utilities.py 68 KB

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  1. #fool: should be wrColor like prColor... dumb
  2. def wrapRed(skk): return "\033[91m{}\033[00m".format(skk)
  3. def wrapGreen(skk): return "\033[92m{}\033[00m".format(skk)
  4. def wrapPurple(skk): return "\033[95m{}\033[00m".format(skk)
  5. def wrapWhite(skk): return "\033[97m{}\033[00m".format(skk)
  6. def wrapOrange(skk): return "\033[0;33m{}\033[00m".format(skk)
  7. # these should reimplement the print interface..
  8. def prRed(*args): print (*[wrapRed(arg) for arg in args])
  9. def prGreen(*args): print (*[wrapGreen(arg) for arg in args])
  10. def prPurple(*args): print (*[wrapPurple(arg) for arg in args])
  11. def prWhite(*args): print (*[wrapWhite(arg) for arg in args])
  12. def prOrange(*args): print (*[wrapOrange(arg) for arg in args])
  13. # add THIS to the top of a file for easy access:
  14. # from mantis.utilities import (prRed, prGreen, prPurple, prWhite,
  15. # prOrange,
  16. # wrapRed, wrapGreen, wrapPurple, wrapWhite,
  17. # wrapOrange,)
  18. def float_lerp(a : float, b : float, factor : float) -> float:
  19. return (a * (1.0 - factor)) + (b * factor)
  20. # A fuction for getting to the end of a Reroute.
  21. # TODO: this seems really inefficient!
  22. def socket_seek(start_link, links):
  23. link = start_link
  24. while(link.from_socket):
  25. for newlink in links:
  26. if link.from_socket.node.inputs:
  27. if link.from_node.bl_idname != 'NodeReroute':
  28. return link.from_socket
  29. if newlink.to_socket == link.from_socket.node.inputs[0]:
  30. link=newlink; break
  31. else:
  32. break
  33. return link.from_socket
  34. # THIS ONE is better. I don't know what I was thinking up above.
  35. # TODO: try and refactor to use this function instead
  36. def find_reroute_start_socket(reroute, track='BACK'):
  37. # "BACK" traces back through the tree
  38. # "FORWARD" traces forward through the tree
  39. socket = None
  40. while (reroute and track == 'BACK'):
  41. if len(reroute.inputs[0].links) == 1:
  42. link = reroute.inputs[0].links[0]
  43. socket = link.from_socket
  44. if link.from_node.bl_idname == 'NodeReroute':
  45. reroute = link.from_node
  46. else:
  47. link, reroute = None, None
  48. while (reroute and track == 'FORWARD'):
  49. if len(reroute.outputs[0].links) == 1:
  50. link = reroute.outputs[0].links[0]
  51. socket = link.to_socket
  52. if link.to_node.bl_idname == 'NodeReroute':
  53. reroute = link.to_node
  54. else:
  55. link, reroute = None, None
  56. return socket
  57. # this creates fake links that have the same interface as Blender's
  58. # so that I can bypass Reroutes
  59. def clear_reroutes(links):
  60. from .base_definitions import DummyLink
  61. kept_links, rerouted_starts = [], []
  62. rerouted = []
  63. all_links = links.copy()
  64. while(all_links):
  65. link = all_links.pop()
  66. to_cls = link.to_socket.node.bl_idname
  67. from_cls = link.from_socket.node.bl_idname
  68. reroute_classes = ["NodeReroute"]
  69. if (to_cls in reroute_classes and
  70. from_cls in reroute_classes):
  71. rerouted.append(link)
  72. elif (to_cls in reroute_classes and not
  73. from_cls in reroute_classes):
  74. rerouted.append(link)
  75. elif (from_cls in reroute_classes and not
  76. to_cls in reroute_classes):
  77. rerouted_starts.append(link)
  78. else:
  79. kept_links.append(link)
  80. for start in rerouted_starts:
  81. from_socket = socket_seek(start, rerouted)
  82. new_link = DummyLink(from_socket=from_socket, to_socket=start.to_socket, from_mantis_node=None, to_mantis_node=None, multi_input_sort_id=start.multi_input_sort_id )
  83. kept_links.append(new_link)
  84. return kept_links
  85. def tree_from_mantis_node(sig, base_tree):
  86. if (sig[0] == 'MANTIS_AUTOGENERATED'):
  87. sig = sig[:-2] # cut off the end part of the signature (because it uses socket.name and socket.identifier)
  88. # this will lead to totally untraceble bugs in the event of a change in how signatures are assigned
  89. tree = base_tree
  90. for i, path_item in enumerate(sig):
  91. if (i == 0) or (i == len(sig) - 1):
  92. continue
  93. tree = tree.nodes.get(path_item).node_tree
  94. return tree
  95. def get_ui_node(sig, base_tree):
  96. return tree_from_mantis_node(sig, base_tree).nodes.get( sig[-1] )
  97. ##################################################################################################
  98. # groups and changing sockets -- this is used extensively by Schema.
  99. ##################################################################################################
  100. # this one returns None if there is an error.
  101. def get_socket_maps(node, force=False):
  102. maps = [{}, {}]
  103. node_collection = ["inputs", "outputs"]
  104. links = ["from_socket", "to_socket"]
  105. for collection, map, linked_socket in zip(node_collection, maps, links):
  106. for sock in getattr(node, collection):
  107. if sock.is_linked:
  108. other_sockets = []
  109. # Sort the links first (in case they are mult-input), because Blender doesn't
  110. links = sorted(list(sock.links), key = lambda l : l.multi_input_sort_id)
  111. # HACK here because Blender will crash if the socket values in the NodeReroute
  112. # are mutated. Because this seems to happen in a deffered way, I can't account
  113. # for it except by checking the node later...
  114. # TODO: The fact that I need this hack means I can probably solve this problem
  115. # for all node types in a safer way, since they may also be dynamic somehow
  116. for l in links:
  117. if "from" in linked_socket and l.from_node.bl_idname == "NodeReroute":
  118. other_sockets.append(l.from_node)
  119. elif "to" in linked_socket and l.to_node.bl_idname == "NodeReroute":
  120. other_sockets.append(l.to_node)
  121. else:
  122. other_sockets.append(getattr(l, linked_socket))
  123. from bpy.types import NodeSocket
  124. keep_sockets=[]
  125. for other_socket in other_sockets.copy():
  126. if isinstance(other_socket, NodeSocket) and \
  127. other_socket.bl_idname == 'NodeSocketUndefined':
  128. continue # this one is bad
  129. keep_sockets.append(other_socket)
  130. map[sock.identifier]= keep_sockets
  131. elif hasattr(sock, "default_value"):
  132. if sock.bl_idname == "EnumCurveSocket" and sock.get("default_value") is None:
  133. # HACK I need to add this special case because during file-load,
  134. # this value is None and should not be altered until it is set once.
  135. continue
  136. elif "Enum" in sock.bl_idname and isinstance(sock.get("default_value"), int):
  137. continue # for string enum properties that have not yet initialized (at startup)
  138. elif (val := sock.default_value) is not None:
  139. pass
  140. elif not force:
  141. continue
  142. map[sock.identifier]=val
  143. else:
  144. from .socket_definitions import no_default_value
  145. if sock.bl_idname in no_default_value:
  146. map[sock.identifier]=None
  147. else:
  148. raise RuntimeError(f"ERROR: Could not get socket data for socket of type: {sock.bl_idname}")
  149. return maps
  150. # this function is completely overloaded with different purposes and code paths
  151. # TODO refactor everything that funnels into this function
  152. # make this stuff simpler.
  153. def do_relink(node, socket, map, in_out='INPUT', parent_name = ''):
  154. if not node.__class__.is_registered_node_type(): return
  155. tree = node.id_data; interface_in_out = 'OUTPUT' if in_out == 'INPUT' else 'INPUT'
  156. if hasattr(node, "node_tree"):
  157. tree = node.node_tree
  158. interface_in_out=in_out
  159. from bpy.types import NodeSocket, Node
  160. get_string = '__extend__'
  161. if socket: get_string = socket.identifier
  162. from .base_definitions import SchemaUINode
  163. if (hasattr(node, "node_tree") or isinstance(node, SchemaUINode)) and get_string not in map.keys():
  164. # this happens when we are creating a new node group and need to update it from nothing.
  165. return
  166. val = map[get_string] # this will throw an error if the socket isn't there. Good!
  167. if isinstance(val, list):
  168. for sub_val in val:
  169. # this will only happen once because it assigns socket, so it is safe to do in the for loop.
