utilities.py 69 KB

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  1. #fool: should be wrColor like prColor... dumb
  2. def wrapRed(skk): return "\033[91m{}\033[00m".format(skk)
  3. def wrapGreen(skk): return "\033[92m{}\033[00m".format(skk)
  4. def wrapPurple(skk): return "\033[95m{}\033[00m".format(skk)
  5. def wrapWhite(skk): return "\033[97m{}\033[00m".format(skk)
  6. def wrapOrange(skk): return "\033[0;33m{}\033[00m".format(skk)
  7. # these should reimplement the print interface..
  8. def prRed(*args): print (*[wrapRed(arg) for arg in args])
  9. def prGreen(*args): print (*[wrapGreen(arg) for arg in args])
  10. def prPurple(*args): print (*[wrapPurple(arg) for arg in args])
  11. def prWhite(*args): print (*[wrapWhite(arg) for arg in args])
  12. def prOrange(*args): print (*[wrapOrange(arg) for arg in args])
  13. # add THIS to the top of a file for easy access:
  14. # from mantis.utilities import (prRed, prGreen, prPurple, prWhite,
  15. # prOrange,
  16. # wrapRed, wrapGreen, wrapPurple, wrapWhite,
  17. # wrapOrange,)
  18. def float_lerp(a : float, b : float, factor : float) -> float:
  19. return (a * (1.0 - factor)) + (b * factor)
  20. # A fuction for getting to the end of a Reroute.
  21. # TODO: this seems really inefficient!
  22. def socket_seek(start_link, links):
  23. link = start_link
  24. while(link.from_socket):
  25. for newlink in links:
  26. if link.from_socket.node.inputs:
  27. if link.from_node.bl_idname != 'NodeReroute':
  28. return link.from_socket
  29. if newlink.to_socket == link.from_socket.node.inputs[0]:
  30. link=newlink; break
  31. else:
  32. break
  33. return link.from_socket
  34. # THIS ONE is better. I don't know what I was thinking up above.
  35. # TODO: try and refactor to use this function instead
  36. def find_reroute_start_socket(reroute, track='BACK'):
  37. # "BACK" traces back through the tree
  38. # "FORWARD" traces forward through the tree
  39. socket = None
  40. while (reroute and track == 'BACK'):
  41. if len(reroute.inputs[0].links) == 1:
  42. link = reroute.inputs[0].links[0]
  43. socket = link.from_socket
  44. if link.from_node.bl_idname == 'NodeReroute':
  45. reroute = link.from_node
  46. else:
  47. link, reroute = None, None
  48. while (reroute and track == 'FORWARD'):
  49. if len(reroute.outputs[0].links) == 1:
  50. link = reroute.outputs[0].links[0]
  51. socket = link.to_socket
  52. if link.to_node.bl_idname == 'NodeReroute':
  53. reroute = link.to_node
  54. else:
  55. link, reroute = None, None
  56. return socket
  57. # this creates fake links that have the same interface as Blender's
  58. # so that I can bypass Reroutes
  59. def clear_reroutes(links):
  60. from .base_definitions import DummyLink
  61. kept_links, rerouted_starts = [], []
  62. rerouted = []
  63. all_links = links.copy()
  64. while(all_links):
  65. link = all_links.pop()
  66. to_cls = link.to_socket.node.bl_idname
  67. from_cls = link.from_socket.node.bl_idname
  68. reroute_classes = ["NodeReroute"]
  69. if (to_cls in reroute_classes and
  70. from_cls in reroute_classes):
  71. rerouted.append(link)
  72. elif (to_cls in reroute_classes and not
  73. from_cls in reroute_classes):
  74. rerouted.append(link)
  75. elif (from_cls in reroute_classes and not
  76. to_cls in reroute_classes):
  77. rerouted_starts.append(link)
  78. else:
  79. kept_links.append(link)
  80. for start in rerouted_starts:
  81. from_socket = socket_seek(start, rerouted)
  82. new_link = DummyLink(from_socket=from_socket, to_socket=start.to_socket, from_mantis_node=None, to_mantis_node=None, multi_input_sort_id=start.multi_input_sort_id )
  83. kept_links.append(new_link)
  84. return kept_links
  85. def tree_from_mantis_node(sig, base_tree):
  86. if (sig[0] == 'MANTIS_AUTOGENERATED'):
  87. sig = sig[:-2] # cut off the end part of the signature (because it uses socket.name and socket.identifier)
  88. # this will lead to totally untraceble bugs in the event of a change in how signatures are assigned
  89. tree = base_tree
  90. for i, path_item in enumerate(sig):
  91. if (i == 0) or (i == len(sig) - 1):
  92. continue
  93. tree = tree.nodes.get(path_item).node_tree
  94. return tree
  95. def get_ui_node(sig, base_tree):
  96. return tree_from_mantis_node(sig, base_tree).nodes.get( sig[-1] )
  97. ##################################################################################################
  98. # groups and changing sockets -- this is used extensively by Schema.
  99. ##################################################################################################
  100. # this one returns None if there is an error.
  101. def get_socket_maps(node, force=False):
  102. maps = [{}, {}]
  103. node_collection = ["inputs", "outputs"]
  104. links = ["from_socket", "to_socket"]
  105. for collection, map, linked_socket in zip(node_collection, maps, links):
  106. for sock in getattr(node, collection):
  107. if sock.is_linked:
  108. other_sockets = []
  109. # Sort the links first (in case they are mult-input), because Blender doesn't
  110. links = sorted(list(sock.links), key = lambda l : l.multi_input_sort_id)
  111. # HACK here because Blender will crash if the socket values in the NodeReroute
  112. # are mutated. Because this seems to happen in a deffered way, I can't account
  113. # for it except by checking the node later...
  114. # TODO: The fact that I need this hack means I can probably solve this problem
  115. # for all node types in a safer way, since they may also be dynamic somehow
  116. for l in links:
  117. if "from" in linked_socket and l.from_node.bl_idname == "NodeReroute":
  118. other_sockets.append(l.from_node)
  119. elif "to" in linked_socket and l.to_node.bl_idname == "NodeReroute":
  120. other_sockets.append(l.to_node)
  121. else:
  122. other_sockets.append(getattr(l, linked_socket))
  123. from bpy.types import NodeSocket
  124. keep_sockets=[]
  125. for other_socket in other_sockets.copy():
  126. if isinstance(other_socket, NodeSocket) and \
  127. other_socket.bl_idname == 'NodeSocketUndefined':
  128. continue # this one is bad
  129. keep_sockets.append(other_socket)
  130. map[sock.identifier]= keep_sockets
  131. elif hasattr(sock, "default_value"):
  132. # NOTE: Blender 5.0 and greater have removed sock.get("attr").
  133. # I hope getattr does exactly the same thing, but I worry about changes.
  134. # If I remember correctly, I used this particular syntax because the behaviour
  135. # of sock.get("attr") vs. getattr(sock, "attr") was affected by the file load time
  136. # and the former could retrieve the data while the latter lost it.
  137. # However, since, IIRC, this only happened in the first case with curves
  138. # I feel confident it will work everywhere else.
  139. if sock.bl_idname == "EnumCurveSocket" and getattr(sock, "default_value") is None:
  140. # HACK I need to add this special case because during file-load,
  141. # this value is None and should not be altered until it is set once.
  142. continue
  143. elif "Enum" in sock.bl_idname and isinstance(getattr(sock, "default_value"), int):
  144. continue # for string enum properties that have not yet initialized (at startup)
  145. elif (val := sock.default_value) is not None:
  146. pass
  147. elif not force:
  148. continue
  149. map[sock.identifier]=val
  150. else:
  151. from .socket_definitions import no_default_value
  152. if sock.bl_idname in no_default_value:
  153. map[sock.identifier]=None
  154. else:
  155. raise RuntimeError(f"ERROR: Could not get socket data for socket of type: {sock.bl_idname}")
  156. return maps
  157. # this function is completely overloaded with different purposes and code paths
  158. # TODO refactor everything that funnels into this function
  159. # make this stuff simpler.
  160. def do_relink(node, socket, map, in_out='INPUT', parent_name = ''):
  161. if not node.__class__.is_registered_node_type(): return
  162. tree = node.id_data; interface_in_out = 'OUTPUT' if in_out == 'INPUT' else 'INPUT'
  163. if hasattr(node, "node_tree"):
  164. tree = node.node_tree
  165. interface_in_out=in_out
  166. from bpy.types import NodeSocket, Node
  167. get_string = '__extend__'
  168. if socket: get_string = socket.identifier
  169. from .base_definitions import SchemaUINode
  170. if (hasattr(node, "node_tree") or isinstance(node, SchemaUINode)) and get_string not in map.keys():
  171. # this happens when we are creating a new node group and need to update it from nothing.
