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- from .node_container_common import *
- # The fact that I need this means that some of these classes should
- # probably be moved to link_containers.py
- from .xForm_containers import xFormRoot, xFormArmature, xFormBone
- from math import pi, tau
- def TellClasses():
- return [
- # utility
- InputFloat,
- InputIntNode,
- InputVector,
- InputBoolean,
- InputBooleanThreeTuple,
- InputRotationOrder,
- InputTransformSpace,
- InputString,
- InputQuaternion,
- InputQuaternionAA,
- InputMatrix,
- # InputLayerMask,
- # InputGeometry,
- InputExistingGeometryObject,
- InputExistingGeometryData,
- UtilityMatrixFromCurve,
- UtilityMatricesFromCurve,
- UtilityMetaRig,
- UtilityBoneProperties,
- UtilityDriverVariable,
- UtilityDriver,
- UtilityFCurve,
- UtilityKeyframe,
- UtilitySwitch,
- UtilityCombineThreeBool,
- UtilityCombineVector,
- UtilityCatStrings,
- UtilityGetBoneLength,
- UtilityPointFromBoneMatrix,
- UtilitySetBoneLength,
- UtilityMatrixSetLocation,
- UtilityMatrixGetLocation,
- UtilityMatrixFromXForm,
- UtilityAxesFromMatrix,
- UtilityBoneMatrixHeadTailFlip,
- UtilityMatrixTransform,
- UtilityTransformationMatrix,
- UtilityIntToString,
- UtilityArrayGet,
- #
- UtilityCompare,
- UtilityChoose,
- #
- UtilityPrint,
- ]
- def matrix_from_head_tail(head, tail):
- from mathutils import Vector, Quaternion, Matrix
- rotation = Vector((0,1,0)).rotation_difference((tail-head).normalized()).to_matrix()
- m= Matrix.LocRotScale(head, rotation, None)
- m[3][3] = (tail-head).length
- return m
- #*#-------------------------------#++#-------------------------------#*#
- # G E N E R I C N O D E S
- #*#-------------------------------#++#-------------------------------#*#
- # in reality, none of these inputs have names
- # so I am using the socket name for now
- # I suppose I could use any name :3
- # TODO: the inputs that do not have names should have an empty string
- # TODO after that: make this work with identifiers instead, stupid.
- class InputFloat:
- '''A node representing float input'''
-
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {}
- self.outputs = {"Float Input" : NodeSocket(name = "Float Input", node=self) }
- self.parameters = {"Float Input":None, "Mute":None}
- self.node_type = 'UTILITY'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = True
-
- def evaluate_input(self, input_name):
- return self.parameters["Float Input"]
- class InputIntNode:
- '''A node representing integer input'''
-
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {}
- self.outputs = {"Integer" : NodeSocket(name = "Integer", node=self) }
- self.parameters = {"Integer":None, "Mute":None}
- self.node_type = 'UTILITY'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = True
-
- def evaluate_input(self, input_name):
- return self.parameters["Integer"]
-
- class InputVector:
- '''A node representing vector input'''
-
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {}
- self.outputs = {"VectorSocket" : NodeSocket(name = 'VectorSocket', node=self) }
- self.parameters = {'VectorSocket':None, "Mute":None}
- self.node_type = 'UTILITY'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = True
-
- def evaluate_input(self, input_name):
- return self.parameters["VectorSocket"]
-
- class InputBoolean:
- '''A node representing boolean input'''
-
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {}
- self.outputs = {"BooleanSocket" : NodeSocket(name = 'BooleanSocket', node=self) }
- self.parameters = {'BooleanSocket':None, "Mute":None}
- self.node_type = 'UTILITY'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = True
-
- def evaluate_input(self, input_name):
- return self.parameters["BooleanSocket"]
- class InputBooleanThreeTuple:
- '''A node representing inheritance'''
-
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {}
- self.outputs = {"BooleanThreeTupleSocket" : NodeSocket(name = 'BooleanThreeTupleSocket', node=self) }
- self.parameters = {'BooleanThreeTupleSocket':None, "Mute":None}
- self.node_type = 'UTILITY'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = True
-
- def evaluate_input(self, input_name):
- return self.parameters["BooleanThreeTupleSocket"]
-
- class InputRotationOrder:
- '''A node representing string input for rotation order'''
-
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {}
- self.outputs = {"RotationOrderSocket" : NodeSocket(name = 'RotationOrderSocket', node=self) }
- self.parameters = {'RotationOrderSocket':None, "Mute":None}
- self.node_type = 'UTILITY'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = True
-
- def evaluate_input(self, input_name):
- return self.parameters["RotationOrderSocket"]
-
- class InputTransformSpace:
- '''A node representing string input for transform space'''
-
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {}
- self.outputs = {"TransformSpaceSocket" : NodeSocket(name = 'TransformSpaceSocket', node=self) }
- self.parameters = {'TransformSpaceSocket':None, "Mute":None}
- self.node_type = 'UTILITY'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = True
-
- def evaluate_input(self, input_name):
- return self.parameters["TransformSpaceSocket"]
-
- class InputString:
- '''A node representing string input'''
-
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {}
- self.outputs = {"" : NodeSocket(name = '', node=self) }
- self.parameters = {'':None, "Mute":None}
- self.node_type = 'UTILITY'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = True
-
- def evaluate_input(self, input_name):
- return self.parameters[""]
-
- class InputQuaternion:
- '''A node representing quaternion input'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {}
- self.outputs = {"QuaternionSocket" : NodeSocket(name = 'QuaternionSocket', node=self) }
- self.parameters = {'QuaternionSocket':None, "Mute":None}
- self.node_type = 'UTILITY'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = True
-
-
- def evaluate_input(self, input_name):
- return self.parameters["QuaternionSocket"]
-
- class InputQuaternionAA:
- '''A node representing axis-angle quaternion input'''
-
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {}
- self.outputs = {"QuaternionSocketAA" : NodeSocket(name = 'QuaternionSocketAA', node=self) }
- self.parameters = {'QuaternionSocketAA':None, "Mute":None}
- self.node_type = 'UTILITY'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = True
-
- def evaluate_input(self, input_name):
- return self.parameters["QuaternionSocketAA"]
-
- class InputMatrix:
- '''A node representing axis-angle quaternion input'''
-
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {}
- self.outputs = {"Matrix" : NodeSocket(name = 'Matrix', node=self) }
- self.parameters = {'Matrix':None, "Mute":None}
- self.node_type = 'UTILITY'
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = True
-
- def evaluate_input(self, input_name):
- return self.parameters["Matrix"]
-
- def fill_parameters(self):
- # this node is peculiar for how its data is input
- # It uses node properties that are not addressable as sockets.
