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| from .node_container_common import *from bpy.types import Node, Bonefrom .base_definitions import MantisNode, GraphError#TODO: get rid of this, it's unnecesary here, we always want to import#  all classes in this filedef TellClasses():    return [             # special             LinkInherit,             # copy             LinkCopyLocation,             LinkCopyRotation,             LinkCopyScale,             LinkCopyTransforms,             LinkTransformation,             # limit             LinkLimitLocation,             LinkLimitRotation,             LinkLimitScale,             LinkLimitDistance,             # tracking             LinkStretchTo,             LinkDampedTrack,             LinkLockedTrack,             LinkTrackTo,             #misc             LinkInheritConstraint,             LinkArmature,             # IK             LinkInverseKinematics,             LinkSplineIK,             # Drivers             LinkDrivenParameter,            ]def default_evaluate_input(nc, input_name):    # should catch 'Target', 'Pole Target' and ArmatureConstraint targets, too    if ('Target' in input_name) and input_name not in  ["Target Space", "Use Target Z"]:        socket = nc.inputs.get(input_name)        if socket.is_linked:            return socket.links[0].from_node        return None            else:        return evaluate_input(nc, input_name)# def set_constraint_name(nc):#     if name := nc.evaluate_input("Name"):#         return name#     return nc.__class__.__name__# set the name if it is available, otherwise just use the constraint's nice nameset_constraint_name = lambda nc : nc.evaluate_input("Name") if nc.evaluate_input("Name") else nc.__class__.__name__#*#-------------------------------#++#-------------------------------#*## L I N K   N O D E S#*#-------------------------------#++#-------------------------------#*#def GetxForm(nc):    trace = trace_single_line_up(nc, "Output Relationship")    for node in trace[0]:        if (node.node_type == 'XFORM'):            return node    raise GraphError("%s is not connected to a downstream xForm" % nc)class LinkInherit:    '''A node representing inheritance'''        def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {         "Parent"           : NodeSocket(is_input = True, name = "Parent", node = self,),         # bone only:         "Inherit Rotation" : NodeSocket(is_input = True, name = "Inherit Rotation", node = self,),         "Inherit Scale"    : NodeSocket(is_input = True, name = "Inherit Scale", node = self,),         "Connected"        : NodeSocket(is_input = True, name = "Connected", node = self,),        }        self.outputs = { "Inheritance" : NodeSocket(name = "Inheritance", node = self) }        self.parameters = {         "Parent":None,         # bone only:         "Inherit Rotation":None,         "Inherit Scale":None,         "Connected":None,        }        self.links = {} # leave this empty for now!        # now set up the traverse target...        self.inputs["Parent"].set_traverse_target(self.outputs["Inheritance"])        self.outputs["Inheritance"].set_traverse_target(self.inputs["Parent"])        self.node_type = 'LINK'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = True                def evaluate_input(self, input_name):        return default_evaluate_input(self, input_name)            def GetxForm(self): # DUPLICATED, TODO fix this        # I think this is only run in display update.        trace = trace_single_line_up(self, "Inheritance")        for node in trace[0]:            if (node.node_type == 'XFORM'):                return node        raise GraphError("%s is not connected to a downstream xForm" % self)                class LinkCopyLocation:    '''A node representing Copy Location'''        def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {            "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),            "Head/Tail"          : NodeSocket(is_input = True, name = "Head/Tail", node = self,),            "UseBBone"           : NodeSocket(is_input = True, name = "UseBBone", node = self,),            "Axes"               : NodeSocket(is_input = True, name = "Axes", node = self,),            "Invert"             : NodeSocket(is_input = True, name = "Invert", node = self,),            "Target Space"       : NodeSocket(is_input = True, name = "Target Space", node = self,),            "Owner Space"        : NodeSocket(is_input = True, name = "Owner Space", node = self,),            "Offset"             : NodeSocket(is_input = True, name = "Offset", node = self,),            "Influence"          : NodeSocket(is_input = True, name = "Influence", node = self,),            "Target"             : NodeSocket(is_input = True, name = "Target", node = self,),            "Enable"             : NodeSocket(is_input = True, name = "Enable", node = self,), }        self.outputs = {            "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }        self.parameters = {            "Name":None,            "Input Relationship":None,            "Head/Tail":None,            "UseBBone":None,            "Axes":None,            "Invert":None,            "Target Space":None,            "Owner Space":None,            "Offset":None,            "Influence":None,            "Target":None,            "Enable":None, }        # now set up the traverse target...        self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])        self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])        self.node_type = 'LINK'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = False                            def evaluate_input(self, input_name):        return default_evaluate_input(self, input_name)        def GetxForm(self):        return GetxForm(self)    def bExecute(self, context):        prepare_parameters(self)        c = self.GetxForm().bGetObject().constraints.new('COPY_LOCATION')        get_target_and_subtarget(self, c)        print(wrapGreen("Creating ")+wrapWhite("Copy Location")+             wrapGreen(" Constraint for bone: ") +             wrapOrange(self.GetxForm().bGetObject().name))        if constraint_name := self.evaluate_input("Name"):            c.name = constraint_name        self.bObject = c        custom_space_owner, custom_space_target = False, False        if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM':            custom_space_owner=True            c.owner_space='CUSTOM'            xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT")            if isinstance(xf, Bone):                c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name            else:                c.space_object=xf        if self.inputs["Target Space"].is_connected and self.inputs["Target Space"].links[0].from_node.node_type == 'XFORM':            custom_space_target=True            c.target_space='CUSTOM'            xf = self.inputs["Target Space"].links[0].from_node.bGetObject(mode="OBJECT")            if isinstance(xf, Bone):                c.space_object=self.inputs["Target Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name            else:                c.space_object=xf        props_sockets = {        'use_offset'       : ("Offset", False),        'head_tail'       : ("Head/Tail", 0),        'use_bbone_shape' : ("UseBBone", False),        'invert_x'        : ( ("Invert", 0), False),        'invert_y'        : ( ("Invert", 1), False),        'invert_z'        : ( ("Invert", 2), False),        'use_x'           : ( ("Axes", 0), False),        'use_y'           : ( ("Axes", 1), False),        'use_z'           : ( ("Axes", 2), False),        'owner_space'     : ("Owner Space",  'WORLD'),        'target_space'    : ("Target Space", 'WORLD'),        'influence'       : ("Influence", 1),        'mute'            : ("Enable", True),        }        if custom_space_owner: del props_sockets['owner_space']        if custom_space_target: del props_sockets['target_space']        #        evaluate_sockets(self, c, props_sockets)        self.executed = True            def bFinalize(self, bContext = None):        finish_drivers(self)                    class LinkCopyRotation:    '''A node representing Copy Rotation'''        def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {            "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),            "RotationOrder"      : NodeSocket(is_input = True, name = "RotationOrder", node = self,),            "Rotation Mix"       : NodeSocket(is_input = True, name = "Rotation Mix", node = self,),            "Axes"               : NodeSocket(is_input = True, name = "Axes", node = self,),            "Invert"             : NodeSocket(is_input = True, name = "Invert", node = self,),            "Target Space"       : NodeSocket(is_input = True, name = "Target Space", node = self,),            "Owner Space"        : NodeSocket(is_input = True, name = "Owner Space", node = self,),            "Influence"          : NodeSocket(is_input = True, name = "Influence", node = self,),            "Target"             : NodeSocket(is_input = True, name = "Target", node = self,),            "Enable"             : NodeSocket(is_input = True, name = "Enable", node = self,),  }        self.outputs = {            "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }        self.parameters = {            "Name":None,            "Input Relationship":None,            "RotationOrder":None,            "Rotation Mix":None,            "Axes":None,            "Invert":None,            "Target Space":None,            "Owner Space":None,            "Influence":None,            "Target":None,            "Enable":None, }        # now set up the traverse target...        