deformer_nodes.py 38 KB

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  1. from .node_common import *
  2. from .xForm_nodes import xFormGeometryObject, xFormObjectInstance
  3. from .misc_nodes import InputExistingGeometryObject
  4. from .base_definitions import MantisNode
  5. from .mantis_dataclasses import MantisSocketTemplate
  6. from .utilities import (prRed, prGreen, prPurple, prWhite, prOrange,
  7. wrapRed, wrapGreen, wrapPurple, wrapWhite,
  8. wrapOrange,)
  9. from .deformer_socket_templates import *
  10. from bpy.types import NodeTree
  11. def TellClasses():
  12. return [
  13. DeformerArmature,
  14. DeformerHook,
  15. DeformerMorphTarget,
  16. DeformerMorphTargetDeform,
  17. DeformerSurfaceDeform,
  18. DeformerMeshDeform,
  19. DeformerLatticeDeform,
  20. DeformerSmoothCorrectiveDeform,
  21. ]
  22. # object instance probably can't use the deformer but it doesn't hurt to try.
  23. deformable_types= (xFormGeometryObject, InputExistingGeometryObject, xFormObjectInstance)
  24. def trace_xForm_back(mantis_node, socket):
  25. if (trace := trace_single_line(mantis_node, socket)[0] ) :
  26. for i in range(len(trace)): # have to look in reverse, actually
  27. if ( isinstance(trace[ i ], deformable_types ) ):
  28. return trace[ i ].bGetObject()
  29. raise GraphError(wrapRed(f"No other object found for {mantis_node}."))
  30. class MantisDeformerNode(MantisNode):
  31. def __init__(self, signature : tuple,
  32. base_tree : NodeTree,
  33. socket_templates : list[MantisSocketTemplate]=[]):
  34. super().__init__(signature, base_tree, socket_templates)
  35. self.node_type = 'LINK'
  36. self.prepared = True
  37. self.bObject=[]
  38. # we need evaluate_input to have the same behaviour as links.
  39. def evaluate_input(self, input_name, index=0):
  40. if (input_name in ['Target', 'Object', 'Hook Target']):
  41. socket = self.inputs.get(input_name)
  42. if socket.is_linked:
  43. return socket.links[0].from_node
  44. return None
  45. else:
  46. return super().evaluate_input(input_name, index)
  47. def GetxForm(mantis_node, output_name="Deformer"):
  48. break_condition= lambda node : node.__class__ in deformable_types
  49. xforms = trace_line_up_branching(mantis_node, output_name, break_condition)
  50. return_me=[]
  51. for xf in xforms:
  52. if xf.node_type != 'XFORM':
  53. continue
  54. if xf in return_me:
  55. continue
  56. return_me.append(xf)
  57. return return_me
  58. def reset_execution(self):
  59. super().reset_execution()
  60. self.bObject=[]; self.prepared=True
  61. def standard_modifier_bind(self, bContext=None, operator=None):
  62. for d in self.bObject:
  63. # we'll only bind it if it is un-muted.
  64. if self.evaluate_input("Enable in Viewport") == False:
  65. continue
  66. from .utilities import bind_modifier_operator
  67. bind_modifier_operator(d, operator)
  68. class DeformerArmature(MantisDeformerNode):
  69. '''A node representing an armature deformer'''
  70. def __init__(self, signature, base_tree):
  71. super().__init__(signature, base_tree)
  72. inputs = [
  73. "Input Relationship",
  74. "Armature Object",
  75. "Blend Vertex Group",
  76. "Invert Vertex Group",
  77. "Preserve Volume",
  78. "Use Multi Modifier",
  79. "Use Envelopes",
  80. "Use Vertex Groups",
  81. "Skinning Method",
  82. "Deformer",
  83. "Copy Skin Weights From"
  84. ]
  85. outputs = [
  86. "Deformer"
  87. ]
  88. self.outputs.init_sockets(outputs)
  89. self.inputs.init_sockets(inputs)
  90. self.init_parameters(additional_parameters={"Name":None})
  91. self.set_traverse([("Deformer", "Deformer")])
  92. self.node_type = "LINK"
  93. self.prepared = True
  94. def GetxForm(self, socket="Deformer"):
  95. if socket == "Deformer":
  96. return super().GetxForm()
  97. else:
  98. trace_xForm_back(self, socket)
  99. # DUPLICATED FROM xForm_nodes::xFormBone
  100. # DEDUP HACK HACK HACK HACK HACK
  101. def bGetParentArmature(self):
  102. from .xForm_nodes import xFormArmature
  103. from .misc_nodes import InputExistingGeometryObject
  104. from bpy.types import Object
  105. if (trace := trace_single_line(self, "Armature Object")[0] ) :
  106. for i in range(len(trace)):
  107. # have to look in reverse, actually
  108. if ( isinstance(trace[ i ], xFormArmature ) ):
  109. return trace[ i ].bGetObject()
  110. elif ( isinstance(trace[i], InputExistingGeometryObject)):
  111. if (ob := trace[i].bGetObject()).type == "ARMATURE":
  112. return ob
  113. raise RuntimeError(f"Cannot find armature for node {self}")
  114. return None
  115. #should do the trick...
