| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777 | from .node_container_common import *# The fact that I need this means that some of these classes should#  probably be moved to link_containers.pyfrom .xForm_containers import xFormArmature, xFormBonefrom math import pi, taudef TellClasses():    return [             # utility             InputFloat,             InputIntNode,             InputVector,             InputBoolean,             InputBooleanThreeTuple,             InputRotationOrder,             InputTransformSpace,             InputString,             InputMatrix,             InputExistingGeometryObject,             InputExistingGeometryData,             UtilityPointFromCurve,             UtilityMatrixFromCurve,             UtilityMatricesFromCurve,             UtilityMetaRig,             UtilityBoneProperties,             UtilityDriverVariable,             UtilityDriver,             UtilityFCurve,             UtilityKeyframe,             UtilitySwitch,             UtilityCombineThreeBool,             UtilityCombineVector,             UtilityCatStrings,             UtilityGetBoneLength,             UtilityPointFromBoneMatrix,             UtilitySetBoneLength,             UtilityMatrixSetLocation,             UtilityMatrixGetLocation,             UtilityMatrixFromXForm,             UtilityAxesFromMatrix,             UtilityBoneMatrixHeadTailFlip,             UtilityMatrixTransform,             UtilityTransformationMatrix,             UtilityIntToString,             UtilityArrayGet,             UtilitySetBoneMatrixTail,             # Control flow switches             UtilityCompare,             UtilityChoose,             # useful NoOp:             UtilityPrint,            ]def matrix_from_head_tail(head, tail):    from mathutils import Vector, Quaternion, Matrix    rotation = Vector((0,1,0)).rotation_difference((tail-head).normalized()).to_matrix()    m= Matrix.LocRotScale(head, rotation, None)    m[3][3] = (tail-head).length    return m#*#-------------------------------#++#-------------------------------#*## U T I L I T Y   N O D E S#*#-------------------------------#++#-------------------------------#*#class InputFloat:    '''A node representing float input'''        def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {}        self.outputs = {"Float Input" : NodeSocket(name = "Float Input", node=self) }        self.parameters = {"Float Input":None, "Mute":None}        self.node_type = 'UTILITY'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = True            def evaluate_input(self, input_name):        return self.parameters["Float Input"]class InputIntNode:    '''A node representing integer input'''        def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {}        self.outputs = {"Integer" : NodeSocket(name = "Integer", node=self) }        self.parameters = {"Integer":None, "Mute":None}        self.node_type = 'UTILITY'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = True            def evaluate_input(self, input_name):        return self.parameters["Integer"]    class InputVector:    '''A node representing vector input'''        def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {}        self.outputs = {"" : NodeSocket(name = '', node=self) }        self.parameters = {'':None, "Mute":None}        self.node_type = 'UTILITY'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = True            def evaluate_input(self, input_name):        return self.parameters[""]    class InputBoolean:    '''A node representing boolean input'''        def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {}        self.outputs = {"" : NodeSocket(name = '', node=self) }        self.parameters = {'':None, "Mute":None}        self.node_type = 'UTILITY'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = True            def evaluate_input(self, input_name):        return self.parameters[""]class InputBooleanThreeTuple:    '''A node representing a tuple of three booleans'''            def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {}        self.outputs = {"" : NodeSocket(name = '', node=self) }        self.parameters = {'':None, "Mute":None}        self.node_type = 'UTILITY'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = True            def evaluate_input(self, input_name):        return self.parameters[""]    class InputRotationOrder:    '''A node representing string input for rotation order'''            def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {}        self.outputs = {"" : NodeSocket(name = '', node=self) }        self.parameters = {'':None, "Mute":None}        self.node_type = 'UTILITY'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = True            def evaluate_input(self, input_name):        return self.parameters[""]    class InputTransformSpace:    '''A node representing string input for transform space'''            def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {}        self.outputs = {"" : NodeSocket(name = '', node=self) }        self.parameters = {'':None, "Mute":None}        self.node_type = 'UTILITY'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = True            def evaluate_input(self, input_name):        return self.parameters[""]    class InputString:    '''A node representing string input'''            def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {}        self.outputs = {"" : NodeSocket(name = '', node=self) }        self.parameters = {'':None, "Mute":None}        self.node_type = 'UTILITY'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = True            def evaluate_input(self, input_name):        return self.parameters[""]    class InputMatrix:    '''A node representing axis-angle quaternion input'''            def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {}        self.outputs  = {"Matrix" : NodeSocket(name = 'Matrix', node=self) }        self.parameters = {'Matrix':None, "Mute":None}        self.node_type = 'UTILITY'        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = True        #        from mathutils import Matrix        from .utilities import get_node_prototype        node_prototype = get_node_prototype(self.signature, self.base_tree)                matrix = ( node_prototype.first_row[ 0], node_prototype.first_row[ 1], node_prototype.first_row[ 2], node_prototype.first_row[ 3],                   node_prototype.second_row[0], node_prototype.second_row[1], node_prototype.second_row[2], node_prototype.second_row[3],                   node_prototype.third_row[ 0], node_prototype.third_row[ 1], node_prototype.third_row[ 2], node_prototype.third_row[ 3],                   node_prototype.fourth_row[0], node_prototype.fourth_row[1], node_prototype.fourth_row[2], node_prototype.fourth_row[3], )        self.parameters["Matrix"] = Matrix([matrix[0:4], matrix[4:8], matrix[8:12], matrix[12:16]])            def evaluate_input(self, input_name):        return self.parameters["Matrix"]        def fill_parameters(self):        returnclass UtilityMatrixFromCurve:    '''Get a matrix from a curve'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Curve"            : NodeSocket(is_input = True, name = "Curve", node=self),          "Total Divisions"  : NodeSocket(is_input = True, name = "Total Divisions", node=self),          "Matrix Index"     : NodeSocket(is_input = True, name = "Matrix Index", node=self),        }        self.outputs = {          "Matrix" : NodeSocket(name = "Matrix", node=self),        }        self.parameters = {          "Curve"            : None,          "Total Divisions"  : None,          "Matrix Index"     : None,          "Matrix"           : None,        }        self.node_type = "UTILITY"        self.hierarchy_connections, self.connections = [], []        self.hierarchy_dependencies, self.dependencies = [], []        self.prepared, self.executed = False, False    def bPrepare(self, bContext = None,):        from mathutils import Matrix        import bpy        m = Matrix.Identity(4)        curve = bpy.data.objects.get(self.evaluate_input("Curve"))        if not curve:            prRed(f"No curve found for {self}. Using an Identity matrix instead.")            