  170. if socket is None:
  171. socket = sub_val
  172. if sub_val.bl_idname == "NodeReroute":
  173. # we have to trace the reroute node...
  174. if in_out == 'INPUT':
  175. socket = find_reroute_start_socket(sub_val)
  176. else:
  177. socket = find_reroute_start_socket(sub_val, track="FORWARD")
  178. sock_type = socket.interface_type
  179. name = unique_socket_name(node, socket, tree)
  180. if parent_name:
  181. interface_socket = update_interface(tree.interface, name, interface_in_out, sock_type, parent_name)
  182. if in_out =='INPUT':
  183. socket = node.inputs.new(sock_type, name, identifier=interface_socket.identifier)
  184. else:
  185. socket = node.outputs.new(sock_type, name, identifier=interface_socket.identifier)
  186. if parent_name == 'Array': socket.display_shape='SQUARE_DOT'
  187. if parent_name == 'Constant': socket.display_shape='CIRCLE_DOT'
  188. # then move it up and delete the other link.
  189. # this also needs to modify the interface of the node tree.
  190. if isinstance(sub_val, NodeSocket):
  191. l = None
  192. if in_out =='INPUT':
  193. l = node.id_data.links.new(input=sub_val, output=socket)
  194. else:
  195. l = node.id_data.links.new(input=socket, output=sub_val)
  196. if l is None:
  197. raise RuntimeError("Could not create link")
  198. elif isinstance(sub_val, Node):
  199. l = None
  200. # this happens when it is a NodeReroute
  201. if not socket.is_output:
  202. l = node.id_data.links.new(input=sub_val.outputs[0], output=socket)
  203. else:
  204. l = node.id_data.links.new(input=socket, output=sub_val.inputs[0])
  205. if l is None:
  206. raise RuntimeError("Could not create link")
  207. else:
  208. raise RuntimeError("Unhandled case in do_relink()")
  209. elif get_string != "__extend__":
  210. if not socket.is_output:
  211. from bpy.app import version as bpy_version
  212. if bpy_version >=(4,5,0): # VERSIONING
  213. # for some reason, this is throwing an error now
  214. from bpy.types import bpy_prop_array
  215. if isinstance(val, bpy_prop_array):
  216. if in_out == "INPUT" and hasattr(socket, 'input') and socket.input == False:
  217. return # doesn't matter, this is a Matrix socket in a bone or something
  218. # raise RuntimeError(
  219. # f"Cannot set property in socket of type {socket.bl_idname} due to bug in Blender: "
  220. # f"{node.id_data.name}:{node.name}:{socket.name} ")
  221. # TODO: report this weird bug!
  222. try:
  223. if socket.bl_idname == 'BooleanThreeTupleSocket':
  224. # it is so annoying that I have to do this
  225. socket.default_value = [bool(val[0]), bool(val[1]), bool(val[2])]
  226. else:
  227. socket.default_value = val
  228. except (AttributeError, ValueError): # must be readonly or maybe it doesn't have a d.v.
  229. pass
  230. def read_schema_type(interface_item):
  231. # VERSIONING CODE
  232. tree=interface_item.id_data
  233. version = tree.mantis_version
  234. old_version = False
  235. if version[0] == 0:
  236. if version[1] < 13: old_version = True
  237. # unfortunately we need to check this stuff for the versioning code to run correctly the first time.
  238. # UNLESS I can find a way to prevent this code from running before versioning
  239. if old_version or (not hasattr(interface_item, 'is_array')):
  240. # it is not a custom interface class and/or the file is old.
  241. if interface_item.parent:
  242. return interface_item.parent.name
  243. else:
  244. if interface_item.is_array:
  245. return 'Array'
  246. if interface_item.is_connection:
  247. return 'Connection'
  248. return 'Constant'
  249. def update_interface(interface, name, in_out, sock_type, parent_name):
  250. from bpy.app import version as bpy_version
  251. if parent_name:
  252. if not (interface_parent := interface.items_tree.get(parent_name)):
  253. interface_parent = interface.new_panel(name=parent_name)
  254. if bpy_version != (4,5,0):
  255. socket = interface.new_socket(name=name,in_out=in_out, socket_type=sock_type, parent=interface_parent)
  256. else: # blender 4.5.0 LTS, have to workaround a bug!
  257. from .versioning import workaround_4_5_0_interface_update
  258. socket = workaround_4_5_0_interface_update(tree=interface.id_data, name=name, in_out=in_out,
  259. sock_type=sock_type, parent_name=parent_name, do_parent=True)
  260. if parent_name == 'Connection':
  261. in_out = 'OUTPUT' if in_out == 'INPUT' else 'INPUT' # flip this make sure connections always do both
  262. interface.new_socket(name=name,in_out=in_out, socket_type=sock_type, parent=interface_parent)
  263. return socket
  264. else:
  265. raise RuntimeError(wrapRed("Cannot add interface item to tree without specifying type."))
  266. # D.node_groups['Rigging Nodes'].interface.new_socket('beans', description='the b word', socket_type='NodeSocketGeometry')
  267. #UGLY BAD REFACTOR
  268. def relink_socket_map_add_socket(node, socket_collection, item, in_out=None,):
  269. from bpy.app import version as bpy_version
  270. # if not in_out: in_out=item.in_out
  271. multi=False
  272. if in_out == 'INPUT' and read_schema_type(item) == 'Array':
  273. multi = True
  274. # have to work around a bug in 4.5.0 that prevents me from declaring custom socket types
  275. # I have arbitrarily chosen to use the NodeSocketGeometry type to signal that this one is affected.
  276. if bpy_version == (4, 5, 0) and item.bl_socket_idname == 'NodeSocketGeometry':
  277. from .versioning import socket_add_workaround_for_4_5_0_LTS
  278. s = socket_add_workaround_for_4_5_0_LTS(item, socket_collection, multi)
  279. else:
  280. s = socket_collection.new(type=item.bl_socket_idname, name=item.name, identifier=item.identifier, use_multi_input=multi)
  281. if hasattr(s, 'default_value') and hasattr(s, 'is_valid_interface_type') and \
  282. s.is_valid_interface_type == True:
  283. if s.bl_idname not in ['MatrixSocket']: # no default value implemented
  284. from bpy.types import bpy_prop_array
  285. from mathutils import Vector
  286. default_value = 'REPORT BUG ON GITLAB' # default to bug string
  287. val_type = type(s.default_value) # why tf can't I match/case here?
  288. if val_type is bool: default_value = item.default_bool
  289. if val_type is int: default_value = item.default_int
  290. if val_type is float: default_value = item.default_float
  291. if val_type is Vector: default_value = item.default_vector
  292. if val_type is str: default_value = item.default_string
  293. if val_type is bpy_prop_array: default_value = item.default_bool_vector
  294. s.default_value = default_value
  295. if read_schema_type(item) == 'Array': s.display_shape = 'SQUARE_DOT'
  296. elif node.bl_idname in ['MantisSchemaGroup'] and read_schema_type(item) == 'Constant':
  297. s.display_shape='CIRCLE_DOT'
  298. # if item.parent.name == 'Array': s.display_shape = 'SQUARE_DOT'
  299. # elif item.parent.name == 'Constant': s.display_shape='CIRCLE_DOT'
  300. return s
  301. # TODO REFACTOR THIS
  302. # I did this awful thing because I needed the above code
  303. # but I have provided this interface to Mantis
  304. # I did not follow the Single Responsibility Principle
  305. # I am now suffering for it, as I rightly deserve.
  306. def relink_socket_map(node, socket_collection, map, item, in_out):
  307. new_socket = relink_socket_map_add_socket(node, socket_collection, item, in_out,)
  308. do_relink(node, new_socket, map, in_out, parent_name=read_schema_type(item))
  309. def unique_socket_name(node, other_socket, tree):
  310. name_stem = other_socket.bl_label; num=0
  311. # if hasattr(other_socket, "default_value"):
  312. # name_stem = type(other_socket.default_value).__name__
  313. for item in tree.interface.items_tree:
  314. if item.item_type == 'PANEL': continue
  315. if other_socket.is_output and item.in_out == 'INPUT': continue
  316. if not other_socket.is_output and item.in_out == 'OUTPUT': continue
  317. if name_stem in item.name: num+=1
  318. name = name_stem + '.' + str(num).zfill(3)
  319. return name
  320. ##############################
  321. # Dealing with Objects
  322. ##############################
  323. # use this to ensure the active object is set back when changing it
  324. def preserve_active_object(func):
  325. def wrapper(*args, **kwargs):
  326. import bpy
  327. original_active = bpy.context.active_object
  328. func(*args, **kwargs)
  329. bpy.context.view_layer.objects.active = original_active
  330. return wrapper
  331. def switch_mode(mode='OBJECT', objects = []):
  332. active = None
  333. if objects:
  334. from bpy import context, ops
  335. active = objects[-1]
  336. context.view_layer.objects.active = active
  337. if (active):
  338. with context.temp_override(**{'active_object':active, 'selected_objects':objects}):
  339. ops.object.mode_set(mode=mode)
  340. return active
  341. # run this in Object mode, during bFinalize
  342. @preserve_active_object
  343. def bind_modifier_operator(modifier, operator):
  344. # now we have to bind it
  345. ob = modifier.id_data
  346. ob.modifiers.active = modifier
  347. import bpy
  348. bpy.context.view_layer.objects.active = ob
  349. # Context override does not do anything here... it isn't handled in the C code
  350. # I have verified this by building Blender with print statements to debug.