  116. def bRelationshipPass(self, bContext = None,):
  117. self.executed = True
  118. def initialize_vgroups(self, xf):
  119. ob = xf.bGetObject()
  120. armOb = self.bGetParentArmature()
  121. for b in armOb.data.bones:
  122. if b.use_deform == False:
  123. continue
  124. vg = ob.vertex_groups.get(b.name)
  125. if not vg:
  126. vg = ob.vertex_groups.new(name=b.name)
  127. if ob.type == 'MESH':
  128. num_verts = len(ob.data.vertices)
  129. elif ob.type == 'LATTICE':
  130. num_verts = len(ob.data.points)
  131. vg.add(range(num_verts), 0, 'REPLACE')
  132. def copy_weights(self, xf):
  133. # we'll use modifiers for this, maybe use GN for it in the future tho
  134. import bpy
  135. ob = xf.bGetObject()
  136. try:
  137. copy_from = self.GetxForm(socket="Copy Skin Weights From")
  138. except GraphError:
  139. copy_from = None
  140. prRed(f"No object found for copying weights in {self}, continuing anyway.")
  141. m = ob.modifiers.new(type="DATA_TRANSFER", name="Mantis_temp_data_transfer")
  142. m.object = None; m.use_vert_data = True
  143. m.data_types_verts = {'VGROUP_WEIGHTS'}
  144. m.vert_mapping = 'POLYINTERP_NEAREST'
  145. m.layers_vgroup_select_src = 'ALL'
  146. m.layers_vgroup_select_dst = 'NAME'
  147. m.object = copy_from
  148. # m.use_object_transform = False # testing reveals that this is undesirable - since the objects may not have their transforms applied.
  149. ob.modifiers.move(len(ob.modifiers)-1, 0)
  150. # ob.data = ob.data.copy()
  151. if False: #MAYBE the mouse needs to be in the 3D viewport, no idea how to set this in an override
  152. # TODO: figure out how to apply this, context is incorrect because armature is still in pose mode
  153. original_active = bpy.context.active_object
  154. original_mode = original_active.mode
  155. bpy.ops.object.mode_set(mode='OBJECT')
  156. with bpy.context.temp_override(**{'active_object':ob, 'selected_objects':[ob, copy_from]}):
  157. # bpy.ops.object.datalayout_transfer(modifier=m.name) # note: this operator is used by the modifier or stand-alone in the UI
  158. # the poll for this operator is defined in blender/source/blender/editors/object/object_data_transfer.cc
  159. # and blender/source/blender/editors/object/object_modifier.cc
  160. # bpy.ops.object.modifier_apply(modifier=m.name, single_user=True)
  161. bpy.ops.object.datalayout_transfer(data_type='VGROUP_WEIGHTS')
  162. bpy.ops.object.data_transfer(data_type='VGROUP_WEIGHTS')
  163. bpy.ops.object.mode_set(mode=original_mode)
  164. def do_automatic_skinning_mesh(self, ob, xf, bContext):
  165. # This is bad and leads to somewhat unpredictable
  166. # behaviour, e.g. what object will be selected? What mode?
  167. # also bpy.ops is ugly and prone to error when used in
  168. # scripts. I don't intend to use bpy.ops when I can avoid it.
  169. import bpy
  170. self.initialize_vgroups(xf)
  171. armOb = self.bGetParentArmature()
  172. armOb.data.pose_position = 'REST'
  173. bContext.view_layer.depsgraph.update()
  174. deform_bones = []
  175. for pb in armOb.pose.bones:
  176. if pb.bone.use_deform == True:
  177. deform_bones.append(pb)
  178. if not deform_bones:
  179. prPurple("Warning: No deform bones in armature. Cancelling.")
  180. return
  181. context_override = {
  182. 'active_object':ob,
  183. 'selected_objects':[ob, armOb],
  184. 'active_pose_bone':deform_bones[0],
  185. 'selected_pose_bones':deform_bones,}
  186. for b in armOb.data.bones:
  187. b.select = True
  188. with bContext.temp_override(**context_override):
  189. bpy.ops.paint.weight_paint_toggle()
  190. bpy.ops.paint.weight_from_bones(type='AUTOMATIC')
  191. bpy.ops.paint.weight_paint_toggle()
  192. for b in armOb.data.bones:
  193. b.select = False
  194. armOb.data.pose_position = 'POSE'
  195. # TODO: modify Blender to make this available as a Python API function.