- from mathutils import Matrix
- from .utilities import get_node_prototype
- node_prototype = get_node_prototype(self.signature, self.base_tree)
-
- matrix = ( node_prototype.first_row[ 0], node_prototype.first_row[ 1], node_prototype.first_row[ 2], node_prototype.first_row[ 3],
- node_prototype.second_row[0], node_prototype.second_row[1], node_prototype.second_row[2], node_prototype.second_row[3],
- node_prototype.third_row[ 0], node_prototype.third_row[ 1], node_prototype.third_row[ 2], node_prototype.third_row[ 3],
- node_prototype.fourth_row[0], node_prototype.fourth_row[1], node_prototype.fourth_row[2], node_prototype.fourth_row[3], )
- self.parameters["Matrix"] = Matrix([matrix[0:4], matrix[4:8], matrix[8:12], matrix[12:16]])
- # print (self.parameters["Matrix"])
- class UtilityMatrixFromCurve:
- '''Get a matrix from a curve'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "Curve" : NodeSocket(is_input = True, name = "Curve", node=self),
- "Total Divisions" : NodeSocket(is_input = True, name = "Total Divisions", node=self),
- "Matrix Index" : NodeSocket(is_input = True, name = "Matrix Index", node=self),
- }
- self.outputs = {
- "Matrix" : NodeSocket(name = "Matrix", node=self),
- }
- self.parameters = {
- "Curve" : None,
- "Total Divisions" : None,
- "Matrix Index" : None,
- "Matrix" : None,
- }
- self.node_type = "UTILITY"
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = False
- self.executed = False
- def bPrepare(self, bContext = None,):
- from mathutils import Matrix
- import bpy
- m = Matrix.Identity(4)
- curve = bpy.data.objects.get(self.evaluate_input("Curve"))
- if not curve:
- prRed(f"No curve found for {self}. Using an Identity matrix instead.")
- m[3][3] = 1.0
- else:
- from .utilities import mesh_from_curve, data_from_ribbon_mesh
- if not bContext:
- # TODO find out if this is bad or a HACK or if it is OK
- bContext = bpy.context
- # IMPORTANT TODO: I need to be able to reuse this m
- # First, try to get the one we made before
- m_name = curve.name+'.'+self.base_tree.execution_id
- if not (m := bpy.data.meshes.get(m_name)):
- m = mesh_from_curve(curve, bContext)
- m.name = m_name
- #
- num_divisions = self.evaluate_input("Total Divisions")
- m_index = self.evaluate_input("Matrix Index")
- factors = [1/num_divisions*m_index, 1/num_divisions*(m_index+1)]
- data = data_from_ribbon_mesh(m, [factors], curve.matrix_world)
- # print(data)
-
- m = matrix_from_head_tail(data[0][0][0], data[0][0][1])
- self.parameters["Matrix"] = m
- self.prepared = True
- self.executed = True
-
- def bFinalize(self, bContext=None):
- import bpy
- curve_name = self.evaluate_input("Curve")
- curve = bpy.data.objects.get(curve_name)
- m_name = curve.name+'.'+self.base_tree.execution_id
- if (mesh := bpy.data.meshes.get(m_name)):
- bpy.data.meshes.remove(mesh)
- def fill_parameters(self):
- fill_parameters(self)
- class UtilityMatricesFromCurve:
- '''Get matrices from a curve'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "Curve" : NodeSocket(is_input = True, name = "Curve", node=self),
- "Total Divisions" : NodeSocket(is_input = True, name = "Total Divisions", node=self),
- # "Matrix Index" : NodeSocket(is_input = True, name = "Matrix Index", node=self),
- }
- self.outputs = {
- "Matrices" : NodeSocket(name = "Matrices", node=self),
- }
- self.parameters = {
- "Curve" : None,
- "Total Divisions" : None,
- # "Matrix Index" : None,
- "Matrices" : None,
- }
- self.node_type = "UTILITY"
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = False
- self.executed = False
- def bPrepare(self, bContext = None,):
- import time
- # start_time = time.time()
- #
- from mathutils import Matrix
- import bpy
- m = Matrix.Identity(4)
- curve_name = self.evaluate_input("Curve")
- curve = bpy.data.objects.get(curve_name)
- if not curve:
- prRed(f"No curve found for {self}. Using an Identity matrix instead.")
- m[3][3] = 1.0
- else:
- from .utilities import mesh_from_curve, data_from_ribbon_mesh
- if not bContext:
- bContext = bpy.context
- m_name = curve.name+'.'+self.base_tree.execution_id
- if not (mesh := bpy.data.meshes.get(m_name)):
- mesh = mesh_from_curve(curve, bContext)
- mesh.name = m_name
- num_divisions = self.evaluate_input("Total Divisions")
- factors = [0.0] + [(1/num_divisions*(i+1)) for i in range(num_divisions)]
- data = data_from_ribbon_mesh(mesh, [factors], curve.matrix_world)
-
- # 0 is the spline index. 0 selects points as opposed to normals or whatever.
- matrices = [matrix_from_head_tail(data[0][0][i], data[0][0][i+1]) for i in range(num_divisions)]
-
- for link in self.outputs["Matrices"].links:
- for i, m in enumerate(matrices):
- name = "Matrix"+str(i).zfill(4)
- if not (out := self.outputs.get(name)): # reuse them if there are multiple links.
- out = self.outputs[name] = NodeSocket(name = name, node=self)
- c = out.connect(link.to_node, link.to_socket)
- # prOrange(c)
- self.parameters[name] = m
- # print (mesh)
- link.die()
- self.prepared = True
- self.executed = True
- # prGreen(f"Matrices from curves took {time.time() - start_time} seconds.")
