_name == 'Array': s.display_shape='SQUARE_DOT'
  191. if parent_name == 'Constant': s.display_shape='CIRCLE_DOT'
  192. # then move it up and delete the other link.
  193. # this also needs to modify the interface of the node tree.
  194. if isinstance(sub_val, NodeSocket):
  195. l = None
  196. if in_out =='INPUT':
  197. l = node.id_data.links.new(input=sub_val, output=s)
  198. else:
  199. l = node.id_data.links.new(input=s, output=sub_val)
  200. if l is None:
  201. raise RuntimeError("Could not create link")
  202. elif isinstance(sub_val, Node):
  203. l = None
  204. # this happens when it is a NodeReroute
  205. if not s.is_output:
  206. l = node.id_data.links.new(input=sub_val.outputs[0], output=s)
  207. else:
  208. l = node.id_data.links.new(input=s, output=sub_val.inputs[0])
  209. if l is None:
  210. raise RuntimeError("Could not create link")
  211. else:
  212. raise RuntimeError("Unhandled case in do_relink()")
  213. elif get_string != "__extend__":
  214. if not s.is_output:
  215. from bpy.app import version as bpy_version
  216. if bpy_version >=(4,5,0): # VERSIONING
  217. # for some reason, this is throwing an error now
  218. from bpy.types import bpy_prop_array
  219. if isinstance(val, bpy_prop_array):
  220. if in_out == "INPUT" and s.input == False:
  221. return # doesn't matter, this is a Matrix socket in a bone or something
  222. raise RuntimeError(
  223. f"Cannot set property in socket of type {s.bl_idname} due to bug in Blender: "
  224. f"{node.id_data.name}:{node.name}:{s.name} ")
  225. # TODO: report this weird bug!
  226. try:
  227. s.default_value = val
  228. except (AttributeError, ValueError): # must be readonly or maybe it doesn't have a d.v.
  229. pass
  230. def update_interface(interface, name, in_out, sock_type, parent_name):
  231. from bpy.app import version as bpy_version
  232. if parent_name:
  233. if not (interface_parent := interface.items_tree.get(parent_name)):
  234. interface_parent = interface.new_panel(name=parent_name)
  235. if bpy_version != (4,5,0):
  236. socket = interface.new_socket(name=name,in_out=in_out, socket_type=sock_type, parent=interface_parent)
  237. else: # blender 4.5.0 LTS, have to workaround a bug!
  238. from .versioning import workaround_4_5_0_interface_update
  239. socket = workaround_4_5_0_interface_update(tree=interface.id_data, name=name, in_out=in_out,
  240. sock_type=sock_type, parent_name=parent_name, do_parent=True)
  241. if parent_name == 'Connection':
  242. in_out = 'OUTPUT' if in_out == 'INPUT' else 'INPUT' # flip this make sure connections always do both
  243. interface.new_socket(name=name,in_out=in_out, socket_type=sock_type, parent=interface_parent)
  244. return socket
  245. else:
  246. raise RuntimeError(wrapRed("Cannot add interface item to tree without specifying type."))
  247. # D.node_groups['Rigging Nodes'].interface.new_socket('beans', description='the b word', socket_type='NodeSocketGeometry')
  248. #UGLY BAD REFACTOR
  249. def relink_socket_map_add_socket(node, socket_collection, item, in_out=None,):
  250. from bpy.app import version as bpy_version
  251. if not in_out: in_out=item.in_out
  252. if node.bl_idname in ['MantisSchemaGroup'] and item.parent and item.parent.name == 'Array':
  253. multi = True if in_out == 'INPUT' else False
  254. # have to work around a bug in 4.5.0 that prevents me from declaring custom socket types
  255. # I have arbitrarily chosen to use the NodeSocketGeometry type to signal that this one is affected.
  256. if bpy_version == (4, 5, 0) and item.bl_socket_idname == 'NodeSocketGeometry':
  257. from .versioning import socket_add_workaround_for_4_5_0_LTS
  258. s = socket_add_workaround_for_4_5_0_LTS(item, socket_collection, multi)
  259. else:
  260. s = socket_collection.new(type=item.bl_socket_idname, name=item.name, identifier=item.identifier, use_multi_input=multi)
  261. else:
  262. if bpy_version == (4, 5, 0) and item.bl_socket_idname == 'NodeSocketGeometry':
  263. from .versioning import socket_add_workaround_for_4_5_0_LTS
  264. s = socket_add_workaround_for_4_5_0_LTS(item, socket_collection, multi=False,)
  265. else:
  266. s = socket_collection.new(type=item.bl_socket_idname, name=item.name, identifier=item.identifier)
  267. if item.parent.name == 'Array': s.display_shape = 'SQUARE_DOT'
  268. elif item.parent.name == 'Constant': s.display_shape='CIRCLE_DOT'
  269. return s
  270. # TODO REFACTOR THIS
  271. # I did this awful thing because I needed the above code
  272. # but I have provided this interface to Mantis
  273. # I did not follow the Single Responsibility Principle
  274. # I am now suffering for it, as I rightly deserve.
  275. def relink_socket_map(node, socket_collection, map, item, in_out=None,):
  276. s = relink_socket_map_add_socket(node, socket_collection, item, in_out=None,)
  277. do_relink(node, s, map)
  278. def unique_socket_name(node, other_socket, tree):
  279. name_stem = other_socket.bl_label; num=0
  280. # if hasattr(other_socket, "default_value"):
  281. # name_stem = type(other_socket.default_value).__name__
  282. for item in tree.interface.items_tree:
  283. if item.item_type == 'PANEL': continue
  284. if other_socket.is_output and item.in_out == 'INPUT': continue
  285. if not other_socket.is_output and item.in_out == 'OUTPUT': continue
  286. if name_stem in item.name: num+=1
  287. name = name_stem + '.' + str(num).zfill(3)
  288. return name
  289. ##############################
  290. # Dealing with Objects
  291. ##############################
  292. # use this to ensure the active object is set back when changing it
  293. def preserve_active_object(func):
  294. def wrapper(*args, **kwargs):
  295. import bpy
  296. original_active = bpy.context.active_object
  297. func(*args, **kwargs)
  298. bpy.context.view_layer.objects.active = original_active
  299. return wrapper
  300. def switch_mode(mode='OBJECT', objects = []):
  301. active = None
  302. if objects:
  303. from bpy import context, ops
  304. active = objects[-1]
  305. context.view_layer.objects.active = active
  306. if (active):
  307. with context.temp_override(**{'active_object':active, 'selected_objects':objects}):
  308. ops.object.mode_set(mode=mode)
  309. return active
  310. # run this in Object mode, during bFinalize
  311. @preserve_active_object
  312. def bind_modifier_operator(modifier, operator):
  313. # now we have to bind it
  314. ob = modifier.id_data
  315. ob.modifiers.active = modifier
  316. import bpy
  317. bpy.context.view_layer.objects.active = ob
  318. # Context override does not do anything here... it isn't handled in the C code
  319. # I have verified this by building Blender with print statements to debug.
