| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704 | #Mantis Nodes Baseimport bpyfrom bpy.props import (BoolProperty, StringProperty, EnumProperty, CollectionProperty, \    IntProperty, IntVectorProperty, PointerProperty, BoolVectorProperty)from . import ops_nodegroupfrom bpy.types import NodeTree, Node, PropertyGroup, Operator, UIList, Panelfrom .utilities import (prRed, prGreen, prPurple, prWhite,                              prOrange,                              wrapRed, wrapGreen, wrapPurple, wrapWhite,                              wrapOrange,)from .utilities import get_socket_maps, relink_socket_map, do_relinkdef TellClasses():    #Why use a function to do this? Because I don't need every class to register.    return [ MantisTree,             SchemaTree,             MantisNodeGroup,             SchemaGroup,           ]def error_popup_draw(self, context):    self.layout.label(text="Error executing tree. See Console.")mantis_root = ".".join(__name__.split('.')[:-1]) # absolute HACK# https://docs.blender.org/api/master/bpy.types.NodeTree.html#bpy.types.NodeTree.valid_socket_type# thank you, Sverchokdef valid_interface_types(cls : NodeTree, socket_idname : str):    from .socket_definitions import tell_valid_bl_idnames, TellClasses    #TODO: do the versioning code to handle this so it can be in all versions    if bpy.app.version <= (4,4,0): # should work in 4.4.1        return socket_idname in [cls.bl_idname for cls in TellClasses()]    else: # once versioning is finished this will be unnecesary.        return socket_idname in tell_valid_bl_idnames()class MantisTree(NodeTree):    '''A custom node tree type that will show up in the editor type list'''    bl_idname = 'MantisTree'    bl_label = "Rigging Nodes"    bl_icon = 'OUTLINER_OB_ARMATURE'        tree_valid:BoolProperty(default=False)    do_live_update:BoolProperty(default=True) # use this to disable updates for e.g. scripts    num_links:IntProperty(default=-1)    filepath:StringProperty(default="", subtype='FILE_PATH')    is_executing:BoolProperty(default=False)    is_exporting:BoolProperty(default=False)    execution_id:StringProperty(default='')    mantis_version:IntVectorProperty(default=[0,9,2])    # this prevents the node group from executing on the next depsgraph update    # because I don't always have control over when the dg update happens.    prevent_next_exec:BoolProperty(default=False)        parsed_tree={}    if (bpy.app.version < (4, 4, 0)):  # in 4.4 this leads to a crash        @classmethod        def valid_socket_type(cls : NodeTree, socket_idname: str):            return valid_interface_types(cls, socket_idname)                def update_tree(self, context = None):        if self.is_exporting:            return        # return        self.is_executing = True        from . import readtree        prGreen("Validating Tree: %s" % self.name)        try:            self.parsed_tree = readtree.parse_tree(self)            if context:                self.display_update(context)            self.is_executing = False            self.tree_valid = True        except GraphError as e:            prRed("Failed to update node tree due to error.")            self.tree_valid = False            self.is_executing = False            raise e        finally:            self.is_executing = False        def display_update(self, context):        if self.is_exporting:            return        self.is_executing = True        current_tree = bpy.context.space_data.path[-1].node_tree        for node in current_tree.nodes:            if hasattr(node, "display_update"):                try:                    node.display_update(self.parsed_tree, context)                except Exception as e:                    print("Node \"%s\" failed to update display with error: %s" %(wrapGreen(node.name), wrapRed(e)))        self.is_executing = False                # TODO: deal with invalid links properly.        #    - Non-hierarchy links should be ignored in the circle-check and so the links should be marked valid in such a circle        #    - hierarchy-links should be marked invalid and prevent the tree from executing.                