فهرست منبع

removed spow(x, 0); calls, I did them for consistency's sake, but it should be rather obvious how the scaling works anyways

Anselm R. Garbe 18 سال پیش
والد
کامیت
2cd1609770
1فایلهای تغییر یافته به همراه3 افزوده شده و 3 حذف شده
  1. 3 3
      layout.c

+ 3 - 3
layout.c

@@ -43,7 +43,7 @@ tile(void) {
 				sum += spow(vratio, i);
 			mscale = wah / sum;
 			if(vratio >= 1)
-				mmaxtile = bh > (mscale * spow(vratio, 0));
+				mmaxtile = bh > mscale;
 			else
 				mmaxtile = bh > (mscale * spow(vratio, n - 1));
 		}
@@ -55,8 +55,8 @@ tile(void) {
 				sum += spow(vratio, i);
 			sscale = wah / sum;
 			if(vratio >= 1) {
-				mmaxtile = bh > (mscale * spow(vratio, 0));
-				smaxtile = bh > (sscale * spow(vratio, 0));
+				mmaxtile = bh > mscale;
+				smaxtile = bh > sscale;
 			}
 			else {
 				mmaxtile = bh > (mscale * spow(vratio, nmaster - 1));