xForm_containers.py 40 KB

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  1. from .node_container_common import *
  2. from .base_definitions import MantisNode, NodeSocket
  3. from .xForm_socket_templates import *
  4. def TellClasses():
  5. return [
  6. # xForm
  7. xFormArmature,
  8. xFormBone,
  9. xFormGeometryObject,
  10. xFormObjectInstance,
  11. xFormCurvePin,
  12. ]
  13. #*#-------------------------------#++#-------------------------------#*#
  14. # X - F O R M N O D E S
  15. #*#-------------------------------#++#-------------------------------#*#
  16. def reset_object_data(ob):
  17. # moving this to a common function so I can figure out the details later
  18. ob.constraints.clear()
  19. ob.animation_data_clear() # this is a little dangerous. TODO find a better solution since this can wipe animation the user wants to keep
  20. ob.modifiers.clear() # I would also like a way to copy modifiers and their settings, or bake them down. oh well
  21. def get_parent_node(node_container, type = 'XFORM'):
  22. # type variable for selecting whether to get either
  23. # the parent xForm or the inheritance node
  24. node_line, socket = trace_single_line(node_container, "Relationship")
  25. parent_nc = None
  26. for i in range(len(node_line)):
  27. # check each of the possible parent types.
  28. if ( (node_line[ i ].__class__.__name__ == 'LinkInherit') ):
  29. try: # it's the next one
  30. if (type == 'XFORM'):
  31. return node_line[ i + 1 ]
  32. else: # type = 'LINK'
  33. return node_line[ i ]
  34. except IndexError: # if there is no next one...
  35. return None # then there's no parent!
  36. return None
  37. def get_matrix(node):
  38. matrix = node.evaluate_input('Matrix')
  39. if matrix is None:
  40. node_line, socket = trace_single_line(node, "Matrix")
  41. raise RuntimeError(wrapRed(f"No matrix found for Armature {node}"))
  42. return matrix
  43. def set_object_parent(node):
  44. parent_nc = get_parent_node(node, type='LINK')
  45. if (parent_nc):
  46. parent = None
  47. if node.inputs["Relationship"].is_linked:
  48. trace = trace_single_line(node, "Relationship")
  49. for other_node in trace[0]:
  50. if other_node is node: continue # lol
  51. if (other_node.node_type == 'XFORM'):
  52. parent = other_node; break
  53. if parent is None:
  54. prWhite(f"INFO: no parent set for {node}.")
  55. return
  56. prWhite(f"INFO: setting parent of {node} to {other_node}.")
  57. if (parent.bObject) is None:
  58. raise GraphError(f"Could not get parent object from node {parent} for {node}")
  59. if isinstance(parent, xFormBone):
  60. armOb= parent.bGetParentArmature()
  61. node.bObject.parent = armOb
  62. node.bObject.parent_type = 'BONE'
  63. node.bObject.parent_bone = parent.bObject
  64. else:
  65. node.bObject.parent = parent.bGetObject()
  66. class xFormNode(MantisNode):
  67. def __init__(self, signature, base_tree, socket_templates=[]):
  68. super().__init__(signature, base_tree, socket_templates)
  69. self.node_type = 'XFORM'
  70. self.bObject=None
  71. # because new objects are created during prep phase
  72. def reset_execution(self):
  73. super().reset_execution()
  74. self.prepared=False
  75. class xFormArmature(xFormNode):
  76. '''A node representing an armature object'''
  77. def __init__(self, signature, base_tree):
  78. super().__init__(signature, base_tree, xFormArmatureSockets)
  79. self.init_parameters()
  80. self.set_traverse([("Relationship", "xForm Out")])
  81. def bPrepare(self, bContext=None):
  82. self.parameters['Matrix'] = get_matrix(self)
  83. self.prepared = True
  84. def bExecute(self, bContext = None,):
  85. # from .utilities import get_node_prototype
  86. import bpy
  87. if (not isinstance(bContext, bpy.types.Context)):
  88. raise RuntimeError("Incorrect context")
  89. name = self.evaluate_input("Name")
  90. matrix = self.parameters['Matrix']
  91. reset_transforms = False
  92. #check if an object by the name exists
  93. if (name) and (ob := bpy.data.objects.get(name)):
  94. if (ob.animation_data):
  95. while (ob.animation_data.drivers):
  96. ob.animation_data.drivers.remove(ob.animation_data.drivers[-1])
  97. for pb in ob.pose.bones:
  98. # clear it, even after deleting the edit bones,
  99. # if we create them again the pose bones will be reused
  100. while (pb.constraints):
  101. pb.constraints.remove(pb.constraints[-1])
  102. if reset_transforms:
  103. pb.location = (0,0,0)
  104. pb.rotation_euler = (0,0,0)
  105. pb.rotation_quaternion = (1.0,0,0,0)
  106. pb.rotation_axis_angle = (0,0,1.0,0)
  107. pb.scale = (1.0,1.0,1.0)
  108. # feels ugly and bad, whatever
  109. collections = []
  110. for bc in ob.data.collections:
  111. collections.append(bc)
  112. for bc in collections:
  113. ob.data.collections.remove(bc)
  114. del collections
  115. # end ugly/bad
  116. else:
  117. # Create the Object
  118. ob = bpy.data.objects.new(name, bpy.data.armatures.new(name)) #create ob
  119. if (ob.name != name):
  120. raise RuntimeError("Could not create xForm object", name)
  121. self.bObject = ob.name
  122. ob.matrix_world = matrix.copy()
  123. ob.data.pose_position = 'REST'
  124. set_object_parent(self)
  125. # Link to Scene:
  126. if (ob.name not in bContext.view_layer.active_layer_collection.collection.objects):
  127. bContext.view_layer.active_layer_collection.collection.objects.link(ob)
  128. print( wrapGreen("Created Armature object: ")+ wrapWhite(ob.name))
  129. # Finalize the action
  130. # oddly, overriding context doesn't seem to work
  131. try:
  132. bpy.ops.object.select_all(action='DESELECT')
  133. except RuntimeError:
  134. pass # we're already in edit mode, should be OK to do this.
