geometry_node_graphgen.py 12 KB

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  1. from .utilities import (prRed, prGreen, prPurple, prWhite, prOrange,
  2. wrapRed, wrapGreen, wrapPurple, wrapWhite,
  3. wrapOrange,)
  4. def gen_morph_target_nodes(mod_name, mod_ob, targets, context, use_offset=True):
  5. from bpy import data
  6. modifier = mod_ob.modifiers.new(mod_name, type='NODES')
  7. mod_ob.add_rest_position_attribute = True
  8. ng = data.node_groups.new(mod_name, "GeometryNodeTree")
  9. modifier.node_group = ng
  10. ng.interface.new_socket("Geometry", in_out="INPUT", socket_type="NodeSocketGeometry")
  11. ng.interface.new_socket("Geometry", in_out="OUTPUT", socket_type="NodeSocketGeometry")
  12. inp = ng.nodes.new("NodeGroupInput")
  13. out = ng.nodes.new("NodeGroupOutput")
  14. # TODO CLEANUP here
  15. if (position := ng.nodes.get("Position")) is None: position = ng.nodes.new("GeometryNodeInputPosition")
  16. if (index := ng.nodes.get("Index")) is None: index = ng.nodes.new("GeometryNodeInputIndex")
  17. rest_position = ng.nodes.new("GeometryNodeInputNamedAttribute")
  18. rest_position.inputs["Name"].default_value="rest_position"
  19. rest_position.data_type = 'FLOAT_VECTOR'
  20. if use_offset == False:
  21. rest_position = position
  22. add_these = []
  23. props_sockets={}
  24. object_map = {}
  25. for i, t in enumerate(targets):
  26. mt_node = t.links[0].from_node
  27. mt_ob = mt_node.GetxForm().bGetObject()
  28. if mt_ob is None: # create it
  29. mt_ob = data.objects.new(mt_node.evaluate_input("Name"), data.meshes.new_from_object(self_ob))
  30. context.collection.objects.link(mt_ob)
  31. prOrange(f"WARN: no object found for f{mt_node}; creating duplicate of current object ")
  32. mt_name = mt_ob.name
  33. vg = mt_node.parameters["Morph Target"]["vertex_group"]
  34. if vg: mt_name = mt_name+"."+vg
  35. try:
  36. ob_relative = t.links[0].from_node.inputs["Relative to"].links[0].from_node.bGetObject()
  37. except IndexError:
  38. ob_relative = None
  39. ng.interface.new_socket(mt_name, in_out = "INPUT", socket_type="NodeSocketObject")
  40. ng.interface.new_socket(mt_name+" Value", in_out = "INPUT", socket_type="NodeSocketFloat")
  41. ob_node = ng.nodes.new("GeometryNodeObjectInfo")
  42. sample_index = ng.nodes.new("GeometryNodeSampleIndex"); sample_index.data_type = 'FLOAT_VECTOR'
  43. subtract = ng.nodes.new("ShaderNodeVectorMath"); subtract.operation="SUBTRACT"
  44. scale1 = ng.nodes.new("ShaderNodeVectorMath"); scale1.operation="SCALE"
  45. ng.links.new(input=inp.outputs[mt_name], output=ob_node.inputs["Object"])
  46. ng.links.new(input=index.outputs["Index"], output=sample_index.inputs["Index"])
  47. ng.links.new(input=position.outputs["Position"], output=sample_index.inputs["Value"])
  48. ng.links.new(input=sample_index.outputs["Value"], output=subtract.inputs[0])
  49. ng.links.new(input=ob_node.outputs["Geometry"], output=sample_index.inputs["Geometry"])
  50. if ob_relative: # TODO: this should also be exposed as an input
  51. ob_node1 = ng.nodes.new("GeometryNodeObjectInfo"); ob_node1.inputs["Object"].default_value = ob_relative
  52. sample_index1 = ng.nodes.new("GeometryNodeSampleIndex"); sample_index1.data_type = 'FLOAT_VECTOR'
  53. ng.links.new(input=index.outputs["Index"], output=sample_index1.inputs["Index"])
  54. ng.links.new(input=position.outputs["Position"], output=sample_index1.inputs["Value"])
  55. ng.links.new(input=ob_node1.outputs["Geometry"], output=sample_index1.inputs["Geometry"])
  56. ng.links.new(input=sample_index1.outputs["Value"], output=subtract.inputs[1])
  57. else:
  58. # ng.links.new(input=rest_position.outputs["Attribute"], output=subtract.inputs[1])
  59. ng.links.new(input=rest_position.outputs[0], output=subtract.inputs[1])
  60. ng.links.new(input=subtract.outputs["Vector"], output=scale1.inputs[0])
  61. # TODO: this should be exposed as a node tree input
  62. if vg:= mt_node.evaluate_input("Vertex Group"): # works
  63. vg_att = ng.nodes.new("GeometryNodeInputNamedAttribute"); vg_att.inputs["Name"].default_value=vg
  64. multiply = ng.nodes.new("ShaderNodeMath"); multiply.operation = "MULTIPLY"
  65. ng.links.new(input=vg_att.outputs["Attribute"], output=multiply.inputs[1])
  66. ng.links.new(input=inp.outputs[mt_name+" Value"], output=multiply.inputs[0])
