from .node_container_common import * from bpy.types import Bone from .base_definitions import MantisNode, GraphError def TellClasses(): return [ # special LinkInherit, # copy LinkCopyLocation, LinkCopyRotation, LinkCopyScale, LinkCopyTransforms, LinkTransformation, # limit LinkLimitLocation, LinkLimitRotation, LinkLimitScale, LinkLimitDistance, # tracking LinkStretchTo, LinkDampedTrack, LinkLockedTrack, LinkTrackTo, #misc LinkInheritConstraint, LinkArmature, # IK LinkInverseKinematics, LinkSplineIK, # Drivers LinkDrivenParameter, ] class MantisLinkNode(MantisNode): def evaluate_input(self, input_name, index=0): # should catch 'Target', 'Pole Target' and ArmatureConstraint targets, too if ('Target' in input_name) and input_name not in ["Target Space", "Use Target Z"]: socket = self.inputs.get(input_name) if socket.is_linked: return socket.links[0].from_node return None else: return super().evaluate_input(input_name) # set the name if it is available, otherwise just use the constraint's nice name set_constraint_name = lambda nc : nc.evaluate_input("Name") if nc.evaluate_input("Name") else nc.__class__.__name__ #*#-------------------------------#++#-------------------------------#*# # L I N K N O D E S #*#-------------------------------#++#-------------------------------#*# def GetxForm(nc): trace = trace_single_line_up(nc, "Output Relationship") for node in trace[0]: if (node.node_type == 'XFORM'): return node raise GraphError("%s is not connected to a downstream xForm" % nc) class LinkInherit(MantisLinkNode): '''A node representing inheritance''' def __init__(self, signature, base_tree): self.base_tree=base_tree self.signature = signature self.inputs = { "Parent" : NodeSocket(is_input = True, name = "Parent", node = self,), # bone only: "Inherit Rotation" : NodeSocket(is_input = True, name = "Inherit Rotation", node = self,), "Inherit Scale" : NodeSocket(is_input = True, name = "Inherit Scale", node = self,), "Connected" : NodeSocket(is_input = True, name = "Connected", node = self,), } self.outputs = { "Inheritance" : NodeSocket(name = "Inheritance", node = self) } self.parameters = { "Parent":None, # bone only: "Inherit Rotation":None, "Inherit Scale":None, "Connected":None, } self.links = {} # leave this empty for now! # now set up the traverse target... self.inputs["Parent"].set_traverse_target(self.outputs["Inheritance"]) self.outputs["Inheritance"].set_traverse_target(self.inputs["Parent"]) self.node_type = 'LINK' self.hierarchy_connections = [] self.connections = [] self.hierarchy_dependencies = [] self.dependencies = [] self.prepared = True self.executed = True def GetxForm(self): # DUPLICATED, TODO fix this # I think this is only run in display update. trace = trace_single_line_up(self, "Inheritance") for node in trace[0]: if (node.node_type == 'XFORM'): return node raise GraphError("%s is not connected to a downstream xForm" % self) class LinkCopyLocation(MantisLinkNode): '''A node representing Copy Location''' def __init__(self, signature, base_tree): self.base_tree=base_tree self.signature = signature self.inputs = { "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,), "Head/Tail" : NodeSocket(is_input = True, name = "Head/Tail", node = self,), "UseBBone" : NodeSocket(is_input = True, name = "UseBBone", node = self,), "Axes" : NodeSocket(is_input = True, name = "Axes", node = self,), "Invert" : NodeSocket(is_input = True, name = "Invert", node = self,), "Target Space" : NodeSocket(is_input = True, name = "Target Space", node = self,), "Owner Space" : NodeSocket(is_input = True, name = "Owner Space", node = self,), "Offset" : NodeSocket(is_input = True, name = "Offset", node = self,), "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,), "Target" : NodeSocket(is_input = True, name = "Target", node = self,), "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), } self.outputs = { "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) } self.parameters = { "Name":None, "Input Relationship":None, "Head/Tail":None, "UseBBone":None, "Axes":None, "Invert":None, "Target Space":None, "Owner Space":None, "Offset":None, "Influence":None, "Target":None, "Enable":None, } # now set up the traverse target... self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"]) self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"]) self.node_type = 'LINK' self.hierarchy_connections = [] self.connections = [] self.hierarchy_dependencies = [] self.dependencies = [] self.prepared = True self.executed = False def GetxForm(self): return GetxForm(self) def bExecute(self, context): prepare_parameters(self) c = self.GetxForm().bGetObject().constraints.new('COPY_LOCATION') get_target_and_subtarget(self, c) print(wrapGreen("Creating ")+wrapWhite("Copy Location")+ wrapGreen(" Constraint for bone: ") + wrapOrange(self.GetxForm().bGetObject().name)) if constraint_name := self.evaluate_input("Name"): c.name = constraint_name self.bObject = c custom_space_owner, custom_space_target = False, False if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM': custom_space_owner=True c.owner_space='CUSTOM' xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT") if isinstance(xf, Bone): c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name else: c.space_object=xf if self.inputs["Target Space"].is_connected and self.inputs["Target Space"].links[0].from_node.node_type == 'XFORM': custom_space_target=True c.target_space='CUSTOM' xf = self.inputs["Target Space"].links[0].from_node.bGetObject(mode="OBJECT") if isinstance(xf, Bone): c.space_object=self.inputs["Target Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name else: c.space_object=xf props_sockets = { 'use_offset' : ("Offset", False), 'head_tail' : ("Head/Tail", 0), 'use_bbone_shape' : ("UseBBone", False), 'invert_x' : ( ("Invert", 0), False), 'invert_y' : ( ("Invert", 1), False), 'invert_z' : ( ("Invert", 2), False), 'use_x' : ( ("Axes", 0), False), 'use_y' : ( ("Axes", 1), False), 'use_z' : ( ("Axes", 2), False), 'owner_space' : ("Owner Space", 'WORLD'), 'target_space' : ("Target Space", 'WORLD'), 'influence' : ("Influence", 1), 'mute' : ("Enable", True), } if custom_space_owner: del props_sockets['owner_space'] if custom_space_target: del props_sockets['target_space'] # evaluate_sockets(self, c, props_sockets) self.executed = True def bFinalize(self, bContext = None): finish_drivers(self) class LinkCopyRotation(MantisLinkNode): '''A node representing Copy Rotation''' def __init__(self, signature, base_tree): self.base_tree=base_tree self.signature = signature self.inputs = { "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,), "RotationOrder" : NodeSocket(is_input = True, name = "RotationOrder", node = self,), "Rotation Mix" : NodeSocket(is_input = True, name = "Rotation Mix", node = self,), "Axes" : NodeSocket(is_input = True, name = "Axes", node = self,), "Invert" : NodeSocket(is_input = True, name = "Invert", node = self,), "Target Space" : NodeSocket(is_input = True, name = "Target Space", node = self,), "Owner Space" : NodeSocket(is_input = True, name = "Owner Space", node = self,), "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,), "Target" : NodeSocket(is_input = True, name = "Target", node = self,), "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), } self.outputs = { "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) } self.parameters = { "Name":None, "Input Relationship":None, "RotationOrder":None, "Rotation Mix":None, "Axes":None, "Invert":None, "Target Space":None, "Owner Space":None, "Influence":None, "Target":None, "Enable":None, } # now set up the traverse target... self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"]) self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"]) self.node_type = 'LINK' self.hierarchy_connections = [] self.connections = [] self.hierarchy_dependencies = [] self.dependencies = [] self.prepared = True self.executed = False def GetxForm(self): return GetxForm(self) def bExecute(self, context): prepare_parameters(self) c = self.GetxForm().bGetObject().constraints.new('COPY_ROTATION') get_target_and_subtarget(self, c) print(wrapGreen("Creating ")+wrapWhite("Copy Rotation")+ wrapGreen(" Constraint for bone: ") + wrapOrange(self.GetxForm().bGetObject().name)) rotation_order = self.evaluate_input("RotationOrder") if ((rotation_order == 'QUATERNION') or (rotation_order == 'AXIS_ANGLE')): c.euler_order = 'AUTO' else: try: c.euler_order = rotation_order except TypeError: # it's a driver or incorrect c.euler_order = 'AUTO' if constraint_name := self.evaluate_input("Name"): c.name = constraint_name self.bObject = c custom_space_owner, custom_space_target = False, False if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM': custom_space_owner=True c.owner_space='CUSTOM' xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT") if isinstance(xf, Bone): c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name else: c.space_object=xf if self.inputs["Target Space"].is_connected and self.inputs["Target Space"].links[0].from_node.node_type == 'XFORM': custom_space_target=True c.target_space='CUSTOM' xf = self.inputs["Target Space"].links[0].from_node.bGetObject(mode="OBJECT") if isinstance(xf, Bone): c.space_object=self.inputs["Target Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name else: c.space_object=xf props_sockets = { 'euler_order' : ("RotationOrder", 'AUTO'), 'mix_mode' : ("Rotation Mix", 'REPLACE'), 'invert_x' : ( ("Invert", 0), False), 'invert_y' : ( ("Invert", 1), False), 'invert_z' : ( ("Invert", 2), False), 'use_x' : ( ("Axes", 0), False), 'use_y' : ( ("Axes", 1), False), 'use_z' : ( ("Axes", 2), False), 'owner_space' : ("Owner Space", 'WORLD'), 'target_space' : ("Target Space", 'WORLD'), 'influence' : ("Influence", 1), 'mute' : ("Enable", True), } if custom_space_owner: del props_sockets['owner_space'] if custom_space_target: del props_sockets['target_space'] # evaluate_sockets(self, c, props_sockets) self.executed = True def bFinalize(self, bContext = None): finish_drivers(self) class LinkCopyScale(MantisLinkNode): '''A node representing Copy Scale''' def __init__(self, signature, base_tree): self.base_tree=base_tree self.signature = signature self.inputs = { "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,), "Offset" : NodeSocket(is_input = True, name = "Offset", node = self,), "Average" : NodeSocket(is_input = True, name = "Average", node = self,), "Additive" : NodeSocket(is_input = True, name = "Additive", node = self,), "Axes" : NodeSocket(is_input = True, name = "Axes", node = self,), #"Invert" : NodeSocket(is_input = True, name = "Invert", node = self,), "Target Space" : NodeSocket(is_input = True, name = "Target Space", node = self,), "Owner Space" : NodeSocket(is_input = True, name = "Owner Space", node = self,), "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,), "Target" : NodeSocket(is_input = True, name = "Target", node = self,), "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), } self.outputs = { "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) } self.parameters = { "Name":None, "Input Relationship":None, "Offset":None, "Average":None, "Axes":None, #"Invert":None, "Target Space":None, "Owner Space":None, "Influence":None, "Target":None, "Enable":None,} # now set up the traverse target... self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"]) self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"]) self.node_type = 'LINK' self.hierarchy_connections = [] self.connections = [] self.hierarchy_dependencies = [] self.dependencies = [] self.prepared = True self.executed = False def GetxForm(self): return GetxForm(self) def bExecute(self, context): prepare_parameters(self) c = self.GetxForm().bGetObject().constraints.new('COPY_SCALE') get_target_and_subtarget(self, c) print(wrapGreen("Creating ")+wrapWhite("Copy Scale")+ wrapGreen(" Constraint for bone: ") + wrapOrange(self.GetxForm().bGetObject().name)) if constraint_name := self.evaluate_input("Name"): c.name = constraint_name self.bObject = c custom_space_owner, custom_space_target = False, False if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM': custom_space_owner=True c.owner_space='CUSTOM' xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT") if isinstance(xf, Bone): c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name else: c.space_object=xf if self.inputs["Target Space"].is_connected and self.inputs["Target Space"].links[0].from_node.node_type == 'XFORM': custom_space_target=True c.target_space='CUSTOM' xf = self.inputs["Target Space"].links[0].from_node.bGetObject(mode="OBJECT") if isinstance(xf, Bone): c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name else: c.space_object=xf props_sockets = { 'use_offset' : ("Offset", False), 'use_make_uniform' : ("Average", False), 'owner_space' : ("Owner Space", 'WORLD'), 'target_space' : ("Target Space", 'WORLD'), 'use_x' : ( ("Axes", 0), False), 'use_y' : ( ("Axes", 1), False), 'use_z' : ( ("Axes", 2), False), 'influence' : ("Influence", 1), 'mute' : ("Enable", True), } if custom_space_owner: del props_sockets['owner_space'] if custom_space_target: del props_sockets['target_space'] # evaluate_sockets(self, c, props_sockets) self.executed = True def bFinalize(self, bContext = None): finish_drivers(self) class LinkCopyTransforms(MantisLinkNode): '''A node representing Copy Transfoms''' def __init__(self, signature, base_tree): self.base_tree=base_tree self.signature = signature self.inputs = { "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,), "Head/Tail" : NodeSocket(is_input = True, name = "Head/Tail", node = self,), "UseBBone" : NodeSocket(is_input = True, name = "UseBBone", node = self,), "Additive" : NodeSocket(is_input = True, name = "Additive", node = self,), "Mix" : NodeSocket(is_input = True, name = "Mix", node = self,), "Target Space" : NodeSocket(is_input = True, name = "Target Space", node = self,), "Owner Space" : NodeSocket(is_input = True, name = "Owner Space", node = self,), "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,), "Target" : NodeSocket(is_input = True, name = "Target", node = self,), "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), } self.outputs = { "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) } self.parameters = { "Name":None, "Input Relationship":None, "Head/Tail":None, "UseBBone":None, "Mix":None, "Target Space":None, "Owner Space":None, "Influence":None, "Target":None, "Enable":None,} # now set up the traverse target... self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"]) self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"]) self.node_type = 'LINK' self.hierarchy_connections = [] self.connections = [] self.hierarchy_dependencies = [] self.dependencies = [] self.prepared = True self.executed = False def GetxForm(self): return GetxForm(self) def bExecute(self, context): prepare_parameters(self) c = self.GetxForm().bGetObject().constraints.new('COPY_TRANSFORMS') get_target_and_subtarget(self, c) print(wrapGreen("Creating ")+wrapWhite("Copy Transforms")+ wrapGreen(" Constraint for bone: ") + wrapOrange(self.GetxForm().bGetObject().name)) if constraint_name := self.evaluate_input("Name"): c.name = constraint_name self.bObject = c custom_space_owner, custom_space_target = False, False if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM': custom_space_owner=True c.owner_space='CUSTOM' xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT") if isinstance(xf, Bone): c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name else: c.space_object=xf if self.inputs["Target Space"].is_connected and self.inputs["Target Space"].links[0].from_node.node_type == 'XFORM': custom_space_target=True c.target_space='CUSTOM' xf = self.inputs["Target