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@@ -0,0 +1,218 @@
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+# If a $ character is in a value, it is an overlay request
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+# in the root tree, supply it immediately, otherwise tag this node
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+# once we finish pulling data from the tree we handle the overlay.
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+def handle_overlay_detect(node, socket_id, socket_idname, value) -> str:
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+ mContext = node.mContext
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+ root_tree = mContext.base_tree
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+ root_items_tree = root_tree.interface.items_tree
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+ # detect if it is in the root tree, if so, handle immediately
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+ out_value = value
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+ # what this recieves is determined by its idname
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+ socket_type = str
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+ match socket_idname:
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+ case "IntSocket" | "UnsignedIntSocket":
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+ socket_type = int
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+ case "FloatSocket" | "FloatPositiveSocket" | "FloatFactorSocket" | "FloatAngleSocket":
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+ socket_type = float
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+ # ONLY for root node trees, we can just directly fill this.
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+ if node.signature[0] is None and len(node.signature) == 2:
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+ for key, interface_item in root_items_tree.items():
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+ if interface_item.item_type != "SOCKET": continue
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+ if interface_item.in_out != "INPUT": continue
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+ # then what the interface provides is determined by its idname in turn
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+ # NOTE I'm not 100% sure checking the socket_type is the right thing to do here
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+ match interface_item.bl_socket_idname:
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+ case "IntSocket" | "BooleanSocket":
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+ if socket_type in {int, float} and '$'+key == out_value:
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+ # TODO this is the wrong way to do this, replace this with parser later
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+ out_value = socket_type(interface_item.default_int)
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+ case "FloatSocket":
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+ if socket_type in {int, float} and '$'+key == out_value:
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+ out_value = socket_type(interface_item.default_float)
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+ case "StringSocket" | 'BoneCollectionSocket':
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+ if socket_type == str:
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+ out_value = socket_type(out_value.replace("$"+key, interface_item.default_string))
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+
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+ else: # since it is not root, we have to tag it.
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+ mContext.tagged_for_overlay.append((node.signature, socket_id))
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+ return out_value
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+
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+
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+STRING_PADDING = 4
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+overlay_valid_socket_types = [
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+ "FloatSocket", "FloatPositiveSocket", "FloatFactorSocket",
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+ "FloatAngleSocket", "UnsignedIntSocket", "IntSocket", "StringSocket",
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+]
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+# Do not use these input names as overlay keys:
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+forbidden_key_names = ["",]
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+forbidden_in_key_name = ['$',]
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+def node_scan_overlays(node, socket_id,):
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+ from ..misc_nodes import SimpleInputNode
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+ from ..internal_nodes import AutoGenNode
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+ from ..utilities.utilities import get_ui_node
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+ from ..utilities.node_common import GraphError
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+ interface_nodes = node.mContext.interface_nodes
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+ if not isinstance(node, AutoGenNode):
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+ ui_node = get_ui_node(node.ui_signature, node.base_tree)
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+ # we'll assume that the overlay tag system checked if this is linked.
