deformer_containers.py 25 KB

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  1. from .node_container_common import *
  2. from .xForm_containers import xFormGeometryObject, xFormObjectInstance
  3. from .misc_nodes import InputExistingGeometryObject
  4. from .base_definitions import MantisNode, MantisSocketTemplate
  5. from .utilities import (prRed, prGreen, prPurple, prWhite, prOrange,
  6. wrapRed, wrapGreen, wrapPurple, wrapWhite,
  7. wrapOrange,)
  8. from .deformer_socket_templates import *
  9. from bpy.types import NodeTree
  10. def TellClasses():
  11. return [
  12. DeformerArmature,
  13. DeformerHook,
  14. DeformerMorphTarget,
  15. DeformerMorphTargetDeform,
  16. ]
  17. # object instance probably can't use the deformer but it doesn't hurt to try.
  18. deformable_types= (xFormGeometryObject, InputExistingGeometryObject, xFormObjectInstance)
  19. def trace_xForm_back(nc, socket):
  20. if (trace := trace_single_line(nc, socket)[0] ) :
  21. for i in range(len(trace)): # have to look in reverse, actually
  22. if ( isinstance(trace[ i ], deformable_types ) ):
  23. return trace[ i ].bGetObject()
  24. raise GraphError(wrapRed(f"No other object found for {nc}."))
  25. class MantisDeformerNode(MantisNode):
  26. def __init__(self, signature : tuple,
  27. base_tree : NodeTree,
  28. socket_templates : list[MantisSocketTemplate]=[]):
  29. super().__init__(signature, base_tree, socket_templates)
  30. self.node_type = 'LINK'
  31. self.prepared = True
  32. self.bObject=[]
  33. # we need evaluate_input to have the same behaviour as links.
  34. def evaluate_input(self, input_name, index=0):
  35. if ('Target' in input_name):
  36. socket = self.inputs.get(input_name)
  37. if socket.is_linked:
  38. return socket.links[0].from_node
  39. return None
  40. else:
  41. return super().evaluate_input(input_name, index)
  42. def GetxForm(nc, output_name="Deformer"):
  43. break_condition= lambda node : node.__class__ in deformable_types
  44. xforms = trace_line_up_branching(nc, output_name, break_condition)
  45. return_me=[]
  46. for xf in xforms:
  47. if xf.node_type != 'XFORM':
  48. continue
  49. if xf in return_me:
  50. continue
  51. return_me.append(xf)
  52. return return_me
  53. def reset_execution(self):
  54. super().reset_execution()
  55. self.bObject=[]; self.prepared=True
  56. class DeformerArmature(MantisDeformerNode):
  57. '''A node representing an armature deformer'''
  58. def __init__(self, signature, base_tree):
  59. super().__init__(signature, base_tree)
  60. inputs = [
  61. "Input Relationship",
  62. "Armature Object",
  63. "Blend Vertex Group",
  64. "Invert Vertex Group",
  65. "Preserve Volume",
  66. "Use Multi Modifier",
  67. "Use Envelopes",
  68. "Use Vertex Groups",
  69. "Skinning Method",
  70. "Deformer",
  71. "Copy Skin Weights From"
  72. ]
  73. outputs = [
  74. "Deformer"
  75. ]
  76. self.outputs.init_sockets(outputs)
  77. self.inputs.init_sockets(inputs)
  78. self.init_parameters(additional_parameters={"Name":None})
  79. self.set_traverse([("Deformer", "Deformer")])
  80. self.node_type = "LINK"
  81. self.prepared = True
  82. def GetxForm(self, socket="Deformer"):
  83. if socket == "Deformer":
  84. return super().GetxForm()
  85. else:
  86. trace_xForm_back(self, socket)
  87. # DUPLICATED FROM xForm_containers::xFormBone
  88. # DEDUP HACK HACK HACK HACK HACK
  89. def bGetParentArmature(self):
  90. from .xForm_containers import xFormArmature
  91. from .misc_nodes import InputExistingGeometryObject
  92. from bpy.types import Object
  93. if (trace := trace_single_line(self, "Armature Object")[0] ) :
  94. for i in range(len(trace)):
  95. # have to look in reverse, actually
  96. if ( isinstance(trace[ i ], xFormArmature ) ):
  97. return trace[ i ].bGetObject()
  98. elif ( isinstance(trace[i], InputExistingGeometryObject)):
  99. if (ob := trace[i].bGetObject()).type == "ARMATURE":
  100. return ob
  101. raise RuntimeError(f"Cannot find armature for node {self}")
  102. return None
  103. #should do the trick...