  196. def do_automatic_skinning_lattice(self, ob, xf, bContext):
  197. # Temporarily, I am making a very simple and ugly automatic skinning algo for lattice points
  198. import bpy
  199. from mathutils.geometry import intersect_point_line
  200. self.initialize_vgroups(xf)
  201. armOb = self.bGetParentArmature()
  202. armOb.data.pose_position = 'REST'
  203. bContext.view_layer.depsgraph.update()
  204. deform_bones = []
  205. for pb in armOb.pose.bones:
  206. if pb.bone.use_deform == True: deform_bones.append(pb)
  207. # How this works:
  208. # - Calculates the weights based on proximity and angle
  209. # - we'll make a vector of the point and the nearest point on the bone
  210. # - dot (point_displacement, bone_y_axis) to get the angle
  211. # - weight the bone's value by this dot product and distance
  212. # - distance should prevail when both bones are within the angle
  213. mat = ob.matrix_world; mat_arm = armOb.matrix_world
  214. for p_index, p in enumerate(ob.data.points):
  215. loc = mat @ p.co_deform # co_deform is the position in edit mode
  216. pt_distance, pt_dot = {}, {}
  217. for b in deform_bones:
  218. bone_vec = ((mat_arm @ b.tail) - (mat_arm @ b.head)).normalized()
  219. nearest_point_on_bone, factor = intersect_point_line(
  220. loc, mat_arm @ b.head, mat_arm @ b.tail) # 0 is point, 1 is factor
  221. if factor > 1.0: nearest_point_on_bone = mat_arm @ b.tail
  222. if factor < 0.0: nearest_point_on_bone = mat_arm @ b.head
  223. point_vec = nearest_point_on_bone - loc
  224. distance = point_vec.length_squared # no need to sqrt, this is faster and
  225. # the quadratic falloff is better than linear falloff.
  226. dot = 1-abs(point_vec.normalized().dot(bone_vec))
  227. # we want to weight zero at 1.0 so that it favors points in its "envelope"
  228. pt_distance[b.name]=distance; pt_dot[b.name] = dot
  229. # now we can assign weights
  230. distance_pairs = [(k,v) for k,v in pt_distance.items()]
  231. distance_pairs.sort(key = lambda a : a[1])
  232. i=0; max_distance = 0.0; near_enough_bones = []
  233. while (i < 4): # TODO: limit-total should be exposed to the user.
  234. if i+1 > len(distance_pairs): break # in case there are fewer than 4 deform bones
  235. near_enough_bones.append(distance_pairs[i][0])
  236. if distance_pairs[i][1] > max_distance: max_distance = distance_pairs[i][1]
  237. i+=1
  238. max_pre_normalized_weight = 0.0
  239. weights = {}
  240. if max_distance == 0.0: max_distance = 1.0
  241. for b_name in near_enough_bones:
  242. w = 1.0
  243. if pt_distance[b_name] > 0:
  244. w*= 1/(pt_distance[b_name]/max_distance) # weight by inverse-distance
  245. w*= pt_dot[b_name]**4 # NOTE: **4 is arbitrary but feels good to me.
  246. if w > max_pre_normalized_weight: max_pre_normalized_weight = w
  247. weights[b_name] = w
  248. if max_pre_normalized_weight == 0.0: max_pre_normalized_weight = 1.0
  249. for b_name in near_enough_bones:
  250. vg = ob.vertex_groups.get(b_name)
  251. vg.add([p_index], weights[b_name]/max_pre_normalized_weight, 'REPLACE')
  252. armOb.data.pose_position = 'POSE'
  253. def bFinalize(self, bContext=None):
  254. prGreen("Executing Armature Deform Node")
  255. mod_name = self.evaluate_input("Name")
  256. for xf in self.GetxForm():
  257. ob = xf.bGetObject()
  258. d = ob.modifiers.new(mod_name, type='ARMATURE')
  259. if d is None:
  260. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  261. self.bObject.append(d)
  262. d.object = self.bGetParentArmature()
  263. props_sockets = {
  264. 'vertex_group' : ("Blend Vertex Group", ""),
  265. 'invert_vertex_group' : ("Invert Vertex Group", ""),
  266. 'use_deform_preserve_volume' : ("Preserve Volume", False),
  267. 'use_multi_modifier' : ("Use Multi Modifier", False),
  268. 'use_bone_envelopes' : ("Use Envelopes", False),
  269. 'use_vertex_groups' : ("Use Vertex Groups", False),
  270. }
  271. evaluate_sockets(self, d, props_sockets)
  272. #
  273. if (skin_method := self.evaluate_input("Skinning Method")) == "AUTOMATIC_HEAT":
  274. match ob.type:
  275. case "MESH":
  276. self.do_automatic_skinning_mesh(ob, xf, bContext)
  277. case "LATTICE":
  278. self.do_automatic_skinning_lattice(ob, xf, bContext)
  279. elif skin_method == "COPY_FROM_OBJECT":
  280. self.initialize_vgroups(xf)
  281. self.copy_weights(xf)
  282. # elif skin_method == "EXISTING_GROUPS":
  283. # pass
  284. class DeformerHook(MantisDeformerNode):
  285. '''A node representing a hook deformer'''
  286. def __init__(self, signature, base_tree):
  287. super().__init__(signature, base_tree, HookSockets)
  288. # now set up the traverse target...
