utilities.py 70 KB

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  1. #fool: should be wrColor like prColor... dumb
  2. def wrapRed(skk): return "\033[91m{}\033[00m".format(skk)
  3. def wrapGreen(skk): return "\033[92m{}\033[00m".format(skk)
  4. def wrapPurple(skk): return "\033[95m{}\033[00m".format(skk)
  5. def wrapWhite(skk): return "\033[97m{}\033[00m".format(skk)
  6. def wrapOrange(skk): return "\033[0;33m{}\033[00m".format(skk)
  7. # these should reimplement the print interface..
  8. def prRed(*args): print (*[wrapRed(arg) for arg in args])
  9. def prGreen(*args): print (*[wrapGreen(arg) for arg in args])
  10. def prPurple(*args): print (*[wrapPurple(arg) for arg in args])
  11. def prWhite(*args): print (*[wrapWhite(arg) for arg in args])
  12. def prOrange(*args): print (*[wrapOrange(arg) for arg in args])
  13. # add THIS to the top of a file for easy access:
  14. # from mantis.utilities import (prRed, prGreen, prPurple, prWhite,
  15. # prOrange,
  16. # wrapRed, wrapGreen, wrapPurple, wrapWhite,
  17. # wrapOrange,)
  18. def float_lerp(a : float, b : float, factor : float) -> float:
  19. return (a * (1.0 - factor)) + (b * factor)
  20. # A fuction for getting to the end of a Reroute.
  21. # TODO: this seems really inefficient!
  22. def socket_seek(start_link, links):
  23. link = start_link
  24. while(link.from_socket):
  25. for newlink in links:
  26. if link.from_socket.node.inputs:
  27. if link.from_node.bl_idname != 'NodeReroute':
  28. return link.from_socket
  29. if newlink.to_socket == link.from_socket.node.inputs[0]:
  30. link=newlink; break
  31. else:
  32. break
  33. return link.from_socket
  34. # THIS ONE is better. I don't know what I was thinking up above.
  35. # TODO: try and refactor to use this function instead
  36. def find_reroute_start_socket(reroute, track='BACK'):
  37. # "BACK" traces back through the tree
  38. # "FORWARD" traces forward through the tree
  39. socket = None
  40. while (reroute and track == 'BACK'):
  41. if len(reroute.inputs[0].links) == 1:
  42. link = reroute.inputs[0].links[0]
  43. socket = link.from_socket
  44. if link.from_node.bl_idname == 'NodeReroute':
  45. reroute = link.from_node
  46. else:
  47. link, reroute = None, None
  48. while (reroute and track == 'FORWARD'):
  49. if len(reroute.outputs[0].links) == 1:
  50. link = reroute.outputs[0].links[0]
  51. socket = link.to_socket
  52. if link.to_node.bl_idname == 'NodeReroute':
  53. reroute = link.to_node
  54. else:
  55. link, reroute = None, None
  56. return socket
  57. # this creates fake links that have the same interface as Blender's
  58. # so that I can bypass Reroutes
  59. def clear_reroutes(links):
  60. from .base_definitions import DummyLink
  61. kept_links, rerouted_starts = [], []
  62. rerouted = []
  63. all_links = links.copy()
  64. while(all_links):
  65. link = all_links.pop()
  66. to_cls = link.to_socket.node.bl_idname
  67. from_cls = link.from_socket.node.bl_idname
  68. reroute_classes = ["NodeReroute"]
  69. if (to_cls in reroute_classes and
  70. from_cls in reroute_classes):
  71. rerouted.append(link)
  72. elif (to_cls in reroute_classes and not
  73. from_cls in reroute_classes):
  74. rerouted.append(link)
  75. elif (from_cls in reroute_classes and not
  76. to_cls in reroute_classes):
  77. rerouted_starts.append(link)
  78. else:
  79. kept_links.append(link)
  80. for start in rerouted_starts:
  81. from_socket = socket_seek(start, rerouted)
  82. new_link = DummyLink(from_socket=from_socket, to_socket=start.to_socket, from_mantis_node=None, to_mantis_node=None, multi_input_sort_id=start.multi_input_sort_id )
  83. kept_links.append(new_link)
  84. return kept_links
  85. def tree_from_mantis_node(sig, base_tree):
  86. if (sig[0] == 'MANTIS_AUTOGENERATED'):
  87. sig = sig[:-2] # cut off the end part of the signature (because it uses socket.name and socket.identifier)
  88. # this will lead to totally untraceble bugs in the event of a change in how signatures are assigned
  89. tree = base_tree
  90. for i, path_item in enumerate(sig):
  91. if (i == 0) or (i == len(sig) - 1):
  92. continue
  93. tree = tree.nodes.get(path_item).node_tree
  94. return tree
  95. def get_ui_node(sig, base_tree):
  96. return tree_from_mantis_node(sig, base_tree).nodes.get( sig[-1] )
  97. ##################################################################################################
  98. # groups and changing sockets -- this is used extensively by Schema.
  99. ##################################################################################################
  100. # this one returns None if there is an error.
  101. def get_socket_maps(node, force=False):
  102. maps = [{}, {}]
  103. node_collection = ["inputs", "outputs"]
  104. links = ["from_socket", "to_socket"]
  105. for collection, map, linked_socket in zip(node_collection, maps, links):
  106. for sock in getattr(node, collection):
  107. if sock.is_linked:
  108. other_sockets = []
  109. # Sort the links first (in case they are mult-input), because Blender doesn't
  110. links = sorted(list(sock.links), key = lambda l : l.multi_input_sort_id)
  111. # HACK here because Blender will crash if the socket values in the NodeReroute
  112. # are mutated. Because this seems to happen in a deffered way, I can't account
  113. # for it except by checking the node later...
  114. # TODO: The fact that I need this hack means I can probably solve this problem
  115. # for all node types in a safer way, since they may also be dynamic somehow
  116. for l in links:
  117. if "from" in linked_socket and l.from_node.bl_idname == "NodeReroute":
  118. other_sockets.append(l.from_node)
  119. elif "to" in linked_socket and l.to_node.bl_idname == "NodeReroute":
  120. other_sockets.append(l.to_node)
  121. else:
  122. other_sockets.append(getattr(l, linked_socket))
  123. from bpy.types import NodeSocket
  124. keep_sockets=[]
  125. for other_socket in other_sockets.copy():
  126. if isinstance(other_socket, NodeSocket) and \
  127. other_socket.bl_idname == 'NodeSocketUndefined':
  128. continue # this one is bad
  129. keep_sockets.append(other_socket)
  130. map[sock.identifier]= keep_sockets
  131. elif hasattr(sock, "default_value"):
  132. # in blender 5.0 we have to use sock.default_value insted of sock.get("default_value") :/
  133. if sock.bl_idname == "EnumCurveSocket" and sock.default_value is None:
  134. # HACK I need to add this special case because during file-load,
  135. # this value is None and should not be altered until it is set once.
  136. continue
  137. if sock.default_value is not None:
  138. val = getattr(sock, "default_value")
  139. elif "Enum" in sock.bl_idname and isinstance(sock.get("default_value"), int):
  140. continue # for string enum properties that have not yet initialized (at startup)
  141. elif (val := sock.default_value) is not None:
  142. pass
  143. elif not force:
  144. continue
  145. map[sock.identifier]=val
  146. else:
  147. from .socket_definitions import no_default_value
  148. if sock.bl_idname in no_default_value:
  149. map[sock.identifier]=None
  150. else:
  151. raise RuntimeError(f"ERROR: Could not get socket data for socket of type: {sock.bl_idname}")
  152. return maps
  153. # this function is completely overloaded with different purposes and code paths
  154. # TODO refactor everything that funnels into this function
  155. # make this stuff simpler.
  156. def do_relink(node, socket, map, in_out='INPUT', parent_name = ''):
  157. if not node.__class__.is_registered_node_type(): return
  158. tree = node.id_data; interface_in_out = 'OUTPUT' if in_out == 'INPUT' else 'INPUT'
  159. if hasattr(node, "node_tree"):
  160. tree = node.node_tree
  161. interface_in_out=in_out
  162. from bpy.types import NodeSocket, Node
  163. from bpy.app import version as bpy_version
  164. get_string = '__extend__'
  165. if socket: get_string = socket.identifier
  166. from .base_definitions import SchemaUINode
  167. if (hasattr(node, "node_tree") or isinstance(node, SchemaUINode)) and get_string not in map.keys():
  168. # this happens when we are creating a new node group and need to update it from nothing.
  169. return
  170. val = map[get_string] # this will throw an error if the socket isn't there. Good!