  172. return
  173. val = map[get_string] # this will throw an error if the socket isn't there. Good!
  174. if isinstance(val, list):
  175. for sub_val in val:
  176. # this will only happen once because it assigns socket, so it is safe to do in the for loop.
  177. if socket is None:
  178. socket = sub_val
  179. if sub_val.bl_idname == "NodeReroute":
  180. # we have to trace the reroute node...
  181. if in_out == 'INPUT':
  182. socket = find_reroute_start_socket(sub_val)
  183. else:
  184. socket = find_reroute_start_socket(sub_val, track="FORWARD")
  185. sock_type = socket.interface_type
  186. name = unique_socket_name(node, socket, tree)
  187. if parent_name:
  188. interface_socket = update_interface(tree.interface, name, interface_in_out, sock_type, parent_name)
  189. if in_out =='INPUT':
  190. socket = node.inputs.new(sock_type, name, identifier=interface_socket.identifier)
  191. else:
  192. socket = node.outputs.new(sock_type, name, identifier=interface_socket.identifier)
  193. if parent_name == 'Array': socket.display_shape='SQUARE_DOT'
  194. if parent_name == 'Constant': socket.display_shape='CIRCLE_DOT'
  195. # then move it up and delete the other link.
  196. # this also needs to modify the interface of the node tree.
  197. if isinstance(sub_val, NodeSocket):
  198. l = None
  199. if in_out =='INPUT':
  200. l = node.id_data.links.new(input=sub_val, output=socket)
  201. else:
  202. l = node.id_data.links.new(input=socket, output=sub_val)
  203. if l is None:
  204. raise RuntimeError("Could not create link")
  205. elif isinstance(sub_val, Node):
  206. l = None
  207. # this happens when it is a NodeReroute
  208. if not socket.is_output:
  209. l = node.id_data.links.new(input=sub_val.outputs[0], output=socket)
  210. else:
  211. l = node.id_data.links.new(input=socket, output=sub_val.inputs[0])
  212. if l is None:
  213. raise RuntimeError("Could not create link")
  214. else:
  215. raise RuntimeError("Unhandled case in do_relink()")
  216. elif get_string != "__extend__":
  217. if not socket.is_output:
  218. from bpy.app import version as bpy_version
  219. if bpy_version >=(4,5,0): # VERSIONING
  220. # for some reason, this is throwing an error now
  221. from bpy.types import bpy_prop_array
  222. if isinstance(val, bpy_prop_array):
  223. if in_out == "INPUT" and hasattr(socket, 'input') and socket.input == False:
  224. return # doesn't matter, this is a Matrix socket in a bone or something
  225. # raise RuntimeError(
  226. # f"Cannot set property in socket of type {socket.bl_idname} due to bug in Blender: "
  227. # f"{node.id_data.name}:{node.name}:{socket.name} ")
  228. # TODO: report this weird bug!
  229. try:
  230. if socket.bl_idname == 'BooleanThreeTupleSocket':
  231. # it is so annoying that I have to do this
  232. socket.default_value = [bool(val[0]), bool(val[1]), bool(val[2])]
  233. else:
  234. socket.default_value = val
  235. except (AttributeError, ValueError): # must be readonly or maybe it doesn't have a d.v.
  236. pass
  237. def read_schema_type(interface_item):
  238. # VERSIONING CODE
  239. tree=interface_item.id_data
  240. version = tree.mantis_version
  241. old_version = False
  242. if version[0] == 0:
  243. if version[1] < 13: old_version = True
  244. # unfortunately we need to check this stuff for the versioning code to run correctly the first time.
  245. # UNLESS I can find a way to prevent this code from running before versioning
  246. if old_version or (not hasattr(interface_item, 'is_array')):
  247. # it is not a custom interface class and/or the file is old.
  248. if interface_item.parent:
  249. return interface_item.parent.name
  250. else:
  251. if interface_item.is_array:
  252. return 'Array'
  253. if interface_item.is_connection:
  254. return 'Connection'
  255. return 'Constant'
  256. def update_interface(interface, name, in_out, sock_type, parent_name):
  257. from bpy.app import version as bpy_version
  258. if parent_name:
  259. if not (interface_parent := interface.items_tree.get(parent_name)):
  260. interface_parent = interface.new_panel(name=parent_name)
  261. if bpy_version != (4,5,0):
  262. socket = interface.new_socket(name=name,in_out=in_out, socket_type=sock_type, parent=interface_parent)
  263. else: # blender 4.5.0 LTS, have to workaround a bug!
  264. from .versioning import workaround_4_5_0_interface_update
  265. socket = workaround_4_5_0_interface_update(tree=interface.id_data, name=name, in_out=in_out,
  266. sock_type=sock_type, parent_name=parent_name, do_parent=True)
  267. if parent_name == 'Connection':
  268. in_out = 'OUTPUT' if in_out == 'INPUT' else 'INPUT' # flip this make sure connections always do both
  269. interface.new_socket(name=name,in_out=in_out, socket_type=sock_type, parent=interface_parent)
  270. return socket
  271. else:
  272. raise RuntimeError(wrapRed("Cannot add interface item to tree without specifying type."))
  273. # D.node_groups['Rigging Nodes'].interface.new_socket('beans', description='the b word', socket_type='NodeSocketGeometry')
  274. #UGLY BAD REFACTOR
  275. def relink_socket_map_add_socket(node, socket_collection, item, in_out=None,):
  276. from bpy.app import version as bpy_version
  277. # if not in_out: in_out=item.in_out
  278. multi=False
  279. if in_out == 'INPUT' and read_schema_type(item) == 'Array':
  280. multi = True
  281. # have to work around a bug in 4.5.0 that prevents me from declaring custom socket types
  282. # I have arbitrarily chosen to use the NodeSocketGeometry type to signal that this one is affected.
  283. if bpy_version == (4, 5, 0) and item.bl_socket_idname == 'NodeSocketGeometry':
  284. from .versioning import socket_add_workaround_for_4_5_0_LTS
  285. s = socket_add_workaround_for_4_5_0_LTS(item, socket_collection, multi)
  286. else:
  287. s = socket_collection.new(type=item.bl_socket_idname, name=item.name, identifier=item.identifier, use_multi_input=multi)
  288. if hasattr(s, 'default_value') and hasattr(s, 'is_valid_interface_type') and \
  289. s.is_valid_interface_type == True:
  290. if s.bl_idname not in ['MatrixSocket']: # no default value implemented
  291. from bpy.types import bpy_prop_array
  292. from mathutils import Vector
  293. default_value = 'REPORT BUG ON GITLAB' # default to bug string
  294. val_type = type(s.default_value) # why tf can't I match/case here?
  295. if val_type is bool: default_value = item.default_bool
  296. if val_type is int: default_value = item.default_int
  297. if val_type is float: default_value = item.default_float
  298. if val_type is Vector: default_value = item.default_vector
  299. if val_type is str: default_value = item.default_string
  300. if val_type is bpy_prop_array: default_value = item.default_bool_vector
  301. if not s.is_property_readonly("default_value"):
  302. s.default_value = default_value
  303. else: # TODO: make this work with color sets.
  304. raise Warning("WARN: Not yet implemented: default values for color sets.")
  305. if read_schema_type(item) == 'Array': s.display_shape = 'SQUARE_DOT'
  306. elif node.bl_idname in ['MantisSchemaGroup'] and read_schema_type(item) == 'Constant':
  307. s.display_shape='CIRCLE_DOT'
  308. # if item.parent.name == 'Array': s.display_shape = 'SQUARE_DOT'
  309. # elif item.parent.name == 'Constant': s.display_shape='CIRCLE_DOT'
  310. return s
  311. # TODO REFACTOR THIS
  312. # I did this awful thing because I needed the above code
  313. # but I have provided this interface to Mantis
  314. # I did not follow the Single Responsibility Principle
  315. # I am now suffering for it, as I rightly deserve.