  289. self.init_parameters(additional_parameters={"Name":None})
  290. self.set_traverse([("Deformer", "Deformer")])
  291. self.prepared = True
  292. def driver_for_radius(self, object, hook, index, influence, bezier=True):
  293. """ Creates a driver to control the radius of a curve point with the hook."""
  294. from bpy.types import Bone, PoseBone
  295. var_template = {"owner":hook,
  296. "name":"a",
  297. "type":"TRANSFORMS",
  298. "space":'WORLD_SPACE',
  299. "channel":'SCALE_X',}
  300. var1_template = {"owner":hook.id_data,
  301. "name":"b",
  302. "type":"TRANSFORMS",
  303. "space":'WORLD_SPACE',
  304. "channel":'SCALE_X',}
  305. keys_template = [{"co":(0,0),
  306. "interpolation": "LINEAR",
  307. "type":"KEYFRAME",},
  308. {"co":(1,influence),
  309. "interpolation": "LINEAR",
  310. "type":"KEYFRAME",},]
  311. if bezier:
  312. owner=object.data.splines[0].bezier_points
  313. else:
  314. owner=object.data.splines[0].points
  315. driver = {
  316. "owner":owner[index],
  317. "prop":"radius",
  318. "ind":-1,
  319. "extrapolation":"LINEAR",
  320. "type":"AVERAGE",
  321. "vars":[],
  322. "keys":keys_template,
  323. }
  324. if isinstance(hook, (Bone, PoseBone)):
  325. driver['type']='SCRIPTED'
  326. driver['expression']="(((1/b)*a)+((1/b_001)*a_001)+((1/b_002)*a_002))/3"
  327. from .drivers import CreateDrivers
  328. axes='XYZ'
  329. for i in range(3):
  330. var = var_template.copy()
  331. var["channel"]="SCALE_"+axes[i]
  332. driver["vars"].append(var)
  333. if isinstance(hook, (Bone, PoseBone)):
  334. var1=var1_template.copy()
  335. var1['channel']="SCALE_"+axes[i]
  336. driver['vars'].append(var1)
  337. CreateDrivers([driver])
  338. def bRelationshipPass(self, bContext = None,):
  339. self.executed = True
  340. def bFinalize(self, bContext=None):
  341. from bpy.types import Bone, PoseBone, Object
  342. prGreen(f"Executing Hook Deform Node: {self}")
  343. mod_name = self.evaluate_input("Name")
  344. affect_radius = self.evaluate_input("Affect Curve Radius")
  345. auto_bezier = self.evaluate_input("Auto-Bezier")
  346. target_node = self.evaluate_input('Hook Target')
  347. target = target_node.bGetObject(); subtarget = ""
  348. props_sockets = self.gen_property_socket_map()
  349. if isinstance(target, Bone) or isinstance(target, PoseBone):
  350. subtarget = target.name; target = target.id_data
  351. for xf in self.GetxForm():
  352. ob=xf.bGetObject()
  353. if ob.type == 'CURVE':
  354. spline_index = self.evaluate_input("Spline Index")
  355. from .utilities import get_extracted_spline_object
  356. ob = get_extracted_spline_object(ob, spline_index, self.mContext)
  357. reuse = False
  358. for m in ob.modifiers:
  359. if m.type == 'HOOK' and m.object == target and m.subtarget == subtarget:
  360. if self.evaluate_input("Influence") != m.strength:
  361. continue # make a new modifier so they can have different strengths
  362. if ob.animation_data: # this can be None
  363. drivers = ob.animation_data.drivers
  364. for k in props_sockets.keys():
  365. if driver := drivers.find(k):
  366. # TODO: I should check to see if the drivers are the same...
  367. break # continue searching for an equivalent modifier
  368. else: # There was no driver - use this one.
  369. d = m; reuse = True; break
  370. else: # use this one, there can't be drivers without animation_data.
  371. d = m; reuse = True; break
  372. else:
  373. d = ob.modifiers.new(mod_name, type='HOOK')
  374. if d is None:
  375. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  376. self.bObject.append(d)
  377. self.get_target_and_subtarget(d, input_name="Hook Target")
  378. vertices_used=[]
  379. if reuse: # Get the verts in the list... filter out all the unneeded 0's
  380. vertices_used = list(d.vertex_indices)
  381. include_0 = 0 in vertices_used
  382. vertices_used = list(filter(lambda a : a != 0, vertices_used))
  383. if include_0: vertices_used.append(0)
  384. # now we add the selected vertex to the list, too
  385. vertex = self.evaluate_input("Point Index")
  386. if ob.type == 'CURVE' and ob.data.splines[0].type == 'BEZIER' and auto_bezier:
  387. if affect_radius:
  388. self.driver_for_radius(ob, target_node.bGetObject(), vertex, d.strength)
  389. vertex*=3
  390. vertices_used.extend([vertex, vertex+1, vertex+2])
  391. else:
  392. vertices_used.append(vertex)
  393. # if we have a curve and it is NOT using auto-bezier for the verts..