-
- def bFinalize(self, bContext=None):
- import bpy
- curve_name = self.evaluate_input("Curve")
- curve = bpy.data.objects.get(curve_name)
- m_name = curve.name+'.'+self.base_tree.execution_id
- if (mesh := bpy.data.meshes.get(m_name)):
- prGreen(f"Freeing mesh data {m_name}...")
- bpy.data.meshes.remove(mesh)
- def fill_parameters(self):
- fill_parameters(self)
- class UtilityMetaRig:
- '''A node representing an armature object'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "Meta-Armature" : NodeSocket(is_input = True, name = "Meta-Armature", node=self),
- "Meta-Bone" : NodeSocket(is_input = True, name = "Meta-Bone", node=self),
- }
- self.outputs = {
- "Matrix" : NodeSocket(name = "Matrix", node=self),
- }
- self.parameters = {
- "Meta-Armature" : None,
- "Meta-Bone" : None,
- }
- self.node_type = "UTILITY"
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = False
- self.executed = False
- def bPrepare(self, bContext = None,):
- #kinda clumsy, whatever
- import bpy
- from mathutils import Matrix
- m = Matrix.Identity(4)
-
- meta_rig = self.evaluate_input("Meta-Armature")
- meta_bone = self.evaluate_input("Meta-Bone")
-
- if meta_rig:
- if ( armOb := bpy.data.objects.get(meta_rig) ):
- m = armOb.matrix_world
- if ( b := armOb.data.bones.get(meta_bone)):
- # calculate the correct object-space matrix
- m = Matrix.Identity(3)
- bones = [] # from the last ancestor, mult the matrices until we get to b
- while (b): bones.append(b); b = b.parent
- while (bones): b = bones.pop(); m = m @ b.matrix
- m = Matrix.Translation(b.head_local) @ m.to_4x4()
- #
- m[3][3] = b.length # this is where I arbitrarily decided to store length
- # else:
- # prRed("no bone for MetaRig node ", self)
- else:
- raise RuntimeError(wrapRed(f"No meta-rig input for MetaRig node {self}"))
-
- self.parameters["Matrix"] = m
- self.prepared = True
- self.executed = True
- def fill_parameters(self):
- fill_parameters(self)
- # self.parameters["Matrix"] = None # why in the
- class UtilityBoneProperties:
- '''A node representing an armature object'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {}
- self.outputs = {
- "matrix" : NodeSocket(name = "matrix", node=self),
- "matrix_local" : NodeSocket(name = "matrix_local", node=self),
- "matrix_basis" : NodeSocket(name = "matrix_basis", node=self),
- "head" : NodeSocket(name = "head", node=self),
- "tail" : NodeSocket(name = "tail", node=self),
- "length" : NodeSocket(name = "length", node=self),
- "rotation" : NodeSocket(name = "rotation", node=self),
- "location" : NodeSocket(name = "location", node=self),
- "scale" : NodeSocket(name = "scale", node=self),
- }
- self.parameters = {
- "matrix":None,
- "matrix_local":None,
- "matrix_basis":None,
- "head":None,
- "tail":None,
- "length":None,
- "rotation":None,
- "location":None,
- "scale":None,
- }
- self.node_type = "UTILITY"
- #
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = True
- def fill_parameters(self):
- pass#fill_parameters(self)
-
- # TODO this should probably be moved to Links
- class UtilityDriverVariable:
- '''A node representing an armature object'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "Variable Type" : NodeSocket(is_input = True, name = "Variable Type", node = self),
- "Property" : NodeSocket(is_input = True, name = "Property", node = self),
- "Property Index" : NodeSocket(is_input = True, name = "Property Index", node = self),
- "Evaluation Space" : NodeSocket(is_input = True, name = "Evaluation Space", node = self),
- "Rotation Mode" : NodeSocket(is_input = True, name = "Rotation Mode", node = self),
- "xForm 1" : NodeSocket(is_input = True, name = "xForm 1", node = self),
- "xForm 2" : NodeSocket(is_input = True, name = "xForm 2", node = self),
- }
- self.outputs = {
- "Driver Variable" : NodeSocket(name = "Driver Variable", node=self),
- }
- self.parameters = {
- "Variable Type":None,
- "Property":None,
- "Property Index":None,
- "Evaluation Space":None,
- "Rotation Mode":None,
- "xForm 1":None,
- "xForm 2":None,
- }
- self.node_type = "DRIVER" # MUST be run in Pose mode
- #
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = False
-
- def evaluate_input(self, input_name):
- if input_name == 'Property':
- if self.inputs['Property'].is_linked:
- # get the name instead...
- trace = trace_single_line(self, input_name)
- return trace[1].name # the name of the socket
- return self.parameters["Property"]
- return evaluate_input(self, input_name)
-
- def GetxForm(self, index=1):
- trace = trace_single_line(self, "xForm 1" if index == 1 else "xForm 2")
- for node in trace[0]:
- if (node.__class__ in [xFormRoot, xFormArmature, xFormBone]):
- return node #this will fetch the first one, that's good!
- return None
- def bExecute(self, bContext = None,):
- prepare_parameters(self)
- #prPurple ("Executing Driver Variable Node")
- xForm1 = self.GetxForm()
- xForm2 = self.GetxForm(index=2)
- # kinda clumsy
- if xForm1 : xForm1 = xForm1.bGetObject()
- if xForm2 : xForm2 = xForm2.bGetObject()
-
- v_type = self.evaluate_input("Variable Type")
- i = self.evaluate_input("Property Index"); dVarChannel = ""
- if (i >= 0): #negative values will use the vector property.
