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| from mantis.node_container_common import *# The fact that I need this means that some of these classes should#  probably be moved to link_containers.pyfrom mantis.xForm_containers import xFormRoot, xFormArmature, xFormBonedef TellClasses():    return [             # utility             InputFloat,             InputVector,             InputBoolean,             InputBooleanThreeTuple,             InputRotationOrder,             InputTransformSpace,             InputString,             InputQuaternion,             InputQuaternionAA,             InputMatrix,             InputLayerMask,             # InputGeometry,             InputExistingGeometryObject,             InputExistingGeometryData,             UtilityMetaRig,             UtilityBoneProperties,             UtilityDriverVariable,             UtilityDriver,             UtilityFCurve,             UtilitySwitch,             UtilityCombineThreeBool,             UtilityCombineVector,             UtilityCatStrings,            ]#*#-------------------------------#++#-------------------------------#*## G E N E R I C   N O D E S#*#-------------------------------#++#-------------------------------#*## in reality, none of these inputs have names#  so I am using the socket name for now#  I suppose I could use any name :3# TODO: the inputs that do not have names should have an empty string#   TODO after that: make this work with identifiers instead, stupid.class InputFloat:    '''A node representing float input'''        def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {}        self.outputs = {"Float Input" : NodeSocket(name = "Float Input", node=self) }        self.parameters = {"Float Input":None, "Mute":None}        self.node_type = 'UTILITY'            def evaluate_input(self, input_name):        return self.parameters["Float Input"]        def bExecute(self, bContext = None,):        pass        def __repr__(self):        return self.signature.__repr__()            def fill_parameters(self):        fill_parameters(self)    class InputVector:    '''A node representing vector input'''        def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {}        self.outputs = {"VectorSocket" : NodeSocket(name = 'VectorSocket', node=self) }        self.parameters = {'VectorSocket':None, "Mute":None}        self.node_type = 'UTILITY'            def evaluate_input(self, input_name):        return self.parameters["VectorSocket"]        def bExecute(self, bContext = None,):        pass        def __repr__(self):        return self.signature.__repr__()            def fill_parameters(self):        fill_parameters(self)class InputBoolean:    '''A node representing boolean input'''        def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {}        self.outputs = {"BooleanSocket" : NodeSocket(name = 'BooleanSocket', node=self) }        self.parameters = {'BooleanSocket':None, "Mute":None}        self.node_type = 'UTILITY'            def evaluate_input(self, input_name):        return self.parameters["BooleanSocket"]        def bExecute(self, bContext = None,):        pass        def __repr__(self):        return self.signature.__repr__()            def fill_parameters(self):        fill_parameters(self)class InputBooleanThreeTuple:    '''A node representing inheritance'''            def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {}        self.outputs = {"BooleanThreeTupleSocket" : NodeSocket(name = 'BooleanThreeTupleSocket', node=self) }        self.parameters = {'BooleanThreeTupleSocket':None, "Mute":None}        self.node_type = 'UTILITY'            def evaluate_input(self, input_name):        return self.parameters["BooleanThreeTupleSocket"]        def bExecute(self, bContext = None,):        pass        def __repr__(self):        return self.signature.__repr__()            def fill_parameters(self):        fill_parameters(self)class InputRotationOrder:    '''A node representing string input for rotation order'''            def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {}        self.outputs = {"RotationOrderSocket" : NodeSocket(name = 'RotationOrderSocket', node=self) }        self.parameters = {'RotationOrderSocket':None, "Mute":None}        self.node_type = 'UTILITY'            def evaluate_input(self, input_name):        return self.parameters["RotationOrderSocket"]        def bExecute(self, bContext = None,):        pass        def __repr__(self):        return self.signature.__repr__()            def fill_parameters(self):        fill_parameters(self)class InputTransformSpace:    '''A node representing string input for transform space'''            def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {}        self.outputs = {"TransformSpaceSocket" : NodeSocket(name = 'TransformSpaceSocket', node=self) }        self.parameters = {'TransformSpaceSocket':None, "Mute":None}        self.node_type = 'UTILITY'            def evaluate_input(self, input_name):        return self.parameters["TransformSpaceSocket"]        def bExecute(self, bContext = None,):        pass        def __repr__(self):        return self.signature.