m[3][3] = 1.0        else:            from .utilities import mesh_from_curve, data_from_ribbon_mesh            if not bContext:                # TODO find out if this is bad or a HACK or if it is OK                bContext = bpy.context            # IMPORTANT TODO: I need to be able to reuse this m            # First, try to get the one we made before            m_name = curve.name+'.'+self.base_tree.execution_id            if not (m := bpy.data.meshes.get(m_name)):                m = mesh_from_curve(curve, bContext)                m.name = m_name            #            num_divisions = self.evaluate_input("Total Divisions")            m_index = self.evaluate_input("Matrix Index")            factors = [1/num_divisions*m_index, 1/num_divisions*(m_index+1)]            data = data_from_ribbon_mesh(m, [factors], curve.matrix_world)            # print(data)            # this is in world space... let's just convert it back            m = matrix_from_head_tail(data[0][0][0], data[0][0][1])            m.translation -= curve.location            # TODO HACK TODO            # all the nodes should work in world-space, and it should be the responsibility            # of the xForm node to convert!        self.parameters["Matrix"] = m        self.prepared = True        self.executed = True        def bFinalize(self, bContext=None):        import bpy        curve_name = self.evaluate_input("Curve")        curve = bpy.data.objects.get(curve_name)        m_name = curve.name+'.'+self.base_tree.execution_id        if (mesh := bpy.data.meshes.get(m_name)):            bpy.data.meshes.remove(mesh)    def fill_parameters(self):        fill_parameters(self)class UtilityPointFromCurve:    '''Get a point from a curve'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Curve"             : NodeSocket(is_input = True, name = "Curve", node=self),          "Factor"            : NodeSocket(is_input = True, name = "Factor", node=self),        }        self.outputs = {          "Point" : NodeSocket(name = "Point", node=self),        }        self.parameters = {          "Curve"       : None,          "Factor"      : None,          "Point"       : None,        }        self.node_type = "UTILITY"        self.hierarchy_connections, self.connections = [], []        self.hierarchy_dependencies, self.dependencies = [], []        self.prepared, self.executed = False, False    def bPrepare(self, bContext = None,):        from mathutils import Matrix        import bpy        curve = bpy.data.objects.get(self.evaluate_input("Curve"))        if not curve:            raise RuntimeError(f"No curve found for {self}.")        else:            from .utilities import mesh_from_curve, data_from_ribbon_mesh            if not bContext:                # TODO find out if this is bad or a HACK or if it is OK                bContext = bpy.context            # IMPORTANT TODO: I need to be able to reuse this m            # First, try to get the one we made before            m_name = curve.name+'.'+self.base_tree.execution_id            if not (m := bpy.data.meshes.get(m_name)):                m = mesh_from_curve(curve, bContext)                m.name = m_name            #            num_divisions = 1            factors = [self.evaluate_input("Factor")]            data = data_from_ribbon_mesh(m, [factors], curve.matrix_world)            p = data[0][0][0] - curve.location        self.parameters["Point"] = p        self.prepared, self.executed = True, True        def bFinalize(self, bContext=None):        import bpy        curve_name = self.evaluate_input("Curve")        curve = bpy.data.objects.get(curve_name)        m_name = curve.name+'.'+self.base_tree.execution_id        if (mesh := bpy.data.meshes.get(m_name)):            bpy.data.meshes.remove(mesh)    def fill_parameters(self):        fill_parameters(self)class UtilityMatricesFromCurve:    '''Get matrices from a curve'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Curve"            : NodeSocket(is_input = True, name = "Curve", node=self),          "Total Divisions"  : NodeSocket(is_input = True, name = "Total Divisions", node=self),        #   "Matrix Index"     : NodeSocket(is_input = True, name = "Matrix Index", node=self),        }        self.outputs = {          "Matrices" : NodeSocket(name = "Matrices", node=self),        }        self.parameters = {          "Curve"            : None,          "Total Divisions"  : None,        #   "Matrix Index"     : None,          "Matrices"           : None,        }        self.node_type = "UTILITY"        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = False        self.executed = False    def bPrepare(self, bContext = None,):        import time        # start_time = time.time()        #        from mathutils import Matrix        import bpy        m = Matrix.Identity(4)        curve_name = self.evaluate_input("Curve")        curve = bpy.data.objects.get(curve_name)        if not curve:            prRed(f"No curve found for {self}. Using an Identity matrix instead.")            m[3][3] = 1.0        else:            from .utilities import mesh_from_curve, data_from_ribbon_mesh            if not bContext:                bContext = bpy.context            m_name = curve.name+'.'+self.base_tree.execution_id            if not (mesh := bpy.data.meshes.get(m_name)):                mesh = mesh_from_curve(curve, bContext)                mesh.name = m_name            num_divisions = self.evaluate_input("Total Divisions")            factors = [0.0] + [(1/num_divisions*(i+1)) for i in range(num_divisions)]            data = data_from_ribbon_mesh(mesh, [factors], curve.matrix_world)                        # 0 is the spline index. 0 selects points as opposed to normals or whatever.            matrices = [matrix_from_head_tail(data[0][0][i], data[0][0][i+1]) for i in range(num_divisions)]                for link in self.outputs["Matrices"].links:            for i, m in enumerate(matrices):                name = "Matrix"+str(i).zfill(4)                if not (out := self.outputs.get(name)): # reuse them if there are multiple links.                    