- if self.evaluate_input("Property") == 'location':
- if i == 0: dVarChannel = "LOC_X"
- elif i == 1: dVarChannel = "LOC_Y"
- elif i == 2: dVarChannel = "LOC_Z"
- else: raise RuntimeError("Invalid property index for %s" % self)
- if self.evaluate_input("Property") == 'rotation':
- if i == 0: dVarChannel = "ROT_X"
- elif i == 1: dVarChannel = "ROT_Y"
- elif i == 2: dVarChannel = "ROT_Z"
- elif i == 3: dVarChannel = "ROT_W"
- else: raise RuntimeError("Invalid property index for %s" % self)
- if self.evaluate_input("Property") == 'scale':
- if i == 0: dVarChannel = "SCALE_X"
- elif i == 1: dVarChannel = "SCALE_Y"
- elif i == 2: dVarChannel = "SCALE_Z"
- elif i == 3: dVarChannel = "SCALE_AVG"
- else: raise RuntimeError("Invalid property index for %s" % self)
- if self.evaluate_input("Property") == 'scale_average':
- dVarChannel = "SCALE_AVG"
- if dVarChannel: v_type = "TRANSFORMS"
-
- my_var = {
- "owner" : xForm1, # will be filled in by Driver
- "prop" : self.evaluate_input("Property"), # will be filled in by Driver
- "type" : v_type,
- "space" : self.evaluate_input("Evaluation Space"),
- "rotation_mode" : self.evaluate_input("Rotation Mode"),
- "xForm 1" : xForm1,#self.GetxForm(index = 1),
- "xForm 2" : xForm2,#self.GetxForm(index = 2),
- "channel" : dVarChannel,}
-
- # Push parameter to downstream connected node.connected:
- if (out := self.outputs["Driver Variable"]).is_linked:
- self.parameters[out.name] = my_var
- for link in out.links:
- link.to_node.parameters[link.to_socket] = my_var
- self.executed = True
-
- class UtilityKeyframe:
- '''A node representing a keyframe for a F-Curve'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "Frame" : NodeSocket(is_input = True, name = "Frame", node = self),
- "Value" : NodeSocket(is_input = True, name = "Value", node = self),
- }
- self.outputs = {
- "Keyframe" : NodeSocket(name = "Keyframe", node=self),
- }
- self.parameters = {
- "Frame":None,
- "Value":None,
- "Keyframe":{}, # for some reason I have to initialize this and then use the dict... why? TODO find out
- }
- self.node_type = "DRIVER" # MUST be run in Pose mode
- setup_custom_props(self)
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = False
- self.executed = False
- def bPrepare(self, bContext = None,):
- key = self.parameters["Keyframe"]
- from mathutils import Vector
- key["co"]= Vector( (self.evaluate_input("Frame"), self.evaluate_input("Value"),))
- # eventually this will have the right data, TODO
- # self.parameters["Keyframe"] = key
- self.prepared = True
- self.executed = True
- class UtilityFCurve:
- '''A node representing an armature object'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {}
- self.outputs = {
- "fCurve" : NodeSocket(name = "fCurve", node=self),
- }
- self.parameters = {
- "Use_KeyFrame_Nodes": True, # HACK
- "fCurve":None,
- }
- self.node_type = "UTILITY"
- setup_custom_props(self)
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = False
- self.executed = False
- def evaluate_input(self, input_name):
- return evaluate_input(self, input_name)
- def bExecute(self, bContext = None,):
- prepare_parameters(self)
- from .utilities import get_node_prototype
- np = get_node_prototype(self.signature, self.base_tree)
- keys = []
- #['amplitude', 'back', 'bl_rna', 'co', 'co_ui', 'easing', 'handle_left', 'handle_left_type', 'handle_right', 'handle_right_type',
- # 'interpolation', 'period', 'rna_type', 'select_control_point', 'select_left_handle', 'select_right_handle', 'type']
- if True: #np.use_kf_nodes:
- for k in self.inputs.keys():
- # print (self.inputs[k])
- key = self.evaluate_input(k)
- key["type"]="GENERATED"
- key["interpolation"] = "LINEAR"
- keys.append(key)
- else:
- raise NotImplementedError("Getting the keys from an fCurve isn't really working anymore lol need to fix")
- fc_ob = np.fake_fcurve_ob
- fc = fc_ob.animation_data.action.fcurves[0]
- for k in fc.keyframe_points:
- key = {}
- for prop in dir(k):
- if ("__" in prop) or ("bl_" in prop): continue
- #it's __name__ or bl_rna or something
- key[prop] = getattr(k, prop)
- keys.append(key)
-
- # Push parameter to downstream connected node.connected:
- # TODO: find out if this is necesary, even
- if (out := self.outputs["fCurve"]).is_linked:
- self.parameters[out.name] = keys
- for link in out.links:
- link.to_node.parameters[link.to_socket] = keys
- # the above was a HACK. I don't want nodes modiying their descenedents.
- # If the above was necessary, I want to get an error from it so I can fix it in the descendent's class
- self.prepared = True
- self.executed = True
-
- class UtilityDriver:
- '''A node representing an armature object'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "Driver Type" : NodeSocket(is_input = True, name = "Driver Type", node = self),
- "Expression" : NodeSocket(is_input = True, name = "Expression", node = self),
- "fCurve" : NodeSocket(is_input = True, name = "fCurve", node = self),
- }
- self.outputs = {
- "Driver" : NodeSocket(name = "Driver", node=self),
- }
- from .drivers import MantisDriver
- self.parameters = {
- "Driver Type":None,
- "Expression":None,
- "fCurve":None,
- "Driver":MantisDriver(),
- }
- self.node_type = "DRIVER" # MUST be run in Pose mode
- setup_custom_props(self)
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = True
- def bExecute(self, bContext = None,):
- prepare_parameters(self)
- from .drivers import MantisDriver
- #prPurple("Executing Driver Node")
- my_vars = []
-
- for inp in list(self.inputs.keys() )[3:]:
- if (new_var := self.evaluate_input(inp)):
- new_var["name"] = inp
- my_vars.append(new_var)
- else:
- raise RuntimeError("Failed to initialize Driver variable")
- my_driver ={ "owner" : None,
- "prop" : None, # will be filled out in the node that uses the driver
- "expression" : self.evaluate_input("Expression"),
- "ind" : -1, # same here
- "type" : self.evaluate_input("Driver Type"),
- "vars" : my_vars,
- "keys" : self.evaluate_input("fCurve"), }
-
- my_driver = MantisDriver(my_driver)
-
- self.parameters["Driver"].update(my_driver)
- print("Initializing driver %s " % (wrapPurple(self.__repr__())) )
- self.executed = True
- class UtilitySwitch:
- '''A node representing an armature object'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- # "xForm" : NodeSocket(is_input = True, name = "xForm", node = self),
- "Parameter" : NodeSocket(is_input = True, name = "Parameter", node = self),
- "Parameter Index" : NodeSocket(is_input = True, name = "Parameter Index", node = self),
- "Invert Switch" : NodeSocket(is_input = True, name = "Invert Switch", node = self),
- }
- self.outputs = {
- "Driver" : NodeSocket(name = "Driver", node=self),
- }
- from .drivers import MantisDriver
- self.parameters = {
- # "xForm":None,
- "Parameter":None,
- "Parameter Index":None,
- "Invert Switch":None,
- "Driver":MantisDriver(), # empty for now
- }
- self.node_type = "DRIVER" # MUST be run in Pose mode
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = False
- def evaluate_input(self, input_name):
- if input_name == 'Parameter':
- if self.inputs['Parameter'].is_connected:
- trace = trace_single_line(self, input_name)
- return trace[1].name # the name of the socket
- return self.parameters["Parameter"]
- return evaluate_input(self, input_name)
- def GetxForm(self,):
- trace = trace_single_line(self, "Parameter" )
- for node in trace[0]:
- if (node.__class__ in [xFormRoot, xFormArmature, xFormBone]):
- return node #this will fetch the first one, that's good!