def execute_tree(self,context, error_popups = False):        self.prevent_next_exec = False        if self.is_exporting:            return        # return        prGreen("Executing Tree: %s" % self.name)        self.is_executing = True        from . import readtree        try:            readtree.execute_tree(self.parsed_tree, self, context, error_popups)        except RecursionError as e:            prRed("Recursion error while parsing tree.")        finally:            self.is_executing = Falseclass SchemaTree(NodeTree):    '''A node tree representing a schema to generate a Mantis tree'''    bl_idname = 'SchemaTree'    bl_label = "Rigging Nodes Schema"    bl_icon = 'RIGID_BODY_CONSTRAINT'    # these are only needed for consistent interface, but should not be used    do_live_update:BoolProperty(default=True) # default to true so that updates work    is_executing:BoolProperty(default=False)    is_exporting:BoolProperty(default=False)    mantis_version:IntVectorProperty(default=[0,9,2])    if (bpy.app.version < (4, 4, 0)):  # in 4.4 this leads to a crash        @classmethod        def valid_socket_type(cls : NodeTree, socket_idname: str):            return valid_interface_types(cls, socket_idname)            #TODO: do a better job explaining how MantisNode and MantisUINode relate.class MantisUINode:    """        This class contains the common user-interface features of Mantis nodes.        MantisUINode objects will spawn one or more MantisNode objects when the graph is evaluated.        The MantisNode objects will pull the data from the UI node and use it to generate the graph.    """    mantis_node_library=''    mantis_node_class_name=''    mantis_class=None    @classmethod    def poll(cls, ntree):        return (ntree.bl_idname in ['MantisTree', 'SchemaTree'])                    @classmethod    def set_mantis_class(self):        from importlib import import_module        # do not catch errors, they should cause a failure.        try:            module = import_module(self.mantis_node_library, package=mantis_root)            self.mantis_class=getattr(module, self.mantis_node_class_name)        except Exception as e:            print(self)            raise e    def insert_link(self, link):        if (bpy.app.version < (4, 4, 0)):            return # this causes a crasah due to a bug.        context = bpy.context        if context.space_data:            node_tree = context.space_data.path[0].node_tree            if node_tree.do_live_update:                node_tree.update_tree(context)                if (link.to_socket.is_linked == False):                    node_tree.num_links+=1                elif (link.to_socket.is_multi_input):                    node_tree.num_links+=1                    class SchemaUINode(MantisUINode):    mantis_node_library='.schema_containers'    @classmethod    def poll(cls, ntree):        return (ntree.bl_idname in ['SchemaTree'])class LinkNode(MantisUINode):    mantis_node_library='.link_containers'    @classmethod    def poll(cls, ntree):        return (ntree.bl_idname in ['MantisTree', 'SchemaTree'])    class xFormNode(MantisUINode):    mantis_node_library='.xForm_containers'    @classmethod    def poll(cls, ntree):        return (ntree.bl_idname in ['MantisTree', 'SchemaTree'])class DeformerNode(MantisUINode):    mantis_node_library='.deformer_containers'    @classmethod    def poll(cls, ntree):        return (ntree.bl_idname in ['MantisTree', 'SchemaTree'])def poll_node_tree(self, object):    if isinstance(object, MantisTree):        return True    return False# TODO: try to check identifiers instead of name.def node_group_update(node, force = False):    if not force:        if (node.id_data.do_live_update == False) or (node.id_data.is_executing == True):            return    # note: if (node.id_data.is_exporting == True) I need to be able to update so I can make links.    toggle_update = node.id_data.do_live_update    node.id_data.do_live_update = False    identifiers_in={socket.identifier:socket for socket in node.inputs}    identifiers_out={socket.identifier:socket for socket in node.outputs}    indices_in,indices_out={},{} # check by INDEX to see if the socket's name/type match.    for collection, map in [(node.inputs, indices_in), (node.outputs, indices_out)]:        for i, socket in enumerate(collection):            map[socket.identifier]=i    if node.node_tree is None:        node.inputs.clear(); node.outputs.clear()        node.id_data.do_live_update = toggle_update        return    found_in, found_out = [], []    update_input, update_output = False, False    for item in node.node_tree.interface.items_tree:        if item.item_type != "SOCKET": continue        if item.in_out == 'OUTPUT':            if s:= identifiers_out.get(item.identifier): # if the requested output doesn't exist, update                found_out.append(item.identifier)                if (indices_out[s.identifier]!=item.index): update_output=True; continue                if update_output: continue                if s.bl_idname != item.socket_type: update_output = True; continue            else: update_output = True; continue        else:            if s:= identifiers_in.get(item.identifier): # if the requested input doesn't exist, update                found_in.append(item.identifier)                if (indices_in[s.identifier]!