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+ # TODO this is probably redundant with the check above this
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+ # First let's check if it is a simple input node, by checking outputs that are marked "input"
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+ for socket in ui_node.outputs:
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+ # weird edge case for simple input nodes with unnamed sockets
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+ # the socket.identifier is not used by Mantis but it defaults to 'socket'\
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+ if socket.identifier == socket_id and socket.input == True: break
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+ else:
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+ for socket in ui_node.inputs:
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+ if socket.identifier == socket_id: break
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+ else:
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+ raise KeyError(f"Socket not found by ID {socket_id} in node {node.ui_signature}\n"
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+ f"Candidates: {[socket.identifier for socket in ui_node.inputs]}")
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+ value = socket.default_value # get the ACTUAL UI value
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+ if hasattr(socket, 'overlay_text'): # TODO this is all wrong but for now
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+ value = "$"+socket.overlay_text # I am not implementing the Parser feature
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+ else: # since it doesn't have a UI node
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+ value = node.parameters[socket_id]
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+
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+ overlay_data_type = str
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+ if isinstance(node, (AutoGenNode) ):
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+ overlay_data_type = type(node.parameters[list(node.outputs.values())[0].name])
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+ else: # we have the UI socket
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+ match socket.bl_idname:
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+ case "IntSocket" | "UnsignedIntSocket":
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+ overlay_data_type = int
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+ case "FloatSocket" | "FloatPositiveSocket" | "FloatFactorSocket" | "FloatAngleSocket":
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+ overlay_data_type = float
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+
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+ if not isinstance(value, str): return
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+ # First step: get the interface nodes and the overlay keys
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+ # this should only check interfaces that are ancestors of this node
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+ my_interfaces = []
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+ for index in range(len(node.signature)-1):
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+ if index == 0: continue # root
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+ # we add one here because the node inside the schema references the schema's interface...
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+ current_schema_interface_index = node.generated_at_schema_index[index+1]
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+ if current_schema_interface_index < 0: # this indicates that it is not in a schema
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+ interface = interface_nodes.get(
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+ interface_signature := (None, *node.signature[1:index+1], "InputInterface"))
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+ else: # First we get the interface that enters the schema (index 0)
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+ interface = interface_nodes.get(
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+ interface_signature := (None, *node.signature[1:index+1],
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+ "InputInterface."+str( 0 ).zfill(4)))
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+ if interface and interface not in my_interfaces: my_interfaces.append(interface)
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+ if current_schema_interface_index == 0: continue # just did it
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+ # we need to get the schema of the current index
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+ interface = interface_nodes.get(
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+ interface_signature := (None, *node.signature[1:index+1],
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+ "InputInterface."+str(current_schema_interface_index).zfill(4)))
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+ if interface:
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+ my_interfaces.append( interface )
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+ # the my_interfaces list is sorted in REVERSE order of importance
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+ # Next, get all the overlay providers.
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+ name_to_id_map = {}
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+ name_to_type_map = {} # Just for printing reasonable error messages
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+ overlay_keys = set()
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+ root_overlay_values = {}
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+ # First, we'll get the base tree's default inputs
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+ for interface_item in node.mContext.base_tree.interface.items_tree:
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+ if interface_item.item_type != "SOCKET": continue
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+ if interface_item.in_out != "INPUT": continue
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+ base_value=None
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+ match interface_item.bl_socket_idname:
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+ case "IntSocket" | "BooleanSocket":
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+ # TODO parser for number types
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+ base_value = interface_item.default_int
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+ case "FloatSocket":
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+ base_value = interface_item.default_float
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+ case "StringSocket" | "BoneCollectionSocket":
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+ base_value = interface_item.default_string
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+ if base_value:
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+ root_overlay_values[interface_item.name] = base_value
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+ overlay_keys.add(interface_item.name)
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+ name_to_id_map[interface_item.name] = None # don't worry about it
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+ name_to_type_map[interface_item.name] = interface_item.bl_socket_idname
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+ # BUG? should this be my_interfaces ? why bother with interfaces this may not be a part of?
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+ for interface_node in interface_nodes.values():
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+ # problem: the interface node stores socket identifiers as keys
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+ # so in reality we need to get the group UI node and ask for its input names
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+ # if there is a duplicate name, too bad!
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+ group_ui_node = get_ui_node(interface_node.ui_signature[:-1], node.base_tree)
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+ for interface_item in group_ui_node.node_tree.interface.items_tree:
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+ if interface_item.item_type != 'SOCKET': continue
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+ if interface_item.in_out != 'INPUT': continue
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+ if interface_item.name in forbidden_key_names: continue
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+ for substr in forbidden_in_key_name:
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+ if substr in interface_item.name:
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+ break
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+ else: # if we do not find a bad substr
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+ name_to_id_map[interface_item.name]=interface_item.identifier
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+ name_to_type_map[interface_item.name] = interface_item.bl_socket_idname
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+ overlay_keys.add(interface_item.name)
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+ # For schema interfaces, we also need to get the length and index.