out = self.outputs[name] = NodeSocket(name = name, node=self)                c = out.connect(link.to_node, link.to_socket)                # prOrange(c)                self.parameters[name] = m                # print (mesh)            link.die()        self.prepared = True        self.executed = True        # prGreen(f"Matrices from curves took {time.time() - start_time} seconds.")        def bFinalize(self, bContext=None):        import bpy        curve_name = self.evaluate_input("Curve")        curve = bpy.data.objects.get(curve_name)        m_name = curve.name+'.'+self.base_tree.execution_id        if (mesh := bpy.data.meshes.get(m_name)):            prGreen(f"Freeing mesh data {m_name}...")            bpy.data.meshes.remove(mesh)    def fill_parameters(self):        fill_parameters(self)class UtilityMetaRig:    '''A node representing an armature object'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Meta-Armature" : NodeSocket(is_input = True, name = "Meta-Armature", node=self),          "Meta-Bone"     : NodeSocket(is_input = True, name = "Meta-Bone", node=self),        }        self.outputs = {          "Matrix" : NodeSocket(name = "Matrix", node=self),        }        self.parameters = {          "Meta-Armature" : None,          "Meta-Bone" : None,        }        self.node_type = "UTILITY"        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = False        self.executed = False    def bPrepare(self, bContext = None,):        #kinda clumsy, whatever        import bpy        from mathutils import Matrix        m = Matrix.Identity(4)                meta_rig  = self.evaluate_input("Meta-Armature")        meta_bone = self.evaluate_input("Meta-Bone")                if meta_rig:            if ( armOb := bpy.data.objects.get(meta_rig) ):                m = armOb.matrix_world                if ( b := armOb.data.bones.get(meta_bone)):                    # calculate the correct object-space matrix                    m = Matrix.Identity(3)                    bones = [] # from the last ancestor, mult the matrices until we get to b                    while (b): bones.append(b); b = b.parent                    while (bones): b = bones.pop(); m = m @ b.matrix                    m = Matrix.Translation(b.head_local) @ m.to_4x4()                    #                    m[3][3] = b.length # this is where I arbitrarily decided to store length                # else:                #     prRed("no bone for MetaRig node ", self)        else:            raise RuntimeError(wrapRed(f"No meta-rig input for MetaRig node {self}"))                self.parameters["Matrix"] = m        self.prepared = True        self.executed = True    def fill_parameters(self):        fill_parameters(self)        # self.parameters["Matrix"] = None # why in theclass UtilityBoneProperties:    '''A node representing an armature object'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {}        self.outputs = {          "matrix" : NodeSocket(name = "matrix", node=self),          "matrix_local" : NodeSocket(name = "matrix_local", node=self),          "matrix_basis" : NodeSocket(name = "matrix_basis", node=self),          "head" : NodeSocket(name = "head", node=self),          "tail" : NodeSocket(name = "tail", node=self),          "length" : NodeSocket(name = "length", node=self),          "rotation" : NodeSocket(name = "rotation", node=self),          "location" : NodeSocket(name = "location", node=self),          "scale" : NodeSocket(name = "scale", node=self),        }        self.parameters = {          "matrix":None,           "matrix_local":None,           "matrix_basis":None,           "head":None,           "tail":None,           "length":None,           "rotation":None,           "location":None,           "scale":None,         }        self.node_type = "UTILITY"        #        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = True    def fill_parameters(self):        pass#fill_parameters(self)        # TODO this should probably be moved to Linksclass UtilityDriverVariable:    '''A node representing an armature object'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Variable Type"   : NodeSocket(is_input = True, name = "Variable Type", node = self),          "Property"   : NodeSocket(is_input = True, name = "Property", node = self),          "Property Index"   : NodeSocket(is_input = True, name = "Property Index", node = self),          "Evaluation Space"   : NodeSocket(is_input = True, name = "Evaluation Space", node = self),          "Rotation Mode"   : NodeSocket(is_input = True, name = "Rotation Mode", node = self),          "xForm 1"   : NodeSocket(is_input = True, name = "xForm 1", node = self),          "xForm 2"   : NodeSocket(is_input = True, name = "xForm 2", node = self),        }        self.outputs = {          "Driver Variable" : NodeSocket(name = "Driver Variable", node=self),        }        self.parameters = {          "Variable Type":None,           "Property":None,           "Property Index":None,           "Evaluation Space":None,           "Rotation Mode":None,           "xForm 1":None,           "xForm 2":None,        }        self.node_type = "DRIVER" # MUST be run in Pose mode        #        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = False            def evaluate_input(self, input_name):        if input_name == 'Property':            if self.inputs['Property'].is_linked:            # get the name instead...                trace = trace_single_line(self, input_name)                return trace[1].name # the name of the socket            return self.parameters["Property"]        return evaluate_input(self, input_name)            def GetxForm(self, index=1):        trace = trace_single_line(self, "xForm 1" if index == 1 else "xForm 2")        for node in trace[0]:            if (node.__class__ in [xFormArmature, xFormBone]):                return node #this will fetch the first one, that's good!        return None    def bExecute(self, bContext = None,):        prepare_parameters(self)        #prPurple ("Executing Driver Variable Node")        xForm1 = self.GetxForm()        xForm2 = self.GetxForm(index=2)        # kinda clumsy        if xForm1 : xForm1 = xForm1.bGetObject()        if xForm2 : xForm2 = xForm2.bGetObject()                v_type = self.evaluate_input("Variable Type")        i = self.evaluate_input("Property Index"); dVarChannel = ""        if (i >= 0): #negative values will use the vector property.            