| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233 |
- from ..utilities.utilities import (prRed, prGreen, prPurple, prWhite,
- prOrange,
- wrapRed, wrapGreen, wrapPurple, wrapWhite,
- wrapOrange,)
- from ..base_definitions import OverlayApplyError
- # For now, this is not yet implemented. lol
- def parser_handle_text(text):
- return '$' + text
- def get_socket_idname_data_type(socket_idname):
- data_type = str
- match socket_idname:
- case "IntSocket" | "UnsignedIntSocket":
- data_type = int
- case "FloatSocket" | "FloatPositiveSocket" | "FloatFactorSocket" | "FloatAngleSocket":
- data_type = float
- return (data_type)
- # If a $ character is in a value, it is an overlay request
- # in the root tree, supply it immediately, otherwise tag this node
- # once we finish pulling data from the tree we handle the overlay.
- def handle_overlay_detect(node, socket_id, socket_idname, value) -> str:
- mContext = node.mContext
- if node.signature[0] is None and len(node.signature) == 2:
- value = fill_root_tree_overlays(mContext, socket_idname, value)
- else: # since it is not root, we have to tag it.
- mContext.tagged_for_overlay.append((node.signature, socket_id))
- return value
- # The root tree doesn't have any interfaces to look up so we can fill it immediately
- def fill_root_tree_overlays(mContext, socket_idname, value):
- root_tree = mContext.base_tree
- root_items_tree = root_tree.interface.items_tree
- socket_data_type = get_socket_idname_data_type(socket_idname)
- for key, interface_item in root_items_tree.items():
- if interface_item.item_type != "SOCKET": continue
- if interface_item.in_out != "INPUT": continue
- # then what the interface provides is determined by its idname in turn
- match interface_item.bl_socket_idname:
- case "IntSocket" | "BooleanSocket":
- if socket_data_type in {int, float} and '$'+key == value:
- # TODO this is the wrong way to do this, replace this with parser later
- value = socket_data_type(interface_item.default_int)
- case "FloatSocket":
- if socket_data_type in {int, float} and '$'+key == value:
- value = socket_data_type(interface_item.default_float)
- case "StringSocket" | 'BoneCollectionSocket':
- if socket_data_type == str:
- value = socket_data_type(value.replace("$"+key, interface_item.default_string))
- return value
- STRING_PADDING = 4
- overlay_valid_socket_types = [
- "FloatSocket", "FloatPositiveSocket", "FloatFactorSocket",
- "FloatAngleSocket", "UnsignedIntSocket", "IntSocket", "StringSocket",
- ]
- # Do not use these input names as overlay keys:
- forbidden_key_names = ["",]
- forbidden_in_key_name = ['$',]
- def node_scan_overlays(node, socket_id,):
- from ..misc_nodes import SimpleInputNode
- from ..internal_nodes import AutoGenNode
- from ..utilities.utilities import get_ui_node
- from ..utilities.node_common import GraphError
- interface_nodes = node.mContext.interface_nodes
- if not isinstance(node, AutoGenNode):
- ui_node = get_ui_node(node.ui_signature, node.base_tree)
- # we'll assume that the overlay tag system checked if this is linked.
- # TODO this is probably redundant with the check above this
- # First let's check if it is a simple input node, by checking outputs that are marked "input"
- for socket in ui_node.outputs:
- # weird edge case for simple input nodes with unnamed sockets
- # the socket.identifier is not used by Mantis but it defaults to 'socket'\
- if socket.identifier == socket_id and socket.input == True: break
- else:
- for socket in ui_node.inputs:
- if socket.identifier == socket_id: break
- else:
- raise KeyError(f"Socket not found by ID {socket_id} in node {node.ui_signature}\n"
- f"Candidates: {[socket.identifier for socket in ui_node.inputs]}")
- value = socket.default_value # get the ACTUAL UI value
- if hasattr(socket, 'overlay_text'):
- value = socket.overlay_text
- if get_socket_idname_data_type(socket.bl_idname) != str:
- value = parser_handle_text(value)
- else: # since it doesn't have a UI node
- value = node.parameters[socket_id]
-
- overlay_data_type = str
- if isinstance(node, (AutoGenNode) ):
- overlay_data_type = type(node.parameters[list(node.outputs.values())[0].name])
- else: # we have the UI socket
- overlay_data_type = get_socket_idname_data_type(socket.bl_idname)
-
- if not isinstance(value, str): return
- # First step: get the interface nodes and the overlay keys
- # this should only check interfaces that are ancestors of this node
- my_interfaces = []
- for index in range(len(node.signature)-1):
- if index == 0: continue # root
- # we add one here because the node inside the schema references the schema's interface...
- current_schema_interface_index = node.generated_at_schema_index[index+1]
- if current_schema_interface_index < 0: # this indicates that it is not in a schema
- interface = interface_nodes.get(
- interface_signature := (None, *node.signature[1:index+1], "InputInterface"))
- else: # First we get the interface that enters the schema (index 0)
- interface = interface_nodes.get(
- interface_signature := (None, *node.signature[1:index+1],
- "InputInterface."+str( 0 ).zfill(4)))
- if interface and interface not in my_interfaces: my_interfaces.append(interface)
- if current_schema_interface_index == 0: continue # just did it
- # we need to get the schema of the current index
- interface = interface_nodes.get(
- interface_signature := (None, *node.signature[1:index+1],
- "InputInterface."+str(current_schema_interface_index).zfill(4)))
- if interface:
- my_interfaces.append( interface )
- # the my_interfaces list is sorted in REVERSE order of importance
- # Next, get all the overlay providers.
