xForm_socket_templates.py 17 KB

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  1. from .mantis_dataclasses import MantisSocketTemplate as SockTemplate
  2. from .misc_nodes_socket_templates import SplineIndexTemplate
  3. from dataclasses import replace
  4. from bpy.app import version as bpy_version
  5. xFormArmatureSockets=[
  6. NameTemplate := SockTemplate(
  7. name="Name", is_input=True, bl_idname='StringSocket',
  8. default_value='Armature', blender_property='name' ),
  9. RotationOrderTemplate := SockTemplate(
  10. name="Rotation Order", is_input=True, bl_idname='RotationOrderSocket',
  11. default_value='XYZ', blender_property='rotation_mode' ),
  12. ObjectMatrixTemplate := SockTemplate(
  13. name="Matrix", is_input=True, bl_idname='MatrixSocket',
  14. blender_property='matrix_world' ),
  15. RelationshipInTemplate := SockTemplate(
  16. name="Relationship", is_input=True, bl_idname='RelationshipSocket', ),
  17. ArmatureDisplayType := SockTemplate(name='Display Type', category='Display',
  18. default_value='OCTAHEDRAL', blender_property='display_type',
  19. min_bpy_version=(4,5,0), bl_idname='EnumArmatureDisplayType', is_input=True,),
  20. CustomPropsTemplate := SockTemplate(
  21. name="Custom Properties", is_input=True, bl_idname='CustomPropSocket',
  22. use_multi_input=True, is_animatable=False, ),
  23. xFormOutTemplate := SockTemplate(
  24. name="xForm Out", is_input=False, bl_idname='xFormSocket', ),
  25. ]
  26. xFormGeometryObjectSockets=[
  27. replace(NameTemplate, default_value='Object'),
  28. GeometryTemplate := SockTemplate(
  29. name="Geometry", is_input=True, bl_idname='GeometrySocket', ),
  30. ObjectMatrixTemplate,
  31. RelationshipInTemplate,
  32. DeformerInTemplate := SockTemplate(name="Deformer", is_input=True,
  33. bl_idname='DeformerSocket', ),
  34. HideTemplate := SockTemplate(name="Hide in Viewport",
  35. is_input=True, bl_idname='HideSocket', default_value=False,
  36. blender_property='hide_viewport' ),
  37. HideRenderTemplate := SockTemplate(name="Hide in Render",
  38. is_input=True, bl_idname='BooleanSocket', default_value=False,
  39. blender_property='hide_render' ),
  40. CustomPropsTemplate,
  41. xFormOutTemplate,
  42. ]
  43. xFormGeometryObjectInstanceSockets=[
  44. replace(NameTemplate, default_value='Object Instance'),
  45. SourcexFormTemplate := SockTemplate(
  46. name="Source Object", is_input=True, bl_idname='xFormSocket', ),
  47. AsInstanceTemplate := SockTemplate( name="As Instance", is_input=True,
  48. bl_idname='BooleanSocket', default_value=True,),
  49. ObjectMatrixTemplate,
  50. RelationshipInTemplate,
  51. DeformerInTemplate,
  52. HideTemplate,
  53. HideRenderTemplate,
  54. CustomPropsTemplate,
  55. xFormOutTemplate,
  56. ]
  57. xFormCurvePinSockets = [
  58. replace(NameTemplate, default_value='Curve Pin'),
  59. ParentCurveTemplate := SockTemplate(
  60. name="Parent Curve", is_input=True, bl_idname='xFormSocket', ),
  61. SplineIndexTemplate,
  62. FactorTemplate := SockTemplate(
  63. name="Curve Pin Factor", is_input=True, bl_idname='FloatFactorSocket',
  64. default_value=0.0, blender_property='offset_factor' ),
  65. ForwardAxisTemplate := SockTemplate(
  66. name="Forward Axis", is_input=True, bl_idname='EnumFollowPathForwardAxis',