  135. bContext.view_layer.objects.active = ob
  136. selected=[]
  137. for other_ob in bpy.data.objects:
  138. if other_ob.mode == "EDIT":
  139. selected.append(other_ob)
  140. selected.append(ob)
  141. context_override = {"active_object":ob, "selected_objects":selected}
  142. print("Changing Armature Mode to " +wrapPurple("EDIT"))
  143. with bContext.temp_override(**context_override):
  144. bpy.ops.object.mode_set(mode='EDIT')
  145. if ob.mode != "EDIT":
  146. prRed("eh?")
  147. # clear it
  148. while (len(ob.data.edit_bones) > 0):
  149. ob.data.edit_bones.remove(ob.data.edit_bones[0])
  150. # bContext.view_layer.objects.active = prevAct
  151. self.executed = True
  152. def bGetObject(self, mode = ''):
  153. import bpy; return bpy.data.objects[self.bObject]
  154. bone_inputs= [
  155. "Name",
  156. "Rotation Order",
  157. "Matrix",
  158. "Relationship",
  159. # IK settings
  160. "IK Stretch",
  161. "Lock IK",
  162. "IK Stiffness",
  163. "Limit IK",
  164. "X Min",
  165. "X Max",
  166. "Y Min",
  167. "Y Max",
  168. "Z Min",
  169. "Z Max",
  170. # Visual stuff
  171. "Bone Collection",
  172. "Hide",
  173. "Custom Object",
  174. "Custom Object xForm Override",
  175. "Custom Object Scale to Bone Length",
  176. "Custom Object Wireframe",
  177. "Custom Object Scale",
  178. "Custom Object Translation",
  179. "Custom Object Rotation",
  180. # Deform Stuff
  181. "Deform",
  182. "Envelope Distance",
  183. "Envelope Weight",
  184. "Envelope Multiply",
  185. "Envelope Head Radius",
  186. "Envelope Tail Radius",
  187. # BBone stuff:
  188. "BBone Segments",
  189. "BBone X Size",
  190. "BBone Z Size",
  191. "BBone HQ Deformation",
  192. "BBone X Curve-In",
  193. "BBone Z Curve-In",
  194. "BBone X Curve-Out",
  195. "BBone Z Curve-Out",
  196. "BBone Roll-In",
  197. "BBone Roll-Out",
  198. "BBone Inherit End Roll",
  199. "BBone Scale-In",
  200. "BBone Scale-Out",
  201. "BBone Ease-In",
  202. "BBone Ease-Out",
  203. "BBone Easing",
  204. "BBone Start Handle Type",
  205. "BBone Custom Start Handle",
  206. "BBone Start Handle Scale",
  207. "BBone Start Handle Ease",
  208. "BBone End Handle Type",
  209. "BBone Custom End Handle",
  210. "BBone End Handle Scale",
  211. "BBone End Handle Ease",
  212. # locks
  213. "Lock Location",
  214. "Lock Rotation",
  215. "Lock Scale",
  216. ]
  217. class xFormBone(xFormNode):
  218. '''A node representing a bone in an armature'''
  219. # DO: make a way to identify which armature this belongs to
  220. def __init__(self, signature, base_tree):
  221. super().__init__(signature, base_tree)
  222. outputs = [
  223. "xForm Out",
  224. ]
  225. self.inputs.init_sockets(bone_inputs)
  226. self.outputs.init_sockets(outputs)
  227. self.socket_templates=xFormBoneSockets
  228. # TODO: implement socket templates completely for Bone
  229. # currently it is waiting on BBone and refactoring/cleanup.
  230. self.init_parameters()
  231. self.set_traverse([("Relationship", "xForm Out")])
  232. def bGetParentArmature(self):
  233. if (trace := trace_single_line(self, "Relationship")[0] ) :
  234. for i in range(len(trace)):
  235. # have to look in reverse, actually TODO
  236. if ( isinstance(trace[ i ], xFormArmature ) ):
  237. return trace[ i ].bGetObject()
  238. return None
  239. #should do the trick...
