| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115 | # gonna start putting the UI operators in here so# that the nodegroup operators file is more focusedimport bpyfrom bpy.types import Operatorfrom .utilities import (prRed, prGreen, prPurple, prWhite,                              prOrange,                              wrapRed, wrapGreen, wrapPurple, wrapWhite,                              wrapOrange,)def TellClasses():    return [        MantisAddComponent,        ColorPalleteAddSocket,        ColorPalleteRemoveSocket,    ]def poll_in_mantis_tree(context):    if not context.space_data:        return False    if not hasattr(context.space_data, "path"):        return False    try:        node_tree = context.space_data.path[0].node_tree    except IndexError: # not in the UI, for example, in a script instead.        return False    if node_tree is None: # because the space is right but there is no selected tree.        return False    return Trueclass MantisAddComponent(Operator):    """Add a component group into the scene"""    bl_idname = "mantis.add_component"    bl_label = "Add Component Group"    bl_options = {'REGISTER', 'UNDO'}    node_group_tree_name : bpy.props.StringProperty()    tree_invoked : bpy.props.StringProperty(options ={'HIDDEN'})    @classmethod    def poll(cls, context):        return poll_in_mantis_tree(context)    def invoke(self, context, event):        return self.execute(context)        def execute (self, context):        from bpy import data        tree = bpy.data.node_groups[self.tree_invoked]        for node in tree.nodes:            node.select = False        tree = bpy.data.node_groups[self.tree_invoked]        node_group = data.node_groups.get(self.node_group_tree_name)        node_group_type = "MantisNodeGroup"        if node_group.bl_idname == 'SchemaTree':            node_group_type = "MantisSchemaGroup"        node = tree.nodes.new(node_group_type)        node.select = True        tree.nodes.active = node        node.node_tree = node_group        node.location = context.space_data.cursor_location        return bpy.ops.node.translate_attach_remove_on_cancel('INVOKE_DEFAULT',)                # TRANSFORM_OT_translate={ "value":                #                         (context.space_data.cursor_location[0]*1.25,                #                          context.space_data.cursor_location[1]*1.25, 0)})# TODO: figure out how to make this feel nice in the UI# bpy.ops.node.translate_attach_remove_on_cancel(TRANSFORM_OT_translate={"value":(-59.247, -5.7344, 0), "orient_type":'GLOBAL', "orient_matrix":((1, 0, 0), (0, 1, 0), (0, 0, 1)), "orient_matrix_type":'GLOBAL', "constraint_axis":(False, False, False), "mirror":False, "use_proportional_edit":False, "proportional_edit_falloff":'SMOOTH', "proportional_size":1, "use_proportional_connected":False, "use_proportional_projected":False, "snap":False, "snap_elements":{'GRID'}, "use_snap_project":False, "snap_target":'CLOSEST', "use_snap_self":True, "use_snap_edit":True, "use_snap_nonedit":True, "use_snap_selectable":False, "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "gpencil_strokes":False, "cursor_transform":False, "texture_space":False, "remove_on_cancel":True, "use_duplicated_keyframes":False, "view2d_edge_pan":True, "release_confirm":False, "use_accurate":False, "use_automerge_and_split":False, "translate_origin":False}, NODE_OT_attach={})class ColorPalleteAddSocket(Operator):    """Add a Color Set socket to the node"""    bl_idname = "mantis.color_pallete_socket_add"    bl_label = "Add Color Set"    bl_options = {'REGISTER', 'UNDO'}    tree_invoked : bpy.props.StringProperty(options ={'HIDDEN'})    node_invoked : bpy.props.StringProperty(options ={'HIDDEN'})    @classmethod    def poll(cls, context):        return True        def execute(self, context):        n = bpy.data.node_groups[self.tree_invoked].nodes[self.node_invoked]        #name them uniquely        number=0        for o in n.outputs:            if int(o.name[-3:]) == number:                number = int(o.name[-3:]) + 1            else: # my intention is to use the first number that isn't used                break # so break here because we have reached the end or a 'gap'        n.outputs.new("ColorSetSocket", "Color Set."+str(number).zfill(3))        return {'FINISHED'}class ColorPalleteRemoveSocket(Operator):    """Remove a Color Set socket from the node"""    bl_idname = "mantis.color_pallete_socket_remove"    bl_label = "X"    bl_options = {'REGISTER', 'UNDO'}    tree_invoked : bpy.props.StringProperty(options   = {'HIDDEN'})    node_invoked : bpy.props.StringProperty(options   = {'HIDDEN'})    socket_invoked : bpy.props.StringProperty(options = {'HIDDEN'})    @classmethod    def poll(cls, context):        return True        def execute(self, context):        n = bpy.data.node_groups[self.tree_invoked].nodes[self.node_invoked]        # the name doesn't matter, will probably be Color Set.001 or something instead        for s in n.outputs:            if s.identifier == self.socket_invoked:                break        n.outputs.remove(s)        return {'FINISHED'}
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