  67. default_value="FORWARD_Y", blender_property='forward_axis' ),
  68. UpAxisTemplate := SockTemplate(
  69. name="Up Axis", is_input=True, bl_idname='EnumUpAxis',
  70. default_value="UP_Z", blender_property='up_axis' ),
  71. CurvePinDisplaySize := SockTemplate(
  72. name="Display Size", is_input=True, bl_idname='FloatPositiveSocket',
  73. default_value=0.05, blender_property='empty_display_size'),
  74. CustomPropsTemplate,
  75. xFormOutTemplate,
  76. ]
  77. xFormGetBoneSockets = [
  78. ParentArmatureTemplate := SockTemplate(
  79. name="Parent Armature", is_input=True, bl_idname='EnumArmature', ),
  80. ExistingBoneNameTemplate := replace(NameTemplate, name='Bone',
  81. default_value='', bl_idname="EnumExistingBoneSocket"),
  82. xFormOutTemplate,
  83. ]
  84. # Some (especially BBone) properties are good to treat differently
  85. # based on bone/posebone or value/driver
  86. # I'll use these lists to make decisions about that sort of thing
  87. attributes_shared_by_bone_and_pose_bone = [
  88. "bbone_curveinx",
  89. "bbone_curveinz",
  90. "bbone_curveoutx",
  91. "bbone_curveoutz",
  92. "bbone_custom_handle_end",
  93. "bbone_custom_handle_start",
  94. "bbone_easein",
  95. "bbone_easeout",
  96. "bbone_rollin",
  97. "bbone_rollout",
  98. "bbone_scalein",
  99. "bbone_scaleout",
  100. ]
  101. # these need to be 1 in edit mode and 0 in pose mode, by default. Pain.
  102. need_different_defaults = [
  103. ("bbone_easein", 1, 0 ),
  104. ("bbone_easeout", 1, 0),
  105. ]
  106. # VERSIONING for Bone
  107. bone_hide_prop_group='bone'
  108. if bpy_version >= (5,0,0):
  109. bone_hide_prop_group='pose_bone'
  110. bone_hide_template = replace(HideTemplate, name='Hide', category='always_show',
  111. blender_property='hide', default_value=False,
  112. prop_owner_group = bone_hide_prop_group)
  113. bbone_template = SockTemplate( name="<BBone Template>",
  114. default_value = 0.0, blender_property=None, is_input=True,
  115. bl_idname='FloatSocket', prop_owner_group='bone',)
  116. # And there is some serious confusing stuff regarding BBones so I'll explain...
  117. # Blender has duplicated properties for Bone and Pose Bone
  118. # When there is a driver, you usually want the Pose Bone to hold it
  119. # but when there isn't you probably want it on the Bone since it isn't animated
  120. # Version-dependent for Blender
  121. BoneDisplayType = SockTemplate(name='Display Type', category='Display',
  122. default_value='ARMATURE_DEFINED', blender_property='display_type',
  123. min_bpy_version=(4,5,0), bl_idname='EnumDisplayType',
  124. prop_owner_group='bone', is_input=True,)
  125. # 5.0 needed for these
  126. UseTransformAtCustomShape = SockTemplate(name="Affect Gizmo", category='Display',
  127. default_value=False, blender_property='use_transform_at_custom_shape', is_input=True,
  128. min_bpy_version=(5,0,0), bl_idname='BooleanSocket', prop_owner_group='pose_bone',)
  129. UseTransformAroundCustomShape = SockTemplate(name="Use as Pivot", category='Display',
  130. default_value=False, blender_property='use_transform_around_custom_shape', is_input=True,
  131. min_bpy_version=(5,0,0), bl_idname='BooleanSocket', prop_owner_group='pose_bone',)
  132. # and bones! this one is a bit much...