  351. # let's just make sure the target object has its modifiers disabled and update the dg
  352. targ_attr = "target"
  353. if hasattr(modifier, "object"): targ_attr = "object"
  354. target = getattr(modifier, targ_attr)
  355. if target:
  356. prWhite(f"Binding Deformer {modifier.name} to target {target.name}")
  357. operator(modifier=modifier.name)
  358. def get_default_collection(collection_type='WIDGET'):
  359. from .preferences import get_bl_addon_object
  360. from bpy import data, context
  361. mantis_addon = get_bl_addon_object(raise_error=True)
  362. match collection_type:
  363. case "WIDGET":
  364. default_collection_name=mantis_addon.preferences.WidgetDefaultCollection
  365. case "CURVE":
  366. default_collection_name=mantis_addon.preferences.CurveDefaultCollection
  367. case "ARMATURE":
  368. default_collection_name=mantis_addon.preferences.MetaArmatureDefaultCollection
  369. if default_collection_name:
  370. if not (default_collection := data.collections.get(default_collection_name)):
  371. default_collection = data.collections.new(default_collection_name)
  372. context.scene.collection.children.link(default_collection)
  373. collection = default_collection
  374. else: collection = context.collection
  375. return collection
  376. def import_widget_obj(path,):
  377. from bpy.app import version as bpy_version
  378. from bpy import context, data
  379. from os import path as os_path
  380. file_name = os_path.split(path)[-1]
  381. obj_name = os_path.splitext(file_name)[0]
  382. collection = get_default_collection(collection_type='WIDGET')
  383. if bpy_version < (4,5,0):
  384. original_active = context.active_object
  385. # for blender versions prior to 4.5.0, we have to import with an operator
  386. from bpy.ops import wm as wm_ops
  387. ob_names_before = data.objects.keys()
  388. wm_ops.obj_import(
  389. filepath=path,
  390. check_existing=False,
  391. forward_axis='NEGATIVE_Z',
  392. up_axis='Y',
  393. validate_meshes=True,)
  394. # just make sure the active object doesn't change
  395. context.view_layer.objects.active = original_active
  396. # the below is a HACK... I can find the objects in the .obj file
  397. # by scanning the file for the "o" prefix and checking the name.
  398. # but that may be slow if the obj is big. which would make a bad widget!
  399. ob = None
  400. for ob in data.objects:
  401. if ob.name in ob_names_before: continue
  402. # this is easier than setting the active collection before import.
  403. for other_collection in ob.users_collection:
  404. other_collection.objects.unlink(ob)
  405. from math import pi as PI
  406. from mathutils import Matrix
  407. m = ob.data
  408. for v in m.vertices:
  409. v.co = Matrix.Rotation(PI/2, 4, 'X') @ v.co
  410. collection.objects.link(ob)
  411. return ob # return the first one, that should be the one
  412. else: # no new object was found - fail.
  413. # I don't expect this to happen unless there is an error in the operator.
  414. raise RuntimeError(f"Failed to import {file_name}. This is probably"
  415. "a bug or a corrupted file.")
  416. else:
  417. prWhite(f"INFO: using Geometry Nodes to import {file_name}")
  418. mesh = data.meshes.new(obj_name)
  419. ob = data.objects.new(name=obj_name, object_data=mesh)
  420. # we'll do a geometry nodes import
  421. collection.objects.link(ob)
  422. if (import_modifier := ob.modifiers.get("Import OBJ")) is None:
  423. import_modifier = ob.modifiers.new("Import OBJ", type='NODES')
  424. ng = data.node_groups.get("Import OBJ")
  425. if ng is None:
  426. from .geometry_node_graphgen import gen_import_obj_node_group
  427. ng = gen_import_obj_node_group()
  428. import_modifier.node_group = ng
  429. import_modifier["Socket_0"]=path
  430. return ob
  431. def import_object_from_file(path):
  432. # first let's check to see if we need it.
  433. from os import path as os_path
  434. file_name = os_path.split(path)[-1]
  435. obj_name = os_path.splitext(file_name)[0]
  436. extension = os_path.splitext(file_name)[1]
  437. if extension == '.obj':
  438. return import_widget_obj(path,)
  439. else:
  440. raise RuntimeError(f"Failed to parse filename {path}")
  441. def import_metarig_data(metarig_data : dict, ):
  442. from bpy import data, context
  443. from mathutils import Matrix
  444. from collections import deque
  445. # the metarig data is a dict with a bunch of nodes in it
  446. # start at node 'MANTIS_RESERVED'
  447. armature_data = metarig_data['MANTIS_RESERVED']
  448. children = deque(armature_data["children"].copy())
  449. if (armature := data.armatures.get(armature_data['name'])) is None:
  450. armature = data.armatures.new(armature_data['name'])
  451. # if we need to do anything here...
  452. if (armature_object := data.objects.get(armature_data['name'])) is None:
  453. armature_object = data.objects.new(armature_data['name'], object_data=armature)
  454. armature_object.matrix_world = Matrix(
  455. ( armature_data['matrix'][:4],
  456. armature_data['matrix'][4:8],
  457. armature_data['matrix'][8:12],
  458. armature_data['matrix'][12:16], )
  459. )
  460. prGreen (armature_data['name'])
  461. # have to add it to the view layer to switch modes.
  462. collection = get_default_collection(collection_type="ARMATURE")
  463. collection.objects.link(armature_object)
  464. # we'll do this to ensure it is actually in the scene for the mode switch
  465. context.scene.collection.objects.link(armature_object)
  466. switch_mode('EDIT', objects = [armature_object])
  467. while (children):
  468. child_name = children.pop()
  469. child_data = metarig_data[child_name]
  470. eb = armature.edit_bones.new(name=child_data['name'])
  471. if parent_name := child_data['parent']:
  472. eb.parent = armature.edit_bones[parent_name]
  473. eb.length = child_data['length']
  474. eb.matrix = Matrix(
  475. ( child_data['matrix'][:4],
  476. child_data['matrix'][4:8],
  477. child_data['matrix'][8:12],
  478. child_data['matrix'][12:16], )
  479. )
  480. displacement = eb.matrix.to_3x3().transposed().row[1] * child_data['length']
  481. eb.tail = eb.matrix.decompose()[0] + displacement
  482. children.extendleft (child_data['children'].copy())
  483. switch_mode('OBJECT', objects = [armature_object])
  484. # and now we can remove it from the scene collection, since it is in the Armature collection
  485. context.scene.collection.objects.unlink(armature_object)
  486. # note that this will not correct if the object exists and is wrong.
