from .base_definitions import MantisSocketTemplate as SockTemplate from dataclasses import replace from .misc_nodes_socket_templates import SplineIndexTemplate Target = SockTemplate(name="Target", bl_idname='xFormSocket', is_input=True, ) HookSockets= [ DeformerInput := SockTemplate(name="Deformer", bl_idname='DeformerSocket', is_input=True,), HookTarget := replace(Target, name="Hook Target"), replace(SplineIndexTemplate,), CurvePointIndex := SockTemplate(name="Point Index", bl_idname='UnsignedIntSocket', is_input=True, default_value=0 ), Influence := SockTemplate(name="Influence", bl_idname='FloatFactorSocket', is_input=True, default_value=1.0, blender_property='strength'), HookDrivesRadius := SockTemplate(name="Affect Curve Radius", bl_idname='BooleanSocket', is_input=True, default_value=True,), HookAutoBezier := SockTemplate(name="Auto-Bezier", bl_idname='BooleanSocket', is_input=True, default_value=True,), DeformerOutput := SockTemplate(name="Deformer", bl_idname='DeformerSocket', is_input=False,), ] SurfaceDeformSockets= [ DeformerInput, SurfaceDeformTarget := replace(Target, name="Target",), Falloff := SockTemplate(name="Falloff", bl_idname='FloatSocket', is_input=True, default_value=4.0, blender_property="falloff", ), Strength := replace(Influence, name="Strength", bl_idname='FloatSocket', is_input=True, default_value=1.0, blender_property='strength'), SparseBind := SockTemplate(name="Sparse Bind", bl_idname='BooleanSocket', is_input=True, default_value=False, blender_property="use_sparse_bind"), VertexGroup := SockTemplate(name="Vertex Group", bl_idname='StringSocket', is_input=True, default_value="", blender_property="vertex_group"), InvertVertexGroup := SockTemplate(name="Invert Vertex Group", bl_idname='BooleanSocket', is_input=True, default_value=False, blender_property="invert_vertex_group"), EnableViewportTemplate := SockTemplate( name="Enable in Viewport", is_input=True, bl_idname='EnableSocket', default_value=True, blender_property='show_viewport'), EnableRenderTemplate := SockTemplate( name="Enable in Render", is_input=True, bl_idname='BooleanSocket', default_value=True, blender_property='show_render'), DeformerOutput, ] MeshDeformSockets= [ DeformerInput := SockTemplate(name="Deformer", bl_idname='DeformerSocket', is_input=True,), MeshDeformTarget := replace(Target, name="Object",), MeshDeformPrecision := SockTemplate(name="Precision", bl_idname='UnsignedIntSocket', is_input=True, default_value=4, blender_property="precision"), DynamicBind := SockTemplate(name="Dynamic Bind", bl_idname='BooleanSocket', is_input=True, default_value=False, blender_property="use_dynamic_bind"), VertexGroup, InvertVertexGroup, EnableViewportTemplate, EnableRenderTemplate, DeformerOutput, ] LatticeDeformSockets = [ DeformerInput := SockTemplate(name="Deformer", bl_idname='DeformerSocket', is_input=True,), LatticeDeformTarget := replace(Target, name="Object",), Strength := replace(Strength, bl_idname='FloatFactorSocket',), VertexGroup, InvertVertexGroup, EnableViewportTemplate, EnableRenderTemplate, DeformerOutput, ] SmoothDeformSockets = [ DeformerInput, Factor := replace(Influence, name="Factor", bl_idname='FloatSocket', default_value=0.5, blender_property='factor'), iterations := SockTemplate(name='Iterations', bl_idname="UnsignedIntSocket", is_input=True, default_value=4, blender_property='iterations'), SmoothType :=SockTemplate(name="Smoothing Type", bl_idname="EnumCorrectiveSmoothTypeSocket", is_input=True, blender_property="smooth_type" ), PinBoundary := SockTemplate(name="Pin Boundary", bl_idname="BooleanSocket", is_input=True, default_value=False, blender_property="use_pin_boundary"), OnlySmooth := SockTemplate(name="Use Corrective Smooth", bl_idname="InvertedBooleanSocket", is_input=True, default_value=True, blender_property="use_only_smooth"), DeltaMushScale := SockTemplate(name="Corrective Smooth Scale", bl_idname="FloatSocket", is_input=True, default_value=1.0, blender_property="scale", category='corrective_smooth' ), VertexGroup, InvertVertexGroup, EnableViewportTemplate, EnableRenderTemplate, DeformerOutput, ]