| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 | <html>	<head>		<title>dwm - dynamic window manager</title>		<meta name="author" content="Anselm R. Garbe">		<meta name="generator" content="ed">		<meta name="copyright" content="(C)opyright 2006 by Anselm R. Garbe">		<style type="text/css">			body {				color: #000000;				font-family: sans-serif;				margin: 20px 20px 20px 20px;			}		</style>	</head>	<body>		<center>			<img src="dwm.png"/><br />			<h3>dynamic window manager</h3>		</center>		<h3>Description</h3>		<p>		dwm is a dynamic window manager for X11.		</p>		<h3>Differences to wmii</h3			<p>		In contrast to wmii, dwm is only a window manager, and nothing else.		Hence, it is much smaller, faster and simpler.		</p>		<ul>			<li>			dwm has no 9P support, no status bar, no menu, no editable tagbars,			no shell-based configuration and remote control and comes without			any additional tools like printing the selection or warping the			mouse.			</li>			<li>			dwm is only a single binary, it's source code is intended to never			exceed 2000 SLOC.			</li>			<li>			dwm is customized through editing its source code, that makes it			extremely fast and secure - it does not process any input data which			hasn't been known at compile time, except window title names.			</li>			<li>			dwm is based on tagging and dynamic window management (however simpler			than wmii or larswm).			</li>			<li>			dwm don't distinguishes between layers, there is no floating or			managed layer. Wether the clients of currently selected tag are			managed or not, you can re-arrange all clients on the fly. Popup-			and fixed-size windows are treated unmanaged. 			</li>			<li>			dwm uses 1-pixel borders to provide the maximum of screen real			estate to clients. Small titlebars are only drawn in front of unfocused			clients.			</li>			<li>			garbeam <b>does not</b> want any feedback to dwm. If you ask for support,			feature requests, or if you report bugs, they will be <b>ignored</b>			with a high chance. dwm is only intended to fit garbeams needs.			However you are free to download and distribute/relicense it, with the			conditions of the <a href="http://wmii.de/cgi-bin/hgwebdir.cgi/dwm?f=f10eb1139362;file=LICENSE;style=raw">MIT/X Consortium license</a>.			</li>		</ul>		<h3>Screenshot</h3>		<p>		<a href="http://wmii.de/shots/dwm-20060713.png">Click here for a screenshot</a> (20060713)		</p>		<h3>Development</h3>		<p>		dwm is actively developed in parallel to wmii. You can <a href="http://wmii.de/cgi-bin/hgwebdir.cgi/dwm">browse</a> its source code repository or get a copy using <a href="http://www.selenic.com/mercurial/">Mercurial</a> with following command:		</p>		<p>		<code>hg clone http://wmii.de/cgi-bin/hgwebdir.cgi/dwm</code>		</p>		<p>--Anselm (20060713)</p>	</body></html>
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