  487. return armature_object
  488. def import_curve_data_to_object(curve_name, curve_data):
  489. # the curve data will come as a single curve's data
  490. from bpy import data
  491. curve_object = data.objects.new(curve_name, data.curves.new(name=curve_name, type='CURVE'))
  492. curve_object.data.dimensions = '3D'
  493. prGreen (curve_name)
  494. for spline_data in curve_data:
  495. spline = curve_object.data.splines.new(type=spline_data['type'])
  496. points_data = spline_data['points']
  497. points_collection = spline.points
  498. if spline.type == 'BEZIER':
  499. # the points are bez_pts
  500. spline.bezier_points.add(len(points_data)-1)
  501. points_collection = spline.bezier_points
  502. else:
  503. spline.points.add(len(points_data)-1) # it starts with 1 already
  504. for i, point_data in enumerate(points_data):
  505. if spline.type == 'BEZIER':
  506. pt = spline.bezier_points[i]
  507. else:
  508. pt = spline.points[i]
  509. for prop in dir(pt):
  510. if prop == 'w':
  511. continue
  512. if prop == 'co' and spline.type != 'BEZIER':
  513. value = point_data[prop]
  514. pt.co = (value[0], value[1], value[2], point_data['w'])
  515. continue
  516. if prop in point_data.keys():
  517. setattr(pt, prop, point_data[prop])
  518. for prop in dir(spline):
  519. if prop in spline_data.keys():
  520. if prop in ['points', 'type', 'index']: continue
  521. setattr(spline, prop, spline_data[prop])
  522. collection = get_default_collection(collection_type="CURVE")
  523. collection.objects.link(curve_object)
  524. return curve_object
  525. def get_component_library_items(path='ADD_ARMATURE'):
  526. from os import path as os_path
  527. from .preferences import get_bl_addon_object
  528. bl_mantis_addon = get_bl_addon_object()
  529. return_value=[]
  530. if bl_mantis_addon:
  531. match path:
  532. case 'ADD_ARMATURE':
  533. components_path = bl_mantis_addon.preferences.ComponentsLibraryFolder
  534. case 'AUTOLOAD':
  535. components_path = bl_mantis_addon.preferences.ComponentsAutoLoadFolder
  536. component_names = {}
  537. from os import walk as os_walk
  538. for path_root, dirs, files, in os_walk(components_path):
  539. for file in files:
  540. relative_file_name = os_path.join(os_path.sep.join(dirs), file)
  541. if file.endswith('.rig'):
  542. component_names[relative_file_name[:-4]] = relative_file_name
  543. if component_names.keys():
  544. for i, (name, path) in enumerate(component_names.items()):
  545. return_value.append( (path, name, path, 'NODE_TREE', i) )
  546. return return_value
  547. ##############################
  548. # READ TREE and also Schema Solve!
  549. ##############################
  550. # TODO: refactor the following two functions, they should be one function with arguments.
  551. def init_connections(mantis_node):
  552. c, hc = [], []
  553. for i in mantis_node.outputs.values():
  554. for l in i.links:
  555. # if l.from_node != mantis_node:
  556. # continue
  557. if l.is_hierarchy:
  558. hc.append(l.to_node)
  559. c.append(l.to_node)
  560. mantis_node.hierarchy_connections = hc
  561. mantis_node.connections = c
  562. def init_dependencies(mantis_node):
  563. c, hc = [], []
  564. for i in mantis_node.inputs.values():
  565. for l in i.links:
  566. # if l.to_node != mantis_node:
  567. # continue
  568. if l.is_hierarchy:
  569. hc.append(l.from_node)
  570. c.append(l.from_node)
  571. mantis_node.hierarchy_dependencies = hc
  572. mantis_node.dependencies = c
  573. def schema_dependency_handle_item(schema, all_mantis_nodes, item,):
  574. hierarchy = True
  575. from .base_definitions import from_name_filter, to_name_filter
  576. if item.in_out == 'INPUT':
  577. dependencies = schema.dependencies
  578. hierarchy_dependencies = schema.hierarchy_dependencies
  579. parent_name = read_schema_type(item)
  580. if parent_name == 'Array':
  581. for schema_idname in ['SchemaArrayInput', 'SchemaArrayInputGet', 'SchemaArrayInputAll']:
  582. if (mantis_node := all_mantis_nodes.get( (*schema.signature, schema_idname) )):
  583. for to_link in mantis_node.outputs[item.name].links:
  584. if to_link.to_socket in to_name_filter:
  585. # hierarchy_reason='a'
  586. hierarchy = False
  587. for from_link in schema.inputs[item.identifier].links:
  588. if from_link.from_socket in from_name_filter:
  589. hierarchy = False
  590. # hierarchy_reason='b'
  591. if from_link.from_node not in dependencies:
  592. if hierarchy:
  593. hierarchy_dependencies.append(from_link.from_node)
  594. dependencies.append(from_link.from_node)
  595. if parent_name == 'Constant':
  596. if mantis_node := all_mantis_nodes.get((*schema.signature, 'SchemaConstInput')):
  597. for to_link in mantis_node.outputs[item.name].links:
  598. if to_link.to_socket in to_name_filter:
  599. # hierarchy_reason='dependencies'
  600. hierarchy = False
  601. for from_link in schema.inputs[item.identifier].links:
  602. if from_link.from_socket in from_name_filter:
  603. # hierarchy_reason='d'
  604. hierarchy = False
  605. if from_link.from_node not in dependencies:
  606. if hierarchy:
  607. hierarchy_dependencies.append(from_link.from_node)
  608. dependencies.append(from_link.from_node)
  609. if parent_name == 'Connection':
  610. if mantis_node := all_mantis_nodes.get((*schema.signature, 'SchemaIncomingConnection')):
  611. for to_link in mantis_node.outputs[item.name].links:
  612. if to_link.to_socket in to_name_filter:
  613. # hierarchy_reason='e'
  614. hierarchy = False
  615. for from_link in schema.inputs[item.identifier].links:
  616. if from_link.from_socket in from_name_filter:
  617. # hierarchy_reason='f'
  618. hierarchy = False
  619. if from_link.from_node not in dependencies:
  620. if hierarchy:
  621. hierarchy_dependencies.append(from_link.from_node)
  622. dependencies.append(from_link.from_node)
  623. def init_schema_dependencies(schema, all_mantis_nodes):
  624. """ Initialize the dependencies for Schema, and mark them as hierarchy or non-hierarchy dependencies
  625. Non-hierarchy dependencies are e.g. drivers and custom transforms.
  626. """
  627. tree = schema.ui_node.node_tree
  628. if tree is None:
  629. raise RuntimeError(f"Cannot get dependencies for schema {schema}")
  630. schema.dependencies = []
  631. schema.hierarchy_dependencies = []
  632. for l in schema.inputs["Schema Length"].links:
  633. schema.hierarchy_dependencies.append(l.from_node)
  634. if tree.interface:
  635. for item in tree.interface.items_tree:
  636. if item.item_type == 'PANEL':
  637. continue
  638. schema_dependency_handle_item(schema, all_mantis_nodes, item,)
  639. def check_and_add_root(n, roots, include_non_hierarchy=False):
  640. if (include_non_hierarchy * len(n.dependencies)) > 0:
  641. return
  642. elif len(n.hierarchy_dependencies) > 0:
  643. return
  644. roots.append(n)
  645. def get_link_in_out(link):
  646. from .base_definitions import replace_types
  647. from_name, to_name = link.from_socket.node.name, link.to_socket.node.name
  648. # catch special bl_idnames and bunch the connections up
  649. if link.from_socket.node.bl_idname in replace_types:
  650. from_name = link.from_socket.node.bl_idname
  651. if link.to_socket.node.bl_idname in replace_types:
  652. to_name = link.to_socket.node.bl_idname
  653. return from_name, to_name
  654. def link_mantis_nodes(tree_path_names, link, local_mantis_nodes, from_suffix='', to_suffix=''):
  655. dummy_types = ["DUMMY", "DUMMY_SCHEMA"]
  656. from_name, to_name = get_link_in_out(link)
  657. from_mantis_node = local_mantis_nodes.get( (*tree_path_names, from_name+from_suffix) )
  658. to_mantis_node = local_mantis_nodes.get( (*tree_path_names, to_name+to_suffix))
  659. if (from_mantis_node and to_mantis_node):
  660. from_s, to_s = link.from_socket.name, link.to_socket.name
  661. if to_mantis_node.node_type in dummy_types: to_s = link.to_socket.identifier
  662. if from_mantis_node.node_type in dummy_types: from_s = link.from_socket.identifier
  663. try:
  664. connection = from_mantis_node.outputs[from_s].connect(node=to_mantis_node, socket=to_s, sort_id=link.multi_input_sort_id)
  665. if connection is None:
  666. prWhite(f"Already connected: {from_name}:{from_s}->{to_name}:{to_s}")
  667. return connection
  668. except KeyError as e:
  669. prRed(f"{from_mantis_node}:{from_s} or {to_mantis_node}:{to_s} missing; review the connections printed below:")
  670. print (from_mantis_node.outputs.keys())
  671. print (to_mantis_node.inputs.keys())
  672. raise e
  673. else:
  674. prRed(from_mantis_node, to_mantis_node, (*tree_path_names, from_name+from_suffix), (*tree_path_names, to_name+to_suffix))
  675. raise RuntimeError(wrapRed(f"Link not connected: {from_mantis_node} -> {to_mantis_node} in tree" ))
  676. def get_all_dependencies(mantis_node):
  677. from .base_definitions import GraphError
  678. """ find all dependencies for a mantis node"""
  679. nodes = []
  680. check_nodes = [mantis_node]
  681. nodes_checked = set()
  682. while (len(check_nodes) > 0):
  683. node = check_nodes.pop()
  684. nodes_checked.add (node)
  685. connected_nodes = node.hierarchy_dependencies
  686. for new_node in connected_nodes:
  687. if new_node in nodes:
  688. continue
  689. nodes.append(new_node)
  690. if new_node not in nodes_checked:
  691. check_nodes.append(new_node)
  692. return nodes
  693. def get_all_nodes_of_type(base_tree, bl_idname):
  694. nodes = []
  695. check_nodes = list(base_tree.nodes)
  696. while (len(check_nodes) > 0):
  697. node = check_nodes.pop()
  698. if node.bl_idname in bl_idname:
  699. nodes.append(node)
  700. if hasattr(node, "node_tree"):
  701. check_nodes.extend(list(node.node_tree.nodes))
  702. return nodes
  703. def trace_all_nodes_from_root(root, nodes):
  704. from .base_definitions import GraphError
  705. """ find all dependencies for a mantis node"""
  706. nodes.add(root); check_nodes = [root]
  707. nodes_checked = set()
  708. while (len(check_nodes) > 0):
  709. node = check_nodes.pop(); nodes_checked.add (node)
  710. connected_nodes = []
  711. for output in node.outputs:
  712. for l in output.links:
  713. if l.to_node not in nodes:
  714. connected_nodes.append(l.to_node)
  715. for new_node in connected_nodes:
  716. nodes.add(new_node)
  717. if new_node not in nodes_checked:
  718. check_nodes.append(new_node)
  719. return nodes
  720. ##################################################################################################
  721. # misc
  722. ##################################################################################################
  723. # TODO: get the matrix to return a mathutils.Matrix so I don't need a function call here
  724. def to_mathutils_value(socket):
  725. if hasattr(socket, "default_value"):
  726. val = socket.default_value
  727. if socket.bl_idname in ['MatrixSocket']:
  728. return socket.TellValue()
  729. else:
  730. return val
  731. else:
  732. return None
  733. def all_trees_in_tree(base_tree, selected=False):
  734. """ Recursively finds all trees referenced in a given base-tree."""