self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])        self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])        self.node_type = 'LINK'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = False            def evaluate_input(self, input_name):        return default_evaluate_input(self, input_name)        def GetxForm(self):        return GetxForm(self)    def bExecute(self, context):        prepare_parameters(self)        c = self.GetxForm().bGetObject().constraints.new('COPY_ROTATION')        get_target_and_subtarget(self, c)        print(wrapGreen("Creating ")+wrapWhite("Copy Rotation")+             wrapGreen(" Constraint for bone: ") +             wrapOrange(self.GetxForm().bGetObject().name))                rotation_order = self.evaluate_input("RotationOrder")        if ((rotation_order == 'QUATERNION') or (rotation_order == 'AXIS_ANGLE')):            c.euler_order = 'AUTO'        else:            try:                c.euler_order = rotation_order            except TypeError: # it's a driver or incorrect                c.euler_order = 'AUTO'        if constraint_name := self.evaluate_input("Name"):            c.name = constraint_name        self.bObject = c        custom_space_owner, custom_space_target = False, False        if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM':            custom_space_owner=True            c.owner_space='CUSTOM'            xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT")            if isinstance(xf, Bone):                c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name            else:                c.space_object=xf        if self.inputs["Target Space"].is_connected and self.inputs["Target Space"].links[0].from_node.node_type == 'XFORM':            custom_space_target=True            c.target_space='CUSTOM'            xf = self.inputs["Target Space"].links[0].from_node.bGetObject(mode="OBJECT")            if isinstance(xf, Bone):                c.space_object=self.inputs["Target Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name            else:                c.space_object=xf        props_sockets = {        'euler_order' : ("RotationOrder", 'AUTO'),        'mix_mode'       : ("Rotation Mix", 'REPLACE'),        'invert_x'       : ( ("Invert", 0), False),        'invert_y'       : ( ("Invert", 1), False),        'invert_z'       : ( ("Invert", 2), False),        'use_x'          : ( ("Axes", 0), False),        'use_y'          : ( ("Axes", 1), False),        'use_z'          : ( ("Axes", 2), False),        'owner_space'    : ("Owner Space",  'WORLD'),        'target_space'   : ("Target Space", 'WORLD'),        'influence'      : ("Influence", 1),        'mute'            : ("Enable", True),        }        if custom_space_owner: del props_sockets['owner_space']        if custom_space_target: del props_sockets['target_space']        #        evaluate_sockets(self, c, props_sockets)        self.executed = True                def bFinalize(self, bContext = None):        finish_drivers(self)                    class LinkCopyScale:    '''A node representing Copy Scale'''        def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {            "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),            "Offset"             : NodeSocket(is_input = True, name = "Offset", node = self,),            "Average"            : NodeSocket(is_input = True, name = "Average", node = self,),            "Additive"           : NodeSocket(is_input = True, name = "Additive", node = self,),            "Axes"               : NodeSocket(is_input = True, name = "Axes", node = self,),            #"Invert"             : NodeSocket(is_input = True, name = "Invert", node = self,),            "Target Space"       : NodeSocket(is_input = True, name = "Target Space", node = self,),            "Owner Space"        : NodeSocket(is_input = True, name = "Owner Space", node = self,),            "Influence"          : NodeSocket(is_input = True, name = "Influence", node = self,),            "Target"             : NodeSocket(is_input = True, name = "Target", node = self,),            "Enable"             : NodeSocket(is_input = True, name = "Enable", node = self,), }        self.outputs = {            "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }        self.parameters = {            "Name":None,            "Input Relationship":None,            "Offset":None,            "Average":None,            "Axes":None,            #"Invert":None,            "Target Space":None,            "Owner Space":None,            "Influence":None,            "Target":None,            "Enable":None,}        # now set up the traverse target...        self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])        self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])        self.node_type = 'LINK'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = False            def evaluate_input(self, input_name):        return default_evaluate_input(self, input_name)        def GetxForm(self):        return GetxForm(self)    def bExecute(self, context):        prepare_parameters(self)        c = self.GetxForm().bGetObject().constraints.new('COPY_SCALE')        get_target_and_subtarget(self, c)        print(wrapGreen("Creating ")+wrapWhite("Copy Scale")+             wrapGreen(" Constraint for bone: ") +             wrapOrange(self.GetxForm().bGetObject().name))        if constraint_name := self.evaluate_input("Name"):            c.name = constraint_name        self.bObject = c        custom_space_owner, custom_space_target = False, False        if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM':            custom_space_owner=True            c.owner_space='CUSTOM'            xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT")            if isinstance(xf, Bone):                c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name            else:                c.space_object=xf        if self.inputs["Target Space"].is_connected and self.inputs["Target Space"].links[0].from_node.node_type == 'XFORM':            custom_space_target=True            c.target_space='CUSTOM'            xf = self.inputs["Target Space"].links[0].from_node.bGetObject(mode="OBJECT")            if isinstance(xf, Bone):                c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name            else:                c.space_object=xf        props_sockets = {        'use_offset'       : ("Offset", False),        'use_make_uniform' : ("Average", False),        'owner_space'      : ("Owner Space",  'WORLD'),        'target_space'     : ("Target Space", 'WORLD'),        'use_x'            : ( ("Axes", 0), False),        'use_y'            : ( ("Axes", 1), False),        'use_z'            : ( ("Axes", 2), False),        'influence'        : ("Influence", 1),        'mute'             : ("Enable", True),        }        if custom_space_owner: del props_sockets['owner_space']        if custom_space_target: del props_sockets['target_space']        #        evaluate_sockets(self, c, props_sockets)           self.executed = True                 def bFinalize(self, bContext = None):        finish_drivers(self)            class LinkCopyTransforms:    '''A node representing Copy Transfoms'''        def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {            "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),            "Head/Tail"          : NodeSocket(is_input = True, name = "Head/Tail", node = self,),            "UseBBone"           : NodeSocket(is_input = True, name = "UseBBone", node = self,),            "Additive"           : NodeSocket(is_input = True, name = "Additive", node = self,),            "Mix"                : NodeSocket(is_input = True, name = "Mix", node = self,),            "Target Space"       : NodeSocket(is_input = True, name = "Target Space", node = self,),            "Owner Space"        : NodeSocket(is_input = True, name = "Owner Space", node = self,),            "Influence"          : NodeSocket(is_input = True, name = "Influence", node = self,),            "Target"             : NodeSocket(is_input = True, name = "Target", node = self,),            "Enable"             : NodeSocket(is_input = True, name = "Enable", node = self,),  }        self.outputs = {            "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }        self.parameters = {            "Name":None,            "Input Relationship":None,            "Head/Tail":None,            "UseBBone":None,            "Mix":None,            "Target Space":None,            "Owner Space":None,            "Influence":None,            "Target":None,            "Enable":None,}        # now set up the traverse target...        