  171. # IF there are multiple links going from one node-socket to this socket, then we have to relink
  172. # every socket but the first one before it can go in
  173. # Counter for every socket starts at 0 and if it is greater than 0, add a reroute intervening
  174. # then decrement the counter while relinking,
  175. socket_counters = {}
  176. if isinstance(val, list):
  177. for sub_val in val:
  178. # this will only happen once because it assigns socket, so it is safe to do in the for loop.
  179. if socket is None:
  180. socket = sub_val
  181. if sub_val.bl_idname == "NodeReroute":
  182. # we have to trace the reroute node...
  183. if in_out == 'INPUT':
  184. socket = find_reroute_start_socket(sub_val)
  185. else:
  186. socket = find_reroute_start_socket(sub_val, track="FORWARD")
  187. sock_type = socket.interface_type
  188. name = unique_socket_name(node, socket, tree)
  189. if parent_name:
  190. interface_socket = update_interface(tree.interface, name, interface_in_out, sock_type, parent_name)
  191. if in_out =='INPUT':
  192. socket = node.inputs.new(sock_type, name, identifier=interface_socket.identifier)
  193. else:
  194. socket = node.outputs.new(sock_type, name, identifier=interface_socket.identifier)
  195. if parent_name == 'Array': socket.display_shape='SQUARE_DOT'
  196. if parent_name == 'Constant': socket.display_shape='CIRCLE_DOT'
  197. # then move it up and delete the other link.
  198. # this also needs to modify the interface of the node tree.
  199. if isinstance(sub_val, NodeSocket):
  200. l = None
  201. if in_out =='INPUT':
  202. counter_id=sub_val.node.name+"::"+sub_val.identifier
  203. if socket_counters.get(counter_id) is None:
  204. socket_counters[counter_id] = 0
  205. if socket_counters[counter_id] == 0:
  206. l = node.id_data.links.new(input=sub_val, output=socket)
  207. else:
  208. print ("i have to make a reroute node here lol")
  209. reroute = node.id_data.nodes.new('NodeReroute')
  210. # NOTE that this doesn't really do a good job of placing it. Whatever.
  211. reroute.location = node.location.lerp(sub_val.node.location, 0.25)
  212. l = node.id_data.links.new(input=sub_val, output=reroute.inputs[0])
  213. l = node.id_data.links.new(input=reroute.outputs[0], output=socket)
  214. if (bpy_version >= (4,4,0)): # correct the reroute color if possible
  215. reroute.socket_idname = socket.bl_idname
  216. socket_counters[counter_id] += 1
  217. else:
  218. l = node.id_data.links.new(input=socket, output=sub_val)
  219. if l is None:
  220. raise RuntimeError("Could not create link")
  221. elif isinstance(sub_val, Node):
  222. l = None
  223. # this happens when it is a NodeReroute
  224. if not socket.is_output:
  225. l = node.id_data.links.new(input=sub_val.outputs[0], output=socket)
  226. else:
  227. l = node.id_data.links.new(input=socket, output=sub_val.inputs[0])
  228. if l is None:
  229. raise RuntimeError("Could not create link")
  230. else:
  231. raise RuntimeError("Unhandled case in do_relink()")
  232. elif get_string != "__extend__":
  233. if not socket.is_output:
  234. from bpy.app import version as bpy_version
  235. if bpy_version >=(4,5,0): # VERSIONING
  236. # for some reason, this is throwing an error now
  237. from bpy.types import bpy_prop_array
  238. if isinstance(val, bpy_prop_array):
  239. if in_out == "INPUT" and hasattr(socket, 'input') and socket.input == False:
  240. return # doesn't matter, this is a Matrix socket in a bone or something
  241. # raise RuntimeError(
  242. # f"Cannot set property in socket of type {socket.bl_idname} due to bug in Blender: "
  243. # f"{node.id_data.name}:{node.name}:{socket.name} ")
  244. # TODO: report this weird bug!
  245. try:
  246. if socket.bl_idname == 'BooleanThreeTupleSocket':
  247. # it is so annoying that I have to do this
  248. socket.default_value = [bool(val[0]), bool(val[1]), bool(val[2])]
  249. else:
  250. socket.default_value = val
  251. except (AttributeError, ValueError): # must be readonly or maybe it doesn't have a d.v.
  252. pass
  253. def read_schema_type(interface_item):
  254. # VERSIONING CODE
  255. tree=interface_item.id_data
  256. version = tree.mantis_version
  257. old_version = False
  258. if version[0] == 0:
  259. if version[1] < 13: old_version = True
  260. # unfortunately we need to check this stuff for the versioning code to run correctly the first time.
  261. # UNLESS I can find a way to prevent this code from running before versioning
  262. if old_version or (not hasattr(interface_item, 'is_array')):
  263. # it is not a custom interface class and/or the file is old.
  264. if interface_item.parent:
  265. return interface_item.parent.name
  266. else:
  267. if interface_item.is_array:
  268. return 'Array'
  269. if interface_item.is_connection:
  270. return 'Connection'
  271. return 'Constant'
  272. def update_interface(interface, name, in_out, sock_type, parent_name):
  273. from bpy.app import version as bpy_version
  274. if parent_name:
  275. if not (interface_parent := interface.items_tree.get(parent_name)):
  276. interface_parent = interface.new_panel(name=parent_name)
  277. if bpy_version != (4,5,0):
  278. socket = interface.new_socket(name=name,in_out=in_out, socket_type=sock_type, parent=interface_parent)
  279. else: # blender 4.5.0 LTS, have to workaround a bug!
  280. from .versioning import workaround_4_5_0_interface_update
  281. socket = workaround_4_5_0_interface_update(tree=interface.id_data, name=name, in_out=in_out,
  282. sock_type=sock_type, parent_name=parent_name, do_parent=True)
  283. if parent_name == 'Connection':
  284. in_out = 'OUTPUT' if in_out == 'INPUT' else 'INPUT' # flip this make sure connections always do both
  285. interface.new_socket(name=name,in_out=in_out, socket_type=sock_type, parent=interface_parent)
  286. return socket
  287. else:
  288. raise RuntimeError(wrapRed("Cannot add interface item to tree without specifying type."))
  289. # D.node_groups['Rigging Nodes'].interface.new_socket('beans', description='the b word', socket_type='NodeSocketGeometry')
  290. #UGLY BAD REFACTOR
  291. def relink_socket_map_add_socket(node, socket_collection, item, in_out=None,):
  292. from bpy.app import version as bpy_version
  293. # if not in_out: in_out=item.in_out
  294. multi=False
  295. if in_out == 'INPUT' and read_schema_type(item) == 'Array':
  296. multi = True
  297. # have to work around a bug in 4.5.0 that prevents me from declaring custom socket types
  298. # I have arbitrarily chosen to use the NodeSocketGeometry type to signal that this one is affected.
  299. if bpy_version == (4, 5, 0) and item.bl_socket_idname == 'NodeSocketGeometry':
  300. from .versioning import socket_add_workaround_for_4_5_0_LTS
  301. s = socket_add_workaround_for_4_5_0_LTS(item, socket_collection, multi)
  302. else:
  303. s = socket_collection.new(type=item.bl_socket_idname, name=item.name, identifier=item.identifier, use_multi_input=multi)
  304. if hasattr(s, 'default_value') and hasattr(s, 'is_valid_interface_type') and \
  305. s.is_valid_interface_type == True:
  306. if s.bl_idname not in ['MatrixSocket']: # no default value implemented
  307. from bpy.types import bpy_prop_array
  308. from mathutils import Vector
  309. default_value = 'REPORT BUG ON GITLAB' # default to bug string
  310. val_type = type(s.default_value) # why tf can't I match/case here?
  311. if val_type is bool: default_value = item.default_bool
  312. if val_type is int: default_value = item.default_int
  313. if val_type is float: default_value = item.default_float
  314. if val_type is Vector: default_value = item.default_vector
  315. if val_type is str: default_value = item.default_string
  316. if val_type is bpy_prop_array: default_value = item.default_bool_vector
  317. if not s.is_property_readonly("default_value"):
  318. s.default_value = default_value
  319. else: # TODO: make this work with color sets.
  320. raise Warning("WARN: Not yet implemented: default values for color sets.")
  321. if read_schema_type(item) == 'Array': s.display_shape = 'SQUARE_DOT'
  322. elif node.bl_idname in ['MantisSchemaGroup'] and read_schema_type(item) == 'Constant':
  323. s.display_shape='CIRCLE_DOT'
  324. # if item.parent.name == 'Array': s.display_shape = 'SQUARE_DOT'
  325. # elif item.parent.name == 'Constant': s.display_shape='CIRCLE_DOT'
  326. return s
  327. # TODO REFACTOR THIS
  328. # I did this awful thing because I needed the above code
  329. # but I have provided this interface to Mantis
  330. # I did not follow the Single Responsibility Principle
  331. # I am now suffering for it, as I rightly deserve.
