utilities.py 55 KB

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  1. #fool: should be wrColor like prColor... dumb
  2. def wrapRed(skk): return "\033[91m{}\033[00m".format(skk)
  3. def wrapGreen(skk): return "\033[92m{}\033[00m".format(skk)
  4. def wrapPurple(skk): return "\033[95m{}\033[00m".format(skk)
  5. def wrapWhite(skk): return "\033[97m{}\033[00m".format(skk)
  6. def wrapOrange(skk): return "\033[0;33m{}\033[00m".format(skk)
  7. # these should reimplement the print interface..
  8. def prRed(*args): print (*[wrapRed(arg) for arg in args])
  9. def prGreen(*args): print (*[wrapGreen(arg) for arg in args])
  10. def prPurple(*args): print (*[wrapPurple(arg) for arg in args])
  11. def prWhite(*args): print (*[wrapWhite(arg) for arg in args])
  12. def prOrange(*args): print (*[wrapOrange(arg) for arg in args])
  13. # add THIS to the top of a file for easy access:
  14. # from mantis.utilities import (prRed, prGreen, prPurple, prWhite,
  15. # prOrange,
  16. # wrapRed, wrapGreen, wrapPurple, wrapWhite,
  17. # wrapOrange,)
  18. def float_lerp(a : float, b : float, factor : float) -> float:
  19. return (a * (1.0 - factor)) + (b * factor)
  20. # A fuction for getting to the end of a Reroute.
  21. # TODO: this seems really inefficient!
  22. def socket_seek(start_link, links):
  23. link = start_link
  24. while(link.from_socket):
  25. for newlink in links:
  26. if link.from_socket.node.inputs:
  27. if link.from_node.bl_idname != 'NodeReroute':
  28. return link.from_socket
  29. if newlink.to_socket == link.from_socket.node.inputs[0]:
  30. link=newlink; break
  31. else:
  32. break
  33. return link.from_socket
  34. # this creates fake links that have the same interface as Blender's
  35. # so that I can bypass Reroutes
  36. def clear_reroutes(links):
  37. from .base_definitions import DummyLink
  38. kept_links, rerouted_starts = [], []
  39. rerouted = []
  40. all_links = links.copy()
  41. while(all_links):
  42. link = all_links.pop()
  43. to_cls = link.to_socket.node.bl_idname
  44. from_cls = link.from_socket.node.bl_idname
  45. reroute_classes = ["NodeReroute"]
  46. if (to_cls in reroute_classes and
  47. from_cls in reroute_classes):
  48. rerouted.append(link)
  49. elif (to_cls in reroute_classes and not
  50. from_cls in reroute_classes):
  51. rerouted.append(link)
  52. elif (from_cls in reroute_classes and not
  53. to_cls in reroute_classes):
  54. rerouted_starts.append(link)
  55. else:
  56. kept_links.append(link)
  57. for start in rerouted_starts:
  58. from_socket = socket_seek(start, rerouted)
  59. new_link = DummyLink(from_socket=from_socket, to_socket=start.to_socket, nc_from=None, nc_to=None, multi_input_sort_id=start.multi_input_sort_id )
  60. kept_links.append(new_link)
  61. return kept_links
  62. def tree_from_nc(sig, base_tree):
  63. if (sig[0] == 'MANTIS_AUTOGENERATED'):
  64. sig = sig[:-2] # cut off the end part of the signature (because it uses socket.name and socket.identifier)
  65. # this will lead to totally untraceble bugs in the event of a change in how signatures are assigned
  66. tree = base_tree
  67. for i, path_item in enumerate(sig):
  68. if (i == 0) or (i == len(sig) - 1):
  69. continue
  70. tree = tree.nodes.get(path_item).node_tree
  71. return tree
  72. def get_node_prototype(sig, base_tree):
  73. return tree_from_nc(sig, base_tree).nodes.get( sig[-1] )
  74. ##################################################################################################
  75. # groups and changing sockets -- this is used extensively by Schema.
  76. ##################################################################################################
  77. # this one returns None if there is an error.
  78. def get_socket_maps(node, force=False):
  79. maps = [{}, {}]
  80. node_collection = ["inputs", "outputs"]
  81. links = ["from_socket", "to_socket"]
  82. for collection, map, linked_socket in zip(node_collection, maps, links):
  83. for sock in getattr(node, collection):
  84. if sock.is_linked:
  85. other_sockets = []
  86. # Sort the links first (in case they are mult-input), because Blender doesn't
  87. links = sorted(list(sock.links), key = lambda l : l.multi_input_sort_id)
  88. # HACK here because Blender will crash if the socket values in the NodeReroute
  89. # are mutated. Because this seems to happen in a deffered way, I can't account
  90. # for it except by checking the node later...
  91. # TODO: The fact that I need this hack means I can probably solve this problem
  92. # for all node types in a safer way, since they may also be dynamic somehow
  93. for l in links:
  94. if "from" in linked_socket and l.from_node.bl_idname == "NodeReroute":
  95. other_sockets.append(l.from_node)
  96. elif "to" in linked_socket and l.to_node.bl_idname == "NodeReroute":
  97. other_sockets.append(l.to_node)
  98. else:
  99. other_sockets.append(getattr(l, linked_socket))
  100. from bpy.types import NodeSocket
  101. keep_sockets=[]
  102. for other_socket in other_sockets.copy():
  103. if isinstance(other_socket, NodeSocket) and \
  104. other_socket.bl_idname == 'NodeSocketUndefined':
  105. continue # this one is bad
  106. keep_sockets.append(other_socket)
  107. # if len(keep_sockets) == 0:
  108. # keep_sockets = None
  109. map[sock.identifier]= keep_sockets
  110. elif hasattr(sock, "default_value"):
  111. if sock.get("default_value") is not None:
  112. val = sock['default_value']
  113. elif sock.bl_idname == "EnumCurveSocket" and sock.get("default_value") is None:
  114. # HACK I need to add this special case because during file-load,
  115. # this value is None and should not be altered until it is set once.
  116. continue
  117. elif "Enum" in sock.bl_idname and isinstance(sock.get("default_value"), int):
  118. continue # for string enum properties that have not yet initialized (at startup)
  119. elif (val := sock.default_value) is not None:
  120. pass
  121. elif not force:
  122. continue
  123. map[sock.identifier]=val
  124. else:
  125. from .socket_definitions import no_default_value
  126. if sock.bl_idname in no_default_value:
  127. map[sock.identifier]=None
  128. else:
  129. raise RuntimeError(f"ERROR: Could not get socket data for socket of type: {sock.bl_idname}")
  130. return maps
  131. # this function is completely overloaded with different purposes and code paths
  132. # TODO refactor everything that funnels into this function
  133. # make this stuff simpler.