  320. # let's just make sure the target object has its modifiers disabled and update the dg
  321. targ_attr = "target"
  322. if hasattr(modifier, "object"): targ_attr = "object"
  323. target = getattr(modifier, targ_attr)
  324. if target:
  325. prWhite(f"Binding Deformer {modifier.name} to target {target.name}")
  326. operator(modifier=modifier.name)
  327. def get_default_collection(collection_type='WIDGET'):
  328. from .preferences import get_bl_addon_object
  329. from bpy import data, context
  330. mantis_addon = get_bl_addon_object(raise_error=True)
  331. match collection_type:
  332. case "WIDGET":
  333. default_collection_name=mantis_addon.preferences.WidgetDefaultCollection
  334. case "CURVE":
  335. default_collection_name=mantis_addon.preferences.CurveDefaultCollection
  336. case "ARMATURE":
  337. default_collection_name=mantis_addon.preferences.MetaArmatureDefaultCollection
  338. if default_collection_name:
  339. if not (default_collection := data.collections.get(default_collection_name)):
  340. default_collection = data.collections.new(default_collection_name)
  341. context.scene.collection.children.link(default_collection)
  342. collection = default_collection
  343. else: collection = context.collection
  344. return collection
  345. def import_widget_obj(path,):
  346. from bpy.app import version as bpy_version
  347. from bpy import context, data
  348. from os import path as os_path
  349. file_name = os_path.split(path)[-1]
  350. obj_name = os_path.splitext(file_name)[0]
  351. collection = get_default_collection(collection_type='WIDGET')
  352. if bpy_version < (4,5,0):
  353. original_active = context.active_object
  354. # for blender versions prior to 4.5.0, we have to import with an operator
  355. from bpy.ops import wm as wm_ops
  356. ob_names_before = data.objects.keys()
  357. wm_ops.obj_import(
  358. filepath=path,
  359. check_existing=False,
  360. forward_axis='NEGATIVE_Z',
  361. up_axis='Y',
  362. validate_meshes=True,)
  363. # just make sure the active object doesn't change
  364. context.view_layer.objects.active = original_active
  365. # the below is a HACK... I can find the objects in the .obj file
  366. # by scanning the file for the "o" prefix and checking the name.
  367. # but that may be slow if the obj is big. which would make a bad widget!
  368. ob = None
  369. for ob in data.objects:
  370. if ob.name in ob_names_before: continue
  371. # this is easier than setting the active collection before import.
  372. for other_collection in ob.users_collection:
  373. other_collection.objects.unlink(ob)
  374. collection.objects.link(ob)
  375. return ob # return the first one, that should be the one
  376. else: # no new object was found - fail.
  377. # I don't expect this to happen unless there is an error in the operator.
  378. raise RuntimeError(f"Failed to import {file_name}. This is probably"
  379. "a bug or a corrupted file.")
  380. else:
  381. prWhite(f"INFO: using Geometry Nodes to import {file_name}")
  382. mesh = data.meshes.new(obj_name)
  383. ob = data.objects.new(name=obj_name, object_data=mesh)
  384. # we'll do a geometry nodes import
  385. collection.objects.link(ob)
  386. if (import_modifier := ob.modifiers.get("Import OBJ")) is None:
  387. import_modifier = ob.modifiers.new("Import OBJ", type='NODES')
  388. ng = data.node_groups.get("Import OBJ")
  389. if ng is None:
  390. from .geometry_node_graphgen import gen_import_obj_node_group
  391. ng = gen_import_obj_node_group()
  392. import_modifier.node_group = ng
  393. import_modifier["Socket_0"]=path
  394. return ob
  395. def import_object_from_file(path):
  396. # first let's check to see if we need it.
  397. from os import path as os_path
  398. file_name = os_path.split(path)[-1]
  399. obj_name = os_path.splitext(file_name)[0]
  400. extension = os_path.splitext(file_name)[1]
  401. if extension == '.obj':
  402. return import_widget_obj(path,)
  403. else:
  404. raise RuntimeError(f"Failed to parse filename {path}")
  405. def import_metarig_data(metarig_data : dict, ):
  406. from bpy import data, context
  407. from mathutils import Matrix
  408. from collections import deque
  409. # the metarig data is a dict with a bunch of nodes in it
  410. # start at node 'MANTIS_RESERVED'
  411. armature_data = metarig_data['MANTIS_RESERVED']
  412. children = deque(armature_data["children"].copy())
  413. if (armature := data.armatures.get(armature_data['name'])) is None:
  414. armature = data.armatures.new(armature_data['name'])
  415. # if we need to do anything here...
  416. if (armature_object := data.objects.get(armature_data['name'])) is None:
  417. armature_object = data.objects.new(armature_data['name'], object_data=armature)
  418. armature_object.matrix_world = Matrix(
  419. ( armature_data['matrix'][:4],
  420. armature_data['matrix'][4:8],
  421. armature_data['matrix'][8:12],
  422. armature_data['matrix'][12:16], )
  423. )
  424. prGreen (armature_data['name'])
  425. # have to add it to the view layer to switch modes.
  426. collection = get_default_collection(collection_type="ARMATURE")
  427. collection.objects.link(armature_object)
  428. switch_mode('EDIT', objects = [armature_object])
  429. while (children):
  430. child_name = children.pop()
  431. child_data = metarig_data[child_name]
  432. eb = armature.edit_bones.new(name=child_data['name'])
  433. if parent_name := child_data['parent']:
  434. eb.parent = armature.edit_bones[parent_name]
  435. eb.length = child_data['length']
  436. eb.matrix = Matrix(
  437. ( child_data['matrix'][:4],
  438. child_data['matrix'][4:8],
  439. child_data['matrix'][8:12],
  440. child_data['matrix'][12:16], )
  441. )
  442. displacement = eb.matrix.to_3x3().transposed().row[1] * child_data['length']
  443. eb.tail = eb.matrix.decompose()[0] + displacement
  444. children.extendleft (child_data['children'].copy())
  445. switch_mode('OBJECT', objects = [armature_object])
  446. # note that this will not correct if the object exists and is wrong.