  332. def relink_socket_map(node, socket_collection, map, item, in_out):
  333. new_socket = relink_socket_map_add_socket(node, socket_collection, item, in_out,)
  334. do_relink(node, new_socket, map, in_out, parent_name=read_schema_type(item))
  335. def unique_socket_name(node, other_socket, tree):
  336. name_stem = other_socket.bl_label; num=0
  337. # if hasattr(other_socket, "default_value"):
  338. # name_stem = type(other_socket.default_value).__name__
  339. for item in tree.interface.items_tree:
  340. if item.item_type == 'PANEL': continue
  341. if other_socket.is_output and item.in_out == 'INPUT': continue
  342. if not other_socket.is_output and item.in_out == 'OUTPUT': continue
  343. if name_stem in item.name: num+=1
  344. name = name_stem + '.' + str(num).zfill(3)
  345. return name
  346. ##############################
  347. # Dealing with Objects
  348. ##############################
  349. # use this to ensure the active object is set back when changing it
  350. def preserve_active_object(func):
  351. def wrapper(*args, **kwargs):
  352. import bpy
  353. original_active = bpy.context.active_object
  354. func(*args, **kwargs)
  355. bpy.context.view_layer.objects.active = original_active
  356. return wrapper
  357. def switch_mode(mode='OBJECT', objects = []):
  358. active = None
  359. if objects:
  360. from bpy import context, ops
  361. active = objects[-1]
  362. context.view_layer.objects.active = active
  363. if (active):
  364. with context.temp_override(**{'active_object':active, 'selected_objects':objects}):
  365. ops.object.mode_set(mode=mode)
  366. return active
  367. # run this in Object mode, during bFinalize
  368. @preserve_active_object
  369. def bind_modifier_operator(modifier, operator):
  370. # now we have to bind it
  371. ob = modifier.id_data
  372. ob.modifiers.active = modifier
  373. import bpy
  374. bpy.context.view_layer.objects.active = ob
  375. # Context override does not do anything here... it isn't handled in the C code
  376. # I have verified this by building Blender with print statements to debug.
  377. # let's just make sure the target object has its modifiers disabled and update the dg
  378. targ_attr = "target"
  379. if hasattr(modifier, "object"): targ_attr = "object"
  380. target = getattr(modifier, targ_attr)
  381. if target:
  382. prWhite(f"Binding Deformer {modifier.name} to target {target.name}")
  383. operator(modifier=modifier.name)
  384. def get_default_collection(collection_type='WIDGET'):
  385. from .preferences import get_bl_addon_object
  386. from bpy import data, context
  387. mantis_addon = get_bl_addon_object(raise_error=True)
  388. match collection_type:
  389. case "WIDGET":
  390. default_collection_name=mantis_addon.preferences.WidgetDefaultCollection
  391. case "CURVE":
  392. default_collection_name=mantis_addon.preferences.CurveDefaultCollection
  393. case "ARMATURE":
  394. default_collection_name=mantis_addon.preferences.MetaArmatureDefaultCollection
  395. if default_collection_name:
  396. if not (default_collection := data.collections.get(default_collection_name)):
  397. default_collection = data.collections.new(default_collection_name)
  398. context.scene.collection.children.link(default_collection)
  399. collection = default_collection
  400. else: collection = context.collection
  401. return collection
  402. def import_widget_obj(path,):
  403. from bpy.app import version as bpy_version
  404. from bpy import context, data
  405. from os import path as os_path
  406. file_name = os_path.split(path)[-1]
  407. obj_name = os_path.splitext(file_name)[0]
  408. collection = get_default_collection(collection_type='WIDGET')
  409. if bpy_version < (4,5,0):
  410. original_active = context.active_object
  411. # for blender versions prior to 4.5.0, we have to import with an operator
  412. from bpy.ops import wm as wm_ops
  413. ob_names_before = data.objects.keys()
  414. wm_ops.obj_import(
  415. filepath=path,
  416. check_existing=False,
  417. forward_axis='NEGATIVE_Z',
  418. up_axis='Y',
  419. validate_meshes=True,)
  420. # just make sure the active object doesn't change
  421. context.view_layer.objects.active = original_active
  422. # the below is a HACK... I can find the objects in the .obj file
  423. # by scanning the file for the "o" prefix and checking the name.
  424. # but that may be slow if the obj is big. which would make a bad widget!
  425. ob = None
  426. for ob in data.objects:
  427. if ob.name in ob_names_before: continue
  428. # this is easier than setting the active collection before import.
  429. for other_collection in ob.users_collection:
  430. other_collection.objects.unlink(ob)
  431. from math import pi as PI
  432. from mathutils import Matrix
  433. m = ob.data
  434. for v in m.vertices:
  435. v.co = Matrix.Rotation(PI/2, 4, 'X') @ v.co
  436. collection.objects.link(ob)
  437. return ob # return the first one, that should be the one
  438. else: # no new object was found - fail.
  439. # I don't expect this to happen unless there is an error in the operator.
  440. raise RuntimeError(f"Failed to import {file_name}. This is probably"
  441. "a bug or a corrupted file.")
  442. else:
  443. prWhite(f"INFO: using Geometry Nodes to import {file_name}")
  444. mesh = data.meshes.new(obj_name)
  445. ob = data.objects.new(name=obj_name, object_data=mesh)
  446. # we'll do a geometry nodes import
  447. collection.objects.link(ob)
  448. if (import_modifier := ob.modifiers.get("Import OBJ")) is None:
  449. import_modifier = ob.modifiers.new("Import OBJ", type='NODES')
  450. ng = data.node_groups.get("Import OBJ")
  451. if ng is None:
  452. from .geometry_node_graphgen import gen_import_obj_node_group
  453. ng = gen_import_obj_node_group()
  454. import_modifier.node_group = ng
  455. import_modifier["Socket_0"]=path
  456. return ob
  457. def import_object_from_file(path):
  458. # first let's check to see if we need it.
  459. from os import path as os_path
  460. file_name = os_path.split(path)[-1]
  461. obj_name = os_path.splitext(file_name)[0]
  462. extension = os_path.splitext(file_name)[1]
  463. if extension == '.obj':
  464. return import_widget_obj(path,)
  465. else:
  466. raise RuntimeError(f"Failed to parse filename {path}")
  467. def import_metarig_data(metarig_data : dict, ):
  468. from bpy import data, context
  469. from mathutils import Matrix
  470. from collections import deque
  471. # the metarig data is a dict with a bunch of nodes in it
  472. # start at node 'MANTIS_RESERVED'
  473. armature_data = metarig_data['MANTIS_RESERVED']
  474. children = deque(armature_data["children"].copy())
  475. if (armature := data.armatures.get(armature_data['name'])) is None:
  476. armature = data.armatures.new(armature_data['name'])
  477. # if we need to do anything here...
  478. if (armature_object := data.objects.get(armature_data['name'])) is None:
  479. armature_object = data.objects.new(armature_data['name'], object_data=armature)
  480. armature_object.matrix_world = Matrix(
  481. ( armature_data['matrix'][:4],
  482. armature_data['matrix'][4:8],
  483. armature_data['matrix'][8:12],
  484. armature_data['matrix'][12:16], )
  485. )
  486. prGreen (armature_data['name'])
  487. # have to add it to the view layer to switch modes.
  488. collection = get_default_collection(collection_type="ARMATURE")
  489. collection.objects.link(armature_object)
  490. # we'll do this to ensure it is actually in the scene for the mode switch
  491. context.scene.collection.objects.link(armature_object)
  492. switch_mode('EDIT', objects = [armature_object])
  493. while (children):
  494. child_name = children.pop()
  495. child_data = metarig_data[child_name]
  496. eb = armature.edit_bones.new(name=child_data['name'])
  497. if parent_name := child_data['parent']:
  498. eb.parent = armature.edit_bones[parent_name]
  499. eb.length = child_data['length']
  500. eb.matrix = Matrix(
  501. ( child_data['matrix'][:4],
  502. child_data['matrix'][4:8],
  503. child_data['matrix'][8:12],
  504. child_data['matrix'][12:16], )
  505. )
  506. displacement = eb.matrix.to_3x3().transposed().row[1] * child_data['length']
  507. eb.tail = eb.matrix.decompose()[0] + displacement
  508. children.extendleft (child_data['children'].copy())
  509. switch_mode('OBJECT', objects = [armature_object])
  510. # and now we can remove it from the scene collection, since it is in the Armature collection
  511. context.scene.collection.objects.unlink(armature_object)
  512. # note that this will not correct if the object exists and is wrong.