- return None
- def bExecute(self, bContext = None,):
- #prepare_parameters(self)
- #prPurple ("Executing Switch Node")
- xForm = self.GetxForm()
- if xForm : xForm = xForm.bGetObject()
- if not xForm:
- raise RuntimeError("Could not evaluate xForm for %s" % self)
- from .drivers import MantisDriver
- my_driver ={ "owner" : None,
- "prop" : None, # will be filled out in the node that uses the driver
- "ind" : -1, # same here
- "type" : "SCRIPTED",
- "vars" : [ { "owner" : xForm,
- "prop" : self.evaluate_input("Parameter"),
- "name" : "a",
- "type" : "SINGLE_PROP", } ],
- "keys" : [ { "co":(0,0),
- "interpolation": "LINEAR",
- "type":"KEYFRAME",}, #display type
- { "co":(1,1),
- "interpolation": "LINEAR",
- "type":"KEYFRAME",},], }
- my_driver ["expression"] = "a"
-
- my_driver = MantisDriver(my_driver)
- # this makes it so I can check for type later!
-
- if self.evaluate_input("Invert Switch") == True:
- my_driver ["expression"] = "1 - a"
-
- # this way, regardless of what order things are handled, the
- # driver is sent to the next node.
- # In the case of some drivers, the parameter may be sent out
- # before it's filled in (because there is a circular dependency)
- # I want to support this behaviour because Blender supports it,
- # but I also do not want to support it because it makes things
- # more complex and IMO it's bad practice.
- # We do not make a copy. We update the driver, so that
- # the same instance is filled out.
- self.parameters["Driver"].update(my_driver)
- print("Initializing driver %s " % (wrapPurple(self.__repr__())) )
- self.executed = True
- class UtilityCombineThreeBool:
- '''A node for combining three booleans into a boolean three-tuple'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "X" : NodeSocket(is_input = True, name = "X", node = self),
- "Y" : NodeSocket(is_input = True, name = "Y", node = self),
- "Z" : NodeSocket(is_input = True, name = "Z", node = self),
- }
- self.outputs = {
- "Three-Bool" : NodeSocket(name = "Three-Bool", node=self),
- }
- self.parameters = {
- "X":None,
- "Y":None,
- "Z":None, }
- self.node_type = "UTILITY"
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = False
- self.executed = False
- def bPrepare(self, bContext = None,):
- #prPurple("Executing CombineThreeBool Node")
- #prepare_parameters(self)
- self.parameters["Three-Bool"] = (
- self.evaluate_input("X"),
- self.evaluate_input("Y"),
- self.evaluate_input("Z"), )
- # DO:
- # figure out how to get the driver at execute-time
- # because Blender allows circular dependencies in drivers
- # (sort of), I need to adopt a more convoluted way of doing
- # things here or elsewhere.
- self.prepared = True
- self.executed = True
- # Note this is a copy of the above. This needs to be de-duplicated into
- # a simpler CombineVector node_container.