  447. return armature_object
  448. def import_curve_data_to_object(curve_name, curve_data):
  449. # the curve data will come as a single curve's data
  450. from bpy import data
  451. curve_object = data.objects.new(curve_name, data.curves.new(name=curve_name, type='CURVE'))
  452. curve_object.data.dimensions = '3D'
  453. prGreen (curve_name)
  454. for spline_data in curve_data:
  455. spline = curve_object.data.splines.new(type=spline_data['type'])
  456. points_data = spline_data['points']
  457. points_collection = spline.points
  458. if spline.type == 'BEZIER':
  459. # the points are bez_pts
  460. spline.bezier_points.add(len(points_data)-1)
  461. points_collection = spline.bezier_points
  462. else:
  463. spline.points.add(len(points_data)-1) # it starts with 1 already
  464. for i, point_data in enumerate(points_data):
  465. if spline.type == 'BEZIER':
  466. pt = spline.bezier_points[i]
  467. else:
  468. pt = spline.points[i]
  469. for prop in dir(pt):
  470. if prop == 'w':
  471. continue
  472. if prop == 'co' and spline.type != 'BEZIER':
  473. value = point_data[prop]
  474. pt.co = (value[0], value[1], value[2], point_data['w'])
  475. continue
  476. if prop in point_data.keys():
  477. setattr(pt, prop, point_data[prop])
  478. for prop in dir(spline):
  479. if prop in spline_data.keys():
  480. if prop in ['points', 'type', 'index']: continue
  481. setattr(spline, prop, spline_data[prop])
  482. collection = get_default_collection(collection_type="CURVE")
  483. collection.objects.link(curve_object)
  484. return curve_object
  485. def get_component_library_items(path='ADD_ARMATURE'):
  486. from os import path as os_path
  487. from .preferences import get_bl_addon_object
  488. bl_mantis_addon = get_bl_addon_object()
  489. return_value=[]
  490. if bl_mantis_addon:
  491. match path:
  492. case 'ADD_ARMATURE':
  493. components_path = bl_mantis_addon.preferences.ComponentsLibraryFolder
  494. case 'AUTOLOAD':
  495. components_path = bl_mantis_addon.preferences.ComponentsAutoLoadFolder
  496. component_names = {}
  497. from os import walk as os_walk
  498. for path_root, dirs, files, in os_walk(components_path):
  499. for file in files:
  500. relative_file_name = os_path.join(os_path.sep.join(dirs), file)
  501. if file.endswith('.rig'):
  502. component_names[relative_file_name[:-4]] = relative_file_name
  503. if component_names.keys():
  504. for i, (name, path) in enumerate(component_names.items()):
  505. return_value.append( (path, name, path, 'NODE_TREE', i) )
  506. return return_value
  507. ##############################
  508. # READ TREE and also Schema Solve!
  509. ##############################
  510. # TODO: refactor the following two functions, they should be one function with arguments.
  511. def init_connections(nc):
  512. c, hc = [], []
  513. for i in nc.outputs.values():
  514. for l in i.links:
  515. # if l.from_node != nc:
  516. # continue
  517. if l.is_hierarchy:
  518. hc.append(l.to_node)
  519. c.append(l.to_node)
  520. nc.hierarchy_connections = hc
  521. nc.connections = c
  522. def init_dependencies(nc):
  523. c, hc = [], []
  524. for i in nc.inputs.values():
  525. for l in i.links:
  526. # if l.to_node != nc:
  527. # continue
  528. if l.is_hierarchy:
  529. hc.append(l.from_node)
  530. c.append(l.from_node)
  531. nc.hierarchy_dependencies = hc
  532. nc.dependencies = c
  533. def schema_dependency_handle_item(schema, all_nc, item,):
  534. hierarchy = True
  535. from .base_definitions import from_name_filter, to_name_filter
  536. if item.in_out == 'INPUT':
  537. dependencies = schema.dependencies
  538. hierarchy_dependencies = schema.hierarchy_dependencies
  539. if item.parent and item.parent.name == 'Array':
  540. for schema_idname in ['SchemaArrayInput', 'SchemaArrayInputGet', 'SchemaArrayInputAll']:
  541. if (nc := all_nc.get( (*schema.signature, schema_idname) )):
  542. for to_link in nc.outputs[item.name].links:
  543. if to_link.to_socket in to_name_filter:
  544. # hierarchy_reason='a'
  545. hierarchy = False
  546. for from_link in schema.inputs[item.identifier].links:
  547. if from_link.from_socket in from_name_filter:
  548. hierarchy = False
  549. # hierarchy_reason='b'
  550. if from_link.from_node not in dependencies:
  551. if hierarchy:
  552. hierarchy_dependencies.append(from_link.from_node)
  553. dependencies.append(from_link.from_node)
  554. if item.parent and item.parent.name == 'Constant':
  555. if nc := all_nc.get((*schema.signature, 'SchemaConstInput')):
  556. for to_link in nc.outputs[item.name].links:
  557. if to_link.to_socket in to_name_filter:
  558. # hierarchy_reason='dependencies'
  559. hierarchy = False
  560. for from_link in schema.inputs[item.identifier].links:
  561. if from_link.from_socket in from_name_filter:
  562. # hierarchy_reason='d'
  563. hierarchy = False
  564. if from_link.from_node not in dependencies:
  565. if hierarchy:
  566. hierarchy_dependencies.append(from_link.from_node)
  567. dependencies.append(from_link.from_node)
  568. if item.parent and item.parent.name == 'Connection':
  569. if nc := all_nc.get((*schema.signature, 'SchemaIncomingConnection')):
  570. for to_link in nc.outputs[item.name].links:
  571. if to_link.to_socket in to_name_filter:
  572. # hierarchy_reason='e'
  573. hierarchy = False
  574. for from_link in schema.inputs[item.identifier].links:
  575. if from_link.from_socket in from_name_filter:
  576. # hierarchy_reason='f'
  577. hierarchy = False
  578. if from_link.from_node not in dependencies:
  579. if hierarchy:
  580. hierarchy_dependencies.append(from_link.from_node)
  581. dependencies.append(from_link.from_node)
  582. def init_schema_dependencies(schema, all_nc):
  583. """ Initialize the dependencies for Schema, and mark them as hierarchy or non-hierarchy dependencies