  133. from math import pi
  134. xFormBoneSockets = [
  135. replace(NameTemplate, default_value='Bone', category='always_show',
  136. is_animatable=False,),
  137. replace(RotationOrderTemplate, category='always_show',),
  138. BoneMatrixTemplate := replace(ObjectMatrixTemplate, is_animatable=False,
  139. blender_property='matrix', category='always_show',),
  140. replace(RelationshipInTemplate, category='always_show', is_animatable=False,),
  141. # IK
  142. IKStretch := SockTemplate(
  143. name="IK Stretch", is_input=True, bl_idname='FloatFactorSocket',
  144. default_value=0, blender_property='ik_stretch', category='IK',
  145. prop_owner_group='pose_bone',),
  146. IKLock := SockTemplate(
  147. name="Lock IK", is_input=True, bl_idname='BooleanThreeTupleSocket',
  148. default_value=(False, False, False), category='IK',
  149. blender_property=('lock_ik_x', 'lock_ik_y', 'lock_ik_z'),
  150. prop_owner_group='pose_bone', ),
  151. IKStiffness := SockTemplate(
  152. name="IK Stiffness", is_input=True, bl_idname='BooleanThreeTupleSocket',
  153. default_value=(False, False, False), category='IK',
  154. blender_property=('ik_stiffness_x', 'ik_stiffness_y', 'ik_stiffness_z'),
  155. prop_owner_group='pose_bone', ),
  156. IKLimit := SockTemplate(
  157. name="Limit IK", is_input=True, bl_idname='BooleanThreeTupleSocket',
  158. default_value=(False, False, False), category='IK',
  159. blender_property=('use_ik_limit_x', 'use_ik_limit_y', 'use_ik_limit_z'),
  160. prop_owner_group='pose_bone', ),
  161. IKXMin := SockTemplate(
  162. name="X Min", is_input=True, bl_idname='NodeSocketFloatAngle',
  163. default_value=-pi, blender_property='ik_min_x', category='IK',
  164. prop_owner_group='pose_bone', ),
  165. IKXMax := replace(IKXMin, name="X Max", default_value=pi,
  166. blender_property='ik_max_x',),
  167. IKYMax := replace(IKXMin, name="Y Min", blender_property='ik_min_y'),
  168. IKYMax := replace(IKXMax, name="Y Max", blender_property='ik_max_y'),
  169. IKZMax := replace(IKXMin, name="Z Min", blender_property='ik_min_z'),
  170. IKZMax := replace(IKXMax, name="Z Max", blender_property='ik_max_z'),
  171. # Visual Stuff
  172. BoneCollectionTemplate := SockTemplate(name="Bone Collection", is_input=True,
  173. bl_idname='BoneCollectionSocket', category='Display', use_multi_input=True,
  174. is_animatable=False,),
  175. CustomObjectTemplate := replace(SourcexFormTemplate, name='Custom Object',
  176. category='Display', is_animatable=False,),
  177. OverrideXFormTemplate := replace(SourcexFormTemplate, is_animatable=False,
  178. name='Custom Object xForm Override', category='Display',),
  179. CustomObjectScaleToBoneTemplate := replace(HideRenderTemplate,
  180. name='Custom Object Scale to Bone Length', category='Display',
  181. blender_property='use_custom_shape_bone_size',
  182. default_value=True, prop_owner_group='pose_bone', ),
  183. UseTransformAtCustomShape, # requires Blender >= 5.0 to use
  184. UseTransformAroundCustomShape, # requires Blender >= 5.0 to use
  185. CustomObjectWireWidth := SockTemplate(name='Custom Object Wire Width',
  186. category='Display', default_value=1.0, blender_property='custom_shape_wire_width',
  187. bl_idname='FloatPositiveSocket', prop_owner_group='pose_bone', is_input=True,),
  188. BoneDisplayType, # requires Blender >= 4.5.0 to use
  189. CustomObjectWireframeTemplate := replace(HideRenderTemplate,
  190. name='Custom Object Wireframe', category='Display',
  191. blender_property='show_wire', default_value=True,
  192. prop_owner_group='bone', ),
  193. CustomObjectScaleTemplate := SockTemplate(name="Custom Object Scale",
  194. is_input=True, bl_idname='VectorScaleSocket',