  240. def bSetParent(self, eb):
  241. # print (self.bObject)
  242. from bpy.types import EditBone
  243. parent_nc = get_parent_node(self, type='LINK')
  244. # print (self, parent_nc.inputs['Parent'].from_node)
  245. parent=None
  246. if parent_nc.inputs['Parent'].links[0].from_node.node_type == 'XFORM':
  247. parent = parent_nc.inputs['Parent'].links[0].from_node.bGetObject(mode = 'EDIT')
  248. else:
  249. raise RuntimeError(wrapRed(f"Cannot set parent for node {self}"))
  250. if isinstance(parent, EditBone):
  251. eb.parent = parent
  252. eb.use_connect = parent_nc.evaluate_input("Connected")
  253. eb.use_inherit_rotation = parent_nc.evaluate_input("Inherit Rotation")
  254. eb.inherit_scale = parent_nc.evaluate_input("Inherit Scale")
  255. # otherwise, no need to do anything.
  256. def bPrepare(self, bContext=None):
  257. self.parameters['Matrix'] = get_matrix(self)
  258. self.prepared = True
  259. def bExecute(self, bContext = None,): #possibly will need to pass context?
  260. import bpy
  261. from mathutils import Vector
  262. if not (name := self.evaluate_input("Name")):
  263. raise RuntimeError(wrapRed(f"Could not set name for bone in {self}"))
  264. if (not isinstance(bContext, bpy.types.Context)):
  265. raise RuntimeError("Incorrect context")
  266. if not (xF := self.bGetParentArmature()):
  267. raise RuntimeError("Could not create edit bone: ", name, " from node:", self, " Reason: No armature object to add bone to.")
  268. matrix = self.parameters['Matrix']
  269. length = matrix[3][3]
  270. if (xF):
  271. if (xF.mode != "EDIT"):
  272. raise RuntimeError("Armature Object Not in Edit Mode, exiting...")
  273. #
  274. # Create the Object
  275. d = xF.data
  276. eb = d.edit_bones.new(name)
  277. # Bone Collections:
  278. # We treat each separate string as a Bone Collection that this object belongs to
  279. # Bone Collections are fully qualified by their hierarchy.
  280. # Separate Strings with "|" and indicate hierarchy with ">". These are special characters.
  281. # NOTE: if the user names the collections differently at different times, this will take the FIRST definition and go with it
  282. if self.inputs['Bone Collection'].links:
  283. bCol_groups = []
  284. for i, l in enumerate(self.inputs['Bone Collection'].links):
  285. bCol_group = self.evaluate_input("Bone Collection", index=i)
  286. bCol_groups.append(bCol_group)
  287. bCols = '|'.join(bCol_groups)
  288. else:
  289. bCols = self.evaluate_input("Bone Collection")
  290. bone_collections = bCols.split("|")
  291. for collection_list in bone_collections:
  292. hierarchy = collection_list.split(">")
  293. col_parent = None
  294. for bCol in hierarchy:
  295. if ( col := d.collections_all.get(bCol) ) is None:
  296. col = d.collections.new(bCol)
  297. col.parent = col_parent
  298. col_parent = col
  299. d.collections_all.get(hierarchy[-1]).assign(eb)
  300. if (eb.name != name):
  301. prRed(f"Expected bone of name: {name}, got {eb.name} instead.")
  302. raise RuntimeError("Could not create bone ", name, "; Perhaps there is a duplicate bone name in the node tree?")
  303. eb.matrix = matrix.copy()
  304. tailoffset = Vector((0,length,0)) #Vector((0,self.tailoffset, 0))
  305. tailoffset = matrix.copy().to_3x3() @ tailoffset
  306. eb.tail = eb.head + tailoffset
  307. if (eb.name != name):
  308. raise RuntimeError("Could not create edit bone: ", name)
  309. assert (eb.name), "Bone must have a name."
  310. self.bObject = eb.name
  311. # The bone should have relationships going in at this point.
  312. self.bSetParent(eb)
  313. if eb.head == eb.tail:
  314. raise RuntimeError(wrapRed(f"Could not create edit bone: {name} because bone head was located in the same place as bone tail."))
  315. # Setup Deform attributes...