__repr__()            def fill_parameters(self):        fill_parameters(self)class InputString:    '''A node representing string input'''            def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {}        self.outputs = {"" : NodeSocket(name = '', node=self) }        self.parameters = {'':None, "Mute":None}        self.node_type = 'UTILITY'            def evaluate_input(self, input_name):        return self.parameters[""]        def bExecute(self, bContext = None,):        pass        def __repr__(self):        return self.signature.__repr__()            def fill_parameters(self):        fill_parameters(self)class InputQuaternion:    '''A node representing quaternion input'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {}        self.outputs = {"QuaternionSocket" : NodeSocket(name = 'QuaternionSocket', node=self) }        self.parameters = {'QuaternionSocket':None, "Mute":None}        self.node_type = 'UTILITY'                    def evaluate_input(self, input_name):        return self.parameters["QuaternionSocket"]        def bExecute(self, bContext = None,):        pass        def __repr__(self):        return self.signature.__repr__()            def fill_parameters(self):        fill_parameters(self)class InputQuaternionAA:    '''A node representing axis-angle quaternion input'''            def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {}        self.outputs  = {"QuaternionSocketAA" : NodeSocket(name = 'QuaternionSocketAA', node=self) }        self.parameters = {'QuaternionSocketAA':None, "Mute":None}        self.node_type = 'UTILITY'            def evaluate_input(self, input_name):        return self.parameters["QuaternionSocketAA"]        def bExecute(self, bContext = None,):        pass        def __repr__(self):        return self.signature.__repr__()            def fill_parameters(self):        fill_parameters(self)class InputMatrix:    '''A node representing axis-angle quaternion input'''            def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.signature = signature        self.inputs = {}        self.outputs  = {"Matrix" : NodeSocket(name = 'Matrix', node=self) }        self.parameters = {'Matrix':None, "Mute":None}        self.node_type = 'UTILITY'            def evaluate_input(self, input_name):        return self.parameters["Matrix"]        def bExecute(self, bContext = None,):        pass        def __repr__(self):        return self.signature.__repr__()            def fill_parameters(self, node_prototype):        # this node is peculiar for how its data is input        # It uses node properties that are not addressable as sockets.        from mathutils import Matrix                matrix = ( node_prototype.first_row[ 0], node_prototype.first_row[ 1], node_prototype.first_row[ 2], node_prototype.first_row[ 3],                   node_prototype.second_row[0], node_prototype.second_row[1], node_prototype.second_row[2], node_prototype.second_row[3],                   node_prototype.third_row[ 0], node_prototype.third_row[ 1], node_prototype.third_row[ 2], node_prototype.third_row[ 3],                   node_prototype.fourth_row[0], node_prototype.fourth_row[1], node_prototype.fourth_row[2], node_prototype.fourth_row[3], )        self.parameters["Matrix"] = Matrix([matrix[0:4], matrix[4:8], matrix[8:12], matrix[12:16]])        # print (self.parameters["Matrix"])        # # NOT YET IMPLEMENTED:# class InputMatrixNode(Node, MantisNode):    # '''A node representing matrix input'''    # inputs =     # # the node is implemented as a set of sixteen float inputs    # # but I think I can boil it down to one matrix input# class ScaleBoneLengthNode(Node, MantisNode):    # '''Scale Bone Length'''    # pass class UtilityMetaRig:    '''A node representing an armature object'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Meta-Armature" : NodeSocket(is_input = True, name = "Meta-Armature", node=self),          "Meta-Bone"     : NodeSocket(is_input = True, name = "Meta-Bone", node=self),        }        self.outputs = {          "Matrix" : NodeSocket(name = "Matrix", node=self),        }        self.parameters = {          "Meta-Armature" : None,          "Meta-Bone" : None,        }        self.node_type = "UTILITY"    def evaluate_input(self, input_name):        return evaluate_input(self, input_name)    def bExecute(self, bContext = None,):        #kinda clumsy, whatever        import bpy        from mathutils import Matrix        m = Matrix.Identity(4)                meta_rig  = self.evaluate_input("Meta-Armature")        meta_bone = self.evaluate_input("Meta-Bone")                if meta_rig:            if ( armOb := bpy.data.objects.get(meta_rig) ):                m = armOb.matrix_world                if ( b := armOb.data.bones.get(meta_bone)):                    # calculate the correct object-space matrix                    m = Matrix.Identity(3)                    bones = []                    while (b): bones.append(b); b = b.parent                    while (bones): b = bones.pop(); m = m @ b.matrix                    m = Matrix.Translation(b.head_local) @ m.to_4x4()                    m[3][3] = b.length # this is where I arbitrarily decided to store length                        self.parameters["Matrix"] = m    def __repr__(self):        return self.signature.