  195. category='Display', default_value=(1.0,1.0,1.0),
  196. blender_property = 'custom_shape_scale_xyz',
  197. prop_owner_group='pose_bone', ),
  198. CustomObjectTranslationTemplate := SockTemplate(name="Custom Object Translation",
  199. is_input=True, bl_idname='VectorSocket',
  200. category='Display', default_value=(0.0,0.0,0.0),
  201. blender_property = 'custom_shape_translation',
  202. prop_owner_group='pose_bone', ),
  203. CustomObjectRotationTemplate := SockTemplate(name="Custom Object Rotation",
  204. is_input=True, bl_idname='VectorEulerSocket',
  205. category='Display', default_value=(0.0,0.0,0.0),
  206. blender_property = 'custom_shape_rotation_euler',
  207. prop_owner_group='pose_bone', ),
  208. CustomColor := SockTemplate(name="Color",
  209. is_input=True, bl_idname='ColorSetSocket',
  210. category='Display', is_animatable=False,),
  211. InheritColor := SockTemplate(name="Inherit Color",
  212. is_input=True, bl_idname='BooleanSocket', is_animatable=False,
  213. category='Display', default_value=True, prop_owner_group='pose_bone', ),
  214. # Deform Stuff
  215. BoneDeformTemplate := replace(HideRenderTemplate, name='Deform',
  216. category='Deform', blender_property='use_deform', default_value=False,
  217. prop_owner_group='edit_bone', is_animatable=False,),
  218. EnvelopeDistanceTemplate := SockTemplate( name='Envelope Distance',
  219. bl_idname='FloatPositiveSocket', category='Deform',
  220. blender_property='envelope_distance', default_value=0,
  221. is_input=True, prop_owner_group='edit_bone', is_animatable=False,),
  222. EnvelopeWeightTemplate := replace(EnvelopeDistanceTemplate,
  223. name='Envelope Weight', bl_idname = 'FloatFactorSocket',
  224. blender_property='envelope_weight', default_value=1.0,
  225. prop_owner_group='edit_bone', is_animatable=False,),
  226. EnvelopeMultiplyTemplate := replace(EnvelopeDistanceTemplate,
  227. name='Envelope Multiply', bl_idname = 'BooleanSocket',
  228. blender_property='use_envelope_multiply', default_value=False,
  229. prop_owner_group='edit_bone', is_animatable=False,),
  230. EnvelopeHeadRadiusTemplate := replace(EnvelopeDistanceTemplate,
  231. name='Envelope Head Radius', blender_property='head_radius', default_value=0.0,),
  232. EnvelopeTailRadiusTemplate := replace(EnvelopeDistanceTemplate,
  233. name='Envelope Tail Radius', blender_property='tail_radius', default_value=0.0,),
  234. # BBone Stuff
  235. BBoneSegmentsTemplate := SockTemplate(name="BBone Segments", is_input=True,
  236. bl_idname='UnsignedIntSocket', category = 'bbone',
  237. blender_property='bbone_segments', default_value=1,
  238. prop_owner_group='bone', ),
  239. BBoneXSizeTemplate := replace(BBoneSegmentsTemplate, name='BBone X Size',
  240. bl_idname='FloatSocket', blender_property='bbone_x', default_value=0.0025,
  241. prop_owner_group='bone',),
  242. BBoneZSizeTemplate := replace(BBoneXSizeTemplate, name='BBone Z Size',
  243. blender_property='bbone_z', ),
  244. BBoneHQDeformation := replace(BBoneSegmentsTemplate, name='BBone HQ Deformation',
  245. bl_idname='BooleanSocket', blender_property='', default_value=None, is_animatable=False, ),
  246. BBoneXCurveInTemplate := replace( BBoneXSizeTemplate, name="BBone X Curve-In",
  247. bl_idname='FloatSocket', blender_property='bbone_curveinx', default_value=0.0,
  248. prop_owner_group='bone',),
  249. BBoneZCurveInTemplate := replace(BBoneXCurveInTemplate, name="BBone Z Curve-In",
  250. blender_property='bbone_curveinz', prop_owner_group='bone', ),
  251. BBoneXCurveOutTemplate := replace(BBoneXCurveInTemplate, name="BBone X Curve-Out",
  252. default_value=0.0,
  253. blender_property='bbone_curveoutx', prop_owner_group='bone', ),