  316. eb.use_deform = self.evaluate_input("Deform")
  317. eb.envelope_distance = self.evaluate_input("Envelope Distance")
  318. eb.envelope_weight = self.evaluate_input("Envelope Weight")
  319. eb.use_envelope_multiply = self.evaluate_input("Envelope Multiply")
  320. eb.head_radius = self.evaluate_input("Envelope Head Radius")
  321. eb.tail_radius = self.evaluate_input("Envelope Tail Radius")
  322. print( wrapGreen("Created Bone: ") + wrapOrange(eb.name) + wrapGreen(" in ") + wrapWhite(self.bGetParentArmature().name))
  323. self.executed = True
  324. def bFinalize(self, bContext = None):
  325. do_bb=False
  326. b = self.bGetParentArmature().data.bones[self.bObject]
  327. b.bbone_x = self.evaluate_input("BBone X Size"); b.bbone_x = max(b.bbone_x, 0.0002)
  328. b.bbone_z = self.evaluate_input("BBone Z Size"); b.bbone_z = max(b.bbone_z, 0.0002)
  329. if (segs := self.evaluate_input("BBone Segments")) > 1:
  330. do_bb=True
  331. b.bbone_segments = segs
  332. b.bbone_x = self.evaluate_input("BBone X Size")
  333. b.bbone_z = self.evaluate_input("BBone Z Size")
  334. if self.evaluate_input("BBone HQ Deformation"):
  335. b.bbone_mapping_mode = "CURVED"
  336. # 'bbone_handle_type_start' : ("BBone Start Handle Type", "AUTO"),
  337. # 'bbone_handle_type_end' : ("BBone End Handle Type", "AUTO"),
  338. # 'bbone_custom_handle_start' : ("BBone Custom Start Handle", "AUTO"),
  339. # 'bbone_custom_handle_end' : ("BBone Custom End Handle", "AUTO"),
  340. if handle_type := self.evaluate_input("BBone Start Handle Type"):
  341. b.bbone_handle_type_start = handle_type
  342. if handle_type := self.evaluate_input("BBone End Handle Type"):
  343. b.bbone_handle_type_end = handle_type
  344. try:
  345. if (custom_handle := self.evaluate_input("BBone Custom Start Handle")):
  346. b.bbone_custom_handle_start = self.bGetParentArmature().data.bones[custom_handle]
  347. # hypothetically we should support xForm inputs.... but we won't do that for now
  348. # elif custom_handle is None:
  349. # b.bbone_custom_handle_start = self.inputs["BBone Custom Start Handle"].links[0].from_node.bGetObject().name
  350. if (custom_handle := self.evaluate_input("BBone Custom End Handle")):
  351. b.bbone_custom_handle_end = self.bGetParentArmature().data.bones[custom_handle]
  352. except KeyError:
  353. prRed("Warning: BBone start or end handle not set because of missing bone in armature.")
  354. bone_props_socket= {
  355. 'bbone_curveinx' : ("BBone X Curve-In", 0.0),
  356. 'bbone_curveinz' : ("BBone Z Curve-In", 0.0),
  357. 'bbone_curveoutx' : ("BBone X Curve-Out", 0.0),
  358. 'bbone_curveoutz' : ("BBone Z Curve-Out", 0.0),
  359. }
  360. evaluate_sockets(self, b, bone_props_socket)
  361. # TODO this section should be done with props-socket thing
  362. b.bbone_handle_use_scale_start = self.evaluate_input("BBone Start Handle Scale")
  363. b.bbone_handle_use_scale_end = self.evaluate_input("BBone End Handle Scale")
  364. import bpy
  365. from .drivers import MantisDriver
  366. # prevAct = bContext.view_layer.objects.active
  367. # bContext.view_layer.objects.active = ob
  368. # bpy.ops.object.mode_set(mode='OBJECT')
  369. # bContext.view_layer.objects.active = prevAct
  370. #
  371. #get relationship
  372. # ensure we have a pose bone...
  373. # set the ik parameters
  374. #
  375. #
  376. # Don't need to bother about whatever that was
  377. pb = self.bGetParentArmature().pose.bones[self.bObject]
  378. rotation_mode = self.evaluate_input("Rotation Order")
  379. if rotation_mode == "AUTO": rotation_mode = "XYZ"
  380. pb.rotation_mode = rotation_mode
  381. pb.id_properties_clear()
  382. # these are kept around unless explicitly deleted.
  383. # from .utilities import get_node_prototype
  384. # np = get_node_prototype(self.signature, self.base_tree)
  385. driver = None
  386. do_prints=False
  387. # detect custom inputs
  388. for i, inp in enumerate(self.inputs.values()):
  389. custom_prop=False
  390. for s_template in self.socket_templates:
  391. if s_template.name == inp.name:
  392. break
  393. else:
  394. custom_prop=True
  395. if custom_prop == False: continue
  396. name = inp.name
  397. try:
  398. value = self.evaluate_input(inp.name)
  399. except KeyError as e:
  400. trace = trace_single_line(self, inp.name)
  401. if do_prints: print(trace[0][-1], trace[1])
  402. if do_prints: print (trace[0][-1].parameters)
  403. raise e
  404. # This may be driven, so let's do this:
  405. if do_prints: print (value)
  406. if (isinstance(value, tuple)):
  407. raise RuntimeError(f"The custom property type is not supported: {self}")
  408. if (isinstance(value, MantisDriver)):
  409. # the value should be the default for its socket...
  410. if do_prints: print (type(self.parameters[inp.name]))
  411. type_val_map = {
  412. str:"",
  413. bool:False,
  414. int:0,
  415. float:0.0,
  416. bpy.types.bpy_prop_array:(0,0,0),
  417. }
  418. driver = value
  419. value = type_val_map[type(self.parameters[inp.name])]
  420. if (value is None):
  421. raise RuntimeError("Could not set value of custom parameter")
  422. # it creates a more confusing error later sometimes, better to catch it here.
  423. # IMPORTANT: Is it possible for more than one driver to
  424. # come through here, and for the variable to be
  425. # overwritten?
  426. #TODO important
  427. #from rna_prop_ui import rna_idprop_ui_create
  428. # use this ^
  429. # add the custom properties to the **Pose Bone**
  430. pb[name] = value
  431. # This is much simpler now.