self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])        self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])        self.node_type = 'LINK'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = False            def evaluate_input(self, input_name):        return default_evaluate_input(self, input_name)        def GetxForm(self):        return GetxForm(self)    def bExecute(self, context):        prepare_parameters(self)        c = self.GetxForm().bGetObject().constraints.new('COPY_TRANSFORMS')        get_target_and_subtarget(self, c)        print(wrapGreen("Creating ")+wrapWhite("Copy Transforms")+             wrapGreen(" Constraint for bone: ") +             wrapOrange(self.GetxForm().bGetObject().name))        if constraint_name := self.evaluate_input("Name"):            c.name = constraint_name        self.bObject = c        custom_space_owner, custom_space_target = False, False        if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM':            custom_space_owner=True            c.owner_space='CUSTOM'            xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT")            if isinstance(xf, Bone):                c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name            else:                c.space_object=xf        if self.inputs["Target Space"].is_connected and self.inputs["Target Space"].links[0].from_node.node_type == 'XFORM':            custom_space_target=True            c.target_space='CUSTOM'            xf = self.inputs["Target Space"].links[0].from_node.bGetObject(mode="OBJECT")            if isinstance(xf, Bone):                c.space_object=self.inputs["Target Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name            else:                c.space_object=xf        props_sockets = {        'head_tail'       : ("Head/Tail", 0),        'use_bbone_shape' : ("UseBBone", False),        'mix_mode'        : ("Mix", 'REPLACE'),        'owner_space'     : ("Owner Space",  'WORLD'),        'target_space'    : ("Target Space", 'WORLD'),        'influence'       : ("Influence", 1),        'mute'            :  ("Enable", False)        }        if custom_space_owner: del props_sockets['owner_space']        if custom_space_target: del props_sockets['target_space']        #        evaluate_sockets(self, c, props_sockets)          self.executed = True    def bFinalize(self, bContext = None):        finish_drivers(self)            transformation_props_sockets = {            'use_motion_extrapolate' : ("Extrapolate", False),            'map_from'               : ("Map From", 'LOCATION'),            'from_rotation_mode'     : ("Rotation Mode", 'AUTO'),            'from_min_x'             : ("X Min From", 0.0),            'from_max_x'             : ("X Max From", 0.0),            'from_min_y'             : ("Y Min From", 0.0),            'from_max_y'             : ("Y Max From", 0.0),            'from_min_z'             : ("Z Min From", 0.0),            'from_max_z'             : ("Z Max From", 0.0),            'from_min_x_rot'         : ("X Min From", 0.0),            'from_max_x_rot'         : ("X Max From", 0.0),            'from_min_y_rot'         : ("Y Min From", 0.0),            'from_max_y_rot'         : ("Y Max From", 0.0),            'from_min_z_rot'         : ("Z Min From", 0.0),            'from_max_z_rot'         : ("Z Max From", 0.0),            'from_min_x_scale'       : ("X Min From", 0.0),            'from_max_x_scale'       : ("X Max From", 0.0),            'from_min_y_scale'       : ("Y Min From", 0.0),            'from_max_y_scale'       : ("Y Max From", 0.0),            'from_min_z_scale'       : ("Z Min From", 0.0),            'from_max_z_scale'       : ("Z Max From", 0.0),            'map_to'                 : ("Map To", "LOCATION"),            'map_to_x_from'          : ("X Source Axis", "X"),            'map_to_y_from'          : ("Y Source Axis", "Y"),            'map_to_z_from'          : ("Z Source Axis", "Z"),            'to_min_x'               : ("X Min To", 0.0),            'to_max_x'               : ("X Max To", 0.0),            'to_min_y'               : ("Y Min To", 0.0),            'to_max_y'               : ("Y Max To", 0.0),            'to_min_z'               : ("Z Min To", 0.0),            'to_max_z'               : ("Z Max To", 0.0),            'to_min_x_rot'           : ("X Min To", 0.0),            'to_max_x_rot'           : ("X Max To", 0.0),            'to_min_y_rot'           : ("Y Min To", 0.0),            'to_max_y_rot'           : ("Y Max To", 0.0),            'to_min_z_rot'           : ("Z Min To", 0.0),            'to_max_z_rot'           : ("Z Max To", 0.0),            'to_min_x_scale'         : ("X Min To", 0.0),            'to_max_x_scale'         : ("X Max To", 0.0),            'to_min_y_scale'         : ("Y Min To", 0.0),            'to_max_y_scale'         : ("Y Max To", 0.0),            'to_min_z_scale'         : ("Z Min To", 0.0),            'to_max_z_scale'         : ("Z Max To", 0.0),            'to_euler_order'         : ("Rotation Mode", "AUTO"),            'mix_mode'               : ("Mix Mode (Translation)", "ADD"),            'mix_mode_rot'           : ("Mix Mode (Rotation)", "ADD"),            'mix_mode_scale'         : ("Mix Mode (Scale)", "MULTIPLY"),            'owner_space'            : ("Owner Space",  'WORLD'),            'target_space'           : ("Target Space", 'WORLD'),            'influence'              : ("Influence", 1),            'mute'                   : ("Enable", False),        }class LinkTransformation:    '''A node representing Copy Transfoms'''        def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {            "Input Relationship"     : NodeSocket(is_input = True, name = "Input Relationship", node = self,),            "Target Space"           : NodeSocket(is_input = True, name = "Target Space", node = self,),            "Owner Space"            : NodeSocket(is_input = True, name = "Owner Space", node = self,),            "Influence"              : NodeSocket(is_input = True, name = "Influence", node = self,),            "Target"                 : NodeSocket(is_input = True, name = "Target", node = self,),            "Enable"                 : NodeSocket(is_input = True, name = "Enable", node = self,),              "Extrapolate"            : NodeSocket(is_input = True, name = "Extrapolate", node = self,),              "Map From"               : NodeSocket(is_input = True, name = "Map From", node = self,),            "Rotation Mode"          : NodeSocket(is_input = True, name = "Rotation Mode", node = self,),            "X Min From"             : NodeSocket(is_input = True, name = "X Min From", node = self,),            "X Max From"             : NodeSocket(is_input = True, name = "X Max From", node = self,),            "Y Min From"             : NodeSocket(is_input = True, name = "Y Min From", node = self,),            "Y Max From"             : NodeSocket(is_input = True, name = "Y Max From", node = self,),            "Z Min From"             : NodeSocket(is_input = True, name = "Z Min From", node = self,),            "Z Max From"             : NodeSocket(is_input = True, name = "Z Max From", node = self,),            "Map To"                 : NodeSocket(is_input = True, name = "Map To", node = self,),            "X Source Axis"          : NodeSocket(is_input = True, name = "X Source Axis", node = self,),            "X Min To"               : NodeSocket(is_input = True, name = "X Min To", node = self,),            "X Max To"               : NodeSocket(is_input = True, name = "X Max To", node = self,),            "Y Source Axis"          : NodeSocket(is_input = True, name = "Y Source Axis", node = self,),            "Y Min To"               : NodeSocket(is_input = True, name = "Y Min To", node = self,),            "Y Max To"               : NodeSocket(is_input = True, name = "Y Max To", node = self,),            "Z Source Axis"          : NodeSocket(is_input = True, name = "Z Source Axis", node = self,),            "Z Min To"               : NodeSocket(is_input = True, name = "Z Min To", node = self,),            "Z Max To"               : NodeSocket(is_input = True, name = "Z Max To", node = self,),            "Rotation Mode"          : NodeSocket(is_input = True, name = "Rotation Mode", node = self,),            "Mix Mode (Translation)" : NodeSocket(is_input = True, name = "Mix Mode (Translation)", node = self,),            "Mix Mode (Rotation)"    : NodeSocket(is_input = True, name = "Mix Mode (Rotation)", node = self,),            "Mix Mode (Scale)"       : NodeSocket(is_input = True, name = "Mix Mode (Scale)", node = self,),            }        self.outputs = {            "Output Relationship"    : NodeSocket(name = "Output Relationship", node=self) }        self.parameters = {            "Name"                   : None,            "Input Relationship"     : None,            "Target Space"           : None,            "Owner Space"            : None,            "Influence"              : None,            "Target"                 : None,            "Enable"                 : None,            "Extrapolate"            : None,            "Map From"               : None,            "Rotation Mode"          : None,            "X Min From"             : None,            "X Max From"             : None,            "Y Min From"             : None,            "Y Max From"             : None,            "Z Min From"             : None,            "Z Max From"             : None,            "Map To"                 : None,            "X Source Axis"          : None,            "X Min To"               : None,            "X Max To"               : None,            "Y Source Axis"          : None,            "Y Min To"               : None,            "Y Max To"               : None,            "Z Source Axis"          : None,            "Z Min To"               : None,            "Z Max To"               : None,            "Rotation Order"         : None,            "Mix Mode (Translation)" : None,            "Mix Mode (Rotation)"    : None,            "Mix Mode (Scale)"       : None,}        # now set up the traverse target...        