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@@ -413,119 +413,16 @@ class DeformerMorphTargetDeform:
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if not targets:
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return # nothing to do here.
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- mod_name = self.evaluate_input("Name")
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- self_ob = self.GetxForm().bGetObject()
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- m = self_ob.modifiers.new(mod_name, type='NODES')
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- self.bObject = m
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# at this point we make the node tree
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- self_ob.add_rest_position_attribute = True
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- from bpy import data
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- ng = data.node_groups.new(mod_name, "GeometryNodeTree")
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- m.node_group = ng
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- ng.interface.new_socket("Geometry", in_out="INPUT", socket_type="NodeSocketGeometry")
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- ng.interface.new_socket("Geometry", in_out="OUTPUT", socket_type="NodeSocketGeometry")
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- inp = ng.nodes.new("NodeGroupInput")
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- out = ng.nodes.new("NodeGroupOutput")
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- # TODO CLEANUP here
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- if (position := ng.nodes.get("Position")) is None: position = ng.nodes.new("GeometryNodeInputPosition")
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- if (index := ng.nodes.get("Index")) is None: index = ng.nodes.new("GeometryNodeInputIndex")
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- rest_position = ng.nodes.new("GeometryNodeInputNamedAttribute")
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- rest_position.inputs["Name"].default_value="rest_position"
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- rest_position.data_type = 'FLOAT_VECTOR'
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- if self.evaluate_input("Use Offset") == False:
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- rest_position = position
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- add_these = []
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-
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- props_sockets={}
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- object_map = {}
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-
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- for i, t in enumerate(targets):
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- mt_node = t.links[0].from_node
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- mt_ob = mt_node.GetxForm().bGetObject()
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- if mt_ob is None: # create it
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- mt_ob = data.objects.new(mt_node.evaluate_input("Name"), data.meshes.new_from_object(self_ob))
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- context.collection.objects.link(mt_ob)
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- prOrange(f"WARN: no object found for f{mt_node}; creating duplicate of current object ")
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- mt_name = mt_ob.name
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- vg = mt_node.parameters["Morph Target"]["vertex_group"]
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- if vg: mt_name = mt_name+"."+vg
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- try:
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- ob_relative = t.links[0].from_node.inputs["Relative to"].links[0].from_node.bGetObject()
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- except IndexError:
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- ob_relative = None
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-
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- ng.interface.new_socket(mt_name, in_out = "INPUT", socket_type="NodeSocketObject")
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- ng.interface.new_socket(mt_name+" Value", in_out = "INPUT", socket_type="NodeSocketFloat")
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- ob_node = ng.nodes.new("GeometryNodeObjectInfo")
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- sample_index = ng.nodes.new("GeometryNodeSampleIndex"); sample_index.data_type = 'FLOAT_VECTOR'
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- subtract = ng.nodes.new("ShaderNodeVectorMath"); subtract.operation="SUBTRACT"
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- scale1 = ng.nodes.new("ShaderNodeVectorMath"); scale1.operation="SCALE"
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-
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-
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- ng.links.new(input=inp.outputs[mt_name], output=ob_node.inputs["Object"])
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- ng.links.new(input=index.outputs["Index"], output=sample_index.inputs["Index"])
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- ng.links.new(input=position.outputs["Position"], output=sample_index.inputs["Value"])
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- ng.links.new(input=sample_index.outputs["Value"], output=subtract.inputs[0])
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- ng.links.new(input=ob_node.outputs["Geometry"], output=sample_index.inputs["Geometry"])
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-
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- if ob_relative: # TODO: this should also be exposed as an input
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- ob_node1 = ng.nodes.new("GeometryNodeObjectInfo"); ob_node1.inputs["Object"].default_value = ob_relative
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- sample_index1 = ng.nodes.new("GeometryNodeSampleIndex"); sample_index1.data_type = 'FLOAT_VECTOR'
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- ng.links.new(input=index.outputs["Index"], output=sample_index1.inputs["Index"])