  394. if ob.type == 'CURVE' and ob.data.splines[0].type == 'BEZIER' and affect_radius and not auto_bezier:
  395. print (f"WARN: {self}: \"Affect Radius\" may not behave as expected"
  396. " when used on Bezier curves without Auto-Bezier")
  397. #bezier point starts at 1, and then every third vert, so 4, 7, 10...
  398. if vertex%3==1:
  399. self.driver_for_radius(ob, target_node.bGetObject(), vertex, d.strength)
  400. if ob.type == 'CURVE' and ob.data.splines[0].type != 'BEZIER' and \
  401. affect_radius:
  402. self.driver_for_radius(ob, target_node.bGetObject(), vertex, d.strength, bezier=False)
  403. d.vertex_indices_set(vertices_used)
  404. evaluate_sockets(self, d, props_sockets)
  405. finish_drivers(self)
  406. # todo: this node should be able to take many indices in the future.
  407. # Also: I have a Geometry Nodes implementation of this I can use... maybe...
  408. class DeformerMorphTarget(MantisDeformerNode):
  409. '''A node representing an armature deformer'''
  410. def __init__(self, signature, base_tree):
  411. super().__init__(signature, base_tree)
  412. inputs = [
  413. "Relative to",
  414. "Object",
  415. "Deformer",
  416. "Vertex Group",
  417. ]
  418. outputs = [
  419. "Deformer",
  420. "Morph Target",
  421. ]
  422. # now set up the traverse target...
  423. self.outputs.init_sockets(outputs)
  424. self.inputs.init_sockets(inputs)
  425. self.init_parameters(additional_parameters={"Name":None})
  426. self.set_traverse([("Deformer", "Deformer")])
  427. self.node_type = "LINK"
  428. self.prepared = True
  429. def GetxForm(self, trace_input="Object"):
  430. trace = trace_single_line(self, trace_input)
  431. for node in trace[0]:
  432. if (isinstance(node, deformable_types)):
  433. return node
  434. raise GraphError("%s is not connected to an upstream xForm" % self)
  435. def bRelationshipPass(self, bContext = None,):
  436. prGreen("Executing Morph Target Node")
  437. ob = None; relative = None
  438. # do NOT check if the object exists here. Just let the next node deal with that.
  439. try:
  440. ob = self.GetxForm().bGetObject().name
  441. except Exception as e: # this will and should throw an error if it fails
  442. ob = self.GetxForm().evaluate_input("Name")
  443. if self.inputs["Relative to"].is_linked:
  444. try:
  445. relative = self.GetxForm("Relative to").bGetObject().name
  446. except Exception as e: # same here
  447. prRed(f"Execution failed at {self}: no relative object found for morph target, despite link existing.")
  448. raise e
  449. vg = self.evaluate_input("Vertex Group") if self.evaluate_input("Vertex Group") else "" # just make sure it is a string
  450. mt={"object":ob, "vertex_group":vg, "relative_shape":relative}
  451. self.parameters["Morph Target"] = mt
  452. self.parameters["Name"] = ob # this is redundant but it's OK since accessing the mt is tedious
  453. self.executed = True
  454. class DeformerMorphTargetDeform(MantisDeformerNode):
  455. '''A node representing an armature deformer'''
  456. def __init__(self, signature, base_tree):
  457. super().__init__(signature, base_tree)
  458. inputs = [
  459. "Deformer",
  460. "Use Shape Key",
  461. "Use Offset",
  462. ]
  463. outputs = [
  464. "Deformer",
  465. ]
  466. self.outputs.init_sockets(outputs)
  467. self.inputs.init_sockets(inputs)
  468. self.init_parameters(additional_parameters={"Name":None})
  469. self.set_traverse([("Deformer", "Deformer")])
  470. self.node_type = "LINK"
  471. self.prepared = True
  472. self.executed = True
  473. setup_custom_property_inputs_outputs(self)
  474. # bpy.data.node_groups["Morph Deform.045"].nodes["Named Attribute.020"].data_type = 'FLOAT_VECTOR'
  475. # bpy.context.object.add_rest_position_attribute = True
  476. def reset_execution(self):
  477. return super().reset_execution()
  478. self.executed=True
  479. def gen_morph_target_modifier(self, xf, context):
  480. # first let's see if this is a no-op
  481. targets = []
  482. for k,v in self.inputs.items():
  483. if "Target" in k:
  484. targets.append(v)
  485. if not targets:
  486. return # nothing to do here.