  584. Non-hierarchy dependencies are e.g. drivers and custom transforms.
  585. """
  586. tree = schema.prototype.node_tree
  587. if tree is None:
  588. raise RuntimeError(f"Cannot get dependencies for schema {schema}")
  589. schema.dependencies = []
  590. schema.hierarchy_dependencies = []
  591. for l in schema.inputs["Schema Length"].links:
  592. schema.hierarchy_dependencies.append(l.from_node)
  593. if tree.interface:
  594. for item in tree.interface.items_tree:
  595. if item.item_type == 'PANEL':
  596. continue
  597. schema_dependency_handle_item(schema, all_nc, item,)
  598. def check_and_add_root(n, roots, include_non_hierarchy=False):
  599. if (include_non_hierarchy * len(n.dependencies)) > 0:
  600. return
  601. elif len(n.hierarchy_dependencies) > 0:
  602. return
  603. roots.append(n)
  604. def get_link_in_out(link):
  605. from .base_definitions import replace_types
  606. from_name, to_name = link.from_socket.node.name, link.to_socket.node.name
  607. # catch special bl_idnames and bunch the connections up
  608. if link.from_socket.node.bl_idname in replace_types:
  609. from_name = link.from_socket.node.bl_idname
  610. if link.to_socket.node.bl_idname in replace_types:
  611. to_name = link.to_socket.node.bl_idname
  612. return from_name, to_name
  613. def link_node_containers(tree_path_names, link, local_nc, from_suffix='', to_suffix=''):
  614. dummy_types = ["DUMMY", "DUMMY_SCHEMA"]
  615. from_name, to_name = get_link_in_out(link)
  616. nc_from = local_nc.get( (*tree_path_names, from_name+from_suffix) )
  617. nc_to = local_nc.get( (*tree_path_names, to_name+to_suffix))
  618. if (nc_from and nc_to):
  619. from_s, to_s = link.from_socket.name, link.to_socket.name
  620. if nc_to.node_type in dummy_types: to_s = link.to_socket.identifier
  621. if nc_from.node_type in dummy_types: from_s = link.from_socket.identifier
  622. try:
  623. connection = nc_from.outputs[from_s].connect(node=nc_to, socket=to_s, sort_id=link.multi_input_sort_id)
  624. if connection is None:
  625. prWhite(f"Already connected: {from_name}:{from_s}->{to_name}:{to_s}")
  626. return connection
  627. except KeyError as e:
  628. prRed(f"{nc_from}:{from_s} or {nc_to}:{to_s} missing; review the connections printed below:")
  629. print (nc_from.outputs.keys())
  630. print (nc_to.inputs.keys())
  631. raise e
  632. else:
  633. prRed(nc_from, nc_to, (*tree_path_names, from_name+from_suffix), (*tree_path_names, to_name+to_suffix))
  634. raise RuntimeError(wrapRed("Link not connected: %s -> %s in tree %s" % (from_name, to_name, tree_path_names[-1])))
  635. def get_all_dependencies(nc):
  636. from .base_definitions import GraphError
  637. """ find all dependencies for a mantis node"""
  638. nodes = []
  639. check_nodes = [nc]
  640. nodes_checked = set()
  641. while (len(check_nodes) > 0):
  642. node = check_nodes.pop()
  643. nodes_checked.add (node)
  644. connected_nodes = node.hierarchy_dependencies
  645. for new_node in connected_nodes:
  646. if new_node in nodes:
  647. continue
  648. nodes.append(new_node)
  649. if new_node not in nodes_checked:
  650. check_nodes.append(new_node)
  651. return nodes
  652. def get_all_nodes_of_type(base_tree, bl_idname):
  653. nodes = []
  654. check_nodes = list(base_tree.nodes)
  655. while (len(check_nodes) > 0):
  656. node = check_nodes.pop()
  657. if node.bl_idname in bl_idname:
  658. nodes.append(node)
  659. if hasattr(node, "node_tree"):
  660. check_nodes.extend(list(node.node_tree.nodes))
  661. return nodes
  662. def trace_all_nodes_from_root(root, nodes):
  663. from .base_definitions import GraphError
  664. """ find all dependencies for a mantis node"""
  665. nodes.add(root); check_nodes = [root]
  666. nodes_checked = set()
  667. while (len(check_nodes) > 0):
  668. node = check_nodes.pop(); nodes_checked.add (node)
  669. connected_nodes = []
  670. for output in node.outputs:
  671. for l in output.links:
  672. if l.to_node not in nodes:
  673. connected_nodes.append(l.to_node)
  674. for new_node in connected_nodes:
  675. nodes.add(new_node)
  676. if new_node not in nodes_checked:
  677. check_nodes.append(new_node)
  678. return nodes
  679. ##################################################################################################
  680. # misc
  681. ##################################################################################################
  682. # TODO: get the matrix to return a mathutils.Matrix so I don't need a function call here
  683. def to_mathutils_value(socket):
  684. if hasattr(socket, "default_value"):
  685. val = socket.default_value
  686. if socket.bl_idname in ['MatrixSocket']:
  687. return socket.TellValue()
  688. else:
  689. return val
  690. else:
  691. return None
  692. def all_trees_in_tree(base_tree, selected=False):
  693. """ Recursively finds all trees referenced in a given base-tree."""
  694. # note that this is recursive but not by tail-end recursion
  695. # a while-loop is a better way to do recursion in Python.
  696. trees = [base_tree]
  697. can_descend = True
  698. check_trees = [base_tree]
  699. while (len(check_trees) > 0): # this seems innefficient, why 2 loops?
  700. new_trees = []
  701. while (len(check_trees) > 0):
  702. tree = check_trees.pop()
  703. for node in tree.nodes:
  704. if selected == True and node.select == False:
  705. continue
  706. if new_tree := getattr(node, "node_tree", None):
  707. if new_tree in trees: continue
  708. new_trees.append(new_tree)
  709. trees.append(new_tree)
  710. check_trees = new_trees
  711. return trees
  712. # this is a destructive operation, not a pure function or whatever. That isn't good but I don't care.
  713. def SugiyamaGraph(tree, iterations):
  714. from grandalf.graphs import Vertex, Edge, Graph, graph_core
  715. class defaultview(object):
  716. w,h = 1,1
  717. xz = (0,0)
  718. graph = Graph()
  719. no_links = set()
  720. verts = {}
  721. for n in tree.nodes:
  722. if n.select == True:
  723. v = Vertex(n.name)
  724. v.view = defaultview()
  725. v.view.xy = n.location
  726. v.view.h = n.height*2.5
  727. v.view.w = n.width*2.2
  728. verts[n.name] = v
  729. no_links.add(n.name)
  730. graph.add_vertex(v)
  731. n.select=False
  732. edges = []
  733. inverted_edges=[]
  734. not_a_root = set()
  735. for link in tree.links:
  736. if (link.from_node.name not in verts.keys()) or (link.to_node.name not in verts.keys()):
  737. continue # problem??
  738. weight = 1 # maybe this is useful
  739. not_a_root.add(link.to_node.name) # if it has a edge-input it is not a root.
  740. e = Edge(verts[link.from_node.name], verts[link.to_node.name], weight)
  741. graph.add_edge(e)
  742. edges.append(e )
  743. if link.is_valid == False:
  744. inverted_edges.append(e)
  745. if link.from_node.name in no_links:
  746. no_links.remove(link.from_node.name)
  747. if link.to_node.name in no_links:
  748. no_links.remove(link.to_node.name)
  749. try:
  750. from grandalf.layouts import SugiyamaLayout
  751. # .C[0] is the first "graph core" that contains a connected graph.
  752. sug = SugiyamaLayout(graph.C[0])
  753. sug.init_all()
  754. sug.draw(iterations)
  755. # Digco is good for small graphs.
  756. # from grandalf.layouts import DigcoLayout
  757. # dco = DigcoLayout(graph.C[0])
  758. # dco.init_all()
  759. # dco.draw(iterations)
  760. except KeyboardInterrupt:
  761. pass # just use what it has calculated so far, I guess
  762. for v in graph.C[0].sV:
  763. for n in tree.nodes:
  764. if n.name == v.data:
  765. n.location.x = v.view.xy[1]
  766. n.location.y = v.view.xy[0]
  767. n.select = True
  768. # now we can take all the input nodes and try to put them in a sensible place
  769. # not sure why but this absolutely does not do anything
  770. for n_name in no_links:
  771. n = tree.nodes.get(n_name)
  772. next_node = None
  773. for output in n.outputs:
  774. if output.is_linked == True:
  775. next_node = output.links[0].to_node
  776. break
  777. # let's see if the next node
  778. if next_node:
  779. # need to find the other node in the same layer...
  780. other_node = None
  781. for s_input in next_node.inputs:
  782. if s_input.is_linked:
  783. other_node = s_input.links[0].from_node
  784. if other_node is n:
  785. continue
  786. else:
  787. break
  788. if other_node:
  789. n.location = other_node.location
  790. n.location.y -= other_node.height*2
  791. else: # we'll just position it next to the next node
  792. n.location = next_node.location
  793. n.location.x -= next_node.width*1.5
  794. def project_point_to_plane(point, origin, normal):
  795. return point - normal.dot(point- origin)*normal
  796. ##################################################################################################
  797. # stuff I should probably refactor!!