  134. def do_relink(node, s, map, in_out='INPUT', parent_name = ''):
  135. if not node.__class__.is_registered_node_type(): return
  136. tree = node.id_data; interface_in_out = 'OUTPUT' if in_out == 'INPUT' else 'INPUT'
  137. if hasattr(node, "node_tree"):
  138. tree = node.node_tree
  139. interface_in_out=in_out
  140. from bpy.types import NodeSocket, Node
  141. get_string = '__extend__'
  142. if s: get_string = s.identifier
  143. from .base_definitions import SchemaUINode
  144. if (hasattr(node, "node_tree") or isinstance(node, SchemaUINode)) and get_string not in map.keys():
  145. # this happens when we are creating a new node group and need to update it from nothing.
  146. return
  147. val = map[get_string] # this will throw an error if the socket isn't there. Good!
  148. if isinstance(val, list):
  149. for sub_val in val:
  150. # this will only happen once because it assigns s, so it is safe to do in the for loop.
  151. if s is None:
  152. name = unique_socket_name(node, sub_val, tree)
  153. sock_type = sub_val.bl_idname
  154. if parent_name:
  155. interface_socket = update_interface(tree.interface, name, interface_in_out, sock_type, parent_name)
  156. if in_out =='INPUT':
  157. s = node.inputs.new(sock_type, name, identifier=interface_socket.identifier)
  158. else:
  159. s = node.outputs.new(sock_type, name, identifier=interface_socket.identifier)
  160. if parent_name == 'Array': s.display_shape='SQUARE_DOT'
  161. if parent_name == 'Constant': s.display_shape='CIRCLE_DOT'
  162. # then move it up and delete the other link.
  163. # this also needs to modify the interface of the node tree.
  164. if isinstance(sub_val, NodeSocket):
  165. l = None
  166. if in_out =='INPUT':
  167. l = node.id_data.links.new(input=sub_val, output=s)
  168. else:
  169. l = node.id_data.links.new(input=s, output=sub_val)
  170. if l is None:
  171. raise RuntimeError("Could not create link")
  172. elif isinstance(sub_val, Node):
  173. l = None
  174. # this happens when it is a NodeReroute
  175. if not s.is_output:
  176. l = node.id_data.links.new(input=sub_val.outputs[0], output=s)
  177. else:
  178. l = node.id_data.links.new(input=s, output=sub_val.inputs[0])
  179. if l is None:
  180. raise RuntimeError("Could not create link")
  181. else:
  182. raise RuntimeError("Unhandled case in do_relink()")
  183. elif get_string != "__extend__":
  184. if not s.is_output:
  185. try:
  186. s.default_value = val
  187. except (AttributeError, ValueError): # must be readonly or maybe it doesn't have a d.v.
  188. pass
  189. def update_interface(interface, name, in_out, sock_type, parent_name):
  190. from bpy.app import version as bpy_version
  191. if parent_name:
  192. if not (interface_parent := interface.items_tree.get(parent_name)):
  193. interface_parent = interface.new_panel(name=parent_name)
  194. if bpy_version != (4,5,0):
  195. socket = interface.new_socket(name=name,in_out=in_out, socket_type=sock_type, parent=interface_parent)
  196. else: # blender 4.5.0 LTS, have to workaround a bug!
  197. from .versioning import workaround_4_5_0_interface_update
  198. socket = workaround_4_5_0_interface_update(tree=interface.id_data, name=name, in_out=in_out,
  199. sock_type=sock_type, parent_name=parent_name, do_parent=True)
  200. if parent_name == 'Connection':
  201. in_out = 'OUTPUT' if in_out == 'INPUT' else 'INPUT' # flip this make sure connections always do both
  202. interface.new_socket(name=name,in_out=in_out, socket_type=sock_type, parent=interface_parent)
  203. return socket
  204. else:
  205. raise RuntimeError(wrapRed("Cannot add interface item to tree without specifying type."))
  206. # D.node_groups['Rigging Nodes'].interface.new_socket('beans', description='the b word', socket_type='NodeSocketGeometry')
  207. #UGLY BAD REFACTOR
  208. def relink_socket_map_add_socket(node, socket_collection, item, in_out=None,):
  209. from bpy.app import version as bpy_version
  210. if not in_out: in_out=item.in_out
  211. if node.bl_idname in ['MantisSchemaGroup'] and item.parent and item.parent.name == 'Array':
  212. multi = True if in_out == 'INPUT' else False
  213. # have to work around a bug in 4.5.0 that prevents me from declaring custom socket types
  214. # I have arbitrarily chosen to use the NodeSocketGeometry type to signal that this one is affected.
  215. if bpy_version == (4, 5, 0) and item.bl_socket_idname == 'NodeSocketGeometry':
  216. from .versioning import socket_add_workaround_for_4_5_0_LTS
  217. s = socket_add_workaround_for_4_5_0_LTS(item, socket_collection, multi)
  218. else:
  219. s = socket_collection.new(type=item.bl_socket_idname, name=item.name, identifier=item.identifier, use_multi_input=multi)
  220. else:
  221. if bpy_version == (4, 5, 0) and item.bl_socket_idname == 'NodeSocketGeometry':
  222. from .versioning import socket_add_workaround_for_4_5_0_LTS
  223. s = socket_add_workaround_for_4_5_0_LTS(item, socket_collection, multi=False,)
  224. else:
  225. s = socket_collection.new(type=item.bl_socket_idname, name=item.name, identifier=item.identifier)
  226. if item.parent.name == 'Array': s.display_shape = 'SQUARE_DOT'
  227. elif item.parent.name == 'Constant': s.display_shape='CIRCLE_DOT'
  228. return s
  229. # TODO REFACTOR THIS
  230. # I did this awful thing because I needed the above code
  231. # but I have provided this interface to Mantis
  232. # I did not follow the Single Responsibility Principle
  233. # I am now suffering for it, as I rightly deserve.
  234. def relink_socket_map(node, socket_collection, map, item, in_out=None,):
  235. s = relink_socket_map_add_socket(node, socket_collection, item, in_out=None,)
  236. do_relink(node, s, map)
  237. def unique_socket_name(node, other_socket, tree):
  238. name_stem = other_socket.bl_label; num=0
  239. # if hasattr(other_socket, "default_value"):
  240. # name_stem = type(other_socket.default_value).__name__
  241. for item in tree.interface.items_tree:
  242. if item.item_type == 'PANEL': continue
  243. if other_socket.is_output and item.in_out == 'INPUT': continue
  244. if not other_socket.is_output and item.in_out == 'OUTPUT': continue
  245. if name_stem in item.name: num+=1
  246. name = name_stem + '.' + str(num).zfill(3)
  247. return name
  248. ##############################
  249. # Dealing with Objects
  250. ##############################
  251. # use this to ensure the active object is set back when changing it
  252. def preserve_active_object(func):
  253. def wrapper(*args, **kwargs):
  254. import bpy
  255. original_active = bpy.context.active_object
  256. func(*args, **kwargs)
  257. bpy.context.view_layer.objects.active = original_active
  258. return wrapper
  259. def switch_mode(mode='OBJECT', objects = []):
  260. active = None
  261. if objects:
  262. from bpy import context, ops
  263. active = objects[-1]
  264. context.view_layer.objects.active = active
  265. if (active):
  266. with context.temp_override(**{'active_object':active, 'selected_objects':objects}):
  267. ops.object.mode_set(mode=mode)
  268. return active
  269. # run this in Object mode, during bFinalize
  270. @preserve_active_object
  271. def bind_modifier_operator(modifier, operator):
  272. # now we have to bind it
  273. ob = modifier.id_data
  274. ob.modifiers.active = modifier
  275. import bpy
  276. bpy.context.view_layer.objects.active = ob
  277. # Context override does not do anything here... it isn't handled in the C code
  278. # I have verified this by building Blender with print statements to debug.
