AndroidEngine.ini 727 B

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  1. [/Script/Engine.RendererSettings]
  2. ; Disabling distance fields avoids requiring a full depth pre-pass, which is slow on standalone XR devices.
  3. r.DistanceFields=0
  4. ; This reverts the mobile deferred renderer to single-pass/subpass rendering, which was the default before UE 5.7.
  5. ; Multi-pass deferred is currently disabled for VR Template due to rendering issues with mobile multi-view.
  6. r.Mobile.AllowFramebufferFetch=1
  7. ; PSO precaching is extremely slow on first launch for standlone XR devices.
  8. ; Projects are recommended to use Bundled PSO Caches to avoid stuttering.
  9. ; Alternatively, re-enable PSO precaching and conceal it with a loading screen by querying FShaderPipelineCache::NumPrecompilesRemaining().
  10. r.PSOPrecaching=0