  798. ##################################################################################################
  799. # This is really, really stupid way to do this
  800. def gen_nc_input_for_data(socket):
  801. # Class List #TODO deduplicate
  802. from . import xForm_nodes, link_nodes, misc_nodes, primitives_nodes, deformer_nodes, math_nodes, schema_nodes
  803. from .internal_containers import NoOpNode
  804. classes = {}
  805. for module in [xForm_nodes, link_nodes, misc_nodes, primitives_nodes, deformer_nodes, math_nodes, schema_nodes]:
  806. for cls in module.TellClasses():
  807. classes[cls.__name__] = cls
  808. #
  809. socket_class_map = {
  810. "MatrixSocket" : classes["InputMatrix"],
  811. "xFormSocket" : None,
  812. "RelationshipSocket" : NoOpNode,
  813. "DeformerSocket" : NoOpNode,
  814. "GeometrySocket" : classes["InputExistingGeometryData"],
  815. "EnableSocket" : classes["InputBoolean"],
  816. "HideSocket" : classes["InputBoolean"],
  817. #
  818. "DriverSocket" : None,
  819. "DriverVariableSocket" : None,
  820. "FCurveSocket" : None,
  821. "KeyframeSocket" : None,
  822. "BoneCollectionSocket" : classes["InputString"],
  823. #
  824. "xFormParameterSocket" : None,
  825. "ParameterBoolSocket" : classes["InputBoolean"],
  826. "ParameterIntSocket" : classes["InputFloat"], #TODO: make an Int node for this
  827. "ParameterFloatSocket" : classes["InputFloat"],
  828. "ParameterVectorSocket" : classes["InputVector"],
  829. "ParameterStringSocket" : classes["InputString"],
  830. #
  831. "TransformSpaceSocket" : classes["InputTransformSpace"],
  832. "BooleanSocket" : classes["InputBoolean"],
  833. "BooleanThreeTupleSocket" : classes["InputBooleanThreeTuple"],
  834. "RotationOrderSocket" : classes["InputRotationOrder"],
  835. "QuaternionSocket" : None,
  836. "QuaternionSocketAA" : None,
  837. "UnsignedIntSocket" : classes["InputFloat"],
  838. "IntSocket" : classes["InputFloat"],
  839. "StringSocket" : classes["InputString"],
  840. #
  841. "BoolUpdateParentNode" : classes["InputBoolean"],
  842. "IKChainLengthSocket" : classes["InputFloat"],
  843. "EnumInheritScale" : classes["InputString"],
  844. "EnumRotationMix" : classes["InputString"],
  845. "EnumRotationMixCopyTransforms" : classes["InputString"],
  846. "EnumMaintainVolumeStretchTo" : classes["InputString"],
  847. "EnumRotationStretchTo" : classes["InputString"],
  848. "EnumTrackAxis" : classes["InputString"],
  849. "EnumUpAxis" : classes["InputString"],
  850. "EnumLockAxis" : classes["InputString"],
  851. "EnumLimitMode" : classes["InputString"],
  852. "EnumYScaleMode" : classes["InputString"],
  853. "EnumXZScaleMode" : classes["InputString"],
  854. "EnumCurveSocket" : classes["InputString"],
  855. "EnumMetaRigSocket" : classes["InputString"],
  856. # Deformers
  857. "EnumSkinning" : classes["InputString"],
  858. #
  859. "FloatSocket" : classes["InputFloat"],
  860. "FloatFactorSocket" : classes["InputFloat"],
  861. "FloatPositiveSocket" : classes["InputFloat"],
  862. "FloatAngleSocket" : classes["InputFloat"],
  863. "VectorSocket" : classes["InputVector"],
  864. "VectorEulerSocket" : classes["InputVector"],
  865. "VectorTranslationSocket" : classes["InputVector"],
  866. "VectorScaleSocket" : classes["InputVector"],
  867. # Drivers
  868. "EnumDriverVariableType" : classes["InputString"],
  869. "EnumDriverVariableEvaluationSpace" : classes["InputString"],
  870. "EnumDriverRotationMode" : classes["InputString"],
  871. "EnumDriverType" : classes["InputString"],
  872. "EnumKeyframeInterpTypeSocket" : classes["InputString"],
  873. "EnumKeyframeBezierHandleTypeSocket" : classes["InputString"],
  874. # Math
  875. "MathFloatOperation" : classes["InputString"],
  876. "MathVectorOperation" : classes["InputString"],
  877. "MatrixTransformOperation" : classes["InputString"],
  878. # Schema
  879. "WildcardSocket" : None,
  880. }
  881. return socket_class_map.get(socket.bl_idname, None)
  882. ####################################
  883. # CURVE STUFF
  884. ####################################
  885. def make_perpendicular(v1, v2):
  886. from .base_definitions import FLOAT_EPSILON
  887. if (v1.length_squared < FLOAT_EPSILON) or (v2.length_squared < FLOAT_EPSILON):
  888. raise RuntimeError("Cannot generate perpendicular vetor for zero-length vector")
  889. projected = (v2.dot(v1) / v1.dot(v1)) * v1
  890. perpendicular = v2 - projected
  891. return perpendicular
  892. # this stuff could be branchless but I don't use it much TODO
  893. def cap(val, maxValue):
  894. if (val > maxValue):
  895. return maxValue
  896. return val
  897. def capMin(val, minValue):
  898. if (val < minValue):
  899. return minValue
  900. return val
  901. def wrap(min : float, max : float, value: float) -> float:
  902. range = max-min; remainder = value % range
  903. if remainder > max: return min + remainder-max
  904. else: return remainder
  905. def lerpVal(a, b, fac = 0.5):
  906. return a + ( (b-a) * fac)
  907. #wtf this doesn't do anything even remotely similar to wrap
  908. # HACK BAD FIXME UNBREAK ME BAD
  909. # I don't understand what this function does but I am using it in multiple places?
  910. def old_bad_wrap_that_should_be_refactored(val, maxValue, minValue = None):
  911. if (val > maxValue):
  912. return (-1 * ((maxValue - val) + 1))
  913. if ((minValue) and (val < minValue)):
  914. return (val + maxValue)
  915. return val
  916. #TODO clean this up
  917. def extract_spline_suffix(spline_index):
  918. return ".spline."+str(spline_index).zfill(3)+".extracted"
  919. def do_extract_spline(data, spline):
  920. remove_me = []
  921. for other_spline in data.splines:
  922. if other_spline != spline: remove_me.append(other_spline)
  923. while remove_me: data.splines.remove(remove_me.pop())
  924. def extract_spline(curve, spline_index):
  925. """ Given a curve object and spline index, returns a new object
  926. containing only the selcted spline. The new object is bound to
  927. the original curve.
  928. """
  929. if len(curve.data.splines) == 1:
  930. return curve # nothing to do here.