  432. ui_data = pb.id_properties_ui(name)
  433. description=''
  434. ui_data.update(
  435. description=description,#inp.description,
  436. default=value,)
  437. #if a number
  438. if type(value) == float:
  439. ui_data.update(
  440. min = inp.min,
  441. max = inp.max,
  442. soft_min = inp.soft_min,
  443. soft_max = inp.soft_max,)
  444. elif type(value) == int:
  445. ui_data.update(
  446. min = int(inp.min),
  447. max = int(inp.max),
  448. soft_min = int(inp.soft_min),
  449. soft_max = int(inp.soft_max),)
  450. elif type(value) == bool:
  451. ui_data.update() # TODO I can't figure out what the update function expects because it isn't documented
  452. if (pb.is_in_ik_chain):
  453. # this props_socket thing wasn't really meant to work here but it does, neat
  454. props_sockets = {
  455. 'ik_stretch' : ("IK Stretch", 0),
  456. 'lock_ik_x' : (("Lock IK", 0), False),
  457. 'lock_ik_y' : (("Lock IK", 1), False),
  458. 'lock_ik_z' : (("Lock IK", 2), False),
  459. 'ik_stiffness_x' : (("IK Stiffness", 0), 0.0),
  460. 'ik_stiffness_y' : (("IK Stiffness", 1), 0.0),
  461. 'ik_stiffness_z' : (("IK Stiffness", 2), 0.0),
  462. 'use_ik_limit_x' : (("Limit IK", 0), False),
  463. 'use_ik_limit_y' : (("Limit IK", 1), False),
  464. 'use_ik_limit_z' : (("Limit IK", 2), False),
  465. 'ik_min_x' : ("X Min", 0),
  466. 'ik_max_x' : ("X Max", 0),
  467. 'ik_min_y' : ("Y Min", 0),
  468. 'ik_max_y' : ("Y Max", 0),
  469. 'ik_min_z' : ("Z Min", 0),
  470. 'ik_max_z' : ("Z Max", 0),
  471. }
  472. evaluate_sockets(self, pb, props_sockets)
  473. if do_bb:
  474. props_sockets = {
  475. 'bbone_curveinx' : ("BBone X Curve-In", pb.bone.bbone_curveinx),
  476. 'bbone_curveinz' : ("BBone Z Curve-In", pb.bone.bbone_curveinz),
  477. 'bbone_curveoutx' : ("BBone X Curve-Out", pb.bone.bbone_curveoutx),
  478. 'bbone_curveoutz' : ("BBone Z Curve-Out", pb.bone.bbone_curveoutz),
  479. 'bbone_easein' : ("BBone Ease-In", 0),
  480. 'bbone_easeout' : ("BBone Ease-Out", 0),
  481. 'bbone_rollin' : ("BBone Roll-In", 0),
  482. 'bbone_rollout' : ("BBone Roll-Out", 0),
  483. 'bbone_scalein' : ("BBone Scale-In", (1,1,1)),
  484. 'bbone_scaleout' : ("BBone Scale-Out", (1,1,1)),
  485. }
  486. evaluate_sockets(self, pb, props_sockets)
  487. # we need to clear this stuff since our only real goal was to get some drivers from the above
  488. for attr_name in props_sockets.keys():
  489. try:
  490. setattr(pb, attr_name, 0) # just clear it
  491. except ValueError:
  492. setattr(pb, attr_name, (1.0,1.0,1.0)) # scale needs to be set to 1
  493. # important TODO... all of the drivers and stuff should be handled this way, right?
  494. # time to set up drivers!
  495. # just gonna add this to the end and build off it I guess
  496. props_sockets = {
  497. "lock_location" : ("Lock Location", [False, False, False]),
  498. "lock_rotation" : ("Lock Rotation", [False, False, False]),
  499. "lock_scale" : ("Lock Scale", [False, False, False]),
  500. 'custom_shape_scale_xyz' : ("Custom Object Scale", (0.0,0.0,0.0) ),
  501. 'custom_shape_translation' : ("Custom Object Translation", (0.0,0.0,0.0) ),
  502. 'custom_shape_rotation_euler' : ("Custom Object Rotation", (0.0,0.0,0.0) ),
  503. 'use_custom_shape_bone_size' : ("Custom Object Scale to Bone Length", True,)
  504. }
  505. evaluate_sockets(self, pb, props_sockets)
  506. # this could probably be moved to bExecute
  507. props_sockets = {
  508. 'hide' : ("Hide", False),
  509. 'show_wire' : ("Custom Object Wireframe", False),
  510. }
  511. evaluate_sockets(self, pb.bone, props_sockets)
  512. if (driver):
  513. pass
  514. # whatever I was doing there.... was stupid. CLEAN UP TODO
  515. # this is the right thing to do.