  735. # note that this is recursive but not by tail-end recursion
  736. # a while-loop is a better way to do recursion in Python.
  737. trees = [base_tree]
  738. can_descend = True
  739. check_trees = [base_tree]
  740. while (len(check_trees) > 0): # this seems innefficient, why 2 loops?
  741. new_trees = []
  742. while (len(check_trees) > 0):
  743. tree = check_trees.pop()
  744. for node in tree.nodes:
  745. if selected == True and node.select == False:
  746. continue
  747. if new_tree := getattr(node, "node_tree", None):
  748. if new_tree in trees: continue
  749. new_trees.append(new_tree)
  750. trees.append(new_tree)
  751. check_trees = new_trees
  752. return trees
  753. # this is a destructive operation, not a pure function or whatever. That isn't good but I don't care.
  754. def SugiyamaGraph(tree, iterations):
  755. from grandalf.graphs import Vertex, Edge, Graph, graph_core
  756. class defaultview(object):
  757. w,h = 1,1
  758. xz = (0,0)
  759. graph = Graph()
  760. no_links = set()
  761. verts = {}
  762. for n in tree.nodes:
  763. if n.select == True:
  764. v = Vertex(n.name)
  765. v.view = defaultview()
  766. v.view.xy = n.location
  767. v.view.h = n.height*2.5
  768. v.view.w = n.width*2.2
  769. verts[n.name] = v
  770. no_links.add(n.name)
  771. graph.add_vertex(v)
  772. n.select=False
  773. edges = []
  774. inverted_edges=[]
  775. not_a_root = set()
  776. for link in tree.links:
  777. if (link.from_node.name not in verts.keys()) or (link.to_node.name not in verts.keys()):
  778. continue # problem??
  779. weight = 1 # maybe this is useful
  780. not_a_root.add(link.to_node.name) # if it has a edge-input it is not a root.
  781. e = Edge(verts[link.from_node.name], verts[link.to_node.name], weight)
  782. graph.add_edge(e)
  783. edges.append(e )
  784. if link.is_valid == False:
  785. inverted_edges.append(e)
  786. if link.from_node.name in no_links:
  787. no_links.remove(link.from_node.name)
  788. if link.to_node.name in no_links:
  789. no_links.remove(link.to_node.name)
  790. try:
  791. from grandalf.layouts import SugiyamaLayout
  792. # .C[0] is the first "graph core" that contains a connected graph.
  793. sug = SugiyamaLayout(graph.C[0])
  794. sug.init_all()
  795. sug.draw(iterations)
  796. # Digco is good for small graphs.
  797. # from grandalf.layouts import DigcoLayout
  798. # dco = DigcoLayout(graph.C[0])
  799. # dco.init_all()
  800. # dco.draw(iterations)
  801. except KeyboardInterrupt:
  802. pass # just use what it has calculated so far, I guess
  803. for v in graph.C[0].sV:
  804. for n in tree.nodes:
  805. if n.name == v.data:
  806. n.location.x = v.view.xy[1]
  807. n.location.y = v.view.xy[0]
  808. n.select = True
  809. # now we can take all the input nodes and try to put them in a sensible place
  810. # not sure why but this absolutely does not do anything
  811. for n_name in no_links:
  812. n = tree.nodes.get(n_name)
  813. next_node = None
  814. for output in n.outputs:
  815. if output.is_linked == True:
  816. next_node = output.links[0].to_node
  817. break
  818. # let's see if the next node
  819. if next_node:
  820. # need to find the other node in the same layer...
  821. other_node = None
  822. for s_input in next_node.inputs:
  823. if s_input.is_linked:
  824. other_node = s_input.links[0].from_node
  825. if other_node is n:
  826. continue
  827. else:
  828. break
  829. if other_node:
  830. n.location = other_node.location
  831. n.location.y -= other_node.height*2
  832. else: # we'll just position it next to the next node
  833. n.location = next_node.location
  834. n.location.x -= next_node.width*1.5
  835. def project_point_to_plane(point, origin, normal):
  836. return point - normal.dot(point- origin)*normal
  837. ##################################################################################################
  838. # stuff I should probably refactor!!
