deformer_nodes.py 38 KB

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  1. from .utilities.node_common import *
  2. from .xForm_nodes import xFormGeometryObject, xFormObjectInstance
  3. from .misc_nodes import InputExistingGeometryObject
  4. from .base_definitions import MantisNode
  5. from .mantis_dataclasses import MantisSocketTemplate
  6. from .utilities.utilities import (prRed, prGreen, prPurple, prWhite, prOrange,
  7. wrapRed, wrapGreen, wrapPurple, wrapWhite,
  8. wrapOrange,)
  9. from .deformer_socket_templates import *
  10. from bpy.types import NodeTree
  11. def TellClasses():
  12. return [
  13. DeformerArmature,
  14. DeformerHook,
  15. DeformerMorphTarget,
  16. DeformerMorphTargetDeform,
  17. DeformerSurfaceDeform,
  18. DeformerMeshDeform,
  19. DeformerLatticeDeform,
  20. DeformerSmoothCorrectiveDeform,
  21. ]
  22. # object instance probably can't use the deformer but it doesn't hurt to try.
  23. deformable_types= (xFormGeometryObject, InputExistingGeometryObject, xFormObjectInstance)
  24. def trace_xForm_back(mantis_node, socket):
  25. if (trace := trace_single_line(mantis_node, socket)[0] ) :
  26. for i in range(len(trace)): # have to look in reverse, actually
  27. if ( isinstance(trace[ i ], deformable_types ) ):
  28. return trace[ i ].bGetObject()
  29. raise GraphError(wrapRed(f"No other object found for {mantis_node}."))
  30. class MantisDeformerNode(MantisNode):
  31. node_type = 'LINK'
  32. def __init__(self, signature : tuple,
  33. base_tree : NodeTree,
  34. socket_templates : list[MantisSocketTemplate]=[]):
  35. super().__init__(signature, base_tree, socket_templates)
  36. self.prepared = True
  37. self.bObject=[]
  38. # we need evaluate_input to have the same behaviour as links.
  39. def evaluate_input(self, input_name, index=0):
  40. if (input_name in ['Target', 'Object', 'Hook Target']):
  41. socket = self.inputs.get(input_name)
  42. if socket.is_linked:
  43. return socket.links[0].from_node
  44. return None
  45. else:
  46. return super().evaluate_input(input_name, index)
  47. def GetxForm(mantis_node, output_name="Deformer"):
  48. break_condition= lambda node : node.__class__ in deformable_types
  49. xforms = trace_line_up_branching(mantis_node, output_name, break_condition)
  50. return_me=[]
  51. for xf in xforms:
  52. if xf.node_type != 'XFORM':
  53. continue
  54. if xf in return_me:
  55. continue
  56. return_me.append(xf)
  57. return return_me
  58. def reset_execution(self):
  59. super().reset_execution()
  60. self.bObject=[]; self.prepared=True
  61. def standard_modifier_bind(self, bContext=None, operator=None):
  62. for d in self.bObject:
  63. # we'll only bind it if it is un-muted.
  64. if self.evaluate_input("Enable in Viewport") == False:
  65. continue
  66. from .utilities.utilities import bind_modifier_operator
  67. bind_modifier_operator(d, operator)
  68. class DeformerArmature(MantisDeformerNode):
  69. '''A node representing an armature deformer'''
  70. def __init__(self, signature, base_tree):
  71. super().__init__(signature, base_tree, DeformArmatureSockets)
  72. self.init_parameters(additional_parameters={"Name":None})
  73. self.set_traverse([("Deformer", "Deformer")])
  74. self.prepared = True
  75. def GetxForm(self, socket="Deformer"):
  76. if socket == "Deformer":
  77. return super().GetxForm()
  78. else:
  79. trace_xForm_back(self, socket)
  80. # DUPLICATED FROM xForm_nodes::xFormBone
  81. # DEDUP HACK HACK HACK HACK HACK
  82. def bGetParentArmature(self):
  83. from .xForm_nodes import xFormArmature
  84. from .misc_nodes import InputExistingGeometryObject
  85. from bpy.types import Object
  86. if (trace := trace_single_line(self, "Armature Object")[0] ) :
  87. for i in range(len(trace)):
  88. # have to look in reverse, actually
  89. if ( isinstance(trace[ i ], xFormArmature ) ):
  90. return trace[ i ].bGetObject()
  91. elif ( isinstance(trace[i], InputExistingGeometryObject)):
  92. if (ob := trace[i].bGetObject()).type == "ARMATURE":
  93. return ob
  94. raise RuntimeError(f"Cannot find armature for node {self}")
  95. return None
  96. #should do the trick...