  516. finish_drivers(self)
  517. #
  518. # OK, visual settings
  519. #
  520. # Get the override xform's bone:
  521. pb.custom_shape_transform = None
  522. pb.custom_shape = None
  523. if len(self.inputs["Custom Object xForm Override"].links) > 0:
  524. trace = trace_single_line(self, "Custom Object xForm Override")
  525. try:
  526. pb.custom_shape_transform = trace[0][1].bGetObject()
  527. except AttributeError:
  528. pass
  529. if len(self.inputs["Custom Object"].links) > 0:
  530. trace = trace_single_line(self, "Custom Object")
  531. try:
  532. ob = trace[0][1].bGetObject()
  533. except AttributeError:
  534. ob=None
  535. if type(ob) in [bpy.types.Object]:
  536. pb.custom_shape = ob
  537. def bGetObject(self, mode = 'POSE'):
  538. if self.bObject is None: return None
  539. if mode in ["POSE", "OBJECT"] and self.bGetParentArmature().mode == "EDIT":
  540. raise RuntimeError("Cannot get Bone or PoseBone in Edit mode.")
  541. elif mode == "EDIT" and self.bGetParentArmature().mode != "EDIT":
  542. raise RuntimeError("Cannot get EditBone except in Edit mode.")
  543. try:
  544. if (mode == 'EDIT'):
  545. return self.bGetParentArmature().data.edit_bones[self.bObject]
  546. elif (mode == 'OBJECT'):
  547. return self.bGetParentArmature().data.bones[self.bObject]
  548. elif (mode == 'POSE'):
  549. return self.bGetParentArmature().pose.bones[self.bObject]
  550. except Exception as e:
  551. prRed ("Cannot get bone for %s" % self)
  552. raise e
  553. def fill_parameters(self, prototype=None):
  554. # this is the fill_parameters that is run if it isn't a schema
  555. setup_custom_props(self)
  556. super().fill_parameters(prototype)
  557. # otherwise we will do this from the schema
  558. # LEGIBILITY TODO - why? explain this?
  559. class xFormGeometryObject(xFormNode):
  560. '''A node representing an armature object'''
  561. def __init__(self, signature, base_tree):
  562. super().__init__(signature, base_tree, xFormGeometryObjectSockets)
  563. self.init_parameters()
  564. self.set_traverse([("Relationship", "xForm Out")])
  565. self.has_shape_keys = False
  566. def bPrepare(self, bContext = None,):
  567. import bpy
  568. if not self.evaluate_input("Name"):
  569. self.prepared = True
  570. self.executed = True
  571. # and return an error if there are any dependencies:
  572. if self.hierarchy_connections:
  573. raise GraphError(wrapRed(f"Cannot Generate object {self} because the chosen name is empty or invalid."))
  574. return
  575. self.bObject = bpy.data.objects.get(self.evaluate_input("Name"))
  576. trace = trace_single_line(self, "Geometry")
  577. if (not self.bObject):
  578. if trace[-1]:
  579. self.bObject = bpy.data.objects.new(self.evaluate_input("Name"), trace[-1].node.bGetObject())
  580. # handle mismatched data.
  581. data_wrong = False; data = None
  582. if (self.inputs["Geometry"].is_linked and self.bObject.type == "EMPTY"):
  583. data_wrong = True; data = trace[-1].node.bGetObject()
  584. elif (not self.inputs["Geometry"].is_linked and not self.bObject.type == "EMPTY"):
  585. data_wrong = True
  586. # clumsy but functional
  587. if data_wrong:
  588. unlink_me = self.bObject
  589. unlink_me.name = "MANTIS_TRASH.000"
  590. for col in unlink_me.users_collection:
  591. col.objects.unlink(unlink_me)
  592. self.bObject = bpy.data.objects.new(self.evaluate_input("Name"), data)
  593. if self.bObject and (self.inputs["Geometry"].is_linked and self.bObject.type in ["MESH", "CURVE"]):
  594. self.bObject.data = trace[-1].node.bGetObject()
  595. # NOW: find out if we need to duplicate the object data.
  596. dupe_data=False
  597. node_line = trace_single_line(self, "Deformer")[0]
  598. from .deformer_containers import DeformerHook
  599. for deformer in node_line:
  600. if isinstance(deformer, DeformerHook) and \
  601. deformer.evaluate_input("Affect Curve Radius") == True and \
  602. self.bObject.type == 'CURVE':
  603. print(f"INFO: Duplicating data {self.bObject.data.name} in {self} so it can be used for drivers.")
  604. dupe_data=True; break
  605. if dupe_data:
  606. name = self.bObject.data.name
  607. # it has to be a curve
  608. data = bpy.data.curves.get(self.bObject.data.name+"_MANTIS")
  609. if data: # Delete it and regenerate it if it exists.
  610. data.name+="_TRASH.000" # but we can't actually delete it here
  611. # since previous executions of the graph may be using it.
  612. # instead, we'll rename it and use a new copy. This will probably
  613. # be deleted on its own by Blender's garbage collector.
  614. # if it isn't, then it is still in use and I may NOT touch it.
  615. data=self.bObject.data.copy(); data.animation_data_clear()
  616. data.name = name+"_MANTIS"
  617. self.bObject.data = data
  618. reset_object_data(self.bObject)
  619. matrix= get_matrix(self)
  620. self.parameters['Matrix'] = matrix
  621. try:
  622. set_object_parent(self)
  623. except: # I guess it isn't ready yet. we'll do it later
  624. pass # (This can happen when solving schema.)