  67. ng.links.new(input=multiply.outputs[0], output=scale1.inputs["Scale"])
  68. else:
  69. ng.links.new(input=inp.outputs[mt_name+" Value"], output=scale1.inputs["Scale"])
  70. add_these.append(scale1)
  71. object_map["Socket_"+str((i+1)*2)]=mt_node.GetxForm().bGetObject()
  72. from ..mantis_dataclasses import MantisSocketFiller
  73. socket_value = MantisSocketFiller(
  74. property_name = (prop := "Socket_"+str((i+1)*2+1)),
  75. socket_name = (socket_name := "Value."+str(i).zfill(3)),
  76. default_value = 1.0
  77. )
  78. props_sockets[prop] = socket_value
  79. set_position = ng.nodes.new("GeometryNodeSetPosition")
  80. bake = ng.nodes.new("GeometryNodeBake")
  81. ng.links.new(inp.outputs["Geometry"], output=set_position.inputs["Geometry"])
  82. ng.links.new(set_position.outputs["Geometry"], output=bake.inputs[0])
  83. ng.links.new(bake.outputs[0], output=out.inputs[0])
  84. if use_offset == True:
  85. prev_node = ng.nodes.new("FunctionNodeInputVector")
  86. else:
  87. prev_node = position
  88. for i, node in enumerate(add_these):
  89. add = ng.nodes.new("ShaderNodeVectorMath"); add.operation="ADD"
  90. ng.links.new(prev_node.outputs[0], output=add.inputs[0])
  91. ng.links.new(node.outputs[0], output=add.inputs[1])
  92. prev_node = add
  93. if use_offset == True:
  94. ng.links.new(add.outputs[0], output=set_position.inputs["Offset"])
  95. else:
  96. ng.links.new(add.outputs[0], output=set_position.inputs["Position"])
  97. try:
  98. from .utilities import SugiyamaGraph
  99. SugiyamaGraph(ng, 12)
  100. except ImportError:
  101. pass # this is unlikely to fail since I package the wheel but if it does it shouldn't crash out.
  102. for socket, ob in object_map.items():
  103. modifier[socket]=ob
  104. return modifier, props_sockets
  105. def gen_object_instance_node_group():
  106. from bpy import data
  107. ng = data.node_groups.new("Object Instance", "GeometryNodeTree")
  108. ng.interface.new_socket("Object", in_out = "INPUT", socket_type="NodeSocketObject")
  109. ng.interface.new_socket("As Instance", in_out = "INPUT", socket_type="NodeSocketBool")
  110. ng.interface.new_socket("Object Instance", in_out="OUTPUT", socket_type="NodeSocketGeometry")
  111. inp = ng.nodes.new("NodeGroupInput")
  112. ob_node = ng.nodes.new("GeometryNodeObjectInfo")
  113. out = ng.nodes.new("NodeGroupOutput")
  114. ng.links.new(input=inp.outputs["Object"], output=ob_node.inputs["Object"])
  115. ng.links.new(input=inp.outputs["As Instance"], output=ob_node.inputs["As Instance"])
  116. ng.links.new(input=ob_node.outputs["Geometry"], output=out.inputs["Object Instance"])
  117. inp.location = (-200, 0)
  118. out.location = ( 200, 0)
  119. return ng
  120. def gen_import_obj_node_group():
  121. import bpy
  122. from bpy import data, types
  123. from math import pi as PI
  124. tree=bpy.data.node_groups.new("Import OBJ","GeometryNodeTree")
  125. tree.is_modifier=True
  126. tree.interface.new_socket(name="Path",description="Path to a OBJ file",in_out="INPUT",socket_type="NodeSocketString")
  127. tree.interface.new_socket(name="Geometry",description="",in_out="OUTPUT",socket_type="NodeSocketGeometry")
  128. Group_Input = tree.nodes.new("NodeGroupInput")
  129. Group_Output = tree.nodes.new("NodeGroupOutput")
  130. Import_OBJ = tree.nodes.new("GeometryNodeImportOBJ")
  131. Realize_Instances = tree.nodes.new("GeometryNodeRealizeInstances")
  132. Rotate_Instances = tree.nodes.new("GeometryNodeRotateInstances")
  133. Rotate_Instances.inputs[2].default_value=[PI/2,0.0, 0.0] # assume standard axes
  134. tree.links.new(Group_Input.outputs[0],Import_OBJ.inputs[0])
  135. tree.links.new(Rotate_Instances.outputs[0],Realize_Instances.inputs[0])
  136. tree.links.new(Realize_Instances.outputs[0],Group_Output.inputs[0])
  137. tree.links.new(Import_OBJ.outputs[0],Rotate_Instances.inputs[0])
  138. try:
  139. from .utilities import SugiyamaGraph
  140. SugiyamaGraph(tree, 4)
  141. except: # there should not ever be a user error if this fails
  142. pass
  143. return tree
  144. def gen_scale_object_data_modifier():
  145. # A basic modifier that simply scales the object's data (for widgets)
  146. # I need to be able to scale at import so that the user can easily
  147. # control widget scale as inputs to components.