if self.evaluate_input("Property") == 'location':                if   i == 0: dVarChannel = "LOC_X"                elif i == 1: dVarChannel = "LOC_Y"                elif i == 2: dVarChannel = "LOC_Z"                else: raise RuntimeError("Invalid property index for %s" % self)            if self.evaluate_input("Property") == 'rotation':                if   i == 0: dVarChannel = "ROT_X"                elif i == 1: dVarChannel = "ROT_Y"                elif i == 2: dVarChannel = "ROT_Z"                elif i == 3: dVarChannel = "ROT_W"                else: raise RuntimeError("Invalid property index for %s" % self)            if self.evaluate_input("Property") == 'scale':                if   i == 0: dVarChannel = "SCALE_X"                elif i == 1: dVarChannel = "SCALE_Y"                elif i == 2: dVarChannel = "SCALE_Z"                elif i == 3: dVarChannel = "SCALE_AVG"                else: raise RuntimeError("Invalid property index for %s" % self)            if self.evaluate_input("Property") == 'scale_average':                dVarChannel = "SCALE_AVG"        if dVarChannel: v_type = "TRANSFORMS"                my_var = {            "owner"         : xForm1, # will be filled in by Driver            "prop"          : self.evaluate_input("Property"), # will be filled in by Driver            "type"          : v_type,            "space"         : self.evaluate_input("Evaluation Space"),            "rotation_mode" : self.evaluate_input("Rotation Mode"),            "xForm 1"       : xForm1,#self.GetxForm(index = 1),            "xForm 2"       : xForm2,#self.GetxForm(index = 2),            "channel"       : dVarChannel,}                # Push parameter to downstream connected node.connected:        if (out := self.outputs["Driver Variable"]).is_linked:            self.parameters[out.name] = my_var            for link in out.links:                link.to_node.parameters[link.to_socket] = my_var        self.executed = True            class UtilityKeyframe:    '''A node representing a keyframe for a F-Curve'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Frame"   : NodeSocket(is_input = True, name = "Frame", node = self),          "Value"   : NodeSocket(is_input = True, name = "Value", node = self),        }        self.outputs = {          "Keyframe" : NodeSocket(name = "Keyframe", node=self),        }        self.parameters = {          "Frame":None,           "Value":None,           "Keyframe":{}, # for some reason I have to initialize this and then use the dict... why? TODO find out        }        self.node_type = "DRIVER" # MUST be run in Pose mode        setup_custom_props(self)        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = False        self.executed = False    def bPrepare(self, bContext = None,):        key = self.parameters["Keyframe"]        from mathutils import Vector        key["co"]= Vector( (self.evaluate_input("Frame"), self.evaluate_input("Value"),))        key["type"]="GENERATED"        key["interpolation"] = "LINEAR"        # eventually this will have the right data, TODO        # self.parameters["Keyframe"] = key        self.prepared = True        self.executed = Trueclass UtilityFCurve:    '''A node representing an armature object'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {}        self.outputs = {          "fCurve" : NodeSocket(name = "fCurve", node=self),        }        self.parameters = {          "Use_KeyFrame_Nodes": True, # HACK          "fCurve":None,         }        self.node_type = "UTILITY"        setup_custom_props(self)        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = False        self.executed = False    def evaluate_input(self, input_name):        return evaluate_input(self, input_name)    def bExecute(self, bContext = None,):        prepare_parameters(self)        from .utilities import get_node_prototype        np = get_node_prototype(self.signature, self.base_tree)        keys = []        #['amplitude', 'back', 'bl_rna', 'co', 'co_ui', 'easing', 'handle_left', 'handle_left_type', 'handle_right', 'handle_right_type',        # 'interpolation', 'period', 'rna_type', 'select_control_point', 'select_left_handle', 'select_right_handle', 'type']        if True: #np.use_kf_nodes:            for k in self.inputs.keys():                # print (self.inputs[k])                if (key := self.evaluate_input(k)) is None:                    prOrange(f"WARN: No enough keyframes connected to {self}:{k}. Skipping Link.")                else:                    keys.append(key)        else:            raise NotImplementedError("Getting the keys from an fCurve isn't really working anymore lol need to fix")            fc_ob = np.fake_fcurve_ob            fc = fc_ob.animation_data.action.fcurves[0]            for k in fc.keyframe_points:                key = {}                for prop in dir(k):                    if ("__" in prop) or ("bl_" in prop): continue                    #it's __name__ or bl_rna or something                    key[prop] = getattr(k, prop)                keys.append(key)                # Push parameter to downstream connected node.connected:        # TODO: find out if this is necesary, even        if (out := self.outputs["fCurve"]).is_linked:            self.parameters[out.name] = keys            for link in out.links:                link.to_node.parameters[link.to_socket] = keys        # the above was a HACK. I don't want nodes modiying their descenedents.        # If the above was necessary, I want to get an error from it so I can fix it in the descendent's class        if len(keys) <1:            prOrange(f"WARN: no keys in fCurve {self}.")        self.prepared = True        self.executed = True                class UtilityDriver:    '''A node representing an armature object'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Driver Type"   : NodeSocket(is_input = True, name = "Driver Type", node = self),          "Expression"   : NodeSocket(is_input = True, name = "Expression", node = self),          "fCurve"   : NodeSocket(is_input = True, name = "fCurve", node = self),        }        self.outputs = {          "Driver" : NodeSocket(name = "Driver", node=self),        }        from .drivers import MantisDriver        self.parameters = {          "Driver Type":None,           "Expression":None,           "fCurve":None,          "Driver":MantisDriver(),         }        self.node_type = "DRIVER" # MUST be run in Pose mode        setup_custom_props(self)        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = True    def bExecute(self, bContext = None,):        prepare_parameters(self)        from .drivers import MantisDriver        #prPurple("Executing Driver Node")        my_vars = []        if (keys := self.evaluate_input("fCurve")) is None:            keys={}            prWhite(f"INFO: no fCurve connected to {self}; using default fCurve.")            from mathutils import Vector            keys = [                {"co":Vector( (0, 0,)), "type":"GENERATED", "interpolation":"LINEAR" },                {"co":Vector( (1, 1,)), "type":"GENERATED", "interpolation":"LINEAR" },            ]        for inp in list(self.inputs.keys() )[3:]:            if (new_var := self.evaluate_input(inp)):                new_var["name"] = inp                my_vars.append(new_var)            else:                raise RuntimeError(f"Failed to initialize Driver variable for {self}")        my_driver ={ "owner"      :  None,                     "prop"       :  None, # will be filled out in the node that uses the driver                     "expression" :  self.evaluate_input("Expression"),                     "ind"        :  -1, # same here                     "type"       :  self.evaluate_input("Driver Type"),                     "vars"       :  my_vars,                     "keys"       :  keys, }                my_driver = MantisDriver(my_driver)                self.parameters["Driver"].update(my_driver)        print("Initializing driver %s " % (wrapPurple(self.