=item.index): update_input=True; continue                if update_input: continue # done here                if s.bl_idname != item.socket_type: update_input = True; continue            else: update_input = True; continue        # Schema has an extra input for Length and for Extend.    if node.bl_idname == 'MantisSchemaGroup':        found_in.extend(['Schema Length', ''])    # if we have too many elements, just get rid of the ones we don't need    if len(node.inputs) > len(found_in):#        for inp in node.inputs:            if inp.identifier in found_in: continue            node.inputs.remove(inp)    if len(node.outputs) > len(found_out):        for out in node.outputs:            if out.identifier in found_out: continue            node.outputs.remove(out)    #    if len(node.inputs) > 0 and (inp := node.inputs[-1]).bl_idname == 'WildcardSocket' and inp.is_linked:        update_input = True    if len(node.outputs) > 0 and  (out := node.outputs[-1]).bl_idname == 'WildcardSocket' and out.is_linked:        update_output = True    #    if not (update_input or update_output):        node.id_data.do_live_update = toggle_update        return    if update_input or update_output:        socket_map_in, socket_map_out = get_socket_maps(node)        if update_input :            if node.bl_idname == 'MantisSchemaGroup':                schema_length=0                if sl := node.inputs.get("Schema Length"):                    schema_length = sl.default_value                # sometimes this isn't available yet # TODO not happy about this solution            node.inputs.clear()            if node.bl_idname == 'MantisSchemaGroup':                node.inputs.new("IntSocket", "Schema Length", identifier='Schema Length')                node.inputs['Schema Length'].default_value = schema_length        if update_output: node.outputs.clear()        for item in node.node_tree.interface.items_tree:            if item.item_type != "SOCKET": continue            if (item.in_out == 'INPUT' and update_input):                relink_socket_map(node, node.inputs, socket_map_in, item)            if (item.in_out == 'OUTPUT' and update_output):                relink_socket_map(node, node.outputs, socket_map_out, item)                # at this point there is no wildcard socket        if '__extend__' in socket_map_in.keys():            do_relink(node, None, socket_map_in, in_out='INPUT', parent_name='Constant' )        node.id_data.do_live_update = toggle_updatedef node_tree_prop_update(self, context):    if self.is_updating: # update() can be called from update() and that leads to an infinite loop.        return           # so we check if an update is currently running.    self.is_updating = True    node_group_update(self)    self.is_updating = False    if self.bl_idname in ['MantisSchemaGroup'] and self.node_tree is not None:        if len(self.inputs) == 0:            self.inputs.new("IntSocket", "Schema Length", identifier='Schema Length')        if self.inputs[-1].bl_idname != "WildcardSocket":            self.inputs.new("WildcardSocket", "", identifier="__extend__")from bpy.types import NodeCustomGroupclass MantisNodeGroup(Node, MantisUINode):    bl_idname = "MantisNodeGroup"    bl_label = "Node Group"    node_tree:PointerProperty(type=NodeTree, poll=poll_node_tree, update=node_tree_prop_update,)    is_updating:BoolProperty(default=False)        def update(self):        live_update = self.id_data.do_live_update        if self.is_updating: # update() can be called from update() and that leads to an infinite loop.            return           # so we check if an update is currently running.        try:            self.is_updating = True            node_group_update(self)            self.is_updating = False        finally: # we need to reset this regardless of whether or not the operation succeeds!            self.is_updating = False            self.id_data.do_live_update = live_update # ensure this remains the same    def draw_buttons(self, context, layout):        row = layout.row(align=True)        row.prop(self, "node_tree", text="")        row.operator("mantis.edit_group", text="", icon='NODETREE', emboss=True)        class GraphError(Exception):    passdef get_signature_from_edited_tree(node, context):    sig_path=[None,]    for item in context.space_data.path[:-1]:        sig_path.append(item.node_tree.nodes.active.name)    return tuple(sig_path+[node.name])def poll_node_tree_schema(self, object):    if isinstance(object, SchemaTree):        return True    return False# TODO tiny UI problem - inserting new links into the tree will not place them in the right place.class SchemaGroup(Node, MantisUINode):    bl_idname = "MantisSchemaGroup"    bl_label = "Node Schema"        node_tree:PointerProperty(type=NodeTree, poll=poll_node_tree_schema, update=node_tree_prop_update,)    is_updating:BoolProperty(default=False)    def draw_buttons(self, context, layout):        row = layout.row(align=True)        row.prop(self, "node_tree", text="")        row.operator("mantis.edit_group", text="", icon='NODETREE', emboss=True)    def update(self):        live_update = self.id_data.do_live_update        if self.is_updating: # update() can be called from update() and that leads to an infinite loop.            return           # so we check if an update is currently running.        