- # TODO
- class UtilityCombineVector:
- '''A node for combining three floats into a vector'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "X" : NodeSocket(is_input = True, name = "X", node = self),
- "Y" : NodeSocket(is_input = True, name = "Y", node = self),
- "Z" : NodeSocket(is_input = True, name = "Z", node = self),
- }
- self.outputs = {
- "Vector" : NodeSocket(name = "Vector", node=self),
- }
- self.parameters = {
- "X":None,
- "Y":None,
- "Z":None, }
- self.node_type = "UTILITY"
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = False
- self.executed = False
- def bPrepare(self, bContext = None,):
- #prPurple("Executing CombineVector Node")
- prepare_parameters(self)
- self.parameters["Vector"] = (
- self.evaluate_input("X"),
- self.evaluate_input("Y"),
- self.evaluate_input("Z"), )
- self.prepared = True
- self.executed = True
- class UtilityCatStrings:
- '''A node representing an armature object'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "String_1" : NodeSocket(is_input = True, name = "String_1", node = self),
- "String_2" : NodeSocket(is_input = True, name = "String_2", node = self),
- }
- self.outputs = {
- "OutputString" : NodeSocket(name = "OutputString", node=self),
- }
- self.parameters = {
- "String_1":None,
- "String_2":None,
- }
- self.node_type = "UTILITY"
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = False
- self.executed = False
-
- def bPrepare(self, bContext = None,):
- self.parameters["OutputString"] = self.evaluate_input("String_1")+self.evaluate_input("String_2")
- self.prepared = True
- self.executed = True
- class InputLayerMask:
- '''A node representing an armature object'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- }
- self.outputs = {
- "Layer Mask" : NodeSocket(is_input = True, name = "Layer Mask", node = self),
- }
- self.parameters = {
- "Layer Mask":None,
- }
- self.node_type = "UTILITY"
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = True
- class InputExistingGeometryObject:
- '''A node representing an existing object'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "Name" : NodeSocket(is_input = True, name = "Name", node = self),
- }
- self.outputs = {
- "Object" : NodeSocket(is_input = False, name = "Object", node=self),
- }
- self.parameters = {
- "Name":None,
- "Object":None,
- }
- self.node_type = "XFORM"
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = False
- self.executed = False
-
- def bPrepare(self, bContext=None):
- from bpy import data
- self.bObject = data.objects.get( self.evaluate_input("Name") )
- if self is None and (name := self.evaluate_input("Name")):
- prRed(f"No object found with name {name} in {self}")
- self.prepared = True; self.executed = True
- def bGetObject(self, mode=''):
- return self.bObject
- class InputExistingGeometryData:
- '''A node representing existing object data'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "Name" : NodeSocket(is_input = True, name = "Name", node = self),
- }
- self.outputs = {
- "Geometry" : NodeSocket(is_input = False, name = "Geometry", node=self),
- }
- self.parameters = {
- "Name":None,
- "Geometry":None,
- }
- self.node_type = "UTILITY"
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = True
- # mode for interface consistency
- def bGetObject(self, mode=''):
- from bpy import data
- # first try Curve, then try Mesh
- bObject = data.curves.get(self.evaluate_input("Name"))
- if not bObject:
- bObject = data.meshes.get(self.evaluate_input("Name"))
- if bObject is None:
- raise RuntimeError(f"Could not find a mesh or curve datablock named \"{self.evaluate_input('Name')}\" for node {self}")
- return bObject
-
- class UtilityGetBoneLength:
- '''A node to get the length of a bone matrix'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "Bone Matrix" : NodeSocket(is_input = True, name = "Bone Matrix", node = self),
- }
- self.outputs = {
- "Bone Length" : NodeSocket(name = "Bone Length", node = self),
- }
- self.parameters = {
- "Bone Length":None,
- }
- self.node_type = "UTILITY"
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = False
- self.executed = False
- def bPrepare(self, bContext = None,):
- # print (self.inputs['Bone Matrix'].links)
- if l := self.evaluate_input("Bone Matrix"):
- self.parameters["Bone Length"] = l[3][3]
- self.prepared = True
- self.executed = True
- class UtilityPointFromBoneMatrix:
- '''A node representing an armature object'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "Bone Matrix" : NodeSocket(is_input = True, name = "Bone Matrix", node = self),
- "Head/Tail" : NodeSocket(is_input = True, name = "Head/Tail", node = self),
- }
- self.outputs = {
- "Point" : NodeSocket(name = "Point", node = self),
- }
- self.parameters = {
- "Bone Matrix":None,
- "Head/Tail":None,
- "Point":None,
- }
- self.node_type = "UTILITY"
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = False
- self.executed = False
- # TODO: find out why this is sometimes not ready at bPrepare phase
- def bPrepare(self, bContext = None,):
- from mathutils import Vector
- matrix = self.evaluate_input("Bone Matrix")
- head, rotation, _scale = matrix.copy().decompose()
- tail = head + (rotation @ Vector((0,1,0)))*matrix[3][3]
- self.parameters["Point"] = head.lerp(tail, self.evaluate_input("Head/Tail"))
- self.prepared = True
- self.executed = True
- class UtilitySetBoneLength:
- '''Sets the length of a Bone's matrix'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "Bone Matrix" : NodeSocket(is_input = True, name = "Bone Matrix", node = self),
- "Length" : NodeSocket(is_input = True, name = "Length", node = self),
- }
- self.outputs = {
- "Bone Matrix" : NodeSocket(name = "Bone Matrix", node = self),
- }
- self.parameters = {
- "Bone Matrix":None,
- "Length":None,
- }
- self.node_type = "UTILITY"
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = False
- self.executed = False
-
- def bPrepare(self, bContext = None,):
- from mathutils import Vector
- if matrix := self.evaluate_input("Bone Matrix"):
- matrix = matrix.copy()
- # print (self.inputs["Length"].links)
- matrix[3][3] = self.evaluate_input("Length")
- self.parameters["Length"] = self.evaluate_input("Length")
- self.parameters["Bone Matrix"] = matrix
- self.prepared = True
- self.executed = True
-
- class UtilityMatrixSetLocation:
- '''Sets the location of a matrix'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "Matrix" : NodeSocket(is_input = True, name = "Matrix", node = self),
- "Location" : NodeSocket(is_input = True, name = "Location", node = self),
- }
- self.outputs = {
- "Matrix" : NodeSocket(name = "Matrix", node = self),
- }
- self.parameters = {
- "Matrix" : None,
- "Location" : None,
- }
- self.node_type = "UTILITY"
- self.connections, self.hierarchy_connections = [], []
- self.dependencies, self.hierarchy_dependencies = [], []
- self.prepared, self.executed = False,False
-
- def bPrepare(self, bContext = None,):
- from mathutils import Vector
- if matrix := self.evaluate_input("Matrix"):
- matrix = matrix.copy()
- # print (self.inputs["Length"].links)
- loc = self.evaluate_input("Location")
- matrix[0][3] = loc[0]; matrix[1][3] = loc[1]; matrix[2][3] = loc[2]
- self.parameters["Matrix"] = matrix
- self.prepared = True
- self.executed = True
- class UtilityMatrixGetLocation:
- '''Gets the location of a matrix'''
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {
- "Matrix" : NodeSocket(is_input = True, name = "Matrix", node = self),
- }
- self.outputs = {
- "Location" : NodeSocket(name = "Location", node = self),
- }
- self.parameters = {
- "Matrix" : None,
- "Location" : None,
- }
- self.node_type = "UTILITY"
- self.connections, self.hierarchy_connections = [], []
- self.dependencies, self.hierarchy_dependencies = [], []
- self.prepared, self.executed = False,False
-
- def bPrepare(self, bContext = None,):
- from mathutils import Vector
- if matrix := self.evaluate_input("Matrix"):
- self.parameters["Location"] = matrix.to_translation()
- self.prepared = True; self.executed = True
- class UtilityMatrixFromXForm:
- """Returns the matrix of the given xForm node."""