  104. def bExecute(self, bContext = None,):
  105. self.executed = True
  106. def initialize_vgroups(self, xf):
  107. ob = xf.bGetObject()
  108. armOb = self.bGetParentArmature()
  109. for b in armOb.data.bones:
  110. if b.use_deform == False:
  111. continue
  112. vg = ob.vertex_groups.get(b.name)
  113. if not vg:
  114. vg = ob.vertex_groups.new(name=b.name)
  115. num_verts = len(ob.data.vertices)
  116. vg.add(range(num_verts), 0, 'REPLACE')
  117. def copy_weights(self, xf):
  118. # we'll use modifiers for this, maybe use GN for it in the future tho
  119. import bpy
  120. ob = xf.bGetObject()
  121. try:
  122. copy_from = self.GetxForm(socket="Copy Skin Weights From")
  123. except GraphError:
  124. copy_from = None
  125. prRed(f"No object found for copying weights in {self}, continuing anyway.")
  126. m = ob.modifiers.new(type="DATA_TRANSFER", name="Mantis_temp_data_transfer")
  127. m.object = None; m.use_vert_data = True
  128. m.data_types_verts = {'VGROUP_WEIGHTS'}
  129. m.vert_mapping = 'POLYINTERP_NEAREST'
  130. m.layers_vgroup_select_src = 'ALL'
  131. m.layers_vgroup_select_dst = 'NAME'
  132. m.object = copy_from
  133. # m.use_object_transform = False # testing reveals that this is undesirable - since the objects may not have their transforms applied.
  134. ob.modifiers.move(len(ob.modifiers)-1, 0)
  135. # ob.data = ob.data.copy()
  136. if False: #MAYBE the mouse needs to be in the 3D viewport, no idea how to set this in an override
  137. # TODO: figure out how to apply this, context is incorrect because armature is still in pose mode
  138. original_active = bpy.context.active_object
  139. original_mode = original_active.mode
  140. bpy.ops.object.mode_set(mode='OBJECT')
  141. with bpy.context.temp_override(**{'active_object':ob, 'selected_objects':[ob, copy_from]}):
  142. # bpy.ops.object.datalayout_transfer(modifier=m.name) # note: this operator is used by the modifier or stand-alone in the UI
  143. # the poll for this operator is defined in blender/source/blender/editors/object/object_data_transfer.cc
  144. # and blender/source/blender/editors/object/object_modifier.cc
  145. # bpy.ops.object.modifier_apply(modifier=m.name, single_user=True)
  146. bpy.ops.object.datalayout_transfer(data_type='VGROUP_WEIGHTS')
  147. bpy.ops.object.data_transfer(data_type='VGROUP_WEIGHTS')
  148. bpy.ops.object.mode_set(mode=original_mode)
  149. def bFinalize(self, bContext=None):
  150. prGreen("Executing Armature Deform Node")
  151. mod_name = self.evaluate_input("Name")
  152. for xf in self.GetxForm():
  153. ob = xf.bGetObject()
  154. d = ob.modifiers.new(mod_name, type='ARMATURE')
  155. if d is None:
  156. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  157. self.bObject.append(d)
  158. d.object = self.bGetParentArmature()
  159. props_sockets = {
  160. 'vertex_group' : ("Blend Vertex Group", ""),
  161. 'invert_vertex_group' : ("Invert Vertex Group", ""),
  162. 'use_deform_preserve_volume' : ("Preserve Volume", False),
  163. 'use_multi_modifier' : ("Use Multi Modifier", False),
  164. 'use_bone_envelopes' : ("Use Envelopes", False),
  165. 'use_vertex_groups' : ("Use Vertex Groups", False),
  166. }
  167. evaluate_sockets(self, d, props_sockets)
  168. #
  169. if (skin_method := self.evaluate_input("Skinning Method")) == "AUTOMATIC_HEAT":
  170. # This is bad and leads to somewhat unpredictable
  171. # behaviour, e.g. what object will be selected? What mode?