  316. def relink_socket_map(node, socket_collection, map, item, in_out):
  317. new_socket = relink_socket_map_add_socket(node, socket_collection, item, in_out,)
  318. do_relink(node, new_socket, map, in_out, parent_name=read_schema_type(item))
  319. def unique_socket_name(node, other_socket, tree):
  320. name_stem = other_socket.bl_label; num=0
  321. # if hasattr(other_socket, "default_value"):
  322. # name_stem = type(other_socket.default_value).__name__
  323. for item in tree.interface.items_tree:
  324. if item.item_type == 'PANEL': continue
  325. if other_socket.is_output and item.in_out == 'INPUT': continue
  326. if not other_socket.is_output and item.in_out == 'OUTPUT': continue
  327. if name_stem in item.name: num+=1
  328. name = name_stem + '.' + str(num).zfill(3)
  329. return name
  330. ##############################
  331. # Dealing with Objects
  332. ##############################
  333. # use this to ensure the active object is set back when changing it
  334. def preserve_active_object(func):
  335. def wrapper(*args, **kwargs):
  336. import bpy
  337. original_active = bpy.context.active_object
  338. func(*args, **kwargs)
  339. bpy.context.view_layer.objects.active = original_active
  340. return wrapper
  341. def switch_mode(mode='OBJECT', objects = []):
  342. active = None
  343. if objects:
  344. from bpy import context, ops
  345. active = objects[-1]
  346. context.view_layer.objects.active = active
  347. if (active):
  348. with context.temp_override(**{'active_object':active, 'selected_objects':objects}):
  349. ops.object.mode_set(mode=mode)
  350. return active
  351. # run this in Object mode, during bFinalize
  352. @preserve_active_object
  353. def bind_modifier_operator(modifier, operator):
  354. # now we have to bind it
  355. ob = modifier.id_data
  356. ob.modifiers.active = modifier
  357. import bpy
  358. bpy.context.view_layer.objects.active = ob
  359. # Context override does not do anything here... it isn't handled in the C code
  360. # I have verified this by building Blender with print statements to debug.
  361. # let's just make sure the target object has its modifiers disabled and update the dg
  362. targ_attr = "target"
  363. if hasattr(modifier, "object"): targ_attr = "object"
  364. target = getattr(modifier, targ_attr)
  365. if target:
  366. prWhite(f"Binding Deformer {modifier.name} to target {target.name}")
  367. operator(modifier=modifier.name)
  368. def get_default_collection(collection_type='WIDGET'):
  369. from .preferences import get_bl_addon_object
  370. from bpy import data, context
  371. mantis_addon = get_bl_addon_object(raise_error=True)
  372. match collection_type:
  373. case "WIDGET":
  374. default_collection_name=mantis_addon.preferences.WidgetDefaultCollection
  375. case "CURVE":
  376. default_collection_name=mantis_addon.preferences.CurveDefaultCollection
  377. case "ARMATURE":
  378. default_collection_name=mantis_addon.preferences.MetaArmatureDefaultCollection
  379. if default_collection_name:
  380. if not (default_collection := data.collections.get(default_collection_name)):
  381. default_collection = data.collections.new(default_collection_name)
  382. context.scene.collection.children.link(default_collection)
  383. collection = default_collection
  384. else: collection = context.collection
  385. return collection
  386. def import_widget_obj(path,):
  387. from bpy.app import version as bpy_version
  388. from bpy import context, data
  389. from os import path as os_path
  390. file_name = os_path.split(path)[-1]
  391. obj_name = os_path.splitext(file_name)[0]
  392. collection = get_default_collection(collection_type='WIDGET')
  393. if bpy_version < (4,5,0):
  394. original_active = context.active_object
  395. # for blender versions prior to 4.5.0, we have to import with an operator
  396. from bpy.ops import wm as wm_ops
  397. ob_names_before = data.objects.keys()
  398. wm_ops.obj_import(
  399. filepath=path,
  400. check_existing=False,
  401. forward_axis='NEGATIVE_Z',
  402. up_axis='Y',
  403. validate_meshes=True,)
  404. # just make sure the active object doesn't change
  405. context.view_layer.objects.active = original_active
  406. # the below is a HACK... I can find the objects in the .obj file
  407. # by scanning the file for the "o" prefix and checking the name.
  408. # but that may be slow if the obj is big. which would make a bad widget!
  409. ob = None
  410. for ob in data.objects:
  411. if ob.name in ob_names_before: continue
  412. # this is easier than setting the active collection before import.
  413. for other_collection in ob.users_collection:
  414. other_collection.objects.unlink(ob)
  415. from math import pi as PI
  416. from mathutils import Matrix
  417. m = ob.data
  418. for v in m.vertices:
  419. v.co = Matrix.Rotation(PI/2, 4, 'X') @ v.co
  420. collection.objects.link(ob)
  421. return ob # return the first one, that should be the one
  422. else: # no new object was found - fail.
  423. # I don't expect this to happen unless there is an error in the operator.
  424. raise RuntimeError(f"Failed to import {file_name}. This is probably"
  425. "a bug or a corrupted file.")
  426. else:
  427. prWhite(f"INFO: using Geometry Nodes to import {file_name}")
  428. mesh = data.meshes.new(obj_name)
  429. ob = data.objects.new(name=obj_name, object_data=mesh)
  430. # we'll do a geometry nodes import
  431. collection.objects.link(ob)
  432. if (import_modifier := ob.modifiers.get("Import OBJ")) is None:
  433. import_modifier = ob.modifiers.new("Import OBJ", type='NODES')
  434. ng = data.node_groups.get("Import OBJ")
  435. if ng is None:
  436. from .geometry_node_graphgen import gen_import_obj_node_group
  437. ng = gen_import_obj_node_group()
  438. import_modifier.node_group = ng
  439. import_modifier["Socket_0"]=path
  440. return ob
  441. def import_object_from_file(path):
  442. # first let's check to see if we need it.
  443. from os import path as os_path
  444. file_name = os_path.split(path)[-1]
  445. obj_name = os_path.splitext(file_name)[0]
  446. extension = os_path.splitext(file_name)[1]
  447. if extension == '.obj':
  448. return import_widget_obj(path,)
  449. else:
  450. raise RuntimeError(f"Failed to parse filename {path}")
  451. def import_metarig_data(metarig_data : dict, ):
  452. from bpy import data, context
  453. from mathutils import Matrix
  454. from collections import deque
  455. # the metarig data is a dict with a bunch of nodes in it
  456. # start at node 'MANTIS_RESERVED'
  457. armature_data = metarig_data['MANTIS_RESERVED']
  458. children = deque(armature_data["children"].copy())
  459. if (armature := data.armatures.get(armature_data['name'])) is None:
  460. armature = data.armatures.new(armature_data['name'])
  461. # if we need to do anything here...
  462. if (armature_object := data.objects.get(armature_data['name'])) is None:
  463. armature_object = data.objects.new(armature_data['name'], object_data=armature)
  464. armature_object.matrix_world = Matrix(
  465. ( armature_data['matrix'][:4],
  466. armature_data['matrix'][4:8],
  467. armature_data['matrix'][8:12],
  468. armature_data['matrix'][12:16], )
  469. )
  470. prGreen (armature_data['name'])
  471. # have to add it to the view layer to switch modes.
  472. collection = get_default_collection(collection_type="ARMATURE")
  473. collection.objects.link(armature_object)
  474. # we'll do this to ensure it is actually in the scene for the mode switch
  475. context.scene.collection.objects.link(armature_object)
  476. switch_mode('EDIT', objects = [armature_object])
  477. while (children):
  478. child_name = children.pop()
  479. child_data = metarig_data[child_name]
  480. eb = armature.edit_bones.new(name=child_data['name'])
  481. if parent_name := child_data['parent']:
  482. eb.parent = armature.edit_bones[parent_name]
  483. eb.length = child_data['length']
  484. eb.matrix = Matrix(
  485. ( child_data['matrix'][:4],
  486. child_data['matrix'][4:8],
  487. child_data['matrix'][8:12],
  488. child_data['matrix'][12:16], )
  489. )
  490. displacement = eb.matrix.to_3x3().transposed().row[1] * child_data['length']
  491. eb.tail = eb.matrix.decompose()[0] + displacement
  492. children.extendleft (child_data['children'].copy())
  493. switch_mode('OBJECT', objects = [armature_object])
  494. # and now we can remove it from the scene collection, since it is in the Armature collection
  495. context.scene.collection.objects.unlink(armature_object)
  496. # note that this will not correct if the object exists and is wrong.