__repr__()    def fill_parameters(self):        fill_parameters(self)        self.parameters["Matrix"] = Noneclass UtilityBoneProperties:    '''A node representing an armature object'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {}        self.outputs = {          "matrix" : NodeSocket(name = "matrix", node=self),          "matrix_local" : NodeSocket(name = "matrix_local", node=self),          "matrix_basis" : NodeSocket(name = "matrix_basis", node=self),          "head" : NodeSocket(name = "head", node=self),          "tail" : NodeSocket(name = "tail", node=self),          "length" : NodeSocket(name = "length", node=self),          "rotation" : NodeSocket(name = "rotation", node=self),          "location" : NodeSocket(name = "location", node=self),          "scale" : NodeSocket(name = "scale", node=self),        }        self.parameters = {          "matrix":None,           "matrix_local":None,           "matrix_basis":None,           "head":None,           "tail":None,           "length":None,           "rotation":None,           "location":None,           "scale":None,         }        self.node_type = "UTILITY"    def evaluate_input(self, input_name):        return evaluate_input(self, input_name)    def bExecute(self, bContext = None,):        pass    def __repr__(self):        return self.signature.__repr__()    def fill_parameters(self):        pass#fill_parameters(self)        class UtilityDriverVariable:    '''A node representing an armature object'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Variable Type"   : NodeSocket(is_input = True, name = "Variable Type", node = self),          "Property"   : NodeSocket(is_input = True, name = "Property", node = self),          "Property Index"   : NodeSocket(is_input = True, name = "Property Index", node = self),          "Evaluation Space"   : NodeSocket(is_input = True, name = "Evaluation Space", node = self),          "Rotation Mode"   : NodeSocket(is_input = True, name = "Rotation Mode", node = self),          "xForm 1"   : NodeSocket(is_input = True, name = "xForm 1", node = self),          "xForm 2"   : NodeSocket(is_input = True, name = "xForm 2", node = self),        }        self.outputs = {          "Driver Variable" : NodeSocket(name = "Driver Variable", node=self),        }        self.parameters = {          "Variable Type":None,           "Property":None,           "Property Index":None,           "Evaluation Space":None,           "Rotation Mode":None,           "xForm 1":None,           "xForm 2":None,        }        self.node_type = "LINK" # MUST be run in Pose mode            def evaluate_input(self, input_name):        if input_name == 'Property':            if self.inputs['Property'].is_linked:            # get the name instead...                trace = trace_single_line(self, input_name)                return trace[1].name # the name of the socket            return self.parameters["Property"]        return evaluate_input(self, input_name)            def GetxForm(self, index=1):        trace = trace_single_line(self, "xForm 1" if index == 1 else "xForm 2")        for node in trace[0]:            if (node.__class__ in [xFormRoot, xFormArmature, xFormBone]):                return node #this will fetch the first one, that's good!        return None    def bExecute(self, bContext = None,):        prepare_parameters(self)        #prPurple ("Executing Driver Variable Node")        xForm1 = self.GetxForm()        xForm2 = self.GetxForm(index=2)        # kinda clumsy        if xForm1 : xForm1 = xForm1.bGetObject()        if xForm2 : xForm2 = xForm2.bGetObject()                v_type = self.evaluate_input("Variable Type")        i = self.evaluate_input("Property Index"); dVarChannel = ""        if (i >= 0): #negative values will use the vector property.            if self.evaluate_input("Property") == 'location':                if   i == 0: dVarChannel = "LOC_X"                elif i == 1: dVarChannel = "LOC_Y"                elif i == 2: dVarChannel = "LOC_Z"                else: raise RuntimeError("Invalid property index for %s" % self)            if self.evaluate_input("Property") == 'rotation':                if   i == 0: dVarChannel = "ROT_X"                elif i == 1: dVarChannel = "ROT_Y"                elif i == 2: dVarChannel = "ROT_Z"                elif i == 3: dVarChannel = "ROT_W"                else: raise RuntimeError("Invalid property index for %s" % self)            if self.evaluate_input("Property") == 'scale':                if   i == 0: dVarChannel = "SCALE_X"                elif i == 1: dVarChannel = "SCALE_Y"                elif i == 2: dVarChannel = "SCALE_Z"                elif i == 3: dVarChannel = "SCALE_AVG"                else: raise RuntimeError("Invalid property index for %s" % self)        if dVarChannel: v_type = "TRANSFORMS"                my_var = {            "owner"         : xForm1, # will be filled in by Driver            "prop"          : self.evaluate_input("Property"), # will be filled in by Driver            "type"          : v_type,            "space"         : self.evaluate_input("Evaluation Space"),            "rotation_mode" : self.evaluate_input("Rotation Mode"),            "xForm 1"       : self.GetxForm(index = 1),            "xForm 2"       : self.GetxForm(index = 2),            "channel"       : dVarChannel,}                # Push parameter to downstream connected node.connected:        if (out := self.outputs["Driver Variable"]).is_linked:            self.parameters[out.name] = my_var            for link in out.links:                link.to_node.parameters[link.to_socket] = my_var                def __repr__(self):        return self.signature.