  172. # also bpy.ops is ugly and prone to error when used in
  173. # scripts. I don't intend to use bpy.ops when I can avoid it.
  174. import bpy
  175. self.initialize_vgroups(xf)
  176. bContext.view_layer.depsgraph.update()
  177. armOb = self.bGetParentArmature()
  178. deform_bones = []
  179. for pb in armOb.pose.bones:
  180. if pb.bone.use_deform == True:
  181. deform_bones.append(pb)
  182. context_override = {
  183. 'active_object':ob,
  184. 'selected_objects':[ob, armOb],
  185. 'active_pose_bone':deform_bones[0],
  186. 'selected_pose_bones':deform_bones,}
  187. for b in armOb.data.bones:
  188. b.select = True
  189. with bContext.temp_override(**context_override):
  190. bpy.ops.paint.weight_paint_toggle()
  191. bpy.ops.paint.weight_from_bones(type='AUTOMATIC')
  192. bpy.ops.paint.weight_paint_toggle()
  193. for b in armOb.data.bones:
  194. b.select = False
  195. # TODO: modify Blender to make this available as a Python API function.
  196. elif skin_method == "COPY_FROM_OBJECT":
  197. self.initialize_vgroups(xf)
  198. self.copy_weights(xf)
  199. # elif skin_method == "EXISTING_GROUPS":
  200. # pass
  201. class DeformerHook(MantisDeformerNode):
  202. '''A node representing a hook deformer'''
  203. def __init__(self, signature, base_tree):
  204. super().__init__(signature, base_tree, HookSockets)
  205. # now set up the traverse target...
  206. self.init_parameters(additional_parameters={"Name":None})
  207. self.set_traverse([("Deformer", "Deformer")])
  208. self.prepared = True
  209. def driver_for_radius(self, object, hook, index, influence, bezier=True):
  210. """ Creates a driver to control the radius of a curve point with the hook."""
  211. from bpy.types import Bone, PoseBone
  212. var_template = {"owner":hook,
  213. "name":"a",
  214. "type":"TRANSFORMS",
  215. "space":'WORLD_SPACE',
  216. "channel":'SCALE_X',}
  217. var1_template = {"owner":hook.id_data,
  218. "name":"b",
  219. "type":"TRANSFORMS",
  220. "space":'WORLD_SPACE',
  221. "channel":'SCALE_X',}
  222. keys_template = [{"co":(0,0),
  223. "interpolation": "LINEAR",
  224. "type":"KEYFRAME",},
  225. {"co":(1,influence),
  226. "interpolation": "LINEAR",
  227. "type":"KEYFRAME",},]
  228. if bezier:
  229. owner=object.data.splines[0].bezier_points
  230. else:
  231. owner=object.data.splines[0].points
  232. driver = {
  233. "owner":owner[index],
  234. "prop":"radius",
  235. "ind":-1,
  236. "extrapolation":"LINEAR",
  237. "type":"AVERAGE",
  238. "vars":[],
  239. "keys":keys_template,
  240. }
  241. if isinstance(hook, (Bone, PoseBone)):
  242. driver['type']='SCRIPTED'
  243. driver['expression']="(((1/b)*a)+((1/b_001)*a_001)+((1/b_002)*a_002))/3"
  244. from .drivers import CreateDrivers
  245. axes='XYZ'
  246. for i in range(3):
  247. var = var_template.copy()
  248. var["channel"]="SCALE_"+axes[i]
  249. driver["vars"].append(var)
  250. if isinstance(hook, (Bone, PoseBone)):
  251. var1=var1_template.copy()
  252. var1['channel']="SCALE_"+axes[i]
  253. driver['vars'].append(var1)
  254. CreateDrivers([driver])
  255. def bExecute(self, bContext = None,):
  256. self.executed = True
  257. def bFinalize(self, bContext=None):
  258. from bpy.types import Bone, PoseBone, Object
  259. prGreen(f"Executing Hook Deform Node: {self}")
  260. mod_name = self.evaluate_input("Name")
  261. affect_radius = self.evaluate_input("Affect Curve Radius")
  262. auto_bezier = self.evaluate_input("Auto-Bezier")
  263. target_node = self.evaluate_input('Hook Target')
  264. target = target_node.bGetObject(); subtarget = ""
  265. props_sockets = self.gen_property_socket_map()
  266. if isinstance(target, Bone) or isinstance(target, PoseBone):
  267. subtarget = target.name; target = target.id_data
  268. for xf in self.GetxForm():
  269. ob=xf.bGetObject()
  270. if ob.type == 'CURVE':
  271. spline_index = self.evaluate_input("Spline Index")
  272. from .utilities import get_extracted_spline_object
  273. ob = get_extracted_spline_object(ob, spline_index, self.mContext)
  274. reuse = False
  275. for m in ob.modifiers:
  276. if m.type == 'HOOK' and m.object == target and m.subtarget == subtarget:
  277. if self.evaluate_input("Influence") != m.strength:
  278. continue # make a new modifier so they can have different strengths
  279. if ob.animation_data: # this can be None
  280. drivers = ob.animation_data.drivers
  281. for k in props_sockets.keys():
  282. if driver := drivers.find(k):
  283. # TODO: I should check to see if the drivers are the same...