  279. # let's just make sure the target object has its modifiers disabled and update the dg
  280. targ_attr = "target"
  281. if hasattr(modifier, "object"): targ_attr = "object"
  282. target = getattr(modifier, targ_attr)
  283. if target:
  284. prWhite(f"Binding Deformer {modifier.name} to target {target.name}")
  285. operator(modifier=modifier.name)
  286. ##############################
  287. # READ TREE and also Schema Solve!
  288. ##############################
  289. # TODO: refactor the following two functions, they should be one function with arguments.
  290. def init_connections(nc):
  291. c, hc = [], []
  292. for i in nc.outputs.values():
  293. for l in i.links:
  294. # if l.from_node != nc:
  295. # continue
  296. if l.is_hierarchy:
  297. hc.append(l.to_node)
  298. c.append(l.to_node)
  299. nc.hierarchy_connections = hc
  300. nc.connections = c
  301. def init_dependencies(nc):
  302. c, hc = [], []
  303. for i in nc.inputs.values():
  304. for l in i.links:
  305. # if l.to_node != nc:
  306. # continue
  307. if l.is_hierarchy:
  308. hc.append(l.from_node)
  309. c.append(l.from_node)
  310. nc.hierarchy_dependencies = hc
  311. nc.dependencies = c
  312. def schema_dependency_handle_item(schema, all_nc, item,):
  313. hierarchy = True
  314. from .base_definitions import from_name_filter, to_name_filter
  315. if item.in_out == 'INPUT':
  316. dependencies = schema.dependencies
  317. hierarchy_dependencies = schema.hierarchy_dependencies
  318. if item.parent and item.parent.name == 'Array':
  319. for schema_idname in ['SchemaArrayInput', 'SchemaArrayInputGet', 'SchemaArrayInputAll']:
  320. if (nc := all_nc.get( (*schema.signature, schema_idname) )):
  321. for to_link in nc.outputs[item.name].links:
  322. if to_link.to_socket in to_name_filter:
  323. # hierarchy_reason='a'
  324. hierarchy = False
  325. for from_link in schema.inputs[item.identifier].links:
  326. if from_link.from_socket in from_name_filter:
  327. hierarchy = False
  328. # hierarchy_reason='b'
  329. if from_link.from_node not in dependencies:
  330. if hierarchy:
  331. hierarchy_dependencies.append(from_link.from_node)
  332. dependencies.append(from_link.from_node)
  333. if item.parent and item.parent.name == 'Constant':
  334. if nc := all_nc.get((*schema.signature, 'SchemaConstInput')):
  335. for to_link in nc.outputs[item.name].links:
  336. if to_link.to_socket in to_name_filter:
  337. # hierarchy_reason='dependencies'
  338. hierarchy = False
  339. for from_link in schema.inputs[item.identifier].links:
  340. if from_link.from_socket in from_name_filter:
  341. # hierarchy_reason='d'
  342. hierarchy = False
  343. if from_link.from_node not in dependencies:
  344. if hierarchy:
  345. hierarchy_dependencies.append(from_link.from_node)
  346. dependencies.append(from_link.from_node)
  347. if item.parent and item.parent.name == 'Connection':
  348. if nc := all_nc.get((*schema.signature, 'SchemaIncomingConnection')):
  349. for to_link in nc.outputs[item.name].links:
  350. if to_link.to_socket in to_name_filter:
  351. # hierarchy_reason='e'
  352. hierarchy = False
  353. for from_link in schema.inputs[item.identifier].links:
  354. if from_link.from_socket in from_name_filter:
  355. # hierarchy_reason='f'
  356. hierarchy = False
  357. if from_link.from_node not in dependencies:
  358. if hierarchy:
  359. hierarchy_dependencies.append(from_link.from_node)
  360. dependencies.append(from_link.from_node)
  361. def init_schema_dependencies(schema, all_nc):
  362. """ Initialize the dependencies for Schema, and mark them as hierarchy or non-hierarchy dependencies
  363. Non-hierarchy dependencies are e.g. drivers and custom transforms.
  364. """
  365. tree = schema.prototype.node_tree
  366. if tree is None:
  367. raise RuntimeError(f"Cannot get dependencies for schema {schema}")
  368. schema.dependencies = []
  369. schema.hierarchy_dependencies = []
  370. for l in schema.inputs["Schema Length"].links:
  371. schema.hierarchy_dependencies.append(l.from_node)
  372. if tree.interface:
  373. for item in tree.interface.items_tree:
  374. if item.item_type == 'PANEL':
  375. continue
  376. schema_dependency_handle_item(schema, all_nc, item,)
  377. def check_and_add_root(n, roots, include_non_hierarchy=False):
  378. if (include_non_hierarchy * len(n.dependencies)) > 0:
  379. return
  380. elif len(n.hierarchy_dependencies) > 0:
  381. return
  382. roots.append(n)
  383. def get_link_in_out(link):
  384. from .base_definitions import replace_types
  385. from_name, to_name = link.from_socket.node.name, link.to_socket.node.name
  386. # catch special bl_idnames and bunch the connections up
  387. if link.from_socket.node.bl_idname in replace_types:
  388. from_name = link.from_socket.node.bl_idname
  389. if link.to_socket.node.bl_idname in replace_types:
  390. to_name = link.to_socket.node.bl_idname
  391. return from_name, to_name
  392. def link_node_containers(tree_path_names, link, local_nc, from_suffix='', to_suffix=''):
  393. dummy_types = ["DUMMY", "DUMMY_SCHEMA"]
  394. from_name, to_name = get_link_in_out(link)
  395. nc_from = local_nc.get( (*tree_path_names, from_name+from_suffix) )
  396. nc_to = local_nc.get( (*tree_path_names, to_name+to_suffix))
  397. if (nc_from and nc_to):
  398. from_s, to_s = link.from_socket.name, link.to_socket.name
  399. if nc_to.node_type in dummy_types: to_s = link.to_socket.identifier
  400. if nc_from.node_type in dummy_types: from_s = link.from_socket.identifier
  401. try:
  402. connection = nc_from.outputs[from_s].connect(node=nc_to, socket=to_s, sort_id=link.multi_input_sort_id)
  403. if connection is None:
  404. prWhite(f"Already connected: {from_name}:{from_s}->{to_name}:{to_s}")
  405. return connection
  406. except KeyError as e:
  407. prRed(f"{nc_from}:{from_s} or {nc_to}:{to_s} missing; review the connections printed below:")
  408. print (nc_from.outputs.keys())
  409. print (nc_to.inputs.keys())
  410. raise e
  411. else:
  412. prRed(nc_from, nc_to, (*tree_path_names, from_name+from_suffix), (*tree_path_names, to_name+to_suffix))
  413. raise RuntimeError(wrapRed("Link not connected: %s -> %s in tree %s" % (from_name, to_name, tree_path_names[-1])))
