| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385 | /* * (C)opyright MMVI Anselm R. Garbe <garbeam at gmail dot com> * See LICENSE file for license details. */#include "dwm.h"#define MINDIM			100/* static */static Client *minclient(void) {	Client *c, *min;	if((clients && clients->isfloat) || arrange == dofloat)		return clients; /* don't touch floating order */	for(min = c = clients; c; c = c->next)		if(c->weight < min->weight)			min = c;	return min;}static Client *nexttiled(Client *c) {	for(c = getnext(c); c && c->isfloat; c = getnext(c->next));	return c;}static voidreorder(void) {	Client *c, *newclients, *tail;	newclients = tail = NULL;	while((c = minclient())) {		detach(c);		if(tail) {			c->prev = tail;			tail->next = c;			tail = c;		}		else			tail = newclients = c;	}	clients = newclients;}static voidtogglemax(Client *c){	XEvent ev;	if((c->ismax = !c->ismax)) {		c->rx = c->x; c->x = sx;		c->ry = c->y; c->y = bh;		c->rw = c->w; c->w = sw - 2 * BORDERPX;		c->rh = c->h; c->h = sh - bh - 2 * BORDERPX;	}	else {		c->x = c->rx;		c->y = c->ry;		c->w = c->rw;		c->h = c->rh;	}	resize(c, True, TopLeft);	while(XCheckMaskEvent(dpy, EnterWindowMask, &ev));}/* extern */void (*arrange)(Arg *) = DEFMODE;StackPos stackpos = STACKPOS;voiddetach(Client *c) {	if(c->prev)		c->prev->next = c->next;	if(c->next)		c->next->prev = c->prev;	if(c == clients)		clients = c->next;	c->next = c->prev = NULL;}voiddofloat(Arg *arg) {	Client *c;	for(c = clients; c; c = c->next) {		if(isvisible(c)) {			resize(c, True, TopLeft);		}		else			ban(c);	}	if(!sel || !isvisible(sel)) {		for(c = stack; c && !isvisible(c); c = c->snext);		focus(c);	}	restack();}/* This algorithm is based on a (M)aster area and a (S)tacking area. * It supports following arrangements: * 	SSMMM	MMMMM	MMMSS * 	SSMMM	SSSSS	MMMSS */voiddotile(Arg *arg) {	int i, n, stackw, stackh, tw, th;	Client *c;	for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))		n++;	if(stackpos == StackBottom) {		stackw = sw;		stackh = sh - bh - master;	}	else {		stackw = sw - master;		stackh = sh - bh;	}	tw = stackw;	if(n > 1)		th = stackh / (n - 1);	else		th = stackh;	for(i = 0, c = clients; c; c = c->next) {		if(isvisible(c)) {			if(c->isfloat) {				resize(c, True, TopLeft);				continue;			}			c->ismax = False;			if(n == 1) { /* only 1 window */				c->x = sx;				c->y = sy + bh;				c->w = sw - 2 * BORDERPX;				c->h = sh - 2 * BORDERPX - bh;			}			else if(i == 0) { /* master window */				c->x = sx;				if(stackpos == StackLeft)					c->x += stackw;				c->y = sy + bh;				switch(stackpos) {				case StackLeft:				case StackRight:					c->w = master - 2 * BORDERPX;					c->h = sh - bh - 2 * BORDERPX;					break;				case StackBottom:					c->w = sw - 2 * BORDERPX;					c->h = master - 2 * BORDERPX;					break;				}			}			else if(th > bh) { /* tile window */				c->x = sx;				if(stackpos == StackRight)					c->x += master;				c->w = tw - 2 * BORDERPX;				c->h = th - 2 * BORDERPX;				switch(stackpos) {				case StackLeft:				case StackRight:					c->y = sy + (i - 1) * th + bh;					if(i + 1 == n)						c->h = sh - c->y - 2 * BORDERPX;					break;				case StackBottom:					c->y = sy + master + (i - 1) * th + bh;					if(i + 1 == n)						c->h = sh - c->y - 2 * BORDERPX;					break;				}			}			else { /* fallback if th < bh */				c->x = sx;				if(stackpos == StackRight)					c->x += master;				c->y = sy + bh;				if(stackpos == StackBottom)					c->y += master;				c->w = stackw - 2 * BORDERPX;				c->h = stackh - 2 * BORDERPX;			}			resize(c, False, TopLeft);			i++;		}		else			ban(c);	}	if(!sel || !isvisible(sel)) {		for(c = stack; c && !isvisible(c); c = c->snext);		focus(c);	}	restack();}voidfocusnext(Arg *arg) {	Client *c;   	if(!sel)		return;	if(!(c = getnext(sel->next)))		c = getnext(clients);	if(c) {		focus(c);		restack();	}}voidfocusprev(Arg *arg) {	Client *c;	if(!sel)		return;	if(!(c = getprev(sel->prev))) {		for(c = clients; c && c->next; c = c->next);		c = getprev(c);	}	if(c) {		focus(c);		restack();	}}Boolisvisible(Client *c) {	unsigned int i;	for(i = 0; i < ntags; i++)		if(c->tags[i] && seltag[i])			return True;	return False;}voidresizecol(Arg *arg) {	int s;	unsigned int n;	Client *c;	for(n = 0, c = clients; c; c = c->next)		if(isvisible(c) && !c->isfloat)			n++;	if(!sel || sel->isfloat || n < 2 || (arrange == dofloat))		return;	s = stackpos == StackBottom ? sh - bh : sw;	if(sel == getnext(clients)) {		if(master + arg->i > s - MINDIM || master + arg->i < MINDIM)			return;		master += arg->i;	}	else {		if(master - arg->i > s - MINDIM || master - arg->i < MINDIM)			return;		master -= arg->i;	}	arrange(NULL);}voidrestack(void) {	Client *c;	XEvent ev;	if(!sel) {		drawstatus();		return;	}	if(sel->isfloat || arrange == dofloat) {		XRaiseWindow(dpy, sel->win);		XRaiseWindow(dpy, sel->twin);	}	if(arrange != dofloat) {		if(!sel->isfloat) {			XLowerWindow(dpy, sel->twin);			XLowerWindow(dpy, sel->win);		}		for(c = nexttiled(clients); c; c = nexttiled(c->next)) {			if(c == sel)				continue;			XLowerWindow(dpy, c->twin);			XLowerWindow(dpy, c->win);		}	}	drawall();	XSync(dpy, False);	while(XCheckMaskEvent(dpy, EnterWindowMask, &ev));}voidtogglemode(Arg *arg) {	arrange = (arrange == dofloat) ? dotile : dofloat;	if(sel)		arrange(NULL);	else		drawstatus();}voidtoggleview(Arg *arg) {	unsigned int i;	seltag[arg->i] = !seltag[arg->i];	for(i = 0; i < ntags && !seltag[i]; i++);	if(i == ntags)		seltag[arg->i] = True; /* cannot toggle last view */	reorder();	arrange(NULL);}voidtogglestackpos(Arg *arg) {	if(arrange == dofloat)		return;	if(stackpos == StackBottom)		stackpos = STACKPOS;	else		stackpos = StackBottom;	master = ((stackpos == StackBottom ? sh - bh : sw) * MASTER) / 100;	arrange(NULL);}voidview(Arg *arg) {	unsigned int i;	for(i = 0; i < ntags; i++)		seltag[i] = False;	seltag[arg->i] = True;	reorder();	arrange(NULL);}voidviewall(Arg *arg) {	unsigned int i;	for(i = 0; i < ntags; i++)		seltag[i] = True;	reorder();	arrange(NULL);}voidzoom(Arg *arg) {	unsigned int n;	Client *c;	if(!sel)		return;	if(sel->isfloat || (arrange == dofloat)) {		togglemax(sel);		return;	}	for(n = 0, c = clients; c; c = c->next)		if(isvisible(c) && !c->isfloat)			n++;	if(n < 2 || (arrange == dofloat))		return;	if((c = sel) == nexttiled(clients))		if(!(c = nexttiled(c->next)))			return;	detach(c);	if(clients)		clients->prev = c;	c->next = clients;	clients = c;	focus(c);	arrange(NULL);}
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