self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])        self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])        self.node_type = 'LINK'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = False            def evaluate_input(self, input_name):        return default_evaluate_input(self, input_name)        def GetxForm(self):        return GetxForm(self)    def bExecute(self, context):        prepare_parameters(self)        c = self.GetxForm().bGetObject().constraints.new('TRANSFORM')        get_target_and_subtarget(self, c)        print(wrapGreen("Creating ")+wrapWhite("Transformation")+             wrapGreen(" Constraint for bone: ") +             wrapOrange(self.GetxForm().bGetObject().name))        if constraint_name := self.evaluate_input("Name"):            c.name = constraint_name        self.bObject = c        custom_space_owner, custom_space_target = False, False        if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM':            custom_space_owner=True            c.owner_space='CUSTOM'            xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT")            if isinstance(xf, Bone):                c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name            else:                c.space_object=xf        if self.inputs["Target Space"].is_connected and self.inputs["Target Space"].links[0].from_node.node_type == 'XFORM':            custom_space_target=True            c.target_space='CUSTOM'            xf = self.inputs["Target Space"].links[0].from_node.bGetObject(mode="OBJECT")            if isinstance(xf, Bone):                c.space_object=self.inputs["Target Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name            else:                c.space_object=xf        props_sockets = transformation_props_sockets.copy()        if custom_space_owner: del props_sockets['owner_space']        if custom_space_target: del props_sockets['target_space']        #        evaluate_sockets(self, c, props_sockets)             self.executed = True    def bFinalize(self, bContext = None):        finish_drivers(self)            class LinkLimitLocation:    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {            "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),            "Use Max X"          : NodeSocket(is_input = True, name = "Use Max X", node = self,),            "Max X"              : NodeSocket(is_input = True, name = "Max X", node = self,),            "Use Max Y"          : NodeSocket(is_input = True, name = "Use Max Y", node = self,),            "Max Y"              : NodeSocket(is_input = True, name = "Max Y", node = self,),            "Use Max Z"          : NodeSocket(is_input = True, name = "Use Max Z", node = self,),            "Max Z"              : NodeSocket(is_input = True, name = "Max Z", node = self,),            "Use Min X"          : NodeSocket(is_input       = True, name = "Use Min X", node = self,),            "Min X"              : NodeSocket(is_input = True, name = "Min X", node = self,),            "Use Min Y"          : NodeSocket(is_input = True, name = "Use Min Y", node = self,),            "Min Y"              : NodeSocket(is_input = True, name = "Min Y", node = self,),            "Use Min Z"          : NodeSocket(is_input = True, name = "Use Min Z", node = self,),            "Min Z"              : NodeSocket(is_input = True, name = "Min Z", node = self,),            "Affect Transform"   : NodeSocket(is_input = True, name = "Affect Transform", node = self,),            "Owner Space"        : NodeSocket(is_input = True, name = "Owner Space", node = self,),            "Influence"          : NodeSocket(is_input = True, name = "Influence", node = self,),            "Enable"             : NodeSocket(is_input = True, name = "Enable", node = self,),  }        self.outputs = {            "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }        self.parameters = {            "Name":None,            "Input Relationship":None,            "Use Max X":None,            "Max X":None,            "Use Max Y":None,            "Max Y":None,            "Use Max Z":None,            "Max Z":None,            "Use Min X":None,            "Min X":None,            "Use Min Y":None,            "Min Y":None,            "Use Min Z":None,            "Min Z":None,            "Affect Transform":None,            "Owner Space":None,            "Influence":None,            "Enable":None,}        # now set up the traverse target...        self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])        self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])        self.node_type = 'LINK'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = False            def evaluate_input(self, input_name):        return default_evaluate_input(self, input_name)        def GetxForm(self):        return GetxForm(self)    def bExecute(self, context):        prepare_parameters(self)        c = self.GetxForm().bGetObject().constraints.new('LIMIT_LOCATION')        #        print(wrapGreen("Creating ")+wrapWhite("Limit Location")+             wrapGreen(" Constraint for bone: ") +             wrapOrange(self.GetxForm().bGetObject().name))                if constraint_name := self.evaluate_input("Name"):            c.name = constraint_name        self.bObject = c        custom_space_owner = False        if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM':            custom_space_owner=True            c.owner_space='CUSTOM'            xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT")            if isinstance(xf, Bone):                c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name            else:                c.space_object=xf        props_sockets = {        'use_transform_limit' : ("Affect Transform", False),        'use_max_x'           : ("Use Max X", False),        'use_max_y'           : ("Use Max Y", False),        'use_max_z'           : ("Use Max Z", False),        'use_min_x'           : ("Use Min X", False),        'use_min_y'           : ("Use Min Y", False),        'use_min_z'           : ("Use Min Z", False),        'max_x'               : ("Max X", 0),        'max_y'               : ("Max Y", 0),        'max_z'               : ("Max Z", 0),        'min_x'               : ("Min X", 0),        'min_y'               : ("Min Y", 0),        'min_z'               : ("Min Z", 0),        'owner_space'         : ("Owner Space", 'WORLD'),        'influence'           : ("Influence", 1),        'mute'               : ("Enable", True),        }        if custom_space_owner: del props_sockets['owner_space']        #        evaluate_sockets(self, c, props_sockets)        self.executed = True    def bFinalize(self, bContext = None):        finish_drivers(self)                    class LinkLimitRotation:    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {            "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),            "Use X"              : NodeSocket(is_input = True, name = "Use X", node = self,),            "Use Y"              : NodeSocket(is_input = True, name = "Use Y", node = self,),            "Use Z"              : NodeSocket(is_input = True, name = "Use Z", node = self,),            "Max X"              : NodeSocket(is_input = True, name = "Max X", node = self,),            "Max Y"              : NodeSocket(is_input = True, name = "Max Y", node = self,),            "Max Z"              : NodeSocket(is_input = True, name = "Max Z", node = self,),            "Min X"              : NodeSocket(is_input = True, name = "Min X", node = self,),            "Min Y"              : NodeSocket(is_input = True, name = "Min Y", node = self,),            "Min Z"              : NodeSocket(is_input = True, name = "Min Z", node = self,),            "Affect Transform"   : NodeSocket(is_input = True, name = "Affect Transform", node = self,),            "Owner Space"        : NodeSocket(is_input = True, name = "Owner Space", node = self,),            "Influence"          : NodeSocket(is_input = True, name = "Influence", node = self,),            "Enable"             : NodeSocket(is_input = True, name = "Enable", node = self,),  }        self.outputs = {            "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }        self.parameters = {            "Name":None,            "Input Relationship":None,            "Use X":None,            "Use Y":None,            "Use Z":None,            "Max X":None,            "Max Y":None,            "Max Z":None,            "Min X":None,            "Min Y":None,            "Min Z":None,            "Affect Transform":None,            "Owner Space":None,            "Influence":None,            "Enable":None,}        # now set up the traverse target...        self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])        self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])        self.node_type = 'LINK'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = False            def evaluate_input(self, input_name):        return default_evaluate_input(self, input_name)        def GetxForm(self):        return GetxForm(self)    def bExecute(self, context):        prepare_parameters(self)        c = self.GetxForm().bGetObject().constraints.new('LIMIT_ROTATION')        print(wrapGreen("Creating ")+wrapWhite("Limit Rotation")+             wrapGreen(" Constraint for bone: ") +             wrapOrange(self.GetxForm().bGetObject().name))                if constraint_name := self.evaluate_input("Name"):            c.name = constraint_name        self.bObject = c        custom_space_owner = False        if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM':            custom_space_owner=True            c.owner_space='CUSTOM'            xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT")            if isinstance(xf, Bone):                c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name            else:                c.space_object=xf        props_sockets = {        'use_transform_limit' : ("Affect Transform", False),        'use_limit_x'         : ("Use X", False),        'use_limit_y'         : ("Use Y", False),        'use_limit_z'         : ("Use Z", False),        'max_x'               : ("Max X", 0),        'max_y'               : ("Max Y", 0),        'max_z'               : ("Max Z", 0),        'min_x'               : ("Min X", 0),        'min_y'               : ("Min Y", 0),        'min_z'               : ("Min Z", 0),        'owner_space'         : ("Owner Space", 'WORLD'),        'influence'           : ("Influence", 1),        'mute'               : ("Enable", True),        }        if custom_space_owner: del props_sockets['owner_space']        #        evaluate_sockets(self, c, props_sockets)        self.executed = True    def bFinalize(self, bContext = None):        finish_drivers(self)                    class LinkLimitScale:    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {            "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),            "Use Max X"          : NodeSocket(is_input = True, name = "Use Max X", node = self,),            "Max X"              : NodeSocket(is_input = True, name = "Max X", node = self,),            "Use Max Y"          : NodeSocket(is_input = True, name = "Use Max Y", node = self,),            "Max Y"              : NodeSocket(is_input = True, name = "Max Y", node = self,),            "Use Max Z"          : NodeSocket(is_input = True, name = "Use Max Z", node = self,),            "Max Z"              : NodeSocket(is_input = True, name = "Max Z", node = self,),            "Use Min X"          : NodeSocket(is_input = True, name = "Use Min X", node = self,),            "Min X"              : NodeSocket(is_input = True, name = "Min X", node = self,),            "Use Min Y"          : NodeSocket(is_input = True, name = "Use Min Y", node = self,),            "Min Y"              : NodeSocket(is_input = True, name = "Min Y", node = self,),            "Use Min Z"          : NodeSocket(is_input = True, name = "Use Min Z", node = self,),            "Min Z"              : NodeSocket(is_input = True, name = "Min Z", node = self,),            "Affect Transform"   : NodeSocket(is_input = True, name = "Affect Transform", node = self,),            "Owner Space"        : NodeSocket(is_input = True, name = "Owner Space", node = self,),            "Influence"          : NodeSocket(is_input = True, name = "Influence", node = self,),            "Enable"             : NodeSocket(is_input = True, name = "Enable", node = self,),  }        self.outputs = {            "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }        self.parameters = {            "Name":None,            "Input Relationship":None,            "Use Max X":None,            "Max X":None,            "Use Max Y":None,            "Max Y":None,            "Use Max Z":None,            "Max Z":None,            "Use Min X":None,            "Min X":None,            "Use Min Y":None,            "Min Y":None,            "Use Min Z":None,            "Min Z":None,            "Affect Transform":None,            "Owner Space":None,            "Influence":None,            "Enable":None,}        # now set up the traverse target...        self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])        self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])        self.node_type = 'LINK'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = False            def evaluate_input(self, input_name):        return default_evaluate_input(self, input_name)        def GetxForm(self):        return GetxForm(self)    def bExecute(self, context):        prepare_parameters(self)        c = self.GetxForm().bGetObject().constraints.new('LIMIT_SCALE')        print(wrapGreen("Creating ")+wrapWhite("Limit Scale")+             wrapGreen(" Constraint for bone: ") +             wrapOrange(self.GetxForm().bGetObject().name))                if constraint_name := self.evaluate_input("Name"):            c.name = constraint_name        self.bObject = c        custom_space_owner = False        if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM':            custom_space_owner=True            c.owner_space='CUSTOM'            xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT")            if isinstance(xf, Bone):                c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name            else:                c.space_object=xf        props_sockets = {        'use_transform_limit' : ("Affect Transform", False),        'use_max_x'           : ("Use Max X", False),        'use_max_y'           : ("Use Max Y", False),        'use_max_z'           : ("Use Max Z", False),        'use_min_x'           : ("Use Min X", False),        'use_min_y'           : ("Use Min Y", False),        'use_min_z'           : ("Use Min Z", False),        'max_x'               : ("Max X", 0),        'max_y'               : ("Max Y", 0),        'max_z'               : ("Max Z", 0),        'min_x'               : ("Min X", 0),        'min_y'               : ("Min Y", 0),        'min_z'               : ("Min Z", 0),        'owner_space'         : ("Owner Space", 'WORLD'),        'influence'           : ("Influence", 1),        'mute'               :  ("Enable", True),        }        if custom_space_owner: del props_sockets['owner_space']        #        evaluate_sockets(self, c, props_sockets)        self.executed = True    def bFinalize(self, bContext = None):        finish_drivers(self)                    class LinkLimitDistance:    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {            "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),            "Head/Tail"          : NodeSocket(is_input = True, name = "Head/Tail", node = self,),            "UseBBone"           : NodeSocket(is_input = True, name = "UseBBone", node = self,),            "Distance"           : NodeSocket(is_input = True, name = "Distance", node = self,),            "Clamp Region"       : NodeSocket(is_input = True, name = "Clamp Region", node = self,),            "Affect Transform"   : NodeSocket(is_input = True, name = "Affect Transform", node = self,),            "Owner Space"        : NodeSocket(is_input = True, name = "Owner Space", node = self,),            "Target Space"       : NodeSocket(is_input = True, name = "Target Space", node = self,),            "Influence"          : NodeSocket(is_input = True, name = "Influence", node = self,),            "Target"             : NodeSocket(is_input = True, name = "Target", node = self,),            "Enable"             : NodeSocket(is_input = True, name = "Enable", node = self,),  }        self.outputs = {            "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }        self.parameters = {            "Name":None,            "Input Relationship":None,            "Head/Tail":None,            "UseBBone":None,            "Distance":None,            "Clamp Region":None,            "Affect Transform":None,            "Owner Space":None,            "Target Space":None,            "Influence":None,            "Target":None,            "Enable":None,}        # now set up the traverse target...        self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])        self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])        self.node_type = 'LINK'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = False            def evaluate_input(self, input_name):        return default_evaluate_input(self, input_name)    def GetxForm(self):        return GetxForm(self)    def bExecute(self, context):        prepare_parameters(self)        print(wrapGreen("Creating ")+wrapWhite("Limit Distance")+             wrapGreen(" Constraint for bone: ") +             wrapOrange(self.GetxForm().bGetObject().name))        c = self.GetxForm().bGetObject().constraints.new('LIMIT_DISTANCE')        get_target_and_subtarget(self, c)        if constraint_name := self.evaluate_input("Name"):            c.name = constraint_name        self.bObject = c        #        # TODO: set distance automagically        # IMPORTANT TODO BUG                custom_space_owner, custom_space_target = False, False        if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM':            custom_space_owner=True            c.owner_space='CUSTOM'            xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT")            if isinstance(xf, Bone):                c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name            else:                c.space_object=xf        if self.inputs["Target Space"].is_connected and self.inputs["Target Space"].links[0].from_node.node_type == 'XFORM':            custom_space_target=True            c.target_space='CUSTOM'            xf = self.inputs["Target Space"].links[0].from_node.bGetObject(mode="OBJECT")            if isinstance(xf, Bone):                c.space_object=self.inputs["Target Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name            else:                c.space_object=xf        props_sockets = {        'distance'            : ("Distance", 0),        'head_tail'           : ("Head/Tail", 0),        'limit_mode'          : ("Clamp Region", "LIMITDIST_INSIDE"),        'use_bbone_shape'     : ("UseBBone", False),        'use_transform_limit' : ("Affect Transform", 1),        'owner_space'         : ("Owner Space", 1),        'target_space'        : ("Target Space", 1),        'influence'           : ("Influence", 1),        'mute'               : ("Enable", True),        }        if custom_space_owner: del props_sockets['owner_space']        if custom_space_target: del props_sockets['target_space']        #        evaluate_sockets(self, c, props_sockets)        self.executed = True    def bFinalize(self, bContext = None):        finish_drivers(self)            # Trackingclass LinkStretchTo:    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {            "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),            "Head/Tail"          : NodeSocket(is_input = True, name = "Head/Tail", node = self,),            "UseBBone"           : NodeSocket(is_input = True, name = "UseBBone", node = self,),            "Original Length"    : NodeSocket(is_input = True, name = "Original Length", node = self,),            "Volume Variation"   : NodeSocket(is_input = True, name = "Volume Variation", node = self,),            "Use Volume Min"     : NodeSocket(is_input = True, name = "Use Volume Min", node = self,),            "Volume Min"         : NodeSocket(is_input = True, name = "Volume Min", node = self,),            "Use Volume Max"     : NodeSocket(is_input = True, name = "Use Volume Max", node = self,),            "Volume Max"         : NodeSocket(is_input = True, name = "Volume Max", node = self,),            "Smooth"             : NodeSocket(is_input = True, name = "Smooth", node = self,),            "Maintain Volume"    : NodeSocket(is_input = True, name = "Maintain Volume", node = self,),            "Rotation"           : NodeSocket(is_input = True, name = "Rotation", node = self,),            "Influence"          : NodeSocket(is_input = True, name = "Influence", node = self,),            "Target"             : NodeSocket(is_input = True, name = "Target", node = self,),            "Enable"             : NodeSocket(is_input = True, name = "Enable", node = self,),  }        self.outputs = {            "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }        self.parameters = {            "Name":None,            "Input Relationship":None,            "Head/Tail":None,            "UseBBone":None,            "Original Length":None,            "Volume Variation":None,            "Use Volume Min":None,            "Volume Min":None,            "Use Volume Max":None,            "Volume Max":None,            "Smooth":None,            "Maintain Volume":None,            "Rotation":None,            "Influence":None,            "Target":None,            "Enable":None,}        # now set up the traverse target...        