  513. return armature_object
  514. def import_curve_data_to_object(curve_name, curve_data):
  515. # the curve data will come as a single curve's data
  516. from bpy import data
  517. curve_object = data.objects.new(curve_name, data.curves.new(name=curve_name, type='CURVE'))
  518. curve_object.data.dimensions = '3D'
  519. prGreen (curve_name)
  520. for spline_data in curve_data:
  521. spline = curve_object.data.splines.new(type=spline_data['type'])
  522. points_data = spline_data['points']
  523. points_collection = spline.points
  524. if spline.type == 'BEZIER':
  525. # the points are bez_pts
  526. spline.bezier_points.add(len(points_data)-1)
  527. points_collection = spline.bezier_points
  528. else:
  529. spline.points.add(len(points_data)-1) # it starts with 1 already
  530. for i, point_data in enumerate(points_data):
  531. if spline.type == 'BEZIER':
  532. pt = spline.bezier_points[i]
  533. else:
  534. pt = spline.points[i]
  535. for prop in dir(pt):
  536. if prop == 'w':
  537. continue
  538. if prop == 'co' and spline.type != 'BEZIER':
  539. value = point_data[prop]
  540. pt.co = (value[0], value[1], value[2], point_data['w'])
  541. continue
  542. if prop in point_data.keys():
  543. setattr(pt, prop, point_data[prop])
  544. for prop in dir(spline):
  545. if prop in spline_data.keys():
  546. if prop in ['points', 'type', 'index']: continue
  547. setattr(spline, prop, spline_data[prop])
  548. collection = get_default_collection(collection_type="CURVE")
  549. collection.objects.link(curve_object)
  550. return curve_object
  551. def get_component_library_items(path='ADD_ARMATURE'):
  552. from os import path as os_path
  553. from .preferences import get_bl_addon_object
  554. bl_mantis_addon = get_bl_addon_object()
  555. return_value=[]
  556. if bl_mantis_addon:
  557. match path:
  558. case 'ADD_ARMATURE':
  559. components_path = bl_mantis_addon.preferences.ComponentsLibraryFolder
  560. case 'AUTOLOAD':
  561. components_path = bl_mantis_addon.preferences.ComponentsAutoLoadFolder
  562. component_names = {}
  563. from os import walk as os_walk
  564. for path_root, dirs, files, in os_walk(components_path):
  565. for file in files:
  566. relative_file_name = os_path.join(os_path.sep.join(dirs), file)
  567. if file.endswith('.rig'):
  568. component_names[relative_file_name[:-4]] = relative_file_name
  569. if component_names.keys():
  570. for i, (name, path) in enumerate(component_names.items()):
  571. return_value.append( (path, name, path, 'NODE_TREE', i) )
  572. return return_value
  573. ##############################
  574. # READ TREE and also Schema Solve!
  575. ##############################
  576. # TODO: refactor the following two functions, they should be one function with arguments.
  577. def init_connections(mantis_node):
  578. c, hc = [], []
  579. for i in mantis_node.outputs.values():
  580. for l in i.links:
  581. # if l.from_node != mantis_node:
  582. # continue
  583. if l.is_hierarchy:
  584. hc.append(l.to_node)
  585. c.append(l.to_node)
  586. mantis_node.hierarchy_connections = hc
  587. mantis_node.connections = c
  588. def init_dependencies(mantis_node):
  589. c, hc = [], []
  590. for i in mantis_node.inputs.values():
  591. for l in i.links:
  592. # if l.to_node != mantis_node:
  593. # continue
  594. if l.is_hierarchy:
  595. hc.append(l.from_node)
  596. c.append(l.from_node)
  597. mantis_node.hierarchy_dependencies = hc
  598. mantis_node.dependencies = c
  599. def schema_dependency_handle_item(schema, all_mantis_nodes, item,):
  600. hierarchy = True
  601. from .base_definitions import from_name_filter, to_name_filter
  602. if item.in_out == 'INPUT':
  603. dependencies = schema.dependencies
  604. hierarchy_dependencies = schema.hierarchy_dependencies
  605. parent_name = read_schema_type(item)
  606. if parent_name == 'Array':
  607. for schema_idname in ['SchemaArrayInput', 'SchemaArrayInputGet', 'SchemaArrayInputAll']:
  608. if (mantis_node := all_mantis_nodes.get( (*schema.signature, schema_idname) )):
  609. for to_link in mantis_node.outputs[item.name].links:
  610. if to_link.to_socket in to_name_filter:
  611. # hierarchy_reason='a'
  612. hierarchy = False
  613. for from_link in schema.inputs[item.identifier].links:
  614. if from_link.from_socket in from_name_filter:
  615. hierarchy = False
  616. # hierarchy_reason='b'
  617. if from_link.from_node not in dependencies:
  618. if hierarchy:
  619. hierarchy_dependencies.append(from_link.from_node)
  620. dependencies.append(from_link.from_node)
  621. if parent_name == 'Constant':
  622. if mantis_node := all_mantis_nodes.get((*schema.signature, 'SchemaConstInput')):
  623. for to_link in mantis_node.outputs[item.name].links:
  624. if to_link.to_socket in to_name_filter:
  625. # hierarchy_reason='dependencies'
  626. hierarchy = False
  627. for from_link in schema.inputs[item.identifier].links:
  628. if from_link.from_socket in from_name_filter:
  629. # hierarchy_reason='d'
  630. hierarchy = False
  631. if from_link.from_node not in dependencies:
  632. if hierarchy:
  633. hierarchy_dependencies.append(from_link.from_node)
  634. dependencies.append(from_link.from_node)
  635. if parent_name == 'Connection':
  636. if mantis_node := all_mantis_nodes.get((*schema.signature, 'SchemaIncomingConnection')):
  637. for to_link in mantis_node.outputs[item.name].links:
  638. if to_link.to_socket in to_name_filter:
  639. # hierarchy_reason='e'
  640. hierarchy = False
  641. for from_link in schema.inputs[item.identifier].links:
  642. if from_link.from_socket in from_name_filter:
  643. # hierarchy_reason='f'
  644. hierarchy = False
  645. if from_link.from_node not in dependencies:
  646. if hierarchy:
  647. hierarchy_dependencies.append(from_link.from_node)
  648. dependencies.append(from_link.from_node)
  649. def init_schema_dependencies(schema, all_mantis_nodes):
  650. """ Initialize the dependencies for Schema, and mark them as hierarchy or non-hierarchy dependencies