  414. def get_all_dependencies(nc):
  415. from .base_definitions import GraphError
  416. """ find all dependencies for a mantis node"""
  417. nodes = []
  418. check_nodes = [nc]
  419. nodes_checked = set()
  420. while (len(check_nodes) > 0):
  421. node = check_nodes.pop()
  422. nodes_checked.add (node)
  423. connected_nodes = node.hierarchy_dependencies
  424. for new_node in connected_nodes:
  425. if new_node in nodes:
  426. continue
  427. nodes.append(new_node)
  428. if new_node not in nodes_checked:
  429. check_nodes.append(new_node)
  430. return nodes
  431. def get_all_nodes_of_type(base_tree, bl_idname):
  432. nodes = []
  433. check_nodes = list(base_tree.nodes)
  434. while (len(check_nodes) > 0):
  435. node = check_nodes.pop()
  436. if node.bl_idname in bl_idname:
  437. nodes.append(node)
  438. if hasattr(node, "node_tree"):
  439. check_nodes.extend(list(node.node_tree.nodes))
  440. return nodes
  441. def trace_all_nodes_from_root(root, nodes):
  442. from .base_definitions import GraphError
  443. """ find all dependencies for a mantis node"""
  444. nodes.add(root); check_nodes = [root]
  445. nodes_checked = set()
  446. while (len(check_nodes) > 0):
  447. node = check_nodes.pop(); nodes_checked.add (node)
  448. connected_nodes = []
  449. for output in node.outputs:
  450. for l in output.links:
  451. if l.to_node not in nodes:
  452. connected_nodes.append(l.to_node)
  453. for new_node in connected_nodes:
  454. nodes.add(new_node)
  455. if new_node not in nodes_checked:
  456. check_nodes.append(new_node)
  457. return nodes
  458. ##################################################################################################
  459. # misc
  460. ##################################################################################################
  461. # TODO: get the matrix to return a mathutils.Matrix so I don't need a function call here
  462. def to_mathutils_value(socket):
  463. if hasattr(socket, "default_value"):
  464. val = socket.default_value
  465. if socket.bl_idname in ['MatrixSocket']:
  466. return socket.TellValue()
  467. else:
  468. return val
  469. else:
  470. return None
  471. def all_trees_in_tree(base_tree, selected=False):
  472. """ Recursively finds all trees referenced in a given base-tree."""
  473. # note that this is recursive but not by tail-end recursion
  474. # a while-loop is a better way to do recursion in Python.
  475. trees = [base_tree]
  476. can_descend = True
  477. check_trees = [base_tree]
  478. while (len(check_trees) > 0): # this seems innefficient, why 2 loops?
  479. new_trees = []
  480. while (len(check_trees) > 0):
  481. tree = check_trees.pop()
  482. for node in tree.nodes:
  483. if selected == True and node.select == False:
  484. continue
  485. if new_tree := getattr(node, "node_tree", None):
  486. if new_tree in trees: continue
  487. new_trees.append(new_tree)
  488. trees.append(new_tree)
  489. check_trees = new_trees
  490. return trees
  491. # this is a destructive operation, not a pure function or whatever. That isn't good but I don't care.
  492. def SugiyamaGraph(tree, iterations):
  493. from grandalf.graphs import Vertex, Edge, Graph, graph_core
  494. class defaultview(object):
  495. w,h = 1,1
  496. xz = (0,0)
  497. graph = Graph()
  498. no_links = set()
  499. verts = {}
  500. for n in tree.nodes:
  501. if n.select == True:
  502. v = Vertex(n.name)
  503. v.view = defaultview()
  504. v.view.xy = n.location
  505. v.view.h = n.height*2.5
  506. v.view.w = n.width*2.2
  507. verts[n.name] = v
  508. no_links.add(n.name)
  509. graph.add_vertex(v)
  510. n.select=False
  511. edges = []
  512. inverted_edges=[]
  513. not_a_root = set()
  514. for link in tree.links:
  515. if (link.from_node.name not in verts.keys()) or (link.to_node.name not in verts.keys()):
  516. continue # problem??
  517. weight = 1 # maybe this is useful
  518. not_a_root.add(link.to_node.name) # if it has a edge-input it is not a root.
  519. e = Edge(verts[link.from_node.name], verts[link.to_node.name], weight)
  520. graph.add_edge(e)
  521. edges.append(e )
  522. if link.is_valid == False:
  523. inverted_edges.append(e)
  524. if link.from_node.name in no_links:
  525. no_links.remove(link.from_node.name)
  526. if link.to_node.name in no_links:
  527. no_links.remove(link.to_node.name)
  528. try:
  529. from grandalf.layouts import SugiyamaLayout
  530. # .C[0] is the first "graph core" that contains a connected graph.
  531. sug = SugiyamaLayout(graph.C[0])
  532. sug.init_all()
  533. sug.draw(iterations)
  534. # Digco is good for small graphs.
  535. # from grandalf.layouts import DigcoLayout
  536. # dco = DigcoLayout(graph.C[0])
  537. # dco.init_all()
  538. # dco.draw(iterations)
  539. except KeyboardInterrupt:
  540. pass # just use what it has calculated so far, I guess
  541. for v in graph.C[0].sV:
  542. for n in tree.nodes:
  543. if n.name == v.data:
  544. n.location.x = v.view.xy[1]
  545. n.location.y = v.view.xy[0]
  546. n.select = True
  547. # now we can take all the input nodes and try to put them in a sensible place
  548. # not sure why but this absolutely does not do anything
  549. for n_name in no_links:
  550. n = tree.nodes.get(n_name)
  551. next_node = None
  552. for output in n.outputs:
  553. if output.is_linked == True:
  554. next_node = output.links[0].to_node
  555. break
  556. # let's see if the next node
  557. if next_node:
  558. # need to find the other node in the same layer...
  559. other_node = None
  560. for s_input in next_node.inputs:
  561. if s_input.is_linked:
  562. other_node = s_input.links[0].from_node
  563. if other_node is n:
  564. continue
  565. else:
  566. break
  567. if other_node:
  568. n.location = other_node.location
  569. n.location.y -= other_node.height*2
  570. else: # we'll just position it next to the next node
  571. n.location = next_node.location
  572. n.location.x -= next_node.width*1.5
  573. def project_point_to_plane(point, origin, normal):
  574. return point - normal.dot(point- origin)*normal
  575. ##################################################################################################
  576. # stuff I should probably refactor!!