  497. return armature_object
  498. def import_curve_data_to_object(curve_name, curve_data):
  499. # the curve data will come as a single curve's data
  500. from bpy import data
  501. curve_object = data.objects.new(curve_name, data.curves.new(name=curve_name, type='CURVE'))
  502. curve_object.data.dimensions = '3D'
  503. prGreen (curve_name)
  504. for spline_data in curve_data:
  505. spline = curve_object.data.splines.new(type=spline_data['type'])
  506. points_data = spline_data['points']
  507. points_collection = spline.points
  508. if spline.type == 'BEZIER':
  509. # the points are bez_pts
  510. spline.bezier_points.add(len(points_data)-1)
  511. points_collection = spline.bezier_points
  512. else:
  513. spline.points.add(len(points_data)-1) # it starts with 1 already
  514. for i, point_data in enumerate(points_data):
  515. if spline.type == 'BEZIER':
  516. pt = spline.bezier_points[i]
  517. else:
  518. pt = spline.points[i]
  519. for prop in dir(pt):
  520. if prop == 'w':
  521. continue
  522. if prop == 'co' and spline.type != 'BEZIER':
  523. value = point_data[prop]
  524. pt.co = (value[0], value[1], value[2], point_data['w'])
  525. continue
  526. if prop in point_data.keys():
  527. setattr(pt, prop, point_data[prop])
  528. for prop in dir(spline):
  529. if prop in spline_data.keys():
  530. if prop in ['points', 'type', 'index']: continue
  531. setattr(spline, prop, spline_data[prop])
  532. collection = get_default_collection(collection_type="CURVE")
  533. collection.objects.link(curve_object)
  534. return curve_object
  535. def get_component_library_items(path='ADD_ARMATURE'):
  536. from os import path as os_path
  537. from .preferences import get_bl_addon_object
  538. bl_mantis_addon = get_bl_addon_object()
  539. return_value=[]
  540. if bl_mantis_addon:
  541. match path:
  542. case 'ADD_ARMATURE':
  543. components_path = bl_mantis_addon.preferences.ComponentsLibraryFolder
  544. case 'AUTOLOAD':
  545. components_path = bl_mantis_addon.preferences.ComponentsAutoLoadFolder
  546. component_names = {}
  547. from os import walk as os_walk
  548. for path_root, dirs, files, in os_walk(components_path):
  549. for file in files:
  550. relative_file_name = os_path.join(os_path.sep.join(dirs), file)
  551. if file.endswith('.rig'):
  552. component_names[relative_file_name[:-4]] = relative_file_name
  553. if component_names.keys():
  554. for i, (name, path) in enumerate(component_names.items()):
  555. return_value.append( (path, name, path, 'NODE_TREE', i) )
  556. return return_value
  557. ##############################
  558. # READ TREE and also Schema Solve!
  559. ##############################
  560. # TODO: refactor the following two functions, they should be one function with arguments.
  561. def init_connections(mantis_node):
  562. c, hc = [], []
  563. for i in mantis_node.outputs.values():
  564. for l in i.links:
  565. # if l.from_node != mantis_node:
  566. # continue
  567. if l.is_hierarchy:
  568. hc.append(l.to_node)
  569. c.append(l.to_node)
  570. mantis_node.hierarchy_connections = hc
  571. mantis_node.connections = c
  572. def init_dependencies(mantis_node):
  573. c, hc = [], []
  574. for i in mantis_node.inputs.values():
  575. for l in i.links:
  576. # if l.to_node != mantis_node:
  577. # continue
  578. if l.is_hierarchy:
  579. hc.append(l.from_node)
  580. c.append(l.from_node)
  581. mantis_node.hierarchy_dependencies = hc
  582. mantis_node.dependencies = c
  583. def schema_dependency_handle_item(schema, all_mantis_nodes, item,):
  584. hierarchy = True
  585. from .base_definitions import from_name_filter, to_name_filter
  586. if item.in_out == 'INPUT':
  587. dependencies = schema.dependencies
  588. hierarchy_dependencies = schema.hierarchy_dependencies
  589. parent_name = read_schema_type(item)
  590. if parent_name == 'Array':
  591. for schema_idname in ['SchemaArrayInput', 'SchemaArrayInputGet', 'SchemaArrayInputAll']:
  592. if (mantis_node := all_mantis_nodes.get( (*schema.signature, schema_idname) )):
  593. for to_link in mantis_node.outputs[item.name].links:
  594. if to_link.to_socket in to_name_filter:
  595. # hierarchy_reason='a'
  596. hierarchy = False
  597. for from_link in schema.inputs[item.identifier].links:
  598. if from_link.from_socket in from_name_filter:
  599. hierarchy = False
  600. # hierarchy_reason='b'
  601. if from_link.from_node not in dependencies:
  602. if hierarchy:
  603. hierarchy_dependencies.append(from_link.from_node)
  604. dependencies.append(from_link.from_node)
  605. if parent_name == 'Constant':
  606. if mantis_node := all_mantis_nodes.get((*schema.signature, 'SchemaConstInput')):
  607. for to_link in mantis_node.outputs[item.name].links:
  608. if to_link.to_socket in to_name_filter:
  609. # hierarchy_reason='dependencies'
  610. hierarchy = False
  611. for from_link in schema.inputs[item.identifier].links:
  612. if from_link.from_socket in from_name_filter:
  613. # hierarchy_reason='d'
  614. hierarchy = False
  615. if from_link.from_node not in dependencies:
  616. if hierarchy:
  617. hierarchy_dependencies.append(from_link.from_node)
  618. dependencies.append(from_link.from_node)
  619. if parent_name == 'Connection':
  620. if mantis_node := all_mantis_nodes.get((*schema.signature, 'SchemaIncomingConnection')):
  621. for to_link in mantis_node.outputs[item.name].links:
  622. if to_link.to_socket in to_name_filter:
  623. # hierarchy_reason='e'
  624. hierarchy = False
  625. for from_link in schema.inputs[item.identifier].links:
  626. if from_link.from_socket in from_name_filter:
  627. # hierarchy_reason='f'
  628. hierarchy = False
  629. if from_link.from_node not in dependencies:
  630. if hierarchy:
  631. hierarchy_dependencies.append(from_link.from_node)
  632. dependencies.append(from_link.from_node)
  633. def init_schema_dependencies(schema, all_mantis_nodes):
  634. """ Initialize the dependencies for Schema, and mark them as hierarchy or non-hierarchy dependencies
  635. Non-hierarchy dependencies are e.g. drivers and custom transforms.
  636. """
  637. tree = schema.ui_node.node_tree
  638. if tree is None:
  639. raise RuntimeError(f"Cannot get dependencies for schema {schema}")
  640. schema.dependencies = []
  641. schema.hierarchy_dependencies = []
  642. for l in schema.inputs["Schema Length"].links:
  643. schema.hierarchy_dependencies.append(l.from_node)
  644. if tree.interface:
  645. for item in tree.interface.items_tree:
  646. if item.item_type == 'PANEL':
  647. continue
  648. schema_dependency_handle_item(schema, all_mantis_nodes, item,)
  649. def check_and_add_root(n, roots, include_non_hierarchy=False):
  650. if (include_non_hierarchy * len(n.dependencies)) > 0:
  651. return
  652. elif len(n.hierarchy_dependencies) > 0:
  653. return
  654. roots.append(n)
  655. def get_link_in_out(link):
  656. from .base_definitions import replace_types
  657. from_name, to_name = link.from_socket.node.name, link.to_socket.node.name
  658. # catch special bl_idnames and bunch the connections up
  659. if link.from_socket.node.bl_idname in replace_types:
  660. from_name = link.from_socket.node.bl_idname
  661. if link.to_socket.node.bl_idname in replace_types:
  662. to_name = link.to_socket.node.bl_idname
  663. return from_name, to_name
  664. def link_mantis_nodes(tree_path_names, link, local_mantis_nodes, from_suffix='', to_suffix=''):
  665. dummy_types = ["DUMMY", "DUMMY_SCHEMA"]
  666. from_name, to_name = get_link_in_out(link)
  667. from_mantis_node = local_mantis_nodes.get( (*tree_path_names, from_name+from_suffix) )
  668. to_mantis_node = local_mantis_nodes.get( (*tree_path_names, to_name+to_suffix))
  669. if (from_mantis_node and to_mantis_node):
  670. from_s, to_s = link.from_socket.name, link.to_socket.name
  671. if to_mantis_node.node_type in dummy_types: to_s = link.to_socket.identifier
  672. if from_mantis_node.node_type in dummy_types: from_s = link.from_socket.identifier
  673. try:
  674. connection = from_mantis_node.outputs[from_s].connect(node=to_mantis_node, socket=to_s, sort_id=link.multi_input_sort_id)
  675. if connection is None:
  676. prWhite(f"Already connected: {from_name}:{from_s}->{to_name}:{to_s}")
  677. return connection
  678. except KeyError as e:
  679. prRed(f"{from_mantis_node}:{from_s} or {to_mantis_node}:{to_s} missing; review the connections printed below:")
  680. print (from_mantis_node.outputs.keys())
  681. print (to_mantis_node.inputs.keys())
  682. raise e
  683. else:
  684. prRed(from_mantis_node, to_mantis_node, (*tree_path_names, from_name+from_suffix), (*tree_path_names, to_name+to_suffix))
  685. raise RuntimeError(wrapRed(f"Link not connected: {from_mantis_node} -> {to_mantis_node} in tree" ))
  686. def get_all_dependencies(mantis_node):
  687. from .base_definitions import GraphError
  688. """ find all dependencies for a mantis node"""
  689. nodes = []
  690. check_nodes = [mantis_node]
  691. nodes_checked = set()
  692. while (len(check_nodes) > 0):
  693. node = check_nodes.pop()
  694. nodes_checked.add (node)
  695. connected_nodes = node.hierarchy_dependencies
  696. for new_node in connected_nodes:
  697. if new_node in nodes:
  698. continue
  699. nodes.append(new_node)
  700. if new_node not in nodes_checked:
  701. check_nodes.append(new_node)
  702. return nodes
  703. def get_all_nodes_of_type(base_tree, bl_idname):
  704. nodes = []
  705. check_nodes = list(base_tree.nodes)
  706. while (len(check_nodes) > 0):
  707. node = check_nodes.pop()
  708. if node.bl_idname in bl_idname:
  709. nodes.append(node)
  710. if hasattr(node, "node_tree"):
  711. check_nodes.extend(list(node.node_tree.nodes))
  712. return nodes
  713. def trace_all_nodes_from_root(root, nodes):
  714. from .base_definitions import GraphError
  715. """ find all dependencies for a mantis node"""
  716. nodes.add(root); check_nodes = [root]
  717. nodes_checked = set()
  718. while (len(check_nodes) > 0):
  719. node = check_nodes.pop(); nodes_checked.add (node)
  720. connected_nodes = []
  721. for output in node.outputs:
  722. for l in output.links:
  723. if l.to_node not in nodes:
  724. connected_nodes.append(l.to_node)
  725. for new_node in connected_nodes:
  726. nodes.add(new_node)
  727. if new_node not in nodes_checked:
  728. check_nodes.append(new_node)
  729. return nodes
  730. ##################################################################################################
  731. # misc
  732. ##################################################################################################
  733. # TODO: get the matrix to return a mathutils.Matrix so I don't need a function call here
  734. def to_mathutils_value(socket):
  735. if hasattr(socket, "default_value"):
  736. val = socket.default_value
  737. if socket.bl_idname in ['MatrixSocket']:
  738. return socket.TellValue()
  739. else:
  740. return val
  741. else:
  742. return None
  743. def all_trees_in_tree(base_tree, selected=False):
  744. """ Recursively finds all trees referenced in a given base-tree."""