Space"].links[0].from_node.bGetObject(mode="OBJECT") if isinstance(xf, Bone): c.space_object=self.inputs["Target Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name else: c.space_object=xf props_sockets = { 'head_tail' : ("Head/Tail", 0), 'use_bbone_shape' : ("UseBBone", False), 'mix_mode' : ("Mix", 'REPLACE'), 'owner_space' : ("Owner Space", 'WORLD'), 'target_space' : ("Target Space", 'WORLD'), 'influence' : ("Influence", 1), 'mute' : ("Enable", False) } if custom_space_owner: del props_sockets['owner_space'] if custom_space_target: del props_sockets['target_space'] # evaluate_sockets(self, c, props_sockets) self.executed = True def bFinalize(self, bContext = None): finish_drivers(self) transformation_props_sockets = { 'use_motion_extrapolate' : ("Extrapolate", False), 'map_from' : ("Map From", 'LOCATION'), 'from_rotation_mode' : ("Rotation Mode", 'AUTO'), 'from_min_x' : ("X Min From", 0.0), 'from_max_x' : ("X Max From", 0.0), 'from_min_y' : ("Y Min From", 0.0), 'from_max_y' : ("Y Max From", 0.0), 'from_min_z' : ("Z Min From", 0.0), 'from_max_z' : ("Z Max From", 0.0), 'from_min_x_rot' : ("X Min From", 0.0), 'from_max_x_rot' : ("X Max From", 0.0), 'from_min_y_rot' : ("Y Min From", 0.0), 'from_max_y_rot' : ("Y Max From", 0.0), 'from_min_z_rot' : ("Z Min From", 0.0), 'from_max_z_rot' : ("Z Max From", 0.0), 'from_min_x_scale' : ("X Min From", 0.0), 'from_max_x_scale' : ("X Max From", 0.0), 'from_min_y_scale' : ("Y Min From", 0.0), 'from_max_y_scale' : ("Y Max From", 0.0), 'from_min_z_scale' : ("Z Min From", 0.0), 'from_max_z_scale' : ("Z Max From", 0.0), 'map_to' : ("Map To", "LOCATION"), 'map_to_x_from' : ("X Source Axis", "X"), 'map_to_y_from' : ("Y Source Axis", "Y"), 'map_to_z_from' : ("Z Source Axis", "Z"), 'to_min_x' : ("X Min To", 0.0), 'to_max_x' : ("X Max To", 0.0), 'to_min_y' : ("Y Min To", 0.0), 'to_max_y' : ("Y Max To", 0.0), 'to_min_z' : ("Z Min To", 0.0), 'to_max_z' : ("Z Max To", 0.0), 'to_min_x_rot' : ("X Min To", 0.0), 'to_max_x_rot' : ("X Max To", 0.0), 'to_min_y_rot' : ("Y Min To", 0.0), 'to_max_y_rot' : ("Y Max To", 0.0), 'to_min_z_rot' : ("Z Min To", 0.0), 'to_max_z_rot' : ("Z Max To", 0.0), 'to_min_x_scale' : ("X Min To", 0.0), 'to_max_x_scale' : ("X Max To", 0.0), 'to_min_y_scale' : ("Y Min To", 0.0), 'to_max_y_scale' : ("Y Max To", 0.0), 'to_min_z_scale' : ("Z Min To", 0.0), 'to_max_z_scale' : ("Z Max To", 0.0), 'to_euler_order' : ("Rotation Mode", "AUTO"), 'mix_mode' : ("Mix Mode (Translation)", "ADD"), 'mix_mode_rot' : ("Mix Mode (Rotation)", "ADD"), 'mix_mode_scale' : ("Mix Mode (Scale)", "MULTIPLY"), 'owner_space' : ("Owner Space", 'WORLD'), 'target_space' : ("Target Space", 'WORLD'), 'influence' : ("Influence", 1), 'mute' : ("Enable", False), } class LinkTransformation(MantisLinkNode): '''A node representing Copy Transfoms''' def __init__(self, signature, base_tree): self.base_tree=base_tree self.signature = signature self.inputs = { "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,), "Target Space" : NodeSocket(is_input = True, name = "Target Space", node = self,), "Owner Space" : NodeSocket(is_input = True, name = "Owner Space", node = self,), "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,), "Target" : NodeSocket(is_input = True, name = "Target", node = self,), "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), "Extrapolate" : NodeSocket(is_input = True, name = "Extrapolate", node = self,), "Map From" : NodeSocket(is_input = True, name = "Map From", node = self,), "Rotation Mode" : NodeSocket(is_input = True, name = "Rotation Mode", node = self,), "X Min From" : NodeSocket(is_input = True, name = "X Min From", node = self,), "X Max From" : NodeSocket(is_input = True, name = "X Max From", node = self,), "Y Min From" : NodeSocket(is_input = True, name = "Y Min From", node = self,), "Y Max From" : NodeSocket(is_input = True, name = "Y Max From", node = self,), "Z Min From" : NodeSocket(is_input = True, name = "Z Min From", node = self,), "Z Max From" : NodeSocket(is_input = True, name = "Z Max From", node = self,), "Map To" : NodeSocket(is_input = True, name = "Map To", node = self,), "X Source Axis" : NodeSocket(is_input = True, name = "X Source Axis", node = self,), "X Min To" : NodeSocket(is_input = True, name = "X Min To", node = self,), "X Max To" : NodeSocket(is_input = True, name = "X Max To", node = self,), "Y Source Axis" : NodeSocket(is_input = True, name = "Y Source Axis", node = self,), "Y Min To" : NodeSocket(is_input = True, name = "Y Min To", node = self,), "Y Max To" : NodeSocket(is_input = True, name = "Y Max To", node = self,), "Z Source Axis" : NodeSocket(is_input = True, name = "Z Source Axis", node = self,), "Z Min To" : NodeSocket(is_input = True, name = "Z Min To", node = self,), "Z Max To" : NodeSocket(is_input = True, name = "Z Max To", node = self,), "Rotation Mode" : NodeSocket(is_input = True, name = "Rotation Mode", node = self,), "Mix Mode (Translation)" : NodeSocket(is_input = True, name = "Mix Mode (Translation)", node = self,), "Mix Mode (Rotation)" : NodeSocket(is_input = True, name = "Mix Mode (Rotation)", node = self,), "Mix Mode (Scale)" : NodeSocket(is_input = True, name = "Mix Mode (Scale)", node = self,), } self.outputs = { "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) } self.parameters = { "Name" : None, "Input Relationship" : None, "Target Space" : None, "Owner Space" : None, "Influence" : None, "Target" : None, "Enable" : None, "Extrapolate" : None, "Map From" : None, "Rotation Mode" : None, "X Min From" : None, "X Max From" : None, "Y Min From" : None, "Y Max From" : None, "Z Min From" : None, "Z Max From" : None, "Map To" : None, "X Source Axis" : None, "X Min To" : None, "X Max To" : None, "Y Source Axis" : None, "Y Min To" : None, "Y Max To" : None, "Z Source Axis" : None, "Z Min To" : None, "Z Max To" : None, "Rotation Order" : None, "Mix Mode (Translation)" : None, "Mix Mode (Rotation)" : None, "Mix Mode (Scale)" : None,} # now set up the traverse target... self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"]) self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"]) self.node_type = 'LINK' self.hierarchy_connections = [] self.connections = [] self.hierarchy_dependencies = [] self.dependencies = [] self.prepared = True self.executed = False def GetxForm(self): return GetxForm(self) def bExecute(self, context): prepare_parameters(self) c = self.GetxForm().bGetObject().constraints.new('TRANSFORM') get_target_and_subtarget(self, c) print(wrapGreen("Creating ")+wrapWhite("Transformation")+ wrapGreen(" Constraint for bone: ") + wrapOrange(self.GetxForm().bGetObject().name)) if constraint_name := self.evaluate_input("Name"): c.name = constraint_name self.bObject = c custom_space_owner, custom_space_target = False, False if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM': custom_space_owner=True c.owner_space='CUSTOM' xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT") if isinstance(xf, Bone): c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name else: c.space_object=xf if self.inputs["Target Space"].is_connected and self.inputs["Target Space"].links[0].from_node.node_type == 'XFORM': custom_space_target=True c.target_space='CUSTOM' xf = self.inputs["Target Space"].links[0].from_node.bGetObject(mode="OBJECT") if isinstance(xf, Bone): c.space_object=self.inputs["Target Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name else: c.space_object=xf props_sockets = transformation_props_sockets.copy() if custom_space_owner: del props_sockets['owner_space'] if custom_space_target: del props_sockets['target_space'] # evaluate_sockets(self, c, props_sockets) self.executed = True def bFinalize(self, bContext = None): finish_drivers(self) class LinkLimitLocation(MantisLinkNode): def __init__(self, signature, base_tree): self.base_tree=base_tree self.signature = signature