self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])        self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])        self.node_type = 'LINK'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = False            def evaluate_input(self, input_name):        return default_evaluate_input(self, input_name)    def GetxForm(self):        return GetxForm(self)    def bExecute(self, context):        prepare_parameters(self)        print(wrapGreen("Creating ")+wrapWhite("Stretch-To")+             wrapGreen(" Constraint for bone: ") +             wrapOrange(self.GetxForm().bGetObject().name))        c = self.GetxForm().bGetObject().constraints.new('STRETCH_TO')        get_target_and_subtarget(self, c)        if constraint_name := self.evaluate_input("Name"):            c.name = constraint_name        self.bObject = c        props_sockets = {        'head_tail'       : ("Head/Tail", 0),        'use_bbone_shape' : ("UseBBone", False),        'bulge'           : ("Volume Variation", 0),        'use_bulge_min'   : ("Use Volume Min", False),        'bulge_min'       : ("Volume Min", 0),        'use_bulge_max'   : ("Use Volume Max", False),        'bulge_max'       : ("Volume Max", 0),        'bulge_smooth'    : ("Smooth", 0),        'volume'          : ("Maintain Volume", 'VOLUME_XZX'),        'keep_axis'       : ("Rotation", 'PLANE_X'),        'rest_length'     : ("Original Length", self.GetxForm().bGetObject().bone.length),        'influence'       : ("Influence", 1),        'mute'           : ("Enable", True),        }        evaluate_sockets(self, c, props_sockets)                if (self.evaluate_input("Original Length") == 0):            # this is meant to be set automatically.            c.rest_length = self.GetxForm().bGetObject().bone.length        self.executed = True            def bFinalize(self, bContext = None):        finish_drivers(self)            class LinkDampedTrack:    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {            "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),            "Head/Tail"          : NodeSocket(is_input = True, name = "Head/Tail", node = self,),            "UseBBone"           : NodeSocket(is_input = True, name = "UseBBone", node = self,),            "Track Axis"         : NodeSocket(is_input = True, name = "Track Axis", node = self,),            "Influence"          : NodeSocket(is_input = True, name = "Influence", node = self,),            "Target"             : NodeSocket(is_input = True, name = "Target", node = self,),            "Enable"             : NodeSocket(is_input = True, name = "Enable", node = self,),  }        self.outputs = {            "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }        self.parameters = {            "Name":None,            "Input Relationship":None,            "Head/Tail":None,            "UseBBone":None,            "Track Axis":None,            "Influence":None,            "Target":None,            "Enable":None,}        # now set up the traverse target...        self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])        self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])        self.node_type = 'LINK'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = False            def evaluate_input(self, input_name):        return default_evaluate_input(self, input_name)    def GetxForm(self):        return GetxForm(self)    def bExecute(self, context):        prepare_parameters(self)        print(wrapGreen("Creating ")+wrapWhite("Damped Track")+             wrapGreen(" Constraint for bone: ") +             wrapOrange(self.GetxForm().bGetObject().name))        c = self.GetxForm().bGetObject().constraints.new('DAMPED_TRACK')        get_target_and_subtarget(self, c)        if constraint_name := self.evaluate_input("Name"):            c.name = constraint_name        self.bObject = c        props_sockets = {        'head_tail'       : ("Head/Tail", 0),        'use_bbone_shape' : ("UseBBone", False),        'track_axis'      : ("Track Axis", 'TRACK_Y'),        'influence'       : ("Influence", 1),        'mute'            : ("Enable", True),        }        evaluate_sockets(self, c, props_sockets)        self.executed = True        def bFinalize(self, bContext = None):        finish_drivers(self)                class LinkLockedTrack:    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {            "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),            "Head/Tail"          : NodeSocket(is_input = True, name = "Head/Tail", node = self,),            "UseBBone"           : NodeSocket(is_input = True, name = "UseBBone", node = self,),            "Track Axis"         : NodeSocket(is_input = True, name = "Track Axis", node = self,),            "Lock Axis"          : NodeSocket(is_input = True, name = "Lock Axis", node = self,),            "Influence"          : NodeSocket(is_input = True, name = "Influence", node = self,),            "Target"             : NodeSocket(is_input = True, name = "Target", node = self,),            "Enable"             : NodeSocket(is_input = True, name = "Enable", node = self,),  }        self.outputs = {            "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }        self.parameters = {            "Name":None,            "Input Relationship":None,            "Head/Tail":None,            "UseBBone":None,            "Track Axis":None,            "Lock Axis":None,            "Influence":None,            "Target":None,            "Enable":None,}        # now set up the traverse target...        self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])        self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])        self.node_type = 'LINK'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = False            def evaluate_input(self, input_name):        return default_evaluate_input(self, input_name)    def GetxForm(self):        return GetxForm(self)    def bExecute(self, context):        prepare_parameters(self)        print(wrapGreen("Creating ")+wrapWhite("Locked Track")+             wrapGreen(" Constraint for bone: ") +             wrapOrange(self.GetxForm().bGetObject().name))        c = self.GetxForm().bGetObject().constraints.new('LOCKED_TRACK')        get_target_and_subtarget(self, c)        if constraint_name := self.evaluate_input("Name"):            c.name = constraint_name        self.bObject = c        props_sockets = {        'head_tail'       : ("Head/Tail", 0),        'use_bbone_shape' : ("UseBBone", False),        'track_axis'      : ("Track Axis", 'TRACK_Y'),        'lock_axis'       : ("Lock Axis", 'UP_X'),        'influence'       : ("Influence", 1),        'mute'           : ("Enable", True),        }        evaluate_sockets(self, c, props_sockets)        self.executed = True    def bFinalize(self, bContext = None):        finish_drivers(self)            class LinkTrackTo:    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {            "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),            "Head/Tail"          : NodeSocket(is_input = True, name = "Head/Tail", node = self,),            "UseBBone"           : NodeSocket(is_input = True, name = "UseBBone", node = self,),            "Track Axis"         : NodeSocket(is_input = True, name = "Track Axis", node = self,),            "Up Axis"            : NodeSocket(is_input = True, name = "Up Axis", node = self,),            "Use Target Z"       : NodeSocket(is_input = True, name = "Use Target Z", node = self,),            "Influence"          : NodeSocket(is_input = True, name = "Influence", node = self,),            "Target"             : NodeSocket(is_input = True, name = "Target", node = self,),            "Enable"             : NodeSocket(is_input = True, name = "Enable", node = self,),  }        self.outputs = {            "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }        self.parameters = {            "Name":None,            "Input Relationship":None,            "Head/Tail":None,            "UseBBone":None,            "Track Axis":None,            "Up Axis":None,            "Use Target Z":None,             "Influence":None,            "Target":None,            "Enable":None,}        # now set up the traverse target...        