__repr__())) )        self.executed = Trueclass UtilitySwitch:    '''A node representing an armature object'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {        #   "xForm"   : NodeSocket(is_input = True, name = "xForm", node = self),          "Parameter"   : NodeSocket(is_input = True, name = "Parameter", node = self),          "Parameter Index"   : NodeSocket(is_input = True, name = "Parameter Index", node = self),          "Invert Switch" : NodeSocket(is_input = True, name = "Invert Switch", node = self),        }        self.outputs = {          "Driver" : NodeSocket(name = "Driver", node=self),        }        from .drivers import MantisDriver        self.parameters = {        #   "xForm":None,           "Parameter":None,          "Parameter Index":None,           "Invert Switch":None,          "Driver":MantisDriver(), # empty for now        }        self.node_type = "DRIVER" # MUST be run in Pose mode        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = False    def evaluate_input(self, input_name):        if input_name == 'Parameter':            if self.inputs['Parameter'].is_connected:                trace = trace_single_line(self, input_name)                return trace[1].name # the name of the socket            return self.parameters["Parameter"]        return evaluate_input(self, input_name)    def GetxForm(self,):        trace = trace_single_line(self, "Parameter" )        for node in trace[0]:            if (node.__class__ in [xFormArmature, xFormBone]):                return node #this will fetch the first one, that's good!        return None    def bExecute(self, bContext = None,):        #prepare_parameters(self)        #prPurple ("Executing Switch Node")        xForm = self.GetxForm()        if xForm : xForm = xForm.bGetObject()         if not xForm:            raise RuntimeError("Could not evaluate xForm for %s" % self)        from .drivers import MantisDriver        my_driver ={ "owner" : None,                     "prop"  : None, # will be filled out in the node that uses the driver                      "ind"   : -1, # same here                     "type"  : "SCRIPTED",                     "vars"  : [ { "owner" : xForm,                                   "prop"  : self.evaluate_input("Parameter"),                                   "name"  : "a",                                   "type"  : "SINGLE_PROP", } ],                     "keys"  : [ { "co":(0,0),                                   "interpolation": "LINEAR",                                   "type":"KEYFRAME",}, #display type                                 { "co":(1,1),                                   "interpolation": "LINEAR",                                   "type":"KEYFRAME",},], }        my_driver   ["expression"] = "a"                my_driver = MantisDriver(my_driver)    # this makes it so I can check for type later!                if self.evaluate_input("Invert Switch") == True:            my_driver   ["expression"] = "1 - a"                # this way, regardless of what order things are handled, the        #  driver is sent to the next node.        # In the case of some drivers, the parameter may be sent out        #  before it's filled in (because there is a circular dependency)        # I want to support this behaviour because Blender supports it,        #  but I also do not want to support it because it makes things        #  more complex and IMO it's bad practice.        # We do not make a copy. We update the driver, so that        #  the same instance is filled out.         self.parameters["Driver"].update(my_driver)        print("Initializing driver %s " % (wrapPurple(self.__repr__())) )        self.executed = Trueclass UtilityCombineThreeBool:    '''A node for combining three booleans into a boolean three-tuple'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "X"   : NodeSocket(is_input = True, name = "X", node = self),          "Y"   : NodeSocket(is_input = True, name = "Y", node = self),          "Z"   : NodeSocket(is_input = True, name = "Z", node = self),        }        self.outputs = {          "Three-Bool" : NodeSocket(name = "Three-Bool", node=self),        }        self.parameters = {          "X":None,          "Y":None,          "Z":None, }        self.node_type = "UTILITY"        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = False        self.executed = False    def bPrepare(self, bContext = None,):        #prPurple("Executing CombineThreeBool Node")        #prepare_parameters(self)        self.parameters["Three-Bool"] = (          self.evaluate_input("X"),          self.evaluate_input("Y"),          self.evaluate_input("Z"), )        # DO:        # figure out how to get the driver at execute-time        #  because Blender allows circular dependencies in drivers        #  (sort of), I need to adopt a more convoluted way of doing        #  things here or elsewhere.        self.prepared = True        self.executed = True# Note this is a copy of the above. This needs to be de-duplicated into  # a simpler CombineVector node_container.  # TODOclass UtilityCombineVector:    '''A node for combining three floats into a vector'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "X"   : NodeSocket(is_input = True, name = "X", node = self),          "Y"   : NodeSocket(is_input = True, name = "Y", node = self),          "Z"   : NodeSocket(is_input = True, name = "Z", node = self),        }        self.outputs = {          "Vector" : NodeSocket(name = "Vector", node=self),        }        self.parameters = {          "X":None,          "Y":None,          "Z":None, }        self.node_type = "UTILITY"        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = False        self.executed = False    def bPrepare(self, bContext = None,):        #prPurple("Executing CombineVector Node")        prepare_parameters(self)        self.parameters["Vector"] = (          self.evaluate_input("X"),          self.evaluate_input("Y"),          self.evaluate_input("Z"), )        self.prepared = True        self.executed = Trueclass UtilityCatStrings:    '''A node representing an armature object'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "String_1"   : NodeSocket(is_input = True, name = "String_1", node = self),          "String_2"   : NodeSocket(is_input = True, name = "String_2", node = self),        }        self.outputs = {          "OutputString" : NodeSocket(name = "OutputString", node=self),        }        self.parameters = {          "String_1":None,           "String_2":None,        }        self.node_type = "UTILITY"        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = False        self.executed = False        def bPrepare(self, bContext = None,):        self.parameters["OutputString"] = self.evaluate_input("String_1")+self.evaluate_input("String_2")        self.prepared = True        self.executed = Trueclass InputLayerMask:    '''A node representing an armature object'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {        }        self.outputs = {          "Layer Mask" : NodeSocket(is_input = True, name = "Layer Mask", node = self),        }        self.parameters = {          "Layer Mask":None,         }        self.node_type = "UTILITY"        