  931. spline_suffix = extract_spline_suffix(spline_index)
  932. from bpy import data
  933. if (new_ob := data.objects.get(curve.name+spline_suffix)) is None:
  934. new_ob=curve.copy(); new_ob.name=curve.name+spline_suffix
  935. # if the data exists, it is probably stale, so delete it and start over.
  936. if (old_data := data.objects.get(curve.data.name+spline_suffix)) is not None:
  937. data.curves.remove(old_data)
  938. new_data=curve.data.copy(); new_data.name=curve.data.name+spline_suffix
  939. new_ob.data = new_data
  940. # do not check for index error here, it is the calling function's responsibility
  941. do_extract_spline(new_data, new_data.splines[spline_index])
  942. return new_ob
  943. def bind_extracted_spline_to_curve(new_ob, curve):
  944. # Set up a relationship between the new object and the old object
  945. # now, weirdly enough - we can't use parenting very easily because Blender
  946. # defines the parent on a curve relative to the evaluated path animation
  947. # Setting the inverse matrix is too much work. Use Copy Transforms instead.
  948. from .xForm_nodes import reset_object_data
  949. reset_object_data(new_ob)
  950. c = new_ob.constraints.new("COPY_TRANSFORMS"); c.target=curve
  951. new_ob.parent=curve
  952. return new_ob
  953. def get_extracted_spline_object(proto_curve, spline_index, mContext):
  954. # we're storing it separately like this to ensure all nodes use the same
  955. # object if they extract the same spline for use by Mantis.
  956. # this should be transparent to the user since it is working around a
  957. # a limitation in Blender.
  958. extracted_spline_name = proto_curve.name+extract_spline_suffix(spline_index)
  959. if curve := mContext.b_objects.get(extracted_spline_name):
  960. return curve
  961. else:
  962. curve = extract_spline(proto_curve, spline_index)
  963. if curve.name != proto_curve.name: # if there is only one spline, no
  964. bind_extracted_spline_to_curve(curve, proto_curve)# dupe is created.
  965. mContext.b_objects[extracted_spline_name] = curve
  966. return curve
  967. def nurbs_copy_bez_spline(curve, bez_spline, do_setup=True):
  968. other_spline= curve.data.splines.new('NURBS')
  969. other_spline.use_endpoint_u=True
  970. other_spline.use_bezier_u=True
  971. bez_pts = bez_spline.bezier_points
  972. bez_data=[]
  973. for i, bez_pt in enumerate(bez_pts):
  974. if i > 0:
  975. bez_data.append(bez_pt.handle_left.copy())
  976. bez_data.append(bez_pt.co.copy())
  977. if i != len(bez_pts)-1:
  978. bez_data.append(bez_pt.handle_right.copy())
  979. other_spline.points.add(len(bez_data)-1)
  980. for i, pt in enumerate(bez_data):
  981. other_spline.points[i].co=(*pt,1.0) # add the W value here
  982. if do_setup: # do the stuff that makes it behave the same as a bez spline
  983. other_spline.use_endpoint_u = True; other_spline.use_bezier_u = True
  984. other_spline.order_u=4 # set to 1 for poly
  985. return other_spline
  986. def RibbonMeshEdgeLengths(m, ribbon):
  987. tE = ribbon[0]; bE = ribbon[1]; c = ribbon[2]
  988. lengths = []
  989. for i in range( len( tE ) ): #tE and bE are same length
  990. if (c == True):
  991. v1NextInd = tE[old_bad_wrap_that_should_be_refactored((i+1), len(tE) - 1)]
  992. else:
  993. v1NextInd = tE[cap((i+1) , len(tE) - 1 )]
  994. v1 = m.vertices[tE[i]]; v1Next = m.vertices[v1NextInd]
  995. if (c == True):
  996. v2NextInd = bE[old_bad_wrap_that_should_be_refactored((i+1), len(bE) - 1)]
  997. else:
  998. v2NextInd = bE[cap((i+1) , len(bE) - 1 )]
  999. v2 = m.vertices[bE[i]]; v2Next = m.vertices[v2NextInd]
  1000. v = v1.co.lerp(v2.co, 0.5); vNext = v1Next.co.lerp(v2Next.co, 0.5)
  1001. # get the center, edges may not be straight so total length
  1002. # of one edge may be more than the ribbon center's length
  1003. lengths.append(( v - vNext ).length)
  1004. return lengths
  1005. def EnsureCurveIsRibbon(crv, defaultRadius = 0.1):
  1006. from .base_definitions import FLOAT_EPSILON
  1007. crvRadius = 0
  1008. crv.data.offset = 0
  1009. if (crv.data.bevel_depth < FLOAT_EPSILON):
  1010. crvRadius = crv.data.extrude
  1011. else: #Set ribbon from bevel depth
  1012. crvRadius = crv.data.bevel_depth
  1013. crv.data.bevel_depth = 0
  1014. crv.data.extrude = crvRadius
  1015. if (crvRadius < FLOAT_EPSILON):
  1016. crv.data.extrude = defaultRadius
  1017. def SetRibbonData(m, ribbon):
  1018. #maybe this could be incorporated into the DetectWireEdges function?
  1019. #maybe I can check for closed poly curves here? under what other circumstance
  1020. # will I find the ends of the wire have identical coordinates?
  1021. ribbonData = []
  1022. tE = ribbon[0].copy(); bE = ribbon[1].copy()# circle = ribbon[2]
  1023. #
  1024. lengths = RibbonMeshEdgeLengths(m, ribbon)
  1025. lengths.append(0)
  1026. totalLength = sum(lengths)
  1027. # m.calc_normals() #calculate normals
  1028. # it appears this has been removed.