__repr__()    def fill_parameters(self):        fill_parameters(self)class UtilityFCurve:    '''A node representing an armature object'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {}        self.outputs = {          "fCurve" : NodeSocket(name = "fCurve", node=self),        }        self.parameters = {          "fCurve":None,         }        self.node_type = "UTILITY"        setup_custom_props(self)    def evaluate_input(self, input_name):        return evaluate_input(self, input_name)    def bExecute(self, bContext = None,):        prepare_parameters(self)        from mantis.utilities import get_node_prototype        np = get_node_prototype(self.signature, self.base_tree)        keys = []        #['amplitude', 'back', 'bl_rna', 'co', 'co_ui', 'easing', 'handle_left', 'handle_left_type', 'handle_right', 'handle_right_type',        # 'interpolation', 'period', 'rna_type', 'select_control_point', 'select_left_handle', 'select_right_handle', 'type']        if np.use_kf_nodes:            pass # for now        else:            fc_ob = np.fake_fcurve_ob            fc = fc_ob.animation_data.action.fcurves[0]            for k in fc.keyframe_points:                key = {}                for prop in dir(k):                    if ("__" in prop) or ("bl_" in prop): continue                    #it's __name__ or bl_rna or something                    key[prop] = getattr(k, prop)                keys.append(key)                # Push parameter to downstream connected node.connected:        # TODO: find out if this is necesary, even        if (out := self.outputs["fCurve"]).is_linked:            self.parameters[out.name] = keys            for link in out.links:                link.to_node.parameters[link.to_socket] = keys                    def __repr__(self):        return self.signature.__repr__()    def fill_parameters(self):        fill_parameters(self)class UtilityDriver:    '''A node representing an armature object'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Driver Type"   : NodeSocket(is_input = True, name = "Driver Type", node = self),          "Expression"   : NodeSocket(is_input = True, name = "Expression", node = self),          "fCurve"   : NodeSocket(is_input = True, name = "fCurve", node = self),        }        self.outputs = {          "Driver" : NodeSocket(name = "Driver", node=self),        }        from mantis.drivers import MantisDriver        self.parameters = {          "Driver Type":None,           "Expression":None,           "fCurve":None,          "Driver":MantisDriver(),         }        self.node_type = "DRIVER" # MUST be run in Pose mode        setup_custom_props(self)    def evaluate_input(self, input_name):        return evaluate_input(self, input_name)    def bExecute(self, bContext = None,):        prepare_parameters(self)        from mantis.drivers import MantisDriver        #prPurple("Executing Driver Node")        my_vars = []                for inp in list(self.inputs.keys() )[3:]:            if (new_var := self.evaluate_input(inp)):                new_var["name"] = inp                my_vars.append(new_var)            else:                raise RuntimeError("Failed to initialize Driver variable")        my_driver ={ "owner"      :  None,                     "prop"       :  None, # will be filled out in the node that uses the driver                     "expression" :  self.evaluate_input("Expression"),                     "ind"        :  -1, # same here                     "type"       :  self.evaluate_input("Driver Type"),                     "vars"       :  my_vars,                     "keys"       :  self.evaluate_input("fCurve"), }                my_driver = MantisDriver(my_driver)                self.parameters["Driver"].update(my_driver)        print("Initializing driver %s " % (wrapPurple(self.__repr__())) )    def __repr__(self):        return self.signature.