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = Trueclass InputExistingGeometryObject:    '''A node representing an existing object'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Name"   : NodeSocket(is_input = True, name = "Name", node = self),        }        self.outputs = {          "Object" : NodeSocket(is_input = False, name = "Object", node=self),        }        self.parameters = {          "Name":None,           "Object":None,         }        self.node_type = "XFORM"        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = False        self.executed = False        def bPrepare(self, bContext=None):        from bpy import data        name = self.evaluate_input("Name")        if name:          self.bObject = data.objects.get( name  )        else:          self.bObject = None        if self is None and (name := self.evaluate_input("Name")):          prRed(f"No object found with name {name} in {self}")        self.prepared = True; self.executed = True    def bGetObject(self, mode=''):        return self.bObjectclass InputExistingGeometryData:    '''A node representing existing object data'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Name"   : NodeSocket(is_input = True, name = "Name", node = self),        }        self.outputs = {          "Geometry" : NodeSocket(is_input = False, name = "Geometry", node=self),        }        self.parameters = {          "Name":None,           "Geometry":None,         }        self.node_type = "UTILITY"        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = True        self.executed = True    # mode for interface consistency    def bGetObject(self, mode=''):        from bpy import data        # first try Curve, then try Mesh        bObject = data.curves.get(self.evaluate_input("Name"))        if not bObject:            bObject = data.meshes.get(self.evaluate_input("Name"))        if bObject is None:            raise RuntimeError(f"Could not find a mesh or curve datablock named \"{self.evaluate_input('Name')}\" for node {self}")        return bObject        class UtilityGetBoneLength:    '''A node to get the length of a bone matrix'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Bone Matrix"   : NodeSocket(is_input = True, name = "Bone Matrix", node = self),        }        self.outputs = {          "Bone Length"   : NodeSocket(name = "Bone Length", node = self),        }        self.parameters = {          "Bone Length":None,         }        self.node_type = "UTILITY"        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = False        self.executed = False    def bPrepare(self, bContext = None,):        # print (self.inputs['Bone Matrix'].links)        if l := self.evaluate_input("Bone Matrix"):            self.parameters["Bone Length"] = l[3][3]        self.prepared = True        self.executed = Trueclass UtilityPointFromBoneMatrix:    '''A node representing an armature object'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Bone Matrix"   : NodeSocket(is_input = True, name = "Bone Matrix", node = self),          "Head/Tail"     : NodeSocket(is_input = True, name = "Head/Tail", node = self),        }        self.outputs = {          "Point"     : NodeSocket(name = "Point", node = self),        }        self.parameters = {          "Bone Matrix":None,           "Head/Tail":None,          "Point":None,        }        self.node_type = "UTILITY"        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = False        self.executed = False    # TODO: find out why this is sometimes not ready at bPrepare phase    def bPrepare(self, bContext = None,):        from mathutils import Vector        matrix = self.evaluate_input("Bone Matrix")        head, rotation, _scale = matrix.copy().decompose()        tail = head.copy() + (rotation @ Vector((0,1,0)))*matrix[3][3]        self.parameters["Point"] = head.lerp(tail, self.evaluate_input("Head/Tail"))        self.prepared = True        self.executed = Trueclass UtilitySetBoneLength:    '''Sets the length of a Bone's matrix'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Bone Matrix"   : NodeSocket(is_input = True, name = "Bone Matrix", node = self),          "Length"        : NodeSocket(is_input = True, name = "Length", node = self),        }        self.outputs = {          "Bone Matrix"   : NodeSocket(name = "Bone Matrix", node = self),        }        self.parameters = {          "Bone Matrix":None,           "Length":None,        }        self.node_type = "UTILITY"        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = False        self.executed = False        def bPrepare(self, bContext = None,):        from mathutils import Vector        if matrix := self.evaluate_input("Bone Matrix"):            matrix = matrix.copy()            # print (self.inputs["Length"].links)            matrix[3][3] = self.evaluate_input("Length")            self.parameters["Length"] = self.evaluate_input("Length")            self.parameters["Bone Matrix"] = matrix        self.prepared = True        self.executed = True  class UtilityMatrixSetLocation:    '''Sets the location of a matrix'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Matrix"        : NodeSocket(is_input = True, name = "Matrix", node = self),          "Location"      : NodeSocket(is_input = True, name = "Location", node = self),        }        self.outputs = {          "Matrix"        : NodeSocket(name = "Matrix", node = self),        }        self.parameters = {          "Matrix"   : None,           "Location" : None,        }        self.node_type = "UTILITY"        self.connections, self.hierarchy_connections = [], []        self.dependencies, self.hierarchy_dependencies = [], []        self.prepared, self.executed = False,False        def bPrepare(self, bContext = None,):        from mathutils import Vector        if matrix := self.evaluate_input("Matrix"):            matrix = matrix.copy()            # print (self.inputs["Length"].links)            loc = self.evaluate_input("Location")            matrix[0][3] = loc[0]; matrix[1][3] = loc[1]; matrix[2][3] = loc[2]            self.parameters["Matrix"] = matrix        self.prepared = True        self.executed = Trueclass UtilityMatrixGetLocation:    '''Gets the location of a matrix'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {          "Matrix"        : NodeSocket(is_input = True, name = "Matrix", node = self),        }        self.outputs = {          "Location"      : NodeSocket(name = "Location", node = self),        }        self.parameters = {          "Matrix"   : None,           "Location" : None,        }        self.node_type = "UTILITY"        self.connections, self.hierarchy_connections = [], []        self.dependencies, self.hierarchy_dependencies = [], []        self.prepared, self.executed = False,False        def bPrepare(self, bContext = None,):        from mathutils import Vector        if matrix := self.evaluate_input("Matrix"):            self.parameters["Location"] = matrix.to_translation()        self.prepared = True; self.executed = Trueclass UtilityMatrixFromXForm:    """Returns the matrix of the given xForm node."""    