  97. def bRelationshipPass(self, bContext = None,):
  98. self.executed = True
  99. def initialize_vgroups(self, xf):
  100. ob = xf.bGetObject()
  101. armOb = self.bGetParentArmature()
  102. for b in armOb.data.bones:
  103. if b.use_deform == False:
  104. continue
  105. vg = ob.vertex_groups.get(b.name)
  106. if not vg:
  107. vg = ob.vertex_groups.new(name=b.name)
  108. if ob.type == 'MESH':
  109. num_verts = len(ob.data.vertices)
  110. elif ob.type == 'LATTICE':
  111. num_verts = len(ob.data.points)
  112. vg.add(range(num_verts), 0, 'REPLACE')
  113. def copy_weights(self, xf):
  114. # we'll use modifiers for this, maybe use GN for it in the future tho
  115. import bpy
  116. ob = xf.bGetObject()
  117. try:
  118. copy_from = self.GetxForm(socket="Copy Skin Weights From")
  119. except GraphError:
  120. copy_from = None
  121. prRed(f"No object found for copying weights in {self}, continuing anyway.")
  122. m = ob.modifiers.new(type="DATA_TRANSFER", name="Mantis_temp_data_transfer")
  123. m.object = None; m.use_vert_data = True
  124. m.data_types_verts = {'VGROUP_WEIGHTS'}
  125. m.vert_mapping = 'POLYINTERP_NEAREST'
  126. m.layers_vgroup_select_src = 'ALL'
  127. m.layers_vgroup_select_dst = 'NAME'
  128. m.object = copy_from
  129. # m.use_object_transform = False # testing reveals that this is undesirable - since the objects may not have their transforms applied.
  130. ob.modifiers.move(len(ob.modifiers)-1, 0)
  131. # ob.data = ob.data.copy()
  132. if False: #MAYBE the mouse needs to be in the 3D viewport, no idea how to set this in an override
  133. # TODO: figure out how to apply this, context is incorrect because armature is still in pose mode
  134. original_active = bpy.context.active_object
  135. original_mode = original_active.mode
  136. bpy.ops.object.mode_set(mode='OBJECT')
  137. with bpy.context.temp_override(**{'active_object':ob, 'selected_objects':[ob, copy_from]}):
  138. # bpy.ops.object.datalayout_transfer(modifier=m.name) # note: this operator is used by the modifier or stand-alone in the UI
  139. # the poll for this operator is defined in blender/source/blender/editors/object/object_data_transfer.cc
  140. # and blender/source/blender/editors/object/object_modifier.cc
  141. # bpy.ops.object.modifier_apply(modifier=m.name, single_user=True)
  142. bpy.ops.object.datalayout_transfer(data_type='VGROUP_WEIGHTS')
  143. bpy.ops.object.data_transfer(data_type='VGROUP_WEIGHTS')
  144. bpy.ops.object.mode_set(mode=original_mode)
  145. def do_automatic_skinning_mesh(self, ob, xf, bContext):
  146. # This is bad and leads to somewhat unpredictable
  147. # behaviour, e.g. what object will be selected? What mode?
  148. # also bpy.ops is ugly and prone to error when used in
  149. # scripts. I don't intend to use bpy.ops when I can avoid it.
  150. import bpy
  151. self.initialize_vgroups(xf)
  152. armOb = self.bGetParentArmature()
  153. armOb.data.pose_position = 'REST'
  154. bContext.view_layer.depsgraph.update()
  155. deform_bones = []
  156. for pb in armOb.pose.bones:
  157. if pb.bone.use_deform == True:
  158. deform_bones.append(pb)
  159. if not deform_bones:
  160. prPurple("Warning: No deform bones in armature. Cancelling.")
  161. return
  162. context_override = {
  163. 'active_object':ob,
  164. 'selected_objects':[ob, armOb],
  165. 'active_pose_bone':deform_bones[0],
  166. 'selected_pose_bones':deform_bones,}
  167. for b in armOb.data.bones:
  168. b.select = True
  169. with bContext.temp_override(**context_override):
  170. bpy.ops.paint.weight_paint_toggle()
  171. bpy.ops.paint.weight_from_bones(type='AUTOMATIC')
  172. bpy.ops.paint.weight_paint_toggle()
  173. for b in armOb.data.bones:
  174. b.select = False
  175. armOb.data.pose_position = 'POSE'
  176. # TODO: modify Blender to make this available as a Python API function.