  254. BBoneZCurveOutTemplate := replace(BBoneXCurveInTemplate, name="BBone Z Curve-Out",
  255. blender_property='bbone_curveoutz', prop_owner_group='bone', ),
  256. replace(bbone_template, name="BBone Roll-In",
  257. default_value = 0.0,
  258. blender_property='bbone_rollin',),
  259. replace(bbone_template, name="BBone Roll-Out", blender_property='bbone_rollout', ),
  260. replace(bbone_template, name="BBone Inherit End Roll",
  261. bl_idname='BooleanSocket', default_value=False,
  262. blender_property = 'use_endroll_as_inroll',
  263. is_animatable=False, prop_owner_group='bone',),
  264. replace(bbone_template, name="BBone Scale-In",
  265. bl_idname='VectorSocket', default_value=(1.0,1.0,1.0),
  266. blender_property = 'bbone_scalein'),
  267. replace(bbone_template, name="BBone Scale-Out",
  268. bl_idname='VectorSocket', default_value=(1.0,1.0,1.0),
  269. blender_property = 'bbone_scaleout'),
  270. replace(bbone_template, name="BBone Ease-In",
  271. blender_property = 'bbone_easein'),
  272. replace(bbone_template, name="BBone Ease-Out",
  273. blender_property = 'bbone_easeout'),
  274. replace(bbone_template, name="BBone Easing",
  275. bl_idname='BooleanSocket', default_value=False,
  276. blender_property='use_scale_easing', prop_owner_group='bone',),
  277. replace(bbone_template, name="BBone Start Handle Type",
  278. bl_idname="EnumBBoneHandleType",
  279. blender_property='bbone_handle_type_start', default_value=None,
  280. prop_owner_group='bone', is_animatable=False,),
  281. replace(bbone_template, name="BBone Custom Start Handle",
  282. bl_idname="StringSocket",
  283. blender_property=None, # not handled by this system
  284. default_value=None, is_animatable=False,),
  285. replace(bbone_template, name="BBone Start Handle Scale",
  286. bl_idname="BooleanThreeTupleSocket",
  287. default_value = (False, False, False),
  288. blender_property='bbone_handle_use_scale_start',
  289. prop_owner_group='bone', ),
  290. replace(bbone_template, name="BBone Start Handle Ease",
  291. bl_idname='BooleanSocket', default_value=False,
  292. blender_property = 'bbone_handle_use_ease_start',
  293. prop_owner_group='bone',),
  294. replace(bbone_template, name="BBone End Handle Type",
  295. bl_idname="EnumBBoneHandleType",
  296. blender_property='bbone_handle_type_end', default_value=None,
  297. prop_owner_group='bone', is_animatable=False,),
  298. replace(bbone_template, name="BBone Custom End Handle",
  299. bl_idname="StringSocket",
  300. blender_property=None, # not handled by this system
  301. default_value=None, is_animatable=False,),
  302. replace(bbone_template, name="BBone End Handle Scale",
  303. bl_idname="BooleanThreeTupleSocket",
  304. default_value= (False, False, False),
  305. blender_property='bbone_handle_use_scale_end',
  306. prop_owner_group='bone',),
  307. replace(bbone_template, name="BBone End Handle Ease",
  308. bl_idname='BooleanSocket', default_value=False,
  309. blender_property = 'bbone_handle_use_ease_end',
  310. prop_owner_group='bone',),
  311. # locks
  312. LockLocationTemplate := SockTemplate(name="Lock Location",
  313. is_input=True, bl_idname='BooleanThreeTupleSocket', category = 'lock',
  314. blender_property='lock_location', default_value=[True, True, True],
  315. prop_owner_group='pose_bone', ),
  316. LockRotationTemplate := replace(LockLocationTemplate, name="Lock Rotation",
  317. blender_property='lock_rotation',),
  318. LockRotationTemplate := replace(LockLocationTemplate, name="Lock Scale",
  319. blender_property='lock_scale',),
  320. # hide
  321. bone_hide_template,
  322. CustomPropsTemplate,
  323. # Output
  324. xFormOutTemplate,
  325. ]