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- ng.links.new(input=position.outputs["Position"], output=sample_index1.inputs["Value"])
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- ng.links.new(input=ob_node1.outputs["Geometry"], output=sample_index1.inputs["Geometry"])
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- ng.links.new(input=sample_index1.outputs["Value"], output=subtract.inputs[1])
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- else:
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- # ng.links.new(input=rest_position.outputs["Attribute"], output=subtract.inputs[1])
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- ng.links.new(input=rest_position.outputs[0], output=subtract.inputs[1])
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-
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- ng.links.new(input=subtract.outputs["Vector"], output=scale1.inputs[0])
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-
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- # TODO: this should be exposed as a node tree input
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- if vg:= mt_node.evaluate_input("Vertex Group"): # works
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- vg_att = ng.nodes.new("GeometryNodeInputNamedAttribute"); vg_att.inputs["Name"].default_value=vg
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- multiply = ng.nodes.new("ShaderNodeMath"); multiply.operation = "MULTIPLY"
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- ng.links.new(input=vg_att.outputs["Attribute"], output=multiply.inputs[1])
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- ng.links.new(input=inp.outputs[mt_name+" Value"], output=multiply.inputs[0])
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- ng.links.new(input=multiply.outputs[0], output=scale1.inputs["Scale"])
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- else:
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- ng.links.new(input=inp.outputs[mt_name+" Value"], output=scale1.inputs["Scale"])
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- add_these.append(scale1)
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- object_map["Socket_"+str((i+1)*2)]=mt_node.GetxForm().bGetObject()
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- props_sockets["Socket_"+str((i+1)*2+1)]= ("Value."+str(i).zfill(3), 1.0)
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-
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- set_position = ng.nodes.new("GeometryNodeSetPosition")
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- bake = ng.nodes.new("GeometryNodeBake")
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- ng.links.new(inp.outputs["Geometry"], output=set_position.inputs["Geometry"])
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- ng.links.new(set_position.outputs["Geometry"], output=bake.inputs[0])
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- ng.links.new(bake.outputs[0], output=out.inputs[0])
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-
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-
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- # prev_node = ng.nodes.new("ShaderNodeVectorMath"); prev_node.operation="SUBTRACT"
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- # ng.links.new(position.outputs[0], output=prev_node.inputs[0])
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- # ng.links.new(rest_position.outputs[0], output=prev_node.inputs[1])
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-
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- if self.evaluate_input("Use Offset") == True:
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- prev_node = ng.nodes.new("FunctionNodeInputVector")
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- else:
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- prev_node = position
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- for i, node in enumerate(add_these):
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- add = ng.nodes.new("ShaderNodeVectorMath"); add.operation="ADD"
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- ng.links.new(prev_node.outputs[0], output=add.inputs[0])
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- ng.links.new(node.outputs[0], output=add.inputs[1])
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- prev_node = add
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- if self.evaluate_input("Use Offset") == True:
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- ng.links.new(add.outputs[0], output=set_position.inputs["Offset"])
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- else:
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- ng.links.new(add.outputs[0], output=set_position.inputs["Position"])
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-
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- from .utilities import SugiyamaGraph
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- SugiyamaGraph(ng, 12)
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-
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-
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+ from .geometry_node_graphgen import gen_morph_target_nodes
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+ m, props_sockets = gen_morph_target_nodes(
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+ self.evaluate_input("Name"),
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+ self.GetxForm().bGetObject(),
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+ targets,
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+ context,
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+ use_offset=self.evaluate_input("Use Offset"))
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+ self.bObject = m
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evaluate_sockets(self, m, props_sockets)
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- for socket, ob in object_map.items():
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- m[socket]=ob
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finish_drivers(self)
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def gen_shape_key(self, context): # TODO: make this a feature of the node definition that appears only when there are no prior deformers - and shows a warning!
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