self.inputs = { "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,), "Use Max X" : NodeSocket(is_input = True, name = "Use Max X", node = self,), "Max X" : NodeSocket(is_input = True, name = "Max X", node = self,), "Use Max Y" : NodeSocket(is_input = True, name = "Use Max Y", node = self,), "Max Y" : NodeSocket(is_input = True, name = "Max Y", node = self,), "Use Max Z" : NodeSocket(is_input = True, name = "Use Max Z", node = self,), "Max Z" : NodeSocket(is_input = True, name = "Max Z", node = self,), "Use Min X" : NodeSocket(is_input = True, name = "Use Min X", node = self,), "Min X" : NodeSocket(is_input = True, name = "Min X", node = self,), "Use Min Y" : NodeSocket(is_input = True, name = "Use Min Y", node = self,), "Min Y" : NodeSocket(is_input = True, name = "Min Y", node = self,), "Use Min Z" : NodeSocket(is_input = True, name = "Use Min Z", node = self,), "Min Z" : NodeSocket(is_input = True, name = "Min Z", node = self,), "Affect Transform" : NodeSocket(is_input = True, name = "Affect Transform", node = self,), "Owner Space" : NodeSocket(is_input = True, name = "Owner Space", node = self,), "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,), "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), } self.outputs = { "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) } self.parameters = { "Name":None, "Input Relationship":None, "Use Max X":None, "Max X":None, "Use Max Y":None, "Max Y":None, "Use Max Z":None, "Max Z":None, "Use Min X":None, "Min X":None, "Use Min Y":None, "Min Y":None, "Use Min Z":None, "Min Z":None, "Affect Transform":None, "Owner Space":None, "Influence":None, "Enable":None,} # now set up the traverse target... self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"]) self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"]) self.node_type = 'LINK' self.hierarchy_connections = [] self.connections = [] self.hierarchy_dependencies = [] self.dependencies = [] self.prepared = True self.executed = False def GetxForm(self): return GetxForm(self) def bExecute(self, context): prepare_parameters(self) c = self.GetxForm().bGetObject().constraints.new('LIMIT_LOCATION') # print(wrapGreen("Creating ")+wrapWhite("Limit Location")+ wrapGreen(" Constraint for bone: ") + wrapOrange(self.GetxForm().bGetObject().name)) if constraint_name := self.evaluate_input("Name"): c.name = constraint_name self.bObject = c custom_space_owner = False if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM': custom_space_owner=True c.owner_space='CUSTOM' xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT") if isinstance(xf, Bone): c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name else: c.space_object=xf props_sockets = { 'use_transform_limit' : ("Affect Transform", False), 'use_max_x' : ("Use Max X", False), 'use_max_y' : ("Use Max Y", False), 'use_max_z' : ("Use Max Z", False), 'use_min_x' : ("Use Min X", False), 'use_min_y' : ("Use Min Y", False), 'use_min_z' : ("Use Min Z", False), 'max_x' : ("Max X", 0), 'max_y' : ("Max Y", 0), 'max_z' : ("Max Z", 0), 'min_x' : ("Min X", 0), 'min_y' : ("Min Y", 0), 'min_z' : ("Min Z", 0), 'owner_space' : ("Owner Space", 'WORLD'), 'influence' : ("Influence", 1), 'mute' : ("Enable", True), } if custom_space_owner: del props_sockets['owner_space'] # evaluate_sockets(self, c, props_sockets) self.executed = True def bFinalize(self, bContext = None): finish_drivers(self) class LinkLimitRotation(MantisLinkNode): def __init__(self, signature, base_tree): self.base_tree=base_tree self.signature = signature self.inputs = { "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,), "Use X" : NodeSocket(is_input = True, name = "Use X", node = self,), "Use Y" : NodeSocket(is_input = True, name = "Use Y", node = self,), "Use Z" : NodeSocket(is_input = True, name = "Use Z", node = self,), "Max X" : NodeSocket(is_input = True, name = "Max X", node = self,), "Max Y" : NodeSocket(is_input = True, name = "Max Y", node = self,), "Max Z" : NodeSocket(is_input = True, name = "Max Z", node = self,), "Min X" : NodeSocket(is_input = True, name = "Min X", node = self,), "Min Y" : NodeSocket(is_input = True, name = "Min Y", node = self,), "Min Z" : NodeSocket(is_input = True, name = "Min Z", node = self,), "Affect Transform" : NodeSocket(is_input = True, name = "Affect Transform", node = self,), "Owner Space" : NodeSocket(is_input = True, name = "Owner Space", node = self,), "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,), "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), } self.outputs = { "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) } self.parameters = { "Name":None, "Input Relationship":None, "Use X":None, "Use Y":None, "Use Z":None, "Max X":None, "Max Y":None, "Max Z":None, "Min X":None, "Min Y":None, "Min Z":None, "Affect Transform":None, "Owner Space":None, "Influence":None, "Enable":None,} # now set up the traverse target... self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"]) self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"]) self.node_type = 'LINK' self.hierarchy_connections = [] self.connections = [] self.hierarchy_dependencies = [] self.dependencies = [] self.prepared = True self.executed = False def GetxForm(self): return GetxForm(self) def bExecute(self, context): prepare_parameters(self) c = self.GetxForm().bGetObject().constraints.new('LIMIT_ROTATION') print(wrapGreen("Creating ")+wrapWhite("Limit Rotation")+ wrapGreen(" Constraint for bone: ") + wrapOrange(self.GetxForm().bGetObject().name)) if constraint_name := self.evaluate_input("Name"): c.name = constraint_name self.bObject = c custom_space_owner = False if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM': custom_space_owner=True c.owner_space='CUSTOM' xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT") if isinstance(xf, Bone): c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name else: c.space_object=xf props_sockets = { 'use_transform_limit' : ("Affect Transform", False), 'use_limit_x' : ("Use X", False), 'use_limit_y' : ("Use Y", False), 'use_limit_z' : ("Use Z", False), 'max_x' : ("Max X", 0), 'max_y' : ("Max Y", 0), 'max_z' : ("Max Z", 0), 'min_x' : ("Min X", 0), 'min_y' : ("Min Y", 0), 'min_z' : ("Min Z", 0), 'owner_space' : ("Owner Space", 'WORLD'), 'influence' : ("Influence", 1), 'mute' : ("Enable", True), } if custom_space_owner: del props_sockets['owner_space'] # evaluate_sockets(self, c, props_sockets) self.executed = True def bFinalize(self, bContext = None): finish_drivers(self) class LinkLimitScale(MantisLinkNode): def __init__(self, signature, base_tree): self.base_tree=base_tree self.signature = signature self.inputs = { "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,), "Use Max X" : NodeSocket(is_input = True, name = "Use Max X", node = self,), "Max X" : NodeSocket(is_input = True, name = "Max X", node = self,), "Use Max Y" : NodeSocket(is_input = True, name = "Use Max Y", node = self,), "Max Y" : NodeSocket(is_input = True, name = "Max Y", node = self,), "Use Max Z" : NodeSocket(is_input = True, name = "Use Max Z", node = self,), "Max Z" : NodeSocket(is_input = True, name = "Max Z", node = self,), "Use Min X" : NodeSocket(is_input = True, name = "Use Min X", node = self,), "Min X" : NodeSocket(is_input = True, name = "Min X", node = self,), "Use Min Y" : NodeSocket(is_input = True, name = "Use Min Y", node = self,), "Min Y" : NodeSocket(is_input = True, name = "Min Y", node = self,), "Use Min Z" : NodeSocket(is_input = True, name = "Use Min Z", node = self,), "Min Z" : NodeSocket(is_input = True, name = "Min Z", node = self,), "Affect Transform" : NodeSocket(is_input = True, name = "Affect Transform", node = self,), "Owner Space" : NodeSocket(is_input = True, name = "Owner Space", node = self,), "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,), "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), } self.outputs = { "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) } self.parameters = { "Name":None, "Input Relationship":None, "Use Max X":None, "Max X":None, "Use Max Y":None, "Max Y":None, "Use Max Z":None, "Max Z":None, "Use Min X":None, "Min X":None, "Use Min Y":None, "Min Y":None, "Use Min Z":None, "Min Z":None, "Affect Transform":None, "Owner Space":None, "Influence":None, "Enable":None,} # now set up the traverse target... self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"]) self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"]) self.node_type = 'LINK' self.hierarchy_connections = [] self.connections = [] self.hierarchy_dependencies = [] self.dependencies = [] self.prepared = True self.executed = False def GetxForm(self): return GetxForm(self) def bExecute(self, context): prepare_parameters(self) c = self.GetxForm().bGetObject().constraints.new('LIMIT_SCALE') print(wrapGreen("Creating ")+wrapWhite("Limit Scale")+ wrapGreen(" Constraint for bone: ") + wrapOrange(self.GetxForm().bGetObject().name)) if constraint_name := self.evaluate_input("Name"): c.name = constraint_name self.bObject = c custom_space_owner = False if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM': custom_space_owner=True c.owner_space='CUSTOM' xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT") if isinstance(xf, Bone): c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name else: c.space_object=xf props_sockets = { 'use_transform_limit' : ("Affect Transform", False), 'use_max_x' : ("Use Max X", False), 'use_max_y' : ("Use Max Y", False), 'use_max_z' : ("Use Max Z", False), 'use_min_x' : ("Use Min X", False), 'use_min_y' : ("Use Min Y", False), 'use_min_z' : ("Use Min Z", False), 'max_x' : ("Max X", 0), 'max_y' : ("Max Y", 0), 'max_z' : ("Max Z", 0), 'min_x' : ("Min X", 0), 'min_y' : ("Min Y", 0), 'min_z' : ("Min Z", 0), 'owner_space' : ("Owner Space", 'WORLD'), 'influence' : ("Influence", 1), 'mute' : ("Enable", True), } if custom_space_owner: del props_sockets['owner_space'] # evaluate_sockets(self, c, props_sockets) self.executed = True def bFinalize(self, bContext = None): finish_drivers(self) class LinkLimitDistance(MantisLinkNode): def __init__(self, signature, base_tree): self.base_tree=base_tree self.signature = signature self.inputs = { "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,), "Head/Tail" : NodeSocket(is_input = True, name = "Head/Tail", node = self,), "UseBBone" : NodeSocket(is_input = True, name = "UseBBone", node = self,), "Distance" : NodeSocket(is_input = True, name = "Distance", node = self,), "Clamp Region" : NodeSocket(is_input = True, name = "Clamp Region", node = self,), "Affect Transform" : NodeSocket(is_input = True, name = "Affect Transform", node = self,), "Owner Space" : NodeSocket(is_input = True, name = "Owner Space", node = self,), "Target Space" : NodeSocket(is_input = True, name = "Target Space", node = self,), "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,), "Target" : NodeSocket(is_input = True, name = "Target", node = self,), "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), } self.outputs = { "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) } self.parameters = { "Name":None, "Input Relationship":None, "Head/Tail":None, "UseBBone":None, "Distance":None, "Clamp Region":None, "Affect Transform":None, "Owner Space":None, "Target Space":None, "Influence":None, "Target":None, "Enable":None,} # now set up the traverse target... self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"]) self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"]) self.node_type = 'LINK' self.hierarchy_connections = [] self.connections = [] self.hierarchy_dependencies = [] self.dependencies = [] self.prepared = True self.executed = False def GetxForm(self): return GetxForm(self) def bExecute(self, context): prepare_parameters(self) print(wrapGreen("Creating ")+wrapWhite("Limit Distance")+ wrapGreen(" Constraint for bone: ") + wrapOrange(self.GetxForm().bGetObject().name)) c = self.GetxForm().bGetObject().constraints.new('LIMIT_DISTANCE') get_target_and_subtarget(self, c) if constraint_name := self.evaluate_input("Name"): c.name = constraint_name self.bObject = c # # TODO: set distance automagically # IMPORTANT TODO BUG custom_space_owner, custom_space_target = False, False if self.inputs["Owner Space"].is_connected and self.inputs["Owner Space"].links[0].from_node.node_type == 'XFORM': custom_space_owner=True c.owner_space='CUSTOM' xf = self.inputs["Owner Space"].links[0].from_node.bGetObject(mode="OBJECT") if isinstance(xf, Bone): c.space_object=self.inputs["Owner Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name else: c.space_object=xf if self.inputs["Target Space"].is_connected and self.inputs["Target Space"].links[0].from_node.node_type == 'XFORM': custom_space_target=True c.target_space='CUSTOM' xf = self.inputs["Target Space"].links[0].from_node.bGetObject(mode="OBJECT") if isinstance(xf, Bone): c.space_object=self.inputs["Target Space"].links[0].from_node.bGetParentArmature(); c.space_subtarget=xf.name else: c.space_object=xf props_sockets = { 'distance' : ("Distance", 0), 'head_tail' : ("Head/Tail", 0), 'limit_mode' : ("Clamp Region", "LIMITDIST_INSIDE"), 'use_bbone_shape' : ("UseBBone", False), 'use_transform_limit' : ("Affect Transform", 1), 'owner_space' : ("Owner Space", 1), 'target_space' : ("Target Space", 1), 'influence' : ("Influence", 1), 'mute' : ("Enable", True), } if custom_space_owner: del props_sockets['owner_space'] if custom_space_target: del props_sockets['target_space'] # evaluate_sockets(self, c, props_sockets) self.executed = True def bFinalize(self, bContext = None): finish_drivers(self) # Tracking class LinkStretchTo(MantisLinkNode): def __init__(self, signature, base_tree): self.base_tree=base_tree self.signature = signature self.inputs = { "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,), "Head/Tail" : NodeSocket(is_input = True, name = "Head/Tail", node = self,), "UseBBone" : NodeSocket(is_input = True, name = "UseBBone", node = self,), "Original Length" : NodeSocket(is_input = True, name = "Original Length", node = self,), "Volume Variation" : NodeSocket(is_input = True, name = "Volume Variation", node = self,), "Use Volume Min" : NodeSocket(is_input = True, name = "Use Volume Min", node = self,), "Volume Min" : NodeSocket(is_input = True, name = "Volume Min", node = self,), "Use Volume Max" : NodeSocket(is_input = True, name = "Use Volume Max", node = self,), "Volume Max" : NodeSocket(is_input = True, name = "Volume Max", node = self,), "Smooth" : NodeSocket(is_input = True, name = "Smooth", node = self,), "Maintain Volume" : NodeSocket(is_input = True, name = "Maintain Volume", node = self,), "Rotation" : NodeSocket(is_input = True, name = "Rotation", node = self,), "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,), "Target" : NodeSocket(is_input = True, name = "Target", node = self,), "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), } self.outputs = { "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) } self.parameters = { "Name":None, "Input Relationship":None, "Head/Tail":None, "UseBBone":None, "Original Length":None, "Volume Variation":None, "Use Volume Min":None, "Volume Min":None, "Use Volume Max":None, "Volume Max":None, "Smooth":None, "Maintain Volume":None, "Rotation":None, "Influence":None, "Target":None, "Enable":None,} # now set up the traverse target... self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"]) self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"]) self.node_type = 'LINK' self.hierarchy_connections = [] self.connections = [] self.hierarchy_dependencies = [] self.dependencies = [] self.prepared = True self.executed = False def GetxForm(self): return GetxForm(self) def bExecute(self, context): prepare_parameters(self) print(wrapGreen("Creating ")+wrapWhite("Stretch-To")+ wrapGreen(" Constraint for bone: ") + wrapOrange(self.GetxForm().bGetObject().name)) c = self.GetxForm().bGetObject().constraints.new('STRETCH_TO') get_target_and_subtarget(self, c) if constraint_name := self.evaluate_input("Name"): c.name = constraint_name self.bObject = c props_sockets = { 'head_tail' : ("Head/Tail", 0), 'use_bbone_shape' : ("UseBBone", False), 'bulge' : ("Volume Variation", 0), 'use_bulge_min' : ("Use Volume Min", False), 'bulge_min' : ("Volume Min", 0), 'use_bulge_max' : ("Use Volume Max", False), 'bulge_max' : ("Volume Max", 0), 'bulge_smooth' : ("Smooth", 0), 'volume' : ("Maintain Volume", 'VOLUME_XZX'), 'keep_axis' : ("Rotation", 'PLANE_X'), 'rest_length' : ("Original Length", self.GetxForm().bGetObject().bone.length), 'influence' : ("Influence", 1), 'mute' : ("Enable", True), } evaluate_sockets(self, c, props_sockets) if (self.evaluate_input("Original Length") == 0): # this is meant to be set automatically. c.rest_length = self.GetxForm().bGetObject().bone.length self.executed = True def bFinalize(self, bContext = None): finish_drivers(self) class LinkDampedTrack(MantisLinkNode): def __init__(self, signature, base_tree): self.base_tree=base_tree self.signature = signature self.inputs = { "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,), "Head/Tail" : NodeSocket(is_input = True, name = "Head/Tail", node = self,), "UseBBone" : NodeSocket(is_input = True, name = "UseBBone", node = self,), "Track Axis" : NodeSocket(is_input = True, name = "Track Axis", node = self,), "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,), "Target" : NodeSocket(is_input = True, name = "Target", node = self,), "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), } self.outputs = { "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) } self.parameters = { "Name":None, "Input Relationship":None, "Head/Tail":None, "UseBBone":None, "Track Axis":None, "Influence":None, "Target":None, "Enable":None,} # now set up the traverse target... self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"]) self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"]) self.node_type = 'LINK' self.hierarchy_connections = [] self.connections = [] self.hierarchy_dependencies = [] self.dependencies = [] self.prepared = True self.executed = False def GetxForm(self): return GetxForm(self) def bExecute(self, context): prepare_parameters(self) print(wrapGreen("Creating ")+wrapWhite("Damped Track")+ wrapGreen(" Constraint for bone: ") + wrapOrange(self.GetxForm().bGetObject().name)) c = self.GetxForm().bGetObject().constraints.new('DAMPED_TRACK') get_target_and_subtarget(self, c) if constraint_name := self.evaluate_input("Name"): c.name = constraint_name self.bObject = c props_sockets = { 'head_tail' : ("Head/Tail", 0), 'use_bbone_shape' : ("UseBBone", False), 'track_axis' : ("Track Axis", 'TRACK_Y'), 'influence' : ("Influence", 1), 'mute' : ("Enable", True), } evaluate_sockets(self, c, props_sockets) self.executed = True def bFinalize(self, bContext = None): finish_drivers(self) class LinkLockedTrack(MantisLinkNode): def __init__(self, signature, base_tree): self.base_tree=base_tree self.signature = signature self.inputs = { "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,), "Head/Tail" : NodeSocket(is_input = True, name = "Head/Tail", node = self,), "UseBBone" : NodeSocket(is_input = True, name = "UseBBone", node = self,), "Track Axis" : NodeSocket(is_input = True, name = "Track Axis", node = self,), "Lock Axis" : NodeSocket(is_input = True, name = "Lock Axis", node = self,), "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,), "Target" : NodeSocket(is_input = True, name = "Target", node = self,), "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), } self.outputs = { "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) } self.parameters = { "Name":None, "Input Relationship":None, "Head/Tail":None, "UseBBone":None, "Track Axis":None, "Lock Axis":None, "Influence":None, "Target":None, "Enable":None,} # now set up the traverse target... self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"]) self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"]) self.node_type = 'LINK' self.hierarchy_connections = [] self.connections = [] self.hierarchy_dependencies = [] self.dependencies = [] self.prepared = True self.executed = False def GetxForm(self): return GetxForm(self) def bExecute(self, context): prepare_parameters(self) print(wrapGreen("Creating ")+wrapWhite("Locked Track")+ wrapGreen(" Constraint for bone: ") + wrapOrange(self.GetxForm().bGetObject().name)) c = self.GetxForm().bGetObject().constraints.new('LOCKED_TRACK') get_target_and_subtarget(self, c) if constraint_name := self.evaluate_input("Name"): c.name = constraint_name self.bObject = c props_sockets = { 'head_tail' : ("Head/Tail", 0), 'use_bbone_shape' : ("UseBBone", False), 'track_axis' : ("Track Axis", 'TRACK_Y'), 'lock_axis' : ("Lock Axis", 'UP_X'), 'influence' : ("Influence", 1), 'mute' : ("Enable", True), } evaluate_sockets(self, c, props_sockets) self.executed = True def bFinalize(self, bContext = None): finish_drivers(self) class LinkTrackTo(MantisLinkNode): def __init__(self, signature, base_tree): self.base_tree=base_tree self.signature = signature self.inputs = { "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,), "Head/Tail" : NodeSocket(is_input = True, name = "Head/Tail", node = self,), "UseBBone" : NodeSocket(is_input = True, name = "UseBBone", node = self,), "Track Axis" : NodeSocket(is_input = True, name = "Track Axis", node = self,), "Up Axis" : NodeSocket(is_input = True, name = "Up Axis", node = self,), "Use Target Z" : NodeSocket(is_input = True, name = "Use Target Z", node = self,), "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,), "Target" : NodeSocket(is_input = True, name = "Target", node = self,), "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), } self.outputs = { "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) } self.parameters = { "Name":None, "Input Relationship":None, "Head/Tail":None, "UseBBone":None, "Track Axis":None, "Up Axis":None, "Use Target Z":None, "Influence":None, "Target":None, "Enable":None,} # now set up the traverse target... self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"]) self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"]) self.node_type = 'LINK' self.hierarchy_connections = [] self.connections = [] self.hierarchy_dependencies = [] self.dependencies = [] self.prepared = True self.executed = False def GetxForm(self): return GetxForm(self) def bExecute(self, context): prepare_parameters(self) print(wrapGreen("Creating ")+wrapWhite("Track-To")+ wrapGreen(" Constraint for bone: ") + wrapOrange(self.GetxForm().bGetObject().name)) c = self.GetxForm().bGetObject().constraints.new('TRACK_TO') get_target_and_subtarget(self, c) if constraint_name := self.evaluate_input("Name"): c.name = constraint_name self.bObject = c props_sockets = { 'head_tail' : ("Head/Tail", 0), 'use_bbone_shape' : ("UseBBone", False), 'track_axis' : ("Track Axis", "TRACK_Y"), 'up_axis' : ("Up Axis", "UP_Z"), 'use_target_z' : ("Use Target Z", False), 'influence' : ("Influence", 1), 'mute' : ("Enable", True), } evaluate_sockets(self, c, props_sockets) self.executed = True def bFinalize(self, bContext = None): finish_drivers(self) # relationships & misc. class LinkInheritConstraint(MantisLinkNode): def __init__(self, signature, base_tree): self.base_tree=base_tree self.signature = signature self.inputs = { "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,), "Location" : NodeSocket(is_input = True, name = "Location", node = self,), "Rotation" : NodeSocket(is_input = True, name = "Rotation", node = self,), "Scale" : NodeSocket(is_input = True, name = "Scale", node = self,), "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,), "Target" : NodeSocket(is_input = True, name = "Target", node = self,), "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), } self.outputs = { "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) } self.parameters = { "Name":None, "Input Relationship":None, "Location":None, "Rotation":None, "Scale":None, "Influence":None, "Target":None, "Enable":None,} self.drivers = {} # now set up the traverse target... self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"]) self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"]) self.node_type = 'LINK' self.hierarchy_connections = [] self.connections = [] self.hierarchy_dependencies = [] self.dependencies = [] self.prepared = True self.executed = False def GetxForm(self): return GetxForm(self) def bExecute(self, context): prepare_parameters(self) print(wrapGreen("Creating ")+wrapWhite("Child-Of")+ wrapGreen(" Constraint for bone: ") + wrapOrange(self.GetxForm().bGetObject().name)) c = self.GetxForm().bGetObject().constraints.new('CHILD_OF') get_target_and_subtarget(self, c) if constraint_name := self.evaluate_input("Name"): c.name = constraint_name self.bObject = c props_sockets = { 'use_location_x' : (("Location", 0) , 1), 'use_location_y' : (("Location", 1) , 1), 'use_location_z' : (("Location", 2) , 1), 'use_rotation_x' : (("Rotation", 0) , 1), 'use_rotation_y' : (("Rotation", 1) , 1), 'use_rotation_z' : (("Rotation", 2) , 1), 'use_scale_x' : (("Scale" , 0) , 1), 'use_scale_y' : (("Scale" , 1) , 1), 'use_scale_z' : (("Scale" , 2) , 1), 'influence' : ( "Influence" , 1), 'mute' : ("Enable", True), } evaluate_sockets(self, c, props_sockets) c.set_inverse_pending self.executed = True def bFinalize(self, bContext = None): finish_drivers(self) class LinkInverseKinematics(MantisLinkNode): def __init__(self, signature, base_tree): self.base_tree=base_tree self.signature = signature self.inputs = { "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,), "Chain Length" : NodeSocket(is_input = True, name = "Chain Length", node = self,), "Use Tail" : NodeSocket(is_input = True, name = "Use Tail", node = self,), "Stretch" : NodeSocket(is_input = True, name = "Stretch", node = self,), "Position" : NodeSocket(is_input = True, name = "Position", node = self,), "Rotation" : NodeSocket(is_input = True, name = "Rotation", node = self,), "Influence" : NodeSocket(is_input = True, name = "Influence", node = self,), "Target" : NodeSocket(is_input = True, name = "Target", node = self,), "Pole Target" : NodeSocket(is_input = True, name = "Pole Target", node = self,), "Enable" : NodeSocket(is_input = True, name = "Enable", node = self,), } self.outputs = { "Output Relationship" : NodeSocket(name = "Output Relationship", node=self) } self.parameters = { "Name":None, "Connected":None, "Chain Length":None, "Use Tail":None, "Stretch":None, "Position":None, "Rotation":None, "Influence":None, "Target":None, "Pole Target":None, "Enable":None,} # now set up the traverse target... self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"]) self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"]) self.node_type = 'LINK' self.bObject = None self.drivers = {} self.hierarchy_connections = [] self.connections = [] self.hierarchy_dependencies = [] self.dependencies = [] self.prepared = True self.executed = False def GetxForm(self): return GetxForm(self) def bExecute(self, context): prepare_parameters(self) print(wrapGreen("Creating ")+wrapOrange("Inverse Kinematics")+ wrapGreen(" Constraint for bone: ") + wrapOrange(self.GetxForm().bGetObject().name)) ik_bone = self.GetxForm().bGetObject() c = self.GetxForm().bGetObject().constraints.new('IK') get_target_and_subtarget(self, c) get_target_and_subtarget(self, c, input_name = 'Pole Target') if constraint_name := self.evaluate_input("Name"): c.name = constraint_name self.bObject = c c.chain_count = 1 # so that, if there are errors, this doesn't print a whole bunch of circular dependency crap from having infinite chain length if (c.pole_target): # Calculate the pole angle, the user shouldn't have to. pole_object = c.pole_target assert pole_object == c.target, f"Error with {self}: Pole Target must be bone within the same Armature as IK Bone -- for now." pole_location = None if (c.pole_subtarget): pole_object = c.pole_target.pose.bones[c.pole_subtarget] pole_location = pole_object.bone.head_local else: #TODO this is a dumb limitation but I don't want to convert to the armature's local space so that some idiot can rig in a stupid way raise RuntimeError(f"Error with {self}: Pole Target must be bones within the same Armature as IK Bone -- for now.") #HACK HACK handle_location = ik_bone.bone.tail_local if (self.evaluate_input("Use Tail")) else ik_bone.bone.head_local counter = 0 parent = ik_bone base_bone = ik_bone while (parent is not None): counter+=1 if ((self.evaluate_input("Chain Length") != 0) and (counter > self.evaluate_input("Chain Length"))): break base_bone = parent parent = parent.parent def get_main_axis(bone, knee_location): # To decide whether the IK mainly bends around the x or z axis.... x_axis = bone.matrix_local.to_3x3() @ Vector((1,0,0)) y_axis = bone.matrix_local.to_3x3() @ Vector((0,1,0)) z_axis = bone.matrix_local.to_3x3() @ Vector((0,0,1)) # project the knee location onto the plane of the bone. from .utilities import project_point_to_plane planar_projection = project_point_to_plane(knee_location, bone.head_local, y_axis) # and get the dot between the X and Z axes to find which one the knee is displaced on. x_dot = x_axis.dot(planar_projection) # whichever axis' dot-product is closer to zero z_dot = z_axis.dot(planar_projection) # with the base_bone's axis is in-line with it. prWhite(bone.name, z_dot, x_dot) # knee is in-line with this axis vector, the bend is happening on the perpendicular axis. if abs(z_dot) < abs(x_dot): return x_axis # so we return X if Z is in-line with the knee else: return z_axis # and visa versa # modified from https://blender.stackexchange.com/questions/19754/how-to-set-calculate-pole-angle-of-ik-constraint-so-the-chain-does-not-move from mathutils import Vector def signed_angle(vector_u, vector_v, normal): # Normal specifies orientation angle = vector_u.angle(vector_v) if vector_u.cross(vector_v).angle(normal) < 1: angle = -angle return angle def get_pole_angle(base_bone, ik_bone, pole_location, main_axis): pole_normal = (ik_bone.bone.tail_local - base_bone.bone.head_local).cross(pole_location - base_bone.bone.head_local) projected_pole_axis = pole_normal.cross(base_bone.bone.tail_local - base_bone.bone.head_local) # note that this normal-axis is the y-axis but flipped return signed_angle(main_axis, projected_pole_axis, base_bone.bone.tail_local - base_bone.bone.head_local) if self.evaluate_input("Use Tail") == True: main_axis = get_main_axis(ik_bone.bone, ik_bone.bone.tail_local) # pole angle to the PV: pole_angle_in_radians = get_pole_angle(base_bone, ik_bone, pole_location, main_axis) elif ik_bone.bone.parent: main_axis = get_main_axis(ik_bone.bone.parent, ik_bone.bone.tail_local) pole_angle_in_radians = get_pole_angle(base_bone, ik_bone, pole_location, main_axis) else: # the bone is not using "Use Tail" and it has no parent -- meaningless. pole_angle_in_radians = 0 c.pole_angle = pole_angle_in_radians # TODO: the pole target should be a bone in a well-designed rig, but I don't want to force this, so.... # in future, calculate all this in world-space so we can use other objects as the pole. props_sockets = { 'chain_count' : ("Chain Length", 1), 'use_tail' : ("Use Tail", True), 'use_stretch' : ("Stretch", True), "weight" : ("Position", 1.0), "orient_weight" : ("Rotation", 0.0), "influence" : ("Influence", 1.0), 'mute' : ("Enable", True), } evaluate_sockets(self, c, props_sockets) # TODO: handle drivers # (it should be assumed we want it on if it's plugged # into a driver). c.use_location = self.evaluate_input("Position") > 0 c.use_rotation = self.evaluate_input("Rotation") > 0 self.executed = True def bFinalize(self, bContext = None): finish_drivers(self) # This is kinda a weird design decision? class LinkDrivenParameter(MantisLinkNode): '''A node representing an armature object''' def __init__(self, signature, base_tree): self.base_tree=base_tree self.executed = False self.signature = signature self.inputs = { "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,), "Value" : NodeSocket(is_input = True, name = "Value", node = self), "Parameter" : NodeSocket(is_input = True, name = "Parameter", node = self), "Index" : NodeSocket(is_input = True, name = "Index", node = self), } self.outputs = { "Output Relationship" : NodeSocket(name = "Output Relationship", node=self), } self.parameters = { "Input Relationship":None, "Value":None, "Parameter":None, "Index":None, } # now set up the traverse target... self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"]) self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"]) self.node_type = "LINK" self.hierarchy_connections,self.connections = [], [] self.hierarchy_dependencies, self.dependencies = [], [] self.prepared, self.executed = True, False def GetxForm(self): return GetxForm(self) def bExecute(self, bContext = None,): prepare_parameters(self) prGreen("Executing Driven Parameter node") prop = self.evaluate_input("Parameter") index = self.evaluate_input("Index") value = self.evaluate_input("Value") xf = self.GetxForm() ob = xf.bGetObject(mode="POSE") # IMPORTANT: this node only works on pose bone attributes. self.bObject = ob length=1 if hasattr(ob, prop): try: length = len(getattr(ob, prop)) except TypeError: pass except AttributeError: pass else: raise AttributeError(f"Cannot Set value {prop} on object because it does not exist.") def_value = 0.0 if length>1: def_value=[0.0]*length self.parameters["Value"] = tuple( 0.0 if i != index else value for i in range(length)) props_sockets = { prop: ("Value", def_value) } evaluate_sockets(self, ob, props_sockets) self.executed = True def bFinalize(self, bContext = None): driver = self.evaluate_input("Value") try: for i, val in enumerate(self.parameters["Value"]): from .drivers import MantisDriver if isinstance(val, MantisDriver): driver["ind"] = i val = driver except AttributeError: self.parameters["Value"] = driver except TypeError: self.parameters["Value"] = driver finish_drivers(self) class LinkArmature(MantisLinkNode): '''A node representing an armature object''' def __init__(self, signature, base_tree,): self.base_tree=base_tree self.signature = signature self.inputs = { "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,), "Preserve Volume" : NodeSocket(is_input = True, name = "Preserve Volume", node = self), "Use Envelopes" : NodeSocket(is_input = True, name = "Use Envelopes", node = self), "Use Current Location" : NodeSocket(is_input = True, name = "Use Current Location", node = self), "Influence" : NodeSocket(is_input = True, name = "Influence", node = self), "Enable" : NodeSocket(is_input = True, name = "Enable", node = self), } self.outputs = { "Output Relationship" : NodeSocket(name = "Output Relationship", node=self), } self.parameters = { "Name":None, "Input Relationship":None, "Preserve Volume":None, "Use Envelopes":None, "Use Current Location":None, "Influence":None, "Enable":None, } # now set up the traverse target... self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"]) self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"]) self.node_type = "LINK" setup_custom_props(self) self.hierarchy_connections,self.connections = [], [] self.hierarchy_dependencies, self.dependencies = [], [] self.prepared, self.executed = True, False def GetxForm(self): return GetxForm(self) def bExecute(self, bContext = None,): prGreen("Creating Armature Constraint for bone: \""+ self.GetxForm().bGetObject().name + "\"") prepare_parameters(self) c = self.GetxForm().bGetObject().constraints.new('ARMATURE') if constraint_name := self.evaluate_input("Name"): c.name = constraint_name self.bObject = c # get number of targets num_targets = len( list(self.inputs.values())[6:] )//2 props_sockets = { 'use_deform_preserve_volume' : ("Preserve Volume", 0), 'use_bone_envelopes' : ("Use Envelopes", 0), 'use_current_location' : ("Use Current Location", 0), 'influence' : ( "Influence" , 1), 'mute' : ("Enable", True), } targets_weights = {} for i in range(num_targets): target = c.targets.new() target_input_name = list(self.inputs.keys())[i*2+6 ] weight_input_name = list(self.inputs.keys())[i*2+6+1] get_target_and_subtarget(self, target, target_input_name) weight_value=self.evaluate_input(weight_input_name) if not isinstance(weight_value, float): weight_value=0 targets_weights[i]=weight_value props_sockets["targets[%d].weight" % i] = (weight_input_name, 0) # targets_weights.append({"weight":(weight_input_name, 0)}) evaluate_sockets(self, c, props_sockets) for target, value in targets_weights.items(): c.targets[target].weight=value # for i, (target, weight) in enumerate(zip(c.targets, targets_weights)): # evaluate_sockets(self, target, weight) self.executed = True def bFinalize(self, bContext = None): finish_drivers(self) class LinkSplineIK(MantisLinkNode): '''A node representing an armature object''' def __init__(self, signature, base_tree): self.base_tree=base_tree self.signature = signature self.inputs = { "Input Relationship" : NodeSocket(is_input = True, name = "Input Relationship", node = self,), "Target" : NodeSocket(is_input = True, name = "Target", node = self), "Chain Length" : NodeSocket(is_input = True, name = "Chain Length", node = self), "Even Divisions" : NodeSocket(is_input = True, name = "Even Divisions", node = self), "Chain Offset" : NodeSocket(is_input = True, name = "Chain Offset", node = self), "Use Curve Radius" : NodeSocket(is_input = True, name = "Use Curve Radius", node = self), "Y Scale Mode" : NodeSocket(is_input = True, name = "Y Scale Mode", node = self), "XZ Scale Mode" : NodeSocket(is_input = True, name = "XZ Scale Mode", node = self), "Use Original Scale" : NodeSocket(is_input = True, name = "Use Original Scale", node = self), "Influence" : NodeSocket(is_input = True, name = "Influence", node = self), } self.outputs = { "Output Relationship" : NodeSocket(is_input = False, name = "Output Relationship", node=self), } self.parameters = { "Name":None, "Input Relationship":None, "Target":None, "Chain Length":None, "Even Divisions":None, "Chain Offset":None, "Use Curve Radius":None, "Y Scale Mode":None, "XZ Scale Mode":None, "Use Original Scale":None, "Influence":None, } # now set up the traverse target... self.inputs["Input Relationship"].set_traverse_target(self.outputs["Output Relationship"]) self.outputs["Output Relationship"].set_traverse_target(self.inputs["Input Relationship"]) self.node_type = "LINK" self.hierarchy_connections,self.connections = [], [] self.hierarchy_dependencies, self.dependencies = [], [] self.prepared, self.executed = True, False def GetxForm(self): return GetxForm(self) def bExecute(self, bContext = None,): prepare_parameters(self) prGreen("Creating Spline-IK Constraint for bone: \""+ self.GetxForm().bGetObject().name + "\"") c = self.GetxForm().bGetObject().constraints.new('SPLINE_IK') get_target_and_subtarget(self, c) if constraint_name := self.evaluate_input("Name"): c.name = constraint_name self.bObject = c props_sockets = { 'chain_count' : ("Chain Length", 0), 'use_even_divisions' : ("Even Divisions", False), 'use_chain_offset' : ("Chain Offset", False), 'use_curve_radius' : ("Use Curve Radius", False), 'y_scale_mode' : ("Y Scale Mode", "FIT_CURVE"), 'xz_scale_mode' : ("XZ Scale Mode", "NONE"), 'use_original_scale' : ("Use Original Scale", False), 'influence' : ("Influence", 1), } evaluate_sockets(self, c, props_sockets) self.executed = True