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- [/Script/Engine.RendererSettings]
- ; Disabling distance fields avoids requiring a full depth pre-pass, which is slow on standalone XR devices.
- r.DistanceFields=0
- ; This reverts the mobile deferred renderer to single-pass/subpass rendering, which was the default before UE 5.7.
- ; Multi-pass deferred is currently disabled for VR Template due to rendering issues with mobile multi-view.
- r.Mobile.AllowFramebufferFetch=1
- ; PSO precaching is extremely slow on first launch for standlone XR devices.
- ; Projects are recommended to use Bundled PSO Caches to avoid stuttering.
- ; Alternatively, re-enable PSO precaching and conceal it with a loading screen by querying FShaderPipelineCache::NumPrecompilesRemaining().
- r.PSOPrecaching=0
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