  651. Non-hierarchy dependencies are e.g. drivers and custom transforms.
  652. """
  653. tree = schema.ui_node.node_tree
  654. if tree is None:
  655. raise RuntimeError(f"Cannot get dependencies for schema {schema}")
  656. schema.dependencies = []
  657. schema.hierarchy_dependencies = []
  658. for l in schema.inputs["Schema Length"].links:
  659. schema.hierarchy_dependencies.append(l.from_node)
  660. if tree.interface:
  661. for item in tree.interface.items_tree:
  662. if item.item_type == 'PANEL':
  663. continue
  664. schema_dependency_handle_item(schema, all_mantis_nodes, item,)
  665. def check_and_add_root(n, roots, include_non_hierarchy=False):
  666. if (include_non_hierarchy * len(n.dependencies)) > 0:
  667. return
  668. elif len(n.hierarchy_dependencies) > 0:
  669. return
  670. roots.append(n)
  671. def get_link_in_out(link):
  672. from .base_definitions import replace_types
  673. from_name, to_name = link.from_socket.node.name, link.to_socket.node.name
  674. # catch special bl_idnames and bunch the connections up
  675. if link.from_socket.node.bl_idname in replace_types:
  676. from_name = link.from_socket.node.bl_idname
  677. if link.to_socket.node.bl_idname in replace_types:
  678. to_name = link.to_socket.node.bl_idname
  679. return from_name, to_name
  680. def link_mantis_nodes(tree_path_names, link, local_mantis_nodes, from_suffix='', to_suffix=''):
  681. dummy_types = ["DUMMY", "DUMMY_SCHEMA"]
  682. from_name, to_name = get_link_in_out(link)
  683. from_mantis_node = local_mantis_nodes.get( (*tree_path_names, from_name+from_suffix) )
  684. to_mantis_node = local_mantis_nodes.get( (*tree_path_names, to_name+to_suffix))
  685. if (from_mantis_node and to_mantis_node):
  686. from_s, to_s = link.from_socket.name, link.to_socket.name
  687. if to_mantis_node.node_type in dummy_types: to_s = link.to_socket.identifier
  688. if from_mantis_node.node_type in dummy_types: from_s = link.from_socket.identifier
  689. try:
  690. connection = from_mantis_node.outputs[from_s].connect(node=to_mantis_node, socket=to_s, sort_id=link.multi_input_sort_id)
  691. if connection is None:
  692. prWhite(f"Already connected: {from_name}:{from_s}->{to_name}:{to_s}")
  693. return connection
  694. except KeyError as e:
  695. prRed(f"{from_mantis_node}:{from_s} or {to_mantis_node}:{to_s} missing; review the connections printed below:")
  696. print (from_mantis_node.outputs.keys())
  697. print (to_mantis_node.inputs.keys())
  698. raise e
  699. else:
  700. prRed(from_mantis_node, to_mantis_node, (*tree_path_names, from_name+from_suffix), (*tree_path_names, to_name+to_suffix))
  701. raise RuntimeError(wrapRed(f"Link not connected: {from_mantis_node} -> {to_mantis_node} in tree" ))
  702. def get_all_dependencies(mantis_node):
  703. from .base_definitions import GraphError
  704. """ find all dependencies for a mantis node"""
  705. nodes = []
  706. check_nodes = [mantis_node]
  707. nodes_checked = set()
  708. while (len(check_nodes) > 0):
  709. node = check_nodes.pop()
  710. nodes_checked.add (node)
  711. connected_nodes = node.hierarchy_dependencies
  712. for new_node in connected_nodes:
  713. if new_node in nodes:
  714. continue
  715. nodes.append(new_node)
  716. if new_node not in nodes_checked:
  717. check_nodes.append(new_node)
  718. return nodes
  719. def get_all_nodes_of_type(base_tree, bl_idname):
  720. nodes = []
  721. check_nodes = list(base_tree.nodes)
  722. while (len(check_nodes) > 0):
  723. node = check_nodes.pop()
  724. if node.bl_idname in bl_idname:
  725. nodes.append(node)
  726. if hasattr(node, "node_tree"):
  727. check_nodes.extend(list(node.node_tree.nodes))
  728. return nodes
  729. def trace_all_nodes_from_root(root, nodes):
  730. from .base_definitions import GraphError
  731. """ find all dependencies for a mantis node"""
  732. nodes.add(root); check_nodes = [root]
  733. nodes_checked = set()
  734. while (len(check_nodes) > 0):
  735. node = check_nodes.pop(); nodes_checked.add (node)
  736. connected_nodes = []
  737. for output in node.outputs:
  738. for l in output.links:
  739. if l.to_node not in nodes:
  740. connected_nodes.append(l.to_node)
  741. for new_node in connected_nodes:
  742. nodes.add(new_node)
  743. if new_node not in nodes_checked:
  744. check_nodes.append(new_node)
  745. return nodes
  746. ##################################################################################################
  747. # misc
  748. ##################################################################################################
  749. # TODO: get the matrix to return a mathutils.Matrix so I don't need a function call here
  750. def to_mathutils_value(socket):
  751. if hasattr(socket, "default_value"):
  752. val = socket.default_value
  753. if socket.bl_idname in ['MatrixSocket']:
  754. return socket.TellValue()
  755. else:
  756. return val
  757. else:
  758. return None
  759. def all_trees_in_tree(base_tree, selected=False):
  760. """ Recursively finds all trees referenced in a given base-tree."""
  761. # note that this is recursive but not by tail-end recursion
  762. # a while-loop is a better way to do recursion in Python.
  763. trees = [base_tree]
  764. can_descend = True
  765. check_trees = [base_tree]
  766. while (len(check_trees) > 0): # this seems innefficient, why 2 loops?
  767. new_trees = []
  768. while (len(check_trees) > 0):
  769. tree = check_trees.pop()
  770. for node in tree.nodes:
  771. if selected == True and node.select == False:
  772. continue
  773. if new_tree := getattr(node, "node_tree", None):
  774. if new_tree in trees: continue
  775. new_trees.append(new_tree)
  776. trees.append(new_tree)
  777. check_trees = new_trees
  778. return trees
  779. # this is a destructive operation, not a pure function or whatever. That isn't good but I don't care.
  780. def SugiyamaGraph(tree, iterations):
  781. from grandalf.graphs import Vertex, Edge, Graph, graph_core
  782. class defaultview(object):
  783. w,h = 1,1
  784. xz = (0,0)
  785. graph = Graph()
  786. no_links = set()
  787. verts = {}
  788. for n in tree.nodes:
  789. if n.select == True:
  790. v = Vertex(n.name)
  791. v.view = defaultview()
  792. v.view.xy = n.location
  793. v.view.h = n.height*2.5
  794. v.view.w = n.width*2.2
  795. verts[n.name] = v
  796. no_links.add(n.name)
  797. graph.add_vertex(v)
  798. n.select=False
  799. edges = []
  800. inverted_edges=[]
  801. not_a_root = set()
  802. for link in tree.links:
  803. if (link.from_node.name not in verts.keys()) or (link.to_node.name not in verts.keys()):
  804. continue # problem??
  805. weight = 1 # maybe this is useful
  806. not_a_root.add(link.to_node.name) # if it has a edge-input it is not a root.
  807. e = Edge(verts[link.from_node.name], verts[link.to_node.name], weight)
  808. graph.add_edge(e)
  809. edges.append(e )
  810. if link.is_valid == False:
  811. inverted_edges.append(e)
  812. if link.from_node.name in no_links:
  813. no_links.remove(link.from_node.name)
  814. if link.to_node.name in no_links:
  815. no_links.remove(link.to_node.name)
  816. try:
  817. from grandalf.layouts import SugiyamaLayout
  818. # .C[0] is the first "graph core" that contains a connected graph.
  819. sug = SugiyamaLayout(graph.C[0])
  820. sug.init_all()
  821. sug.draw(iterations)
  822. # Digco is good for small graphs.
  823. # from grandalf.layouts import DigcoLayout
  824. # dco = DigcoLayout(graph.C[0])
  825. # dco.init_all()
  826. # dco.draw(iterations)
  827. except KeyboardInterrupt:
  828. pass # just use what it has calculated so far, I guess
  829. for v in graph.C[0].sV:
  830. for n in tree.nodes:
  831. if n.name == v.data:
  832. n.location.x = v.view.xy[1]
  833. n.location.y = v.view.xy[0]
  834. n.select = True
  835. # now we can take all the input nodes and try to put them in a sensible place
  836. # not sure why but this absolutely does not do anything
  837. for n_name in no_links:
  838. n = tree.nodes.get(n_name)
  839. next_node = None
  840. for output in n.outputs:
  841. if output.is_linked == True:
  842. next_node = output.links[0].to_node
  843. break
  844. # let's see if the next node
  845. if next_node:
  846. # need to find the other node in the same layer...
  847. other_node = None
  848. for s_input in next_node.inputs:
  849. if s_input.is_linked:
  850. other_node = s_input.links[0].from_node
  851. if other_node is n:
  852. continue
  853. else:
  854. break
  855. if other_node:
  856. n.location = other_node.location
  857. n.location.y -= other_node.height*2
  858. else: # we'll just position it next to the next node
  859. n.location = next_node.location
  860. n.location.x -= next_node.width*1.5
  861. def project_point_to_plane(point, origin, normal):
  862. return point - normal.dot(point- origin)*normal
  863. ##################################################################################################
  864. # stuff I should probably refactor!!