  1029. for i, (t, b) in enumerate(zip(tE, bE)):
  1030. ind = old_bad_wrap_that_should_be_refactored( (i + 1), len(tE) - 1 )
  1031. tNext = tE[ind]; bNext = bE[ind]
  1032. ribbonData.append( ( (t,b), (tNext, bNext), lengths[i] ) )
  1033. #if this is a circle, the last v in vertData has a length, otherwise 0
  1034. return ribbonData, totalLength
  1035. def WireMeshEdgeLengths(m, wire):
  1036. circle = False
  1037. vIndex = wire.copy()
  1038. for e in m.edges:
  1039. if ((e.vertices[0] == vIndex[-1]) and (e.vertices[1] == vIndex[0])):
  1040. #this checks for an edge between the first and last vertex in the wire
  1041. circle = True
  1042. break
  1043. lengths = []
  1044. for i in range(len(vIndex)):
  1045. v = m.vertices[vIndex[i]]
  1046. if (circle == True):
  1047. vNextInd = vIndex[old_bad_wrap_that_should_be_refactored((i+1), len(vIndex) - 1)]
  1048. else:
  1049. vNextInd = vIndex[cap((i+1), len(vIndex) - 1 )]
  1050. vNext = m.vertices[vNextInd]
  1051. lengths.append(( v.co - vNext.co ).length)
  1052. #if this is a circular wire mesh, this should wrap instead of cap
  1053. return lengths
  1054. def GetDataFromWire(m, wire):
  1055. vertData = []
  1056. vIndex = wire.copy()
  1057. lengths = WireMeshEdgeLengths(m, wire)
  1058. lengths.append(0)
  1059. totalLength = sum(lengths)
  1060. for i, vInd in enumerate(vIndex):
  1061. #-1 to avoid IndexError
  1062. vNext = vIndex[ (old_bad_wrap_that_should_be_refactored(i+1, len(vIndex) - 1)) ]
  1063. vertData.append((vInd, vNext, lengths[i]))
  1064. #if this is a circle, the last v in vertData has a length, otherwise 0
  1065. return vertData, totalLength
  1066. def DetectWireEdges(mesh):
  1067. # Returns a list of vertex indices belonging to wire meshes
  1068. # NOTE: this assumes a mesh object with only wire meshes
  1069. ret = []
  1070. import bmesh
  1071. bm = bmesh.new()
  1072. try:
  1073. bm.from_mesh(mesh)
  1074. ends = []
  1075. for v in bm.verts:
  1076. if (len(v.link_edges) == 1):
  1077. ends.append(v.index)
  1078. for e in bm.edges:
  1079. assert (e.is_wire == True),"This function can only run on wire meshes"
  1080. if (e.verts[1].index - e.verts[0].index != 1):
  1081. ends.append(e.verts[1].index)
  1082. ends.append(e.verts[0].index)
  1083. for i in range(len(ends)//2): # // is floor division
  1084. beg = ends[i*2]
  1085. end = ends[(i*2)+1]
  1086. indices = [(j + beg) for j in range ((end - beg) + 1)]
  1087. ret.append(indices)
  1088. finally:
  1089. bm.free()
  1090. return ret
  1091. def FindNearestPointOnWireMesh(m, pointsList):
  1092. from mathutils import Vector
  1093. from mathutils.geometry import intersect_point_line
  1094. from math import sqrt
  1095. wires = DetectWireEdges(m)
  1096. ret = []
  1097. # prevFactor = None
  1098. for wire, points in zip(wires, pointsList):
  1099. vertData, total_length = GetDataFromWire(m, wire)
  1100. factorsOut = []
  1101. for p in points:
  1102. prevDist = float('inf')
  1103. curDist = float('inf')
  1104. v1 = None
  1105. v2 = None
  1106. for i in range(len(vertData) - 1):
  1107. #but it shouldn't check the last one
  1108. if (p == m.vertices[i].co):
  1109. v1 = vertData[i]
  1110. v2 = vertData[i+1]
  1111. offset = 0
  1112. break
  1113. else:
  1114. curDist = ( ((m.vertices[vertData[i][0]].co - p).length) +
  1115. ((m.vertices[vertData[i][1]].co - p).length) )/2
  1116. if (curDist < prevDist):
  1117. v1 = vertData[i]
  1118. v2 = vertData[i+1]
  1119. prevDist = curDist
  1120. offset = intersect_point_line(p, m.vertices[v1[0]].co,
  1121. m.vertices[v2[0]].co)[1]
  1122. if (offset < 0):
  1123. offset = 0
  1124. elif (offset > 1):
  1125. offset = 1
  1126. # Assume the vertices are in order
  1127. v1Length = 0
  1128. v2Length = v2[2]
  1129. for i in range(v1[0]):
  1130. v1Length += vertData[i][2]
  1131. factor = ((offset * (v2Length)) + v1Length )/total_length
  1132. factor = wrap(0, 1, factor) # doesn't hurt to wrap it if it's over 1 or less than 0
  1133. factorsOut.append(factor)
  1134. ret.append( factorsOut )
  1135. return ret
  1136. def mesh_from_curve(crv, context, ribbon=True):
  1137. """Utility function for converting a mesh to a curve
  1138. which will return the correct mesh even with modifiers"""
  1139. import bpy
  1140. m = None
  1141. bevel = crv.data.bevel_depth
  1142. extrude = crv.data.extrude
  1143. offset = crv.data.offset
  1144. try:
  1145. if (len(crv.modifiers) > 0):
  1146. do_unlink = False
  1147. if (not context.scene.collection.all_objects.get(crv.name)):
  1148. context.collection.objects.link(crv) # i guess this forces the dg to update it?
  1149. do_unlink = True
  1150. dg = context.view_layer.depsgraph
  1151. # just gonna modify it for now lol
  1152. if ribbon:
  1153. EnsureCurveIsRibbon(crv)
  1154. else:
  1155. crv.data.bevel_depth=0
  1156. crv.data.extrude=0
  1157. crv.data.offset=0
  1158. # try:
  1159. dg.update()
  1160. mOb = crv.evaluated_get(dg)
  1161. m = bpy.data.meshes.new_from_object(mOb)
  1162. m.name=crv.data.name+'_mesh'
  1163. if (do_unlink):
  1164. context.collection.objects.unlink(crv)
  1165. else: # (ಥ﹏ಥ) why can't I just use this !
  1166. # for now I will just do it like this
  1167. if ribbon:
  1168. EnsureCurveIsRibbon(crv)
  1169. else:
  1170. crv.data.bevel_depth=0
  1171. crv.data.extrude=0
  1172. crv.data.offset=0
  1173. m = bpy.data.meshes.new_from_object(crv)
  1174. finally:
  1175. crv.data.bevel_depth = bevel
  1176. crv.data.extrude = extrude
  1177. crv.data.offset = offset
  1178. return m
  1179. def DetectRibbon(f, bm, skipMe):
  1180. fFirst = f.index
  1181. cont = True
  1182. circle = False
  1183. tEdge, bEdge = [],[]
  1184. while (cont == True):
  1185. skipMe.add(f.index)
  1186. tEdge.append (f.loops[0].vert.index) # top-left
  1187. bEdge.append (f.loops[3].vert.index) # bottom-left
  1188. nEdge = bm.edges.get([f.loops[1].vert, f.loops[2].vert])
  1189. nFaces = nEdge.link_faces
  1190. if (len(nFaces) == 1):
  1191. cont = False
  1192. else:
  1193. for nFace in nFaces:
  1194. if (nFace != f):
  1195. f = nFace
  1196. break
  1197. if (f.index == fFirst):
  1198. cont = False
  1199. circle = True
  1200. if (cont == False): # we've reached the end, get the last two:
  1201. tEdge.append (f.loops[1].vert.index) # top-right
  1202. bEdge.append (f.loops[2].vert.index) # bottom-right
  1203. # this will create a loop for rings --
  1204. # "the first shall be the last and the last shall be first"
  1205. return (tEdge,bEdge,circle)
  1206. def DetectRibbons(m, fReport = None):
  1207. # Returns list of vertex indices belonging to ribbon mesh edges
  1208. # NOTE: this assumes a mesh object with only ribbon meshes
  1209. # ---DO NOT call this script with a mesh that isn't a ribbon!--- #
  1210. import bmesh
  1211. bm = bmesh.new()
  1212. bm.from_mesh(m)
  1213. mIslands, mIsland = [], []
  1214. skipMe = set()
  1215. bm.faces.ensure_lookup_table()
  1216. #first, get a list of mesh islands
  1217. for f in bm.faces:
  1218. if (f.index in skipMe):
  1219. continue #already done here
  1220. checkMe = [f]
  1221. while (len(checkMe) > 0):
  1222. facesFound = 0
  1223. for f in checkMe:
  1224. if (f.index in skipMe):
  1225. continue #already done here
  1226. mIsland.append(f)
  1227. skipMe.add(f.index)
  1228. for e in f.edges:
  1229. checkMe += e.link_faces
  1230. if (facesFound == 0):
  1231. #this is the last iteration
  1232. mIslands.append(mIsland)
  1233. checkMe, mIsland = [], []
  1234. ribbons = []
  1235. skipMe = set() # to store ends already checked
  1236. for mIsl in mIslands:
  1237. ribbon = None
  1238. first = float('inf')
  1239. for f in mIsl:
  1240. if (f.index in skipMe):
  1241. continue #already done here
  1242. if (f.index < first):
  1243. first = f.index
  1244. adjF = 0
  1245. for e in f.edges:
  1246. adjF+= (len(e.link_faces) - 1)
  1247. # every face other than this one is added to the list
  1248. if (adjF == 1):
  1249. ribbon = (DetectRibbon(f, bm, skipMe) )
  1250. break
  1251. if (ribbon == None):
  1252. ribbon = (DetectRibbon(bm.faces[first], bm, skipMe) )
  1253. ribbons.append(ribbon)
  1254. # print (ribbons)
  1255. return ribbons
  1256. def data_from_ribbon_mesh(m, factorsList, mat, ribbons = None, fReport = None):
  1257. #Note, factors list should be equal in length the the number of wires
  1258. #Now working for multiple wires, ugly tho
  1259. if (ribbons == None):
  1260. ribbons = DetectRibbons(m, fReport=fReport)
  1261. if (ribbons is None):
  1262. if (fReport):
  1263. fReport(type = {'ERROR'}, message="No ribbon to get data from.")