  577. ##################################################################################################
  578. # This is really, really stupid way to do this
  579. def gen_nc_input_for_data(socket):
  580. # Class List #TODO deduplicate
  581. from . import xForm_nodes, link_nodes, misc_nodes, primitives_nodes, deformer_nodes, math_nodes, schema_nodes
  582. from .internal_containers import NoOpNode
  583. classes = {}
  584. for module in [xForm_nodes, link_nodes, misc_nodes, primitives_nodes, deformer_nodes, math_nodes, schema_nodes]:
  585. for cls in module.TellClasses():
  586. classes[cls.__name__] = cls
  587. #
  588. socket_class_map = {
  589. "MatrixSocket" : classes["InputMatrix"],
  590. "xFormSocket" : None,
  591. "RelationshipSocket" : NoOpNode,
  592. "DeformerSocket" : NoOpNode,
  593. "GeometrySocket" : classes["InputExistingGeometryData"],
  594. "EnableSocket" : classes["InputBoolean"],
  595. "HideSocket" : classes["InputBoolean"],
  596. #
  597. "DriverSocket" : None,
  598. "DriverVariableSocket" : None,
  599. "FCurveSocket" : None,
  600. "KeyframeSocket" : None,
  601. "BoneCollectionSocket" : classes["InputString"],
  602. #
  603. "xFormParameterSocket" : None,
  604. "ParameterBoolSocket" : classes["InputBoolean"],
  605. "ParameterIntSocket" : classes["InputFloat"], #TODO: make an Int node for this
  606. "ParameterFloatSocket" : classes["InputFloat"],
  607. "ParameterVectorSocket" : classes["InputVector"],
  608. "ParameterStringSocket" : classes["InputString"],
  609. #
  610. "TransformSpaceSocket" : classes["InputTransformSpace"],
  611. "BooleanSocket" : classes["InputBoolean"],
  612. "BooleanThreeTupleSocket" : classes["InputBooleanThreeTuple"],
  613. "RotationOrderSocket" : classes["InputRotationOrder"],
  614. "QuaternionSocket" : None,
  615. "QuaternionSocketAA" : None,
  616. "UnsignedIntSocket" : classes["InputFloat"],
  617. "IntSocket" : classes["InputFloat"],
  618. "StringSocket" : classes["InputString"],
  619. #
  620. "BoolUpdateParentNode" : classes["InputBoolean"],
  621. "IKChainLengthSocket" : classes["InputFloat"],
  622. "EnumInheritScale" : classes["InputString"],
  623. "EnumRotationMix" : classes["InputString"],
  624. "EnumRotationMixCopyTransforms" : classes["InputString"],
  625. "EnumMaintainVolumeStretchTo" : classes["InputString"],
  626. "EnumRotationStretchTo" : classes["InputString"],
  627. "EnumTrackAxis" : classes["InputString"],
  628. "EnumUpAxis" : classes["InputString"],
  629. "EnumLockAxis" : classes["InputString"],
  630. "EnumLimitMode" : classes["InputString"],
  631. "EnumYScaleMode" : classes["InputString"],
  632. "EnumXZScaleMode" : classes["InputString"],
  633. "EnumCurveSocket" : classes["InputString"],
  634. "EnumMetaRigSocket" : classes["InputString"],
  635. # Deformers
  636. "EnumSkinning" : classes["InputString"],
  637. #
  638. "FloatSocket" : classes["InputFloat"],
  639. "FloatFactorSocket" : classes["InputFloat"],
  640. "FloatPositiveSocket" : classes["InputFloat"],
  641. "FloatAngleSocket" : classes["InputFloat"],
  642. "VectorSocket" : classes["InputVector"],
  643. "VectorEulerSocket" : classes["InputVector"],
  644. "VectorTranslationSocket" : classes["InputVector"],
  645. "VectorScaleSocket" : classes["InputVector"],
  646. # Drivers
  647. "EnumDriverVariableType" : classes["InputString"],
  648. "EnumDriverVariableEvaluationSpace" : classes["InputString"],
  649. "EnumDriverRotationMode" : classes["InputString"],
  650. "EnumDriverType" : classes["InputString"],
  651. "EnumKeyframeInterpTypeSocket" : classes["InputString"],
  652. "EnumKeyframeBezierHandleTypeSocket" : classes["InputString"],
  653. # Math
  654. "MathFloatOperation" : classes["InputString"],
  655. "MathVectorOperation" : classes["InputString"],
  656. "MatrixTransformOperation" : classes["InputString"],
  657. # Schema
  658. "WildcardSocket" : None,
  659. }
  660. return socket_class_map.get(socket.bl_idname, None)
  661. ####################################
  662. # CURVE STUFF
  663. ####################################
  664. def make_perpendicular(v1, v2):
  665. from .base_definitions import FLOAT_EPSILON
  666. if (v1.length_squared < FLOAT_EPSILON) or (v2.length_squared < FLOAT_EPSILON):
  667. raise RuntimeError("Cannot generate perpendicular vetor for zero-length vector")
  668. projected = (v2.dot(v1) / v1.dot(v1)) * v1
  669. perpendicular = v2 - projected
  670. return perpendicular
  671. # this stuff could be branchless but I don't use it much TODO
  672. def cap(val, maxValue):
  673. if (val > maxValue):
  674. return maxValue
  675. return val
  676. def capMin(val, minValue):
  677. if (val < minValue):
  678. return minValue
  679. return val
  680. def wrap(min : float, max : float, value: float) -> float:
  681. range = max-min; remainder = value % range
  682. if remainder > max: return min + remainder-max
  683. else: return remainder
  684. def lerpVal(a, b, fac = 0.5):
  685. return a + ( (b-a) * fac)
  686. #wtf this doesn't do anything even remotely similar to wrap
  687. # HACK BAD FIXME UNBREAK ME BAD
  688. # I don't understand what this function does but I am using it in multiple places?
  689. def old_bad_wrap_that_should_be_refactored(val, maxValue, minValue = None):
  690. if (val > maxValue):
  691. return (-1 * ((maxValue - val) + 1))
  692. if ((minValue) and (val < minValue)):
  693. return (val + maxValue)
  694. return val
  695. #TODO clean this up
  696. def extract_spline_suffix(spline_index):
  697. return ".spline."+str(spline_index).zfill(3)+".extracted"
  698. def do_extract_spline(data, spline):
  699. remove_me = []
  700. for other_spline in data.splines:
  701. if other_spline != spline: remove_me.append(other_spline)
  702. while remove_me: data.splines.remove(remove_me.pop())
  703. def extract_spline(curve, spline_index):
  704. """ Given a curve object and spline index, returns a new object
  705. containing only the selcted spline. The new object is bound to
  706. the original curve.
  707. """
  708. if len(curve.data.splines) == 1:
  709. return curve # nothing to do here.