  745. # note that this is recursive but not by tail-end recursion
  746. # a while-loop is a better way to do recursion in Python.
  747. trees = [base_tree]
  748. can_descend = True
  749. check_trees = [base_tree]
  750. while (len(check_trees) > 0): # this seems innefficient, why 2 loops?
  751. new_trees = []
  752. while (len(check_trees) > 0):
  753. tree = check_trees.pop()
  754. for node in tree.nodes:
  755. if selected == True and node.select == False:
  756. continue
  757. if new_tree := getattr(node, "node_tree", None):
  758. if new_tree in trees: continue
  759. new_trees.append(new_tree)
  760. trees.append(new_tree)
  761. check_trees = new_trees
  762. return trees
  763. # this is a destructive operation, not a pure function or whatever. That isn't good but I don't care.
  764. def SugiyamaGraph(tree, iterations):
  765. from grandalf.graphs import Vertex, Edge, Graph, graph_core
  766. class defaultview(object):
  767. w,h = 1,1
  768. xz = (0,0)
  769. graph = Graph()
  770. no_links = set()
  771. verts = {}
  772. for n in tree.nodes:
  773. if n.select == True:
  774. v = Vertex(n.name)
  775. v.view = defaultview()
  776. v.view.xy = n.location
  777. v.view.h = n.height*2.5
  778. v.view.w = n.width*2.2
  779. verts[n.name] = v
  780. no_links.add(n.name)
  781. graph.add_vertex(v)
  782. n.select=False
  783. edges = []
  784. inverted_edges=[]
  785. not_a_root = set()
  786. for link in tree.links:
  787. if (link.from_node.name not in verts.keys()) or (link.to_node.name not in verts.keys()):
  788. continue # problem??
  789. weight = 1 # maybe this is useful
  790. not_a_root.add(link.to_node.name) # if it has a edge-input it is not a root.
  791. e = Edge(verts[link.from_node.name], verts[link.to_node.name], weight)
  792. graph.add_edge(e)
  793. edges.append(e )
  794. if link.is_valid == False:
  795. inverted_edges.append(e)
  796. if link.from_node.name in no_links:
  797. no_links.remove(link.from_node.name)
  798. if link.to_node.name in no_links:
  799. no_links.remove(link.to_node.name)
  800. try:
  801. from grandalf.layouts import SugiyamaLayout
  802. # .C[0] is the first "graph core" that contains a connected graph.
  803. sug = SugiyamaLayout(graph.C[0])
  804. sug.init_all()
  805. sug.draw(iterations)
  806. # Digco is good for small graphs.
  807. # from grandalf.layouts import DigcoLayout
  808. # dco = DigcoLayout(graph.C[0])
  809. # dco.init_all()
  810. # dco.draw(iterations)
  811. except KeyboardInterrupt:
  812. pass # just use what it has calculated so far, I guess
  813. for v in graph.C[0].sV:
  814. for n in tree.nodes:
  815. if n.name == v.data:
  816. n.location.x = v.view.xy[1]
  817. n.location.y = v.view.xy[0]
  818. n.select = True
  819. # now we can take all the input nodes and try to put them in a sensible place
  820. # not sure why but this absolutely does not do anything
  821. for n_name in no_links:
  822. n = tree.nodes.get(n_name)
  823. next_node = None
  824. for output in n.outputs:
  825. if output.is_linked == True:
  826. next_node = output.links[0].to_node
  827. break
  828. # let's see if the next node
  829. if next_node:
  830. # need to find the other node in the same layer...
  831. other_node = None
  832. for s_input in next_node.inputs:
  833. if s_input.is_linked:
  834. other_node = s_input.links[0].from_node
  835. if other_node is n:
  836. continue
  837. else:
  838. break
  839. if other_node:
  840. n.location = other_node.location
  841. n.location.y -= other_node.height*2
  842. else: # we'll just position it next to the next node
  843. n.location = next_node.location
  844. n.location.x -= next_node.width*1.5
  845. def project_point_to_plane(point, origin, normal):
  846. return point - normal.dot(point- origin)*normal
  847. ##################################################################################################
  848. # stuff I should probably refactor!!