self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])        self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])        self.node_type = 'LINK'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = False            def evaluate_input(self, input_name):        return default_evaluate_input(self, input_name)    def GetxForm(self):        return GetxForm(self)    def bExecute(self, context):        prepare_parameters(self)        print(wrapGreen("Creating ")+wrapWhite("Track-To")+             wrapGreen(" Constraint for bone: ") +             wrapOrange(self.GetxForm().bGetObject().name))        c = self.GetxForm().bGetObject().constraints.new('TRACK_TO')        get_target_and_subtarget(self, c)        if constraint_name := self.evaluate_input("Name"):            c.name = constraint_name        self.bObject = c        props_sockets = {        'head_tail'       : ("Head/Tail", 0),        'use_bbone_shape' : ("UseBBone", False),        'track_axis'      : ("Track Axis", "TRACK_Y"),        'up_axis'         : ("Up Axis", "UP_Z"),        'use_target_z'    : ("Use Target Z", False),        'influence'       : ("Influence", 1),        'mute'           : ("Enable", True),        }        evaluate_sockets(self, c, props_sockets)        self.executed = True                def bFinalize(self, bContext = None):        finish_drivers(self)# relationships & misc.class LinkInheritConstraint:    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {            "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),            "Location"           : NodeSocket(is_input = True, name = "Location", node = self,),            "Rotation"           : NodeSocket(is_input = True, name = "Rotation", node = self,),            "Scale"              : NodeSocket(is_input = True, name = "Scale", node = self,),            "Influence"          : NodeSocket(is_input = True, name = "Influence", node = self,),            "Target"             : NodeSocket(is_input = True, name = "Target", node = self,),            "Enable"             : NodeSocket(is_input = True, name = "Enable", node = self,),  }        self.outputs = {            "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }        self.parameters = {            "Name":None,            "Input Relationship":None,            "Location":None,            "Rotation":None,            "Scale":None,            "Influence":None,            "Target":None,            "Enable":None,}        self.drivers = {}        # now set up the traverse target...        self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])        self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])        self.node_type = 'LINK'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = False            def evaluate_input(self, input_name):        return default_evaluate_input(self, input_name)    def GetxForm(self):        return GetxForm(self)    def bExecute(self, context):        prepare_parameters(self)        print(wrapGreen("Creating ")+wrapWhite("Child-Of")+             wrapGreen(" Constraint for bone: ") +             wrapOrange(self.GetxForm().bGetObject().name))        c = self.GetxForm().bGetObject().constraints.new('CHILD_OF')        get_target_and_subtarget(self, c)        if constraint_name := self.evaluate_input("Name"):            c.name = constraint_name        self.bObject = c                props_sockets = {        'use_location_x'   : (("Location", 0) , 1),        'use_location_y'   : (("Location", 1) , 1),        'use_location_z'   : (("Location", 2) , 1),        'use_rotation_x'   : (("Rotation", 0) , 1),        'use_rotation_y'   : (("Rotation", 1) , 1),        'use_rotation_z'   : (("Rotation", 2) , 1),        'use_scale_x'      : (("Scale"   , 0) , 1),        'use_scale_y'      : (("Scale"   , 1) , 1),        'use_scale_z'      : (("Scale"   , 2) , 1),        'influence'        : ( "Influence"    , 1),        'mute'             : ("Enable", True),        }        evaluate_sockets(self, c, props_sockets)        c.set_inverse_pending        self.executed = True                                def bFinalize(self, bContext = None):        finish_drivers(self)class LinkInverseKinematics:    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {            "Input Relationship"  : NodeSocket(is_input = True, name = "Input Relationship", node = self,),            "Chain Length"        : NodeSocket(is_input = True, name = "Chain Length", node = self,),            "Use Tail"            : NodeSocket(is_input = True, name = "Use Tail", node = self,),            "Stretch"             : NodeSocket(is_input = True, name = "Stretch", node = self,),            "Position"            : NodeSocket(is_input = True, name = "Position", node = self,),            "Rotation"            : NodeSocket(is_input = True, name = "Rotation", node = self,),            "Influence"           : NodeSocket(is_input = True, name = "Influence", node = self,),            "Target"              : NodeSocket(is_input = True, name = "Target", node = self,),            "Pole Target"         : NodeSocket(is_input = True, name = "Pole Target", node = self,),            "Enable"              : NodeSocket(is_input = True, name = "Enable", node = self,),  }        self.outputs = {            "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) }        self.parameters = {            "Name":None,            "Connected":None,            "Chain Length":None,            "Use Tail":None,            "Stretch":None,            "Position":None,            "Rotation":None,            "Influence":None,            "Target":None,             "Pole Target":None,            "Enable":None,}        # now set up the traverse target...        self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])        self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])        self.node_type = 'LINK'        self.bObject = None        self.drivers = {}        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = False            def evaluate_input(self, input_name):        return default_evaluate_input(self, input_name)    def GetxForm(self):        return GetxForm(self)    def bExecute(self, context):        prepare_parameters(self)        print(wrapGreen("Creating ")+wrapOrange("Inverse Kinematics")+             wrapGreen(" Constraint for bone: ") +             wrapOrange(self.GetxForm().bGetObject().name))        ik_bone = self.GetxForm().bGetObject()        c = self.GetxForm().bGetObject().constraints.new('IK')        get_target_and_subtarget(self, c)        get_target_and_subtarget(self, c, input_name = 'Pole Target')        if constraint_name := self.evaluate_input("Name"):            c.name = constraint_name                self.bObject = c        c.chain_count = 1 # so that, if there are errors, this doesn't print a whole bunch of circular dependency crap from having infinite chain length        if (c.pole_target): # Calculate the pole angle, the user shouldn't have to.            pole_object = c.pole_target            assert pole_object == c.target, f"Error with {self}: Pole Target must be bone within the same Armature as IK Bone  -- for now."            pole_location = None            if (c.pole_subtarget):                pole_object = c.pole_target.pose.bones[c.pole_subtarget]                pole_location = pole_object.bone.head_local            else: #TODO this is a dumb limitation but I don't want to convert to the armature's local space so that some idiot can rig in a stupid way                raise RuntimeError(f"Error with {self}: Pole Target must be bones within the same Armature as IK Bone -- for now.")            #HACK HACK            handle_location = ik_bone.bone.tail_local if (self.evaluate_input("Use Tail")) else ik_bone.bone.head_local            counter = 0            parent = ik_bone            base_bone = ik_bone            while (parent is not None):                counter+=1                if ((self.evaluate_input("Chain Length") != 0) and (counter > self.evaluate_input("Chain Length"))):                    break                base_bone = parent                parent = parent.parent            def get_main_axis(bone, knee_location):                # To decide whether the IK mainly bends around the x or z axis....                x_axis = bone.matrix_local.to_3x3() @ Vector((1,0,0))                y_axis = bone.matrix_local.to_3x3() @ Vector((0,1,0))                z_axis = bone.matrix_local.to_3x3() @ Vector((0,0,1))                # project the knee location onto the plane of the bone.                from .utilities import project_point_to_plane                planar_projection = project_point_to_plane(knee_location, bone.head_local, y_axis)                # and get the dot between the X and Z axes to find which one the knee is displaced on.                x_dot = x_axis.dot(planar_projection) # whichever axis' dot-product is closer to zero                 z_dot = z_axis.dot(planar_projection) #  with the base_bone's axis is in-line with it.                prWhite(bone.name, z_dot, x_dot)                # knee is in-line with this axis vector, the bend is happening on the perpendicular axis.                if abs(z_dot) < abs(x_dot): return x_axis # so we return X if Z is in-line with the knee                else: return z_axis                       # and visa versa            # modified from https://blender.stackexchange.com/questions/19754/how-to-set-calculate-pole-angle-of-ik-constraint-so-the-chain-does-not-move            from mathutils import Vector            def signed_angle(vector_u, vector_v, normal):                # Normal specifies orientation                angle = vector_u.angle(vector_v)                if vector_u.cross(vector_v).angle(normal) < 1:                    angle = -angle                return angle            def get_pole_angle(base_bone, ik_bone, pole_location, main_axis):                pole_normal = (ik_bone.bone.tail_local - base_bone.bone.head_local).cross(pole_location - base_bone.bone.head_local)                projected_pole_axis = pole_normal.cross(base_bone.bone.tail_local - base_bone.bone.head_local)                # note that this normal-axis is the y-axis but flipped                return signed_angle(main_axis, projected_pole_axis, base_bone.bone.tail_local - base_bone.bone.head_local)            if self.evaluate_input("Use Tail") == True:                main_axis = get_main_axis(ik_bone.bone, ik_bone.bone.tail_local)                # pole angle to the PV:                pole_angle_in_radians = get_pole_angle(base_bone, ik_bone, pole_location, main_axis)            elif ik_bone.bone.parent:                main_axis = get_main_axis(ik_bone.bone.parent, ik_bone.bone.tail_local)                pole_angle_in_radians = get_pole_angle(base_bone, ik_bone, pole_location, main_axis)            else: # the bone is not using "Use Tail" and it has no parent -- meaningless.                