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- #Mantis Nodes Base
- import bpy
- from bpy.props import BoolProperty, StringProperty, EnumProperty, CollectionProperty, IntProperty, PointerProperty, BoolVectorProperty
- from . import ops_nodegroup
- from bpy.types import NodeTree, Node, PropertyGroup, Operator, UIList, Panel
- from .utilities import (prRed, prGreen, prPurple, prWhite,
- prOrange,
- wrapRed, wrapGreen, wrapPurple, wrapWhite,
- wrapOrange,)
- from .utilities import get_socket_maps, relink_socket_map, do_relink
- def TellClasses():
- #Why use a function to do this? Because I don't need every class to register.
- return [ MantisTree,
- SchemaTree,
- MantisNodeGroup,
- SchemaGroup,
- ]
- def error_popup_draw(self, context):
- self.layout.label(text="Error executing tree. See Console.")
- class MantisTree(NodeTree):
- '''A custom node tree type that will show up in the editor type list'''
- bl_idname = 'MantisTree'
- bl_label = "Rigging Nodes"
- bl_icon = 'OUTLINER_OB_ARMATURE'
-
- tree_valid:BoolProperty(default=False)
- do_live_update:BoolProperty(default=True) # use this to disable updates for e.g. scripts
- num_links:IntProperty(default=-1)
- filepath:StringProperty(default="", subtype='FILE_PATH')
- is_executing:BoolProperty(default=False)
- is_exporting:BoolProperty(default=False)
- execution_id:StringProperty(default='')
-
- parsed_tree={}
- if bpy.app.version >= (3, 2): # in 3.1 this can lead to a crash
- @classmethod
- def valid_socket_type(cls, socket_type: str):
- # https://docs.blender.org/api/master/bpy.types.NodeTree.html#bpy.types.NodeTree.valid_socket_type
- from .socket_definitions import Tell_bl_idnames
- return socket_type in Tell_bl_idnames()
- # thank you, Sverchok
-
- def update_tree(self, context = None):
- if self.is_exporting:
- return
- # return
- self.is_executing = True
- from . import readtree
- prGreen("Validating Tree: %s" % self.name)
- try:
- self.parsed_tree = readtree.parse_tree(self)
- if context:
- self.display_update(context)
- self.is_executing = False
- self.tree_valid = True
- except GraphError as e:
- prRed("Failed to update node tree due to error.")
- self.tree_valid = False
- self.is_executing = False
- raise e
-
- def display_update(self, context):
- if self.is_exporting:
- return
- current_tree = bpy.context.space_data.path[-1].node_tree
- for node in current_tree.nodes:
- if hasattr(node, "display_update"):
- try:
- node.display_update(self.parsed_tree, context)
- except Exception as e:
- print("Node \"%s\" failed to update display with error: %s" %(wrapGreen(node.name), wrapRed(e)))
- # raise e
-
- # TODO: deal with invalid links properly.
- # - Non-hierarchy links should be ignored in the circle-check and so the links should be marked valid in such a circle
- # - hierarchy-links should be marked invalid and prevent the tree from executing.
-
-
- def execute_tree(self,context):
- if self.is_exporting:
- return
- # return
- prGreen("Executing Tree: %s" % self.name)
- self.is_executing = True
- from . import readtree
- try:
- readtree.execute_tree(self.parsed_tree, self, context)
- except RecursionError as e:
- prRed("Recursion error while parsing tree.")
- finally:
- self.is_executing = False
- class SchemaTree(NodeTree):
- '''A node tree representing a schema to generate a Mantis tree'''
- bl_idname = 'SchemaTree'
- bl_label = "Rigging Nodes Schema"
- bl_icon = 'RIGID_BODY_CONSTRAINT'
-
- do_live_update:BoolProperty(default=False) # this is only needed for consistency, it is never used.