  849. ##################################################################################################
  850. # This is really, really stupid way to do this
  851. def gen_mantis_node_input_for_data(socket):
  852. # Class List #TODO deduplicate
  853. from . import xForm_nodes, link_nodes, misc_nodes, primitives_nodes, deformer_nodes, math_nodes, schema_nodes
  854. from .internal_nodes import NoOpNode
  855. classes = {}
  856. for module in [xForm_nodes, link_nodes, misc_nodes, primitives_nodes, deformer_nodes, math_nodes, schema_nodes]:
  857. for cls in module.TellClasses():
  858. classes[cls.__name__] = cls
  859. #
  860. socket_class_map = {
  861. "MatrixSocket" : classes["InputMatrix"],
  862. "xFormSocket" : None,
  863. "RelationshipSocket" : NoOpNode,
  864. "DeformerSocket" : NoOpNode,
  865. "GeometrySocket" : classes["InputExistingGeometryData"],
  866. "EnableSocket" : classes["InputBoolean"],
  867. "HideSocket" : classes["InputBoolean"],
  868. #
  869. "DriverSocket" : None,
  870. "DriverVariableSocket" : None,
  871. "FCurveSocket" : None,
  872. "KeyframeSocket" : None,
  873. "BoneCollectionSocket" : classes["InputString"],
  874. #
  875. "xFormParameterSocket" : None,
  876. "ParameterBoolSocket" : classes["InputBoolean"],
  877. "ParameterIntSocket" : classes["InputFloat"], #TODO: make an Int node for this
  878. "ParameterFloatSocket" : classes["InputFloat"],
  879. "ParameterVectorSocket" : classes["InputVector"],
  880. "ParameterStringSocket" : classes["InputString"],
  881. #
  882. "TransformSpaceSocket" : classes["InputTransformSpace"],
  883. "BooleanSocket" : classes["InputBoolean"],
  884. "BooleanThreeTupleSocket" : classes["InputBooleanThreeTuple"],
  885. "RotationOrderSocket" : classes["InputRotationOrder"],
  886. "QuaternionSocket" : None,
  887. "QuaternionSocketAA" : None,
  888. "UnsignedIntSocket" : classes["InputFloat"],
  889. "IntSocket" : classes["InputFloat"],
  890. "StringSocket" : classes["InputString"],
  891. #
  892. "BoolUpdateParentNode" : classes["InputBoolean"],
  893. "IKChainLengthSocket" : classes["InputFloat"],
  894. "EnumInheritScale" : classes["InputString"],
  895. "EnumRotationMix" : classes["InputString"],
  896. "EnumRotationMixCopyTransforms" : classes["InputString"],
  897. "EnumMaintainVolumeStretchTo" : classes["InputString"],
  898. "EnumRotationStretchTo" : classes["InputString"],
  899. "EnumTrackAxis" : classes["InputString"],
  900. "EnumUpAxis" : classes["InputString"],
  901. "EnumLockAxis" : classes["InputString"],
  902. "EnumLimitMode" : classes["InputString"],
  903. "EnumYScaleMode" : classes["InputString"],
  904. "EnumXZScaleMode" : classes["InputString"],
  905. "EnumCurveSocket" : classes["InputString"],
  906. "EnumMetaRigSocket" : classes["InputString"],
  907. # Deformers
  908. "EnumSkinning" : classes["InputString"],
  909. #
  910. "FloatSocket" : classes["InputFloat"],
  911. "FloatFactorSocket" : classes["InputFloat"],
  912. "FloatPositiveSocket" : classes["InputFloat"],
  913. "FloatAngleSocket" : classes["InputFloat"],
  914. "VectorSocket" : classes["InputVector"],
  915. "VectorEulerSocket" : classes["InputVector"],
  916. "VectorTranslationSocket" : classes["InputVector"],
  917. "VectorScaleSocket" : classes["InputVector"],
  918. # Drivers
  919. "EnumDriverVariableType" : classes["InputString"],
  920. "EnumDriverVariableEvaluationSpace" : classes["InputString"],
  921. "EnumDriverRotationMode" : classes["InputString"],
  922. "EnumDriverType" : classes["InputString"],
  923. "EnumKeyframeInterpTypeSocket" : classes["InputString"],
  924. "EnumKeyframeBezierHandleTypeSocket" : classes["InputString"],
  925. # Math
  926. "MathFloatOperation" : classes["InputString"],
  927. "MathVectorOperation" : classes["InputString"],
  928. "MatrixTransformOperation" : classes["InputString"],
  929. # Schema
  930. "WildcardSocket" : None,
  931. }
  932. return socket_class_map.get(socket.bl_idname, None)
  933. ####################################
  934. # CURVE STUFF
  935. ####################################
  936. def make_perpendicular(v1, v2):
  937. from .base_definitions import FLOAT_EPSILON
  938. if (v1.length_squared < FLOAT_EPSILON) or (v2.length_squared < FLOAT_EPSILON):
  939. raise RuntimeError("Cannot generate perpendicular vetor for zero-length vector")
  940. projected = (v2.dot(v1) / v1.dot(v1)) * v1
  941. perpendicular = v2 - projected
  942. return perpendicular
  943. # this stuff could be branchless but I don't use it much TODO
  944. def cap(val, maxValue):
  945. if (val > maxValue):
  946. return maxValue
  947. return val
  948. def capMin(val, minValue):
  949. if (val < minValue):
  950. return minValue
  951. return val
  952. def wrap(min : float, max : float, value: float) -> float:
  953. range = max-min; remainder = value % range
  954. if remainder > max: return min + remainder-max
  955. else: return remainder
  956. def lerpVal(a, b, fac = 0.5):
  957. return a + ( (b-a) * fac)
  958. #wtf this doesn't do anything even remotely similar to wrap
  959. # HACK BAD FIXME UNBREAK ME BAD
  960. # I don't understand what this function does but I am using it in multiple places?
  961. def old_bad_wrap_that_should_be_refactored(val, maxValue, minValue = None):
  962. if (val > maxValue):
  963. return (-1 * ((maxValue - val) + 1))
  964. if ((minValue) and (val < minValue)):
  965. return (val + maxValue)
  966. return val
  967. #TODO clean this up
  968. def extract_spline_suffix(spline_index):
  969. return ".spline."+str(spline_index).zfill(3)+".extracted"
  970. def do_extract_spline(data, spline):
  971. remove_me = []
  972. for other_spline in data.splines:
  973. if other_spline != spline: remove_me.append(other_spline)
  974. while remove_me: data.splines.remove(remove_me.pop())
  975. def extract_spline(curve, spline_index):
  976. """ Given a curve object and spline index, returns a new object
  977. containing only the selcted spline. The new object is bound to
  978. the original curve.
  979. """
  980. if len(curve.data.splines) == 1:
  981. return curve # nothing to do here.
  982. spline_suffix = extract_spline_suffix(spline_index)
  983. from bpy import data
  984. if (new_ob := data.objects.get(curve.name+spline_suffix)) is None:
  985. new_ob=curve.copy(); new_ob.name=curve.name+spline_suffix
  986. # if the data exists, it is probably stale, so delete it and start over.
  987. if (old_data := data.objects.get(curve.data.name+spline_suffix)) is not None:
  988. data.curves.remove(old_data)
  989. new_data=curve.data.copy(); new_data.name=curve.data.name+spline_suffix
  990. new_ob.data = new_data
  991. # do not check for index error here, it is the calling function's responsibility
  992. do_extract_spline(new_data, new_data.splines[spline_index])
  993. return new_ob
  994. def bind_extracted_spline_to_curve(new_ob, curve):
  995. # Set up a relationship between the new object and the old object
  996. # now, weirdly enough - we can't use parenting very easily because Blender
  997. # defines the parent on a curve relative to the evaluated path animation
  998. # Setting the inverse matrix is too much work. Use Copy Transforms instead.
  999. from .xForm_nodes import reset_object_data
  1000. reset_object_data(new_ob)
  1001. c = new_ob.constraints.new("COPY_TRANSFORMS"); c.target=curve
  1002. new_ob.parent=curve
  1003. return new_ob
  1004. def get_extracted_spline_object(proto_curve, spline_index, mContext):
  1005. # we're storing it separately like this to ensure all nodes use the same
  1006. # object if they extract the same spline for use by Mantis.
  1007. # this should be transparent to the user since it is working around a
  1008. # a limitation in Blender.
  1009. extracted_spline_name = proto_curve.name+extract_spline_suffix(spline_index)
  1010. if curve := mContext.b_objects.get(extracted_spline_name):
  1011. return curve
  1012. else:
  1013. curve = extract_spline(proto_curve, spline_index)
  1014. if curve.name != proto_curve.name: # if there is only one spline, no
  1015. bind_extracted_spline_to_curve(curve, proto_curve)# dupe is created.
  1016. mContext.b_objects[extracted_spline_name] = curve
  1017. return curve
  1018. def nurbs_copy_bez_spline(curve, bez_spline, do_setup=True):
  1019. other_spline= curve.data.splines.new('NURBS')
  1020. other_spline.use_endpoint_u=True
  1021. other_spline.use_bezier_u=True
  1022. bez_pts = bez_spline.bezier_points
  1023. bez_data=[]
  1024. for i, bez_pt in enumerate(bez_pts):
  1025. if i > 0:
  1026. bez_data.append(bez_pt.handle_left.copy())
  1027. bez_data.append(bez_pt.co.copy())
  1028. if i != len(bez_pts)-1:
  1029. bez_data.append(bez_pt.handle_right.copy())
  1030. other_spline.points.add(len(bez_data)-1)
  1031. for i, pt in enumerate(bez_data):
  1032. other_spline.points[i].co=(*pt,1.0) # add the W value here
  1033. if do_setup: # do the stuff that makes it behave the same as a bez spline
  1034. other_spline.use_endpoint_u = True; other_spline.use_bezier_u = True
  1035. other_spline.order_u=4 # set to 1 for poly
  1036. return other_spline
  1037. def RibbonMeshEdgeLengths(m, ribbon):
  1038. tE = ribbon[0]; bE = ribbon[1]; c = ribbon[2]
  1039. lengths = []
  1040. for i in range( len( tE ) ): #tE and bE are same length
  1041. if (c == True):
  1042. v1NextInd = tE[old_bad_wrap_that_should_be_refactored((i+1), len(tE) - 1)]
  1043. else:
  1044. v1NextInd = tE[cap((i+1) , len(tE) - 1 )]
  1045. v1 = m.vertices[tE[i]]; v1Next = m.vertices[v1NextInd]
  1046. if (c == True):
  1047. v2NextInd = bE[old_bad_wrap_that_should_be_refactored((i+1), len(bE) - 1)]
  1048. else:
  1049. v2NextInd = bE[cap((i+1) , len(bE) - 1 )]
  1050. v2 = m.vertices[bE[i]]; v2Next = m.vertices[v2NextInd]
  1051. v = v1.co.lerp(v2.co, 0.5); vNext = v1Next.co.lerp(v2Next.co, 0.5)
  1052. # get the center, edges may not be straight so total length
  1053. # of one edge may be more than the ribbon center's length
  1054. lengths.append(( v - vNext ).length)
  1055. return lengths
  1056. def EnsureCurveIsRibbon(crv, defaultRadius = 0.1):
  1057. from .base_definitions import FLOAT_EPSILON
  1058. crvRadius = 0
  1059. crv.data.offset = 0
  1060. if (crv.data.bevel_depth < FLOAT_EPSILON):
  1061. crvRadius = crv.data.extrude
  1062. else: #Set ribbon from bevel depth
  1063. crvRadius = crv.data.bevel_depth
  1064. crv.data.bevel_depth = 0
  1065. crv.data.extrude = crvRadius
  1066. if (crvRadius < FLOAT_EPSILON):
  1067. crv.data.extrude = defaultRadius
  1068. def SetRibbonData(m, ribbon):
  1069. #maybe this could be incorporated into the DetectWireEdges function?