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {          "xForm"        : NodeSocket(is_input = True, name = "xForm", node = self),        }        self.outputs = {          "Matrix"      : NodeSocket(name = "Matrix", node = self),        }        self.parameters = {          "Matrix"   : None,        }        self.node_type = "UTILITY"        self.connections, self.hierarchy_connections = [], []        self.dependencies, self.hierarchy_dependencies = [], []        self.prepared, self.executed = False,False        def GetxForm(self):        trace = trace_single_line(self, "xForm")        for node in trace[0]:            if (node.node_type == 'XFORM'):                return node        raise GraphError("%s is not connected to an xForm" % self)            def bPrepare(self, bContext = None,):        from mathutils import Vector, Matrix        self.parameters["Matrix"] = Matrix.Identity(4)        if matrix := self.GetxForm().parameters.get("Matrix"):            self.parameters["Matrix"] = matrix.copy()        elif hasattr(self.GetxForm().bObject, "matrix"):            self.parameters["Matrix"] = self.GetxForm().bObject.matrix.copy()        elif hasattr(self.GetxForm().bObject, "matrix_world"):            self.parameters["Matrix"] = self.GetxForm().bObject.matrix_world.copy()        else:          prRed(f"Could not find matrix for {self} - check if the referenced object exists.")        self.prepared = True; self.executed = Trueclass UtilityAxesFromMatrix:    """Returns the axes of the given matrix."""    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {          "Matrix"        : NodeSocket(is_input = True, name = "Matrix", node = self),        }        self.outputs = {          "X Axis"      : NodeSocket(name = "X Axis", node = self),          "Y Axis"      : NodeSocket(name = "Y Axis", node = self),          "Z Axis"      : NodeSocket(name = "Z Axis", node = self),        }        self.parameters = {          "Matrix"   : None,          "X Axis"   : None,          "Y Axis"   : None,          "Z Axis"   : None,        }        self.node_type = "UTILITY"        self.connections, self.hierarchy_connections = [], []        self.dependencies, self.hierarchy_dependencies = [], []        self.prepared, self.executed = False,False            def bPrepare(self, bContext = None,):        from mathutils import Vector        if matrix := self.evaluate_input("Matrix"):            matrix= matrix.copy().to_3x3()            self.parameters['X Axis'] = matrix @ Vector((1,0,0))            self.parameters['Y Axis'] = matrix @ Vector((0,1,0))            self.parameters['Z Axis'] = matrix @ Vector((0,0,1))        self.prepared = True; self.executed = Trueclass UtilityBoneMatrixHeadTailFlip:    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Bone Matrix"   : NodeSocket(is_input = True, name = "Bone Matrix", node = self),        }        self.outputs = {          "Bone Matrix"   : NodeSocket(name = "Bone Matrix", node = self),        }        self.parameters = {          "Bone Matrix":None,         }        self.node_type = "UTILITY"        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = False        self.executed = False    def bPrepare(self, bContext = None,):        from mathutils import Vector, Matrix, Quaternion        from bpy.types import Bone        if matrix := self.evaluate_input("Bone Matrix"):            axis, roll = Bone.AxisRollFromMatrix(matrix.to_3x3())            new_mat = Bone.MatrixFromAxisRoll(-1*axis, roll)            length = matrix[3][3]            new_mat.resize_4x4()         # last column contains            new_mat[0][3] = matrix[0][3] + axis[0]*length # x location            new_mat[1][3] = matrix[1][3] + axis[1]*length # y location            new_mat[2][3] = matrix[2][3] + axis[2]*length # z location            new_mat[3][3] = length                           # length            self.parameters["Bone Matrix"] = new_mat        self.prepared, self.executed = True, Trueclass UtilityMatrixTransform:    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Matrix 1"   : NodeSocket(is_input = True, name = "Matrix 1", node = self),          "Matrix 2"   : NodeSocket(is_input = True, name = "Matrix 2", node = self),        }        self.outputs = {          "Out Matrix"     : NodeSocket(name = "Out Matrix", node = self),        }        self.parameters = {          "Matrix 1"   : None,          "Matrix 2"   : None,          "Out Matrix" : None,        }        self.node_type = "UTILITY"        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = False        self.executed = False    def bPrepare(self, bContext = None,):        from mathutils import Vector        mat1 = self.evaluate_input("Matrix 1"); mat2 = self.evaluate_input("Matrix 2")        if mat1 and mat2:            mat1copy = mat1.copy()            self.parameters["Out Matrix"] = mat2 @ mat1copy            self.parameters["Out Matrix"].translation = mat1copy.to_translation()+ mat2.to_translation()        else:            raise RuntimeError(wrapRed(f"Node {self} did not receive all matrix inputs... found input 1? {mat1 is not None}, 2? {mat2 is not None}"))        self.prepared = True        self.executed = Trueclass UtilityTransformationMatrix:    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Operation"   : NodeSocket(is_input = True, name = "Operation", node = self),          "Vector"        : NodeSocket(is_input = True, name = "Vector", node = self),          "W"   : NodeSocket(is_input = True, name = "W", node = self),        }        self.outputs = {          "Matrix"     : NodeSocket(name = "Matrix", node = self),        }        self.parameters = {          "Operation"   : None,          "Origin"      : None,          "Vector"        : None,          "W"   : None,          "Matrix"      : None,        }        self.node_type = "UTILITY"        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = False        self.executed = False    def bPrepare(self, bContext = None,):        from mathutils import Matrix, Vector        if (operation := self.evaluate_input("Operation")) == 'ROTATE_AXIS_ANGLE':            # this can, will, and should fail if the axis is 0,0,0            self.parameters["Matrix"] = rotMat = Matrix.Rotation(self.evaluate_input("W"), 4, Vector(self.evaluate_input("Vector")).normalized())        elif (operation := self.evaluate_input("Operation")) == 'TRANSLATE':            m = Matrix.Identity(4)            if axis := self.evaluate_input("Vector"):                m[0][3]=axis[0];m[1][3]=axis[1];m[2][3]=axis[2]            self.parameters['Matrix'] = m        elif (operation := self.evaluate_input("Operation")) == 'SCALE':            self.parameters["Matrix"] = Matrix.Scale(self.evaluate_input("W"), 4, Vector(self.evaluate_input("Vector")).normalized())        else:            raise NotImplementedError(self.evaluate_input("Operation").__repr__()+ "  Operation not yet implemented.")        