- if bpy.app.version >= (3, 2): # in 3.1 this can lead to a crash
- @classmethod
- def valid_socket_type(cls, socket_type: str):
- # https://docs.blender.org/api/master/bpy.types.NodeTree.html#bpy.types.NodeTree.valid_socket_type
- from .socket_definitions import Tell_bl_idnames
- return socket_type in Tell_bl_idnames()
- # thank you, Sverchok
-
- class MantisNode:
- @classmethod
- def poll(cls, ntree):
- return (ntree.bl_idname in ['MantisTree', 'SchemaTree'])
-
- def insert_link(self, link):
- context = bpy.context
- if context.space_data:
- node_tree = context.space_data.path[0].node_tree
- from . import readtree
- if node_tree.do_live_update:
- node_tree.update_tree(context)
- if (link.to_socket.is_linked == False):
- node_tree.num_links+=1
- elif (link.to_socket.is_multi_input):
- node_tree.num_links+=1
-
- class SchemaNode:
- @classmethod
- def poll(cls, ntree):
- return (ntree.bl_idname in ['SchemaTree'])
- class LinkNode(MantisNode):
- useTarget : BoolProperty(default=False)
- @classmethod
- def poll(cls, ntree):
- return (ntree.bl_idname in ['MantisTree', 'SchemaTree'])
- class xFormNode(MantisNode):
- @classmethod
- def poll(cls, ntree):
- return (ntree.bl_idname in ['MantisTree', 'SchemaTree'])
- class DeformerNode(MantisNode):
- @classmethod
- def poll(cls, ntree):
- return (ntree.bl_idname in ['MantisTree', 'SchemaTree'])
- def poll_node_tree(self, object):
- if isinstance(object, MantisTree):
- return True
- return False
- # TODO: try to check identifiers instead of name.
- def node_group_update(node):
- toggle_update = node.id_data.do_live_update
- node.id_data.do_live_update = False
- identifiers_in={socket.identifier:socket for socket in node.inputs}
- identifiers_out={socket.identifier:socket for socket in node.outputs}
- if node.node_tree is None:
- node.inputs.clear(); node.outputs.clear()
- node.id_data.do_live_update = toggle_update
- return
- found_in, found_out = [], []
- update_input, update_output = False, False
- for item in node.node_tree.interface.items_tree:
- if item.item_type != "SOCKET": continue
- if item.in_out == 'OUTPUT':
- if s:= identifiers_out.get(item.identifier): # if the requested output doesn't exist, update
- found_out.append(item.identifier)
- if update_output: continue
- if s.bl_idname != item.socket_type: update_output = True; continue
- else: update_output = True; continue
- else:
- if s:= identifiers_in.get(item.identifier): # if the requested input doesn't exist, update
- found_in.append(item.identifier)
- if update_input: continue # done here
- if s.bl_idname != item.socket_type: update_input = True; continue
- else: update_input = True; continue
-
- # Schema has an extra input for Length and for Extend.
- if node.bl_idname == 'MantisSchemaGroup':
- found_in.extend(['Schema Length', ''])
- # if we have too many elements, just get rid of the ones we don't need
- if len(node.inputs) > len(found_in):#
- for inp in node.inputs:
- if inp.identifier in found_in: continue
- node.inputs.remove(inp)
- if len(node.outputs) > len(found_out):
- for out in node.outputs:
- if out.identifier in found_out: continue
- node.outputs.remove(out)
- #
- if len(node.inputs) > 0 and (inp := node.inputs[-1]).bl_idname == 'WildcardSocket' and inp.is_linked:
- update_input = True
- if len(node.outputs) > 0 and (out := node.outputs[-1]).bl_idname == 'WildcardSocket' and out.is_linked:
- update_output = True
- #
- if not (update_input or update_output):
- node.id_data.do_live_update = toggle_update
- return
- if update_input or update_output:
- socket_map_in, socket_map_out = get_socket_maps(node)
- if update_input :
- if node.bl_idname == 'MantisSchemaGroup':
- schema_length=0
- if sl := node.inputs.get("Schema Length"):
- schema_length = sl.default_value
- # sometimes this isn't available yet # TODO not happy about this solution
- node.inputs.clear()
- if node.bl_idname == 'MantisSchemaGroup':
- node.inputs.new("IntSocket", "Schema Length", identifier='Schema Length')
- node.inputs['Schema Length'].default_value = schema_length
- if update_output: node.outputs.clear()
- for item in node.node_tree.interface.items_tree:
- if item.item_type != "SOCKET": continue
- if (item.in_out == 'INPUT' and update_input):
- relink_socket_map(node, node.inputs, socket_map_in, item)
- if (item.in_out == 'OUTPUT' and update_output):
- relink_socket_map(node, node.outputs, socket_map_out, item)
-
- # at this point there is no wildcard socket
- if '__extend__' in socket_map_in.keys():
- do_relink(node, None, socket_map_in, in_out='INPUT', parent_name='Constant' )
- node.id_data.do_live_update = toggle_update
- def node_tree_prop_update(self, context):
- if self.is_updating: # update() can be called from update() and that leads to an infinite loop.