  1070. #maybe I can check for closed poly curves here? under what other circumstance
  1071. # will I find the ends of the wire have identical coordinates?
  1072. ribbonData = []
  1073. tE = ribbon[0].copy(); bE = ribbon[1].copy()# circle = ribbon[2]
  1074. #
  1075. lengths = RibbonMeshEdgeLengths(m, ribbon)
  1076. lengths.append(0)
  1077. totalLength = sum(lengths)
  1078. # m.calc_normals() #calculate normals
  1079. # it appears this has been removed.
  1080. for i, (t, b) in enumerate(zip(tE, bE)):
  1081. ind = old_bad_wrap_that_should_be_refactored( (i + 1), len(tE) - 1 )
  1082. tNext = tE[ind]; bNext = bE[ind]
  1083. ribbonData.append( ( (t,b), (tNext, bNext), lengths[i] ) )
  1084. #if this is a circle, the last v in vertData has a length, otherwise 0
  1085. return ribbonData, totalLength
  1086. def WireMeshEdgeLengths(m, wire):
  1087. circle = False
  1088. vIndex = wire.copy()
  1089. for e in m.edges:
  1090. if ((e.vertices[0] == vIndex[-1]) and (e.vertices[1] == vIndex[0])):
  1091. #this checks for an edge between the first and last vertex in the wire
  1092. circle = True
  1093. break
  1094. lengths = []
  1095. for i in range(len(vIndex)):
  1096. v = m.vertices[vIndex[i]]
  1097. if (circle == True):
  1098. vNextInd = vIndex[old_bad_wrap_that_should_be_refactored((i+1), len(vIndex) - 1)]
  1099. else:
  1100. vNextInd = vIndex[cap((i+1), len(vIndex) - 1 )]
  1101. vNext = m.vertices[vNextInd]
  1102. lengths.append(( v.co - vNext.co ).length)
  1103. #if this is a circular wire mesh, this should wrap instead of cap
  1104. return lengths
  1105. def GetDataFromWire(m, wire):
  1106. vertData = []
  1107. vIndex = wire.copy()
  1108. lengths = WireMeshEdgeLengths(m, wire)
  1109. lengths.append(0)
  1110. totalLength = sum(lengths)
  1111. for i, vInd in enumerate(vIndex):
  1112. #-1 to avoid IndexError
  1113. vNext = vIndex[ (old_bad_wrap_that_should_be_refactored(i+1, len(vIndex) - 1)) ]
  1114. vertData.append((vInd, vNext, lengths[i]))
  1115. #if this is a circle, the last v in vertData has a length, otherwise 0
  1116. return vertData, totalLength
  1117. def DetectWireEdges(mesh):
  1118. # Returns a list of vertex indices belonging to wire meshes
  1119. # NOTE: this assumes a mesh object with only wire meshes
  1120. ret = []
  1121. import bmesh
  1122. bm = bmesh.new()
  1123. try:
  1124. bm.from_mesh(mesh)
  1125. ends = []
  1126. for v in bm.verts:
  1127. if (len(v.link_edges) == 1):
  1128. ends.append(v.index)
  1129. for e in bm.edges:
  1130. assert (e.is_wire == True),"This function can only run on wire meshes"
  1131. if (e.verts[1].index - e.verts[0].index != 1):
  1132. ends.append(e.verts[1].index)
  1133. ends.append(e.verts[0].index)
  1134. for i in range(len(ends)//2): # // is floor division
  1135. beg = ends[i*2]
  1136. end = ends[(i*2)+1]
  1137. indices = [(j + beg) for j in range ((end - beg) + 1)]
  1138. ret.append(indices)
  1139. finally:
  1140. bm.free()
  1141. return ret
  1142. def FindNearestPointOnWireMesh(m, pointsList):
  1143. from mathutils import Vector
  1144. from mathutils.geometry import intersect_point_line
  1145. from math import sqrt
  1146. wires = DetectWireEdges(m)
  1147. ret = []
  1148. # prevFactor = None
  1149. for wire, points in zip(wires, pointsList):
  1150. vertData, total_length = GetDataFromWire(m, wire)
  1151. factorsOut = []
  1152. for p in points:
  1153. prevDist = float('inf')
  1154. curDist = float('inf')
  1155. v1 = None
  1156. v2 = None
  1157. for i in range(len(vertData) - 1):
  1158. #but it shouldn't check the last one
  1159. if (p == m.vertices[i].co):
  1160. v1 = vertData[i]
  1161. v2 = vertData[i+1]
  1162. offset = 0
  1163. break
  1164. else:
  1165. curDist = ( ((m.vertices[vertData[i][0]].co - p).length) +
  1166. ((m.vertices[vertData[i][1]].co - p).length) )/2
  1167. if (curDist < prevDist):
  1168. v1 = vertData[i]
  1169. v2 = vertData[i+1]
  1170. prevDist = curDist
  1171. offset = intersect_point_line(p, m.vertices[v1[0]].co,
  1172. m.vertices[v2[0]].co)[1]
  1173. if (offset < 0):
  1174. offset = 0
  1175. elif (offset > 1):
  1176. offset = 1
  1177. # Assume the vertices are in order
  1178. v1Length = 0
  1179. v2Length = v2[2]
  1180. for i in range(v1[0]):
  1181. v1Length += vertData[i][2]
  1182. factor = ((offset * (v2Length)) + v1Length )/total_length
  1183. factor = wrap(0, 1, factor) # doesn't hurt to wrap it if it's over 1 or less than 0
  1184. factorsOut.append(factor)
  1185. ret.append( factorsOut )
  1186. return ret
  1187. def mesh_from_curve(crv, context, ribbon=True):
  1188. """Utility function for converting a mesh to a curve
  1189. which will return the correct mesh even with modifiers"""
  1190. import bpy
  1191. m = None
  1192. bevel = crv.data.bevel_depth
  1193. extrude = crv.data.extrude
  1194. offset = crv.data.offset
  1195. try:
  1196. if (len(crv.modifiers) > 0):
  1197. do_unlink = False
  1198. if (not context.scene.collection.all_objects.get(crv.name)):
  1199. context.collection.objects.link(crv) # i guess this forces the dg to update it?
  1200. do_unlink = True
  1201. dg = context.view_layer.depsgraph
  1202. # just gonna modify it for now lol
  1203. if ribbon:
  1204. EnsureCurveIsRibbon(crv)
  1205. else:
  1206. crv.data.bevel_depth=0
  1207. crv.data.extrude=0
  1208. crv.data.offset=0
  1209. # try:
  1210. dg.update()
  1211. mOb = crv.evaluated_get(dg)
  1212. m = bpy.data.meshes.new_from_object(mOb)
  1213. m.name=crv.data.name+'_mesh'
  1214. if (do_unlink):
  1215. context.collection.objects.unlink(crv)
  1216. else: # (ಥ﹏ಥ) why can't I just use this !