self.is_updating = True        try:            node_group_update(self)            # reset things if necessary:            if self.node_tree:                if len(self.inputs) == 0:                    self.inputs.new("IntSocket", "Schema Length", identifier='Schema Length')                if self.inputs[-1].bl_idname != "WildcardSocket":                    self.inputs.new("WildcardSocket", "", identifier="__extend__")        finally: # we need to reset this regardless of whether or not the operation succeeds!            self.is_updating = False            self.id_data.do_live_update = live_update # ensure this remains the sameNODES_REMOVED=["xFormRootNode"]                 # Node bl_idname, # Socket NameSOCKETS_REMOVED=[("UtilityDriverVariable", "Transform Channel"),                 ("xFormRootNode","World Out"),                 ("UtilitySwitch","xForm"),                 ("LinkDrivenParameter", "Enable")]                  # Node Class           #Prior bl_idname  # prior name # new bl_idname # new name, # MultiSOCKETS_RENAMED=[ ("LinkDrivenParameter", "DriverSocket",   "Driver",     "FloatSocket",  "Value",  False)]                # NODE CLASS NAME             IN_OUT    SOCKET TYPE     SOCKET NAME     INDEX   MULTI     DEFAULTSOCKETS_ADDED=[("DeformerMorphTargetDeform", 'INPUT', 'BooleanSocket', "Use Shape Key", 1,      False,    False),               ("DeformerMorphTargetDeform", 'INPUT', 'BooleanSocket', "Use Offset", 2,         False,     True),               ("UtilityFCurve",             'INPUT',  "eFCrvExtrapolationMode", "Extrapolation Mode", 0, False, 'CONSTANT')]# replace names with bl_idnames for reading the tree and solving schemas.replace_types = ["NodeGroupInput", "NodeGroupOutput", "SchemaIncomingConnection",                 "SchemaArrayInput", "SchemaConstInput", "SchemaConstOutput", "SchemaIndex",                 "SchemaOutgoingConnection", "SchemaConstantOutput", "SchemaArrayOutput",                 "SchemaArrayInputGet",]# anything that gets properties added in the graph... this is a clumsy approach but I need to watch for this#   in schema generation and this is the easiest way to do it for now.custom_props_types = ["LinkArmature", "UtilityKeyframe", "UtilityFCurve", "UtilityDriver", "xFormBone"]# filters for determining if a link is a hierarchy link or a non-hierarchy (cyclic) link.from_name_filter = ["Driver",]to_name_filter = [                   "Custom Object xForm Override",                   "Custom Object",                   "Deform Bones",                 ]class MantisNode:    """        This class contains the basic interface for a Mantis Node.        A MantisNode is used internally by Mantis to represent the final evaluated node graph.        It gets generated with data from a MantisUINode when the graph is read.    """    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = MantisNodeSocketCollection(node=self, is_input=True)        self.outputs = MantisNodeSocketCollection(node=self, is_input=False)        self.parameters = {}        self.drivers = {}        self.node_type='UNINITIALIZED'        self.hierarchy_connections, self.connections = [], []        self.hierarchy_dependencies, self.dependencies = [], []        self.prepared = False        self.executed = False    def init_parameters(self, additional_parameters = {}):        for socket in self.inputs:            self.parameters[socket.name] = None        for socket in self.outputs:            self.parameters[socket.name] = None        for key, value in additional_parameters.items():            self.parameters[key]=value        def set_traverse(self, traversal_pairs = [(str, str)]):        for (a, b) in traversal_pairs:            self.inputs[a].set_traverse_target(self.outputs[b])            self.outputs[b].set_traverse_target(self.inputs[a])                def flush_links(self):        for inp in self.inputs.values():            inp.flush_links()        for out in self.outputs.values():            out.flush_links()        def evaluate_input(self, input_name, index=0):        from .node_container_common import trace_single_line        if not (self.inputs.get(input_name)): # get the named parameter if there is no input            return self.parameters.get(input_name) # this will return None if the parameter does not exist.        # this trace() should give a key error if there is a problem        #  it is NOT handled here because it should NOT happen - so I want the error message.        