  865. ##################################################################################################
  866. # This is really, really stupid way to do this
  867. def gen_mantis_node_input_for_data(socket):
  868. # Class List #TODO deduplicate
  869. from . import xForm_nodes, link_nodes, misc_nodes, primitives_nodes, deformer_nodes, math_nodes, schema_nodes
  870. from .internal_nodes import NoOpNode
  871. classes = {}
  872. for module in [xForm_nodes, link_nodes, misc_nodes, primitives_nodes, deformer_nodes, math_nodes, schema_nodes]:
  873. for cls in module.TellClasses():
  874. classes[cls.__name__] = cls
  875. #
  876. socket_class_map = {
  877. "MatrixSocket" : classes["InputMatrix"],
  878. "xFormSocket" : None,
  879. "RelationshipSocket" : NoOpNode,
  880. "DeformerSocket" : NoOpNode,
  881. "GeometrySocket" : classes["InputExistingGeometryData"],
  882. "EnableSocket" : classes["InputBoolean"],
  883. "HideSocket" : classes["InputBoolean"],
  884. #
  885. "DriverSocket" : None,
  886. "DriverVariableSocket" : None,
  887. "FCurveSocket" : None,
  888. "KeyframeSocket" : None,
  889. "BoneCollectionSocket" : classes["InputString"],
  890. #
  891. "xFormParameterSocket" : None,
  892. "ParameterBoolSocket" : classes["InputBoolean"],
  893. "ParameterIntSocket" : classes["InputFloat"], #TODO: make an Int node for this
  894. "ParameterFloatSocket" : classes["InputFloat"],
  895. "ParameterVectorSocket" : classes["InputVector"],
  896. "ParameterStringSocket" : classes["InputString"],
  897. #
  898. "TransformSpaceSocket" : classes["InputTransformSpace"],
  899. "BooleanSocket" : classes["InputBoolean"],
  900. "BooleanThreeTupleSocket" : classes["InputBooleanThreeTuple"],
  901. "RotationOrderSocket" : classes["InputRotationOrder"],
  902. "QuaternionSocket" : None,
  903. "QuaternionSocketAA" : None,
  904. "UnsignedIntSocket" : classes["InputFloat"],
  905. "IntSocket" : classes["InputFloat"],
  906. "StringSocket" : classes["InputString"],
  907. #
  908. "BoolUpdateParentNode" : classes["InputBoolean"],
  909. "IKChainLengthSocket" : classes["InputFloat"],
  910. "EnumInheritScale" : classes["InputString"],
  911. "EnumRotationMix" : classes["InputString"],
  912. "EnumRotationMixCopyTransforms" : classes["InputString"],
  913. "EnumMaintainVolumeStretchTo" : classes["InputString"],
  914. "EnumRotationStretchTo" : classes["InputString"],
  915. "EnumTrackAxis" : classes["InputString"],
  916. "EnumUpAxis" : classes["InputString"],
  917. "EnumLockAxis" : classes["InputString"],
  918. "EnumLimitMode" : classes["InputString"],
  919. "EnumYScaleMode" : classes["InputString"],
  920. "EnumXZScaleMode" : classes["InputString"],
  921. "EnumCurveSocket" : classes["InputString"],
  922. "EnumMetaRigSocket" : classes["InputString"],
  923. # Deformers
  924. "EnumSkinning" : classes["InputString"],
  925. #
  926. "FloatSocket" : classes["InputFloat"],
  927. "FloatFactorSocket" : classes["InputFloat"],
  928. "FloatPositiveSocket" : classes["InputFloat"],
  929. "FloatAngleSocket" : classes["InputFloat"],
  930. "VectorSocket" : classes["InputVector"],
  931. "VectorEulerSocket" : classes["InputVector"],
  932. "VectorTranslationSocket" : classes["InputVector"],
  933. "VectorScaleSocket" : classes["InputVector"],
  934. # Drivers
  935. "EnumDriverVariableType" : classes["InputString"],
  936. "EnumDriverVariableEvaluationSpace" : classes["InputString"],
  937. "EnumDriverRotationMode" : classes["InputString"],
  938. "EnumDriverType" : classes["InputString"],
  939. "EnumKeyframeInterpTypeSocket" : classes["InputString"],
  940. "EnumKeyframeBezierHandleTypeSocket" : classes["InputString"],
  941. # Math
  942. "MathFloatOperation" : classes["InputString"],
  943. "MathVectorOperation" : classes["InputString"],
  944. "MatrixTransformOperation" : classes["InputString"],
  945. # Schema
  946. "WildcardSocket" : None,
  947. }
  948. return socket_class_map.get(socket.bl_idname, None)
  949. ####################################
  950. # CURVE STUFF
  951. ####################################
  952. def make_perpendicular(v1, v2):
  953. from .base_definitions import FLOAT_EPSILON
  954. if (v1.length_squared < FLOAT_EPSILON) or (v2.length_squared < FLOAT_EPSILON):
  955. raise RuntimeError("Cannot generate perpendicular vetor for zero-length vector")
  956. projected = (v2.dot(v1) / v1.dot(v1)) * v1
  957. perpendicular = v2 - projected
  958. return perpendicular
  959. # this stuff could be branchless but I don't use it much TODO
  960. def cap(val, maxValue):
  961. if (val > maxValue):
  962. return maxValue
  963. return val
  964. def capMin(val, minValue):
  965. if (val < minValue):
  966. return minValue
  967. return val
  968. def wrap(min : float, max : float, value: float) -> float:
  969. range = max-min; remainder = value % range
  970. if remainder > max: return min + remainder-max
  971. else: return remainder
  972. def lerpVal(a, b, fac = 0.5):
  973. return a + ( (b-a) * fac)
  974. #wtf this doesn't do anything even remotely similar to wrap
  975. # HACK BAD FIXME UNBREAK ME BAD
  976. # I don't understand what this function does but I am using it in multiple places?
  977. def old_bad_wrap_that_should_be_refactored(val, maxValue, minValue = None):
  978. if (val > maxValue):
  979. return (-1 * ((maxValue - val) + 1))
  980. if ((minValue) and (val < minValue)):
  981. return (val + maxValue)
  982. return val
  983. #TODO clean this up
  984. def extract_spline_suffix(spline_index):
  985. return ".spline."+str(spline_index).zfill(3)+".extracted"
  986. def do_extract_spline(data, spline):
  987. remove_me = []
  988. for other_spline in data.splines:
  989. if other_spline != spline: remove_me.append(other_spline)
  990. while remove_me: data.splines.remove(remove_me.pop())
  991. def extract_spline(curve, spline_index):
  992. """ Given a curve object and spline index, returns a new object
  993. containing only the selcted spline. The new object is bound to
  994. the original curve.
  995. """
  996. if len(curve.data.splines) == 1:
  997. return curve # nothing to do here.
  998. spline_suffix = extract_spline_suffix(spline_index)
  999. from bpy import data
  1000. if (new_ob := data.objects.get(curve.name+spline_suffix)) is None:
  1001. new_ob=curve.copy(); new_ob.name=curve.name+spline_suffix
  1002. # if the data exists, it is probably stale, so delete it and start over.
  1003. if (old_data := data.objects.get(curve.data.name+spline_suffix)) is not None:
  1004. data.curves.remove(old_data)
  1005. new_data=curve.data.copy(); new_data.name=curve.data.name+spline_suffix
  1006. new_ob.data = new_data
  1007. # do not check for index error here, it is the calling function's responsibility
  1008. do_extract_spline(new_data, new_data.splines[spline_index])
  1009. return new_ob
  1010. def bind_extracted_spline_to_curve(new_ob, curve):
  1011. # Set up a relationship between the new object and the old object
  1012. # now, weirdly enough - we can't use parenting very easily because Blender
  1013. # defines the parent on a curve relative to the evaluated path animation
  1014. # Setting the inverse matrix is too much work. Use Copy Transforms instead.
  1015. from .xForm_nodes import reset_object_data
  1016. reset_object_data(new_ob)
  1017. c = new_ob.constraints.new("COPY_TRANSFORMS"); c.target=curve
  1018. new_ob.parent=curve
  1019. return new_ob
  1020. def get_extracted_spline_object(proto_curve, spline_index, mContext):
  1021. # we're storing it separately like this to ensure all nodes use the same
  1022. # object if they extract the same spline for use by Mantis.
  1023. # this should be transparent to the user since it is working around a
  1024. # a limitation in Blender.
  1025. extracted_spline_name = proto_curve.name+extract_spline_suffix(spline_index)
  1026. if curve := mContext.b_objects.get(extracted_spline_name):
  1027. return curve
  1028. else:
  1029. curve = extract_spline(proto_curve, spline_index)
  1030. if curve.name != proto_curve.name: # if there is only one spline, no
  1031. bind_extracted_spline_to_curve(curve, proto_curve)# dupe is created.
  1032. mContext.b_objects[extracted_spline_name] = curve
  1033. return curve
  1034. def nurbs_copy_bez_spline(curve, bez_spline, do_setup=True):
  1035. other_spline= curve.data.splines.new('NURBS')
  1036. other_spline.use_endpoint_u=True
  1037. other_spline.use_bezier_u=True
  1038. bez_pts = bez_spline.bezier_points
  1039. bez_data=[]
  1040. for i, bez_pt in enumerate(bez_pts):
  1041. if i > 0:
  1042. bez_data.append(bez_pt.handle_left.copy())
  1043. bez_data.append(bez_pt.co.copy())
  1044. if i != len(bez_pts)-1:
  1045. bez_data.append(bez_pt.handle_right.copy())
  1046. other_spline.points.add(len(bez_data)-1)
  1047. for i, pt in enumerate(bez_data):
  1048. other_spline.points[i].co=(*pt,1.0) # add the W value here
  1049. if do_setup: # do the stuff that makes it behave the same as a bez spline
  1050. other_spline.use_endpoint_u = True; other_spline.use_bezier_u = True
  1051. other_spline.order_u=4 # set to 1 for poly
  1052. return other_spline
  1053. def RibbonMeshEdgeLengths(m, ribbon):
  1054. tE = ribbon[0]; bE = ribbon[1]; c = ribbon[2]
  1055. lengths = []
  1056. for i in range( len( tE ) ): #tE and bE are same length
  1057. if (c == True):
  1058. v1NextInd = tE[old_bad_wrap_that_should_be_refactored((i+1), len(tE) - 1)]
  1059. else:
  1060. v1NextInd = tE[cap((i+1) , len(tE) - 1 )]
  1061. v1 = m.vertices[tE[i]]; v1Next = m.vertices[v1NextInd]
  1062. if (c == True):
  1063. v2NextInd = bE[old_bad_wrap_that_should_be_refactored((i+1), len(bE) - 1)]
  1064. else:
  1065. v2NextInd = bE[cap((i+1) , len(bE) - 1 )]
  1066. v2 = m.vertices[bE[i]]; v2Next = m.vertices[v2NextInd]
  1067. v = v1.co.lerp(v2.co, 0.5); vNext = v1Next.co.lerp(v2Next.co, 0.5)
  1068. # get the center, edges may not be straight so total length
  1069. # of one edge may be more than the ribbon center's length
  1070. lengths.append(( v - vNext ).length)
  1071. return lengths
  1072. def EnsureCurveIsRibbon(crv, defaultRadius = 0.1):
  1073. from .base_definitions import FLOAT_EPSILON
  1074. crvRadius = 0
  1075. crv.data.offset = 0
  1076. if (crv.data.bevel_depth < FLOAT_EPSILON):
  1077. crvRadius = crv.data.extrude
  1078. else: #Set ribbon from bevel depth
  1079. crvRadius = crv.data.bevel_depth
  1080. crv.data.bevel_depth = 0
  1081. crv.data.extrude = crvRadius
  1082. if (crvRadius < FLOAT_EPSILON):
  1083. crv.data.extrude = defaultRadius
  1084. def SetRibbonData(m, ribbon):
  1085. #maybe this could be incorporated into the DetectWireEdges function?