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+ if 'Index' in interface.outputs:
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+ overlay_keys.add('Index'); overlay_keys.add('Length')
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+ if 'Index' in overlay_keys:
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+ name_to_id_map['Index']='Index'
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+ name_to_type_map['Index']= "IntSocket"
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+ name_to_id_map['Length']='Length'
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+ name_to_type_map['Length']= "IntSocket"
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+ # sort by reverse length so we find "CatsAndFrogs" before "Cats"
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+ overlay_keys = sorted(overlay_keys, key= lambda a :-1*len(a))
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+ # First I need to break it into substrings based on quotation marks
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+ from ..utilities.utilities import split_quoted_substrings_to_strings
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+ quoted_substrings = split_quoted_substrings_to_strings(value)
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+ overlay_tries = []
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+ for quoted_substring in quoted_substrings:
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+ overlay_tries.extend(quoted_substring.split("$"))
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+ if overlay_data_type == str:
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+ result = overlay_tries[0] # the 0th element is always before the split character
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+ else: # TODO HACK later use the parser feature
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+ result = 0
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+ # the reason for the difference between overlay_try and key is because
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+ # we don't actually know if the $text part has a key in it
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+ for overlay_try in overlay_tries[1:]:
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+ if not overlay_try: continue # some of these are empty
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+ overlay_resolved_value = "$" + overlay_try
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+ for key in overlay_keys:
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+ if key in overlay_try:
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+ overlay_resolved_value = "$" + key
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+ for interface in reversed(my_interfaces): # since this is reversed when we build it
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+ actual_key = name_to_id_map.get(key)
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+ socket = interface.inputs.get(actual_key)
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+ if key in ['Index', 'Length']:
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+ socket = interface.outputs.get(actual_key)
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+ if socket:
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+ overlay_value = None
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+ try:
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+ overlay_value = interface.evaluate_input(actual_key)
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+ except KeyError:
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+ if (socket_type := name_to_type_map.get(key) or 'NOT FOUND') in overlay_valid_socket_types:
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+ raise GraphError(f"Error: Variable {key} is not supported because it has "
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+ f"an invalid input in the node group: {interface.signature[:-1]}.")
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+ raise GraphError( f"Error: Variable {key} is not supported because it is "
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+ f"type {socket_type}" )
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+ # NOTE that the above can also be caused by any BUG occuring in node group update
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+ # because it causes the interface to be invalid for the UI node that spawns the interface node.
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+ if overlay_data_type == str:
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+ if isinstance(overlay_value, (float, int)):
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+ overlay_value = str(overlay_value).zfill(STRING_PADDING)
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+ assert (isinstance(overlay_value, str)), f"Error: Variable {key} is not supported because it is type {type(overlay_value)}"
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+ overlay_resolved_value = overlay_try.replace(key, overlay_value)
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+ else:
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+ overlay_resolved_value = overlay_value
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+ break
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+ else: # we'll try the base tree
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+ if base_tree_result := root_overlay_values.get(key):
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+ if overlay_data_type == str and not isinstance(base_tree_result, str):
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+ base_tree_result = str(base_tree_result).zfill(STRING_PADDING)
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+ overlay_resolved_value = base_tree_result
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+ else:
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+ prOrange(f"WARN: no overlay value applied for {node.ui_signature} for key {key}")
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+ break # we found the key and are done here. One found Key per overlay-try
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+ result += overlay_resolved_value
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+ # Simple Input sockets with unnamed sockets assign this ID automatically
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+ # But Mantis uses the name instead. Usually the name and ID are the same.
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+ if socket_id == 'socket' and ui_node.outputs[0].name == "":
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+ socket_id = ''
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+ node.parameters[socket_id] = result
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+ return result # because sometimes I need to get the result, too
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