trace = trace_single_line(self, input_name, index)        prop = trace[0][-1].parameters[trace[1].name] #trace[0] = the list of traced nodes; read its parameters        return prop        def fill_parameters(self, ui_node=None):        from .utilities import get_node_prototype        from .node_container_common import get_socket_value        if not ui_node:            if ( (self.signature[0] in  ["MANTIS_AUTOGENERATED", "SCHEMA_AUTOGENERATED" ]) or                 (self.signature[-1] in ["NodeGroupOutput", "NodeGroupInput"]) ): # I think this is harmless                return None            else:                ui_node = get_node_prototype(self.signature, self.base_tree)            if not ui_node:                raise RuntimeError(wrapRed("No node prototype found for... %s" % ( [self.base_tree] + list(self.signature[1:]) ) ) )        for key in self.parameters.keys():            node_socket = ui_node.inputs.get(key)            if self.parameters[key] is not None: # the parameters are usually initialized as None.                continue # will be filled by the node itself            if not node_socket: #maybe the node socket has no name                if ( ( len(ui_node.inputs) == 0) and ( len(ui_node.outputs) == 1) ):                    # this is a simple input node.                    node_socket = ui_node.outputs[0]                elif key == 'Name': # for Links we just use the Node Label, or if there is no label, the name.                    self.parameters[key] = ui_node.label if ui_node.label else ui_node.name                    continue                else:                    pass            if node_socket:                if node_socket.bl_idname in  ['RelationshipSocket', 'xFormSocket']:                    continue                elif node_socket.is_linked and (not node_socket.is_output):                    pass # we will get the value from the link, because this is a linked input port.                # very importantly, we do not pass linked outputs- fill these because they are probably Input nodes.                elif hasattr(node_socket, "default_value"):                    if (value := get_socket_value(node_socket)) is not None:                        self.parameters[key] = value                        # TODO: try and remove the input if it is not needed (for performance speed)                    else:                        raise RuntimeError(wrapRed("No value found for " + self.__repr__() + " when filling out node parameters for " + ui_node.name + "::"+node_socket.name))                else:                    pass    def call_on_all_ancestors(self, *args, **kwargs):        """Resolve the dependencies of this node with the named method and its arguments.           First, dependencies are discovered by walking backwards through the tree. Once the root           nodes are discovered, the method is called by each node in dependency order.           The first argument MUST be the name of the method as a string.        """        prGreen(self)        if args[0] == 'call_on_all_ancestors': raise RuntimeError("Very funny!")        from .utilities import get_all_dependencies        from collections import deque        # get all dependencies by walking backward through the tree.        all_dependencies = get_all_dependencies(self)        # get just the roots        can_solve = deque(filter(lambda a : len(a.hierarchy_connections) == 0, all_dependencies))        solved = set()        while can_solve:            node = can_solve.pop()            print(node)            method = getattr(node, args[0])            method(*args[0:], **kwargs)            solved.add(node)            can_solve.extendleft(filter(lambda a : a in all_dependencies, node.hierarchy_connections))            # prPurple(can_solve)            if self in solved:                break        # else:        #     for dep in all_dependencies:        #         if dep not in solved:        #             prOrange(dep)        return                        def bPrepare(self, bContext=None):        return    def bExecute(self, bContext=None):        return    def bFinalize(self, bContext=None):        return    def __repr__(self):         return self.signature.__repr__()# do I need this and the link class above?class DummyLink:    #gonna use this for faking links to keep the interface consistent    def __init__(self, from_socket, to_socket, nc_from=None, nc_to=None, original_from=None, multi_input_sort_id=0):        self.from_socket = from_socket        self.to_socket = to_socket        self.nc_from = nc_from        self.nc_to = nc_to        self.multi_input_sort_id = multi_input_sort_id        # self.from_node = from_socket.node        # self.to_node = to_socket.node        if (original_from):            self.original_from = original_from        else:            self.original_from = self.from_socket    def __repr__(self):        return(self.nc_from.