  177. def do_automatic_skinning_lattice(self, ob, xf, bContext):
  178. # Temporarily, I am making a very simple and ugly automatic skinning algo for lattice points
  179. import bpy
  180. from mathutils.geometry import intersect_point_line
  181. self.initialize_vgroups(xf)
  182. armOb = self.bGetParentArmature()
  183. armOb.data.pose_position = 'REST'
  184. bContext.view_layer.depsgraph.update()
  185. deform_bones = []
  186. for pb in armOb.pose.bones:
  187. if pb.bone.use_deform == True: deform_bones.append(pb)
  188. # How this works:
  189. # - Calculates the weights based on proximity and angle
  190. # - we'll make a vector of the point and the nearest point on the bone
  191. # - dot (point_displacement, bone_y_axis) to get the angle
  192. # - weight the bone's value by this dot product and distance
  193. # - distance should prevail when both bones are within the angle
  194. mat = ob.matrix_world; mat_arm = armOb.matrix_world
  195. for p_index, p in enumerate(ob.data.points):
  196. loc = mat @ p.co_deform # co_deform is the position in edit mode
  197. pt_distance, pt_dot = {}, {}
  198. for b in deform_bones:
  199. bone_vec = ((mat_arm @ b.tail) - (mat_arm @ b.head)).normalized()
  200. nearest_point_on_bone, factor = intersect_point_line(
  201. loc, mat_arm @ b.head, mat_arm @ b.tail) # 0 is point, 1 is factor
  202. if factor > 1.0: nearest_point_on_bone = mat_arm @ b.tail
  203. if factor < 0.0: nearest_point_on_bone = mat_arm @ b.head
  204. point_vec = nearest_point_on_bone - loc
  205. distance = point_vec.length_squared # no need to sqrt, this is faster and
  206. # the quadratic falloff is better than linear falloff.
  207. dot = 1-abs(point_vec.normalized().dot(bone_vec))
  208. # we want to weight zero at 1.0 so that it favors points in its "envelope"
  209. pt_distance[b.name]=distance; pt_dot[b.name] = dot
  210. # now we can assign weights
  211. distance_pairs = [(k,v) for k,v in pt_distance.items()]
  212. distance_pairs.sort(key = lambda a : a[1])
  213. i=0; max_distance = 0.0; near_enough_bones = []
  214. while (i < 4): # TODO: limit-total should be exposed to the user.
  215. if i+1 > len(distance_pairs): break # in case there are fewer than 4 deform bones
  216. near_enough_bones.append(distance_pairs[i][0])
  217. if distance_pairs[i][1] > max_distance: max_distance = distance_pairs[i][1]
  218. i+=1
  219. max_pre_normalized_weight = 0.0
  220. weights = {}
  221. if max_distance == 0.0: max_distance = 1.0
  222. for b_name in near_enough_bones:
  223. w = 1.0
  224. if pt_distance[b_name] > 0:
  225. w*= 1/(pt_distance[b_name]/max_distance) # weight by inverse-distance
  226. w*= pt_dot[b_name]**4 # NOTE: **4 is arbitrary but feels good to me.
  227. if w > max_pre_normalized_weight: max_pre_normalized_weight = w
  228. weights[b_name] = w
  229. if max_pre_normalized_weight == 0.0: max_pre_normalized_weight = 1.0
  230. for b_name in near_enough_bones:
  231. vg = ob.vertex_groups.get(b_name)
  232. vg.add([p_index], weights[b_name]/max_pre_normalized_weight, 'REPLACE')
  233. armOb.data.pose_position = 'POSE'
  234. def bFinalize(self, bContext=None):
  235. prGreen("Executing Armature Deform Node")
  236. mod_name = self.evaluate_input("Name")
  237. for xf in self.GetxForm():
  238. ob = xf.bGetObject()
  239. d = ob.modifiers.new(mod_name, type='ARMATURE')
  240. if d is None:
  241. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  242. self.bObject.append(d)
  243. d.object = self.bGetParentArmature()
  244. props_sockets = self.gen_property_socket_map()
  245. evaluate_sockets(self, d, props_sockets)
  246. #
  247. if (skin_method := self.evaluate_input("Skinning Method")) == "AUTOMATIC_HEAT":
  248. match ob.type:
  249. case "MESH":
  250. self.do_automatic_skinning_mesh(ob, xf, bContext)
  251. case "LATTICE":
  252. self.do_automatic_skinning_lattice(ob, xf, bContext)
  253. elif skin_method == "COPY_FROM_OBJECT":
  254. self.initialize_vgroups(xf)
  255. self.copy_weights(xf)
  256. # elif skin_method == "EXISTING_GROUPS":
  257. # pass
  258. class DeformerHook(MantisDeformerNode):
  259. '''A node representing a hook deformer'''
  260. def __init__(self, signature, base_tree):
  261. super().__init__(signature, base_tree, HookSockets)
  262. # now set up the traverse target...
  263. self.init_parameters(additional_parameters={"Name":None})
  264. self.set_traverse([("Deformer", "Deformer")])
  265. self.prepared = True
  266. def driver_for_radius(self, object, hook, index, influence, bezier=True):
  267. """ Creates a driver to control the radius of a curve point with the hook."""