  487. # at this point we make the node tree
  488. from .geometry_node_graphgen import gen_morph_target_nodes
  489. m, props_sockets = gen_morph_target_nodes(
  490. self.evaluate_input("Name"),
  491. xf.bGetObject(),
  492. targets,
  493. context,
  494. use_offset=self.evaluate_input("Use Offset"))
  495. self.bObject.append(m)
  496. evaluate_sockets(self, m, props_sockets)
  497. finish_drivers(self)
  498. def gen_shape_key_lattice(self, xf, context):
  499. # first check if we need to do anything
  500. targets = []
  501. for k,v in self.inputs.items():
  502. if "Target" in k:
  503. targets.append(v)
  504. if not targets:
  505. return # nothing to do here
  506. # TODO: deduplicate the code above here
  507. from time import time
  508. start_time = time()
  509. from bpy import data
  510. ob = xf.bGetObject()
  511. dg = context.view_layer.depsgraph
  512. dg.update()
  513. if xf.has_shape_keys == False:
  514. lat = ob.data.copy()
  515. ob.data = lat
  516. ob.add_rest_position_attribute = True
  517. ob.shape_key_clear()
  518. ob.shape_key_add(name='Basis', from_mix=False)
  519. else:
  520. lat = ob.data
  521. xf.has_shape_keys = True
  522. # first make a basis shape key
  523. keys, props_sockets, ={}, {}
  524. for i, t in enumerate(targets):
  525. mt_node = t.links[0].from_node; sk_ob = mt_node.GetxForm().bGetObject()
  526. if sk_ob is None:
  527. sk_ob = data.objects.new(mt_node.evaluate_input("Name"), data.meshes.new_from_object(ob))
  528. context.collection.objects.link(sk_ob)
  529. prOrange(f"WARN: no object found for f{mt_node}; creating duplicate of current object ")
  530. sk_ob = dg.id_eval_get(sk_ob)
  531. mt_name = sk_ob.name
  532. vg = mt_node.parameters["Morph Target"]["vertex_group"]
  533. if vg: mt_name = mt_name+"."+vg
  534. sk = ob.shape_key_add(name=mt_name, from_mix=False)
  535. # the shapekey data is absolute point data for each vertex, in order, very simple
  536. # SERIOUSLY IMPORTANT:
  537. # use the current position of the vertex AFTER SHAPE KEYS AND DEFORMERS
  538. # easiest way to do it is to eval the depsgraph
  539. # TODO: try and get it without depsgraph update, since that may be (very) slow
  540. sk_m = sk_ob.data#data.meshes.new_from_object(sk_ob, preserve_all_data_layers=True, depsgraph=dg)
  541. for j in range(len(m.vertices)):
  542. sk.data[j].co = sk_m.vertices[j].co # assume they match
  543. # data.meshes.remove(sk_m)
  544. sk.vertex_group = vg
  545. sk.slider_min = -10
  546. sk.slider_max = 10
  547. keys[mt_name]=sk
  548. props_sockets[mt_name]= ("Value."+str(i).zfill(3), 1.0)
  549. for i, t in enumerate(targets):
  550. mt_node = t.links[0].from_node; sk_ob = mt_node.GetxForm().bGetObject()
  551. if sk_ob is None: continue
  552. if rel := mt_node.parameters["Morph Target"]["relative_shape"]:
  553. sk = keys.get(mt_name)
  554. sk.relative_key = keys.get(rel)
  555. self.bObject.append(sk.id_data)
  556. evaluate_sockets(self, sk.id_data, props_sockets)
  557. finish_drivers(self)
  558. prWhite(f"Initializing morph target took {time() -start_time} seconds")
  559. def gen_shape_key(self, xf, context):
  560. # TODO: make this a feature of the node definition that appears only when there are no prior deformers - and shows a warning!
  561. # TODO: the below works well, but it is quite slow. It does not seem to have better performence. Its only advantage is export to FBX.
  562. # there are a number of things I need to fix here
  563. # - reuse shape keys if possible
  564. # - figure out how to make this a lot faster
  565. # - edit the xForm stuff to delete drivers from shape key ID's, since they belong to the Key, not the Object.
  566. # first check if we need to do anythign
  567. targets = []
  568. for k,v in self.inputs.items():
  569. if "Target" in k:
  570. targets.append(v)
  571. if not targets:
  572. return # nothing to do here
  573. from time import time
  574. start_time = time()
  575. from bpy import data
  576. ob = xf.bGetObject()
  577. dg = context.view_layer.depsgraph
  578. dg.update()
  579. if xf.has_shape_keys == False:
  580. match ob.type:
  581. case 'MESH':
  582. ob_data = data.meshes.new_from_object(ob, preserve_all_data_layers=True, depsgraph=dg)
  583. case 'LATTICE':
  584. ob_data = ob.data.copy()
  585. ob.data = ob_data
  586. ob.add_rest_position_attribute = True
  587. ob.shape_key_clear()
  588. ob.shape_key_add(name='Basis', from_mix=False)
  589. else:
  590. ob_data = ob.data
  591. xf.has_shape_keys = True
  592. # using the built-in shapekey feature is actually a lot harder in terms of programming because I need...
