|  | @@ -476,15 +476,15 @@ def do_import(data, context):
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				|  |  |          for s_name, s_props in tree_in_out.items():
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				|  |  |              if s_props["item_type"] == 'SOCKET':
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				|  |  | -                if s_props["socket_type"] == "LayerMaskSocket":
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				|  |  | +                if s_props["bl_socket_idname"] == "LayerMaskSocket":
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				|  |  |                      continue
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				|  |  | -                if (socket_type := s_props["socket_type"]) == "NodeSocketColor":
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				|  |  | +                if (socket_type := s_props["bl_socket_idname"]) == "NodeSocketColor":
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				|  |  |                      socket_type = "VectorSocket"
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				|  |  |                  if bpy.app.version != (4,5,0):
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				|  |  |                      sock = tree.interface.new_socket(s_props["name"], in_out=s_props["in_out"], socket_type=socket_type)
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				|  |  |                  else: # blender 4.5.0 LTS, have to workaround a bug!
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				|  |  |                      from .versioning import workaround_4_5_0_interface_update
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				|  |  | -                    sock = workaround_4_5_0_interface_update(tree=tree, name=name, in_out=s_props["in_out"],
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				|  |  | +                    sock = workaround_4_5_0_interface_update(tree=tree, name=s_props["name"], in_out=s_props["in_out"],
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				|  |  |                                                              sock_type=socket_type, parent_name=s_props.get("parent", ''))
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				|  |  |  
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				|  |  |                  tree_sock_id_map[s_name] = sock.identifier
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