  268. from bpy.types import Bone, PoseBone
  269. var_template = {"owner":hook,
  270. "name":"a",
  271. "type":"TRANSFORMS",
  272. "space":'WORLD_SPACE',
  273. "channel":'SCALE_X',}
  274. var1_template = {"owner":hook.id_data,
  275. "name":"b",
  276. "type":"TRANSFORMS",
  277. "space":'WORLD_SPACE',
  278. "channel":'SCALE_X',}
  279. keys_template = [{"co":(0,0),
  280. "interpolation": "LINEAR",
  281. "type":"KEYFRAME",},
  282. {"co":(1,influence),
  283. "interpolation": "LINEAR",
  284. "type":"KEYFRAME",},]
  285. if bezier:
  286. owner=object.data.splines[0].bezier_points
  287. else:
  288. owner=object.data.splines[0].points
  289. driver = {
  290. "owner":owner[index],
  291. "prop":"radius",
  292. "ind":-1,
  293. "extrapolation":"LINEAR",
  294. "type":"AVERAGE",
  295. "vars":[],
  296. "keys":keys_template,
  297. }
  298. if isinstance(hook, (Bone, PoseBone)):
  299. driver['type']='SCRIPTED'
  300. driver['expression']="(((1/b)*a)+((1/b_001)*a_001)+((1/b_002)*a_002))/3"
  301. from .utilities.drivers import CreateDrivers
  302. axes='XYZ'
  303. for i in range(3):
  304. suffix = "" if i == 0 else f"_{i:03d}" # explicit names -- 5.2 no longer uniquifies duplicates
  305. var = var_template.copy()
  306. var["name"]="a"+suffix
  307. var["channel"]="SCALE_"+axes[i]
  308. driver["vars"].append(var)
  309. if isinstance(hook, (Bone, PoseBone)):
  310. var1=var1_template.copy()
  311. var1['name']="b"+suffix
  312. var1['channel']="SCALE_"+axes[i]
  313. driver['vars'].append(var1)
  314. CreateDrivers([driver])
  315. def bRelationshipPass(self, bContext = None,):
  316. self.executed = True
  317. def bFinalize(self, bContext=None):
  318. from bpy.types import Bone, PoseBone, Object
  319. prGreen(f"Executing Hook Deform Node: {self}")
  320. mod_name = self.evaluate_input("Name")
  321. affect_radius = self.evaluate_input("Affect Curve Radius")
  322. auto_bezier = self.evaluate_input("Auto-Bezier")
  323. target_node = self.evaluate_input('Hook Target')
  324. target = target_node.bGetObject(); subtarget = ""
  325. props_sockets = self.gen_property_socket_map()
  326. if isinstance(target, Bone) or isinstance(target, PoseBone):
  327. subtarget = target.name; target = target.id_data
  328. for xf in self.GetxForm():
  329. ob=xf.bGetObject()
  330. if ob.type == 'CURVE':
  331. spline_index = self.evaluate_input("Spline Index")
  332. from .utilities.utilities import get_extracted_spline_object
  333. ob = get_extracted_spline_object(ob, spline_index, self.mContext)
  334. reuse = False
  335. for m in ob.modifiers:
  336. if m.type == 'HOOK' and m.object == target and m.subtarget == subtarget:
  337. if self.evaluate_input("Influence") != m.strength:
  338. continue # make a new modifier so they can have different strengths
  339. if ob.animation_data: # this can be None
  340. drivers = ob.animation_data.drivers
  341. for k in props_sockets.keys():
  342. if driver := drivers.find(k):
  343. # TODO: I should check to see if the drivers are the same...
  344. break # continue searching for an equivalent modifier
  345. else: # There was no driver - use this one.
  346. d = m; reuse = True; break
  347. else: # use this one, there can't be drivers without animation_data.
  348. d = m; reuse = True; break
  349. else:
  350. d = ob.modifiers.new(mod_name, type='HOOK')
  351. if d is None:
  352. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  353. self.bObject.append(d)
  354. self.get_target_and_subtarget(d, input_name="Hook Target")
  355. vertices_used=[]
  356. if reuse: # Get the verts in the list... filter out all the unneeded 0's
  357. vertices_used = list(d.vertex_indices)
  358. include_0 = 0 in vertices_used
  359. vertices_used = list(filter(lambda a : a != 0, vertices_used))
  360. if include_0: vertices_used.append(0)
  361. # now we add the selected vertex to the list, too
  362. vertex = self.evaluate_input("Point Index")
  363. if ob.type == 'CURVE' and ob.data.splines[0].type == 'BEZIER' and auto_bezier:
  364. if affect_radius:
  365. self.driver_for_radius(ob, target_node.bGetObject(), vertex, d.strength)
  366. vertex*=3
  367. vertices_used.extend([vertex, vertex+1, vertex+2])
  368. else:
  369. vertices_used.append(vertex)
  370. # if we have a curve and it is NOT using auto-bezier for the verts..