  839. ##################################################################################################
  840. # This is really, really stupid way to do this
  841. def gen_mantis_node_input_for_data(socket):
  842. # Class List #TODO deduplicate
  843. from . import xForm_nodes, link_nodes, misc_nodes, primitives_nodes, deformer_nodes, math_nodes, schema_nodes
  844. from .internal_nodes import NoOpNode
  845. classes = {}
  846. for module in [xForm_nodes, link_nodes, misc_nodes, primitives_nodes, deformer_nodes, math_nodes, schema_nodes]:
  847. for cls in module.TellClasses():
  848. classes[cls.__name__] = cls
  849. #
  850. socket_class_map = {
  851. "MatrixSocket" : classes["InputMatrix"],
  852. "xFormSocket" : None,
  853. "RelationshipSocket" : NoOpNode,
  854. "DeformerSocket" : NoOpNode,
  855. "GeometrySocket" : classes["InputExistingGeometryData"],
  856. "EnableSocket" : classes["InputBoolean"],
  857. "HideSocket" : classes["InputBoolean"],
  858. #
  859. "DriverSocket" : None,
  860. "DriverVariableSocket" : None,
  861. "FCurveSocket" : None,
  862. "KeyframeSocket" : None,
  863. "BoneCollectionSocket" : classes["InputString"],
  864. #
  865. "xFormParameterSocket" : None,
  866. "ParameterBoolSocket" : classes["InputBoolean"],
  867. "ParameterIntSocket" : classes["InputFloat"], #TODO: make an Int node for this
  868. "ParameterFloatSocket" : classes["InputFloat"],
  869. "ParameterVectorSocket" : classes["InputVector"],
  870. "ParameterStringSocket" : classes["InputString"],
  871. #
  872. "TransformSpaceSocket" : classes["InputTransformSpace"],
  873. "BooleanSocket" : classes["InputBoolean"],
  874. "BooleanThreeTupleSocket" : classes["InputBooleanThreeTuple"],
  875. "RotationOrderSocket" : classes["InputRotationOrder"],
  876. "QuaternionSocket" : None,
  877. "QuaternionSocketAA" : None,
  878. "UnsignedIntSocket" : classes["InputFloat"],
  879. "IntSocket" : classes["InputFloat"],
  880. "StringSocket" : classes["InputString"],
  881. #
  882. "BoolUpdateParentNode" : classes["InputBoolean"],
  883. "IKChainLengthSocket" : classes["InputFloat"],
  884. "EnumInheritScale" : classes["InputString"],
  885. "EnumRotationMix" : classes["InputString"],
  886. "EnumRotationMixCopyTransforms" : classes["InputString"],
  887. "EnumMaintainVolumeStretchTo" : classes["InputString"],
  888. "EnumRotationStretchTo" : classes["InputString"],
  889. "EnumTrackAxis" : classes["InputString"],
  890. "EnumUpAxis" : classes["InputString"],
  891. "EnumLockAxis" : classes["InputString"],
  892. "EnumLimitMode" : classes["InputString"],
  893. "EnumYScaleMode" : classes["InputString"],
  894. "EnumXZScaleMode" : classes["InputString"],
  895. "EnumCurveSocket" : classes["InputString"],
  896. "EnumMetaRigSocket" : classes["InputString"],
  897. # Deformers
  898. "EnumSkinning" : classes["InputString"],
  899. #
  900. "FloatSocket" : classes["InputFloat"],
  901. "FloatFactorSocket" : classes["InputFloat"],
  902. "FloatPositiveSocket" : classes["InputFloat"],
  903. "FloatAngleSocket" : classes["InputFloat"],
  904. "VectorSocket" : classes["InputVector"],
  905. "VectorEulerSocket" : classes["InputVector"],
  906. "VectorTranslationSocket" : classes["InputVector"],
  907. "VectorScaleSocket" : classes["InputVector"],
  908. # Drivers
  909. "EnumDriverVariableType" : classes["InputString"],
  910. "EnumDriverVariableEvaluationSpace" : classes["InputString"],
  911. "EnumDriverRotationMode" : classes["InputString"],
  912. "EnumDriverType" : classes["InputString"],
  913. "EnumKeyframeInterpTypeSocket" : classes["InputString"],
  914. "EnumKeyframeBezierHandleTypeSocket" : classes["InputString"],
  915. # Math
  916. "MathFloatOperation" : classes["InputString"],
  917. "MathVectorOperation" : classes["InputString"],
  918. "MatrixTransformOperation" : classes["InputString"],
  919. # Schema
  920. "WildcardSocket" : None,
  921. }
  922. return socket_class_map.get(socket.bl_idname, None)
  923. ####################################
  924. # CURVE STUFF
  925. ####################################
  926. def make_perpendicular(v1, v2):
  927. from .base_definitions import FLOAT_EPSILON
  928. if (v1.length_squared < FLOAT_EPSILON) or (v2.length_squared < FLOAT_EPSILON):
  929. raise RuntimeError("Cannot generate perpendicular vetor for zero-length vector")
  930. projected = (v2.dot(v1) / v1.dot(v1)) * v1
  931. perpendicular = v2 - projected
  932. return perpendicular
  933. # this stuff could be branchless but I don't use it much TODO
  934. def cap(val, maxValue):
  935. if (val > maxValue):
  936. return maxValue
  937. return val
  938. def capMin(val, minValue):
  939. if (val < minValue):
  940. return minValue
  941. return val
  942. def wrap(min : float, max : float, value: float) -> float:
  943. range = max-min; remainder = value % range
  944. if remainder > max: return min + remainder-max
  945. else: return remainder
  946. def lerpVal(a, b, fac = 0.5):
  947. return a + ( (b-a) * fac)
  948. #wtf this doesn't do anything even remotely similar to wrap
  949. # HACK BAD FIXME UNBREAK ME BAD
  950. # I don't understand what this function does but I am using it in multiple places?
  951. def old_bad_wrap_that_should_be_refactored(val, maxValue, minValue = None):
  952. if (val > maxValue):
  953. return (-1 * ((maxValue - val) + 1))
  954. if ((minValue) and (val < minValue)):
  955. return (val + maxValue)
  956. return val
  957. #TODO clean this up
  958. def extract_spline_suffix(spline_index):
  959. return ".spline."+str(spline_index).zfill(3)+".extracted"
  960. def do_extract_spline(data, spline):
  961. remove_me = []
  962. for other_spline in data.splines:
  963. if other_spline != spline: remove_me.append(other_spline)
  964. while remove_me: data.splines.remove(remove_me.pop())
  965. def extract_spline(curve, spline_index):
  966. """ Given a curve object and spline index, returns a new object
  967. containing only the selcted spline. The new object is bound to
  968. the original curve.
  969. """
  970. if len(curve.data.splines) == 1:
  971. return curve # nothing to do here.
  972. spline_suffix = extract_spline_suffix(spline_index)
  973. from bpy import data
  974. if (new_ob := data.objects.get(curve.name+spline_suffix)) is None:
  975. new_ob=curve.copy(); new_ob.name=curve.name+spline_suffix
  976. # if the data exists, it is probably stale, so delete it and start over.
  977. if (old_data := data.objects.get(curve.data.name+spline_suffix)) is not None:
  978. data.curves.remove(old_data)
  979. new_data=curve.data.copy(); new_data.name=curve.data.name+spline_suffix
  980. new_ob.data = new_data
  981. # do not check for index error here, it is the calling function's responsibility
  982. do_extract_spline(new_data, new_data.splines[spline_index])
  983. return new_ob
  984. def bind_extracted_spline_to_curve(new_ob, curve):
  985. # Set up a relationship between the new object and the old object
  986. # now, weirdly enough - we can't use parenting very easily because Blender
  987. # defines the parent on a curve relative to the evaluated path animation
  988. # Setting the inverse matrix is too much work. Use Copy Transforms instead.
  989. from .xForm_nodes import reset_object_data
  990. reset_object_data(new_ob)
  991. c = new_ob.constraints.new("COPY_TRANSFORMS"); c.target=curve
  992. new_ob.parent=curve
  993. return new_ob
  994. def get_extracted_spline_object(proto_curve, spline_index, mContext):
  995. # we're storing it separately like this to ensure all nodes use the same
  996. # object if they extract the same spline for use by Mantis.
  997. # this should be transparent to the user since it is working around a
  998. # a limitation in Blender.
  999. extracted_spline_name = proto_curve.name+extract_spline_suffix(spline_index)
  1000. if curve := mContext.b_objects.get(extracted_spline_name):
  1001. return curve
  1002. else:
  1003. curve = extract_spline(proto_curve, spline_index)
  1004. if curve.name != proto_curve.name: # if there is only one spline, no
  1005. bind_extracted_spline_to_curve(curve, proto_curve)# dupe is created.
  1006. mContext.b_objects[extracted_spline_name] = curve
  1007. return curve
  1008. def nurbs_copy_bez_spline(curve, bez_spline, do_setup=True):
  1009. other_spline= curve.data.splines.new('NURBS')
  1010. other_spline.use_endpoint_u=True
  1011. other_spline.use_bezier_u=True
  1012. bez_pts = bez_spline.bezier_points
  1013. bez_data=[]
  1014. for i, bez_pt in enumerate(bez_pts):
  1015. if i > 0:
  1016. bez_data.append(bez_pt.handle_left.copy())
  1017. bez_data.append(bez_pt.co.copy())
  1018. if i != len(bez_pts)-1:
  1019. bez_data.append(bez_pt.handle_right.copy())
  1020. other_spline.points.add(len(bez_data)-1)
  1021. for i, pt in enumerate(bez_data):
  1022. other_spline.points[i].co=(*pt,1.0) # add the W value here
  1023. if do_setup: # do the stuff that makes it behave the same as a bez spline
  1024. other_spline.use_endpoint_u = True; other_spline.use_bezier_u = True
  1025. other_spline.order_u=4 # set to 1 for poly
  1026. return other_spline
  1027. def RibbonMeshEdgeLengths(m, ribbon):
  1028. tE = ribbon[0]; bE = ribbon[1]; c = ribbon[2]
  1029. lengths = []
  1030. for i in range( len( tE ) ): #tE and bE are same length
  1031. if (c == True):
  1032. v1NextInd = tE[old_bad_wrap_that_should_be_refactored((i+1), len(tE) - 1)]
  1033. else:
  1034. v1NextInd = tE[cap((i+1) , len(tE) - 1 )]
  1035. v1 = m.vertices[tE[i]]; v1Next = m.vertices[v1NextInd]
  1036. if (c == True):
  1037. v2NextInd = bE[old_bad_wrap_that_should_be_refactored((i+1), len(bE) - 1)]
  1038. else:
  1039. v2NextInd = bE[cap((i+1) , len(bE) - 1 )]
  1040. v2 = m.vertices[bE[i]]; v2Next = m.vertices[v2NextInd]
  1041. v = v1.co.lerp(v2.co, 0.5); vNext = v1Next.co.lerp(v2Next.co, 0.5)
  1042. # get the center, edges may not be straight so total length
  1043. # of one edge may be more than the ribbon center's length
  1044. lengths.append(( v - vNext ).length)
  1045. return lengths
  1046. def EnsureCurveIsRibbon(crv, defaultRadius = 0.1):
  1047. from .base_definitions import FLOAT_EPSILON
  1048. crvRadius = 0
  1049. crv.data.offset = 0
  1050. if (crv.data.bevel_depth < FLOAT_EPSILON):
  1051. crvRadius = crv.data.extrude
  1052. else: #Set ribbon from bevel depth
  1053. crvRadius = crv.data.bevel_depth
  1054. crv.data.bevel_depth = 0
  1055. crv.data.extrude = crvRadius
  1056. if (crvRadius < FLOAT_EPSILON):
  1057. crv.data.extrude = defaultRadius
  1058. def SetRibbonData(m, ribbon):
  1059. #maybe this could be incorporated into the DetectWireEdges function?