  148. import bpy
  149. from bpy import data, types
  150. tree=bpy.data.node_groups.new("Scale Object Data","GeometryNodeTree")
  151. tree.is_modifier=True
  152. tree.interface.new_socket(name="Geometry",description="",in_out="OUTPUT",socket_type="NodeSocketGeometry")
  153. tree.interface.new_socket(name="Geometry",description="",in_out="INPUT",socket_type="NodeSocketGeometry")
  154. tree.interface.new_socket(name="Scale",description="",in_out="INPUT",socket_type="NodeSocketVector")
  155. Group_Input = tree.nodes.new("NodeGroupInput")
  156. Group_Output = tree.nodes.new("NodeGroupOutput")
  157. Transform_Geometry = tree.nodes.new("GeometryNodeTransform")
  158. tree.links.new(Transform_Geometry.outputs[0],Group_Output.inputs[0])
  159. tree.links.new(Group_Input.outputs[0],Transform_Geometry.inputs[0])
  160. tree.links.new(Group_Input.outputs[1],Transform_Geometry.inputs[3])
  161. try:
  162. from .utilities import SugiyamaGraph
  163. SugiyamaGraph(tree, 4)
  164. except: # there should not ever be a user error if this fails
  165. pass
  166. return tree
  167. def gen_simple_flip_modifier():
  168. import bpy
  169. from bpy import data, types
  170. tree=bpy.data.node_groups.new("Simple Flip","GeometryNodeTree")
  171. tree.is_modifier=True
  172. tree.interface.new_socket(name="Geometry",description="",in_out="OUTPUT",socket_type="NodeSocketGeometry")
  173. tree.interface.new_socket(name="Geometry",description="",in_out="INPUT",socket_type="NodeSocketGeometry")
  174. tree.interface.new_socket(name="Flip X",description="",in_out="INPUT",socket_type="NodeSocketBool")
  175. tree.interface.new_socket(name="Flip Y",description="",in_out="INPUT",socket_type="NodeSocketBool")
  176. tree.interface.new_socket(name="Flip Z",description="",in_out="INPUT",socket_type="NodeSocketBool")
  177. Group_Input = tree.nodes.new("NodeGroupInput")
  178. Group_Output = tree.nodes.new("NodeGroupOutput")
  179. Set_Position = tree.nodes.new("GeometryNodeSetPosition")
  180. Position = tree.nodes.new("GeometryNodeInputPosition")
  181. Combine_XYZ = tree.nodes.new("ShaderNodeCombineXYZ")
  182. Map_Range = tree.nodes.new("ShaderNodeMapRange")
  183. Map_Range_001 = tree.nodes.new("ShaderNodeMapRange")
  184. Map_Range_002 = tree.nodes.new("ShaderNodeMapRange")
  185. Map_Range.inputs[3].default_value = 1.0
  186. Map_Range_001.inputs[3].default_value = 1.0
  187. Map_Range_002.inputs[3].default_value = 1.0
  188. Map_Range.inputs[4].default_value = -1.0
  189. Map_Range_001.inputs[4].default_value = -1.0
  190. Map_Range_002.inputs[4].default_value = -1.0
  191. Vector_Math = tree.nodes.new("ShaderNodeVectorMath")
  192. Vector_Math.operation = "MULTIPLY"
  193. tree.links.new(Set_Position.outputs[0],Group_Output.inputs[0])
  194. tree.links.new(Group_Input.outputs[0],Set_Position.inputs[0])
  195. tree.links.new(Group_Input.outputs[1],Map_Range.inputs[0])
  196. tree.links.new(Map_Range.outputs[0],Combine_XYZ.inputs[0])
  197. tree.links.new(Map_Range_001.outputs[0],Combine_XYZ.inputs[1])
  198. tree.links.new(Map_Range_002.outputs[0],Combine_XYZ.inputs[2])
  199. tree.links.new(Group_Input.outputs[2],Map_Range_001.inputs[0])
  200. tree.links.new(Group_Input.outputs[3],Map_Range_002.inputs[0])
  201. tree.links.new(Combine_XYZ.outputs[0],Vector_Math.inputs[1])
  202. tree.links.new(Position.outputs[0],Vector_Math.inputs[0])
  203. tree.links.new(Vector_Math.outputs[0],Set_Position.inputs[2])
  204. try:
  205. from .utilities import SugiyamaGraph
  206. SugiyamaGraph(tree, 4)
  207. except: # there should not ever be a user error if this fails
  208. pass
  209. return tree