__repr__()    def fill_parameters(self):        fill_parameters(self)class UtilitySwitch:    '''A node representing an armature object'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "xForm"   : NodeSocket(is_input = True, name = "xForm", node = self),          "Parameter"   : NodeSocket(is_input = True, name = "Parameter", node = self),          "Parameter Index"   : NodeSocket(is_input = True, name = "Parameter Index", node = self),          "Invert Switch" : NodeSocket(is_input = True, name = "Invert Switch", node = self),        }        self.outputs = {          "Driver" : NodeSocket(name = "Driver", node=self),        }        from mantis.drivers import MantisDriver        self.parameters = {          "xForm":None,           "Parameter":None,          "Parameter Index":None,           "Invert Switch":None,          "Driver":MantisDriver(), # empty for now        }        self.node_type = "DRIVER" # MUST be run in Pose mode    def evaluate_input(self, input_name):        if input_name == 'Parameter':            if self.inputs['Parameter'].is_connected:                trace = trace_single_line(self, input_name)                return trace[1].name # the name of the socket            return self.parameters["Parameter"]        return evaluate_input(self, input_name)    def GetxForm(self,):        trace = trace_single_line(self, "xForm" )        for node in trace[0]:            if (node.__class__ in [xFormRoot, xFormArmature, xFormBone]):                return node #this will fetch the first one, that's good!        return None    def bExecute(self, bContext = None,):        #prepare_parameters(self)        #prPurple ("Executing Switch Node")        xForm = self.GetxForm()        if xForm : xForm = xForm.bGetObject()         if not xForm:            raise RuntimeError("Could not evaluate xForm for %s" % self)        from mantis.drivers import MantisDriver        my_driver ={ "owner" : None,                     "prop"  : None, # will be filled out in the node that uses the driver                      "ind"   : -1, # same here                     "type"  : "SCRIPTED",                     "vars"  : [ { "owner" : xForm,                                   "prop"  : self.evaluate_input("Parameter"),                                   "name"  : "a",                                   "type"  : "SINGLE_PROP", } ],                     "keys"  : [ { "co":(0,0),                                   "interpolation": "LINEAR",                                   "type":"KEYFRAME",}, #display type                                 { "co":(1,1),                                   "interpolation": "LINEAR",                                   "type":"KEYFRAME",},], }        my_driver   ["expression"] = "a"                my_driver = MantisDriver(my_driver)        # this makes it so I can check for type later!                if self.evaluate_input("Invert Switch") == True:            my_driver   ["expression"] = "1 - a"                # this way, regardless of what order things are handled, the        #  driver is sent to the next node.        # In the case of some drivers, the parameter may be sent out        #  before it's filled in (because there is a circular dependency)        # I want to support this behaviour because Blender supports it,        #  but I also do not want to support it because it makes things        #  more complex and IMO it's bad practice.        # We do not make a copy. We update the driver, so that        #  the same instance is filled out.         self.parameters["Driver"].update(my_driver)        print("Initializing driver %s " % (wrapPurple(self.__repr__())) )    def __repr__(self):        return self.signature.__repr__()    def fill_parameters(self):        fill_parameters(self)        class UtilityCombineThreeBool:    '''A node for combining three booleans into a boolean three-tuple'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "X"   : NodeSocket(is_input = True, name = "X", node = self),          "Y"   : NodeSocket(is_input = True, name = "Y", node = self),          "Z"   : NodeSocket(is_input = True, name = "Z", node = self),        }        self.outputs = {          "Three-Bool" : NodeSocket(name = "Three-Bool", node=self),        }        self.parameters = {          "X":None,          "Y":None,          "Z":None, }        self.node_type = "UTILITY"    def evaluate_input(self, input_name):        return evaluate_input(self, input_name)    def bExecute(self, bContext = None,):        #prPurple("Executing CombineThreeBool Node")        #prepare_parameters(self)        self.parameters["Three-Bool"] = (          self.evaluate_input("X"),          self.evaluate_input("Y"),          self.evaluate_input("Z"), )        # DO:        # figure out how to get the driver at execute-time        #  because Blender allows circular dependencies in drivers        #  (sort of), I need to adopt a more convoluted way of doing        #  things here or elsewhere.    def __repr__(self):        return self.signature.__repr__()    def fill_parameters(self):        fill_parameters(self)# Note this is a copy of the above. This needs to be de-duplicated into  # a simpler CombineVector node_container.  # TODOclass UtilityCombineVector:    '''A node for combining three floats into a vector'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "X"   : NodeSocket(is_input = True, name = "X", node = self),          "Y"   : NodeSocket(is_input = True, name = "Y", node = self),          "Z"   : NodeSocket(is_input = True, name = "Z", node = self),        }        self.outputs = {          "Vector" : NodeSocket(name = "Vector", node=self),        }        self.parameters = {          "X":None,          "Y":None,          "Z":None, }        self.node_type = "UTILITY"    def evaluate_input(self, input_name):        return evaluate_input(self, input_name)    def bExecute(self, bContext = None,):        #prPurple("Executing CombineVector Node")        prepare_parameters(self)        self.parameters["Vector"] = (          self.evaluate_input("X"),          self.evaluate_input("Y"),          self.evaluate_input("Z"), )    def __repr__(self):        return self.signature.__repr__()    def fill_parameters(self):        fill_parameters(self)class UtilityCatStrings:    '''A node representing an armature object'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "String_1"   : NodeSocket(is_input = True, name = "String_1", node = self),          "String_2"   : NodeSocket(is_input = True, name = "String_2", node = self),        }        self.outputs = {          "OutputString" : NodeSocket(name = "OutputString", node=self),        }        self.parameters = {          "String_1":None,           "String_2":None,        }        self.node_type = "UTILITY"    def evaluate_input(self, input_name):        return evaluate_input(self, input_name)    def bExecute(self, bContext = None,):        self.parameters["OutputString"] = self.evaluate_input("String_1")+self.evaluate_input("String_2")    def __repr__(self):        return self.signature.__repr__()    def fill_parameters(self):        fill_parameters(self)class InputLayerMask:    '''A node representing an armature object'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {        }        self.outputs = {          "Layer Mask" : NodeSocket(is_input = True, name = "Layer Mask", node = self),        }        self.parameters = {          "Layer Mask":None,         }        self.node_type = "UTILITY"    def evaluate_input(self, input_name):        return evaluate_input(self, input_name)    def bExecute(self, bContext = None,):        pass    def __repr__(self):        return self.signature.__repr__()    def fill_parameters(self):        fill_parameters(self)# class InputGeometry:    # '''A node representing an armature object'''    # def __init__(self, signature, base_tree):        # self.base_tree=base_tree        # self.executed = False        # self.signature = signature        # self.inputs = {          # "Geometry Name"   : NodeSocket(is_input = True, to_socket = "Geometry Name", to_node = self),        # }        # self.outputs = {          # "Geometry" : NodeSocket(from_socket = "Geometry", from_node=self),        # }        # self.parameters = {          # "Geometry Name":None,           # "Geometry":None,         # }        # self.node_type = "UTILITY"    # def evaluate_input(self, input_name):        # return evaluate_input(self, input_name)    # def bExecute(self, bContext = None,):        # pass    # def __repr__(self):        # return self.signature.__repr__()    # def fill_parameters(self, node_prototype):        # fill_parameters(self, node_prototype)class InputExistingGeometryObject:    '''A node representing an existing object'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Name"   : NodeSocket(is_input = True, name = "Name", node = self),        }        self.outputs = {          "Object" : NodeSocket(is_input = False, name = "Object", node=self),        }        self.parameters = {          "Name":None,           "Object":None,         }        self.node_type = "UTILITY"            def evaluate_input(self, input_name):        return evaluate_input(self, input_name)    def bGetObject(self):        from bpy import data        return data.objects.get( self.evaluate_input("Name") )            def bExecute(self, bContext = None,):        pass        # DO: make this data, of course        # try curve and then mesh        # probably should print a warning on the node if it is ambiguous    def __repr__(self):        return self.signature.__repr__()    def fill_parameters(self):        fill_parameters(self)class InputExistingGeometryData:    '''A node representing existing object data'''    def __init__(self, signature, base_tree):        self.base_tree=base_tree        self.executed = False        self.signature = signature        self.inputs = {          "Name"   : NodeSocket(is_input = True, name = "Name", node = self),        }        self.outputs = {          "Geometry" : NodeSocket(is_input = False, name = "Geometry", node=self),        }        self.parameters = {          "Name":None,           "Geometry":None,         }        self.node_type = "UTILITY"    def evaluate_input(self, input_name):        return evaluate_input(self, input_name)    def bGetObject(self):        from bpy import data        # first try Curve, then try Mesh        bObject = data.curves.get(self.evaluate_input("Name"))        if not bObject:            bObject = data.meshes.get(self.evaluate_input("Name"))        return bObject            def bExecute(self, bContext = None,):        pass    def __repr__(self):        return self.signature.__repr__()    def fill_parameters(self):        fill_parameters(self)
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