  710. spline_suffix = extract_spline_suffix(spline_index)
  711. from bpy import data
  712. if (new_ob := data.objects.get(curve.name+spline_suffix)) is None:
  713. new_ob=curve.copy(); new_ob.name=curve.name+spline_suffix
  714. # if the data exists, it is probably stale, so delete it and start over.
  715. if (old_data := data.objects.get(curve.data.name+spline_suffix)) is not None:
  716. data.curves.remove(old_data)
  717. new_data=curve.data.copy(); new_data.name=curve.data.name+spline_suffix
  718. new_ob.data = new_data
  719. # do not check for index error here, it is the calling function's responsibility
  720. do_extract_spline(new_data, new_data.splines[spline_index])
  721. return new_ob
  722. def bind_extracted_spline_to_curve(new_ob, curve):
  723. # Set up a relationship between the new object and the old object
  724. # now, weirdly enough - we can't use parenting very easily because Blender
  725. # defines the parent on a curve relative to the evaluated path animation
  726. # Setting the inverse matrix is too much work. Use Copy Transforms instead.
  727. from .xForm_nodes import reset_object_data
  728. reset_object_data(new_ob)
  729. c = new_ob.constraints.new("COPY_TRANSFORMS"); c.target=curve
  730. new_ob.parent=curve
  731. return new_ob
  732. def get_extracted_spline_object(proto_curve, spline_index, mContext):
  733. # we're storing it separately like this to ensure all nodes use the same
  734. # object if they extract the same spline for use by Mantis.
  735. # this should be transparent to the user since it is working around a
  736. # a limitation in Blender.
  737. extracted_spline_name = proto_curve.name+extract_spline_suffix(spline_index)
  738. if curve := mContext.b_objects.get(extracted_spline_name):
  739. return curve
  740. else:
  741. curve = extract_spline(proto_curve, spline_index)
  742. if curve.name != proto_curve.name: # if there is only one spline, no
  743. bind_extracted_spline_to_curve(curve, proto_curve)# dupe is created.
  744. mContext.b_objects[extracted_spline_name] = curve
  745. return curve
  746. def nurbs_copy_bez_spline(curve, bez_spline, do_setup=True):
  747. other_spline= curve.data.splines.new('NURBS')
  748. other_spline.use_endpoint_u=True
  749. other_spline.use_bezier_u=True
  750. bez_pts = bez_spline.bezier_points
  751. bez_data=[]
  752. for i, bez_pt in enumerate(bez_pts):
  753. if i > 0:
  754. bez_data.append(bez_pt.handle_left.copy())
  755. bez_data.append(bez_pt.co.copy())
  756. if i != len(bez_pts)-1:
  757. bez_data.append(bez_pt.handle_right.copy())
  758. other_spline.points.add(len(bez_data)-1)
  759. for i, pt in enumerate(bez_data):
  760. other_spline.points[i].co=(*pt,1.0) # add the W value here
  761. if do_setup: # do the stuff that makes it behave the same as a bez spline
  762. other_spline.use_endpoint_u = True; other_spline.use_bezier_u = True
  763. other_spline.order_u=4 # set to 1 for poly
  764. return other_spline
  765. def RibbonMeshEdgeLengths(m, ribbon):
  766. tE = ribbon[0]; bE = ribbon[1]; c = ribbon[2]
  767. lengths = []
  768. for i in range( len( tE ) ): #tE and bE are same length
  769. if (c == True):
  770. v1NextInd = tE[old_bad_wrap_that_should_be_refactored((i+1), len(tE) - 1)]
  771. else:
  772. v1NextInd = tE[cap((i+1) , len(tE) - 1 )]
  773. v1 = m.vertices[tE[i]]; v1Next = m.vertices[v1NextInd]
  774. if (c == True):
  775. v2NextInd = bE[old_bad_wrap_that_should_be_refactored((i+1), len(bE) - 1)]
  776. else:
  777. v2NextInd = bE[cap((i+1) , len(bE) - 1 )]
  778. v2 = m.vertices[bE[i]]; v2Next = m.vertices[v2NextInd]
  779. v = v1.co.lerp(v2.co, 0.5); vNext = v1Next.co.lerp(v2Next.co, 0.5)
  780. # get the center, edges may not be straight so total length
  781. # of one edge may be more than the ribbon center's length
  782. lengths.append(( v - vNext ).length)
  783. return lengths
  784. def EnsureCurveIsRibbon(crv, defaultRadius = 0.1):
  785. from .base_definitions import FLOAT_EPSILON
  786. crvRadius = 0
  787. crv.data.offset = 0
  788. if (crv.data.bevel_depth < FLOAT_EPSILON):
  789. crvRadius = crv.data.extrude
  790. else: #Set ribbon from bevel depth
  791. crvRadius = crv.data.bevel_depth
  792. crv.data.bevel_depth = 0
  793. crv.data.extrude = crvRadius
  794. if (crvRadius < FLOAT_EPSILON):
  795. crv.data.extrude = defaultRadius
  796. def SetRibbonData(m, ribbon):
  797. #maybe this could be incorporated into the DetectWireEdges function?
  798. #maybe I can check for closed poly curves here? under what other circumstance
  799. # will I find the ends of the wire have identical coordinates?
  800. ribbonData = []
  801. tE = ribbon[0].copy(); bE = ribbon[1].copy()# circle = ribbon[2]
  802. #
  803. lengths = RibbonMeshEdgeLengths(m, ribbon)
  804. lengths.append(0)
  805. totalLength = sum(lengths)
  806. # m.calc_normals() #calculate normals
  807. # it appears this has been removed.