  284. break # continue searching for an equivalent modifier
  285. else: # There was no driver - use this one.
  286. d = m; reuse = True; break
  287. else: # use this one, there can't be drivers without animation_data.
  288. d = m; reuse = True; break
  289. else:
  290. d = ob.modifiers.new(mod_name, type='HOOK')
  291. if d is None:
  292. raise RuntimeError(f"Modifier was not created in node {self} -- the object is invalid.")
  293. self.bObject.append(d)
  294. self.get_target_and_subtarget(d, input_name="Hook Target")
  295. vertices_used=[]
  296. if reuse: # Get the verts in the list... filter out all the unneeded 0's
  297. vertices_used = list(d.vertex_indices)
  298. include_0 = 0 in vertices_used
  299. vertices_used = list(filter(lambda a : a != 0, vertices_used))
  300. if include_0: vertices_used.append(0)
  301. # now we add the selected vertex to the list, too
  302. vertex = self.evaluate_input("Point Index")
  303. if ob.type == 'CURVE' and ob.data.splines[0].type == 'BEZIER' and auto_bezier:
  304. if affect_radius:
  305. self.driver_for_radius(ob, target_node.bGetObject(), vertex, d.strength)
  306. vertex*=3
  307. vertices_used.extend([vertex, vertex+1, vertex+2])
  308. else:
  309. vertices_used.append(vertex)
  310. # if we have a curve and it is NOT using auto-bezier for the verts..
  311. if ob.type == 'CURVE' and ob.data.splines[0].type == 'BEZIER' and affect_radius and not auto_bezier:
  312. print (f"WARN: {self}: \"Affect Radius\" may not behave as expected"
  313. " when used on Bezier curves without Auto-Bezier")
  314. #bezier point starts at 1, and then every third vert, so 4, 7, 10...
  315. if vertex%3==1:
  316. self.driver_for_radius(ob, target_node.bGetObject(), vertex, d.strength)
  317. if ob.type == 'CURVE' and ob.data.splines[0].type != 'BEZIER' and \
  318. affect_radius:
  319. self.driver_for_radius(ob, target_node.bGetObject(), vertex, d.strength, bezier=False)
  320. d.vertex_indices_set(vertices_used)
  321. evaluate_sockets(self, d, props_sockets)
  322. finish_drivers(self)
  323. # todo: this node should be able to take many indices in the future.
  324. # Also: I have a Geometry Nodes implementation of this I can use... maybe...
  325. class DeformerMorphTarget(MantisDeformerNode):
  326. '''A node representing an armature deformer'''
  327. def __init__(self, signature, base_tree):
  328. super().__init__(signature, base_tree)
  329. inputs = [
  330. "Relative to",
  331. "Object",
  332. "Deformer",
  333. "Vertex Group",
  334. ]
  335. outputs = [
  336. "Deformer",
  337. "Morph Target",
  338. ]
  339. # now set up the traverse target...