  625. self.bObject.matrix_world = matrix
  626. self.prepared = True
  627. def bExecute(self, bContext = None,):
  628. try:
  629. bContext.collection.objects.link(self.bObject)
  630. except RuntimeError: #already in; but a dangerous thing to pass.
  631. pass
  632. self.has_shape_keys = False
  633. # putting this in bExecute simply prevents it from being run more than once.
  634. # maybe I should do that with the rest of bPrepare, too.
  635. props_sockets = {
  636. 'hide_viewport' : ("Hide in Viewport", False),
  637. 'hide_render' : ("Hide in Render", False),
  638. }
  639. evaluate_sockets(self, self.bObject, props_sockets)
  640. self.executed = True
  641. def bFinalize(self, bContext = None):
  642. matrix= get_matrix(self)
  643. set_object_parent(self)
  644. self.bObject.matrix_world = matrix
  645. for i, (driver_key, driver_item) in enumerate(self.drivers.items()):
  646. print (wrapGreen(i), wrapWhite(self), wrapPurple(driver_key))
  647. prOrange(driver_item)
  648. finish_drivers(self)
  649. def bGetObject(self, mode = 'POSE'):
  650. return self.bObject
  651. class xFormObjectInstance(xFormNode):
  652. """Represents an instance of an existing geometry object."""
  653. def __init__(self, signature, base_tree):
  654. super().__init__(signature, base_tree, xFormGeometryObjectInstanceSockets)
  655. self.init_parameters()
  656. # TODO: I think this field is a leftover from a test or something. see if it can be removed.
  657. self.links = {} # leave this empty for now!
  658. self.set_traverse([("Relationship", "xForm Out")])
  659. self.has_shape_keys = False # Shape Keys will make a dupe so this is OK
  660. def ui_modify_socket(self, ui_socket, socket_name=None):
  661. if ui_socket.name == 'As Instance':
  662. change_handled = True
  663. try:
  664. self.bObject.modifiers[0]['Socket_1'] = ui_socket.default_value
  665. except Exception as e:
  666. print("Failed to update mantis socket because of %s" % e,
  667. "Updating tree instead.")
  668. return change_handled
  669. else:
  670. return super().ui_modify_socket(ui_socket, socket_name)
  671. def bPrepare(self, bContext = None,):
  672. from bpy import data
  673. empty_mesh = data.meshes.get("MANTIS_EMPTY_MESH")
  674. if not empty_mesh:
  675. empty_mesh = data.meshes.new("MANTIS_EMPTY_MESH")
  676. if not self.evaluate_input("Name"):
  677. self.prepared = True
  678. self.executed = True
  679. # and return an error if there are any dependencies:
  680. if self.hierarchy_connections:
  681. raise GraphError(wrapRed(f"Cannot Generate object {self} because the chosen name is empty or invalid."))
  682. return
  683. self.bObject = data.objects.get(self.evaluate_input("Name"))
  684. if (not self.bObject):
  685. self.bObject = data.objects.new(self.evaluate_input("Name"), empty_mesh)
  686. reset_object_data(self.bObject)
  687. matrix= get_matrix(self)
  688. self.parameters['Matrix'] = matrix
  689. set_object_parent(self)
  690. self.bObject.matrix_world = matrix
  691. self.prepared = True
  692. def bExecute(self, bContext = None,):
  693. try:
  694. bContext.collection.objects.link(self.bObject)
  695. except RuntimeError: #already in; but a dangerous thing to pass.
  696. pass
  697. self.has_shape_keys = False
  698. # putting this in bExecute simply prevents it from being run more than once.
  699. # maybe I should do that with the rest of bPrepare, too.
  700. props_sockets = {
  701. 'hide_viewport' : ("Hide in Viewport", False),
  702. 'hide_render' : ("Hide in Render", False),
  703. }
  704. evaluate_sockets(self, self.bObject, props_sockets)
  705. self.executed = True
  706. def bFinalize(self, bContext = None):
  707. # now we need to set the object instance up.
  708. from bpy import data
  709. trace = trace_single_line(self, "Source Object")
  710. for node in trace[0]:
  711. if node is self: continue # lol
  712. if (node.node_type == 'XFORM'):
  713. source_ob = node.bGetObject(); break
  714. modifier = self.bObject.modifiers.new("Object Instance", type='NODES')
  715. ng = data.node_groups.get("Object Instance")
  716. if ng is None:
  717. from .geometry_node_graphgen import gen_object_instance_node_group
  718. ng = gen_object_instance_node_group()
  719. modifier.node_group = ng
  720. modifier["Socket_0"] = source_ob
  721. modifier["Socket_1"] = self.evaluate_input("As Instance")
  722. for i, (driver_key, driver_item) in enumerate(self.drivers.items()):
  723. print (wrapGreen(i), wrapWhite(self), wrapPurple(driver_key))
  724. prOrange(driver_item)
  725. finish_drivers(self)
  726. def bGetObject(self, mode = 'POSE'):
  727. return self.bObject
  728. class xFormCurvePin(xFormNode):
  729. """An xForm pinned to a specific location on a curve."""