  371. if ob.type == 'CURVE' and ob.data.splines[0].type == 'BEZIER' and affect_radius and not auto_bezier:
  372. print (f"WARN: {self}: \"Affect Radius\" may not behave as expected"
  373. " when used on Bezier curves without Auto-Bezier")
  374. #bezier point starts at 1, and then every third vert, so 4, 7, 10...
  375. if vertex%3==1:
  376. self.driver_for_radius(ob, target_node.bGetObject(), vertex, d.strength)
  377. if ob.type == 'CURVE' and ob.data.splines[0].type != 'BEZIER' and \
  378. affect_radius:
  379. self.driver_for_radius(ob, target_node.bGetObject(), vertex, d.strength, bezier=False)
  380. d.vertex_indices_set(vertices_used)
  381. evaluate_sockets(self, d, props_sockets)
  382. finish_drivers(self)
  383. # todo: this node should be able to take many indices in the future.
  384. # Also: I have a Geometry Nodes implementation of this I can use... maybe...
  385. class DeformerMorphTarget(MantisDeformerNode):
  386. '''A node representing an armature deformer'''
  387. def __init__(self, signature, base_tree):
  388. super().__init__(signature, base_tree, MorphTargetSockets)
  389. self.init_parameters(additional_parameters={"Name":None})
  390. self.prepared = True
  391. def GetxForm(self, trace_input="Object"):
  392. trace = trace_single_line(self, trace_input)
  393. for node in trace[0]:
  394. if (isinstance(node, deformable_types)):
  395. return node
  396. raise GraphError("%s is not connected to an upstream xForm" % self)
  397. def bRelationshipPass(self, bContext = None,):
  398. prGreen("Executing Morph Target Node")
  399. ob = None; relative = None
  400. # do NOT check if the object exists here. Just let the next node deal with that.
  401. try:
  402. ob = self.GetxForm().bGetObject().name
  403. except Exception as e: # this will and should throw an error if it fails
  404. ob = self.GetxForm().evaluate_input("Name")
  405. if self.inputs["Relative to"].is_linked:
  406. try:
  407. relative = self.GetxForm("Relative to").bGetObject().name
  408. except Exception as e: # same here
  409. prRed(f"Execution failed at {self}: no relative object found for morph target, despite link existing.")
  410. raise e
  411. vg = self.evaluate_input("Vertex Group") if self.evaluate_input("Vertex Group") else "" # just make sure it is a string
  412. mt={"object":ob, "vertex_group":vg, "relative_shape":relative}
  413. self.parameters["Morph Target"] = mt
  414. self.parameters["Name"] = ob # this is redundant but it's OK since accessing the mt is tedious
  415. self.executed = True
  416. class DeformerMorphTargetDeform(MantisDeformerNode):
  417. '''A node representing an armature deformer'''
  418. def __init__(self, signature, base_tree):
  419. super().__init__(signature, base_tree)
  420. inputs = [
  421. "Deformer",
  422. "Use Shape Key",
  423. "Use Offset",
  424. ]
  425. outputs = [
  426. "Deformer",
  427. ]
  428. self.outputs.init_sockets(outputs)
  429. self.inputs.init_sockets(inputs)
  430. self.init_parameters(additional_parameters={"Name":None})
  431. self.set_traverse([("Deformer", "Deformer")])
  432. self.prepared = True
  433. self.executed = True
  434. setup_custom_property_inputs_outputs(self)
  435. # bpy.data.node_groups["Morph Deform.045"].nodes["Named Attribute.020"].data_type = 'FLOAT_VECTOR'
  436. # bpy.context.object.add_rest_position_attribute = True
  437. def reset_execution(self):
  438. return super().reset_execution()
  439. self.executed=True
  440. def gen_morph_target_modifier(self, xf, context):
  441. # first let's see if this is a no-op
  442. targets = []
  443. for k,v in self.inputs.items():
  444. if "Target" in k:
  445. targets.append(v)
  446. if not targets:
  447. return # nothing to do here.