  1264. else:
  1265. print ("No ribbon to get data from.")
  1266. return None
  1267. ret = []
  1268. for factors, ribbon in zip(factorsList, ribbons):
  1269. points = []
  1270. widths = []
  1271. normals = []
  1272. ribbonData, totalLength = SetRibbonData(m, ribbon)
  1273. for fac in factors:
  1274. if (fac == 0):
  1275. data = ribbonData[0]
  1276. curFac = 0
  1277. elif (fac == 1):
  1278. data = ribbonData[-1]
  1279. curFac = 0
  1280. else:
  1281. targetLength = totalLength * fac
  1282. data = ribbonData[0]
  1283. curLength = 0
  1284. for ( (t, b), (tNext, bNext), length,) in ribbonData:
  1285. if (curLength >= targetLength):
  1286. break
  1287. curLength += length
  1288. data = ( (t, b), (tNext, bNext), length,)
  1289. targetLengthAtEdge = (curLength - targetLength)
  1290. if (targetLength == 0):
  1291. curFac = 0
  1292. elif (targetLength == totalLength):
  1293. curFac = 1
  1294. else:
  1295. # NOTE: This can be Zero. Find out why!
  1296. if data[2] == 0:
  1297. curFac=0
  1298. else:
  1299. curFac = 1 - (targetLengthAtEdge/ data[2]) #length
  1300. t1 = m.vertices[data[0][0]]; b1 = m.vertices[data[0][1]]
  1301. t2 = m.vertices[data[1][0]]; b2 = m.vertices[data[1][1]]
  1302. #location
  1303. loc1 = (t1.co).lerp(b1.co, 0.5)
  1304. loc2 = (t2.co).lerp(b2.co, 0.5)
  1305. #width
  1306. w1 = (t1.co - b1.co).length/2
  1307. w2 = (t2.co - b2.co).length/2 #radius, not diameter
  1308. #normal
  1309. n1 = (t1.normal).slerp(b1.normal, 0.5)
  1310. n2 = (t1.normal).slerp(b2.normal, 0.5)
  1311. if ((data[0][0] > data[1][0]) and (ribbon[2] == False)):
  1312. curFac = 0
  1313. #don't interpolate if at the end of a ribbon that isn't circular
  1314. if ( 0 < curFac < 1):
  1315. outPoint = loc1.lerp(loc2, curFac)
  1316. outNorm = n1.lerp(n2, curFac)
  1317. outWidth = w1 + ( (w2-w1) * curFac)
  1318. elif (curFac <= 0):
  1319. outPoint = loc1.copy()
  1320. outNorm = n1
  1321. outWidth = w1
  1322. elif (curFac >= 1):
  1323. outPoint = loc2.copy()
  1324. outNorm = n2
  1325. outWidth = w2
  1326. outPoint = mat @ outPoint
  1327. outNorm.normalize()
  1328. points.append ( outPoint.copy() ) #copy because this is an actual vertex location
  1329. widths.append ( outWidth )
  1330. normals.append( outNorm )
  1331. ret.append( (points, widths, normals) )
  1332. return ret # this is a list of tuples containing three lists
  1333. #This bisection search is generic, and it searches based on the
  1334. # magnitude of the error, rather than the sign.
  1335. # If the sign of the error is meaningful, a simpler function
  1336. # can be used.
  1337. def do_bisect_search_by_magnitude(
  1338. owner,
  1339. attribute,
  1340. index = None,
  1341. test_function = None,
  1342. modify = None,
  1343. max_iterations = 10000,
  1344. threshold = 0.0001,
  1345. thresh2 = 0.0005,
  1346. context = None,
  1347. update_dg = None,
  1348. ):
  1349. from math import floor
  1350. i = 0; best_so_far = 0; best = float('inf')
  1351. min = 0; center = max_iterations//2; max = max_iterations
  1352. # enforce getting the absolute value, in case the function has sign information
  1353. # The sign may be useful in a sign-aware bisect search, but this one is more robust!
  1354. test = lambda : abs(test_function(owner, attribute, index, context = context,))
  1355. while (i <= max_iterations):
  1356. upper = (max - ((max-center))//2)
  1357. modify(owner, attribute, index, upper, context = context); error1 = test()
  1358. lower = (center - ((center-min))//2)
  1359. modify(owner, attribute, index, lower, context = context); error2 = test()
  1360. if (error1 < error2):
  1361. min = center
  1362. center, check = upper, upper
  1363. error = error1
  1364. else:
  1365. max = center
  1366. center, check = lower, lower
  1367. error = error2
  1368. if (error <= threshold) or (min == max-1):
  1369. break
  1370. if (error < thresh2):
  1371. j = min
  1372. while (j < max):
  1373. modify(owner, attribute, index, j * 1/max_iterations, context = context)
  1374. error = test()
  1375. if (error < best):
  1376. best_so_far = j; best = error
  1377. if (error <= threshold):
  1378. break
  1379. j+=1
  1380. else: # loop has completed without finding a solution
  1381. i = best_so_far; error = test()
  1382. modify(owner, attribute, index, best_so_far, context = context)
  1383. break
  1384. if (error < best):
  1385. best_so_far = check; best = error
  1386. i+=1
  1387. if update_dg:
  1388. update_dg.update()
  1389. else: # Loop has completed without finding a solution
  1390. i = best_so_far
  1391. modify(owner, attribute, best_so_far, context = context); i+=1