  1060. #maybe I can check for closed poly curves here? under what other circumstance
  1061. # will I find the ends of the wire have identical coordinates?
  1062. ribbonData = []
  1063. tE = ribbon[0].copy(); bE = ribbon[1].copy()# circle = ribbon[2]
  1064. #
  1065. lengths = RibbonMeshEdgeLengths(m, ribbon)
  1066. lengths.append(0)
  1067. totalLength = sum(lengths)
  1068. # m.calc_normals() #calculate normals
  1069. # it appears this has been removed.
  1070. for i, (t, b) in enumerate(zip(tE, bE)):
  1071. ind = old_bad_wrap_that_should_be_refactored( (i + 1), len(tE) - 1 )
  1072. tNext = tE[ind]; bNext = bE[ind]
  1073. ribbonData.append( ( (t,b), (tNext, bNext), lengths[i] ) )
  1074. #if this is a circle, the last v in vertData has a length, otherwise 0
  1075. return ribbonData, totalLength
  1076. def WireMeshEdgeLengths(m, wire):
  1077. circle = False
  1078. vIndex = wire.copy()
  1079. for e in m.edges:
  1080. if ((e.vertices[0] == vIndex[-1]) and (e.vertices[1] == vIndex[0])):
  1081. #this checks for an edge between the first and last vertex in the wire
  1082. circle = True
  1083. break
  1084. lengths = []
  1085. for i in range(len(vIndex)):
  1086. v = m.vertices[vIndex[i]]
  1087. if (circle == True):
  1088. vNextInd = vIndex[old_bad_wrap_that_should_be_refactored((i+1), len(vIndex) - 1)]
  1089. else:
  1090. vNextInd = vIndex[cap((i+1), len(vIndex) - 1 )]
  1091. vNext = m.vertices[vNextInd]
  1092. lengths.append(( v.co - vNext.co ).length)
  1093. #if this is a circular wire mesh, this should wrap instead of cap
  1094. return lengths
  1095. def GetDataFromWire(m, wire):
  1096. vertData = []
  1097. vIndex = wire.copy()
  1098. lengths = WireMeshEdgeLengths(m, wire)
  1099. lengths.append(0)
  1100. totalLength = sum(lengths)
  1101. for i, vInd in enumerate(vIndex):
  1102. #-1 to avoid IndexError
  1103. vNext = vIndex[ (old_bad_wrap_that_should_be_refactored(i+1, len(vIndex) - 1)) ]
  1104. vertData.append((vInd, vNext, lengths[i]))
  1105. #if this is a circle, the last v in vertData has a length, otherwise 0
  1106. return vertData, totalLength
  1107. def DetectWireEdges(mesh):
  1108. # Returns a list of vertex indices belonging to wire meshes
  1109. # NOTE: this assumes a mesh object with only wire meshes
  1110. ret = []
  1111. import bmesh
  1112. bm = bmesh.new()
  1113. try:
  1114. bm.from_mesh(mesh)
  1115. ends = []
  1116. for v in bm.verts:
  1117. if (len(v.link_edges) == 1):
  1118. ends.append(v.index)
  1119. for e in bm.edges:
  1120. assert (e.is_wire == True),"This function can only run on wire meshes"
  1121. if (e.verts[1].index - e.verts[0].index != 1):
  1122. ends.append(e.verts[1].index)
  1123. ends.append(e.verts[0].index)
  1124. for i in range(len(ends)//2): # // is floor division
  1125. beg = ends[i*2]
  1126. end = ends[(i*2)+1]
  1127. indices = [(j + beg) for j in range ((end - beg) + 1)]
  1128. ret.append(indices)
  1129. finally:
  1130. bm.free()
  1131. return ret
  1132. def FindNearestPointOnWireMesh(m, pointsList):
  1133. from mathutils import Vector
  1134. from mathutils.geometry import intersect_point_line
  1135. from math import sqrt
  1136. wires = DetectWireEdges(m)
  1137. ret = []
  1138. # prevFactor = None
  1139. for wire, points in zip(wires, pointsList):
  1140. vertData, total_length = GetDataFromWire(m, wire)
  1141. factorsOut = []
  1142. for p in points:
  1143. prevDist = float('inf')
  1144. curDist = float('inf')
  1145. v1 = None
  1146. v2 = None
  1147. for i in range(len(vertData) - 1):
  1148. #but it shouldn't check the last one
  1149. if (p == m.vertices[i].co):
  1150. v1 = vertData[i]
  1151. v2 = vertData[i+1]
  1152. offset = 0
  1153. break
  1154. else:
  1155. curDist = ( ((m.vertices[vertData[i][0]].co - p).length) +
  1156. ((m.vertices[vertData[i][1]].co - p).length) )/2
  1157. if (curDist < prevDist):
  1158. v1 = vertData[i]
  1159. v2 = vertData[i+1]
  1160. prevDist = curDist
  1161. offset = intersect_point_line(p, m.vertices[v1[0]].co,
  1162. m.vertices[v2[0]].co)[1]
  1163. if (offset < 0):
  1164. offset = 0
  1165. elif (offset > 1):
  1166. offset = 1
  1167. # Assume the vertices are in order
  1168. v1Length = 0
  1169. v2Length = v2[2]
  1170. for i in range(v1[0]):
  1171. v1Length += vertData[i][2]
  1172. factor = ((offset * (v2Length)) + v1Length )/total_length
  1173. factor = wrap(0, 1, factor) # doesn't hurt to wrap it if it's over 1 or less than 0
  1174. factorsOut.append(factor)
  1175. ret.append( factorsOut )
  1176. return ret
  1177. def mesh_from_curve(crv, context, ribbon=True):
  1178. """Utility function for converting a mesh to a curve
  1179. which will return the correct mesh even with modifiers"""
  1180. import bpy
  1181. m = None
  1182. bevel = crv.data.bevel_depth
  1183. extrude = crv.data.extrude
  1184. offset = crv.data.offset
  1185. try:
  1186. if (len(crv.modifiers) > 0):
  1187. do_unlink = False
  1188. if (not context.scene.collection.all_objects.get(crv.name)):
  1189. context.collection.objects.link(crv) # i guess this forces the dg to update it?
  1190. do_unlink = True
  1191. dg = context.view_layer.depsgraph
  1192. # just gonna modify it for now lol
  1193. if ribbon:
  1194. EnsureCurveIsRibbon(crv)
  1195. else:
  1196. crv.data.bevel_depth=0
  1197. crv.data.extrude=0
  1198. crv.data.offset=0
  1199. # try:
  1200. dg.update()
  1201. mOb = crv.evaluated_get(dg)
  1202. m = bpy.data.meshes.new_from_object(mOb)
  1203. m.name=crv.data.name+'_mesh'
  1204. if (do_unlink):
  1205. context.collection.objects.unlink(crv)
  1206. else: # (ಥ﹏ಥ) why can't I just use this !