- return # so we check if an update is currently running.
- self.is_updating = True
- node_group_update(self)
- self.is_updating = False
- if self.bl_idname in ['MantisSchemaGroup'] and self.node_tree is not None:
- if len(self.inputs) == 0:
- self.inputs.new("IntSocket", "Schema Length", identifier='Schema Length')
- if self.inputs[-1].bl_idname != "WildcardSocket":
- self.inputs.new("WildcardSocket", "", identifier="__extend__")
- from bpy.types import NodeCustomGroup
- class MantisNodeGroup(Node, MantisNode):
- bl_idname = "MantisNodeGroup"
- bl_label = "Node Group"
- node_tree:PointerProperty(type=NodeTree, poll=poll_node_tree, update=node_tree_prop_update,)
- is_updating:BoolProperty(default=False)
-
- def update(self):
- if self.is_updating: # update() can be called from update() and that leads to an infinite loop.
- return # so we check if an update is currently running.
- self.is_updating = True
- node_group_update(self)
- self.is_updating = False
- def draw_buttons(self, context, layout):
- row = layout.row(align=True)
- row.prop(self, "node_tree", text="")
- row.operator("mantis.edit_group", text="", icon='NODETREE', emboss=True)
-
- class GraphError(Exception):
- pass
- def get_signature_from_edited_tree(node, context):
- sig_path=[None,]
- for item in context.space_data.path[:-1]:
- sig_path.append(item.node_tree.nodes.active.name)
- return tuple(sig_path+[node.name])
- def poll_node_tree_schema(self, object):
- if isinstance(object, SchemaTree):
- return True
- return False
- # TODO tiny UI problem - inserting new links into the tree will not place them in the right place.
- class SchemaGroup(Node, MantisNode):
- bl_idname = "MantisSchemaGroup"
- bl_label = "Node Schema"
-
- node_tree:PointerProperty(type=NodeTree, poll=poll_node_tree_schema, update=node_tree_prop_update,)
- is_updating:BoolProperty(default=False)
- def draw_buttons(self, context, layout):
- row = layout.row(align=True)
- row.prop(self, "node_tree", text="")
- row.operator("mantis.edit_group", text="", icon='NODETREE', emboss=True)
- def update(self):
- if self.is_updating: # update() can be called from update() and that leads to an infinite loop.
- return # so we check if an update is currently running.
- self.is_updating = True
- node_group_update(self)
- # reset things if necessary:
- if self.node_tree:
- if len(self.inputs) == 0:
- self.inputs.new("IntSocket", "Schema Length", identifier='Schema Length')
- if self.inputs[-1].bl_idname != "WildcardSocket":
- self.inputs.new("WildcardSocket", "", identifier="__extend__")
- self.is_updating = False
- # replace names with bl_idnames for reading the tree and solving schemas.
- replace_types = ["NodeGroupInput", "NodeGroupOutput", "SchemaIncomingConnection",
- "SchemaArrayInput", "SchemaConstInput", "SchemaConstOutput", "SchemaIndex",
- "SchemaOutgoingConnection", "SchemaConstantOutput", "SchemaArrayOutput",
- "SchemaArrayInputGet",]
- # anything that gets properties added in the graph... this is a clumsy approach but I need to watch for this
- # in schema generation and this is the easiest way to do it for now.
- custom_props_types = ["LinkArmature", "UtilityKeyframe", "UtilityFCurve", "UtilityDriver", "xFormBone"]
- # filters for determining if a link is a hierarchy link or a non-hierarchy (cyclic) link.
- from_name_filter = ["Driver",]
- to_name_filter = [
- "Custom Object xForm Override",
- "Custom Object",
- "Deform Bones",
- ]
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