  1217. # for now I will just do it like this
  1218. if ribbon:
  1219. EnsureCurveIsRibbon(crv)
  1220. else:
  1221. crv.data.bevel_depth=0
  1222. crv.data.extrude=0
  1223. crv.data.offset=0
  1224. m = bpy.data.meshes.new_from_object(crv)
  1225. finally:
  1226. crv.data.bevel_depth = bevel
  1227. crv.data.extrude = extrude
  1228. crv.data.offset = offset
  1229. return m
  1230. def DetectRibbon(f, bm, skipMe):
  1231. fFirst = f.index
  1232. cont = True
  1233. circle = False
  1234. tEdge, bEdge = [],[]
  1235. while (cont == True):
  1236. skipMe.add(f.index)
  1237. tEdge.append (f.loops[0].vert.index) # top-left
  1238. bEdge.append (f.loops[3].vert.index) # bottom-left
  1239. nEdge = bm.edges.get([f.loops[1].vert, f.loops[2].vert])
  1240. nFaces = nEdge.link_faces
  1241. if (len(nFaces) == 1):
  1242. cont = False
  1243. else:
  1244. for nFace in nFaces:
  1245. if (nFace != f):
  1246. f = nFace
  1247. break
  1248. if (f.index == fFirst):
  1249. cont = False
  1250. circle = True
  1251. if (cont == False): # we've reached the end, get the last two:
  1252. tEdge.append (f.loops[1].vert.index) # top-right
  1253. bEdge.append (f.loops[2].vert.index) # bottom-right
  1254. # this will create a loop for rings --
  1255. # "the first shall be the last and the last shall be first"
  1256. return (tEdge,bEdge,circle)
  1257. def DetectRibbons(m, fReport = None):
  1258. # Returns list of vertex indices belonging to ribbon mesh edges
  1259. # NOTE: this assumes a mesh object with only ribbon meshes
  1260. # ---DO NOT call this script with a mesh that isn't a ribbon!--- #
  1261. import bmesh
  1262. bm = bmesh.new()
  1263. bm.from_mesh(m)
  1264. mIslands, mIsland = [], []
  1265. skipMe = set()
  1266. bm.faces.ensure_lookup_table()
  1267. #first, get a list of mesh islands
  1268. for f in bm.faces:
  1269. if (f.index in skipMe):
  1270. continue #already done here
  1271. checkMe = [f]
  1272. while (len(checkMe) > 0):
  1273. facesFound = 0
  1274. for f in checkMe:
  1275. if (f.index in skipMe):
  1276. continue #already done here
  1277. mIsland.append(f)
  1278. skipMe.add(f.index)
  1279. for e in f.edges:
  1280. checkMe += e.link_faces
  1281. if (facesFound == 0):
  1282. #this is the last iteration
  1283. mIslands.append(mIsland)
  1284. checkMe, mIsland = [], []
  1285. ribbons = []
  1286. skipMe = set() # to store ends already checked
  1287. for mIsl in mIslands:
  1288. ribbon = None
  1289. first = float('inf')
  1290. for f in mIsl:
  1291. if (f.index in skipMe):
  1292. continue #already done here
  1293. if (f.index < first):
  1294. first = f.index
  1295. adjF = 0
  1296. for e in f.edges:
  1297. adjF+= (len(e.link_faces) - 1)
  1298. # every face other than this one is added to the list
  1299. if (adjF == 1):
  1300. ribbon = (DetectRibbon(f, bm, skipMe) )
  1301. break
  1302. if (ribbon == None):
  1303. ribbon = (DetectRibbon(bm.faces[first], bm, skipMe) )
  1304. ribbons.append(ribbon)
  1305. # print (ribbons)
  1306. return ribbons
  1307. def data_from_ribbon_mesh(m, factorsList, mat, ribbons = None, fReport = None):
  1308. #Note, factors list should be equal in length the the number of wires
  1309. #Now working for multiple wires, ugly tho
  1310. if (ribbons == None):
  1311. ribbons = DetectRibbons(m, fReport=fReport)
  1312. if (ribbons is None):
  1313. if (fReport):
  1314. fReport(type = {'ERROR'}, message="No ribbon to get data from.")
  1315. else:
  1316. print ("No ribbon to get data from.")
  1317. return None
  1318. ret = []
  1319. for factors, ribbon in zip(factorsList, ribbons):
  1320. points = []
  1321. widths = []
  1322. normals = []
  1323. ribbonData, totalLength = SetRibbonData(m, ribbon)
  1324. for fac in factors:
  1325. if (fac == 0):
  1326. data = ribbonData[0]
  1327. curFac = 0
  1328. elif (fac == 1):
  1329. data = ribbonData[-1]
  1330. curFac = 0
  1331. else:
  1332. targetLength = totalLength * fac
  1333. data = ribbonData[0]
  1334. curLength = 0
  1335. for ( (t, b), (tNext, bNext), length,) in ribbonData:
  1336. if (curLength >= targetLength):
  1337. break
  1338. curLength += length
  1339. data = ( (t, b), (tNext, bNext), length,)
  1340. targetLengthAtEdge = (curLength - targetLength)
  1341. if (targetLength == 0):
  1342. curFac = 0
  1343. elif (targetLength == totalLength):
  1344. curFac = 1
  1345. else:
  1346. # NOTE: This can be Zero. Find out why!
  1347. if data[2] == 0:
  1348. curFac=0
  1349. else:
  1350. curFac = 1 - (targetLengthAtEdge/ data[2]) #length
  1351. t1 = m.vertices[data[0][0]]; b1 = m.vertices[data[0][1]]
  1352. t2 = m.vertices[data[1][0]]; b2 = m.vertices[data[1][1]]
  1353. #location
  1354. loc1 = (t1.co).lerp(b1.co, 0.5)
  1355. loc2 = (t2.co).lerp(b2.co, 0.5)
  1356. #width
  1357. w1 = (t1.co - b1.co).length/2
  1358. w2 = (t2.co - b2.co).length/2 #radius, not diameter
  1359. #normal
  1360. n1 = (t1.normal).slerp(b1.normal, 0.5)
  1361. n2 = (t1.normal).slerp(b2.normal, 0.5)
  1362. if ((data[0][0] > data[1][0]) and (ribbon[2] == False)):
  1363. curFac = 0
  1364. #don't interpolate if at the end of a ribbon that isn't circular
  1365. if ( 0 < curFac < 1):
  1366. outPoint = loc1.lerp(loc2, curFac)
  1367. outNorm = n1.lerp(n2, curFac)
  1368. outWidth = w1 + ( (w2-w1) * curFac)
  1369. elif (curFac <= 0):
  1370. outPoint = loc1.copy()
  1371. outNorm = n1
  1372. outWidth = w1
  1373. elif (curFac >= 1):
  1374. outPoint = loc2.copy()
  1375. outNorm = n2
  1376. outWidth = w2
  1377. outPoint = mat @ outPoint
  1378. outNorm.normalize()
  1379. points.append ( outPoint.copy() ) #copy because this is an actual vertex location
  1380. widths.append ( outWidth )
  1381. normals.append( outNorm )
  1382. ret.append( (points, widths, normals) )
  1383. return ret # this is a list of tuples containing three lists
  1384. #This bisection search is generic, and it searches based on the
  1385. # magnitude of the error, rather than the sign.
  1386. # If the sign of the error is meaningful, a simpler function
  1387. # can be used.
  1388. def do_bisect_search_by_magnitude(
  1389. owner,
  1390. attribute,
  1391. index = None,
  1392. test_function = None,
  1393. modify = None,
  1394. max_iterations = 10000,
  1395. threshold = 0.0001,
  1396. thresh2 = 0.0005,
  1397. context = None,
  1398. update_dg = None,
  1399. ):
  1400. from math import floor
  1401. i = 0; best_so_far = 0; best = float('inf')
  1402. min = 0; center = max_iterations//2; max = max_iterations
  1403. # enforce getting the absolute value, in case the function has sign information
  1404. # The sign may be useful in a sign-aware bisect search, but this one is more robust!
  1405. test = lambda : abs(test_function(owner, attribute, index, context = context,))
  1406. while (i <= max_iterations):
  1407. upper = (max - ((max-center))//2)
  1408. modify(owner, attribute, index, upper, context = context); error1 = test()
  1409. lower = (center - ((center-min))//2)
  1410. modify(owner, attribute, index, lower, context = context); error2 = test()
  1411. if (error1 < error2):
  1412. min = center
  1413. center, check = upper, upper
  1414. error = error1
  1415. else:
  1416. max = center
  1417. center, check = lower, lower
  1418. error = error2
  1419. if (error <= threshold) or (min == max-1):
  1420. break
  1421. if (error < thresh2):
  1422. j = min
  1423. while (j < max):
  1424. modify(owner, attribute, index, j * 1/max_iterations, context = context)
  1425. error = test()
  1426. if (error < best):
  1427. best_so_far = j; best = error
  1428. if (error <= threshold):
  1429. break
  1430. j+=1
  1431. else: # loop has completed without finding a solution
  1432. i = best_so_far; error = test()
  1433. modify(owner, attribute, index, best_so_far, context = context)
  1434. break
  1435. if (error < best):
  1436. best_so_far = check; best = error
  1437. i+=1
  1438. if update_dg:
  1439. update_dg.update()
  1440. else: # Loop has completed without finding a solution
  1441. i = best_so_far
  1442. modify(owner, attribute, best_so_far, context = context); i+=1