  808. for i, (t, b) in enumerate(zip(tE, bE)):
  809. ind = old_bad_wrap_that_should_be_refactored( (i + 1), len(tE) - 1 )
  810. tNext = tE[ind]; bNext = bE[ind]
  811. ribbonData.append( ( (t,b), (tNext, bNext), lengths[i] ) )
  812. #if this is a circle, the last v in vertData has a length, otherwise 0
  813. return ribbonData, totalLength
  814. def WireMeshEdgeLengths(m, wire):
  815. circle = False
  816. vIndex = wire.copy()
  817. for e in m.edges:
  818. if ((e.vertices[0] == vIndex[-1]) and (e.vertices[1] == vIndex[0])):
  819. #this checks for an edge between the first and last vertex in the wire
  820. circle = True
  821. break
  822. lengths = []
  823. for i in range(len(vIndex)):
  824. v = m.vertices[vIndex[i]]
  825. if (circle == True):
  826. vNextInd = vIndex[old_bad_wrap_that_should_be_refactored((i+1), len(vIndex) - 1)]
  827. else:
  828. vNextInd = vIndex[cap((i+1), len(vIndex) - 1 )]
  829. vNext = m.vertices[vNextInd]
  830. lengths.append(( v.co - vNext.co ).length)
  831. #if this is a circular wire mesh, this should wrap instead of cap
  832. return lengths
  833. def GetDataFromWire(m, wire):
  834. vertData = []
  835. vIndex = wire.copy()
  836. lengths = WireMeshEdgeLengths(m, wire)
  837. lengths.append(0)
  838. totalLength = sum(lengths)
  839. for i, vInd in enumerate(vIndex):
  840. #-1 to avoid IndexError
  841. vNext = vIndex[ (old_bad_wrap_that_should_be_refactored(i+1, len(vIndex) - 1)) ]
  842. vertData.append((vInd, vNext, lengths[i]))
  843. #if this is a circle, the last v in vertData has a length, otherwise 0
  844. return vertData, totalLength
  845. def DetectWireEdges(mesh):
  846. # Returns a list of vertex indices belonging to wire meshes
  847. # NOTE: this assumes a mesh object with only wire meshes
  848. ret = []
  849. import bmesh
  850. bm = bmesh.new()
  851. try:
  852. bm.from_mesh(mesh)
  853. ends = []
  854. for v in bm.verts:
  855. if (len(v.link_edges) == 1):
  856. ends.append(v.index)
  857. for e in bm.edges:
  858. assert (e.is_wire == True),"This function can only run on wire meshes"
  859. if (e.verts[1].index - e.verts[0].index != 1):
  860. ends.append(e.verts[1].index)
  861. ends.append(e.verts[0].index)
  862. for i in range(len(ends)//2): # // is floor division
  863. beg = ends[i*2]
  864. end = ends[(i*2)+1]
  865. indices = [(j + beg) for j in range ((end - beg) + 1)]
  866. ret.append(indices)
  867. finally:
  868. bm.free()
  869. return ret
  870. def FindNearestPointOnWireMesh(m, pointsList):
  871. from mathutils import Vector
  872. from mathutils.geometry import intersect_point_line
  873. from math import sqrt
  874. wires = DetectWireEdges(m)
  875. ret = []
  876. # prevFactor = None
  877. for wire, points in zip(wires, pointsList):
  878. vertData, total_length = GetDataFromWire(m, wire)
  879. factorsOut = []
  880. for p in points:
  881. prevDist = float('inf')
  882. curDist = float('inf')
  883. v1 = None
  884. v2 = None
  885. for i in range(len(vertData) - 1):
  886. #but it shouldn't check the last one
  887. if (p == m.vertices[i].co):
  888. v1 = vertData[i]
  889. v2 = vertData[i+1]
  890. offset = 0
  891. break
  892. else:
  893. curDist = ( ((m.vertices[vertData[i][0]].co - p).length) +
  894. ((m.vertices[vertData[i][1]].co - p).length) )/2
  895. if (curDist < prevDist):
  896. v1 = vertData[i]
  897. v2 = vertData[i+1]
  898. prevDist = curDist
  899. offset = intersect_point_line(p, m.vertices[v1[0]].co,
  900. m.vertices[v2[0]].co)[1]
  901. if (offset < 0):
  902. offset = 0
  903. elif (offset > 1):
  904. offset = 1
  905. # Assume the vertices are in order
  906. v1Length = 0
  907. v2Length = v2[2]
  908. for i in range(v1[0]):
  909. v1Length += vertData[i][2]
  910. factor = ((offset * (v2Length)) + v1Length )/total_length
  911. factor = wrap(0, 1, factor) # doesn't hurt to wrap it if it's over 1 or less than 0
  912. factorsOut.append(factor)
  913. ret.append( factorsOut )
  914. return ret
  915. def mesh_from_curve(crv, context, ribbon=True):
  916. """Utility function for converting a mesh to a curve
  917. which will return the correct mesh even with modifiers"""
  918. import bpy
  919. m = None
  920. bevel = crv.data.bevel_depth
  921. extrude = crv.data.extrude
  922. offset = crv.data.offset
  923. try:
  924. if (len(crv.modifiers) > 0):
  925. do_unlink = False
  926. if (not context.scene.collection.all_objects.get(crv.name)):
  927. context.collection.objects.link(crv) # i guess this forces the dg to update it?
  928. do_unlink = True
  929. dg = context.view_layer.depsgraph
  930. # just gonna modify it for now lol
  931. if ribbon:
  932. EnsureCurveIsRibbon(crv)
  933. else:
  934. crv.data.bevel_depth=0
  935. crv.data.extrude=0
  936. crv.data.offset=0
  937. # try:
  938. dg.update()
  939. mOb = crv.evaluated_get(dg)
  940. m = bpy.data.meshes.new_from_object(mOb)
  941. m.name=crv.data.name+'_mesh'
  942. if (do_unlink):
  943. context.collection.objects.unlink(crv)
  944. else: # (ಥ﹏ಥ) why can't I just use this !
  945. # for now I will just do it like this
  946. if ribbon:
  947. EnsureCurveIsRibbon(crv)
  948. else:
  949. crv.data.bevel_depth=0
  950. crv.data.extrude=0
  951. crv.data.offset=0
  952. m = bpy.data.meshes.new_from_object(crv)
  953. finally:
  954. crv.data.bevel_depth = bevel
  955. crv.data.extrude = extrude
  956. crv.data.offset = offset
  957. return m
  958. def DetectRibbon(f, bm, skipMe):
  959. fFirst = f.index
  960. cont = True
  961. circle = False
  962. tEdge, bEdge = [],[]
  963. while (cont == True):
  964. skipMe.add(f.index)
  965. tEdge.append (f.loops[0].vert.index) # top-left
  966. bEdge.append (f.loops[3].vert.index) # bottom-left
  967. nEdge = bm.edges.get([f.loops[1].vert, f.loops[2].vert])
  968. nFaces = nEdge.link_faces
  969. if (len(nFaces) == 1):
  970. cont = False
  971. else:
  972. for nFace in nFaces:
  973. if (nFace != f):
  974. f = nFace
  975. break
  976. if (f.index == fFirst):
  977. cont = False
  978. circle = True
  979. if (cont == False): # we've reached the end, get the last two:
  980. tEdge.append (f.loops[1].vert.index) # top-right
  981. bEdge.append (f.loops[2].vert.index) # bottom-right
  982. # this will create a loop for rings --
  983. # "the first shall be the last and the last shall be first"
  984. return (tEdge,bEdge,circle)
  985. def DetectRibbons(m, fReport = None):
  986. # Returns list of vertex indices belonging to ribbon mesh edges
  987. # NOTE: this assumes a mesh object with only ribbon meshes
  988. # ---DO NOT call this script with a mesh that isn't a ribbon!--- #
  989. import bmesh
  990. bm = bmesh.new()
  991. bm.from_mesh(m)
  992. mIslands, mIsland = [], []
  993. skipMe = set()
  994. bm.faces.ensure_lookup_table()
  995. #first, get a list of mesh islands
  996. for f in bm.faces:
  997. if (f.index in skipMe):
  998. continue #already done here
  999. checkMe = [f]
  1000. while (len(checkMe) > 0):
  1001. facesFound = 0
  1002. for f in checkMe:
  1003. if (f.index in skipMe):
  1004. continue #already done here
  1005. mIsland.append(f)
  1006. skipMe.add(f.index)
  1007. for e in f.edges:
  1008. checkMe += e.link_faces
  1009. if (facesFound == 0):
  1010. #this is the last iteration
  1011. mIslands.append(mIsland)
  1012. checkMe, mIsland = [], []
  1013. ribbons = []
  1014. skipMe = set() # to store ends already checked
  1015. for mIsl in mIslands:
  1016. ribbon = None
  1017. first = float('inf')
  1018. for f in mIsl:
  1019. if (f.index in skipMe):
  1020. continue #already done here
  1021. if (f.index < first):
  1022. first = f.index
  1023. adjF = 0
  1024. for e in f.edges:
  1025. adjF+= (len(e.link_faces) - 1)
  1026. # every face other than this one is added to the list
  1027. if (adjF == 1):
  1028. ribbon = (DetectRibbon(f, bm, skipMe) )
  1029. break
  1030. if (ribbon == None):
  1031. ribbon = (DetectRibbon(bm.faces[first], bm, skipMe) )
  1032. ribbons.append(ribbon)
  1033. # print (ribbons)
  1034. return ribbons
  1035. def data_from_ribbon_mesh(m, factorsList, mat, ribbons = None, fReport = None):
  1036. #Note, factors list should be equal in length the the number of wires
  1037. #Now working for multiple wires, ugly tho
  1038. if (ribbons == None):
  1039. ribbons = DetectRibbons(m, fReport=fReport)
  1040. if (ribbons is None):
  1041. if (fReport):
  1042. fReport(type = {'ERROR'}, message="No ribbon to get data from.")