  448. # at this point we make the node tree
  449. from .utilities.geometry_node_graphgen import gen_morph_target_nodes
  450. m, props_sockets = gen_morph_target_nodes(
  451. self.evaluate_input("Name"),
  452. xf.bGetObject(),
  453. targets,
  454. context,
  455. use_offset=self.evaluate_input("Use Offset"))
  456. self.bObject.append(m)
  457. evaluate_sockets(self, m, props_sockets)
  458. finish_drivers(self)
  459. def gen_shape_key_lattice(self, xf, context):
  460. # first check if we need to do anything
  461. targets = []
  462. for k,v in self.inputs.items():
  463. if "Target" in k:
  464. targets.append(v)
  465. if not targets:
  466. return # nothing to do here
  467. # TODO: deduplicate the code above here
  468. from time import time
  469. start_time = time()
  470. from bpy import data
  471. ob = xf.bGetObject()
  472. dg = context.view_layer.depsgraph
  473. dg.update()
  474. if xf.has_shape_keys == False:
  475. lat = ob.data.copy()
  476. ob.data = lat
  477. ob.add_rest_position_attribute = True
  478. ob.shape_key_clear()
  479. ob.shape_key_add(name='Basis', from_mix=False)
  480. else:
  481. lat = ob.data
  482. xf.has_shape_keys = True
  483. # first make a basis shape key
  484. keys, props_sockets, ={}, {}
  485. for i, t in enumerate(targets):
  486. mt_node = t.links[0].from_node; sk_ob = mt_node.GetxForm().bGetObject()
  487. if sk_ob is None:
  488. sk_ob = data.objects.new(mt_node.evaluate_input("Name"), data.meshes.new_from_object(ob))
  489. context.collection.objects.link(sk_ob)
  490. prOrange(f"WARN: no object found for f{mt_node}; creating duplicate of current object ")
  491. sk_ob = dg.id_eval_get(sk_ob)
  492. mt_name = sk_ob.name
  493. vg = mt_node.parameters["Morph Target"]["vertex_group"]
  494. if vg: mt_name = mt_name+"."+vg
  495. sk = ob.shape_key_add(name=mt_name, from_mix=False)
  496. # the shapekey data is absolute point data for each vertex, in order, very simple
  497. # SERIOUSLY IMPORTANT:
  498. # use the current position of the vertex AFTER SHAPE KEYS AND DEFORMERS
  499. # easiest way to do it is to eval the depsgraph
  500. # TODO: try and get it without depsgraph update, since that may be (very) slow
  501. sk_m = sk_ob.data#data.meshes.new_from_object(sk_ob, preserve_all_data_layers=True, depsgraph=dg)
  502. for j in range(len(m.vertices)):
  503. sk.data[j].co = sk_m.vertices[j].co # assume they match
  504. # data.meshes.remove(sk_m)
  505. sk.vertex_group = vg
  506. sk.slider_min = -10
  507. sk.slider_max = 10
  508. keys[mt_name]=sk
  509. from .mantis_dataclasses import MantisSocketFiller
  510. socket_value = MantisSocketFiller(
  511. property_name=mt_name,
  512. socket_name = "Value."+str(i).zfill(3),
  513. default_value= 1.0,
  514. )
  515. props_sockets[mt_name]= socket_value
  516. for i, t in enumerate(targets):
  517. mt_node = t.links[0].from_node; sk_ob = mt_node.GetxForm().bGetObject()
  518. if sk_ob is None: continue
  519. if rel := mt_node.parameters["Morph Target"]["relative_shape"]:
  520. sk = keys.get(mt_name)
  521. sk.relative_key = keys.get(rel)
  522. self.bObject.append(sk.id_data)
  523. evaluate_sockets(self, sk.id_data, props_sockets)
  524. finish_drivers(self)
  525. prWhite(f"Initializing morph target took {time() -start_time} seconds")
  526. def gen_shape_key(self, xf, context):
  527. # TODO: make this a feature of the node definition that appears only when there are no prior deformers - and shows a warning!
  528. # TODO: the below works well, but it is quite slow. It does not seem to have better performence. Its only advantage is export to FBX.
  529. # there are a number of things I need to fix here
  530. # - reuse shape keys if possible
  531. # - figure out how to make this a lot faster
  532. # - edit the xForm stuff to delete drivers from shape key ID's, since they belong to the Key, not the Object.
  533. # first check if we need to do anythign
  534. targets = []
  535. for k,v in self.inputs.items():
  536. if "Target" in k:
  537. targets.append(v)
  538. if not targets:
  539. return # nothing to do here
  540. from time import time
  541. start_time = time()
  542. from bpy import data
  543. ob = xf.bGetObject()
  544. dg = context.view_layer.depsgraph
  545. dg.update()
  546. if xf.has_shape_keys == False:
  547. match ob.type:
  548. case 'MESH':
  549. ob_data = data.meshes.new_from_object(ob, preserve_all_data_layers=True, depsgraph=dg)
  550. case 'LATTICE':
  551. ob_data = ob.data.copy()
  552. ob.data = ob_data
  553. ob.add_rest_position_attribute = True
  554. ob.shape_key_clear()
  555. ob.shape_key_add(name='Basis', from_mix=False)
  556. else:
  557. ob_data = ob.data
  558. xf.has_shape_keys = True
  559. # using the built-in shapekey feature is actually a lot harder in terms of programming because I need...
  560. # min/max, as it is just not a feature of the GN version
  561. # to carry info from the morph target node regarding relative shapes and vertex groups and all that
  562. # the drivers may be more difficult to apply, too.