pole_angle_in_radians = 0                        c.pole_angle = pole_angle_in_radians            # TODO: the pole target should be a bone in a well-designed rig, but I don't want to force this, so....            #   in future, calculate all this in world-space so we can use other objects as the pole.                props_sockets = {        'chain_count'   : ("Chain Length", 1),        'use_tail'      : ("Use Tail", True),        'use_stretch'   : ("Stretch", True),        "weight"        : ("Position", 1.0),        "orient_weight" : ("Rotation", 0.0),        "influence"     : ("Influence", 1.0),        'mute'          : ("Enable", True),        }        evaluate_sockets(self, c, props_sockets)                        # TODO: handle drivers        #        (it should be assumed we want it on if it's plugged        #         into a driver).        c.use_location   = self.evaluate_input("Position") > 0        c.use_rotation   = self.evaluate_input("Rotation") > 0        self.executed = True        def bFinalize(self, bContext = None):        finish_drivers(self)                # This is kinda a weird design decision?class LinkDrivenParameter:    '''A node representing an armature object'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {        "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),          "Driver"      : NodeSocket(is_input = True, name = "Driver", node = self),          "Parameter"   : NodeSocket(is_input = True, name = "Parameter", node = self),          "Index"       : NodeSocket(is_input = True, name = "Index", node = self),        }        self.outputs = {          "Output Relationship" : NodeSocket(name = "Output Relationship", node=self), }        self.parameters = {          "Input Relationship":None,           "Driver":None,           "Parameter":None,          "Index":None,        }        # now set up the traverse target...        self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])        self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])        self.node_type = "LINK"        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = False    def GetxForm(self):        return GetxForm(self)    def evaluate_input(self, input_name):        return default_evaluate_input(self, input_name)    def bExecute(self, bContext = None,):        prepare_parameters(self)        prGreen("Executing Driven Parameter node")                # example_ driver ={                    # "owner":None,                    # "prop":None, # will be filled out in the node that uses the driver                    # "ind":-1, # same here                    # "type": self.evaluate_input("Driver Type"),                    # "vars": my_vars,                    # "keys": self.evaluate_input("fCurve"),}                            driver = self.evaluate_input("Driver")        driver["owner"] = self.GetxForm().bGetObject()        driver["prop"] = self.evaluate_input("Parameter")        driver["ind"] = self.evaluate_input("Index")                self.parameters["Driver"] = driver        self.executed = True    def bFinalize(self, bContext = None):        # TODO HACK BUG        # This probably no longer works        from .drivers import CreateDrivers        CreateDrivers( [ self.parameters["Driver"] ] )                class LinkArmature:    '''A node representing an armature object'''    def __init__(self, signature, base_tree,):        self.base_tree=base_tree        self.signature = signature        self.inputs = {        "Input Relationship"   : NodeSocket(is_input = True, name = "Input Relationship", node = self,),        "Preserve Volume"      : NodeSocket(is_input = True, name = "Preserve Volume", node = self),        "Use Envelopes"        : NodeSocket(is_input = True, name = "Use Envelopes", node = self),        "Use Current Location" : NodeSocket(is_input = True, name = "Use Current Location", node = self),        "Influence"            : NodeSocket(is_input = True, name = "Influence", node = self),        "Enable"               : NodeSocket(is_input = True, name = "Enable", node = self),        }        self.outputs = {          "Output Relationship" : NodeSocket(name = "Output Relationship", node=self), }        self.parameters = {            "Name":None,            "Input Relationship":None,             "Preserve Volume":None,             "Use Envelopes":None,             "Use Current Location":None,             "Influence":None,             "Enable":None,        }        # now set up the traverse target...        self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])        self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])        self.node_type = "LINK"        setup_custom_props(self)        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = False    def GetxForm(self):        return GetxForm(self)    def evaluate_input(self, input_name):        return default_evaluate_input(self, input_name)    def bExecute(self, bContext = None,):        prGreen("Creating Armature Constraint for bone: \""+ self.GetxForm().bGetObject().name + "\"")        prepare_parameters(self)        c = self.GetxForm().bGetObject().constraints.new('ARMATURE')        if constraint_name := self.evaluate_input("Name"):            c.name = constraint_name        self.bObject = c        # get number of targets        num_targets = len( list(self.inputs.values())[6:] )//2                props_sockets = {        'use_deform_preserve_volume' : ("Preserve Volume", 0),        'use_bone_envelopes'         : ("Use Envelopes", 0),        'use_current_location'       : ("Use Current Location", 0),        'influence'                  : ( "Influence"    , 1),        'mute'                       : ("Enable", True),        }        targets_weights = {}        for i in range(num_targets):            target = c.targets.new()            target_input_name = list(self.inputs.keys())[i*2+6  ]            weight_input_name = list(self.inputs.keys())[i*2+6+1]            get_target_and_subtarget(self, target, target_input_name)            weight_value=self.evaluate_input(weight_input_name)            if not isinstance(weight_value, float):                weight_value=0            targets_weights[i]=weight_value            props_sockets["targets[%d].weight" % i] = (weight_input_name, 0)            # targets_weights.append({"weight":(weight_input_name, 0)})        evaluate_sockets(self, c, props_sockets)        for target, value in targets_weights.items():            c.targets[target].weight=value        # for i, (target, weight) in enumerate(zip(c.targets, targets_weights)):            # evaluate_sockets(self, target, weight)        self.executed = True    def bFinalize(self, bContext = None):        finish_drivers(self)class LinkSplineIK:    '''A node representing an armature object'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {          "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,),          "Target"             : NodeSocket(is_input = True, name = "Target", node = self),          "Chain Length"       : NodeSocket(is_input = True, name = "Chain Length", node = self),          "Even Divisions"     : NodeSocket(is_input = True, name = "Even Divisions", node = self),          "Chain Offset"       : NodeSocket(is_input = True, name = "Chain Offset", node = self),          "Use Curve Radius"   : NodeSocket(is_input = True, name = "Use Curve Radius", node = self),          "Y Scale Mode"       : NodeSocket(is_input = True, name = "Y Scale Mode", node = self),          "XZ Scale Mode"      : NodeSocket(is_input = True, name = "XZ Scale Mode", node = self),          "Use Original Scale" : NodeSocket(is_input = True, name = "Use Original Scale", node = self),          "Influence"          : NodeSocket(is_input = True, name = "Influence", node = self),        }        self.outputs = {          "Output Relationship" : NodeSocket(is_input = False, name = "Output Relationship", node=self), }        self.parameters = {          "Name":None,          "Input Relationship":None,           "Target":None,           "Chain Length":None,           "Even Divisions":None,           "Chain Offset":None,           "Use Curve Radius":None,           "Y Scale Mode":None,           "XZ Scale Mode":None,           "Use Original Scale":None,           "Influence":None,         }        # now set up the traverse target...        self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"])        self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"])        self.node_type = "LINK"        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = False    def evaluate_input(self, input_name):        return default_evaluate_input(self, input_name)    def GetxForm(self):        return GetxForm(self)    def bExecute(self, bContext = None,):        prepare_parameters(self)        prGreen("Creating Spline-IK Constraint for bone: \""+ self.GetxForm().bGetObject().name + "\"")        c = self.GetxForm().bGetObject().constraints.new('SPLINE_IK')        get_target_and_subtarget(self, c)        if constraint_name := self.evaluate_input("Name"):            c.name = constraint_name        self.bObject = c        props_sockets = {        'chain_count' : ("Chain Length", 0),        'use_even_divisions'      : ("Even Divisions", False),        'use_chain_offset'         : ("Chain Offset", False),        'use_curve_radius'    : ("Use Curve Radius", False),        'y_scale_mode'       : ("Y Scale Mode", "FIT_CURVE"),        'xz_scale_mode'           : ("XZ Scale Mode", "NONE"),        'use_original_scale'           : ("Use Original Scale", False),        'influence'       : ("Influence", 1),        }        evaluate_sockets(self, c, props_sockets)        self.executed = Truefor c in TellClasses():    setup_container(c)
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