  1086. #maybe I can check for closed poly curves here? under what other circumstance
  1087. # will I find the ends of the wire have identical coordinates?
  1088. ribbonData = []
  1089. tE = ribbon[0].copy(); bE = ribbon[1].copy()# circle = ribbon[2]
  1090. #
  1091. lengths = RibbonMeshEdgeLengths(m, ribbon)
  1092. lengths.append(0)
  1093. totalLength = sum(lengths)
  1094. # m.calc_normals() #calculate normals
  1095. # it appears this has been removed.
  1096. for i, (t, b) in enumerate(zip(tE, bE)):
  1097. ind = old_bad_wrap_that_should_be_refactored( (i + 1), len(tE) - 1 )
  1098. tNext = tE[ind]; bNext = bE[ind]
  1099. ribbonData.append( ( (t,b), (tNext, bNext), lengths[i] ) )
  1100. #if this is a circle, the last v in vertData has a length, otherwise 0
  1101. return ribbonData, totalLength
  1102. def WireMeshEdgeLengths(m, wire):
  1103. circle = False
  1104. vIndex = wire.copy()
  1105. for e in m.edges:
  1106. if ((e.vertices[0] == vIndex[-1]) and (e.vertices[1] == vIndex[0])):
  1107. #this checks for an edge between the first and last vertex in the wire
  1108. circle = True
  1109. break
  1110. lengths = []
  1111. for i in range(len(vIndex)):
  1112. v = m.vertices[vIndex[i]]
  1113. if (circle == True):
  1114. vNextInd = vIndex[old_bad_wrap_that_should_be_refactored((i+1), len(vIndex) - 1)]
  1115. else:
  1116. vNextInd = vIndex[cap((i+1), len(vIndex) - 1 )]
  1117. vNext = m.vertices[vNextInd]
  1118. lengths.append(( v.co - vNext.co ).length)
  1119. #if this is a circular wire mesh, this should wrap instead of cap
  1120. return lengths
  1121. def GetDataFromWire(m, wire):
  1122. vertData = []
  1123. vIndex = wire.copy()
  1124. lengths = WireMeshEdgeLengths(m, wire)
  1125. lengths.append(0)
  1126. totalLength = sum(lengths)
  1127. for i, vInd in enumerate(vIndex):
  1128. #-1 to avoid IndexError
  1129. vNext = vIndex[ (old_bad_wrap_that_should_be_refactored(i+1, len(vIndex) - 1)) ]
  1130. vertData.append((vInd, vNext, lengths[i]))
  1131. #if this is a circle, the last v in vertData has a length, otherwise 0
  1132. return vertData, totalLength
  1133. def DetectWireEdges(mesh):
  1134. # Returns a list of vertex indices belonging to wire meshes
  1135. # NOTE: this assumes a mesh object with only wire meshes
  1136. ret = []
  1137. import bmesh
  1138. bm = bmesh.new()
  1139. try:
  1140. bm.from_mesh(mesh)
  1141. ends = []
  1142. for v in bm.verts:
  1143. if (len(v.link_edges) == 1):
  1144. ends.append(v.index)
  1145. for e in bm.edges:
  1146. assert (e.is_wire == True),"This function can only run on wire meshes"
  1147. if (e.verts[1].index - e.verts[0].index != 1):
  1148. ends.append(e.verts[1].index)
  1149. ends.append(e.verts[0].index)
  1150. for i in range(len(ends)//2): # // is floor division
  1151. beg = ends[i*2]
  1152. end = ends[(i*2)+1]
  1153. indices = [(j + beg) for j in range ((end - beg) + 1)]
  1154. ret.append(indices)
  1155. finally:
  1156. bm.free()
  1157. return ret
  1158. def FindNearestPointOnWireMesh(m, pointsList):
  1159. from mathutils import Vector
  1160. from mathutils.geometry import intersect_point_line
  1161. from math import sqrt
  1162. wires = DetectWireEdges(m)
  1163. ret = []
  1164. # prevFactor = None
  1165. for wire, points in zip(wires, pointsList):
  1166. vertData, total_length = GetDataFromWire(m, wire)
  1167. factorsOut = []
  1168. for p in points:
  1169. prevDist = float('inf')
  1170. curDist = float('inf')
  1171. v1 = None
  1172. v2 = None
  1173. for i in range(len(vertData) - 1):
  1174. #but it shouldn't check the last one
  1175. if (p == m.vertices[i].co):
  1176. v1 = vertData[i]
  1177. v2 = vertData[i+1]
  1178. offset = 0
  1179. break
  1180. else:
  1181. curDist = ( ((m.vertices[vertData[i][0]].co - p).length) +
  1182. ((m.vertices[vertData[i][1]].co - p).length) )/2
  1183. if (curDist < prevDist):
  1184. v1 = vertData[i]
  1185. v2 = vertData[i+1]
  1186. prevDist = curDist
  1187. offset = intersect_point_line(p, m.vertices[v1[0]].co,
  1188. m.vertices[v2[0]].co)[1]
  1189. if (offset < 0):
  1190. offset = 0
  1191. elif (offset > 1):
  1192. offset = 1
  1193. # Assume the vertices are in order
  1194. v1Length = 0
  1195. v2Length = v2[2]
  1196. for i in range(v1[0]):
  1197. v1Length += vertData[i][2]
  1198. factor = ((offset * (v2Length)) + v1Length )/total_length
  1199. factor = wrap(0, 1, factor) # doesn't hurt to wrap it if it's over 1 or less than 0
  1200. factorsOut.append(factor)
  1201. ret.append( factorsOut )
  1202. return ret
  1203. def mesh_from_curve(crv, context, ribbon=True):
  1204. """Utility function for converting a mesh to a curve
  1205. which will return the correct mesh even with modifiers"""
  1206. import bpy
  1207. m = None
  1208. bevel = crv.data.bevel_depth
  1209. extrude = crv.data.extrude
  1210. offset = crv.data.offset
  1211. try:
  1212. if (len(crv.modifiers) > 0):
  1213. do_unlink = False
  1214. if (not context.scene.collection.all_objects.get(crv.name)):
  1215. context.collection.objects.link(crv) # i guess this forces the dg to update it?
  1216. do_unlink = True
  1217. dg = context.view_layer.depsgraph
  1218. # just gonna modify it for now lol
  1219. if ribbon:
  1220. EnsureCurveIsRibbon(crv)
  1221. else:
  1222. crv.data.bevel_depth=0
  1223. crv.data.extrude=0
  1224. crv.data.offset=0
  1225. # try:
  1226. dg.update()
  1227. mOb = crv.evaluated_get(dg)
  1228. m = bpy.data.meshes.new_from_object(mOb)
  1229. m.name=crv.data.name+'_mesh'
  1230. if (do_unlink):
  1231. context.collection.objects.unlink(crv)
  1232. else: # (ಥ﹏ಥ) why can't I just use this !