__repr__()+":"+self.from_socket.name + " -> " + self.nc_to.__repr__()+":"+self.to_socket.name)class NodeLink:    from_node = None    from_socket = None    to_node = None    to_socket = None        def __init__(self, from_node, from_socket, to_node, to_socket, multi_input_sort_id=0):        if from_node.signature == to_node.signature:            raise RuntimeError("Cannot connect a node to itself.")        self.from_node = from_node        self.from_socket = from_socket        self.to_node = to_node        self.to_socket = to_socket        self.from_node.outputs[self.from_socket].links.append(self)        # it is the responsibility of the node that uses these links to sort them correctly based on the sort_id        self.multi_input_sort_id = multi_input_sort_id        self.to_node.inputs[self.to_socket].links.append(self)        from .node_container_common import detect_hierarchy_link        self.is_hierarchy = detect_hierarchy_link(from_node, from_socket, to_node, to_socket,)        self.is_alive = True        def __repr__(self):        return self.from_node.outputs[self.from_socket].__repr__() + " --> " + self.to_node.inputs[self.to_socket].__repr__()        # link_string =   # if I need to colorize output for debugging.        # if self.is_hierarchy:        #     return wrapOrange(link_string)        # else:        #     return wrapWhite(link_string)        def die(self):        self.is_alive = False        self.to_node.inputs[self.to_socket].flush_links()        self.from_node.outputs[self.from_socket].flush_links()        def insert_node(self, middle_node, middle_node_in, middle_node_out, re_init_hierarchy = True):        to_node = self.to_node        to_socket = self.to_socket        self.to_node = middle_node        self.to_socket = middle_node_in        middle_node.outputs[middle_node_out].connect(to_node, to_socket)        if re_init_hierarchy:            from .utilities import init_connections, init_dependencies            init_connections(self.from_node)            init_connections(middle_node)            init_dependencies(middle_node)            init_dependencies(to_node)class NodeSocket:    # @property # this is a read-only property.    # def is_linked(self):    #     return bool(self.links)            def __init__(self, is_input = False,                 node = None, name = None,                 traverse_target = None):        self.can_traverse = False # to/from the other side of the parent node        self.traverse_target = None        self.node = node        self.name = name        self.is_input = is_input        self.links = []        self.is_linked = False        if (traverse_target):            self.can_traverse = True            def connect(self, node, socket, sort_id=0):        if  (self.is_input):            to_node   = self.node; from_node = node            to_socket = self.name; from_socket = socket        else:            from_node   = self.node; to_node   = node            from_socket = self.name; to_socket = socket        from_node.outputs[from_socket].is_linked = True        to_node.inputs[to_socket].is_linked = True        for l in from_node.outputs[from_socket].links:            if l.to_node==to_node and l.to_socket==to_socket:                return None        new_link = NodeLink(                from_node,                from_socket,                to_node,                to_socket,                sort_id)        return new_link        def set_traverse_target(self, traverse_target):        self.traverse_target = traverse_target        self.can_traverse = True        def flush_links(self):        """ Removes dead links from this socket."""        self.links = [l for l in self.links if l.is_alive]        self.is_linked = bool(self.links)            @property    def is_connected(self):        return len(self.links)>0            def __repr__(self):        return self.node.__repr__() + "::" + self.nameclass MantisNodeSocketCollection(dict):    def __init__(self, node, is_input=False):        self.is_input = is_input        self.node = node        def init_sockets(self, sockets):        for socket in sockets:            if not isinstance(socket, str): raise RuntimeError("NodeSocketCollection keys must be str.")            self[socket] = NodeSocket(is_input=self.is_input, name=socket, node=self.node)                def __delitem__(self, key):        """Deletes a node socket by name, and all its links."""        socket = self[key]        for l in socket.links:            l.die()        super().__delitem__(key)        def __iter__(self):        """Makes the class iterable"""        return iter(self.values())
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