  563. # hafta make new geometry for the object and add shape keys and all that
  564. # the benefit to all this being exporting to game engines via .fbx
  565. # first make a basis shape key
  566. keys={}
  567. props_sockets={}
  568. for i, t in enumerate(targets):
  569. mt_node = t.links[0].from_node; sk_ob = mt_node.GetxForm().bGetObject()
  570. if sk_ob is None:
  571. sk_ob = data.objects.new(mt_node.evaluate_input("Name"), data.meshes.new_from_object(ob))
  572. context.collection.objects.link(sk_ob)
  573. prOrange(f"WARN: no object found for f{mt_node}; creating duplicate of current object ")
  574. sk_ob = dg.id_eval_get(sk_ob)
  575. mt_name = sk_ob.name
  576. vg = mt_node.parameters["Morph Target"]["vertex_group"]
  577. if vg: mt_name = mt_name+"."+vg
  578. sk = ob.shape_key_add(name=mt_name, from_mix=False)
  579. # the shapekey data is absolute point data for each vertex, in order, very simple
  580. # SERIOUSLY IMPORTANT:
  581. # use the current position of the vertex AFTER SHAPE KEYS AND DEFORMERS
  582. # easiest way to do it is to eval the depsgraph
  583. # TODO: try and get it without depsgraph update, since that may be (very) slow
  584. sk_m = sk_ob.data#data.meshes.new_from_object(sk_ob, preserve_all_data_layers=True, depsgraph=dg)
  585. match ob.type:
  586. case 'MESH':
  587. for j in range(len(ob_data.vertices)):
  588. sk.data[j].co = sk_m.vertices[j].co # assume they match
  589. case 'LATTICE':
  590. for j in range(len(ob.data.points)):
  591. sk.data[j].co = sk_m.points[j].co_deform
  592. # data.meshes.remove(sk_m)
  593. sk.vertex_group = vg
  594. sk.slider_min = -10
  595. sk.slider_max = 10
  596. keys[mt_name]=sk
  597. from .mantis_dataclasses import MantisSocketFiller
  598. socket_value = MantisSocketFiller(
  599. property_name=mt_name,
  600. socket_name = "Value."+str(i).zfill(3),
  601. default_value= 1.0,
  602. )
  603. props_sockets[mt_name]= socket_value
  604. for i, t in enumerate(targets):
  605. mt_node = t.links[0].from_node; sk_ob = mt_node.GetxForm().bGetObject()
  606. if sk_ob is None: continue
  607. if rel := mt_node.parameters["Morph Target"]["relative_shape"]:
  608. sk = keys.get(mt_name)
  609. sk.relative_key = keys.get(rel)
  610. self.bObject.append(sk.id_data)
  611. evaluate_sockets(self, sk.id_data, props_sockets)
  612. finish_drivers(self)
  613. prWhite(f"Initializing morph target took {time() -start_time} seconds")
  614. def bFinalize(self, bContext=None):
  615. prGreen(f"Executing Morph Deform node {self}")
  616. use_shape_keys = self.evaluate_input("Use Shape Key")
  617. # if there is a not a prior deformer then there should be an option to use plain 'ol shape keys
  618. # GN is always desirable as an option though because it can be baked & many other reasons
  619. if use_shape_keys: # check and see if we can.
  620. if self.inputs.get("Deformer"): # I guess this isn't available in some node group contexts... bad. FIXME
  621. if (links := self.inputs["Deformer"].links):
  622. if not links[0].from_node.parameters.get("Use Shape Key"):
  623. use_shape_keys = False
  624. elif links[0].from_node.parameters.get("Use Shape Key") == False:
  625. use_shape_keys = False
  626. self.parameters["Use Shape Key"] = use_shape_keys
  627. for xf in self.GetxForm():
  628. # Lattice objects do not support geometry nodes at this time.
  629. ob = xf.bGetObject()
  630. if ob and ob.type == 'LATTICE':
  631. if not use_shape_keys:
  632. raise NotImplementedError("Blender does not support Geometry Nodes for Lattices. "
  633. "Enable 'Shape Key' and execute again.")
  634. self.gen_shape_key(xf, bContext)
  635. elif use_shape_keys:
  636. self.gen_shape_key(xf, bContext)
  637. else:
  638. self.gen_morph_target_modifier(xf, bContext)
  639. class DeformerSurfaceDeform(MantisDeformerNode):
  640. '''A node representing an surface deform modifier'''
  641. def __init__(self, signature, base_tree):
  642. super().__init__(signature, base_tree, SurfaceDeformSockets)
  643. # now set up the traverse target...