self.prepared = True        self.executed = Trueclass UtilityIntToString:    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Number"        : NodeSocket(is_input = True, name = "Number", node = self),          "Zero Padding"  : NodeSocket(is_input = True, name = "Zero Padding", node = self),        }        self.outputs = {          "String"        : NodeSocket(name = "String", node = self),        }        self.parameters = {          "Number"        : None,          "Zero Padding"  : None,          "String"        : None,        }        self.node_type = "UTILITY"        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = False        self.executed = False    def bPrepare(self, bContext = None,):        number = self.evaluate_input("Number")        zeroes = self.evaluate_input("Zero Padding")        # I'm casting to int because I want to support any number, even though the node asks for int.        self.parameters["String"] = str(int(number)).zfill(int(zeroes))        self.prepared = True        self.executed = Trueclass UtilityArrayGet:    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Index"          : NodeSocket(is_input = True, name = "Index", node = self),          "OoB Behaviour"  : NodeSocket(is_input = True, name = "OoB Behaviour", node = self),          "Array"          : NodeSocket(is_input = True, name = "Array", node = self),        }        self.outputs = {          "Output"        : NodeSocket(name = "Output", node = self),        }        self.parameters = {          "Index"          : None,          "OoB Behaviour"  : None,          "Array"          : None,          "Output"         : None,        }        self.node_type = "UTILITY"        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = False        self.executed = False    def bPrepare(self, bContext = None,):      if self.prepared == False:        # sort the array entries        for inp in self.inputs.values():            inp.links.sort(key=lambda a : -a.multi_input_sort_id)        oob   = self.evaluate_input("OoB Behaviour")        index = self.evaluate_input("Index")        from .utilities import cap, wrap                # we must assume that the array has sent the correct number of links        if oob == 'WRAP':            index = index % len(self.inputs['Array'].links)        if oob == 'HOLD':            index = cap(index, len(self.inputs['Array'].links)-1)        # relink the connections and then kill all the links to and from the array        from .utilities import init_connections, init_dependencies        l = self.inputs["Array"].links[index]        for link in self.outputs["Output"].links:            to_node = link.to_node            l.from_node.outputs[l.from_socket].connect(to_node, link.to_socket)            link.die()            init_dependencies(to_node)        from_node=l.from_node        for inp in self.inputs.values():            for l in inp.links:              l.die()        init_connections(from_node)        if self in from_node.hierarchy_connections:          raise RuntimeError()        # this is intentional because the Array Get is kind of a weird hybrid between a Utility and a Schema        # so it should be removed from the tree when it is done. it has already dealt with the actual links.        # however I think this is redundant. Check.        self.hierarchy_connections, self.connections = [], []        self.hierarchy_dependencies, self.dependencies = [], []        self.prepared = True        self.executed = Trueclass UtilitySetBoneMatrixTail:    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Matrix"          : NodeSocket(is_input = True, name = "Matrix", node = self),          "Tail Location"  : NodeSocket(is_input = True, name = "Tail Location", node = self),        }        self.outputs = {          "Result"        : NodeSocket(name = "Result", node = self),        }        self.parameters = {          "Matrix"     : None,          "Tail Location"   : None,          "Result"     : None,        }        self.node_type = "UTILITY"        self.hierarchy_connections, self.connections = [], []        self.hierarchy_dependencies, self.dependencies = [], []        self.prepared, self.executed = False, False    def bPrepare(self, bContext = None,):      from mathutils import Matrix      matrix = self.evaluate_input("Matrix")      if matrix is None: matrix = Matrix.Identity(4)      #just do this for now lol      self.parameters["Result"] = matrix_from_head_tail(matrix.translation, self.evaluate_input("Tail Location"))class UtilityPrint:    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Input"          : NodeSocket(is_input = True, name = "Input", node = self),        }        self.outputs = {}        self.parameters = {          "Input"          : None,        }        self.node_type = "UTILITY"        self.hierarchy_connections = []        self.connections = []        self.hierarchy_dependencies = []        self.dependencies = []        self.prepared = False        self.executed = False    def bPrepare(self, bContext = None,):        if my_input := self.evaluate_input("Input"):            print("Preparation phase: ", wrapWhite(self), wrapGreen(my_input))        # else:        #     prRed("No input to print.")        self.prepared = True    def bExecute(self, bContext = None,):        if my_input := self.evaluate_input("Input"):            print("Execution phase: ", wrapWhite(self), wrapGreen(my_input))        # else:        #     prRed("No input to print.")        self.executed = Trueclass UtilityCompare:    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "A"           : NodeSocket(is_input = True, name = "A", node = self),          "B"           : NodeSocket(is_input = True, name = "B", node = self),        }        self.outputs = {          "Result"      : NodeSocket(name = "Result", node = self),        }        self.parameters = {          "A"           : None,          "B"           : None,          "Result"      : None,        }        self.node_type = "UTILITY"        self.hierarchy_connections, self.connections = [], []        self.hierarchy_dependencies, self.dependencies = [], []        self.prepared, self.executed = False, False    def bPrepare(self, bContext = None,):        self.parameters["Result"] = self.evaluate_input("A") == self.evaluate_input("B")        self.prepared = True; self.executed = Trueclass UtilityChoose:    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Condition"   : NodeSocket(is_input = True, name = "Condition", node = self),          "A"           : NodeSocket(is_input = True, name = "A", node = self),          "B"           : NodeSocket(is_input = True, name = "B", node = self),        }        self.outputs = {          "Result"      : NodeSocket(name = "Result", node = self),        }        self.parameters = {          "Condition"   : None,          "A"           : None,          "B"           : None,          "Result"      : None,        }        self.node_type = "UTILITY"        self.hierarchy_connections, self.connections = [], []        self.hierarchy_dependencies, self.dependencies = [], []        self.prepared, self.executed = False, False    def bPrepare(self, bContext = None,):        condition = self.evaluate_input("Condition")        if condition:            self.parameters["Result"] = self.evaluate_input("B")        else:            self.parameters["Result"] = self.evaluate_input("A")        self.prepared = True        self.executed = Truefor c in TellClasses():    setup_container(c)
 |