  730. def __init__(self, signature, base_tree):
  731. super().__init__(signature, base_tree,xFormCurvePinSockets)
  732. self.init_parameters(additional_parameters={"Matrix":None})
  733. def prep_driver_values(self, constraint):
  734. from .misc_nodes import UtilityDriver, UtilitySwitch
  735. for socket_name in ["Curve Pin Factor", "Forward Axis","Up Axis",]:
  736. if self.inputs.get(socket_name) is None: continue # in case it has been bypassed
  737. if self.inputs[socket_name].is_linked:
  738. link = self.inputs[socket_name].links[0]
  739. driver = link.from_node
  740. if isinstance(driver, UtilityDriver):
  741. prop_amount = driver.evaluate_input("Property")
  742. elif isinstance(driver, UtilitySwitch):
  743. xf=driver.GetxForm()
  744. prop_amount = xf.evaluate_input(driver.evaluate_input('Parameter'))
  745. else:
  746. return
  747. for template in self.socket_templates:
  748. if template.name == socket_name: break
  749. setattr(constraint, template.blender_property, prop_amount )
  750. def bPrepare(self, bContext = None,):
  751. from bpy import data
  752. if not bContext: # lol
  753. import bpy
  754. bContext = bpy.context
  755. ob = data.objects.get(self.evaluate_input("Name"))
  756. if not ob:
  757. ob = data.objects.new(self.evaluate_input("Name"), None)
  758. ob.lock_location = [True, True, True]
  759. ob.lock_rotation = [True, True, True]
  760. ob.lock_scale = [True, True, True]
  761. ob.lock_rotation_w = True
  762. ob.empty_display_type = 'CONE'
  763. ob.empty_display_size = 0.10
  764. self.bObject = ob
  765. reset_object_data(ob)
  766. node_line = trace_single_line(self, "Parent Curve")[0][1:] # slice excludes self
  767. for other_node in node_line:
  768. if other_node.node_type == 'XFORM':
  769. break
  770. else:
  771. raise GraphError(f"ERROR: {self} is not connected to a parent curve")
  772. if isinstance(other_node, (xFormArmature, xFormBone, xFormObjectInstance,)):
  773. raise GraphError(f"ERROR: {self} must be connected to curve,"
  774. " not {other_node.__class__.__name__}")
  775. curve=other_node.bGetObject()
  776. if curve.type != 'CURVE':
  777. raise GraphError(f"ERROR: {self} must be connected to curve,"
  778. " not {curve.type}")
  779. # we'll limit all the transforms so we can parent it
  780. # because it is annoying to have a cluttered outliner.
  781. #
  782. # always do this so that everything stays consistent.
  783. spline_index = self.evaluate_input("Spline Index")
  784. from .utilities import get_extracted_spline_object
  785. curve = get_extracted_spline_object(curve, spline_index, self.mContext)
  786. # Link to Scene:
  787. for link_me in [ob, curve]:
  788. if (link_me.name not in bContext.view_layer.active_layer_collection.collection.objects):
  789. bContext.view_layer.active_layer_collection.collection.objects.link(link_me)
  790. c = ob.constraints.new("LIMIT_LOCATION")
  791. for max_min in ['max','min']:
  792. for axis in "xyz":
  793. setattr(c, "use_"+max_min+"_"+axis, True)
  794. setattr(c, max_min+"_"+axis, 0.0)
  795. c = ob.constraints.new("LIMIT_ROTATION")
  796. for axis in "xyz":
  797. setattr(c, "use_limit_"+axis, True)
  798. setattr(c, max_min+"_"+axis, 0.0)
  799. c = ob.constraints.new("LIMIT_SCALE")
  800. for max_min in ['max','min']:
  801. for axis in "xyz":
  802. setattr(c, "use_"+max_min+"_"+axis, True)
  803. setattr(c, max_min+"_"+axis, 1.0)
  804. c = ob.constraints.new("FOLLOW_PATH")
  805. c.target = curve
  806. c.use_fixed_location = True
  807. c.use_curve_radius = True
  808. c.use_curve_follow = True
  809. c.name = "Curve Pin"
  810. props_sockets = self.gen_property_socket_map()
  811. constraint_props_sockets = props_sockets.copy()
  812. del constraint_props_sockets['name']; del constraint_props_sockets['empty_display_size']
  813. del props_sockets['offset_factor']; del props_sockets['forward_axis']
  814. del props_sockets['up_axis']
  815. evaluate_sockets(self, c, constraint_props_sockets)
  816. evaluate_sockets(self, self.bObject, props_sockets)
  817. # this isn't usually run on xForm nodes so for now I need to set the
  818. # driver's default values manually if I want a matrix now.
  819. # because the drivers may not have initialized yet.
  820. self.prep_driver_values(c)
  821. # now if all goes well... the matrix will be correct.
  822. dg = bContext.view_layer.depsgraph
  823. dg.update()
  824. # and the matrix should be correct now - copy because it may be modified
  825. self.parameters['Matrix'] = ob.matrix_world.copy()
  826. ob.parent=curve
  827. print( wrapGreen("Created Curve Pin: ") + wrapOrange(self.bObject.name) )
  828. self.prepared = True; self.executed = True
  829. def bFinalize(self, bContext = None):
  830. finish_drivers(self)
  831. def bGetObject(self, mode = 'POSE'):
  832. return self.bObject