  644. self.init_parameters(additional_parameters={"Name":None})
  645. self.set_traverse([("Deformer", "Deformer")])
  646. self.prepared = True
  647. def GetxForm(self, socket="Deformer"):
  648. if socket == "Deformer":
  649. return super().GetxForm()
  650. else:
  651. trace_xForm_back(self, socket)
  652. def bRelationshipPass(self, bContext = None,):
  653. self.executed = True
  654. def bFinalize(self, bContext=None):
  655. prGreen("Executing Surface Deform Node")
  656. mod_name = self.evaluate_input("Name")
  657. for xf in self.GetxForm():
  658. ob = xf.bGetObject()
  659. d = ob.modifiers.new(mod_name, type='SURFACE_DEFORM')
  660. if d is None:
  661. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  662. self.bObject.append(d)
  663. self.get_target_and_subtarget(d, input_name="Target")
  664. props_sockets = self.gen_property_socket_map()
  665. evaluate_sockets(self, d, props_sockets)
  666. def bModifierApply(self, bContext=None):
  667. from bpy import ops
  668. standard_modifier_bind(self, bContext, ops.object.surfacedeform_bind)
  669. class DeformerMeshDeform(MantisDeformerNode):
  670. '''A node representing a mesh deform modifier'''
  671. def __init__(self, signature, base_tree):
  672. super().__init__(signature, base_tree, MeshDeformSockets)
  673. # now set up the traverse target...
  674. self.init_parameters(additional_parameters={"Name":None})
  675. self.set_traverse([("Deformer", "Deformer")])
  676. self.prepared = True
  677. def GetxForm(self, socket="Deformer"):
  678. if socket == "Deformer":
  679. return super().GetxForm()
  680. else:
  681. trace_xForm_back(self, socket)
  682. def bRelationshipPass(self, bContext = None,):
  683. self.executed = True
  684. def bFinalize(self, bContext=None):
  685. prGreen("Executing Mesh Deform Node")
  686. mod_name = self.evaluate_input("Name")
  687. for xf in self.GetxForm():
  688. ob = xf.bGetObject()
  689. d = ob.modifiers.new(mod_name, type='MESH_DEFORM')
  690. if d is None:
  691. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  692. self.bObject.append(d)
  693. self.get_target_and_subtarget(d, input_name="Object")
  694. props_sockets = self.gen_property_socket_map()
  695. evaluate_sockets(self, d, props_sockets)
  696. def bModifierApply(self, bContext=None):
  697. from bpy import ops
  698. standard_modifier_bind(self, bContext, ops.object.meshdeform_bind)
  699. class DeformerLatticeDeform(MantisDeformerNode):
  700. '''A node representing a lattice deform modifier'''
  701. def __init__(self, signature, base_tree):
  702. super().__init__(signature, base_tree, LatticeDeformSockets)
  703. # now set up the traverse target...
  704. self.init_parameters(additional_parameters={"Name":None})
  705. self.set_traverse([("Deformer", "Deformer")])
  706. self.prepared = True
  707. def GetxForm(self, socket="Deformer"):
  708. if socket == "Deformer":
  709. return super().GetxForm()
  710. else:
  711. trace_xForm_back(self, socket)
  712. def bRelationshipPass(self, bContext = None,):
  713. self.executed = True
  714. def bFinalize(self, bContext=None):
  715. prGreen("Executing Lattice Deform Node")
  716. mod_name = self.evaluate_input("Name")
  717. for xf in self.GetxForm():
  718. ob = xf.bGetObject()
  719. d = ob.modifiers.new(mod_name, type='LATTICE')
  720. if d is None:
  721. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  722. self.bObject.append(d)
  723. self.get_target_and_subtarget(d, input_name="Object")
  724. props_sockets = self.gen_property_socket_map()
  725. evaluate_sockets(self, d, props_sockets)
  726. class DeformerSmoothCorrectiveDeform(MantisDeformerNode):
  727. '''A node representing a corrective smooth deform modifier'''
  728. def __init__(self, signature, base_tree):
  729. super().__init__(signature, base_tree, SmoothDeformSockets)
  730. # now set up the traverse target...
  731. self.init_parameters(additional_parameters={"Name":None})
  732. self.set_traverse([("Deformer", "Deformer")])
  733. self.prepared = True
  734. def GetxForm(self, socket="Deformer"):
  735. if socket == "Deformer":
  736. return super().GetxForm()
  737. else:
  738. trace_xForm_back(self, socket)
  739. def bRelationshipPass(self, bContext = None,):
  740. self.executed = True
  741. def bFinalize(self, bContext=None):
  742. prGreen("Executing Smooth Deform Node")
  743. mod_name = self.evaluate_input("Name")
  744. for xf in self.GetxForm():
  745. ob = xf.bGetObject()
  746. d = ob.modifiers.new(mod_name, type='CORRECTIVE_SMOOTH')
  747. if d is None:
  748. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  749. self.bObject.append(d)
  750. # self.get_target_and_subtarget(d, input_name="Object")
  751. props_sockets = self.gen_property_socket_map()
  752. evaluate_sockets(self, d, props_sockets)