  1043. else:
  1044. print ("No ribbon to get data from.")
  1045. return None
  1046. ret = []
  1047. for factors, ribbon in zip(factorsList, ribbons):
  1048. points = []
  1049. widths = []
  1050. normals = []
  1051. ribbonData, totalLength = SetRibbonData(m, ribbon)
  1052. for fac in factors:
  1053. if (fac == 0):
  1054. data = ribbonData[0]
  1055. curFac = 0
  1056. elif (fac == 1):
  1057. data = ribbonData[-1]
  1058. curFac = 0
  1059. else:
  1060. targetLength = totalLength * fac
  1061. data = ribbonData[0]
  1062. curLength = 0
  1063. for ( (t, b), (tNext, bNext), length,) in ribbonData:
  1064. if (curLength >= targetLength):
  1065. break
  1066. curLength += length
  1067. data = ( (t, b), (tNext, bNext), length,)
  1068. targetLengthAtEdge = (curLength - targetLength)
  1069. if (targetLength == 0):
  1070. curFac = 0
  1071. elif (targetLength == totalLength):
  1072. curFac = 1
  1073. else:
  1074. # NOTE: This can be Zero. Find out why!
  1075. if data[2] == 0:
  1076. curFac=0
  1077. else:
  1078. curFac = 1 - (targetLengthAtEdge/ data[2]) #length
  1079. t1 = m.vertices[data[0][0]]; b1 = m.vertices[data[0][1]]
  1080. t2 = m.vertices[data[1][0]]; b2 = m.vertices[data[1][1]]
  1081. #location
  1082. loc1 = (t1.co).lerp(b1.co, 0.5)
  1083. loc2 = (t2.co).lerp(b2.co, 0.5)
  1084. #width
  1085. w1 = (t1.co - b1.co).length/2
  1086. w2 = (t2.co - b2.co).length/2 #radius, not diameter
  1087. #normal
  1088. n1 = (t1.normal).slerp(b1.normal, 0.5)
  1089. n2 = (t1.normal).slerp(b2.normal, 0.5)
  1090. if ((data[0][0] > data[1][0]) and (ribbon[2] == False)):
  1091. curFac = 0
  1092. #don't interpolate if at the end of a ribbon that isn't circular
  1093. if ( 0 < curFac < 1):
  1094. outPoint = loc1.lerp(loc2, curFac)
  1095. outNorm = n1.lerp(n2, curFac)
  1096. outWidth = w1 + ( (w2-w1) * curFac)
  1097. elif (curFac <= 0):
  1098. outPoint = loc1.copy()
  1099. outNorm = n1
  1100. outWidth = w1
  1101. elif (curFac >= 1):
  1102. outPoint = loc2.copy()
  1103. outNorm = n2
  1104. outWidth = w2
  1105. outPoint = mat @ outPoint
  1106. outNorm.normalize()
  1107. points.append ( outPoint.copy() ) #copy because this is an actual vertex location
  1108. widths.append ( outWidth )
  1109. normals.append( outNorm )
  1110. ret.append( (points, widths, normals) )
  1111. return ret # this is a list of tuples containing three lists
  1112. #This bisection search is generic, and it searches based on the
  1113. # magnitude of the error, rather than the sign.
  1114. # If the sign of the error is meaningful, a simpler function
  1115. # can be used.
  1116. def do_bisect_search_by_magnitude(
  1117. owner,
  1118. attribute,
  1119. index = None,
  1120. test_function = None,
  1121. modify = None,
  1122. max_iterations = 10000,
  1123. threshold = 0.0001,
  1124. thresh2 = 0.0005,
  1125. context = None,
  1126. update_dg = None,
  1127. ):
  1128. from math import floor
  1129. i = 0; best_so_far = 0; best = float('inf')
  1130. min = 0; center = max_iterations//2; max = max_iterations
  1131. # enforce getting the absolute value, in case the function has sign information
  1132. # The sign may be useful in a sign-aware bisect search, but this one is more robust!
  1133. test = lambda : abs(test_function(owner, attribute, index, context = context,))
  1134. while (i <= max_iterations):
  1135. upper = (max - ((max-center))//2)
  1136. modify(owner, attribute, index, upper, context = context); error1 = test()
  1137. lower = (center - ((center-min))//2)
  1138. modify(owner, attribute, index, lower, context = context); error2 = test()
  1139. if (error1 < error2):
  1140. min = center
  1141. center, check = upper, upper
  1142. error = error1
  1143. else:
  1144. max = center
  1145. center, check = lower, lower
  1146. error = error2
  1147. if (error <= threshold) or (min == max-1):
  1148. break
  1149. if (error < thresh2):
  1150. j = min
  1151. while (j < max):
  1152. modify(owner, attribute, index, j * 1/max_iterations, context = context)
  1153. error = test()
  1154. if (error < best):
  1155. best_so_far = j; best = error
  1156. if (error <= threshold):
  1157. break
  1158. j+=1
  1159. else: # loop has completed without finding a solution
  1160. i = best_so_far; error = test()
  1161. modify(owner, attribute, index, best_so_far, context = context)
  1162. break
  1163. if (error < best):
  1164. best_so_far = check; best = error
  1165. i+=1
  1166. if update_dg:
  1167. update_dg.update()
  1168. else: # Loop has completed without finding a solution
  1169. i = best_so_far
  1170. modify(owner, attribute, best_so_far, context = context); i+=1