  593. # min/max, as it is just not a feature of the GN version
  594. # to carry info from the morph target node regarding relative shapes and vertex groups and all that
  595. # the drivers may be more difficult to apply, too.
  596. # hafta make new geometry for the object and add shape keys and all that
  597. # the benefit to all this being exporting to game engines via .fbx
  598. # first make a basis shape key
  599. keys={}
  600. props_sockets={}
  601. for i, t in enumerate(targets):
  602. mt_node = t.links[0].from_node; sk_ob = mt_node.GetxForm().bGetObject()
  603. if sk_ob is None:
  604. sk_ob = data.objects.new(mt_node.evaluate_input("Name"), data.meshes.new_from_object(ob))
  605. context.collection.objects.link(sk_ob)
  606. prOrange(f"WARN: no object found for f{mt_node}; creating duplicate of current object ")
  607. sk_ob = dg.id_eval_get(sk_ob)
  608. mt_name = sk_ob.name
  609. vg = mt_node.parameters["Morph Target"]["vertex_group"]
  610. if vg: mt_name = mt_name+"."+vg
  611. sk = ob.shape_key_add(name=mt_name, from_mix=False)
  612. # the shapekey data is absolute point data for each vertex, in order, very simple
  613. # SERIOUSLY IMPORTANT:
  614. # use the current position of the vertex AFTER SHAPE KEYS AND DEFORMERS
  615. # easiest way to do it is to eval the depsgraph
  616. # TODO: try and get it without depsgraph update, since that may be (very) slow
  617. sk_m = sk_ob.data#data.meshes.new_from_object(sk_ob, preserve_all_data_layers=True, depsgraph=dg)
  618. match ob.type:
  619. case 'MESH':
  620. for j in range(len(ob_data.vertices)):
  621. sk.data[j].co = sk_m.vertices[j].co # assume they match
  622. case 'LATTICE':
  623. for j in range(len(ob.data.points)):
  624. sk.data[j].co = sk_m.points[j].co_deform
  625. # data.meshes.remove(sk_m)
  626. sk.vertex_group = vg
  627. sk.slider_min = -10
  628. sk.slider_max = 10
  629. keys[mt_name]=sk
  630. props_sockets[mt_name]= ("Value."+str(i).zfill(3), 1.0)
  631. for i, t in enumerate(targets):
  632. mt_node = t.links[0].from_node; sk_ob = mt_node.GetxForm().bGetObject()
  633. if sk_ob is None: continue
  634. if rel := mt_node.parameters["Morph Target"]["relative_shape"]:
  635. sk = keys.get(mt_name)
  636. sk.relative_key = keys.get(rel)
  637. self.bObject.append(sk.id_data)
  638. evaluate_sockets(self, sk.id_data, props_sockets)
  639. finish_drivers(self)
  640. prWhite(f"Initializing morph target took {time() -start_time} seconds")
  641. def bFinalize(self, bContext=None):
  642. prGreen(f"Executing Morph Deform node {self}")
  643. use_shape_keys = self.evaluate_input("Use Shape Key")
  644. # if there is a not a prior deformer then there should be an option to use plain 'ol shape keys
  645. # GN is always desirable as an option though because it can be baked & many other reasons
  646. if use_shape_keys: # check and see if we can.
  647. if self.inputs.get("Deformer"): # I guess this isn't available in some node group contexts... bad. FIXME
  648. if (links := self.inputs["Deformer"].links):
  649. if not links[0].from_node.parameters.get("Use Shape Key"):
  650. use_shape_keys = False
  651. elif links[0].from_node.parameters.get("Use Shape Key") == False:
  652. use_shape_keys = False
  653. self.parameters["Use Shape Key"] = use_shape_keys
  654. for xf in self.GetxForm():
  655. # Lattice objects do not support geometry nodes at this time.
  656. ob = xf.bGetObject()
  657. if ob and ob.type == 'LATTICE':
  658. if not use_shape_keys:
  659. raise NotImplementedError("Blender does not support Geometry Nodes for Lattices. "
  660. "Enable 'Shape Key' and execute again.")
  661. self.gen_shape_key(xf, bContext)
  662. elif use_shape_keys:
  663. self.gen_shape_key(xf, bContext)
  664. else:
  665. self.gen_morph_target_modifier(xf, bContext)
  666. class DeformerSurfaceDeform(MantisDeformerNode):
  667. '''A node representing an surface deform modifier'''
  668. def __init__(self, signature, base_tree):
  669. super().__init__(signature, base_tree, SurfaceDeformSockets)
  670. # now set up the traverse target...