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {
- "xForm" : NodeSocket(is_input = True, name = "xForm", node = self),
- }
- self.outputs = {
- "Matrix" : NodeSocket(name = "Matrix", node = self),
- }
- self.parameters = {
- "Matrix" : None,
- }
- self.node_type = "UTILITY"
- self.connections, self.hierarchy_connections = [], []
- self.dependencies, self.hierarchy_dependencies = [], []
- self.prepared, self.executed = False,False
-
- def GetxForm(self):
- trace = trace_single_line(self, "xForm")
- for node in trace[0]:
- if (node.node_type == 'XFORM'):
- return node
- raise GraphError("%s is not connected to an xForm" % self)
-
- def bPrepare(self, bContext = None,):
- from mathutils import Vector, Matrix
- self.parameters["Matrix"] = Matrix.Identity(4)
- if matrix := self.GetxForm().parameters.get("Matrix"):
- self.parameters["Matrix"] = matrix.copy()
- elif hasattr(self.GetxForm().bObject, "matrix"):
- self.parameters["Matrix"] = self.GetxForm().bObject.matrix.copy()
- elif hasattr(self.GetxForm().bObject, "matrix_world"):
- self.parameters["Matrix"] = self.GetxForm().bObject.matrix_world.copy()
- else:
- prRed(f"Could not find matrix for {self} - check if the referenced object exists.")
- self.prepared = True; self.executed = True
- class UtilityAxesFromMatrix:
- """Returns the axes of the given matrix."""
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.signature = signature
- self.inputs = {
- "Matrix" : NodeSocket(is_input = True, name = "Matrix", node = self),
- }
- self.outputs = {
- "X Axis" : NodeSocket(name = "X Axis", node = self),
- "Y Axis" : NodeSocket(name = "Y Axis", node = self),
- "Z Axis" : NodeSocket(name = "Z Axis", node = self),
- }
- self.parameters = {
- "Matrix" : None,
- "X Axis" : None,
- "Y Axis" : None,
- "Z Axis" : None,
- }
- self.node_type = "UTILITY"
- self.connections, self.hierarchy_connections = [], []
- self.dependencies, self.hierarchy_dependencies = [], []
- self.prepared, self.executed = False,False
-
- def bPrepare(self, bContext = None,):
- from mathutils import Vector
- if matrix := self.evaluate_input("Matrix"):
- matrix= matrix.copy().to_3x3()
- self.parameters['X Axis'] = matrix @ Vector((1,0,0))
- self.parameters['Y Axis'] = matrix @ Vector((0,1,0))
- self.parameters['Z Axis'] = matrix @ Vector((0,0,1))
- self.prepared = True; self.executed = True
- class UtilityBoneMatrixHeadTailFlip:
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "Bone Matrix" : NodeSocket(is_input = True, name = "Bone Matrix", node = self),
- }
- self.outputs = {
- "Bone Matrix" : NodeSocket(name = "Bone Matrix", node = self),
- }
- self.parameters = {
- "Bone Matrix":None,
- }
- self.node_type = "UTILITY"
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = False
- self.executed = False
- def bPrepare(self, bContext = None,):
- from mathutils import Vector, Matrix, Quaternion
- from bpy.types import Bone
- if matrix := self.evaluate_input("Bone Matrix"):
- axis, roll = Bone.AxisRollFromMatrix(matrix.to_3x3())
- new_mat = Bone.MatrixFromAxisRoll(-1*axis, roll)
- length = matrix[3][3]
- new_mat.resize_4x4() # last column contains
- new_mat[0][3] = matrix[0][3] + axis[0]*length # x location
- new_mat[1][3] = matrix[1][3] + axis[1]*length # y location
- new_mat[2][3] = matrix[2][3] + axis[2]*length # z location
- new_mat[3][3] = length # length
- self.parameters["Bone Matrix"] = new_mat
- self.prepared, self.executed = True, True
- class UtilityMatrixTransform:
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "Matrix 1" : NodeSocket(is_input = True, name = "Matrix 1", node = self),
- "Matrix 2" : NodeSocket(is_input = True, name = "Matrix 2", node = self),
- }
- self.outputs = {
- "Out Matrix" : NodeSocket(name = "Out Matrix", node = self),
- }
- self.parameters = {
- "Matrix 1" : None,
- "Matrix 2" : None,
- "Out Matrix" : None,
- }
- self.node_type = "UTILITY"
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = False
- self.executed = False
- def bPrepare(self, bContext = None,):
- from mathutils import Vector
- mat1 = self.evaluate_input("Matrix 1"); mat2 = self.evaluate_input("Matrix 2")
- if mat1 and mat2:
- mat1copy = mat1.copy()
- self.parameters["Out Matrix"] = mat2 @ mat1copy
- self.parameters["Out Matrix"].translation = mat1copy.to_translation()+ mat2.to_translation()
- else:
- raise RuntimeError(wrapRed(f"Node {self} did not receive all matrix inputs... found input 1? {mat1 is not None}, 2? {mat2 is not None}"))
- self.prepared = True
- self.executed = True
- class UtilityTransformationMatrix:
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "Operation" : NodeSocket(is_input = True, name = "Operation", node = self),
- "Vector" : NodeSocket(is_input = True, name = "Vector", node = self),
- "W" : NodeSocket(is_input = True, name = "W", node = self),
- }
- self.outputs = {
- "Matrix" : NodeSocket(name = "Matrix", node = self),
- }
- self.parameters = {
- "Operation" : None,
- "Origin" : None,
- "Vector" : None,
- "W" : None,
- "Matrix" : None,
- }
- self.node_type = "UTILITY"
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = False
- self.executed = False
- # enumMatrixTransform = (('TRANSLATE', 'Translate', 'Translate'),
- # ('ROTATE_AXIS_ANGLE', "Rotate (Vector-angle)", "Rotates a number of radians around an axis"),
- # ('ROTATE_EULER', "Rotate (Euler)", "Euler Rotation"),
- # ('ROTATE_QUATERNION', "Rotate (Quaternion)", "Quaternion Rotation"),
- # ('SCALE', "Scale", "Scale"),)
- def bPrepare(self, bContext = None,):
- from mathutils import Matrix, Vector
- if (operation := self.evaluate_input("Operation")) == 'ROTATE_AXIS_ANGLE':
- # this can, will, and should fail if the axis is 0,0,0
- self.parameters["Matrix"] = rotMat = Matrix.Rotation(self.evaluate_input("W"), 4, Vector(self.evaluate_input("Vector")).normalized())
- elif (operation := self.evaluate_input("Operation")) == 'TRANSLATE':
- m = Matrix.Identity(4)
- if axis := self.evaluate_input("Vector"):
- m[0][3]=axis[0];m[1][3]=axis[1];m[2][3]=axis[2]
- self.parameters['Matrix'] = m
- else:
- raise NotImplementedError(self.evaluate_input("Operation").__repr__()+ " Operation not yet implemented.")