  340. self.outputs.init_sockets(outputs)
  341. self.inputs.init_sockets(inputs)
  342. self.init_parameters(additional_parameters={"Name":None})
  343. self.set_traverse([("Deformer", "Deformer")])
  344. self.node_type = "LINK"
  345. self.prepared = True
  346. def GetxForm(self, trace_input="Object"):
  347. trace = trace_single_line(self, trace_input)
  348. for node in trace[0]:
  349. if (isinstance(node, deformable_types)):
  350. return node
  351. raise GraphError("%s is not connected to an upstream xForm" % self)
  352. def bExecute(self, bContext = None,):
  353. prGreen("Executing Morph Target Node")
  354. ob = None; relative = None
  355. # do NOT check if the object exists here. Just let the next node deal with that.
  356. try:
  357. ob = self.GetxForm().bGetObject().name
  358. except Exception as e: # this will and should throw an error if it fails
  359. ob = self.GetxForm().evaluate_input("Name")
  360. if self.inputs["Relative to"].is_linked:
  361. try:
  362. relative = self.GetxForm("Relative to").bGetObject().name
  363. except Exception as e: # same here
  364. prRed(f"Execution failed at {self}: no relative object found for morph target, despite link existing.")
  365. raise e
  366. vg = self.evaluate_input("Vertex Group") if self.evaluate_input("Vertex Group") else "" # just make sure it is a string
  367. mt={"object":ob, "vertex_group":vg, "relative_shape":relative}
  368. self.parameters["Morph Target"] = mt
  369. self.parameters["Name"] = ob # this is redundant but it's OK since accessing the mt is tedious
  370. self.executed = True
  371. class DeformerMorphTargetDeform(MantisDeformerNode):
  372. '''A node representing an armature deformer'''
  373. def __init__(self, signature, base_tree):
  374. super().__init__(signature, base_tree)
  375. inputs = [
  376. "Deformer",
  377. "Use Shape Key",
  378. "Use Offset",
  379. ]
  380. outputs = [
  381. "Deformer",
  382. ]
  383. self.outputs.init_sockets(outputs)
  384. self.inputs.init_sockets(inputs)
  385. self.init_parameters(additional_parameters={"Name":None})
  386. self.set_traverse([("Deformer", "Deformer")])
  387. self.node_type = "LINK"
  388. self.prepared = True
  389. self.executed = True
  390. setup_custom_props(self)
  391. # bpy.data.node_groups["Morph Deform.045"].nodes["Named Attribute.020"].data_type = 'FLOAT_VECTOR'
  392. # bpy.context.object.add_rest_position_attribute = True
  393. def reset_execution(self):
  394. return super().reset_execution()
  395. self.executed=True
  396. def gen_morph_target_modifier(self, xf, context):
  397. # first let's see if this is a no-op
  398. targets = []
  399. for k,v in self.inputs.items():
  400. if "Target" in k:
  401. targets.append(v)
  402. if not targets:
  403. return # nothing to do here.
  404. # at this point we make the node tree
  405. from .geometry_node_graphgen import gen_morph_target_nodes
  406. m, props_sockets = gen_morph_target_nodes(
  407. self.evaluate_input("Name"),
  408. xf.bGetObject(),
  409. targets,
  410. context,
  411. use_offset=self.evaluate_input("Use Offset"))
  412. self.bObject.append(m)
  413. evaluate_sockets(self, m, props_sockets)
  414. finish_drivers(self)
  415. def gen_shape_key(self, xf, context): # TODO: make this a feature of the node definition that appears only when there are no prior deformers - and shows a warning!
  416. # TODO: the below works well, but it is quite slow. It does not seem to have better performence. Its only advantage is export to FBX.
  417. # there are a number of things I need to fix here
  418. # - reuse shape keys if possible
  419. # - figure out how to make this a lot faster
  420. # - edit the xForm stuff to delete drivers from shape key ID's, since they belong to the Key, not the Object.