  1207. # for now I will just do it like this
  1208. if ribbon:
  1209. EnsureCurveIsRibbon(crv)
  1210. else:
  1211. crv.data.bevel_depth=0
  1212. crv.data.extrude=0
  1213. crv.data.offset=0
  1214. m = bpy.data.meshes.new_from_object(crv)
  1215. finally:
  1216. crv.data.bevel_depth = bevel
  1217. crv.data.extrude = extrude
  1218. crv.data.offset = offset
  1219. return m
  1220. def DetectRibbon(f, bm, skipMe):
  1221. fFirst = f.index
  1222. cont = True
  1223. circle = False
  1224. tEdge, bEdge = [],[]
  1225. while (cont == True):
  1226. skipMe.add(f.index)
  1227. tEdge.append (f.loops[0].vert.index) # top-left
  1228. bEdge.append (f.loops[3].vert.index) # bottom-left
  1229. nEdge = bm.edges.get([f.loops[1].vert, f.loops[2].vert])
  1230. nFaces = nEdge.link_faces
  1231. if (len(nFaces) == 1):
  1232. cont = False
  1233. else:
  1234. for nFace in nFaces:
  1235. if (nFace != f):
  1236. f = nFace
  1237. break
  1238. if (f.index == fFirst):
  1239. cont = False
  1240. circle = True
  1241. if (cont == False): # we've reached the end, get the last two:
  1242. tEdge.append (f.loops[1].vert.index) # top-right
  1243. bEdge.append (f.loops[2].vert.index) # bottom-right
  1244. # this will create a loop for rings --
  1245. # "the first shall be the last and the last shall be first"
  1246. return (tEdge,bEdge,circle)
  1247. def DetectRibbons(m, fReport = None):
  1248. # Returns list of vertex indices belonging to ribbon mesh edges
  1249. # NOTE: this assumes a mesh object with only ribbon meshes
  1250. # ---DO NOT call this script with a mesh that isn't a ribbon!--- #
  1251. import bmesh
  1252. bm = bmesh.new()
  1253. bm.from_mesh(m)
  1254. mIslands, mIsland = [], []
  1255. skipMe = set()
  1256. bm.faces.ensure_lookup_table()
  1257. #first, get a list of mesh islands
  1258. for f in bm.faces:
  1259. if (f.index in skipMe):
  1260. continue #already done here
  1261. checkMe = [f]
  1262. while (len(checkMe) > 0):
  1263. facesFound = 0
  1264. for f in checkMe:
  1265. if (f.index in skipMe):
  1266. continue #already done here
  1267. mIsland.append(f)
  1268. skipMe.add(f.index)
  1269. for e in f.edges:
  1270. checkMe += e.link_faces
  1271. if (facesFound == 0):
  1272. #this is the last iteration
  1273. mIslands.append(mIsland)
  1274. checkMe, mIsland = [], []
  1275. ribbons = []
  1276. skipMe = set() # to store ends already checked
  1277. for mIsl in mIslands:
  1278. ribbon = None
  1279. first = float('inf')
  1280. for f in mIsl:
  1281. if (f.index in skipMe):
  1282. continue #already done here
  1283. if (f.index < first):
  1284. first = f.index
  1285. adjF = 0
  1286. for e in f.edges:
  1287. adjF+= (len(e.link_faces) - 1)
  1288. # every face other than this one is added to the list
  1289. if (adjF == 1):
  1290. ribbon = (DetectRibbon(f, bm, skipMe) )
  1291. break
  1292. if (ribbon == None):
  1293. ribbon = (DetectRibbon(bm.faces[first], bm, skipMe) )
  1294. ribbons.append(ribbon)
  1295. # print (ribbons)
  1296. return ribbons
  1297. def data_from_ribbon_mesh(m, factorsList, mat, ribbons = None, fReport = None):
  1298. #Note, factors list should be equal in length the the number of wires
  1299. #Now working for multiple wires, ugly tho
  1300. if (ribbons == None):
  1301. ribbons = DetectRibbons(m, fReport=fReport)
  1302. if (ribbons is None):
  1303. if (fReport):
  1304. fReport(type = {'ERROR'}, message="No ribbon to get data from.")
  1305. else:
  1306. print ("No ribbon to get data from.")
  1307. return None
  1308. ret = []
  1309. for factors, ribbon in zip(factorsList, ribbons):
  1310. points = []
  1311. widths = []
  1312. normals = []
  1313. ribbonData, totalLength = SetRibbonData(m, ribbon)
  1314. for fac in factors:
  1315. if (fac == 0):
  1316. data = ribbonData[0]
  1317. curFac = 0
  1318. elif (fac == 1):
  1319. data = ribbonData[-1]
  1320. curFac = 0
  1321. else:
  1322. targetLength = totalLength * fac
  1323. data = ribbonData[0]
  1324. curLength = 0
  1325. for ( (t, b), (tNext, bNext), length,) in ribbonData:
  1326. if (curLength >= targetLength):
  1327. break
  1328. curLength += length
  1329. data = ( (t, b), (tNext, bNext), length,)
  1330. targetLengthAtEdge = (curLength - targetLength)
  1331. if (targetLength == 0):
  1332. curFac = 0
  1333. elif (targetLength == totalLength):
  1334. curFac = 1
  1335. else:
  1336. # NOTE: This can be Zero. Find out why!
  1337. if data[2] == 0:
  1338. curFac=0
  1339. else:
  1340. curFac = 1 - (targetLengthAtEdge/ data[2]) #length
  1341. t1 = m.vertices[data[0][0]]; b1 = m.vertices[data[0][1]]
  1342. t2 = m.vertices[data[1][0]]; b2 = m.vertices[data[1][1]]
  1343. #location
  1344. loc1 = (t1.co).lerp(b1.co, 0.5)
  1345. loc2 = (t2.co).lerp(b2.co, 0.5)
  1346. #width
  1347. w1 = (t1.co - b1.co).length/2
  1348. w2 = (t2.co - b2.co).length/2 #radius, not diameter
  1349. #normal
  1350. n1 = (t1.normal).slerp(b1.normal, 0.5)
  1351. n2 = (t1.normal).slerp(b2.normal, 0.5)
  1352. if ((data[0][0] > data[1][0]) and (ribbon[2] == False)):
  1353. curFac = 0
  1354. #don't interpolate if at the end of a ribbon that isn't circular
  1355. if ( 0 < curFac < 1):
  1356. outPoint = loc1.lerp(loc2, curFac)
  1357. outNorm = n1.lerp(n2, curFac)
  1358. outWidth = w1 + ( (w2-w1) * curFac)
  1359. elif (curFac <= 0):
  1360. outPoint = loc1.copy()
  1361. outNorm = n1
  1362. outWidth = w1
  1363. elif (curFac >= 1):
  1364. outPoint = loc2.copy()
  1365. outNorm = n2
  1366. outWidth = w2
  1367. outPoint = mat @ outPoint
  1368. outNorm.normalize()
  1369. points.append ( outPoint.copy() ) #copy because this is an actual vertex location
  1370. widths.append ( outWidth )
  1371. normals.append( outNorm )
  1372. ret.append( (points, widths, normals) )
  1373. return ret # this is a list of tuples containing three lists
  1374. #This bisection search is generic, and it searches based on the
  1375. # magnitude of the error, rather than the sign.
  1376. # If the sign of the error is meaningful, a simpler function
  1377. # can be used.
  1378. def do_bisect_search_by_magnitude(
  1379. owner,
  1380. attribute,
  1381. index = None,
  1382. test_function = None,
  1383. modify = None,
  1384. max_iterations = 10000,
  1385. threshold = 0.0001,
  1386. thresh2 = 0.0005,
  1387. context = None,
  1388. update_dg = None,
  1389. ):
  1390. from math import floor
  1391. i = 0; best_so_far = 0; best = float('inf')
  1392. min = 0; center = max_iterations//2; max = max_iterations
  1393. # enforce getting the absolute value, in case the function has sign information
  1394. # The sign may be useful in a sign-aware bisect search, but this one is more robust!
  1395. test = lambda : abs(test_function(owner, attribute, index, context = context,))
  1396. while (i <= max_iterations):
  1397. upper = (max - ((max-center))//2)
  1398. modify(owner, attribute, index, upper, context = context); error1 = test()
  1399. lower = (center - ((center-min))//2)
  1400. modify(owner, attribute, index, lower, context = context); error2 = test()
  1401. if (error1 < error2):
  1402. min = center
  1403. center, check = upper, upper
  1404. error = error1
  1405. else:
  1406. max = center
  1407. center, check = lower, lower
  1408. error = error2
  1409. if (error <= threshold) or (min == max-1):
  1410. break
  1411. if (error < thresh2):
  1412. j = min
  1413. while (j < max):
  1414. modify(owner, attribute, index, j * 1/max_iterations, context = context)
  1415. error = test()
  1416. if (error < best):
  1417. best_so_far = j; best = error
  1418. if (error <= threshold):
  1419. break
  1420. j+=1
  1421. else: # loop has completed without finding a solution
  1422. i = best_so_far; error = test()
  1423. modify(owner, attribute, index, best_so_far, context = context)
  1424. break
  1425. if (error < best):
  1426. best_so_far = check; best = error
  1427. i+=1
  1428. if update_dg:
  1429. update_dg.update()
  1430. else: # Loop has completed without finding a solution
  1431. i = best_so_far
  1432. modify(owner, attribute, best_so_far, context = context); i+=1