- self.prepared = True
- self.executed = True
- class UtilityIntToString:
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "Number" : NodeSocket(is_input = True, name = "Number", node = self),
- "Zero Padding" : NodeSocket(is_input = True, name = "Zero Padding", node = self),
- }
- self.outputs = {
- "String" : NodeSocket(name = "String", node = self),
- }
- self.parameters = {
- "Number" : None,
- "Zero Padding" : None,
- "String" : None,
- }
- self.node_type = "UTILITY"
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = False
- self.executed = False
- def bPrepare(self, bContext = None,):
- number = self.evaluate_input("Number")
- zeroes = self.evaluate_input("Zero Padding")
- # I'm casting to int because I want to support any number, even though the node asks for int.
- self.parameters["String"] = str(int(number)).zfill(int(zeroes))
- self.prepared = True
- self.executed = True
- class UtilityArrayGet:
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "Index" : NodeSocket(is_input = True, name = "Index", node = self),
- "OoB Behaviour" : NodeSocket(is_input = True, name = "OoB Behaviour", node = self),
- "Array" : NodeSocket(is_input = True, name = "Array", node = self),
- }
- self.outputs = {
- "Output" : NodeSocket(name = "Output", node = self),
- }
- self.parameters = {
- "Index" : None,
- "OoB Behaviour" : None,
- "Array" : None,
- "Output" : None,
- }
- self.node_type = "UTILITY"
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = False
- self.executed = False
- def bPrepare(self, bContext = None,):
- if self.prepared == False:
- oob = self.evaluate_input("OoB Behaviour")
- index = self.evaluate_input("Index")
- from .utilities import cap, wrap
-
- # we must assume that the array has sent the correct number of links
- if oob == 'WRAP':
- index = index % len(self.inputs['Array'].links)
- if oob == 'HOLD':
- index = cap(index, len(self.inputs['Array'].links)-1)
- # relink the connections and then kill all the links to and from the array
- from .utilities import init_connections, init_dependencies
- l = self.inputs["Array"].links[index]
- for link in self.outputs["Output"].links:
- to_node = link.to_node
- l.from_node.outputs[l.from_socket].connect(to_node, link.to_socket)
- link.die()
- init_dependencies(to_node)
- from_node=l.from_node
- for inp in self.inputs.values():
- for l in inp.links:
- l.die()
- init_connections(from_node)
- if self in from_node.hierarchy_connections:
- raise RuntimeError()
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = True
- self.executed = True
- class UtilityPrint:
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "Input" : NodeSocket(is_input = True, name = "Input", node = self),
- }
- self.outputs = {}
- self.parameters = {
- "Input" : None,
- }
- self.node_type = "UTILITY"
- self.hierarchy_connections = []
- self.connections = []
- self.hierarchy_dependencies = []
- self.dependencies = []
- self.prepared = False
- self.executed = False
- def bPrepare(self, bContext = None,):
- if my_input := self.evaluate_input("Input"):
- prGreen(my_input)
- # else:
- # prRed("No input to print.")
- self.prepared = True
- def bExecute(self, bContext = None,):
- if my_input := self.evaluate_input("Input"):
- prGreen(my_input)
- # else:
- # prRed("No input to print.")
- self.executed = True
- class UtilityCompare:
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "A" : NodeSocket(is_input = True, name = "A", node = self),
- "B" : NodeSocket(is_input = True, name = "B", node = self),
- }
- self.outputs = {
- "Result" : NodeSocket(name = "Result", node = self),
- }
- self.parameters = {
- "A" : None,
- "B" : None,
- "Result" : None,
- }
- self.node_type = "UTILITY"
- self.hierarchy_connections, self.connections = [], []
- self.hierarchy_dependencies, self.dependencies = [], []
- self.prepared, self.executed = False, False
- def bPrepare(self, bContext = None,):
- self.parameters["Result"] = self.evaluate_input("A") == self.evaluate_input("B")
- self.prepared = True; self.executed = True
- class UtilityChoose:
- def __init__(self, signature, base_tree):
- self.base_tree=base_tree
- self.executed = False
- self.signature = signature
- self.inputs = {
- "Condition" : NodeSocket(is_input = True, name = "Condition", node = self),
- "A" : NodeSocket(is_input = True, name = "A", node = self),
- "B" : NodeSocket(is_input = True, name = "B", node = self),
- }
- self.outputs = {
- "Result" : NodeSocket(name = "Result", node = self),
- }
- self.parameters = {
- "Condition" : None,
- "A" : None,
- "B" : None,
- "Result" : None,
- }
- self.node_type = "UTILITY"
- self.hierarchy_connections, self.connections = [], []
- self.hierarchy_dependencies, self.dependencies = [], []
- self.prepared, self.executed = False, False
- def bPrepare(self, bContext = None,):
- condition = self.evaluate_input("Condition")
- if condition:
- self.parameters["Result"] = self.evaluate_input("B")
- else:
- self.parameters["Result"] = self.evaluate_input("A")
- self.prepared = True
- self.executed = True
- for c in TellClasses():
- setup_container(c)
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