  671. self.init_parameters(additional_parameters={"Name":None})
  672. self.set_traverse([("Deformer", "Deformer")])
  673. self.prepared = True
  674. def GetxForm(self, socket="Deformer"):
  675. if socket == "Deformer":
  676. return super().GetxForm()
  677. else:
  678. trace_xForm_back(self, socket)
  679. def bRelationshipPass(self, bContext = None,):
  680. self.executed = True
  681. def bFinalize(self, bContext=None):
  682. prGreen("Executing Surface Deform Node")
  683. mod_name = self.evaluate_input("Name")
  684. for xf in self.GetxForm():
  685. ob = xf.bGetObject()
  686. d = ob.modifiers.new(mod_name, type='SURFACE_DEFORM')
  687. if d is None:
  688. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  689. self.bObject.append(d)
  690. self.get_target_and_subtarget(d, input_name="Target")
  691. props_sockets = self.gen_property_socket_map()
  692. evaluate_sockets(self, d, props_sockets)
  693. def bModifierApply(self, bContext=None):
  694. from bpy import ops
  695. standard_modifier_bind(self, bContext, ops.object.surfacedeform_bind)
  696. class DeformerMeshDeform(MantisDeformerNode):
  697. '''A node representing a mesh deform modifier'''
  698. def __init__(self, signature, base_tree):
  699. super().__init__(signature, base_tree, MeshDeformSockets)
  700. # now set up the traverse target...
  701. self.init_parameters(additional_parameters={"Name":None})
  702. self.set_traverse([("Deformer", "Deformer")])
  703. self.prepared = True
  704. def GetxForm(self, socket="Deformer"):
  705. if socket == "Deformer":
  706. return super().GetxForm()
  707. else:
  708. trace_xForm_back(self, socket)
  709. def bRelationshipPass(self, bContext = None,):
  710. self.executed = True
  711. def bFinalize(self, bContext=None):
  712. prGreen("Executing Mesh Deform Node")
  713. mod_name = self.evaluate_input("Name")
  714. for xf in self.GetxForm():
  715. ob = xf.bGetObject()
  716. d = ob.modifiers.new(mod_name, type='MESH_DEFORM')
  717. if d is None:
  718. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  719. self.bObject.append(d)
  720. self.get_target_and_subtarget(d, input_name="Object")
  721. props_sockets = self.gen_property_socket_map()
  722. evaluate_sockets(self, d, props_sockets)
  723. def bModifierApply(self, bContext=None):
  724. from bpy import ops
  725. standard_modifier_bind(self, bContext, ops.object.meshdeform_bind)
  726. class DeformerLatticeDeform(MantisDeformerNode):
  727. '''A node representing a lattice deform modifier'''
  728. def __init__(self, signature, base_tree):
  729. super().__init__(signature, base_tree, LatticeDeformSockets)
  730. # now set up the traverse target...
  731. self.init_parameters(additional_parameters={"Name":None})
  732. self.set_traverse([("Deformer", "Deformer")])
  733. self.prepared = True
  734. def GetxForm(self, socket="Deformer"):
  735. if socket == "Deformer":
  736. return super().GetxForm()
  737. else:
  738. trace_xForm_back(self, socket)
  739. def bRelationshipPass(self, bContext = None,):
  740. self.executed = True
  741. def bFinalize(self, bContext=None):
  742. prGreen("Executing Lattice Deform Node")
  743. mod_name = self.evaluate_input("Name")
  744. for xf in self.GetxForm():
  745. ob = xf.bGetObject()
  746. d = ob.modifiers.new(mod_name, type='LATTICE')
  747. if d is None:
  748. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  749. self.bObject.append(d)
  750. self.get_target_and_subtarget(d, input_name="Object")
  751. props_sockets = self.gen_property_socket_map()
  752. evaluate_sockets(self, d, props_sockets)
  753. class DeformerSmoothCorrectiveDeform(MantisDeformerNode):
  754. '''A node representing a corrective smooth deform modifier'''
  755. def __init__(self, signature, base_tree):
  756. super().__init__(signature, base_tree, SmoothDeformSockets)
  757. # now set up the traverse target...
  758. self.init_parameters(additional_parameters={"Name":None})
  759. self.set_traverse([("Deformer", "Deformer")])
  760. self.prepared = True
  761. def GetxForm(self, socket="Deformer"):
  762. if socket == "Deformer":
  763. return super().GetxForm()
  764. else:
  765. trace_xForm_back(self, socket)
  766. def bRelationshipPass(self, bContext = None,):
  767. self.executed = True
  768. def bFinalize(self, bContext=None):
  769. prGreen("Executing Smooth Deform Node")
  770. mod_name = self.evaluate_input("Name")
  771. for xf in self.GetxForm():
  772. ob = xf.bGetObject()
  773. d = ob.modifiers.new(mod_name, type='CORRECTIVE_SMOOTH')
  774. if d is None:
  775. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  776. self.bObject.append(d)
  777. # self.get_target_and_subtarget(d, input_name="Object")
  778. props_sockets = self.gen_property_socket_map()
  779. evaluate_sockets(self, d, props_sockets)