  421. # first check if we need to do anythign
  422. targets = []
  423. for k,v in self.inputs.items():
  424. if "Target" in k:
  425. targets.append(v)
  426. if not targets:
  427. return # nothing to do here
  428. from time import time
  429. start_time = time()
  430. from bpy import data
  431. ob = xf.bGetObject()
  432. dg = context.view_layer.depsgraph
  433. dg.update()
  434. if xf.has_shape_keys == False:
  435. m = data.meshes.new_from_object(ob, preserve_all_data_layers=True, depsgraph=dg)
  436. ob.data = m
  437. ob.add_rest_position_attribute = True
  438. ob.shape_key_clear()
  439. ob.shape_key_add(name='Basis', from_mix=False)
  440. else:
  441. m = ob.data
  442. xf.has_shape_keys = True
  443. # using the built-in shapekey feature is actually a lot harder in terms of programming because I need...
  444. # min/max, as it is just not a feature of the GN version
  445. # to carry info from the morph target node regarding relative shapes and vertex groups and all that
  446. # the drivers may be more difficult to apply, too.
  447. # hafta make new geometry for the object and add shape keys and all that
  448. # the benefit to all this being exporting to game engines via .fbx
  449. # first make a basis shape key
  450. keys={}
  451. props_sockets={}
  452. for i, t in enumerate(targets):
  453. mt_node = t.links[0].from_node; sk_ob = mt_node.GetxForm().bGetObject()
  454. if sk_ob is None:
  455. sk_ob = data.objects.new(mt_node.evaluate_input("Name"), data.meshes.new_from_object(ob))
  456. context.collection.objects.link(sk_ob)
  457. prOrange(f"WARN: no object found for f{mt_node}; creating duplicate of current object ")
  458. sk_ob = dg.id_eval_get(sk_ob)
  459. mt_name = sk_ob.name
  460. vg = mt_node.parameters["Morph Target"]["vertex_group"]
  461. if vg: mt_name = mt_name+"."+vg
  462. sk = ob.shape_key_add(name=mt_name, from_mix=False)
  463. # the shapekey data is absolute point data for each vertex, in order, very simple
  464. # SERIOUSLY IMPORTANT:
  465. # use the current position of the vertex AFTER SHAPE KEYS AND DEFORMERS
  466. # easiest way to do it is to eval the depsgraph
  467. # TODO: try and get it without depsgraph update, since that may be (very) slow
  468. sk_m = sk_ob.data#data.meshes.new_from_object(sk_ob, preserve_all_data_layers=True, depsgraph=dg)
  469. for j in range(len(m.vertices)):
  470. sk.data[j].co = sk_m.vertices[j].co # assume they match
  471. # data.meshes.remove(sk_m)
  472. sk.vertex_group = vg
  473. sk.slider_min = -10
  474. sk.slider_max = 10
  475. keys[mt_name]=sk
  476. props_sockets[mt_name]= ("Value."+str(i).zfill(3), 1.0)
  477. for i, t in enumerate(targets):
  478. mt_node = t.links[0].from_node; sk_ob = mt_node.GetxForm().bGetObject()
  479. if sk_ob is None: continue
  480. if rel := mt_node.parameters["Morph Target"]["relative_shape"]:
  481. sk = keys.get(mt_name)
  482. sk.relative_key = keys.get(rel)
  483. self.bObject.append(sk.id_data)
  484. evaluate_sockets(self, sk.id_data, props_sockets)
  485. finish_drivers(self)
  486. prWhite(f"Initializing morph target took {time() -start_time} seconds")
  487. def bFinalize(self, bContext=None):
  488. prGreen(f"Executing Morph Deform node {self}")
  489. use_shape_keys = self.evaluate_input("Use Shape Key")
  490. # if there is a not a prior deformer then there should be an option to use plain 'ol shape keys
  491. # GN is always desirable as an option though because it can be baked & many other reasons
  492. if use_shape_keys: # check and see if we can.
  493. if self.inputs.get("Deformer"): # I guess this isn't available in some node group contexts... bad. FIXME
  494. if (links := self.inputs["Deformer"].links):
  495. if not links[0].from_node.parameters.get("Use Shape Key"):
  496. use_shape_keys = False
  497. elif links[0].from_node.parameters.get("Use Shape Key") == False:
  498. use_shape_keys = False
  499. self.parameters["Use Shape Key"] = use_shape_keys
  500. for xf in self.GetxForm():
  501. if use_shape_keys:
  502. self.gen_shape_key(xf, bContext)
  503. else:
  504. self.gen_morph_target_modifier(xf, bContext)