- name_to_id_map = {}
- name_to_type_map = {} # Just for printing reasonable error messages
- overlay_keys = set()
- root_overlay_values = {}
- # First, we'll get the base tree's default inputs
- for interface_item in node.mContext.base_tree.interface.items_tree:
- if interface_item.item_type != "SOCKET": continue
- if interface_item.in_out != "INPUT": continue
- base_value=None
- match interface_item.bl_socket_idname:
- case "IntSocket" | "BooleanSocket":
- # TODO parser for number types
- base_value = interface_item.default_int
- case "FloatSocket":
- base_value = interface_item.default_float
- case "StringSocket" | "BoneCollectionSocket":
- base_value = interface_item.default_string
- if base_value:
- root_overlay_values[interface_item.name] = base_value
- overlay_keys.add(interface_item.name)
- name_to_id_map[interface_item.name] = None # don't worry about it
- name_to_type_map[interface_item.name] = interface_item.bl_socket_idname
- # BUG? should this be my_interfaces ? why bother with interfaces this may not be a part of?
- for interface_node in interface_nodes.values():
- # problem: the interface node stores socket identifiers as keys
- # so in reality we need to get the group UI node and ask for its input names
- # if there is a duplicate name, too bad!
- group_ui_node = get_ui_node(interface_node.ui_signature[:-1], node.base_tree)
- for interface_item in group_ui_node.node_tree.interface.items_tree:
- if interface_item.item_type != 'SOCKET': continue
- if interface_item.in_out != 'INPUT': continue
- if interface_item.name in forbidden_key_names: continue
- for substr in forbidden_in_key_name:
- if substr in interface_item.name:
- break
- else: # if we do not find a bad substr
- name_to_id_map[interface_item.name]=interface_item.identifier
- name_to_type_map[interface_item.name] = interface_item.bl_socket_idname
- overlay_keys.add(interface_item.name)
- # For schema interfaces, we also need to get the length and index.
- if 'Index' in interface_node.outputs:
- overlay_keys.add('Index'); overlay_keys.add('Length')
- if 'Index' in overlay_keys:
- name_to_id_map['Index']='Index'
- name_to_type_map['Index']= "IntSocket"
- name_to_id_map['Length']='Length'
- name_to_type_map['Length']= "IntSocket"
- # sort by reverse length so we find "CatsAndFrogs" before "Cats"
- overlay_keys = sorted(overlay_keys, key= lambda a :-1*len(a))
- # First I need to break it into substrings based on quotation marks
- from ..utilities.utilities import split_quoted_substrings_to_strings
- quoted_substrings = split_quoted_substrings_to_strings(value)
- overlay_tries = []
- for quoted_substring in quoted_substrings:
- overlay_tries.extend(quoted_substring.split("$"))
- if overlay_data_type == str:
- result = overlay_tries[0] # the 0th element is always before the split character
- else: # TODO HACK later use the parser feature
- result = 0
- # the reason for the difference between overlay_try and key is because
- # we don't actually know if the $text part has a key in it
- for overlay_try in overlay_tries[1:]:
- if not overlay_try: continue # some of these are empty
- overlay_resolved_value = "$" + overlay_try
- for key in overlay_keys:
- if key in overlay_try:
- overlay_resolved_value = "$" + key
- for interface in reversed(my_interfaces): # since this is reversed when we build it
- actual_key = name_to_id_map.get(key)
- socket = interface.inputs.get(actual_key)
- if key in ['Index', 'Length']:
- socket = interface.outputs.get(actual_key)
- if socket:
- overlay_value = None
- try:
- overlay_value = interface.evaluate_input(actual_key)
- except KeyError:
- if (socket_type := name_to_type_map.get(key) or 'NOT FOUND') in overlay_valid_socket_types:
- raise GraphError(f"Error: Variable {key} is not supported because it has "
- f"an invalid input in the node group: {interface.signature[:-1]}.")
- raise GraphError( f"Error: Variable {key} is not supported because it is "
- f"type {socket_type}" )
- # NOTE that the above can also be caused by any BUG occuring in node group update
- # because it causes the interface to be invalid for the UI node that spawns the interface node.
- if overlay_data_type == str:
- if isinstance(overlay_value, (float, int)):
- overlay_value = str(overlay_value).zfill(STRING_PADDING)
- assert (isinstance(overlay_value, str)), f"Error: Variable {key} is not supported because it is type {type(overlay_value)}"
- overlay_resolved_value = overlay_try.replace(key, overlay_value)
- else:
- overlay_resolved_value = overlay_value
- break
- else: # we'll try the base tree
- if base_tree_result := root_overlay_values.get(key):
- if overlay_data_type == str and not isinstance(base_tree_result, str):
- base_tree_result = str(base_tree_result).zfill(STRING_PADDING)
- overlay_resolved_value = base_tree_result
- else:
- prOrange(f"WARN: no overlay value applied for {node.ui_signature} for key {key}")
- break # we found the key and are done here. One found Key per overlay-try
- # this is where we can catch the errors if the type of the resolved value was wrong
- if type(overlay_resolved_value) != overlay_data_type:
- raise OverlayApplyError( f"Could not apply overlay variable to {node}::{socket_id}.")
- result += overlay_resolved_value
- # Simple Input sockets with unnamed sockets assign this ID automatically
- # But Mantis uses the name instead. Usually the name and ID are the same.
- if socket_id == 'socket' and ui_node.outputs[0].name == "":
- socket_id = ''
- node.parameters[socket_id] = result
- return result # because sometimes I need to get the result, too
|