  1233. # for now I will just do it like this
  1234. if ribbon:
  1235. EnsureCurveIsRibbon(crv)
  1236. else:
  1237. crv.data.bevel_depth=0
  1238. crv.data.extrude=0
  1239. crv.data.offset=0
  1240. m = bpy.data.meshes.new_from_object(crv)
  1241. finally:
  1242. crv.data.bevel_depth = bevel
  1243. crv.data.extrude = extrude
  1244. crv.data.offset = offset
  1245. return m
  1246. def DetectRibbon(f, bm, skipMe):
  1247. fFirst = f.index
  1248. cont = True
  1249. circle = False
  1250. tEdge, bEdge = [],[]
  1251. while (cont == True):
  1252. skipMe.add(f.index)
  1253. tEdge.append (f.loops[0].vert.index) # top-left
  1254. bEdge.append (f.loops[3].vert.index) # bottom-left
  1255. nEdge = bm.edges.get([f.loops[1].vert, f.loops[2].vert])
  1256. nFaces = nEdge.link_faces
  1257. if (len(nFaces) == 1):
  1258. cont = False
  1259. else:
  1260. for nFace in nFaces:
  1261. if (nFace != f):
  1262. f = nFace
  1263. break
  1264. if (f.index == fFirst):
  1265. cont = False
  1266. circle = True
  1267. if (cont == False): # we've reached the end, get the last two:
  1268. tEdge.append (f.loops[1].vert.index) # top-right
  1269. bEdge.append (f.loops[2].vert.index) # bottom-right
  1270. # this will create a loop for rings --
  1271. # "the first shall be the last and the last shall be first"
  1272. return (tEdge,bEdge,circle)
  1273. def DetectRibbons(m, fReport = None):
  1274. # Returns list of vertex indices belonging to ribbon mesh edges
  1275. # NOTE: this assumes a mesh object with only ribbon meshes
  1276. # ---DO NOT call this script with a mesh that isn't a ribbon!--- #
  1277. import bmesh
  1278. bm = bmesh.new()
  1279. bm.from_mesh(m)
  1280. mIslands, mIsland = [], []
  1281. skipMe = set()
  1282. bm.faces.ensure_lookup_table()
  1283. #first, get a list of mesh islands
  1284. for f in bm.faces:
  1285. if (f.index in skipMe):
  1286. continue #already done here
  1287. checkMe = [f]
  1288. while (len(checkMe) > 0):
  1289. facesFound = 0
  1290. for f in checkMe:
  1291. if (f.index in skipMe):
  1292. continue #already done here
  1293. mIsland.append(f)
  1294. skipMe.add(f.index)
  1295. for e in f.edges:
  1296. checkMe += e.link_faces
  1297. if (facesFound == 0):
  1298. #this is the last iteration
  1299. mIslands.append(mIsland)
  1300. checkMe, mIsland = [], []
  1301. ribbons = []
  1302. skipMe = set() # to store ends already checked
  1303. for mIsl in mIslands:
  1304. ribbon = None
  1305. first = float('inf')
  1306. for f in mIsl:
  1307. if (f.index in skipMe):
  1308. continue #already done here
  1309. if (f.index < first):
  1310. first = f.index
  1311. adjF = 0
  1312. for e in f.edges:
  1313. adjF+= (len(e.link_faces) - 1)
  1314. # every face other than this one is added to the list
  1315. if (adjF == 1):
  1316. ribbon = (DetectRibbon(f, bm, skipMe) )
  1317. break
  1318. if (ribbon == None):
  1319. ribbon = (DetectRibbon(bm.faces[first], bm, skipMe) )
  1320. ribbons.append(ribbon)
  1321. # print (ribbons)
  1322. return ribbons
  1323. def data_from_ribbon_mesh(m, factorsList, mat, ribbons = None, fReport = None):
  1324. #Note, factors list should be equal in length the the number of wires
  1325. #Now working for multiple wires, ugly tho
  1326. if (ribbons == None):
  1327. ribbons = DetectRibbons(m, fReport=fReport)
  1328. if (ribbons is None):
  1329. if (fReport):
  1330. fReport(type = {'ERROR'}, message="No ribbon to get data from.")
  1331. else:
  1332. print ("No ribbon to get data from.")
  1333. return None
  1334. ret = []
  1335. for factors, ribbon in zip(factorsList, ribbons):
  1336. points = []
  1337. widths = []
  1338. normals = []
  1339. ribbonData, totalLength = SetRibbonData(m, ribbon)
  1340. for fac in factors:
  1341. if (fac == 0):
  1342. data = ribbonData[0]
  1343. curFac = 0
  1344. elif (fac == 1):
  1345. data = ribbonData[-1]
  1346. curFac = 0
  1347. else:
  1348. targetLength = totalLength * fac
  1349. data = ribbonData[0]
  1350. curLength = 0
  1351. for ( (t, b), (tNext, bNext), length,) in ribbonData:
  1352. if (curLength >= targetLength):
  1353. break
  1354. curLength += length
  1355. data = ( (t, b), (tNext, bNext), length,)
  1356. targetLengthAtEdge = (curLength - targetLength)
  1357. if (targetLength == 0):
  1358. curFac = 0
  1359. elif (targetLength == totalLength):
  1360. curFac = 1
  1361. else:
  1362. # NOTE: This can be Zero. Find out why!
  1363. if data[2] == 0:
  1364. curFac=0
  1365. else:
  1366. curFac = 1 - (targetLengthAtEdge/ data[2]) #length
  1367. t1 = m.vertices[data[0][0]]; b1 = m.vertices[data[0][1]]
  1368. t2 = m.vertices[data[1][0]]; b2 = m.vertices[data[1][1]]
  1369. #location
  1370. loc1 = (t1.co).lerp(b1.co, 0.5)
  1371. loc2 = (t2.co).lerp(b2.co, 0.5)
  1372. #width
  1373. w1 = (t1.co - b1.co).length/2
  1374. w2 = (t2.co - b2.co).length/2 #radius, not diameter
  1375. #normal
  1376. n1 = (t1.normal).slerp(b1.normal, 0.5)
  1377. n2 = (t1.normal).slerp(b2.normal, 0.5)
  1378. if ((data[0][0] > data[1][0]) and (ribbon[2] == False)):
  1379. curFac = 0
  1380. #don't interpolate if at the end of a ribbon that isn't circular
  1381. if ( 0 < curFac < 1):
  1382. outPoint = loc1.lerp(loc2, curFac)
  1383. outNorm = n1.lerp(n2, curFac)
  1384. outWidth = w1 + ( (w2-w1) * curFac)
  1385. elif (curFac <= 0):
  1386. outPoint = loc1.copy()
  1387. outNorm = n1
  1388. outWidth = w1
  1389. elif (curFac >= 1):
  1390. outPoint = loc2.copy()
  1391. outNorm = n2
  1392. outWidth = w2
  1393. outPoint = mat @ outPoint
  1394. outNorm.normalize()
  1395. points.append ( outPoint.copy() ) #copy because this is an actual vertex location
  1396. widths.append ( outWidth )
  1397. normals.append( outNorm )
  1398. ret.append( (points, widths, normals) )
  1399. return ret # this is a list of tuples containing three lists
  1400. #This bisection search is generic, and it searches based on the
  1401. # magnitude of the error, rather than the sign.
  1402. # If the sign of the error is meaningful, a simpler function
  1403. # can be used.
  1404. def do_bisect_search_by_magnitude(
  1405. owner,
  1406. attribute,
  1407. index = None,
  1408. test_function = None,
  1409. modify = None,
  1410. max_iterations = 10000,
  1411. threshold = 0.0001,
  1412. thresh2 = 0.0005,
  1413. context = None,
  1414. update_dg = None,
  1415. ):
  1416. from math import floor
  1417. i = 0; best_so_far = 0; best = float('inf')
  1418. min = 0; center = max_iterations//2; max = max_iterations
  1419. # enforce getting the absolute value, in case the function has sign information
  1420. # The sign may be useful in a sign-aware bisect search, but this one is more robust!
  1421. test = lambda : abs(test_function(owner, attribute, index, context = context,))
  1422. while (i <= max_iterations):
  1423. upper = (max - ((max-center))//2)
  1424. modify(owner, attribute, index, upper, context = context); error1 = test()
  1425. lower = (center - ((center-min))//2)
  1426. modify(owner, attribute, index, lower, context = context); error2 = test()
  1427. if (error1 < error2):
  1428. min = center
  1429. center, check = upper, upper
  1430. error = error1
  1431. else:
  1432. max = center
  1433. center, check = lower, lower
  1434. error = error2
  1435. if (error <= threshold) or (min == max-1):
  1436. break
  1437. if (error < thresh2):
  1438. j = min
  1439. while (j < max):
  1440. modify(owner, attribute, index, j * 1/max_iterations, context = context)
  1441. error = test()
  1442. if (error < best):
  1443. best_so_far = j; best = error
  1444. if (error <= threshold):
  1445. break
  1446. j+=1
  1447. else: # loop has completed without finding a solution
  1448. i = best_so_far; error = test()
  1449. modify(owner, attribute, index, best_so_far, context = context)
  1450. break
  1451. if (error < best):
  1452. best_so_far = check; best = error
  1453. i+=1
  1454. if update_dg:
  1455. update_dg.update()
  1456. else: # Loop has completed without finding a solution
  1457. i = best_so_far
  1458. modify(owner, attribute, best_so_far, context = context); i+=1